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Maybe I’m old-fashioned. Maybe I’m too old to fully appreciate the power of games. But
I think we need to use gamification with a lot of caution.
Gamification is the process of using game mechanics and game thinking in non-gaming
businesses to engage users and to solve problems.
But gamification isn’t just about turning everything into fun and games. Three elements
are at work in gamification:
A. Game mechanics
These are the elements of the game itself: the characters, setting or environment, the goal
or mission, and the obstacles. It also includes things like how the user gets feedback on
their game performance (such as collecting points, lives or hearts), reward systems, and
the like. These are the game elements that will initially hook the users.
B. Reputation mechanics
These elements have to do with how users gain status in the game, such as game levels
and user ranks. Moving up confers benefits, such as unlocking new worlds or earning
bonus items.
These elements allow users to interact with each other in the game, share information
about each other’s progress, and even play with or against each other.
These three mechanics, working together, are said to have immense benefits to the
enterprise.
I’m also sure there will also be some amazing success stories, where gamification
has delivered better user engagement, increased employee satisfaction and advocacy, or
opened up opportunities for innovation, but this will depend largely on how willing the
industry is to share good practice. And only time can tell whether or not these desirable
behaviour changes are sustainable over the long term.