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Rogue 1 Urchin Lizzy

CLASS & LEVEL BACKGROUND PLAYER NAME


Stick
Kobold
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 3 30
10 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum 8


0
Strength
DEXTERITY ●
5
Dexterity

17 0
Constitution
CURRENT HIT POINTS IDEALS
● 1
Intelligence
3 2
Wisdom
1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
10 8

5
Acrobatics (Dex) Total SUCCESSES
0
2
Animal Handling (Wis) d8 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)

8 ●
3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Kobold Features:
Shortswor 5 1d6+3 • Within 60 feet of you, treat dim light as
-1 ●
4
Insight (Wis)
bright, darkness as dim light
1
Intimidation (Cha) Dagger 5 1d4+3 • You can give your allies advantage until the
end of your next turn against foes that can
WISDOM -1
Investigation (Int)
Sneak Att 1d6 see you within 10 feet of you as an action
2
Medicine (Wis) (1/rest)
14 -1
Nature (Int)
• You have advantage vs creatures adjacent
to an ally
2

4
Perception (Wis) • When in sunlight you have disadvantage to
1
Performance (Cha) perception and attacks

CHARISMA 1
Persuasion (Cha) Urchin Feature:
-1
Religion (Int) • Your party can travel through a city twice as
13 ●
7
Sleight of Hand (Dex)
fast when not in
combat

7
Stealth (Dex)
1 Sentinel:
2
Survival (Wis)
• When you hit a creature with an opportunity
SKILLS ATTACKS & SPELLCASTING attack, the creature’s speed becomes 0 for
the rest of the turn.
• Creatures within 5 feet of you provoke
2 PASSIVE WISDOM (PERCEPTION) opportunity attacks from you even if they take
CP
leather armor the Disengage action before leaving your
shortsword (2) reach.
dagger (2) • When a creature within 5 feet of you makes
SP an attack against a target other than you (and
Common burglar's pack
Draconic thieves' tools that target doesn’t have this feat), you can
Thieves Cant use your reaction to make a melee weapon
EP small knife attack against the attacking creature.
Light Armor map of your home city
Simple Weapons GP
pet mouse Rogue Features:
Hand Crossbows token of your parents • Double proficiency with chosen skills
Longswords set of common clothes • Sneak Attack (1d6)
Shortswords PP • Understand a secret language
Rapiers
belt pouch • Double proficiency with chosen skills
a silver badge in the shape (Sleight of Hand,Stealth)
Disguise Kit of a five pointed star
Thieves Tools
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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