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1 Enchanter Bogdan
Beatrix Preiss
LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
-3 STR ● +5 INT
PRO
8 +2 13
Set Max HP
STRENGTH 0 DEX ● +3 WIS
Shield
-3 +2 CON
RESISTANCES
+3 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex Medium Armor Heavy Armor
Magic
5 Misc
Temporary Hit Points: Misc
DEXTERITY
0 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
0
PRO
Light Medium Heavy Shields
PRO
Acrobatics (Dex)
14 +1 Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED Simple Martial ● Other Weapons:
● +5 Arcana (Int) > Arcane Recovery (1 level of spell slots) 1 LR Dagger, Dart, Light Crossbow, Quarterstaff, Sling
INTELLIGENCE -3 Athletics (Str) >
LANGUAGES TOOLS & OTHERS
+3
● +5 Deception (Cha) > Orcish Dragonchess
● +5 History (Int) > Common
● +3 Insight (Wis) Dwarvish
17
>
SENSES
>
>
IDEALS
BONDS
FLAWS
BACKGROUND FEATURE
I learn two cantrips and one 1st-level spell of my choice from the
wizard's spell list.
I can cast the spell it at its lowest level once per long rest.
Intelligence is my spellcasting ability for these.
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
SYMBOL
Bright auburn hair, deep emerald eyes, ivory skin, "Father, by birthright, I have no power - by merit, all power belongs to me!"
female human. Wears knee length boots, baggy
leather pants and a robe or a blouse with a cape. I am Beatrix, daughter of Brukhart Preiss, a Northern noble quite well-respected. I have been sent to court in
I have an ornate headband on my forehead that the South to "learn the workings of nobility", my father said. I know the truth: He sent me away in hopes I
wears the sigil of my house. would catch the eyes of some young prince, thus securing powerful allies through marriage. At the same time,
Wilhelm, my incompetent, spoiled brat of a brother is being groomed for command, shadowing my father at
every step, supposedly learning how to, one day, lead the family. Nonsense! He couldn't grow to lead a wagon
through a forest. But this, my father refuses to see. Tradition has it only male children can be heirs in the
North. This ends with me! I will make my father see that tradition can be wrong at times, I will make my father
see that I deserve to be his heir. I have tried to do this before, but mundane skill won't impress him.
APPEARANCE For this cause, Amirah Sakeena el-Tawil, the lady I serve under here, in the South, is of quite high status and
gets to be around the Great Khalif himself at times. At a banquet, I was welcomed with her, and that's when I
saw him: the Court Abjurer, Jakathahiris. He has one task and one task only: keep the Khalif's thoughts, plans
Aristocratic LIFESTYLE DAILY PRICE 10 gp min. and life safe. Rumor has it he is the most powerful mage alive, barring a few of the cowardly saints that hide in
their pretty Citadel. Of course, I, a young maiden of the North, cannot get an audience with the Court Abjurer
himself, but his apprentices, well, that is another story. After a few glasses of raki and a couple of sweet,
Wilhelm Preiss, my brother; innocent words, this boy, Samir, even younger than me, but an apprentice from when he started walking,
Enemies of House Preiss; agreed to train me in the arcane arts.
We started meeting in secret, rarely, at first, but then more and more often. We started simply: enforcing my
will over small objects. After a month of meetings, I was able to control my spectral hand as if I were born with
it. Then I learnt how to pinch the weave and make it repair broken things and then, I think Samir started having
real feelings for me, because he insisted on having me learn a spell to protect my body against blades. I
recently started studying secretly on my own topics much more interesting and I am making fast progress.
Samir is amazed with me.
Now, it is time for the world to acknowledge me for my talent, rather than my looks.
Later, there will be a time for the world to take a bow to my will!
I am destined for greatness...
F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO
13 +2 3
Set Max HP
STRENGTH
+3 DEX +2 WIS
2
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
+3
DEXTERITY
50 ft >
+3 INITIATIVE SPEED
DESCRIPTION
>
16 LEVEL USED
1
DIE d6+2 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
0
ATTACKS
F EX
◆ Find Familiar: If dropped to 0 HP, the ◆ Keen Senses: The almiraj has advantage on Wisdom
10 +3 Acrobatics (Dex)
PRO
familiar disappears, leaving behind no (Perception) checks that rely on hearing or sight.
+2 Animal Handling (Wis)
physical form. The familiar must obey all
-4 Arcana (Int)
INTELLIGENCE commands of the master
-4 Athletics (Str)
-4 0 Deception (Cha)
-4 History (Int)
2 +2 Insight (Wis)
0 Intimidation (Cha)
WISDOM
-4 Investigation (Int)
+2 +2 Medicine (Wis)
-4 Nature (Int)
14 ● +4 Perception (Wis)
0 Performance (Cha)
0
-4 Religion (Int) FEATURES TRAITS
+3 Sleight of Hand (Dex)
● +5 Stealth (Dex) Find Familiar (1st-level conjuration [ritual] spell, PHB 240):
10
+2 Survival (Wis) • Summon a spirit that serves as a familiar, appearing in an unoccupied space within 10 ft
SKILLS It assumes a chosen form (can change at every casting): bat, cat, crab, frog (toad), hawk,
lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
It has the chosen form's statistics, but its type changes from beast to celestial, fey, or fiend
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form
14 PASSIVE WISDOM (PERCEPTION)
It reappears when I cast this spell again (in a new form if so desired)
• The familiar acts independently of me, but it always obeys my commands
Darkvision 30 ft; Adv. on Wis (Perception) checks using
In combat, it rolls its own initiative and acts on its own turn, but it can't attack
hearing/sight
• While it is within 100 ft of me, I can communicate with it telepathically
SENSES
• As an action, I see/hear what it does (but not with my senses) until the start of my next turn
• As an action, I can temporarily dismiss it, having it disappears into a pocket dimension
• As an action, while it is temporarily dismissed, I can cause it to reappear within 30 ft
• I can't have more than one familiar bonded at a time; as an action, I can dismiss it forever
• When I cast a spell with a range of touch, my familiar can deliver the spell
It must be within 100 ft of me and it must use its reaction to deliver the spell when I cast it
It acts as if it cast the spells, but it can use my modifiers for any attack rolls the spell requires
COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Beatrix Preiss
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
1ST LEVEL
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
> Mending Repair a single broken object no larger than 1 cu ft; can't restore magic to broken magic item — Trans 1 min Touch V,S,M Instantaneous P 259
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1×
LR Mage Armor 1 crea that isn't wearing armor has AC 13 + Dex modifier for the duration; spell ends if it dons armor — Abjur 1a Touch V,S,M 8 h (D) P 256
(R) Ritual dis. Disadvantage (D) The spell can be dismissed by the caster as 1 action
1a 1 action dmg Damage +1d4/SL Extra 1d4 for every Spell Level that is used to cast the spell that is higher than the spell’s original Spell Level
1 bns / bns a 1 bonus action h Hour(s) 30-foot radius sphere. In the ‘Range’ column it means it is centered on you
30-ft rad
1 rea 1 reaction Kn Known In the ‘Description’ column it means it can be centered on any point in space within the spell’s range
20 cu ft 20 cubic feet Me Memorized 5 crea Up to 5 creatures in the spell’s area, 1 of which can be the caster
20 sq ft 20 square feet min Minute(s) all All creatures within the spell’s area SOURCES (‘B’ COLUMN)
adv. Advantage obj Object(s) any Any creatures of your choosing that are within the spell’s area P Player’s Handbook
atk Attack obsc. Obscured cons. The material component is consumed by the spell R System Reference Document
CL Character Level rnd Round(s) Mƒ Material component is costly, but is not consumed upon casting S Sword Coast Adventure Guide
dif. ter. Difficult terrain SL Spell Level M† Material component is costly and is consumed upon casting U Unearthed Arcana
conc, 1 min Concentration, up to 1 minute see book / B The short spell description here is very incomplete, so beware X Xanathar’s Guide to Everything
GLOSSARY OF ABBREVIATIONS USED IN THIS SPELL SHEET
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com