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Starter Set Companion

Dungeon Master’s Handbook

Introduction: The Starter Set Companion, is a gaming aid designed to assist the
DM when running the adventure in the fifth edition Starter Set. This companion
gives advice for new and old DM’s alike, giving them the tools they need to help
make their campaign easier to run.

A Dungeon Master Aid

by Andrew Sneath

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and
their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

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Contents 1

Why the Starter Set 2


Playing for Free 2
The Core Books 2
Additional Game Aids 3
Running the Starter Set 4
Quests 4
Encounter XP Values 5
Milestone Awards 5
Abbreviations 8
Creature Tokens 10

Credits Disclaimer. The author is not responsible for the conse-


Written by Andrew J Sneath quences of goblin traps, green dragons, or temperamental
banshees who will only answer one question.
Some artwork Publisher’s Choice Quality Stock Art ©Rick
Hershey / Fat Goblin Games.
Special thanks to Jamie Stag, John Ellam, John Nott, Jon
Wells, Matt Sneath, Phil Niles, and Sam Healy; without
whom we would never have liberated the Wave Echo Cave.

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2 Dungeon Master’s Handbook

Welcome to the DM’s Handbook for The Lost Mine of https://www.dndbeyond.com,


Phandelver; the adventure from the Starter Set for the Fifth
Edition Dungeons & Dragons roleplaying game. Inside this DnD Beyond is the official online resource for Dungeons
book you will find a few notes and pointers which may help and Dragons. It is free to set up an account. And though it
you the Dungeon master) prepare for this adventure, and a is possible to purchase all the books online, it costs nothing
selection of Encounter Sheets; one for each combat-based to create an account and immediately have a fully usable
encounter in the adventure. copy of the rules ready to play.

To be able to use this resource you will need a copy of The Finally, look at for the free Elemental Evil Player’s Compan-
Lost Mine of Phandelver adventure; available both in the ion. The free to download book is available at http://www.
Starter Set, and as a digital purchase on DnD Beyond. dmsguild.com, and includes a number of official character
options not included in the core rules.
This resource is for the eyes of the Dungeon Master only.
If you are not planning to run the adventure as a Dungeon The Core Books
Master, please stop reading now. The first port of call if you want to reach into your wallet
is to pick up a copy of the Player’s Handbook. This hard-
Why the Starter Set? back book includes all the elements required for players to
The Starter Set is the ideal introduction to the game for any- create their own characters, greatly expanding the range
one who is new to Fifth Edition, or Dungeons & Dragons of material beyond what is available in the Starter Set. Not
in general. The boxed set itself includes all the core material only will the players be able to create their own characters
you will need to start playing, and costs less than any one of from scratch, but they will have access to a whole range of
the three core rule books. With the material included in the character options; races, classes, backgrounds, etc., that are
box you can run the game with up to five other players; us- not included in the starter set.
ing pre-generated characters, from levels 1 to 5. You will not The second two books to pick up are the other two core
have access to all the options available in the core Dungeons books. First if the Dungeon Master’s Guide which includes
& Dragons game, but enough is provided in the Starter Set all the advice and material you will need as the Dungeon
to run the adventure. Master to create your own adventures. This is highly recom-
But what if you want more? mended when you are ready to expand the game beyond
the contents of the Starter Set. In addition to this is the
Playing for Free Monster Manual; a weighty tome filled with hundreds of
If you are new to Dungeons & Dragons and you have a lim- creature entries, essential reading for any Dungeon Master
ited budget you may not wish to splash out a lot of money wishing to create or run further adventures.
on the core books. But equally so you still wish to have
extra options beyond those in the Start Set, and perhaps
Beyond the Core Books
Beyond this are a number of books, the choice of which will
even continue playing after completing The Lost Mine of
depend on which direct you wish to go in as a Dungeon
Phandelver. This is not difficult.
Master. If you like the Forgotten Realms (the backdrop and
A free to download pdf containing the basic elements of the setting for the Lost Mines of Phandelver), you would not go
Player’s handbook is available online at: far wrong by picking up a copy of the Sword Coast Adven-
turer’s Guide. This books details the Sword Coast, a huge
http://dnd.wizards.com/articles/features/basicrules. region of the Forgotten Realms setting, empowering you
These basic rules incorporate all the core races, classes and as a Dungeon Master with lore around the setting, whilst
spells, along with the key rules required to allow people to also giving extra player options to expand on the material
play from 1st to 20th level. As a free to download product already available in the Player’s Handbook. If you are look-
this is amazing value for money. ing for more player content, consider Xanther’s Guide to
Everything. Or alternatively, expand on the section of crea-
Additionally, the full contents of the basic rules, along with tures available to you with either Volo’s Guide to Monsters,
bonus material taken from the Player’s Handbook is avail- or Mordenkainen’s Tome of Foes.
able to use for free at:

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The Lost Mine of Phandelver 3

Additional Game Aids Battle Map


Though not essential, it is advisable to pick up a few extra A battle map is normally a wipe-able sheet with a grid of
bits and pieces which are not included in the Starter Box. 1-inch squares on it. As they are wipe-able, white-board
These include: markers can be used on them to draw walls and doors;
making it easy for the players to see the size and shape of
DM Screen rooms as they explore a dungeon. Combined with figures
The DM Screen (or Dungeon Master’s Screen) is a card (below) they make running a combat scene a lot easier.
prop that the DM places in front of them, between them
and the other players. This is ideal if you are playing whilst Figures
sat around a table. On one side of the screen (facing you) Traditionally, D&D is played by many using what is called
are all the various tables and system notes that you will Theatre of the Mind. The DM describes the scene, and then
need to refer to on a regular basis. This keeps this informa- the players each confirms where they are and narrate what
tion close to hand so you can easily look up the necessary they are doing. In combat this can become messy, especially
information without having to flick through the pages of a as more and more participants are involved in the scene.
rule book. It also serves as a protective screen to keep your This can place a lot of pressure on the DM as they need
story sensitive notes hidden from the players, and gives you to keep track of where everyone is in relation to everyone
a place on the table to roll dice where the players cannot see else, whilst keeping track of the hit points for each creature
the results. along with any condition effects they may be under. Figures
can go part way to making this task a lot easier as they can
It is possible to pick up a copy of the official D&D DM be placed down on the table in relation to where everyone
Screen. However, if you are playing on a budget, the best generally is. Figures can be painted miniatures, pieces from
thing to do is make up a screen of your own. The box from a board game, or even dice or beads. Though it is possible
the Starter Set is one option. Or alternatively stand two or to purchase official miniatures this is not essential. As long
three ring binders in front of you. Some DM’s get inventive as everyone understands what each figure represents that is
and using a few tools and stationary items construct very all that is important.
versatile and efficient screens for holding all their notes.
A number of tokens are found at the back of this book.
There are a number of homemade DM screen inserts avail- These can be printed, stuck to card and cut out to help with
able for free on the DM Guild. You can grab these, print off visualising combat scenes.
the one you like, and attach the sheets to your side of the
screen in any way you wish. Overland Map
Traditionally boxed sets like the Starter Set would often
Dice have a large poster map of the region the adventure is
You can never have too many dice. Though the Starter Set taking place in. When taken out of the box and unfolded;
comes with a set of dice, there is only one of each type, and it could be laid down on the table or stuck to the wall for
a d00 (a ten sided die numbered 01 to 00) is noticeably everyone to see. This is noticeably missing from the Starter
missing. A second set of dice is very useful, especially for Set, probably in the interest of keeping the price down as
when rolling with advantage (or disadvantage), or even roll- much as possible, but would have been nice if it had been
ing damage for spells where lots of dice can come in handy. included. However all is not lost. The player friendly ver-
sion of the region map for the Starter Set available online,
Dice Tower sold by the artist who created it:
A purely optional addition to the game table, dice towers
come in various sizes, and can cost anything from very little https://prints.mikeschley.com
to a lot depending on the make and model. The idea behind
a dice tower is to drop the dice in the top and let it bounce It can be purchased electronically as an image file for you
down the inside of the tower before landing in a small area to print out for personal use. And you can even order a
at the bottom where you can read the result. This reduces printed copy saving you the hassle from getting it printed.
the odds of anyone fixing their dice rolls, whilst also reduc- Once added to your gaming table, place the map in the cen-
ing the chances of dice falling off the table on the floor. Not tre of the table, and allow the players the chance to immerse
everyone likes them, but many find them helpful. themselves in the world as they note where they are and
where they want to go next.

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4 Dungeon Master’s Handbook

Quest Log
Quest Name Who/What Page Completion
Meet Me in Phandalin Gundren Rockseeker 4 Deliver the wagon to Barthen in Phandalin
Investigate Cragmaw Hideout Goblin Ambush 6 Find out what happened to Gundren and Sildar
Drendar is Missing Trilena 15 Rescue Mirna Drendar from Redbrand Hideout
Old Owl Trouble Daran Edermath 16 Investigate the Old Owl Well
Missing Caravan Linene Graywind 17 Recover missing goods found at Cragmaw Hideout
Halia's Job Offer Halia Tornton 17 Remove the Redbrant Threat
Reidoth the Druid Qelline Alderleaf 18 Meet Reidoth
The Banshee’s Bargain Sister Garaele 18 Ask Agatha about Bowgentle's spellbook
Orc Trouble Harbin Wester 18 Deal with the orcs at Wyvern Tor
Finding Cragmaw Castle Sildar Hallwinter 18 Locate Cragmaw Castle & defeat King Grol
Finding Larno Sildar Hallwinter 19 Find out what happened to Larno Albrek
Mirna's Heirloom Mirna Drendar 22 Locate the heirloom in Thundertree
The Mystery of Wyvern's Tor Hamun Kost 29 Ask Agatha about Wyvern's Tor
Venomfang Reidoth the Druid 32 Defeat or drive off Venomfang
Wave Echo Cave Gundren Rockseeker 41 Liberate the Wave Echo Cave

Running the Starter Set Dangerous Encounters


When running The Lost Mine of Phandelver there are a few There are a few encounters in this adventure which are
things which are not covered in the Starter Set which are noted for the danger they hold when run as pure combat
helpful is pointed out. encounters. They can easily end up with a Total Party Kill
(TPK), meaning the players have to start afresh with new
Quests characters.
When running The Lost Mine of Phandelver it can be quite Goblin Ambush. This encounter is quite dangerous for a
a task to keep track of all the various adventure goals and group of first level characters. First level means few hit
side quests available. To help keep track of this, the Quest points, and it is quite possible for the goblins to reduce
Log table above lists all the quests in adventure. Each entry most of the party to 0 hit points before they are taken
includes the name of the quest, who or what instigates it, out.
what page the quest is given on, and a general note about
what is required to complete the quest. Overpass. For a first level group, this encounter is very
deadly. Consider whether you wish to use this en-
Faction Membership counter as written, or adjust it to be less lethal. If you
One of the elements of the Forgotten Realms is the exist- choose the later, consider having a pair of archers
ence of factions; organisations which play a major role in posted on the bridge and forget the water trap.
the Realms, helping to shape events that effect the world at
large. Six of the quests listed above have the additional (and Dragon’s Tower. This can be a dangerous encounter for
optional) reward of membership with one of the five fac- a group of 3rd level characters. Venomfang is there to
tions. The Faction Membership table opposite lists all six teach new players that sometimes a creature is too big
quests and which faction each is linked to. to take on, and running away allows the characters to
play again another day. However it is not unheard of
a group of players defeating Venomfang. Good dice
rolls and careful planning on behalf of the players will
ensure a victory is quite possible.

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The Lost Mine of Phandelver 5

Faction Membership Milestones


Quest Faction Membership Story Point Level Attained
Old Owl Trouble Order of the Gauntlet End of Cragmaw Hideout 2nd
Halia’s Job Offer Zentarim End of the Redbrand Hideout 3rd
The Banshee’s Bargain Harpers When ready to enter the Wave Echo Cave 4th
Finding Cragmaw Castle Lord’s Alliance End of the Wave Echo Cave 5th
Finding Larno Lord’s Alliance
The second table lists the difficulty categories (Easy to
Venomfang Emerald Enclave
Deadly) by XP Difficulty value and number of player char-
Difficult Choices acters in the group. An explanation of what each of these
Sometimes life gives difficult choices, and no matter the categories mean is given on the following page.
option chosen there will be a consequence. The scene with Guidance on how the XP Difficulty is calculated is found
Agatha is one such thing. If the players pick up on all the in the rules for building encounters; both in the Dungeon
adventure hooks, they will want to ask Agatha more than Master’s Guide and the free Basic Rules. The following
one question; however Agatha will only answer one ques- pages show the values already calculated for you. They
tion. This is not a riddle or a puzzle where it is possible to assume that every player character is the same level, and
get both answers when only asking a single question. It is that they will be of the correct level for each chapter. If you
about choices, along with reward and consequence. The are concern with the characters not being the right level,
players have to make the choice as to which question they use milestone awards instead of experience points as the
will ask. method for level advancement. It will certainly make your
job as Dungeon Master a lot easier.
Encounter XP Values
One thing the adventure does not cover is the number Milestone Awards
of experience points (XP) awarded for each encounter. The Dungeon Master’s Guide explains that as the DM you
Though it is not too difficult to calculate the values foe each do not have to award XP to the player characters. Instead
encounter, having the values listed either in a table, or next of awarding XP, simply allow them to advance one level
to each encounter would save time. However it also uses when they achieve a significant goal within the story. This is
up valuable space on the page, resulting in more pages, and called Milestone Awards, and is a much easier way of level-
a higher price. To make the task of the Dungeon Master a ling up characters. If you intend to use Milestone Awards,
little easier, the XP values for each location based encounter the points where the player characters gain a level are
is presented in the tables on the next two pages. shown in the Milestones table below.
These tables are divided into four groups of two; one for If the players meet all the story points, their level should
each chapter of the adventure. The first table looks at each always be the same as the chapter number they are playing.
encounter, giving both the XP Award (the amount of ex-
perience awarded for the encounter), and the XP Difficulty
(used for calculating how difficult the encounter will be).

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6 Dungeon Master’s Handbook

Understanding the Difficulties


Understanding what the difficulty categories mean is essential for gauging how well a group of characters will fare in a
fight. There are four categories. Page 82 of the Dungeon Master’s Guide defines these as:
Easy. An easy encounter doesn’t tax the characters’ resources or put them in serious peril. They might lose a few hit points,
but victory is pretty much guaranteed.
Medium. A medium encounter usually has one or two scary moments for the players, but the characters should emerge
victorious with no casualties. One or more of them might need to use healing resources.
Hard. A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and
there’s a slim chance that one or more characters might die.
Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and
quick thinking, and the party risks defeat.

Chapter 1: Goblin Arrows Chapter 2: Phandalin


Encounter Name XP Award XP Difficulty Encounter Name XP Award XP Difficulty
Goblin Ambush 200 400 Redbrand Ruffians 400 800
Goblin Blind 100 150 Barracks 300 600
Kennel 150 300 Tresendar’s Crypt 150 300
Overpass 50 50 Slave Pens 230 460
Goblin Den 300 600 Crevasse 450 450
Twin Pools Cave 150 300 Guard Barracks 650 1,300
Klarg’s Cave 350 700 Common Room 400 800
Glasstaff ’s Quarters 200 200
1st Level
- - Number of Player Characters - - 2nd Level
XP Difficulty 2 3 4 5 - - Number of Player Characters - -
50 - 74 Easy - - - XP Difficulty 2 3 4 5
75 - 99 Easy Easy - - 100 - 149 Easy - - -
100 - 124 Medium Easy Easy - 150 - 199 Easy Easy - -
125 - 149 Medium Easy Easy Easy 200 - 249 Medium Easy Easy -
150 - 199 Hard Medium Easy Easy 250 - 299 Medium Easy Easy Easy
200 - 224 Deadly Medium Medium Easy 300 - 399 Hard Medium Easy Easy
225 - 249 Deadly Hard Medium Easy 400 - 449 Deadly Medium Medium Easy
250 - 299 Deadly Hard Medium Medium 450 - 499 Deadly Hard Medium Easy
300 - 374 Deadly Deadly Hard Medium 500 - 599 Deadly Hard Medium Medium
375 - 399 Deadly Deadly Hard Hard 600 - 749 Deadly Deadly Hard Medium
400 - 499 Deadly Deadly Deadly Hard 750 - 799 Deadly Deadly Hard Hard
500 + Deadly Deadly Deadly Deadly 800 - 1099 Deadly Deadly Deadly Hard
1100 + Deadly Deadly Deadly Deadly

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The Lost Mine of Phandelver 7

Chapter 3: The Spider’s Web Chapter 4: Wave Echo Cave


Encounter Name XP Award XP Difficulty Encounter Name XP Award XP Difficulty
Agatha’s Lair 1,100 1,100 Mine Tunnels 450 450
Old Owl Well 800 2,400 Old Entrance 250 625
Westernmost Cottage 50 75 Old Guardroom 450 1,125
Blighted Cottages 150 300 South Barracks 600 1,200
The Brown House 200 400 Great Cavern 1,400 3,500
Blighted Farmhouse 200 500 North Barracks 1,000 2,000
Ruined Store 400 600 Smelter Cavern 1,500 3,750
Dragon’s Tower 3,900 3,900 Wizard’s Quarters 700 700
Old Smithy 100 150 Forge of Spells 700 700
Old Garrison 250 500 Collapsed Cavern 1,300 2,600
Weaver’s Cottage 150 300 Temple of Dumathoin 1,250 2,500
Dragon Cultists 150 300
Orc Camp (outside) 100 100
4th Level
- - Number of Player Characters - -
Orc Camp (inside) 1,150 2,875
XP Difficulty 2 3 4 5
Trapped Hall 550 1,375
250 - 374 Easy - - -
Archer Post 200 400
375 - 499 Easy Easy - -
Dark Hall 450 450
500 - 624 Medium Easy Easy -
Goblin Shrine 150 300
675 - 749 Medium Easy Easy Easy
Guard Barracks 200 300
750 - 999 Hard Medium Easy Easy
Owlbear Tower 700 700
1000 - 1124 Deadly Medium Medium Easy
King’s Quarters 950 1,900
1125 - 1249 Deadly Hard Medium Easy
Returning Warband 500 1,000
1250 - 1499 Deadly Hard Medium Medium
3rd Level 1500 - 1874 Deadly Hard Hard Medium
- - Number of Player Characters - - 1875 - 1999 Deadly Hard Hard Hard
XP Difficulty 2 3 4 5 2000 - 2499 Deadly Deadly Deadly Hard
150 - 224 Easy - - - 2500 + Deadly Deadly Deadly Deadly
225 - 299 Easy Easy - -
300 - 374 Medium Easy Easy -
375 - 399 Medium Easy Easy Easy
400 - 449 Medium Easy Easy Easy
450 - 599 Hard Easy Easy Easy
600 - 674 Hard Medium Medium Easy
675 - 749 Hard Hard Medium Easy
750 - 799 Hard Hard Medium Medium
800 - 899 Deadly Hard Medium Medium
900 - 1124 Deadly Hard Hard Medium
1125 - 1199 Deadly Hard Hard Hard
1200 - 1599 Deadly Deadly Hard Hard
1600 - 1999 Deadly Deadly Deadly Hard
2000 + Deadly Deadly Deadly Deadly

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8 Dungeon Master’s Handbook

Abbreviations d00. Percentile Die. Also sometime referred to as the d%.


A d00 is a ten-sided die with numbers 01 to 00 instead of
The people who create and play D&D often use abbrevia-
tions or acronyms in place of the various key terms found 1 to 0. Rolled together with a standard d10 to get a result
in the game. Below are a number of the more popular between 1 to 100.
ones. This list is by no means exhaustive, but will help you D&D. Dungeons & Dragons. The name of the game you are
understand what people are talking about when reading the playing.
various forums and social media groups set up for Dun-
geons and Dragons. DEX. Dexterity. One of six ability scores that define the
natural aptitude of all characters and creatures in the game.
5E. Fifth Edition. The current edition of the game at the Dexterity represents both reaction time and hand-eye coor-
time of this document being written. Other similar abbre- dination.
viations include 1E, 2E, 3E, 3.5, and 4E.
DM. Dungeon Master. The player who runs or facilities the
AC. Armor Class. Numerical value used to denote how well adventure.
protected a creature is in combat. This is based on the type
of armor the creature is using and their Dexterity modifier. DMG. Dungeon Master’s Guide. One of the three core books
The number represents the target number of DC of the d20 that form the Dungeons & Dragons roleplaying game. The
roll to successfully hit the creature. DMG is filled with all the advice and game secrets that the
DM needs to successfully create and run adventures for the
AD&D. Advanced Dungeons & Dragons. And old term game.
used to refer to the first and second editions of the game.
These were release alongside version of the game referred FR. Forgotten Realms. One of the original fictional worlds
to as BECMI (basic D&D). Both versions of the game were in which the dungeons and dragons game takes place.
amalgamated into a single version when third edition was Forgotten Realms has a huge amount of fictional and game
released. related lore written for it. It is the background setting for
the Lost Mine of Phandelver.
BECMI. Basic D&D. Refers to an earlier edition D&D that
existed alongside the first edition version of the game. Oth- HotDQ. Hoard of the Dragon Queen. One of the official ad-
erwise called Basic D&D the letters represent titles of the ventures for the fifth edition of Dungeons & Dragons. First
five boxed sets that the rules were released in; Basic, Expert, half of the Tyranny of Dragons story line. Set in the Sword
Companions, Masters, and (Guide to) Immortality. Coast region of the Forgotten Realms.

CHA. Charisma. One of six ability scores that define the HP. Hit Points. A numerical representation of how close to
natural aptitude of all characters and creatures in the game. death a character or other creature is. When this value hits
Charisma represents likability and strength of personality. 0, the character or creature is either dead or dying.

CON. Constitution. One of six ability scores that define the INT. Intelligence. One of six ability scores that define the
natural aptitude of all characters and creatures in the game. natural aptitude of all characters and creatures in the game.
Constitution represents stamina and general health. Intelligence represents the ability to reason and remember
details.
CoS. Curse of Strahd. One of the official adventures for the
fifth edition of Dungeons & Dragons. Takes place in the MM. Monster Manual. One of the three core books that
Ravenloft campaign setting. form the Dungeons & Dragons roleplaying game. The MM
contains a huge number of creatures ready for the Dungeon
Crit. Critical Hit. When a player or DM rolls a natural 20 Master to include in their adventures.
on a d20 in combat. Rseults in double the number of dice
being rolled to determine how much damage is inflicted. MToF. Mordenkainen’s Tome of Foes. A supplementary book
for the Dungeons & Dragons game. Contains a detailed
d4. 4-Sided Dice. One of the types of dice used to play the look at key conflicts that define the worlds of Dungeons &
game. Also d6, d8, d10, d12, and d20; each used to refer to Dragons, adds additional race options for players charac-
dice with the stated number of sides. ters, and expands the content available in the MM.

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The Lost Mine of Phandelver 9

NPC. Nonplayer Character. One of the many characters in SCAG. Sword Coast Adventurer’s Guide. A supplementary
the game control by the Dungeon Master. NPCs can range book for the Dungeons & Dragons game. The first true
from the commonly peasants to villainous antagonists. setting book for the fifth edition. Details the Sword Coast
region of the Forgotten Realms setting.
OGL. Open Game Licence. The legal licence used to share
a common framework of rules which the game is based SKT. Storm King’s Thunder. One of the official adventures
on. Books written for Dungeons & Dragons by third party for the fifth edition of Dungeons & Dragons. Set in the
publishers must follow a strict set of rules and guidelines Sword Coast region of the Forgotten Realms.
to be allowed to use the OGL. Failure can and most likely
result in legal action taken by the owners of the Dungeons SRD. System Reference Documents. A set of core rules
& Dragons roleplaying game. drawn from the core books available for game developers to
use for free as a part of the OGL.
OotA. Outof the Abyss. One of the official adventures for the
fifth edition of Dungeons & Dragons. Set in the Underdark STR. Strength. One of six ability scores that define the
region of the Forgotten Realms. natural aptitude of all characters and creatures in the game.
Strength represents raw muscle power and the ability to lift,
OSR. Old School Renaissance. A sub-genre of rpgs released drag or carry heavy loads.
through the OGL. These have their roots in the early das
of Dungeons & Dragons, and often mirror the 1E, 2E or TAC. Touch Armor Class. An old rule or term; not currently
BECMI editions of the game in both game design and pres- used in fifth edition.
entation. TftYP. Tales from the Yawning portal. One of the official
PC. Player Character. One of the characters controlled by adventure books for the fifth edition of Dungeons & Drag-
the players other than the Dungeon Master. If Dungeons ons. An anthology of classic adventures written for previous
& Dragons was a TV series, the PCs would be the protago- editions, all brought up to date for the fifth edition.
nists. THAC0. To Hit Armor Class 0. A largely obsolete term; was
PHB. Player’s Handbook. One of the three core books that used back in the first and second edition versions of the
form the Dungeons & Dragons roleplaying game. The PHB game. Not commonly used in fifth edition as the rules for
includes all the rules required to create Player Characters AC have changed since then.
and play the game. ToA. Tomb of Annihilation. One of the official adventures
PotA. Princes of the Apocalypse. One of the official adven- for the fifth edition of Dungeons & Dragons. Set in the
tures for the fifth edition of Dungeons & Dragons. Set in jungles of Chult
the Sword Coast region of the Forgotten Realms. TPK. Total Party Kill. When every player character in the
RAW. Rules as Written. The literal wording of the rules as current game is killed at the same time.
they are written in the game. VGtM. Volo’s Guide to Monsters. A supplementary book for
RAI. Rules as Intended. The intentional meaning of the the Dungeons & Dragons game. Contains a detailed look a
rules as intended by the game designers. This may not be key monsters types, adds additional race options for players
the same as RAW. characters, and expands the content available in the MM.

RoT. Rise of Tiamat. One of the official adventures for the WIS. Wisdom. One of six ability scores that define the
fifth edition of Dungeons & Dragons. Second half of the natural aptitude of all characters and creatures in the game.
Tyranny of Dragons story line. Set in the Sword Coast re- Wisdom represents general perception,; noticing hidden
gion of the Forgotten Realms. details whilst understanding and emphasising with others.

RPG. Roleplaying Game. A game of adventure based on XGtE. Xanathar’s Guide to Everything. A supplementary
imagination, improvisation, roleplaying and dice rolling. book for the Dungeons & Dragons game. Adds a large
number of supplementary rules for both players and the
Dungeon Master.

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10 Dungeon Master’s Handbook

Goblin Goblin Goblin Goblin Goblin

Goblin Goblin Goblin Goblin Wolf

Wolf Wolf Wolf Wolf Wolf

Stirge Stirge Stirge Stirge Stirge

Stirge Stirge Stirge Stirge Stirge

Hobgoblin Hobgoblin Hobgoblin Hobgoblin Hobgoblin

Rémi Rischebé (Order #23245304)


Creature Tokens 11

Hobgoblin Orc Orc Orc Orc

Orc Orc Orc Orc Orc

Bugbear Bugbear Bugbear Bugbear Skeleton

Skeleton Skeleton Skeleton Skeleton Skeleton

Zombie Zombie Zombie Zombie Zombie

Zombie Zombie Zombie Zombie Zombie

Rémi Rischebé (Order #23245304)


12 Dungeon Master’s Handbook

Zombie Zombie Grick Grick Grick

Grick Redbrand Ruffian Redbrand Ruffian Redbrand Ruffian Redbrand Ruffian

Evil Mage Twig Blight Twig Blight Twig Blight Twig Blight

Twig Blight Twig Blight Twig Blight Twig Blight Cultist

Cultist Cultist Cultist Cultist Cultist

Ghoul Ghoul Ghoul Ghoul Ghoul

Rémi Rischebé (Order #23245304)


Creature Tokens 13

Giant Spider Giant Spider Giant Spider

Giant Spider Ogre Ogre

Owlbear Owlbear Young Green Dragon

Hobgoblin Hobgoblin Hobgoblin Hobgoblin Hobgoblin

Rémi Rischebé (Order #23245304)


14 Dungeon Master’s Handbook

Ghoul Ghoul Skeleton Skeleton Skeleton

Ghoul Ghoul Skeleton Skeleton Skeleton

Drow Elf Drow Elf Orc Flameskull Wraith

Human Female Human Male Dwarf Male Elf Female Halfling Female

Human Female Human Male Dwarf Female Elf Male Halfling Male

Goblin Goblin Spectator Nothic Ochre Jelly

Rémi Rischebé (Order #23245304)


Creature Tokens 15

A B C D E

F G H I J

K L M N O

P Q R S T

U V

A B

W X

Y Z
C D

Generic Tokens

Rémi Rischebé (Order #23245304)

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