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Time

countering diminishes or prevents its effects against The mage gains the Mage Sight (see “Mage Sight,” p.
all targets. 110). He perceives resonance through the way in
A countering mage must have at least one dot in one which it “snags” things, people and events moving
of the Arcana used by the attacking spell. For through the time stream, by the magnitude of its
example, to counter a conjunctional Mind 3 + Time 2 presence (in much the same way as scientists
Purview: Divination, prophecy, temporal acceleration/ spell, a mage needs either Mind 1 or Time 1, but not determine the presence of a black hole by witnessing
deceleration both. If he does not have a proper Arcanum lore, he the phenomena around it). He can also tell perfect
Time is probably the most complex of the Gross cannot counter the spell. Counterspell can be learned time, anywhere, discerning the passage of instants
Arcana, since it describes a phenomenon as yet as a rote (use Occult Skill), but it must be learned with such clarity that his sense is more precise than
incompletely understood by modern man. With it, a separately for each Arcanum to which it applies. even those most carefully maintained clock.
mage can redefine the way in which every other A mage with two dots of Prime can instead use the Practice: Unveiling
Arcanum interacts with the linear progression of “Counterspell Prime” spell, p. 222, to counter any Action: Instant
events, and with great mastery can unravel the spell, regardless of Arcanum. In addition, Counterspell Duration: Prolonged (one scene)
mysteries of choosing the manner in which things Prime allows him to counter covert spells (assuming Aspect: Covert
move in that flow. Extraordinarily powerful mages see he has active Mage Sight) without first needing to Cost: None
the way in which an individual participates in Time as identify them. Free Council Rote: The Gravity of Instants
a choice, rather than a cosmic absolute. Dice Pool: Wits + Investigation + Time
Those who would deal with the Arcanum of Time are Momentary Flux (Time •) Free Council willworkers use this rote to perceive the
advised to heed the counsel of those who have come This is the power to discern the “Butterfly Effect.” The ways in which Time clings to people, places and
before. Though few primers exist on the subject (few mage can judge a currently ongoing event, one about things, and how more or less “substantial” pockets of
that are of much use to those lacking an advanced to take place (within the next five turns) or one that Time accrue within the flow of the greater whole.
understanding of Time magics, at any rate), most well has just taken place (again, within five turns) and
versed in the Arcanum’s intricacies agree upon one discover whether it will be beneficial or adverse for Temporal Wrinkles (Time •)
basic axiom: Nothing within Time is fixed. Events in her. For example, she could check to see if letting a The mage can sense temporal disturbances. She can
the past are harder to alter than those in the present sketchy-looking valet take her car keys turned out to detect the presence of temporal phenomena, such as
and future (only magic allows for the past to be have been a bad decision (and maybe stop him before the subtle distortions clinging to a person suffering
changed), but no event seems to be truly eternal. he drives off). Or she could, when being chased by from “lost time” or those surrounding advanced uses
Mages who devote themselves to the Arcanum of police, learn whether or not it’s a good idea to turn of this Arcanum.
Time tend to be reflective people, given to careful down the alley ahead. This sense does not say what Practice: Unveiling
contemplation of all of an action’s potential will happen, only whether it will be a boon or a Action: Instant
consequences. They often look to both the mistakes hindrance to the mage. If all possible choices are Duration: Prolonged (one scene)
and great successes of the past and cast their gaze equally beneficial or adverse, this sense will tell the Aspect: Covert
forward with a mind for how things should properly mage as much. Cost: None
unfold. Such mages learn quickly what sort of damage If all options are based entirely on the results of During this spell’s Duration, a reflexive Wits +
can be done when actions are taken without random chance, rather than any actor’s intention, then Investigation roll can be made for the mage to detect a
exhaustive consideration, and they actually possess the mage gains a rough idea of the odds — that the temporal disturbance that occurs within his sensory
the ability to see how history will judge them. With guy in the black jacket has the edge in the fight that’s range. She can also examine such phenomena.
such a weighty burden, it is unsurprising that those about to break out (because his Strength + Brawl dots Guardians of the Veil Rote: Espying the Graven
who seek to unravel the mysteries of Time do so with are higher than his opponents’ — not enough to Hour
a sense of reverence, whether that stems from ensure victory, but enough to make him the odds-on Dice Pool: Wits + Occult + Time
noblesse oblige, respect for the lessons of the favorite). With this rote, Guardians of the Veil are able to
universe, or active devotion to a Divine Plan. Practice: Knowing discern Time magics (or similar powers) that have
Action: Instant been used to somehow alter the natural flow of past,
Duration: Transitory (one turn) present and future. Some describe such phenomena
Aspect: Covert as being “etched” or “engraved” on the progression of
• Initiate of Time Cost: None
A simple success is enough to get an answer
Time. Mages of the Adamantine Arrow prefer not to be
surprised by other uses of the Arcanum (such as
concerning one action or event. The Storyteller “Prepared Spells”, see Time Special Rules), so use
Counterspell (Any one attacking spell’s Arcana •) answers this question as well as he can, knowing this rote as a matter of security.
The mage creates Pattern interference that can what he knows about the situation and the intentions
weaken or even cancel a spell. of his Storyteller characters. However, there is no Tempus Fugit (Time •)
Practice: Shielding guarantee that the new course of action the mage Time is relative: it crawls when you’re stuck in traffic, it
Action: Instant and contested; successes are chooses based on this knowledge will not eventually speeds by when you’re visiting a lover. With this spell,
compared to the target spell’s Potency lead to an adverse choice, since events are always in the mage can influence a target’s subjective
Duration: Lasting flux based on many factors. This spell tells the mage experience of time.
Aspect: Covert only if the specific event queried will lead to good or ill Practice: Compelling
Cost: 1 Mana for him in the immediate future. Action: Instant; subtract target’s Composure.
When someone directs a vulgar spell at the mage or Silver Ladder Rote: Seizing the Moment Duration: Prolonged (one scene)
other targets whom the mage wishes to protect, he Dice Pool: Wits + Investigation + Time Aspect: Covert
can cast a countering spell that creates a form of To mages of the Silver Ladder, the use of this rote is Cost: None
magical interference, weakening or even canceling the nothing less than asserting power over an instant in For each success, the mage may add or subtract up
attacking spell, similar to how an obstacle can act as time and shaping its outcome according to one’s own to five minutes to the target’s internal time clock. The
cover against a ranged attack. He must first have will. target will feel with absolute certainty that the correct
Mage Sight to be able to perceive the attacking spell. time is that much later or earlier, and act accordingly.
Like a dodge action, he can cast Counterspell against Perfect Timing (Time •) So strong is this altered sense of time that the spell’s
vulgar spells cast by another mage with a higher This spell allows a mage to accurately assess all of recipient won’t feel any need to check with a watch or
Initiative. (He cannot counter attacks with lower the temporal components occurring in her immediate clock for the duration of the spell. When the spell
Initiatives if he has already performed an action in the presence, giving her an opportunity to act at exactly expires, the target’s sense of time resumes its normal
turn. See “Dodge,” p. 156 of the World of Darkness the proper time to have the maximum effect. If she accuracy, but he won’t sense that he’s gained or lost
Rulebook, for rules on how this circumvents the wants to throw a punch, she knows how and where to time until he sees a clock or some other clue to the
normal Initiative order for the turn.) A mage can even strike with the greatest possible (mundane) precision real time. (Should the target happen to see the correct
counter sympathetic spells cast directly at him (but not and force. Or if she wants to convince someone of time while the spell is in effect, he’s free to act on that
those cast at other targets), by sensing the something, she knows the most opportune instant in knowledge even though it contradicts his instincts.)
sympathetic conduit being forged by the spell (again, which to speak. If the target is a mage with Time 1 or greater, he
he must have Mage Sight for this). Practice: Knowing makes a reflexive Wits + Composure roll to sense that
Successes are subtracted from the target spell’s Action: Reflexive he’s a victim of Time magic.
Potency. If the target spell is left with no Potency, it is Duration: Special Guardians of the Veil Rote: Personal Time
canceled entirely. If even a single point of Potency Aspect: Covert Dice Pool: Intelligence + Subterfuge + Time -
remains, the spell is applied against its target (at its Cost: 1 Mana Composure
reduced Potency). Each success grants the mage a single extra die in As with many Guardian rotes, strategic application is
A covert spell cannot normally be countered, since the the next roll that has to — or is chosen to — be made. key to getting the best results from this spell. Knowing
defending mage must first identify its Arcanum This does not include spellcasting rolls. If the next roll the target’s schedule — he needs to be at such-and-
components using the normal rules for doing so (see is for a spell (perhaps the mage needs to quickly cast such a place at such-and-such a time — allows the
“Scrutinizing Spells,” p. 278). Such investigation is not a countermagic), the character loses the benefit. mage to disrupt or manipulate him more effectively
normally possible within the same turn in which the Adamantine Arrow Rote: Strike True (someone taking a leisurely day off may not change
spell is cast, although some Time magic might give a Dice Pool: Intelligence + Composure + Time his behavior much no matter what time he thinks it is,
mage the extra time needed or clue him in on what Mages of the Adamantine Arrow who master this rote while someone on his lunch hour may bolt if he thinks
spell the caster will cast before he casts it. Vulgar find that they need strike only once in order to fell their his time is up). The rote can still be useful in the
spells do not need this kind of scrutiny; they are enemies. By attuning his perceptions to the perfect absence of such knowledge; causing a subject of
obvious enough to counter within the same turn of instant in time in which to act, the willworker attacks surveillance to linger in one place long enough to be
casting. with efficiency. carefully observed, for example.
A spell aimed at more than one target does not need
to be countered for each target; a successful Temporal Eddies (Time •) Time Limit (Time •)
•• Apprentice of
The mage relinquishes control over a finishing spell, Not even the passage of time enables a fugitive to
by accepting a time limit on the item’s operations. evade the scrutiny of a dedicated and capable
Practice: Compelling Guardian. This rote helps such mages to piece
Action: Instant
Duration: Lasting Time together the trails of Resonance that might otherwise
go cold and allow their quarries to escape justice.
Aspect: Covert
Cost: 1 Mana Augury (Time ••) Flip of the Coin (Time ••)
The mage can glance forward and check the outcome
This spell is cast during item The mage sees the future in terms of generalities.
Practice: Unveiling of a simple undertaking, one with only two major
creation. The Storyteller secretly Action: Instant variables (heads or tails, for example, or cutting the
red wire instead of the green one). This sense works
Duration: Concentration
makes the spell roll for the Aspect: Covert only under circumstances where consequences are
immediate (someone wins the coin toss or the bomb
character, noting the interval on Cost: None
The mage must declare a target — a person, place or blows up).
the following chart. thing. (Temporal sympathy modifies the casting roll; Practice: Knowing
Action: Instant
Successes Interval see Time Special Rules.) He can then ask a simple
question about that target’s future and gain a general Duration: Concentration
1 success 1 day
answer. Examples of proper questions include: “Will Aspect: Covert
2 successes 1 week Cost: 1 Mana
3 successes 1 month Tony get the job he just interviewed for?” “Will
Charlotte marry George?” “Will Angrboda kill again?” Even one success accrued in the casting of the spell
4 successes 6 month enables a mage to automatically succeed (or fail if he
5 successes 1 year Improper questions get no answers. Examples of
improper questions include: “How much money will wishes) at an uncontested action with only two
At the end of the interval, all of the item’s magical possible outcomes and immediate consequences for
properties — not only the spell to which “Time Limit” that lottery ticket win me? (Too specific; try instead: “Is
this the winning ticket?”) “Will my son be a good success or failure. (In this case “uncontested” could
originally applied — cease to function for the item’s mean a coin toss or bucking up for evens or odds,
current owner. After a transfer of ownership, the item man?” (“Good” is too relative a term — good to whom,
exactly?) despite the fact that there are two participants, since
again functions for its inherent interval, then shuts no one can normally exert effort to win.) Note that this
down again. Previous owners may never again access The Storyteller decides what the future holds for the
target, knowing that knowledge of the future is often effect cannot be used in relation to combat, since a
the item’s powers. If multiple instances of Time Limit fight is contested (opponents exert effort to win) and
are cast on the same item, the lowest interval applies. enough to change that future. A woman who is told
she will be a store clerk for the rest of her life might the variables are more than simple success or failure
Mysterium Rote: Acceptable Expiration (one can win but at the cost of major wounds, or the
Dice Pool: Intelligence + Crafts + Time then quit her job to go back to school. Some mages
don’t even need to cast this spell to effect change. fight can result in a draw or surrender).
Though this spell results in eventually unusable items, Free Council Rote: Instant Gratification
the peripatetic experimenters of the Mysterium rely Their reputations for prophecy can be used to make
others think they have read the future by means of Dice Pool: Wits + Investigation + Time
heavily on this technique of spell relinquishment when Mages of the Free Council understand that sometimes
playing around with new concepts. If an item proves magic. In this way, a mage might influence a friend’s
behavior in hopes of turning her toward a more what others perceive as luck or a good sense of
unsatisfactory after preliminary testing, no great intuition is nothing more than the product of knowing
inconvenience arises from the item’s eventual productive life by scaring her with predictions of just
where her current path will lead. how it’s all going to turn out.
shutdown. Truly compelling concepts, on the other
hand, can later be remade using more costly but The same person can be targeted with this spell only
once every 24 hours. Any attempts to augur him again Glimpsing the Future (Time ••)
reliable relinquishment methods. The mage can study the outcome of a current
before 24 hours have passed reveal meaningless
echoes of myriad possible actions the target could personal action. The willworker can quickly scan the
Time’s Mark (Time • + Matter or Life •) immediate future and determine whether her next
The mage can tell the age of a living being or an take, but with no clue as to which might occur, or
which is even more probable than the others. If the action will go well or not, and adjust to improve her
object. chances of success. Effectively, the mage watches
Practice: Knowing mage persists, the spell becomes vulgar.
Silver Ladder Rote: Seer’s Song herself perform an action in the immediate future in an
Action: Instant instant and then decides how it could be done better.
Duration: Concentration Dice Pool: Intelligence + Occult + Time
Leadership carries many burdens, among them the Practice: Knowing
Aspect: Covert Action: Instant
Cost: None need to know what may yet come to pass. Mages of
the Silver Ladder use this rote in their constant efforts Duration: Transitory (one turn)
The mage stares intently at the object or target of the Aspect: Covert
spell. She does not need to touch the target. If the to bring order to chaos, and to have some sense of
how best to provide wise counsel during uncertain Cost: 1 Mana
spell is successfully cast, the mage knows how much Success allows the player to roll twice for a single
time has passed since the target was born (for a living times.
instant action his character performs in the following
being, which requires Life 1) or worked into its present turn, taking the better of the two results.
form (for an object, which requires Matter 1). Using Chronicle Resonance (Prime • + Time ••)
The willworker discerns local sources of Resonance With Time 3, this spell can be cast reflexively,
this spell on unworked natural matter, such as a applying to an instant action taken in the same turn in
simple stone, tends to produce a disorienting rush of over time. These include sources that are currently
present, but have grown less intense, as well as those which the magic is cast.
images as the mage’s mind tries to process the sheer Adamantine Arrow Rote: Failure is Death
onslaught of years bombarding her brain; as such, that have disappeared completely. She can track the
progress of the dispersing Resonance over time, as Dice Pool: Wits + Investigation + Time
Time’s Mark is much more useful on crafted objects The Adamantine Arrow willworker knows that when
such as works of art or weapons. Using this spell on a well as any sudden changes that took place during the
time period studied (such as magical alterations to a battle is joined a misplaced blow or inaccurate shot
book or a piece of paper with writing on it doesn’t tell transforms certain victory into disastrous failure. She
how long ago the words were written (or conceived), given source of Resonance). She is not able to learn
who did these things, or how (not without making use does not tolerate such weakness in herself. Members
only how long ago the book or paper was created. No of other orders use this rote for different reasons.
information about the object or target of this spell is of other magics, at any rate), but can use this magic to
get a feel for the local pattern of Resonance. Mages of the Silver Ladder sometimes discover that a
conveyed other than age. given idea could be better expressed (or at least
This spell can be used to discern how much time has Practice: Unveiling
Action: Instant better accepted) with a slightly different turn of phrase
elapsed since a ghost or vampire’s death, but requires (Resolve + Investigation + Time).
the mage to have Death 1. Duration: Concentration
If the mage has Time 2, she can cast this spell without Aspect: Covert
Cost: None Library of Time (Time ••)
use of a conjunctional Arcanum. While the Guardians are known for their patience and
If the object or being has been artificially aged or its This spell’s Potency is used to deliberation, they also appreciate the need for speed.
age has been retarded somehow (for instance, a
vampire’s ghoul doesn’t age as long as he continues determine how far back the mage At times when they must pore over tomes of lore as
quickly as possible, the use of the Time Arcanum
to drink vampiric blood), this spell detects an anomaly
but does not automatically tell the mage how old the can look, as well as to contest any allows them to research in minutes what others would
take hours to do.
being or object is. In this case, the caster can perform
an extended scrutiny action, with each roll taking one
temporal or Resonance occlusion Practice: Ruling
Action: Instant
turn. The number of success required is equal to the that might have been used in the Duration: Prolonged (one scene)
target’s Resolve (if a living being) or 5 (if an object).
The spell’s Duration is still concentration, so if the mage’s immediate vicinity. Aspect: Covert
Cost: None
caster is interrupted during this extended examination, Potency Past time viewed
Each success allows the caster to make one
the spell expires. 1 24 hours
Research roll per 15 minutes for extended action
Mysterium Rote: Rings of the Oak 2 Two days
research (see “Research,” pp. 55–56, the World of
Dice Pool: Intelligence + Investigation + Time 3 One week
Darkness Rulebook), instead of the usual 30 minutes
The mages of the Alae Draconis find that, while it’s 4 One month
per roll.
possible to discern a relic’s age through scientific or 5 Three months *
Guardians of the Veil Rote: The Right Book
scholarly means, using magic is much more precise. * Each additional success adds three months to how
Dice Pool: Wits + Academics + Time
far back the mage can look.
An Eleventh Question mage (see Guardian of the
Guardians of the Veil Rote: Piercing the Shroud of
Veil, p. 166-168) devised this rote after being forced
Days
to go through a suspect’s rare book collection, looking
Dice Pool: Wits + Investigation + Prime
for a specific clue about a breed of octopus used for a
sympathetic connection to an acamoth. Because he Practice: Shielding Time 3 enables a mage with Speed 9 to move at
was unable to find the information in time, the Action: Instant Speed 36 (9 + 9 + 9 = 27 + base Speed of 9 = 36).
acamoth caused the deaths of three mages before its Duration: Prolonged (one scene) With Time 4, the mage can cast this spell on others.
destruction. The Question vowed he would find a way Aspect: Covert Adamantine Arrow Rote: Swift as Death
to search for information more quickly and so Cost: 1 Mana (optional) Dice Pool: Stamina + Athletics + Time
developed this rote. The mage gains one point of armor per dot she Mages of the Adamantine Arrow must be ready for
possesses in the Time Arcanum. By spending one battle at all times. As history has proven, speed is one
Postcognition (Time ••) Mana, the Duration can be made to last for one day. the most crucial advantages in combat. With this rote,
The mage can experience postcognition. She can Most mages cast such a shielding spell at the the willworker can close on an enemy with
review the past of her current location or any moment beginning of the day, as part of their morning rituals. preternatural speed and avoid attacks with ease.
in her own past, or that of an object, with flawless Successes are used to combat attempts to dispel the Naturally, this utilitarian rote sees use by members of
clarity. To focus this sense on something or shield. every order.
someplace other than the mage’s current physical Note that this magical armor applies against attempts
location, the mage must also use Space 2. Without to grapple the caster (both his Defense and Temporal Borrow From the Future (Time •••)
the use of Space 2, she can do this only for an exact Dodge armor are subtracted from the grappler’s dice The mage ensorcels an item so that users can borrow
spot in which she was or is. She can look only at what pool when he attempts to achieve a hold on the successes from their future destinies and apply them
was going on while she was physically present in such mage), but it does not protect against attempts by an to their present circumstances.
a location. Generally speaking, the past is much opponent to overpower and/or inflict damage once he Practice: Weaving
easier to read than the future (since the past’s has managed to grapple the mage. Action: Extended
variables are already locked into place), giving a Adamantine Arrow Rote: Dancing upon the River Duration: Prolonged (this spell uses the advanced
more-or-less objective view of how things unfolded at Dice Pool: Dexterity + Athletics + Time prolongation factors)
a given time, in a given place. The River of Time is a dangerous place. One who Aspect: Covert
Practice: Unveiling knows how to dance upon its surface understands that Cost: 1 Mana
Action: Instant danger, like all other things, is fleeting and can be For every five successes added to the target number,
Duration: Concentration circumvented by those with understanding of Time’s the user of the item can borrow one success per roll
Aspect: Covert intricacies. on any action to which the item contributes an
Cost: None equipment bonus. The Storyteller takes note of the
The mage declares the time and place that she Temporal Flow (Time ••) situation, type of action and number of successes
wishes to view, and casting dice pool is modified by As the Time 1 “Temporal Eddies” spell, except that the borrowed.
temporal sympathy (see Time Special Rules). Each mage casts this upon another mage, or even a In a subsequent scene, when the user undertakes a
success allows the mage to view up to one turn of supernatural being such as a ghost or werewolf. If this similar action, the same number of successes is
time in that place, beginning at the moment declared spell is cast upon a Sleeper, it invokes Disbelief subtracted as dice from that roll, even if this means
during casting (such as “Midnight on New Years Day, immediately, regardless of the spell’s Duration. reducing the dice pool to a chance die. This occurs
1999, at Times Square”). She views events in real Practice: Unveiling whether or not the user employs the item in that
time (it takes one turn of current time to review one Action: Instant attempt. The Storyteller times this settling of temporal
turn of past time) as if through a camera placed Duration: Prolonged (one scene) accounts so that the failure carries negative
amidst the scene, but she can fast forward and replay Aspect: Covert consequences roughly equal to what the character
any part within the viewing period. Cost: None would have suffered in the original incident.
With Time 3, the mage can view one minute of time If the target is unwilling, he may resist with a reflexive Example: A user borrows successes from his magic
per success, and 10 minutes per success with Time 4. and contested Resolve + Gnosis roll. gun during a firefight with members of a drug gang.
The Duration of this spell is concentration; as soon as The effect lasts for one hour. He can’t erase his debt with a mere trip to the range
the mage ceases to concentrate on viewing the past, Silver Ladder Rote: A Glance Through the to pop off a few failed shots. It will instead catch up
the spell expires. Hourglass with him the next time he finds himself in life-or-death
Mysterium Rote: Gazing Through the Sands Dice Pool: Presence + Persuasion + Time combat.
Dice Pool: Intelligence + Investigation + Time Sometimes it just isn’t enough to explain a thing to Adamantine Arrow Rote: Temporal Marker
With this rote, a mage of the Mysterium can bear another. On occasion, one must show. This rote Dice Pool: Wits + Occult + Time
witness to events that have already transpired, a enables a willworker to extend his temporal The use of items enchanted with this spell reminds
useful capability for those who seek to uncover the perceptions to someone else so that she might one of a popular Adamantine Arrow adage: “Kill your
lost secrets of the past. Guardians of the Veil use this perceive resonance as he does. enemies today; let tomorrow fend for itself.” This motto
rote for similar purposes, though they usually apply is sometimes engraved on the items themselves.
whatever knowledge they glean to protecting the
occult world from the scrutiny of the unenlightened. Divination (Time •••)

Shield of Chronos (Time ••)


••• Disciple of The mage can read the future. As per the Time 2
“Augury” spell, save that the mage receives more
The mage protects himself against Time senses,
warding against sensory uses of the Time Arcanum
and making it harder for others to scry upon his past
Time specific details.
Practice: Unveiling
Action: Instant
or future (or, for those who look from the past or the Acceleration (Time •••) Duration: Concentration
future, his present). The mage accelerates his personal temporal motion, Aspect: Covert
Practice: Veiling enabling her to move and act quicker than is normally Cost: 1 Mana
Action: Instant possible. As with the Augury spell, the mage must declare a
Duration: Prolonged (one scene) Practice: Perfecting target. (Temporal sympathy modifies the casting roll;
Aspect: Covert Action: Instant see Time Special Rules.)
Cost: 1 Mana (optional) Duration: Prolonged (one scene) One success allows the mage to ask one question
The mage becomes invisible to prophecy, divination Aspect: Vulgar about the target’s future and get an answer. Additional
and other forms of temporal scrying unless the caster Cost: None during casting, 1 Mana per turn after successes allow follow-up questions, allowing the
overcomes the Potency of the occluded mage’s spell. casting mage to get more specific details.
By spending one Mana, the Duration can be made to This spell boosts the mage’s ability to avoid attacks, Example: Arethusa gets three successes on her
last for one day. her Initiative and Speed. Although the spell’s Duration Divination roll, so she can ask one lead question and
Guardians of the Veil Rote: Breaking the Trail of lasts for one hour, the mage gains its benefits only in two follow-up questions. She’s trying to find out if a
Days those turns in which she spends one Mana reflexively, rival mage named Garrik is planning on attacking her.
Dice Pool: Composure + Stealth + Time and the benefits last for that turn. (Once the Duration Her first question is: “Will Garrick attack us tonight?”
For many Guardians of the Veil, the first, best secrets has expired, Mana can no longer be spent to gain the She gets a vision of Garrick standing in her foyer,
to keep are one’s own. With this rote, the mage benefits.) readying a spell. Her first follow-up question is “When
becomes invisible to all save the most persistent and The benefits are as follows: will Garrick attack?” The image changes “camera”
invasive searches of the Time Arcanum. Willworkers • For each Time dot the mage possesses, one die is angles, and she can see the large grandfather clock in
of the Silver Ladder use such magic (Presence + subtracted from any and all attackers’ dice pools the foyer past Garrick, showing 10 minutes until
Stealth + Time) to occlude any unsavory activities (including ranged attacks), as the mage moves much midnight. Her final follow-up question is “Is he working
upon the long road to rule, while those of the more quickly than normal and is harder to hit. This alone?” She sees a new image, this one showing her
Adamantine Arrow employ this spell as yet another penalty to attackers’ pools applies in addition to any a number of stealthy, black-clad figures sneaking
means to approach their enemies unseen. armor the mage may have, as well as to Defense through the bushes outside her home.
(though note, like armor, Acceleration’s benefits do The same person can be targeted with this spell only
Temporal Dodge (Time ••) not diminish based on how many attacks the character once every 24 hours. Any attempts to divine him again
The mage protects herself from harm. She creates a faces). For example, if the mage has Time 4, four dice before 24 hours have passed reveal only meaningless
small bubble of “warped” time, either speeding herself are subtracted from any assailants’ dice pools. echoes of myriad possible actions the target could
up or slowing things down as they approach her. She • Adds one to the mage’s Initiative per dot of Time. take, but with no clue as to which he might take, or
performs small manipulations to her immediate This allows her to move up the initiative roster for that which are even more probable than others. If the
temporal surroundings, protecting herself from harm turn by one point for each bonus. In the following turn, mage persists, the spell becomes vulgar.
by delicately twisting the fabric of time. She could, for she drops back down to her original position in the Guardians of the Veil Rote: Speaking the Name of
example, decelerate incoming gunfire (by expanding roster. Tomorrow
the fourth-dimensional axis of its movement) or slightly • Finally, each dot of Time allows the caster’s Speed Dice Pool: Intelligence + Investigation + Time
speed up her own motions so as to allow her to roll to be added again to his total Speed rating. Thus, Time presents innumerable variables and one who
better with punches and other attacks. would guard the Mysteries must be apprised of them
in order to perform his duty. Guardians of the Veil cast instrumental in allowing the mage to save the lives of her existence between 10 and 11 o’clock last
this magic when vague predictions simply will not do. others. Tuesday.
Mages of the Silver Ladder are often known to use Those other than the caster may feel a sense of déjà When most mages use “Erase History,” the subject’s
such magic when attempting to discern the designs of vu about the situation, but for them the caster’s new past merely becomes undetectable: another mage
their rivals. action is the first and only time this turn has happened using Time 2 “Postcognition” simply can’t find the
or will happen. Participants remember the turn only as target during that timespan.
Prophetic Dream (Mind ••• + Time •••) it has just been played, not as it was previously played Doomsday Clocks are worse. They leave gaps in
This spell causes a chosen subject, even a Sleeper, to before Shifting Sands altered it. (Unless one of them history that inspire horror in Time-sensing mages. Part
experience a precognitive dream. uses the Time 1 “Temporal Wrinkles” spell, in which of the past is gone, leaving a soul-shuddering void.
Practice: Weaving case he is aware of what happened.) Every memory or record of what (or who) was
Action: Instant and contested; target rolls Resolve + With Time 4, the mage can cast this spell upon others, destroyed is a little Time-Paradox — one thread of
Gnosis reflexively allowing them to alter their actions when replaying the reality pulled out, fraying the whole.
Duration: Prolonged (one scene) turn. Practice: Unraveling
Aspect: Covert Silver Ladder Rote: Turn Back the Page Action: Instant
Cost: None Dice Pool: Resolve + Occult + Time Duration: Lasting
The subject simply knows that she is experiencing A leader must sometimes acknowledge that things Aspect: Covert
(and has experienced) a dream about the future, have not gone as planned. For mages of the Silver Cost: None
though she might choose to disregard this awareness Ladder, the ability to admit the possibility of failure is “Erase History” requires a simple success, but the
if she is morally or intellectually opposed to the idea of not nearly so laudable as the power to erase such character’s dice pool is penalized by the span of time
divinations, psychic phenomena or magic. (This spell mistakes and see things done correctly. Mages of all he wants to occlude. Use the Duration chart for
does not, however, invoke Disbelief under any orders manage to find uses for this rote. Prolonged spells to find the dice penalty (see Mage:
circumstances.) Note that the mage does not have The Awakening, p. 119). If a character has Time 5,
any control over what the subject perceives in such a Temporal Shift (Time •••) use the Advanced Prolongation chart (so blocking an
dream, and he doesn’t possess any special insight The mage protects others. This works like the Time 2 Indefinite span of time, such as occluding an entire
into it, beyond that which might be gleaned through “Temporal Dodge” spell, except that the mage can human life or the history of a building, would require
other uses of his Arcana. Subjects of this spell tend to now cast it upon others. Time 5 and a –10 dice penalty). Large or multiple
experience visions based upon their own Practice: Shielding targets can impose further penalties.
circumstances and experiences, though especially Action: Instant If a mage wants to block a section of time that itself is
significant impending phenomena might take a subject Duration: Prolonged (one scene) far in the past, use the modifiers for sympathetic ties
outside of the cares and experiences of her own life. Aspect: Covert (see Mage: The Awakening, pp. 114–115), but for
The effects are similar to those of Time 3 “Divination,” Cost: 1 Mana (optional) the temporal connection. The less accurately you can
centered on the dreamer herself. The target gains one point of armor per dot the caster define the span of time you want to occlude, the
Silver Ladder Rote: Naming the Prophet possesses in the Time Arcanum. weaker the sympathetic tie will be. For instance,
Dice Pool: Presence + Empathy + Time The effect lasts for one hour, but the Duration can be erasing “Bob’s history between 8 and 10 p.m. last
With this rote, a Ladder willworker can bestow the gift made to last for a day by spending one Mana. Tuesday, when he was at that motel” would provide a
(or curse) of prophecy upon another, willing or Adamantine Arrow Rote: Bending the River’s Flow Known connection: you know exactly what time, by
otherwise. Dice Pool: Manipulation + Investigation + Time clock, calendar and what the subject was doing.
Often cast in preparation for battle, this rote enables a Having an object tied to a specific event in that
Shifting Sands (Time •••) mage to defend a charge, dispersing the force of timespan, such as the wrapper of a cheeseburger Bob
The mage rewinds time. He grabs hold of the threads incoming attacks along the unseen axes of Time. ate in the motel room, would raise the connection to
of time and pulls himself back one turn, allowing him Intimate. However, hiding “Bob’s visit to the motel
to choose a different approach to a situation (though, some time last week” would provide, at most, an
from the perspective of all save the willworker himself, Acquainted connection. If you had no idea when Bob
this is the first and only time this moment has occurred
or will occur).
•••• Adept of might have visited the motel, the connection would be
Unknown, and the spell would fail; and, of course, you
Practice: Weaving
Action: Instant
Duration: Special
Time would need Bob’s presence to block that episode in
his past, anyway.
A mage can also perform “Erase History” through an
Aspect: Vulgar Chronos’ Curse (Time ••••) Extended casting, and try to accumulate enough
Cost: 1 Mana Through the use of this spell, a mage can cause an successes to erase a span of history from temporal
This spell can be cast anytime in the Initiative roster individual to “lag” within the flow of time. As she sees sensing.
from when the caster performed his action until his it, everything around her occurs at an accelerated rate Guardians of the Veil Rote: Forgotten Past
place in the roster in the next turn. If the player does and she struggles to keep up. Dice Pool: Intelligence + Subterfuge + Time
not declare this casting before then, the previous turn Practice: Patterning Sometimes the Guardians of the Veil need to make
cannot be replayed. If the casting roll fails, the mage Action: Instant; subtract target’s Composure sure nobody can ever find out what they did, or what
does not rewind time (he essentially spends that turn Duration: Transitory (one turn) someone else did. This rote can shield hours or even
casting and nothing else). If it succeeds, he rewinds Aspect: Vulgar days from “Postcognition” and similar attempts to view
himself through time and can then replay his action Cost: 1 Mana the past. The Seers of the Throne also use the rote to
from the last turn, changing it however he wants (he The target suffers a –1 penalty to Defense per hide mystical events from later viewing, while the Cult
might decide not to the open the door that released a success on the casting roll. Additionally, the subject’s of the Doomsday Clock erases its operatives’ time-
spirit guardian, for example). Doing so, of course, Speed is halved per success (rounding up), to a traces during missions. The Mysterium loathes this
might change other characters’ actions that occurred minimum of 1. When the victim of this spell attacks rote, and “Erase History” in general, for mages have
after his action in the turn he replays and before he others with a ranged attack, her targets gain their blocked many significant moments in Sleeper and
casts this spell. Defense (even if the attack is not at pointblank range). occult history from later viewing.
Example: Zeno steps into an alley and is confronted The attacker moves slowly enough that others can
by a gang of submachine-guntoting thugs. They smile anticipate her attack. Present as Past (Time ••••)
at him and heft their guns, ready to fire, but delay for a Silver Ladder Rote: Crushed Beneath the Sands The mage predicts the immediate future with absolute
moment to savor Zeno’s obvious dismay. Smirking at Dice Pool: Manipulation + Occult + Time – clarity.
Zeno is their action for the turn. The next turn now Composure Practice: Patterning
plays out. Zeno has a higher Initiative than all the When afflicted by this magic, enemies of the sanctum Action: Instant and contested; target rolls Composure
thugs but one. That thug fires a short burst of autofire, or cabal usually prove easy prey. Mages of the + Gnosis reflexively
missing. On his turn in the Initiative roster, Zeno casts Mysterium sometimes use a variant of this rote (Wits + Duration: Transitory (one turn)
Shifting Sands, rewinding himself through time by one Occult + Time) while making an escape with lore or Aspect: Vulgar
turn. relics “appropriated” from jealous owners. Cost: 1 Mana
In the original turn, he entered the alley. This time, On the turn following a successful casting, the mage’s
during his replay, he decides to turn the other way Erase History (Time ••••) player can require that every player who has a
and run, never even showing his face around the This magic removes information about a target from character affected by the spell’s Target factors declare
corner. From that point on, all other characters redo the past, so that the information cannot be detected what his character’s action will be for that turn. The
their actions as if the original turn never happened. through temporal senses such as “Postcognition” Storyteller does the same for his characters. The
Since Zeno doesn’t enter the alley, the thug doesn’t (Time 2). The spell has to target a specific person, player does not need to declare his own action for the
fire his gun (as he did in the original flow of time). He object or place. Neither the target nor the world suffers turn, but can wait to act at any point within the
still awaits Zeno’s appearance as his cue. physical or mental change; a person who had a span initiative order, trumping all other supernatural
This spell cannot undo any effects the mage suffered of her past erased would still remember that time, and Initiative effects. (In the event that two or more
the first time he experienced the turn that he replays. so would anyone she was with. willworkers use this spell during the same scene,
If he got shot in that turn, and then casts this spell to By itself, “Erase History” only blocks attempts to determine their Initiatives normally, in the event that
replay that action, he still suffers from the gunshot observe through time. Unlike a mere warding spell, more than one attempts to act at the same time.)
wound, even though he might decide to dodge in his however, “Erase History” actually destroys information In addition, the character gains +1 Defense per
replay of the turn, causing the bullet to miss him. (And about a target’s past — the gap in time can’t be spellcasting success against attacks from those
if it does hit him, he suffers a second wound!). This broken or bypassed with a stronger spell. “Erase affected by the spell. (This is in addition to any benefit
spell does not erase the effects of time on the mage. It History,” therefore, offers a perfect defense against provided by the Time 3 “Acceleration” spell)
merely allows him to step back in the river of time by magical attempt to probe a target’s past — but any Adamantine Arrow Rote: Measure the River’s Flow
one turn and replay its flow. Although he cannot mage must realize something very strange is going on Dice Pool: Intelligence + Occult + Time vs.
reverse any harm he himself has suffered, it can be when “Postcognition” on a person can find no trace of Composure + Gnosis
Ultimately, knowledge and understanding can This rote enables a Free Council willworker to step giving Free Councilors a reputation for the ability to
overcome any strength of arms. Mages of the outside of Time, assess his situation, and make any think of their feet.
Adamantine Arrow understand this wisdom and use preparations he requires in order to be at his most
this rote to predict, and thus dictate, the pacing of a effective when he returns. After all, adaptability is
violent encounter. Willworkers of the Silver Ladder sometimes nothing more than a chance to evaluate a
have sometimes been known to use this magic
(Presence + Occult + Time) in order to control less
difficulty from a safe vantage and with plenty of time to
plan.
••••• Master of
physical (but no less dangerous) situations.

Prophecy (Time ••••)


Temporal Stutter (Time ••••)
The mage causes people or things to stutter forward
Time
The mage can gain prescriptive advice on how to alter in time. Create Demesne (Any Arcanum •••••)
the future, perhaps to make something come true or to Practice: Patterning One or more mages gather to enchant their soul
avert an event he fears or knows is coming. Action: Instant and contested; target rolls Composure stones, imbuing them with the power to overcome the
Practice: Patterning + Gnosis reflexively magical disparity between the Supernal and Fallen
Action: Instant Aspect: Vulgar Worlds within a certain area.
Duration: Concentration Cost: 1 Mana (See Mage: the Awakening p. 280 for Demesne
Aspect: Covert This spell affects only a living creature (and what he rules)
Cost: None wears and carries), stuttering him forward for one turn Practice: Making
As with Time 3 “Divination”, the mage can ask one per success. (If cast over an area, only people or Action: Extended (1+ successes; time per roll based
question about a target or event per success. Instead objects that are wholly within the defined area are on primary caster’s Gnosis)
of reading the future, however, he reads how things affected.) Duration: Prolonged (one scene)
might be, provided some action or event comes to Onlookers simply see those affected disappear for up Aspect: Covert
pass. Note that a target’s dots in the Destiny Merit (if to several seconds, while those affected lurch forward Cost: 1 Mana from each participant
any) levy penalties on the spellcasting roll — it is more in time (to find whatever changes having occurred All the mages who contributed soul stones must
difficult to find an alternate future when a person’s fate outside of the spell’s area of effect during those participate in a teamwork spell (see “Teamwork” on p.
is ordained. seconds). Thus, reinforcements three turns away 134 of the World of Darkness Rulebook). One mage
Example: Bahazid has learned that a certain boy is might, in the subjective time of those affected by the is the primary actor and all others are secondaries.
destined to become a great leader. She uses spell, arrive in one. The primary must have five dots in one of his Path’s
Prophecy to find out how she might avert that fate, for If, in the intervening turns, a person or object moves ruling Arcana, but the secondary actors need only one
she does not want it to come to pass. She gains an into the space occupied by one or more of the time- dot in their own Paths’ ruling Arcana. The target
image of somebody murdering the boy’s mother, and stuttering targets, a clash ensues when the time number is one success per soul stone, so a fourstone
knows that if this comes to pass the boy shall become travelers arrive back in their places. Compare the Size Demesne requires four successes. The time per roll is
a tyrant. of each person or thing who now shares the same based upon the Gnosis of the primary actor (see p.
Because of the vagueness of prophetic ability at this space. Those with the smallest Size suffer a 121).
level, the mage learns only broad and sweeping knockdown effect (see p. 168 of the World of The Demesne exhibits the auras (see above) of the
details. Bahazid might not, for example, discover that Darkness Rulebook). If Sizes are equal, both must Paths associated with its soul stones. If a three-stone
saving the boy’s mother will lead to his sister contend with a knockdown. Demesne has one stone from a Moros mage, another
becoming a great leader. The same target can be Example: Zeno, standing next to his motorbike, uses stone from a Mastigos and its third stone from a
targeted with this spell only once every 24 hours. Temporal Stutter to shift forward in time for three turns Thyrsus, the Demesne exhibits the auras of Stygia,
Guardians of the Veil Rote: Merlin’s Foresight (three successes were rolled for him). In the Pandemonium and the Primal Wild.
Dice Pool: Intelligence + Occult + Time intervening turns, Arctos sees Zeno’s bike and walks The effect lasts for one hour unless its Duration is
Protecting the Mysteries is not always simply a matter over to check it out. In the fourth turn, Zeno reappears extended. Most mages do not go to the trouble of
of knowing the past or perceiving the present. — exactly where Arctos is standing. Both mages are making a Demesne unless they intend it to be of
Sometimes such work involves discerning that which Size 5, so both must contend with knockdown. A indefinite Duration. To help with the spell’s Time span,
has not yet come. In this fashion, the ignorant can be reflexive Dexterity + Athletics roll is made for each. a Demesne is usually marked with Atlantean runes
shepherded away from perils they lack the Zeno succeeds, but Arctos fails, so falls down, (see p. 119) marked at the periphery in each cardinal
discernment to understand, and the occult world can knocked aside by Zeno’s sudden appearance. direction. If one or more of these runes is removed or
be shielded from the gaze of those who might seek to Mysterium Rote: Cresting the Wave erased, the spell goes inert until the lost rune is
do it harm in their blindness. Dice Pool: Wits + Occult + Time replaced.
Sometimes the flow of history doesn’t move quite fast Rote Dice Pool: Composure + Occult + Arcanum
Temporal Pocket (Time ••••) enough for a willworker’s purposes. The mages of the This rote has surprisingly few differences across the
This spell enables a mage to withdraw into a personal Mysterium have circumvented that restriction by orders. Each order tends to prefer different grounds or
temporal pocket, there to take whatever actions she means of this rote. While it moves subjects forward in types of buildings for Demesnes (Adamantine Arrow
sees fit during the subjective time allotted to her. If time only by several seconds, those seconds have mages prefer easily defensible places, while
hunted and exhausted, she could take a nap outside occasionally meant the difference between a fantastic Guardians prefer unremarkable or untrafficked
of “mainstream” time and emerge a few minutes later, discovery and a grisly demise. Mages of the places), but the means of the rote’s casting are almost
awake, alert and ready to keep moving. Adamantine Arrow have been known to use this very universal.
While existing within such a temporal pocket, the same rote in combat (perhaps vanishing into the
mage cannot interact with or be interacted with by immediate future just before an explosion and then Faerie Glade (Time •••••)
others, save for others proficient in the Time Arcanum reappearing seconds afterward). It is said that, in elder days, the Fair Folk lived in
who attempt to “break in” to her time bubble. The places that were not quite in synch with time as mortal
mage’s own subjective time continues to flow at the Time Out of Mind (Time ••• + Mind ••) creatures knew it. Thus, the tales of men who bedded
same rate within this pocket, but time passes at a The mage can enter a “timeless” state of mind down in mushroom rings, only to wake a century later
different rate outside, determined by the strength of wherein lengthy contemplation is possible in virtually or the next morning, as bent and hobbling ancients.
the mage’s spell. While within, she could set up an no time at all. This spell mimics such faerie enchantments, allowing
elaborate ritual and return to “mainstream” time with a Practice: Weaving a mage to push a place outside of the normal flow of
powerful casting at the ready. Action: Extended time so that those within experience a lot of subjective
Practice: Weaving Duration: Prolonged (one scene) time in a very short period of “mainstream” time, or
Action: Extended Aspect: Covert vice versa.
Duration: Prolonged (one scene) Cost: None Practice: Making
Aspect: Vulgar This spell is similar to Time 4 “Temporal Pocket”, Action: Extended and contested; target rolls
Cost: None except the spell only affects the mage’s mental state: Composure + Gnosis reflexively
Successes are assigned to increasing the time that the mage is able to think for an extended period of Aspect: Vulgar
passes within the Pocket relative to what time passes time “in between” moments. Successes are assigned Cost: 1 Mana
without. to the spell’s Duration, affecting the subjective time This spell acts like the Time 4 “Temporal Pocket”
Time within pocket Target number the mage has in which to think. So, at a basic level, spell, except that the mage can now cast it upon an
X2 1 success the mage can consider for up to an hour while no time area. One success affects a five-foot square area and
X3 2 successes at all appears to pass for everyone else. Additional anything within it, and additional Target factors can be
X4 3 successes successes increase this time as usual for a prolonged devoted to increasing this area.
X5 4 successes spell. The flow of time can also be reversed so that time
X6 5 successes The caster under this spell is “inside” his or her own within the Pocket moves more slowly than time
Example: One success allows two turns to pass mind and has no resources other than what the mage without. For example, with one success the time within
within for every one turn that passes without, or two can think or imagine. Still, the mage may be able to the pocket moves at half the rate as time without: one
minutes within for one minute without, or two hours undertake and complete extended mental actions, turn within for every two turns without. With three
per one hour. appearing to accomplish them in just a moment’s time. successes, four turns pass within for every one turn
This spell affects only the mage. The maximum target This does not include extended spellcasting, as that is that passes without. A person who enters the area
number the caster can aim for is equal to his Gnosis not a purely mental action. must succeed in a reflexive and contested Composure
or Time, whichever is higher. Once the Duration Free Council Rote: Seven Thoughts in a Moment + Gnosis roll or be caught within the time flux.
expires (measured in time without), the Pocket ceases Dice Pool: Intelligence + Science + Time Mysterium Rote: Temporal Bastion
to exist and the mage returns to normal time. When a mage needs a “moment to consider,” this Dice Pool: Wits + Occult + Time
Free Council Rote: Seven Breaths in an Instant techné is just the thing, since it usually grants more Mages of the Mysterium often use this rote to provide
Dice Pool: Wits + Occult + Time than enough time to puzzle out a particular situation, themselves with nearly limitless quantities of time to
devote to their esoteric research. Some members of
the Silver Ladder, when pondering a particularly required, moving just a little bit of history here and
difficult course of action, may use the same magic there to affect the desired changes. Temporal Sympathy
(Composure + Occult + Time) to afford themselves Just as the Space Arcanum uses ties of sympathy to
weeks or even months in which to consider a decision Stop Time (Time •••••) determine the ease or difficulty of making a
that must be made by tomorrow morning. The mage suspends time around the target. The connection with another place, being or thing, so does
target’s subjective perception shows him as existing in Time rely on esoteric ties. In order to use “temporal
Future Legacy (Time •••••) one moment and then, instantaneously, another later sympathy” when working with the past, present or
The mage shunts an object forward in time. While he time. To onlookers, it appears as if the target is future, simply apply the sympathetic modifiers for the
could previously move things forward in time for a few perfectly still, even if he’s in mid-air. Space Arcanum to Time spells (see Space Special
turns using Time 4 “Temporal Stutter”, mastery of this Practice: Unmaking Rules). In other words, holding the very “magic bullet”
level allows him to move an object far into the future, Action: Instant and contested; target rolls Composure that killed JFK or trying to prophesy about a child’s
perhaps to keep it out of enemy hands or to ensure + Gnosis reflexively future with that a lock of hair counts as having an
that only an heir will wield it. Duration: Transitory (one turn) Intimate connection. Trying to peer into Cleopatra’s
Practice: Making Aspect: Vulgar court while utterly without any factual knowledge or
Action: Instant Cost: 1 Mana object of significance to that place and time counts as
Duration: Lasting Each success allows the subject to be frozen in time an Unknown connection (having seen a movie on the
Aspect: Vulgar for one turn. The field of suspended time exists subject doesn’t count as factual knowledge). Likewise,
Cost: None immediately around the target. If anyone or anything looking at a time and place where one once was (or
enters this field — that is, if the target is touched — immutably will be) counts as a Known or Acquainted
The number of successes the spell is broken and the target is restored to normal connection, depending on how long one stayed there.
determines how far into the future time.
Free Council Rote: Hand of Glory
Like the Space Arcanum, some of these sympathetic
connections can be tough calls, but it’s not an exact
the object can be sent. The mage Dice Pool: Intelligence + Occult + Time vs. science and a little guesswork is expected in such
Composure + Gnosis situations.
can opt to send it to any time Willworkers of the Free Council use this rote for a
between now and that allowed by wide variety of purposes, such as stealing money from
a wealthy countesses’ safe right before her very
Prepared Spells (Time •• + conjunctional Arcanum)
Cost: 1 point of Mana (spent when the spell is
his successes. (unseeing) eyes, or giving a conspiracy theorist a case activated)
Successes Future time of “lost time,” so that he might think that aliens had Some mages choose to prepare a number of spells in
1 success One year abducted him in the interval of time of which he has no advance. The mage performs the casting normally
2 successes Two years memory (but which clocks clearly show having (including spending any required Mana), but when the
3 successes Five years passed). spell is complete (in the case of extended actions,
4 successes 10 years when enough successes have been accumulated to
5 successes * 20 years Temporal Lifeline (Time •••••) meet the target number) the caster suspends the spell
* Add 10 years per additional success. The mage forges a temporal connection with the and sets a trigger to activate it later. The caster must
The object appears at the future time in the exact moment of the spell’s casting and can later choose to perform this trigger. It’s usually a magic word or a
same space it occupies in the present, unless Space 2 return there with knowledge of what “happened” in the particular gesture, accompanied by the mage’s intent
is added to locate it elsewhere. (See Space 2 future. to activate the spell (so accidental uses of the trigger
“Apportation” spell) Practice: Making phrase or gesture don’t set the spell off).
The drawback to this spell is that, once cast, the Action: Instant Activating a prepared spell is an instant action; the
object cannot be retrieved, except at the point in the Duration: Lasting mage can do it almost any time. Since all the ritual of
future in which it appears. It is said that archmasters Aspect: Vulgar casting the spell is already accomplished, mages can
of Time have the power to reach forward and snatch Cost: 1 Mana use prepared spells subtly, without drawing undue
back objects that have been sent forward. The mage “fixes” a moment in time when the spell is attention from Sleepers. (It’s easier to hide a quick
Free Council Rote: Archeologist’s Boon completed. Thereafter, an invisible, ethereal “lifeline” gesture or a whispered word of power than it is a
Dice Pool: Presence + Investigation + Time connects the caster to that moment as it moves into magic staff or a pentagram surrounded by burning
A few Free Council mages use this rote to plant buried the past. At any time thereafter, the mage can choose candles.) The Storyteller decides if the prepared spell
treasures from their own past, although they can’t to return to that moment as an instant action, simply is Improbable to Sleepers depending on the
mine such bounties until well into the future. At least by willing it. This ends the spell as the temporal lifeline circumstances of its use. If he deems it to be
they assure that nobody else can use them, either. “snaps back” into the past and disappears. The Mana sufficiently subtle, Sleeper witnesses might not
cost of the temporal lifeline cannot be regained so impose dice modifiers on the Paradox roll. Any
Rewrite History (Time •••••) long as the lifeline exists. Paradox roll is made when the spell is triggered, not
The mage can sculpt his personal history, within The mage returns to the chosen moment and all the when it is prepared.
normal possibility. The willworker can perform intervening “time” essentially never happened, The amount of time the spell can be held depends on
extensive modifications to his own past, enabling him although the mage remembers it as though it did. It how many factors are incorporated into it.
to redefine the person he currently is, even if only can be considered a “possible” future in that the mage Instant-action casting
temporarily. He cannot, however, change his soul’s can take actions to change the outcome of events. So, Hold spell for up to… Dice penalty
history, remaking his magical past (he cannot change for example, a mage who casts this spell before going 10 minutes None
his Path, Gnosis or Arcana). into a dangerous ruin, then encounters a deadly trap, 30 minutes -2
Practice: Making and Unmaking can activate the lifeline, returning to the moment One hour or scene -4
Action: Extended before she entered the ruin, and make a different 24 hours -6
Duration: Prolonged (one scene) choice (assuming the trap wasn’t so sudden and Two days * -8
Aspect: Vulgar deadly that the mage died instantly before she was * Add an additional two-die penalty per extra two days.
Cost: 1 Mana able to use the lifeline). Extended-action casting
Each success allows the mage to shift one dot from a Once Temporal Lifeline is cast, a mage can even use Hold spell for up to… Target number
mundane trait (an Attribute, Skill or Merit, but not a spells such as Time 4 “Temporal Pocket” and Time 4 10 minutes -
magical trait such as Gnosis or an Arcanum) to “Temporal Stutter” to move forward faster in time in 30 minutes +1 success
another within the same trait category (dots of Social order to reach a particular future point, then “snap One hour or scene +2 successes
Attributes switch with other Social Attributes, etc.), up back” to the past using the lifeline. 24 hours +3 successes
to his normal maximum within a given category (five It is impossible for the same caster to fix the “end Two days * +4 successes
dots for most humans). (Dots cannot be added directly point” at two temporal lifelines closer than 24 hours * Add an additional success per extra two days.
to or subtracted directly from Advantages.) It is as if together or to have more than one temporal lifeline Activating a prepared spell requires the mage’s player
he had made different choices in the past, leading to active at a time. to spend a point of Mana, which is a surge of focused
different personal results. For example, in his newly Thus, after activating the lifeline and returning to the energy that sets the prepared spell into motion. If the
rewritten past, a mage went to the gym rather than to past, the mage cannot cast this spell again until at mage doesn’t or can’t dedicate Mana to activate the
the library he actually frequented in his real past, least 24 hours later. spell, nothing happens, although the spell remains
allowing him to shift traits from Mental Attributes to Free Council Rote: Save Point prepared. If the holding time expires without the spell
Physical Attributes. Dice Pool: Wits + Science + Time being activated, it dissipates and is lost.
Note that changing a number that has derived Free Council legend has it that this rote was actually The target of the spell is chosen when the spell is
characteristics (Composure or Stamina, for example) inspired by multiple-choice adventure fiction even activated. If the spell allows its target a resisted
alters any such derived characteristics appropriately before the advent of videogames, but the popular defense (i.e., the target’s Resistance Attribute is
(say, Willpower or Health). name has stuck. The rote — similar to many others in subtracted from the spellcasting dice pool), the effect
When the spell expires, the caster’s real history is the Free Council arsenal — originated during the must instead be cast as an aimed spell (see “Aimed
restored and his traits return to their original Nameless War with desperate measures taken by Spells,” p. 116). Contested spells function normally.
distribution. Libertine masters to ensure the survival of their A mage can hold a number of prepared spells
Silver Ladder Rote: Thief of Years movement (and themselves, of course). simultaneously equal to his Gnosis. He cannot cast
Dice Pool: Manipulation + Investigation + Time them all at once, however. He can activate only one
The Silver Ladder’s willworkers will not be ruled by per turn. A prepared spell, even one that has not yet
been triggered, is considered an active spell when
Time Special
any force outside of their order, not even the
immutability of Time itself. By means of this rote, such counted toward the total number of spells a mage can
mages become eloquent speakers, capable have active simultaneously or cast upon himself
swordsmen, marathon runners or whatever else is
Rules (based on Gnosis; see p. 75).

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