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countering diminishes or prevents its effects against The mage gains the Mage Sight (see “Mage Sight,” p.
all targets. 110). He perceives resonance through the way in
A countering mage must have at least one dot in one which it “snags” things, people and events moving
of the Arcana used by the attacking spell. For through the time stream, by the magnitude of its
example, to counter a conjunctional Mind 3 + Time 2 presence (in much the same way as scientists
Purview: Divination, prophecy, temporal acceleration/ spell, a mage needs either Mind 1 or Time 1, but not determine the presence of a black hole by witnessing
deceleration both. If he does not have a proper Arcanum lore, he the phenomena around it). He can also tell perfect
Time is probably the most complex of the Gross cannot counter the spell. Counterspell can be learned time, anywhere, discerning the passage of instants
Arcana, since it describes a phenomenon as yet as a rote (use Occult Skill), but it must be learned with such clarity that his sense is more precise than
incompletely understood by modern man. With it, a separately for each Arcanum to which it applies. even those most carefully maintained clock.
mage can redefine the way in which every other A mage with two dots of Prime can instead use the Practice: Unveiling
Arcanum interacts with the linear progression of “Counterspell Prime” spell, p. 222, to counter any Action: Instant
events, and with great mastery can unravel the spell, regardless of Arcanum. In addition, Counterspell Duration: Prolonged (one scene)
mysteries of choosing the manner in which things Prime allows him to counter covert spells (assuming Aspect: Covert
move in that flow. Extraordinarily powerful mages see he has active Mage Sight) without first needing to Cost: None
the way in which an individual participates in Time as identify them. Free Council Rote: The Gravity of Instants
a choice, rather than a cosmic absolute. Dice Pool: Wits + Investigation + Time
Those who would deal with the Arcanum of Time are Momentary Flux (Time •) Free Council willworkers use this rote to perceive the
advised to heed the counsel of those who have come This is the power to discern the “Butterfly Effect.” The ways in which Time clings to people, places and
before. Though few primers exist on the subject (few mage can judge a currently ongoing event, one about things, and how more or less “substantial” pockets of
that are of much use to those lacking an advanced to take place (within the next five turns) or one that Time accrue within the flow of the greater whole.
understanding of Time magics, at any rate), most well has just taken place (again, within five turns) and
versed in the Arcanum’s intricacies agree upon one discover whether it will be beneficial or adverse for Temporal Wrinkles (Time •)
basic axiom: Nothing within Time is fixed. Events in her. For example, she could check to see if letting a The mage can sense temporal disturbances. She can
the past are harder to alter than those in the present sketchy-looking valet take her car keys turned out to detect the presence of temporal phenomena, such as
and future (only magic allows for the past to be have been a bad decision (and maybe stop him before the subtle distortions clinging to a person suffering
changed), but no event seems to be truly eternal. he drives off). Or she could, when being chased by from “lost time” or those surrounding advanced uses
Mages who devote themselves to the Arcanum of police, learn whether or not it’s a good idea to turn of this Arcanum.
Time tend to be reflective people, given to careful down the alley ahead. This sense does not say what Practice: Unveiling
contemplation of all of an action’s potential will happen, only whether it will be a boon or a Action: Instant
consequences. They often look to both the mistakes hindrance to the mage. If all possible choices are Duration: Prolonged (one scene)
and great successes of the past and cast their gaze equally beneficial or adverse, this sense will tell the Aspect: Covert
forward with a mind for how things should properly mage as much. Cost: None
unfold. Such mages learn quickly what sort of damage If all options are based entirely on the results of During this spell’s Duration, a reflexive Wits +
can be done when actions are taken without random chance, rather than any actor’s intention, then Investigation roll can be made for the mage to detect a
exhaustive consideration, and they actually possess the mage gains a rough idea of the odds — that the temporal disturbance that occurs within his sensory
the ability to see how history will judge them. With guy in the black jacket has the edge in the fight that’s range. She can also examine such phenomena.
such a weighty burden, it is unsurprising that those about to break out (because his Strength + Brawl dots Guardians of the Veil Rote: Espying the Graven
who seek to unravel the mysteries of Time do so with are higher than his opponents’ — not enough to Hour
a sense of reverence, whether that stems from ensure victory, but enough to make him the odds-on Dice Pool: Wits + Occult + Time
noblesse oblige, respect for the lessons of the favorite). With this rote, Guardians of the Veil are able to
universe, or active devotion to a Divine Plan. Practice: Knowing discern Time magics (or similar powers) that have
Action: Instant been used to somehow alter the natural flow of past,
Duration: Transitory (one turn) present and future. Some describe such phenomena
Aspect: Covert as being “etched” or “engraved” on the progression of
• Initiate of Time Cost: None
A simple success is enough to get an answer
Time. Mages of the Adamantine Arrow prefer not to be
surprised by other uses of the Arcanum (such as
concerning one action or event. The Storyteller “Prepared Spells”, see Time Special Rules), so use
Counterspell (Any one attacking spell’s Arcana •) answers this question as well as he can, knowing this rote as a matter of security.
The mage creates Pattern interference that can what he knows about the situation and the intentions
weaken or even cancel a spell. of his Storyteller characters. However, there is no Tempus Fugit (Time •)
Practice: Shielding guarantee that the new course of action the mage Time is relative: it crawls when you’re stuck in traffic, it
Action: Instant and contested; successes are chooses based on this knowledge will not eventually speeds by when you’re visiting a lover. With this spell,
compared to the target spell’s Potency lead to an adverse choice, since events are always in the mage can influence a target’s subjective
Duration: Lasting flux based on many factors. This spell tells the mage experience of time.
Aspect: Covert only if the specific event queried will lead to good or ill Practice: Compelling
Cost: 1 Mana for him in the immediate future. Action: Instant; subtract target’s Composure.
When someone directs a vulgar spell at the mage or Silver Ladder Rote: Seizing the Moment Duration: Prolonged (one scene)
other targets whom the mage wishes to protect, he Dice Pool: Wits + Investigation + Time Aspect: Covert
can cast a countering spell that creates a form of To mages of the Silver Ladder, the use of this rote is Cost: None
magical interference, weakening or even canceling the nothing less than asserting power over an instant in For each success, the mage may add or subtract up
attacking spell, similar to how an obstacle can act as time and shaping its outcome according to one’s own to five minutes to the target’s internal time clock. The
cover against a ranged attack. He must first have will. target will feel with absolute certainty that the correct
Mage Sight to be able to perceive the attacking spell. time is that much later or earlier, and act accordingly.
Like a dodge action, he can cast Counterspell against Perfect Timing (Time •) So strong is this altered sense of time that the spell’s
vulgar spells cast by another mage with a higher This spell allows a mage to accurately assess all of recipient won’t feel any need to check with a watch or
Initiative. (He cannot counter attacks with lower the temporal components occurring in her immediate clock for the duration of the spell. When the spell
Initiatives if he has already performed an action in the presence, giving her an opportunity to act at exactly expires, the target’s sense of time resumes its normal
turn. See “Dodge,” p. 156 of the World of Darkness the proper time to have the maximum effect. If she accuracy, but he won’t sense that he’s gained or lost
Rulebook, for rules on how this circumvents the wants to throw a punch, she knows how and where to time until he sees a clock or some other clue to the
normal Initiative order for the turn.) A mage can even strike with the greatest possible (mundane) precision real time. (Should the target happen to see the correct
counter sympathetic spells cast directly at him (but not and force. Or if she wants to convince someone of time while the spell is in effect, he’s free to act on that
those cast at other targets), by sensing the something, she knows the most opportune instant in knowledge even though it contradicts his instincts.)
sympathetic conduit being forged by the spell (again, which to speak. If the target is a mage with Time 1 or greater, he
he must have Mage Sight for this). Practice: Knowing makes a reflexive Wits + Composure roll to sense that
Successes are subtracted from the target spell’s Action: Reflexive he’s a victim of Time magic.
Potency. If the target spell is left with no Potency, it is Duration: Special Guardians of the Veil Rote: Personal Time
canceled entirely. If even a single point of Potency Aspect: Covert Dice Pool: Intelligence + Subterfuge + Time -
remains, the spell is applied against its target (at its Cost: 1 Mana Composure
reduced Potency). Each success grants the mage a single extra die in As with many Guardian rotes, strategic application is
A covert spell cannot normally be countered, since the the next roll that has to — or is chosen to — be made. key to getting the best results from this spell. Knowing
defending mage must first identify its Arcanum This does not include spellcasting rolls. If the next roll the target’s schedule — he needs to be at such-and-
components using the normal rules for doing so (see is for a spell (perhaps the mage needs to quickly cast such a place at such-and-such a time — allows the
“Scrutinizing Spells,” p. 278). Such investigation is not a countermagic), the character loses the benefit. mage to disrupt or manipulate him more effectively
normally possible within the same turn in which the Adamantine Arrow Rote: Strike True (someone taking a leisurely day off may not change
spell is cast, although some Time magic might give a Dice Pool: Intelligence + Composure + Time his behavior much no matter what time he thinks it is,
mage the extra time needed or clue him in on what Mages of the Adamantine Arrow who master this rote while someone on his lunch hour may bolt if he thinks
spell the caster will cast before he casts it. Vulgar find that they need strike only once in order to fell their his time is up). The rote can still be useful in the
spells do not need this kind of scrutiny; they are enemies. By attuning his perceptions to the perfect absence of such knowledge; causing a subject of
obvious enough to counter within the same turn of instant in time in which to act, the willworker attacks surveillance to linger in one place long enough to be
casting. with efficiency. carefully observed, for example.
A spell aimed at more than one target does not need
to be countered for each target; a successful Temporal Eddies (Time •) Time Limit (Time •)
•• Apprentice of
The mage relinquishes control over a finishing spell, Not even the passage of time enables a fugitive to
by accepting a time limit on the item’s operations. evade the scrutiny of a dedicated and capable
Practice: Compelling Guardian. This rote helps such mages to piece
Action: Instant
Duration: Lasting Time together the trails of Resonance that might otherwise
go cold and allow their quarries to escape justice.
Aspect: Covert
Cost: 1 Mana Augury (Time ••) Flip of the Coin (Time ••)
The mage can glance forward and check the outcome
This spell is cast during item The mage sees the future in terms of generalities.
Practice: Unveiling of a simple undertaking, one with only two major
creation. The Storyteller secretly Action: Instant variables (heads or tails, for example, or cutting the
red wire instead of the green one). This sense works
Duration: Concentration
makes the spell roll for the Aspect: Covert only under circumstances where consequences are
immediate (someone wins the coin toss or the bomb
character, noting the interval on Cost: None
The mage must declare a target — a person, place or blows up).
the following chart. thing. (Temporal sympathy modifies the casting roll; Practice: Knowing
Action: Instant
Successes Interval see Time Special Rules.) He can then ask a simple
question about that target’s future and gain a general Duration: Concentration
1 success 1 day
answer. Examples of proper questions include: “Will Aspect: Covert
2 successes 1 week Cost: 1 Mana
3 successes 1 month Tony get the job he just interviewed for?” “Will
Charlotte marry George?” “Will Angrboda kill again?” Even one success accrued in the casting of the spell
4 successes 6 month enables a mage to automatically succeed (or fail if he
5 successes 1 year Improper questions get no answers. Examples of
improper questions include: “How much money will wishes) at an uncontested action with only two
At the end of the interval, all of the item’s magical possible outcomes and immediate consequences for
properties — not only the spell to which “Time Limit” that lottery ticket win me? (Too specific; try instead: “Is
this the winning ticket?”) “Will my son be a good success or failure. (In this case “uncontested” could
originally applied — cease to function for the item’s mean a coin toss or bucking up for evens or odds,
current owner. After a transfer of ownership, the item man?” (“Good” is too relative a term — good to whom,
exactly?) despite the fact that there are two participants, since
again functions for its inherent interval, then shuts no one can normally exert effort to win.) Note that this
down again. Previous owners may never again access The Storyteller decides what the future holds for the
target, knowing that knowledge of the future is often effect cannot be used in relation to combat, since a
the item’s powers. If multiple instances of Time Limit fight is contested (opponents exert effort to win) and
are cast on the same item, the lowest interval applies. enough to change that future. A woman who is told
she will be a store clerk for the rest of her life might the variables are more than simple success or failure
Mysterium Rote: Acceptable Expiration (one can win but at the cost of major wounds, or the
Dice Pool: Intelligence + Crafts + Time then quit her job to go back to school. Some mages
don’t even need to cast this spell to effect change. fight can result in a draw or surrender).
Though this spell results in eventually unusable items, Free Council Rote: Instant Gratification
the peripatetic experimenters of the Mysterium rely Their reputations for prophecy can be used to make
others think they have read the future by means of Dice Pool: Wits + Investigation + Time
heavily on this technique of spell relinquishment when Mages of the Free Council understand that sometimes
playing around with new concepts. If an item proves magic. In this way, a mage might influence a friend’s
behavior in hopes of turning her toward a more what others perceive as luck or a good sense of
unsatisfactory after preliminary testing, no great intuition is nothing more than the product of knowing
inconvenience arises from the item’s eventual productive life by scaring her with predictions of just
where her current path will lead. how it’s all going to turn out.
shutdown. Truly compelling concepts, on the other
hand, can later be remade using more costly but The same person can be targeted with this spell only
once every 24 hours. Any attempts to augur him again Glimpsing the Future (Time ••)
reliable relinquishment methods. The mage can study the outcome of a current
before 24 hours have passed reveal meaningless
echoes of myriad possible actions the target could personal action. The willworker can quickly scan the
Time’s Mark (Time • + Matter or Life •) immediate future and determine whether her next
The mage can tell the age of a living being or an take, but with no clue as to which might occur, or
which is even more probable than the others. If the action will go well or not, and adjust to improve her
object. chances of success. Effectively, the mage watches
Practice: Knowing mage persists, the spell becomes vulgar.
Silver Ladder Rote: Seer’s Song herself perform an action in the immediate future in an
Action: Instant instant and then decides how it could be done better.
Duration: Concentration Dice Pool: Intelligence + Occult + Time
Leadership carries many burdens, among them the Practice: Knowing
Aspect: Covert Action: Instant
Cost: None need to know what may yet come to pass. Mages of
the Silver Ladder use this rote in their constant efforts Duration: Transitory (one turn)
The mage stares intently at the object or target of the Aspect: Covert
spell. She does not need to touch the target. If the to bring order to chaos, and to have some sense of
how best to provide wise counsel during uncertain Cost: 1 Mana
spell is successfully cast, the mage knows how much Success allows the player to roll twice for a single
time has passed since the target was born (for a living times.
instant action his character performs in the following
being, which requires Life 1) or worked into its present turn, taking the better of the two results.
form (for an object, which requires Matter 1). Using Chronicle Resonance (Prime • + Time ••)
The willworker discerns local sources of Resonance With Time 3, this spell can be cast reflexively,
this spell on unworked natural matter, such as a applying to an instant action taken in the same turn in
simple stone, tends to produce a disorienting rush of over time. These include sources that are currently
present, but have grown less intense, as well as those which the magic is cast.
images as the mage’s mind tries to process the sheer Adamantine Arrow Rote: Failure is Death
onslaught of years bombarding her brain; as such, that have disappeared completely. She can track the
progress of the dispersing Resonance over time, as Dice Pool: Wits + Investigation + Time
Time’s Mark is much more useful on crafted objects The Adamantine Arrow willworker knows that when
such as works of art or weapons. Using this spell on a well as any sudden changes that took place during the
time period studied (such as magical alterations to a battle is joined a misplaced blow or inaccurate shot
book or a piece of paper with writing on it doesn’t tell transforms certain victory into disastrous failure. She
how long ago the words were written (or conceived), given source of Resonance). She is not able to learn
who did these things, or how (not without making use does not tolerate such weakness in herself. Members
only how long ago the book or paper was created. No of other orders use this rote for different reasons.
information about the object or target of this spell is of other magics, at any rate), but can use this magic to
get a feel for the local pattern of Resonance. Mages of the Silver Ladder sometimes discover that a
conveyed other than age. given idea could be better expressed (or at least
This spell can be used to discern how much time has Practice: Unveiling
Action: Instant better accepted) with a slightly different turn of phrase
elapsed since a ghost or vampire’s death, but requires (Resolve + Investigation + Time).
the mage to have Death 1. Duration: Concentration
If the mage has Time 2, she can cast this spell without Aspect: Covert
Cost: None Library of Time (Time ••)
use of a conjunctional Arcanum. While the Guardians are known for their patience and
If the object or being has been artificially aged or its This spell’s Potency is used to deliberation, they also appreciate the need for speed.
age has been retarded somehow (for instance, a
vampire’s ghoul doesn’t age as long as he continues determine how far back the mage At times when they must pore over tomes of lore as
quickly as possible, the use of the Time Arcanum
to drink vampiric blood), this spell detects an anomaly
but does not automatically tell the mage how old the can look, as well as to contest any allows them to research in minutes what others would
take hours to do.
being or object is. In this case, the caster can perform
an extended scrutiny action, with each roll taking one
temporal or Resonance occlusion Practice: Ruling
Action: Instant
turn. The number of success required is equal to the that might have been used in the Duration: Prolonged (one scene)
target’s Resolve (if a living being) or 5 (if an object).
The spell’s Duration is still concentration, so if the mage’s immediate vicinity. Aspect: Covert
Cost: None
caster is interrupted during this extended examination, Potency Past time viewed
Each success allows the caster to make one
the spell expires. 1 24 hours
Research roll per 15 minutes for extended action
Mysterium Rote: Rings of the Oak 2 Two days
research (see “Research,” pp. 55–56, the World of
Dice Pool: Intelligence + Investigation + Time 3 One week
Darkness Rulebook), instead of the usual 30 minutes
The mages of the Alae Draconis find that, while it’s 4 One month
per roll.
possible to discern a relic’s age through scientific or 5 Three months *
Guardians of the Veil Rote: The Right Book
scholarly means, using magic is much more precise. * Each additional success adds three months to how
Dice Pool: Wits + Academics + Time
far back the mage can look.
An Eleventh Question mage (see Guardian of the
Guardians of the Veil Rote: Piercing the Shroud of
Veil, p. 166-168) devised this rote after being forced
Days
to go through a suspect’s rare book collection, looking
Dice Pool: Wits + Investigation + Prime
for a specific clue about a breed of octopus used for a
sympathetic connection to an acamoth. Because he Practice: Shielding Time 3 enables a mage with Speed 9 to move at
was unable to find the information in time, the Action: Instant Speed 36 (9 + 9 + 9 = 27 + base Speed of 9 = 36).
acamoth caused the deaths of three mages before its Duration: Prolonged (one scene) With Time 4, the mage can cast this spell on others.
destruction. The Question vowed he would find a way Aspect: Covert Adamantine Arrow Rote: Swift as Death
to search for information more quickly and so Cost: 1 Mana (optional) Dice Pool: Stamina + Athletics + Time
developed this rote. The mage gains one point of armor per dot she Mages of the Adamantine Arrow must be ready for
possesses in the Time Arcanum. By spending one battle at all times. As history has proven, speed is one
Postcognition (Time ••) Mana, the Duration can be made to last for one day. the most crucial advantages in combat. With this rote,
The mage can experience postcognition. She can Most mages cast such a shielding spell at the the willworker can close on an enemy with
review the past of her current location or any moment beginning of the day, as part of their morning rituals. preternatural speed and avoid attacks with ease.
in her own past, or that of an object, with flawless Successes are used to combat attempts to dispel the Naturally, this utilitarian rote sees use by members of
clarity. To focus this sense on something or shield. every order.
someplace other than the mage’s current physical Note that this magical armor applies against attempts
location, the mage must also use Space 2. Without to grapple the caster (both his Defense and Temporal Borrow From the Future (Time •••)
the use of Space 2, she can do this only for an exact Dodge armor are subtracted from the grappler’s dice The mage ensorcels an item so that users can borrow
spot in which she was or is. She can look only at what pool when he attempts to achieve a hold on the successes from their future destinies and apply them
was going on while she was physically present in such mage), but it does not protect against attempts by an to their present circumstances.
a location. Generally speaking, the past is much opponent to overpower and/or inflict damage once he Practice: Weaving
easier to read than the future (since the past’s has managed to grapple the mage. Action: Extended
variables are already locked into place), giving a Adamantine Arrow Rote: Dancing upon the River Duration: Prolonged (this spell uses the advanced
more-or-less objective view of how things unfolded at Dice Pool: Dexterity + Athletics + Time prolongation factors)
a given time, in a given place. The River of Time is a dangerous place. One who Aspect: Covert
Practice: Unveiling knows how to dance upon its surface understands that Cost: 1 Mana
Action: Instant danger, like all other things, is fleeting and can be For every five successes added to the target number,
Duration: Concentration circumvented by those with understanding of Time’s the user of the item can borrow one success per roll
Aspect: Covert intricacies. on any action to which the item contributes an
Cost: None equipment bonus. The Storyteller takes note of the
The mage declares the time and place that she Temporal Flow (Time ••) situation, type of action and number of successes
wishes to view, and casting dice pool is modified by As the Time 1 “Temporal Eddies” spell, except that the borrowed.
temporal sympathy (see Time Special Rules). Each mage casts this upon another mage, or even a In a subsequent scene, when the user undertakes a
success allows the mage to view up to one turn of supernatural being such as a ghost or werewolf. If this similar action, the same number of successes is
time in that place, beginning at the moment declared spell is cast upon a Sleeper, it invokes Disbelief subtracted as dice from that roll, even if this means
during casting (such as “Midnight on New Years Day, immediately, regardless of the spell’s Duration. reducing the dice pool to a chance die. This occurs
1999, at Times Square”). She views events in real Practice: Unveiling whether or not the user employs the item in that
time (it takes one turn of current time to review one Action: Instant attempt. The Storyteller times this settling of temporal
turn of past time) as if through a camera placed Duration: Prolonged (one scene) accounts so that the failure carries negative
amidst the scene, but she can fast forward and replay Aspect: Covert consequences roughly equal to what the character
any part within the viewing period. Cost: None would have suffered in the original incident.
With Time 3, the mage can view one minute of time If the target is unwilling, he may resist with a reflexive Example: A user borrows successes from his magic
per success, and 10 minutes per success with Time 4. and contested Resolve + Gnosis roll. gun during a firefight with members of a drug gang.
The Duration of this spell is concentration; as soon as The effect lasts for one hour. He can’t erase his debt with a mere trip to the range
the mage ceases to concentrate on viewing the past, Silver Ladder Rote: A Glance Through the to pop off a few failed shots. It will instead catch up
the spell expires. Hourglass with him the next time he finds himself in life-or-death
Mysterium Rote: Gazing Through the Sands Dice Pool: Presence + Persuasion + Time combat.
Dice Pool: Intelligence + Investigation + Time Sometimes it just isn’t enough to explain a thing to Adamantine Arrow Rote: Temporal Marker
With this rote, a mage of the Mysterium can bear another. On occasion, one must show. This rote Dice Pool: Wits + Occult + Time
witness to events that have already transpired, a enables a willworker to extend his temporal The use of items enchanted with this spell reminds
useful capability for those who seek to uncover the perceptions to someone else so that she might one of a popular Adamantine Arrow adage: “Kill your
lost secrets of the past. Guardians of the Veil use this perceive resonance as he does. enemies today; let tomorrow fend for itself.” This motto
rote for similar purposes, though they usually apply is sometimes engraved on the items themselves.
whatever knowledge they glean to protecting the
occult world from the scrutiny of the unenlightened. Divination (Time •••)