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Session 3

Control Simulation Speed

Simulating large toolpath will take time. Here are some tricks to speed the simulation
process while still accurately detect problems.

1. Open project file vericut.vcproject


• Launch VERICUT
• File > Open
• Shortcut = Training
• File = Fadal6030_table_setup.VcProject
• Open
• Display the Project Tree

2. Remove Display for all axes if Present


• In the graphic window, right-click, Display Axes > Clear Axes

3. Cut NC Program to the end


• Play to End

4. Reset the Cut part


• Once the simulation stops, Reset Model

5. Set the machine view to use the hardware accelerated


display mode (OpenGL)
• In the Machine view, Right-click, Accelerated (OpenGL)
• Play to End

The simulation is always as fast as its slowest component. The machine view has more
display to update therefore requires more graphic processing. By using the OpenGL
mode, VERICUT sends the display processing to the graphics card.

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Next, we will remove the machine view and keep only the Workpiece view
6. Reset the Cut part
• Reset Model

7. Cut part with Workpiece view only


• View > Layout > Standard > 1 view

• Play to End

Even if the machine is not displayed, the machine collisions and over travel errors will be
detected and reported.
8. Cut part without animation
• Reset Model
• In the Project tree, select Setup : 1 , right-click, Motion
• Check No Animation
• OK
• Play to End

Even if there is no animation, all the errors are still detected either in the Workpiece view
or in the machine view.

On very large NC Programs, a combination of No Animation and Stop At : Tool change


will allow you to simulate fast and still see the part at every stage of fabrication.

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Another option is to have the animation on but update the display periodically after a
specified number of NC blocks.
9. Cut part with the display updated every 100 lines
• Reset Model
• In the Project tree, select Setup : 1 , right-click, Motion
• Un-Check No Animation
• Skip Cut = 100
• OK
• Play to End

10. Exit VERICUT


• File > Exit
• Ignore All Changes

Conclusion
In this session, we have seen how to speed up the simulation by reducing the graphic load
while maintaining the same error detection.

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