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1 Enchanter Bogdan
Beatrix Preiss
LEVEL & CLASS PLAYER NAME

Noble Human Add: 300


BACKGROUND RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
-3 STR ● +5 INT
PRO

13 Armor Mage Armor

8 +2 13
Set Max HP
STRENGTH 0 DEX ● +3 WIS
Shield

-3 +2 CON
RESISTANCES
+3 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex Medium Armor Heavy Armor

Magic
5 Misc
Temporary Hit Points: Misc
DEXTERITY
0 ARMOR

0 CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

10 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
1 d6+2 20 ft

CONSTITUTION SAVING THROWS FAILURES


30 ft 13 ABILITY
SAVE DC
INTELLIGENCE

+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
0

PRO
Light Medium Heavy Shields
PRO

Acrobatics (Dex)
14 +1 Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED Simple Martial ● Other Weapons:
● +5 Arcana (Int) > Arcane Recovery (1 level of spell slots) 1 LR Dagger, Dart, Light Crossbow, Quarterstaff, Sling
INTELLIGENCE -3 Athletics (Str) >
LANGUAGES TOOLS & OTHERS

+3
● +5 Deception (Cha) > Orcish Dragonchess
● +5 History (Int) > Common
● +3 Insight (Wis) Dwarvish
17
>

+3 Intimidation (Cha) >

+3 Investigation (Int) >


WISDOM
+1 Medicine (Wis) >

+1 +3 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


+1 Perception (Wis)
12 +3 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

● +5 Persuasion (Cha) > Find Familiar (dismiss/reappear) < <

CHARISMA +3 Religion (Int) > Use familiar's senses < <

+3 0 Sleight of Hand (Dex) > Friends < <

0 Stealth (Dex) > Message < <

+1 Survival (Wis) > Mage Hand < <


16 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

11 PASSIVE WISDOM (PERCEPTION) Dagger ✔ Str Melee, 20/60 ft -1 1d4-3 Piercing


>
Finesse, light, thrown
DESCRIPTION

Frostbite ✔ Int 60 ft DC 13 1d6 Cold


>
Con save, success - no damage, fail - also disadv. on next weapon attack roll in next turn; 1 creature (XGtE 156)

SENSES
>

NAME TOTAL NAME TOTAL


Daggers 1 >
Reload Reload

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Add Features
Enchanter, level 1:
◆ Arcane Recovery (Wizard 1, PHB 115) [1 level of spell slots, 1× per long rest] My eloquent flattery makes everyone I talk to feel like the most
Once per day after a short rest, I can recover a number of 5th-level or lower spell slots wonderful and important person in the world.
◆ Spellcasting (Wizard 1, PHB 114) [3 cantrips known]
I can cast prepared wizard cantrips/spells, using Intelligence as my spellcasting ability
I can use an arcane focus as a spellcasting focus PERSONALITY TRAITS
I can cast all wizard spells in my spellbook as rituals if they have the ritual tag
Independence: I must prove that I can handle myself without the
coddling of my family. (Chaotic)

IDEALS

I will face any challenge to win the approval of my family.

BONDS

By my words and actions, I often bring shame to my family.

FLAWS

Feature Name: Position of Privilege

I am welcome in high society, and people assume I have the right to


be wherever I am. The common folk make every effort to
accommodate me and avoid my displeasure, and other people of
high birth treat me as a member of the same social sphere. I can
secure an audience with a local noble if I need to.

BACKGROUND FEATURE

Human (+1 to two different ability scores of my choice)

Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.

CLASS FEATURES RACIAL TRAITS Racial Options

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Scroll of pedigree > Backpack, with 5 > Fine clothes 6
> > - Book of lore 5 > Sigil headband
> > - Ink, 1 ounce bottle of > Purse (with coins) 1 SP
> > - Ink pen > Dagger 1 1
> > - Parchment, sheets of 10 > Spellbook 3
EP
> > - Little bag of sand 1 > Wand (arcane focus) 1
> > - Small knife 0.25 >
>
>
>
>
>
>
25 GP

> > >


PP
> > >
> > >
WEIGHT CARRIED
> > >
25.8 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
26 - 50 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
75 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL 11.3 SUBTOTAL 12 76 - 150 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
> FEAT: Magic Initiate [Wizard] Human bonus feat; PHB, page 168

I learn two cantrips and one 1st-level spell of my choice from the
wizard's spell list.
I can cast the spell it at its lowest level once per long rest.
Intelligence is my spellcasting ability for these.

> FEAT:

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Attuned

NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <

SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Female 21 Medium 1.64 m 61 kg
Beatrix Preiss
GENDER AGE SIZE HEIGHT WEIGHT

Chaotic Good God of Power Auburn Emerald Ivory


ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME

Brukhart Preiss, my father (???);


Laura Pretre, my grandmother; ORGANIZATION
Alphonse Dieulafoy, my uncle; House Preiss
Samir, the apprentice;

SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Bright auburn hair, deep emerald eyes, ivory skin, "Father, by birthright, I have no power - by merit, all power belongs to me!"
female human. Wears knee length boots, baggy
leather pants and a robe or a blouse with a cape. I am Beatrix, daughter of Brukhart Preiss, a Northern noble quite well-respected. I have been sent to court in
I have an ornate headband on my forehead that the South to "learn the workings of nobility", my father said. I know the truth: He sent me away in hopes I
wears the sigil of my house. would catch the eyes of some young prince, thus securing powerful allies through marriage. At the same time,
Wilhelm, my incompetent, spoiled brat of a brother is being groomed for command, shadowing my father at
every step, supposedly learning how to, one day, lead the family. Nonsense! He couldn't grow to lead a wagon
through a forest. But this, my father refuses to see. Tradition has it only male children can be heirs in the
North. This ends with me! I will make my father see that tradition can be wrong at times, I will make my father
see that I deserve to be his heir. I have tried to do this before, but mundane skill won't impress him.

APPEARANCE For this cause, Amirah Sakeena el-Tawil, the lady I serve under here, in the South, is of quite high status and
gets to be around the Great Khalif himself at times. At a banquet, I was welcomed with her, and that's when I
saw him: the Court Abjurer, Jakathahiris. He has one task and one task only: keep the Khalif's thoughts, plans
Aristocratic LIFESTYLE DAILY PRICE 10 gp min. and life safe. Rumor has it he is the most powerful mage alive, barring a few of the cowardly saints that hide in
their pretty Citadel. Of course, I, a young maiden of the North, cannot get an audience with the Court Abjurer
himself, but his apprentices, well, that is another story. After a few glasses of raki and a couple of sweet,
Wilhelm Preiss, my brother; innocent words, this boy, Samir, even younger than me, but an apprentice from when he started walking,
Enemies of House Preiss; agreed to train me in the arcane arts.

We started meeting in secret, rarely, at first, but then more and more often. We started simply: enforcing my
will over small objects. After a month of meetings, I was able to control my spectral hand as if I were born with
it. Then I learnt how to pinch the weave and make it repair broken things and then, I think Samir started having
real feelings for me, because he insisted on having me learn a spell to protect my body against blades. I
recently started studying secretly on my own topics much more interesting and I am making fast progress.
Samir is amazed with me.

Now, it is time for the world to acknowledge me for my talent, rather than my looks.
Later, there will be a time for the world to take a bow to my will!
I am destined for greatness...

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Companion Options

Almiraj Small 0.3 m 15 kg


Royal
RACE SIZE HEIGHT WEIGHT

Fey 243 Male Chaotic Neutral


TYPE AGE GENDER ALIGNMENT
FAMILIAR
NAME

F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO

13 +2 3
Set Max HP
STRENGTH
+3 DEX +2 WIS

-4 0 CON 0 CHA ARMOR


CLASS
PROFICIENCY
BONUS
MAXIMUM
HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

2
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

+3
DEXTERITY
50 ft >

+3 INITIATIVE SPEED
DESCRIPTION

>
16 LEVEL USED
1
DIE d6+2 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION

0
ATTACKS

F EX
◆ Find Familiar: If dropped to 0 HP, the ◆ Keen Senses: The almiraj has advantage on Wisdom
10 +3 Acrobatics (Dex)
PRO

familiar disappears, leaving behind no (Perception) checks that rely on hearing or sight.
+2 Animal Handling (Wis)
physical form. The familiar must obey all
-4 Arcana (Int)
INTELLIGENCE commands of the master
-4 Athletics (Str)
-4 0 Deception (Cha)
-4 History (Int)
2 +2 Insight (Wis)
0 Intimidation (Cha)
WISDOM
-4 Investigation (Int)

+2 +2 Medicine (Wis)
-4 Nature (Int)
14 ● +4 Perception (Wis)
0 Performance (Cha)

CHARISMA 0 Persuasion (Cha)

0
-4 Religion (Int) FEATURES TRAITS
+3 Sleight of Hand (Dex)
● +5 Stealth (Dex) Find Familiar (1st-level conjuration [ritual] spell, PHB 240):
10
+2 Survival (Wis) • Summon a spirit that serves as a familiar, appearing in an unoccupied space within 10 ft
SKILLS It assumes a chosen form (can change at every casting): bat, cat, crab, frog (toad), hawk,
lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
It has the chosen form's statistics, but its type changes from beast to celestial, fey, or fiend
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form
14 PASSIVE WISDOM (PERCEPTION)
It reappears when I cast this spell again (in a new form if so desired)
• The familiar acts independently of me, but it always obeys my commands
Darkvision 30 ft; Adv. on Wis (Perception) checks using
In combat, it rolls its own initiative and acts on its own turn, but it can't attack
hearing/sight
• While it is within 100 ft of me, I can communicate with it telepathically
SENSES
• As an action, I see/hear what it does (but not with my senses) until the start of my next turn
• As an action, I can temporarily dismiss it, having it disappears into a pocket dimension
• As an action, while it is temporarily dismissed, I can cause it to reappear within 30 ft
• I can't have more than one familiar bonded at a time; as an action, I can dismiss it forever
• When I cast a spell with a range of touch, my familiar can deliver the spell
It must be within 100 ft of me and it must use its reaction to deliver the spell when I cast it
It acts as if it cast the spells, but it can use my modifiers for any attack rolls the spell requires

COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Beatrix Preiss
SPELL SLOTS
CHARACTER NAME

ENCHANTER SPELLS Intelligence 4 +5 DC 13


SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Friends Adv. on Cha checks vs. 1 crea currently not hostile; when spell ends, crea knows and becomes hostile — Ench 1a Self S,M Conc, 1 min P 244
AT
WILL Frostbite 1 crea save or 1d6 Cold dmg and dis. on next weapon attack roll; +1d6 at CL 5, 11, and 17 Con Evoc 1a 60 ft V,S Instantaneous X 156
AT
WILL Message 1 crea you point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259

1ST LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Burning Hands 3d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 15-ft cone V,S Instantaneous P 220
Charm Person 1+1/SL humanoids in 15-ft rad save or charmed; crea adv. on save if you or your allies are fighting it Wis Ench 1a 30 ft V,S 1h P 221
Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Find Familiar (R) Gain the services of a familiar; can see through its eyes; it can deliver touch spells; see B (10gp cons.) — Conj 1h 10 ft V,S,M† Instantaneous P 240
Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
Sleep 20-ft rad 5d8+2d8/SL hp of conscious creatures fall asleep, starting with the lowest current hp crea — Ench 1a 90 ft V,S,M 1 min P 276

MAGIC INITIATE SPELLS Intelligence +5 DC 13


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
> Mending Repair a single broken object no larger than 1 cu ft; can't restore magic to broken magic item — Trans 1 min Touch V,S,M Instantaneous P 259

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.

LR Mage Armor 1 crea that isn't wearing armor has AC 13 + Dex modifier for the duration; spell ends if it dons armor — Abjur 1a Touch V,S,M 8 h (D) P 256

(R) Ritual dis. Disadvantage (D) The spell can be dismissed by the caster as 1 action
1a 1 action dmg Damage +1d4/SL Extra 1d4 for every Spell Level that is used to cast the spell that is higher than the spell’s original Spell Level
1 bns / bns a 1 bonus action h Hour(s) 30-foot radius sphere. In the ‘Range’ column it means it is centered on you
30-ft rad
1 rea 1 reaction Kn Known In the ‘Description’ column it means it can be centered on any point in space within the spell’s range
20 cu ft 20 cubic feet Me Memorized 5 crea Up to 5 creatures in the spell’s area, 1 of which can be the caster
20 sq ft 20 square feet min Minute(s) all All creatures within the spell’s area SOURCES (‘B’ COLUMN)
adv. Advantage obj Object(s) any Any creatures of your choosing that are within the spell’s area P Player’s Handbook
atk Attack obsc. Obscured cons. The material component is consumed by the spell R System Reference Document
CL Character Level rnd Round(s) Mƒ Material component is costly, but is not consumed upon casting S Sword Coast Adventure Guide
dif. ter. Difficult terrain SL Spell Level M† Material component is costly and is consumed upon casting U Unearthed Arcana
conc, 1 min Concentration, up to 1 minute see book / B The short spell description here is very incomplete, so beware X Xanathar’s Guide to Everything
GLOSSARY OF ABBREVIATIONS USED IN THIS SPELL SHEET

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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

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