Sunteți pe pagina 1din 5

Paladin 12

CLASS & LEVEL PLAYER NAME


Duldur Helcral
Mountain Dwarf Haunted One 100,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +2 112 --
+5 +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
20
• +4 Charisma
Resistances - Poison Total 12d10 SUCCESSES
Saving Throw Modifiers Immunities - Disease, Charmed,
DEXTERITY FAILURES
+1 Bonus on saves Frightened

+2 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 +0

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

17 +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
-1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Celestial, Common, Dwarvish
25 ft. (Walking)
+1 -1 Intimidation CHA
P +5 Investigation INT
13 P +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


-1 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 0 times per long
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 60 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +4 Survival WIS
fuel magical effects. When you use your Channel 60 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
-1 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 11).
8 === SPECIAL ===
Divine Sense • 1 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +9 6 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 12 CorneliusLennox
CLASS & LEVEL PLAYER NAME
Duldur Helcral
Mountain Dwarf Haunted One 100,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | Special


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +1 bonus to all
total cover. You can use this feature 0 times per long | Oath of Devotion saving throws.
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Aura of Devotion • PHB 86
| 1 / Long Rest • 1 Action While you are conscious, friendly creatures (including
* Channel Divinity • PHB 86 you) within 10 ft. can't be charmed.
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 60 * Aura of Courage • PHB 85
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a While you are conscious, you and friendly creatures
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the within 10 ft. can’t be frightened.
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +1 to attack
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft * Improved Divine Smite • PHB 85
beyond that. You can end the effect as part of any Whenever you hit with a melee weapon, the target
| Lay on Hands Pool: 60 / Long Rest • 1 Action other action, if you are no longer holding the weapon, takes an extra 1d8 radiant damage.
or if you fall unconscious.
* Fighting Style • PHB 84 | Special
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or
| Great Weapon Fighting • PHB hear you within 30 ft. must make a WIS saving throw === MOUNTAIN DWARF RACIAL TRAITS ===
You can reroll a 1 or 2 on damage dice with melee (DC 11). On failure, it is turned for 1 minute or until it
weapons wielded with two hands. takes damage. * Darkvision • PHB 20
You can see in darkness (shades of gray) up to 60 ft.
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
You can cast prepared paladin spells using CHA as * Dwarven Resilience • PHB 20
your spellcasting modifier (Spell DC 11, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action You have advantage on saves against poison and
+3). You can use a holy symbol as a spellcasting resistance against poison damage.
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are * Dwarven Combat Training • PHB 20
* Divine Smite • PHB 85 always prepared and don't count against your daily You have proficiency with the battleaxe, handaxe, light
When you hit with a melee weapon attack, you can number of prepared spells. hammer, and warhammer.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb. Tinderbox 2 2 lb.

Dagger 1 1 lb. Torch 13 13 lb.

SP 0 Greatsword 1 6 lb. Waterskin 1 5 lb.

Backpack 1 5 lb. Amulet 1 1 lb.


EP 0 Bedroll 1 7 lb. Stake (Wooden) 9 --

Chest 1 25 lb. Holy Symbol 1 --


GP Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Holy Water (flask) 1 1 lb.

Manacles 1 6 lb.
WEIGHT CARRIED

167.5 lb. Mess Kit 1 1 lb.

ENCUMBERED Mirror, Steel 1 0.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Oil (flask) 1 1 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

600 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 12 CorneliusLennox
CLASS & LEVEL PLAYER NAME
Duldur Helcral
Mountain Dwarf Haunted One 100,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Tool Proficiency • PHB 20


You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • PHB 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Dwarven Armor Training • PHB 20


You have proficiency with light and medium armor.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 296 Medium 4'1 142
GENDER AGE SIZE HEIGHT WEIGHT
Duldur Helcral Lawful Good worships Haela Brightaxe
deep tan green red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t run from evil. Evil runs


from me.
I live for the thrill of the hunt.
PERSONALITY TRAITS

I kill monsters to make the world a


safer place, and to exorcise my own
demons. (Good)
IDEALS

There’s evil in me, I can feel it. It must


never be set free.

BONDS

I have an addiction... To really big


swords

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

is haunted by the inability to wield a greatsword not particularly good at intimidation due to his small
due to his minuscule size size, but his weapons and armor should make up for
that

has always wanted to smite evil but only with the


sweep of the greatest of greatswords

want's to prove his worth to all that doubt his ability


to be a hero(with a greatsword)

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 11 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 11 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 11 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 3 Slots OOO

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Paladin CHA 11 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

P Beacon of Hope <C> Paladin (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Dispel Magic Paladin (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

S-ar putea să vă placă și