Documente Academic
Documente Profesional
Documente Cultură
COURSE
DEP50033: DATA COMMUNICATION AND NETWORKING.
CODE
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TABLE OF CONTENTS
NO CONTENT
1.0 TITLE
2.0 OBJECTIVE
3.0 APPARATUS
4.0 THEORY
4.1 CLIENT SERVER NETWORKS
4.2 INTRODUCTION TO PEER TO PEER NETWORKS
4.3 PACKET TRACER SOFTWARE
5.0 PROCEDURE
6.0 RESULTS
7.0 DISCUSSION
8.0 CONCLUSION
9.0 REFERENCE
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1.0 TITLE: Router Network Using Packet Tracer Simulation Software
2.0 OBJECTIVE:
1. UnderstandRouterNetwork 2.
Identifythetypeofcables,computersettingandIPsettingforeachnetwork 3.
ConstructaRouterNetworkusingappropriateapparatus 4.
Totesttheabilityifthenetworktoshareandsentdatafromandtodifferent devices 5.
MeasureandcomparetheRTT(RoundTripTime)usingPINGUtilityTest 6.
Describethecorrelationbetweennetworksetupandnetworkabilityindata transmission3.0
APPARATUS:
i. Desktop
4.0 THEORY
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A router is a networking device that forwards data packets between computer networks.
Routers perform the traffic directing functions on the Internet. Data sent through the internet,
such as a web page or email, is in the form of data packets. A packet is
typically forwarded from one router to another router through the networks that constitute
an internetwork (e.g. the Internet) until it reaches its destination node.
A router is connected to two or more data lines from different IP networks. When a data
packet comes in on one of the lines, the router reads the network address information in the
packet header to determine the ultimate destination. Then, using information in its routing
table or routing policy, it directs the packet to the next network on its journey.
The most familiar type of IP routers are home and small office routers that simply forward IP
packets between the home computers and the Internet. An example of a router would be the
owner's cable or DSL router, which connects to the Internet through an Internet service
provider (ISP). More sophisticated routers, such as enterprise routers, connect large business
or ISP networks up to the powerful core routers that forward data at high speed along
the optical fiber lines of the Internet backbone.
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server for one application can simultaneously act as a client to other servers, for different
applications. [Some of the most popular applications on the Internet follow the client-server
model including email, FTP and Web services. Each of these clients features a user interface
(either graphic- or text-based) and a client application that allows the user to connect to
servers. In the case of email and FTP, users enter a computer name (or sometimes an IP
address) into the interface to set up connections to the server. Local Client-Server Networks
Many home networks utilize client-server systems without even realizing it. Broadband
routers, for example, contain DHCP servers that provide IP addresses to the home computers
(DHCP clients). Other types of network servers found in home include print servers and
backup servers. Client-Server vs Peer-to-Peer and Other Models The client-server model was
originally developed to allow more users to share access to database applications. Compared
to the mainframe approach, client-server offers improved scalability because connections can
be made as needed rather than being fixed. The clientserver model also supports modular
applications that can make the job of creating software easier. In so-called "two-tier" and
"three-tier" types of client-server systems, software applications are separated into modular
pieces, and each piece is installed on clients or servers specialized for that subsystem. Client-
server is just one approach to managing network applications The primary alternative, peer-
to-peer networking, models all devices as having equivalent capability rather than specialized
client or server roles. Compared to client-server, peer to peer networks offer some advantages
such as more flexibility in growing the system to handle large number of clients. Client-
server networks generally offer advantages in keeping data secure.
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sharing traffic by distributing the load across many computers. Because they do not rely exclusively
on central servers, P2P networks both scales better and are more resilient than client-server
networks in case of failures or traffic bottlenecks [1].
5.0 PROCEDURE
1) Packet tracer software was opened in our desktop.
2) End devices icon was clicked at the lower left corner.
3) Computer icon was selected and two computer icons were dropped at worsheet.
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Figure 2: PC0 and PC1 at worksheets
4) Connections icon was clicked and automatically choose connection type was clicked.
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7) Desktop tab, then clicked IP configuration.
8) IP Address for Subnet Mask have been set up.
9) IP address for PC1 was assigned same steps as for PC0 but IP address will be (198.168.2.2).
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Figure 7: Command prompt
6.0 RESULT
7.0 DISCUSSION
In this lab, we learn on computer network fundamental using packet tracer. Network is a
group of two or more computer systems or other devices that are linked together to exchange
data. First of all we opened the packet tracer software. We clicked the left end corner icon
devices in the software and placed a PC icon at the worksheet. Next, we clicked connections
icon and choose the automatically connection type. This is to connect the two PC’s. We
clicked the PC0 icon in worksheet, choose desktop tab and in ip configuration area we go to
the IP address were we assigned IP address of “192.168.2.1” for PC0 and for PC1 same
method which the IP address of “192.168.2.2” was assigned for PC1. After done assingning
we go to command prompt and enter ping 198.168.2.1 at PC0. Command Prompt is
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a command line interpreter application available in most Windows operating systems.
It's used to execute entered commands. Most of those commands automate tasks via scripts
and batch files, perform advanced administrative functions, and troubleshoot or solve certain
kinds of Windows issues. The command was succefully executed. Ping statistics for
192.168.2.1:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss).
Approximate round trip times in milli-seconds: Minimum = 3ms, Maximum = 16ms, Average =
6ms
8.0 CONCLUSION
At end of this lab, we understood about client/server and P2P network setup and device.
Next, we also identified the type of cables, computer setting and IP setting for each network.
An IP address is a unique number assigned to every device connected to a network that uses
the Internet Protocol for communication. Each IP address identifies the device’s host network
and the location of the device on the host network. When one device sends data to another,
the data includes a ‘header’ that includes the IP address of the sending device and the IP
address of the destination device. Moreover, we constructed a networks using appropraite
apparatus in the software. We used packet tracer software in this lab. Other than that, we also
tested the ability if the network to share and send data. We also measured and compare the
RTT (Round Trip Time) using PING Utility Test. RTT is typically measured using a ping —
a command-line tool that bounces a request off a server and calculates the time taken to reach
a user device. There are some factors which influence RTT. For eaxmple, Distance. The
length a signal has to travel correlates with the time taken for a request to reach a server and a
response to reach a browser. Next, transmission medium, is the medium used to route a
signal. Example, copper wire, fiber optic cables. This can impact how quickly a request is
received by a server and routed back to a user. Finally, we described the correlation between
type, behaviour and abilities of each networks.
9.0 REFERENCE
[1] https://en.wikipedia.org/wiki/Router_(computing)#cite_note-2
[2] https://en.wikipedia.org/wiki/Packet_Tracer
[3] https://www.scribd.com/document/89207770/Router
[4] https://www.imperva.com/learn/performance/round-trip-time-rtt/
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