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General FAQ
Author: Oscar Roberts aka Ebony Ivory
Date Created: 2/19/05
Last Updated: 3/9/05
yung_o2002@yahoo.com
v1.2
..............................................
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""------... ..--"" " :
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"------"
==============================================================================
PREFACE/LEGAL DISCLAIMER
This FAQ is designed to give general information about the NTSC version of
Gran Turismo 4. Anyone w/suggestions which ARE NOT covered in this FAQ can
email me at: yung_o2002@yahoo.com. Pleases do not spam me or send me viruses
(someone has been having fun at my expense lately).
****************************************************************************
This guide may not be reproduced or used in any way, shape, or form without
my permission. All information contained herein is based solely on my
and other players' experiences going through thi game. This information
is not considered 'official', so there may be some mistakes. If you wish to
obtain permission to use this guide, then email me with a link to your site
and I will check it out and respond.
****************************************************************************
You can email me with suggestions/corrections and I will credit you
A site can use this FAQ provided that they request my permission first.
Permission to use this FAQ:
www.gamefaqs.com
http://forum4.gamer.com.tw/B.php?bsn=00201
www.gamershell.com
www.cheatcc.com
www.gamers-pad.com
www.cheathappens.com
www.gamerhelp.com
www.redhotgames.co.uk
www.cheatplanet.com
faqs.ign.com
www.supercheats.com
spiderx.servegame.com
==============================================================================
VERSION HISTORY
3/9/05 - v1.2 added Game Flow, added Tuning descriptions(sorry not many
setups yet, I'm still testing them), another tuning update
coming soon
3/8/05 - v1.1 added more driving tips, added some car recommendations,
3/4/05 - v1.0 finished Events(except Driving Missions), corrected some errors,
big Tuning update coming soon
3/3/05 - v0.9 finished Special Condition Events, Beginner/Pro/Extreme Events,
Japanese/Euro/American Events, added more One-Make Races
3/2/05 - v0.8 added PLENTY of useful tips, more events
3/1/05 - v0.8 started a Tuning section, added Prize Cars, added more Events
and One-Make Races, added Drivetrains
2/27/05 - v0.8 finished Photo Travel, started One-Make Races, Miscellaneous,
finished License Exams, added to Events
2/26/05 - v0.6 started Driving Missions, Special Condition Events, started
Photo Travel, added Arcade
2/24/05 - v0.5 added Courses, finished Car Towns, added License Exams, added
Used Car Lots, started Event Halls
2/23/05 - v0.4 added Controls, started Car Towns, changed layout
2/21/05 - v0.3 added Soundtrack, Track List, Introduction, started Game
Features, Track Release Days
2/20/05 - v0.2 added Table of Contents, added driving mechanics
2/19/05 - v0.1 FAQ created, car list/ascii art added
==============================================================================
TABLE OF CONTENTS easy find code
1.Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTINT)
2.Controls/Options~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTCON)
a.Soundtrack------------------------------------------------------(GTSND)
3.Driving Mechanics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMEC)
a.Transmission Type-----------------------------------------------(GTTRT)
b.Drivetrain------------------------------------------------------(GTDRT)
c.Basic Driving Techniques----------------------------------------(GTBAS)
d.Drifting--------------------------------------------------------(GTDRI)
e.Driving Tips----------------------------------------------------(GTDTI)
4.Car List(American version)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTCAR)
a.Prize Cars------------------------------------------------------(GTPRC)
5.Tracks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTRA)
a.Track Release Days----------------------------------------------(GTTRD)
6.GT Mode Career~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMOD)
a.License Exams---------------------------------------------------(GTLIC)
b.Used Car Lots---------------------------------------------------(GTUCL)
c.Car Towns-------------------------------------------------------(GTTOW)
d.Home------------------------------------------------------------(GTHOM)
e.Event Halls-----------------------------------------------------(GTEVE)
f.Courses---------------------------------------------------------(GTCOU)
g.Miscellaneous---------------------------------------------------(GTMIS)
7.Arcade Mode~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTAMO)
8.Photo Travel~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTPHO)
9.Tuning~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTUN)
a.General Tuning Info/Tips----------------------------------------(GTGEN)
b.Upgrade Selection-----------------------------------------------(GTUPG)
c.Setting Effects-------------------------------------------------(GTSET)
d.Tuning Presets--------------------------------------------------(GTPRE)
10.Game Flow(beginning advice)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTFLO)
Tips/Tricks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTIP)
Thanks/Credits/Final Thoughts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTHA)
======================
1.INTRODUCTION (GTINT)
======================
This game marks Polyphony Digital's fourth outing in the famed Gran Turismo
series. The GT games are generally viewed as somee of the best racing games on
the market. It has been stated that this installment will have vastly improved
AI(we all know how that works out) over its predecessors. This guide will be
used mainly to give general information about this game, but I will go into
depth on certain aspects. The game has been confirmed to have over 700 cars
from auto makers spanning Europe, North America, and Asia.
*If you have a Gran Turismo 3 save on your Memory Card, then you can transfer
up to 100,000 credits to Gran Turismo 4 at the start of the game giving you
110,000 to start with*
There are two different modes with which to race in Gran Turismo 4.
------
A-spec - This is the normal racing mode. The user has complete control over
------ the car. You will have to be aware of your position as well as the
position of other drivers as you tear around the tracks.
------
B-spec - This mode is a new addition to Gran Turismo 4. Your car is controlled
------ by an AI which you can influence. There are five different settings
for the personality of the AI ranging conservative to road rage-like
aggresive. There is also an option to have the driver take a pit stop
on the next available opportunity.
===================
2a.CONTROLS (GTCON)
===================
------
Racing - Left Analog Stick--------------------Steering
------
X / R-Stick up-----------------------Accelerate
Square / R-Stick down----------------Brake
Circle (O)---------------------------Emergency Brake
Triangle-----------------------------Reverse
L1-----------------------------------Rear View
R1-----------------------------------Boost
L2/R2--------------------------------Shift Down/Up(manual tran.)
------
Replay - R1-----------------------------------Replay controls
------
X------------------------------------Toggle outside/in-car camera
Circle (O)---------------------------Toggle background music
Square-------------------------------Toggle HUD/information
D-Pad--------------------------------Select highlighted vehicle 1 & 2
------
B-Spec - Left or Right(analog)----------------Change camera angle
------
Up or Down---------------------------Select highlighted vehicle
Left or Right(D-Pad)-----------------Adjust Driver Pace
1 = Slow Down
2 = Cruise
3 = Steady
4 = Fast
5 = Push
Triangle-----------------------------Overtake
Circle-------------------------------Pitstop
X------------------------------------Change camera(live,forward,rear)
R1-----------------------------------Toggle Race Monitor display
R2-----------------------------------Toggle HUD
==============================================================================
====================
2d.SOUNDTRACK(GTSND)
====================
==============================================================================
==============================================================================
===========================
3.DRIVING MECHANICS (GTMEC)
===========================
This section is mainly for beginners to the Gran Turismo games or racing in
general. I will cover a few basic areas that can help improve a beginner's lap
times. However, as this is a general FAQ, I wont go too in-depth in the skills
and techniques covered here. Advanced Gran Turismo players probably won't find
this section too interesting.
One more note; Polyphony Digital hypes this game as having 'realistic physics'.
Don't think that just because you can drive a 1000hp car in the game doesn't
mean that you can handle one in real life. Nothing can replace real life
experience. Don't try anything that may put you or others at risk.
==============================================================================
=============================
3a. TRANSMISSION TYPE (GTTRT)
=============================
------
Manual - In manual transmissions, the driver must switch from gear to gear him/
------ herself. A lot of experienced drivers and racers use this type of
tranny because of the added control it gives. Manuals also give
faster acceleration than automatic transmissions. In day to day
driving, more people use automatics for the ease of use in traffic and
there is less maintenance/skill required.
----
Auto - With this type of transmission, the car's cpu does all of the shifting
---- for you. The shifting is a lot smoother for inexperienced drivers.
Some high-end performance racers use this type so they can worry about
other things going on in the car. It is argued that for performance
cars, an auto transmission can get from gear to gear faster than a
manual.
==============================================================================
=====================
3b.DRIVETRAIN (GTDRT)
=====================
FF - This is Front Engine/Front Wheel Drive. These type of cars aren't very
stable under hard acceleration. They also have understeer. For these
reasons, most FF sports cars are not considered serious racing machines.
The weight of the engine is positioned over the wheels that drive the car,
so there isn't a loss of traction often.
Understeer - When turning, the force that pushes you toward the outside of
a turn. Cars with understeer are less likely to spin out so
this is considered a beginner's drivetrain.
FR - This is Front Engine/Rear Wheel Drive. This is the drivetrain that a lot
of high end sports cars and racing bred cars are made of. First it
provides a lot a traction in straight line acceleration since the weight
of the car shifts over the rear wheels some under full throttle. While
cornering, the car will invoke oversteer.
Oversteer - A characteristic of rear wheel drive cars. When cornering the
car's tail tends to slide due to the rear wheels providing the
acceleration. This drivetrain makes it easier for experienced
drivers to whip/slide through turns, but novice drivers will
have a tendency to lose control or spin out.
MR - This is Mid Engine/Rear Wheel Drive. Some supercars/exotics use this
drivetrain. It benefits by having equal weight distribution to all wheels
(because of the engine mounted just behind/in the area of the cockpit).
The rear wheels(which drive the car forward) in an MR car always have some
traction on them, making them a little more stable in cornering than FR
cars. They will still invoke understeer, but not as much as an FR car.
AWD - This is All Wheel Drive(the engine is usually in front). AWD cars are
the most stable. They are great for unexperienced drivers. There is
always traction in one wheel or another, making them ideal for dirt/off-
road racing. Due to this traction, they can be slightly hard to turn at
times.
RR - This is Rear Engine/Rear Wheel Drive. This is the rarest type of
drivetrain. Since the weight of the engine is over the rear wheels,
traction when accelerating is amazing(see how fast a Ruf can get 0-100).
This drivetrain can be detrimental with oversteer if you don't take care
with the throttle when cornering. They will also wear out the rear tires
amazingly quick, so they're not ideal for endurance races.
==============================================================================
===================================
3c.BASIC DRIVING TECHNIQUES (GTBAS)
===================================
--------
Drafting - This is one car following closely behind another in its slipstream.
-------- In daily highway driving, this can be used for fuel efficiency when
traveling long distances. In racing, its used for fuel efficiency
and a speed burst. The cars can travel a few mph faster because they
share the same 'pocket of air'.
----------
Slipstream - This is the 'passageway' of air that flows behind a car. This
---------- slipstream effect works in the following way. As a single car
races around a track, it creates a "bubble" of high-density air
in front of it and a bubble of low-density air behind. The
difference in the pressure between these two air pockets creates
drag, the force that impedes motion. This drag force limits the
top speed the car can attain. But if a second car pulls up
behind the first, the slipstreams created by the the two merge
so that the first car losses its aft bubble and the second car
loses its front bubble. This effect reduces the drag force each
car experiences and both are able to travel slightly faster.
Another use of drafting occurs when a slower car pulls in behind
a faster car and takes advantage of the first car's slipstream.
This has the effect of helping the second car go faster while
forcing the faster car to work harder thereby narrowing the
performance gap between the two opponents.
But eventually, the second car needs to pass the first in order
to make a run at the victory. Drafting can also assist in this
effort if the second driver can take advantage of the "slingshot
effect." By dropping back from the first car a little, the low-
pressure bubble aft of the first car then "sucks" the second car
forward. The second driver then gains a little more speed as he
pulls out to the side to pass the first car. By the same token,
the first car loses speed as the low-density bubble is fully
reformed aft of his car.
---------
Cornering - As a general practice, you want to brake early entering corners.
--------- Braking earlier will allow you to accelerate earlier coming out
of the corner. Some really good drivers can overcome poor handling
when cornering by knowing when to brake and accelerate. The ideal
braking point is dependent on the car and the corner. Practice
with one car will help you figure out its limits.
Start wide upon entering the corner and hit the brake. Turn the
wheel, and accelerate through the apex of the turn. Exit wide, and
you have completed a good turn. Remember, in slow, out fast.
----------
Understeer - This is a car not turning very much in relation to how much the
---------- wheel is turned at high speeds. This is a characteristic of
FWD cars and some AWD. Generally, understeer is not very good
for racing on tracks with lots of tight, twisty turns.
---------
Oversteer - This is a car turning a lot in relation to how much the wheel is
--------- turned. This is a characteristic of RWD and some AWD cars.
Cars with oversteer are easier to whip/slide through corners,
but are much easier to spin out. That is the reason why FWD
is considered a beginner's drivetrain and RWD is for more
experienced drivers.
==============================================================================
===================
3d.DRIFTING (GTDRI)
===================
Drifting is the concept of using the brake and throttle to slide the back end
of your car around a turn. In road racing, I prefer to go through turns the
normal way. However, this technique is indespensible in rally racing. To
start your car drifting, you must brake early when entering a turn. Next, cut
the wheel a little harder into the turn than normal. Now, press on the gas to
make the back end slide around the turn in a wider arc. As you gain experience
you'll be able to tell when to press the gas and if you need to adjust the
angle of your car mid-drift.
Feint Drifting - This is turning the car slightly toward the opposite way
before entering a turn to initiate the drift.
Ex. - When making a left turn, the driver can move the wheel slightly to the
right before beginning the left turn.
Using the car's weight balance and power is the right way to drift. Using the
emergency brake to initiate a drift is less efficient than a properly done
drift.
==============================================================================
======================
3e.DRIVING TIPS(GTDTI)
======================
These are general driving tips. They will help out beginners along with
players who are trying to pass the license exams.
-If you find yourself spinning out a lot due to oversteer, try moving the brake
balance toward the front and softening the front springs
-If you are having trouble controlling your car, then maybe you should scale
back the horsepower a bit. It is better to have a slower car that's
controllable than a powerful one that can't stay on th road. This may be
especially true for beginners in rally races.
From LuNAcY3351:
-Braking too much to a lower speed is better than going off the course
-When accelerating right after a turn in a straight road, don't try to
immediately "balance" the car so that it goes straight. Let it run for a
while, and if it's going off the course, SLOWLY turn towards the middle of the
road. It affects the accelerating speed especially if ASM is on.
-The red blinking light that appears right before a turn is the "recommended
gear" where you should brake until. It is just for beginners, and you might
drive better using it at first. Later you'll learn to disobey it.
-when you got off the course into the grass or sand in a high speed, do not try
to immediatly turn back to the course. Try to run as straight as possible back
into the course so that you won't lose control after you got onto the road.
==============================================================================
==============================================================================
==================
4.CAR LIST (GTCAR)
==================
This is the full car list from the American version. I may have made some
slight mistakes. If so please contact me so I can get it corrected.
==============================================================================
====================
4a.PRIZE CARS(GTPRC)
====================
All prize cars can be won more than once except:
License Exams
Percentage-based Prizes
Driving Mission Prizes
LICENSE EXAMS:
B(Bronze) : VOLKSWAGEN Lupo 1.4 '02
B(Silver) : MAZDA KUSABI '03
B(Gold) : HONDA S500 '63
A(Bronze) : PONTIAC Sunfire GXP Concept '02
A(Silver) : HONDA DUALNOTE '01
A(Gold) : NISSAN SKYLINE GT-R (Gran Turismo Version) '01
IB(Bronze) : NIKE One 2022
IB(Silver) : MAZDA RX-8 Concept (Type-II) '04
IB(Gold) : JENSEN HEALEY Interceptor Mk.III '74
IA(Bronze) : NISMO 270R '94 (S14)
IA(Silver) : NISSAN GT-R Concept (TokyoShow) '01
IA(Gold) : DOME ZERO '78
S(Bronze) : MERCURY Cougar XR-7 '67
S(Silver) : PONTIAC Solstice Coupe Concept '02
S(Gold) : FORD Model T Tourer '15
BEGINNER HALL:
Sunday Cup : AUTOBIANCHI A112 Abarth '79
FF Challenge : MAZDA Mazda6 Concept '01
FR Challenge : NISSAN Skyline 2000GT-B '67
4WD Challenge : TOYOTA Motor Triathlon Race Car '04
MR Challenge : LOTUS Esprit Turbo HC '87
Light Weight K Cup : GINETTA G4 '64
Spider & Roadster : CHRYSLER Prowler '02
Sport Truck Race : CHEVROLET Silverado SST Concept '02
PROFESSIONAL HALL:
Clubman Cup : MAZDA Mazdaspeed 6 '05
Tuning Car Grand Prix : NISSAN OPTION Stream Z '04
Race of NA Sports : HONDA NSX-R Concept '01
Race of Turbo Sports : MAZDA BP FALKEN RX-7 (D1GP) '03
Boxer Spirit : RUF CTR Yellow Bird '87
World Classic Car Series : MERCEDES-BENZ Daimler Motor Carriage '1886
World Compact Car Race : HONDA S800 RSC Race Car '68
Supercar Festival : CIZETA V16T '94
Gran Turismo World Championship : FORD GT LM Edition Spec-II '04
EXTREME HALL:
Gran Turismo All Stars : BMW MacLaren F1 GTR Race Car '97
Dream Car Championship : NISSAN GT-R Concept LM Race Car '02
Polyphony Digital Cup : OPERA PERFORMANCE S2000 '04
Like The Wind : VOLKSWAGEN W12 Nardo Concept '01
Formula GT World : MERCEDES-BENZ Sauber C9 Race Car '89
Real Circuit Tours : NISSAN GRAN TURISMO SKYLINE GT-R (PaceCar) '01
Premium Sports Lounge : FORD GT '05
ENDURANCE HALL:
Grand Valley 300km : AUDI Auto Union V16 Type C Streamline '37
Laguna Seca 200 Miles : FORD GT40 Race Car '69
Roadster 4 Hours Endurance : MAZDA RX-7 LM Race Car '01
Tokyo R246 300km : MITSUBISHI FTO Super Touring Car '97
Super Speedway 150 Miles : HONDA NSX-R Prototype LM Race Car '02
Nurburgring 24 Hours Endurance : POLYPHONY Formula Gran Turismo '04
Nurburgring 4 Hours Endurance : CHAPPARAL 2D Race Car '67
Suzuka 1000km : LISTER Storm V12 Race Car '99
Motegi 8 Hours Endurance : HONDA NSX-R LM Edition Road Car '02
Tsukuba 9 Hours Endurance : NISSAN SKYLINE GT-R Race Car (CALSONIC) '93
Sarthe Circuit 24 Hours I : AUDI R8 '01
Sarthe Circuit 24 Hours II : BENTLEY Speed 8 Race Car '03
Fuji 1000km : NISSAN R92CP Race Car '92
Infineon World Sport Car Trophy : FORD GT LM Race Car '02
El Captain 200 Miles : TOYOYTA 88C-V Race Car (MINOLTA) '89
New York 200 Miles : DODGE Charger Super Bee 426 Hemi '71
MISSION HALL:
Mission 1-10 : DMC DeLorean S2 '04
Mission 11-20 : JAY LENO Tank Car '03
Mission 21-24 : PAGANI Zonda Race Car '01
Mission 25-29 : TOYOTA 7 Race Car '70
Mission 30-34 : NISSAN R89C Race Car '89
JAPANESE HALL:
Japanese Championship : NISSAN 350Z Concept LM Race Car '02
Japanese GT Championship : NISSAN MOTUL PITWORK Z (JGTC) '04
Japanese 70's Classic : NISSAN SKYLINE Hard Top 2000GT-R (KPGC10) '70
Japanese 80's Festival : MITSUBISHI HSR-II Concept '89
Japanese 90's Challenge : NISMO 400R (R33) '96
Japanese Compact Car Cup : HONDA LIFE STEP VAN '72
EUROPEAN HALL:
European Championship : JAGUAR XJ220 LM Edition '01
British GT Cup : JAGUAR E-Type Coupe '61
British Light Weight Car Race : LOTUS Europa Special '71
German Touring Car Championship : MERCEDES-BENZ AMG CLK-GTR Race Car '98
Italian Festival : ALFA ROMEO 155 2.5 V6 TI Race Car '93
French Championship : CITROEN 2CV Type-A '54
European Classic Car Championship : MERCEDES-BENZ Benz Patent Motor Wagen '1886
European Hot Hatch Car Championship : VOLVO 240 GLT Estate '88
1000 Miles : ALFA ROMEO Giulia Sprint Speciale '63
Schwarzwald Liga A : BMW M3 GTR Race Car '01
Schwarzwald Liga B : MERCEDES-BENZ AMG 190E 2.5 16V Evolution II (DTM) '92
AMERICAN HALL:
American Championship : CHEVROLET Corvette Convertible (C1) '54
Stars and Stripes : CHEVROLET Camaro LM Race Car '01
American Muscle Car Championship : CHEVROLET Chevelle SS 454 '70
Classic Muscle Car Championship : PLYMOUTH Super Bird '70
One-Make Races
--------------
DAIHATSU:
Copen Race : DAIHATSU STORIA X4 '00
Midget II Race : DAIHATSU Midget '63
HONDA:
Type R Meeting : HONDA HSC (Honda Sports Concept) '03
CIVIC Race : HONDA CIVIC Si (Mugen Motul Race Car) '87
HYUNDAI:
Hyundai Sport Festival : HYUNDAI Clix '01
ISUZU:
Isuzu Classic Sport : ISUZU 117 Coupe '68
MAZDA:
'RE' Club : MAZDA Cosmo Sport (L10A) '67
Roadster Cup : MAZDA MX-Crossport '05
RX-8 Cup : MAZDA RX-8 Concept LM Race Car '01
MITSUBISHI:
Evolution Meeting : MITSUBISHI Lancer 1600 GSR Rally Car '74
Mirage Cup : MITSUBISHI I Concept '03
NISSAN:
Race of Red Emblem : NISMO SKYLINE GT-R LM Road Going Version (R33) '95
March Brothers : NISSAN mm-R Cup Car '01
Silvia Sisters : NISSAN Sileighty '98
'Z' Club : NISSAN Fairlady 240ZG (HS30) '71
SUBARU:
Subaru 360 Race : SUBARU 360 '58
Race of Pleiades : SUBARU IMPREZA Super Touring Car '01
SUZUKI:
Suzuki K Cup : SUZUKI CONCEPT-S2 '03
Suzuki Concept Car : SUZUKI GSX-R/4 '01
TOYOTA:
ALTEZZA Race : TOYOTA ALTEZZA Touring Car '01
Vitz Race : TOYOTA Vitz RS Turbo '02
CHEVROLET:
Corvette Festival : CHEVROLET Corvette Stingray Coupe (C2) '63
Camaro Meeting : CHEVROLET Camaro IROC-Z Concept '88
CHRYSLER:
Crossfire Trophy : DODGE VIPER GTSR Concept '00
SALEEN:
Saleen S7 Club : NIKE One 2022
SHELBY:
Shelby Cobra Cup : SHELBY Mustang G.T.350R '65
ALFA ROMEO:
GTA Cup : ALFA ROMEO Giulia Sprint GTA 1600 '65
ALPINE:
Renault Alpine Cup : ALPINE A110 1600S '73
ASTON MARTIN:
Aston Martin Festival : ASTON MARTIN DB9 Coupe '03
AUDI:
Tourist Trophy : AUDI Le Mans Quattro '03
A3 Cup : Audi Pikes Peak quattro '03
BMW:
BMW 1 Series Trophy : BMW 2002 Turbo '73
'M' Club : BMW M3 GTR '03
CITROEN:
2HP-2CV : CITROEN 2CV Type-A '54
LOTUS:
Elise Cup : LOTUS Elise Type-72 '01
Lotus Classic Cup : LOTUS Elan S1 '62
MERCEDES-BENZ:
Legend of Silver Arrow : MERCEDES-BENZ CLK Touring Car (D2 DTM) '00
SL Challenge : MERCEDES-BENZ 300 SL Coupe '54
MG:
MG Festival : MGF '97
MINI:
Mini.Mini Battle : MARCOS Mini Marcos GT '70
OPEL:
Speedster Cup : OPEL Calibra Touring Car (DTM) '94
PEUGEOT:
206 Cup : PEUGOET 205 Turbo 16 Rally Car '85
RENAULT:
Clio Trophy : RENAULT Lutecia Renault Sport V6 24V Race Car '00
Megane Cup : RENAULT AVANTIME '02
TRIUMPH:
Spitfire Cup : TRIUMPH Spitfire 1500 '74
TVR:
Blackpool Racer : TVR Cerbera Speed 12 '00
VOLKSWAGEN:
Beetle Cup : VOLKSWAGEN Beetle 1100 Standard (Type-11) '49
Lupo Cup : VOLKSWAGEN Karmann Ghia Coupe (Type-1) '68
GTI Cup : VOLKSWAGEN Golf I GTI '76
==============================================================================
==============================================================================
================
5.TRACKS (GTTRA)
================
There are 53 courses in the American version of Gran Turismo 4.
City Courses
-Seoul Central
-Tokyo Route 246
-Hong Kong
-Clubman Stage Route 5
-Special Stage Route 5
-New York
-Seattle Circuit
-Cote d'Azur
-Opera Paris
-George V Paris
-Citta di Aria
-Costa di Almafi
World Circuits
-Tsukuba
-Fuji Speedway '90s
-Fuji Speedway '80s
-Infineon Raceway - Sports Car Course
-Infineon Raceway - Stock Car Course
-Laguna Seca Raceway
-Twin Ring Motegi Road Course
-Twin Ring Motegi Super Speedway
-Twin Ring Motegi West - Short Course
-Twin Ring Motegi East - Short Course
-Suzuka Circuit
-Suzuka Circuit East Course
-Suzuka Circuit West Course
-Fuji Speedway 2005
-Fuji Speedway 2005 GT
-Tsukuba Circuit Wet
-N¿rburgring Nordschleife
-Circuit de la Sarthe I
-Circuit de la Sarthe II
Dirt & Snow
-Cathedral Rocks Trail I
-Cathedral Rocks Trail II
-Tahiti Maze
-Grand Canyon
-Ice Arena
-Chamonix
-Swiss Alps
Original Circuits
-High Speed Ring
-MidField Raceway
-Grand Valley East Section
-Grand Valley Speedway
-Deep Forest Raceway
-Trial Mountain
-El Capitan
-Autumn Ring Mini
-Autumn Ring
-Apricot Hill
Driving Park
-Test course
-Gymkhana course
-Motorland
-Beginner
Power & Speed
-Las Vegas Drag Strip
-Test Course
==============================================================================
=============================
5a.TRACK RELEASE DAYS (GTTRD)
=============================
Certain tracks in GT4 are unlocked after a number of days have passed. This
is the list of which track is opened on which day:
(Incomplete)
Day 1 - Laguna Seca Raceway
Day 1 - Midfield Raceway
Day 1 - New York
Day 1 - Nurburgring Nordschleife
Day 1 - Seattle Circuit
Day 1 - Seoul Central
Day 1 - Test Course
Day 1 - Tokyo R246
Day 1 - Trial Mountain Circuit
Day 1 - Tsukuba Circuit
Day 1 - Suzuka Circuit East Course
Day 1 - Swiss Alps
Day 1 - Twin Ring Motegi Road Course West Short
Day 1 - Twin Ring Motegi Super Speedway
Day 15 - Deep Forest Raceway
Day 29 - Opera Paris
Day 43 - Fuji Speedway '80s
Day 57 - Special Stage Route 5
Day 71 - Suzuka Circuit
Day 85 - Twin Ring Motegi Road Course East Short
Day 99 - Grand Valley Speedway
Day 113 - Hong Kong
Day 127 - Suzuka Circuit West Course
Day 141 - Fuji Speedway 2005 GT
Day 155 - Ice Arena
Day 169 - Apricot Hill Raceway
Day 183 - Cote d Azur
Day 197 - Tahiti Maze
Day 211 - Twin Ring Motegi Road Course
Day 225 - George V Paris
Day 239 - Cathedral Rocks Trail I
Day 253 - Costa di Amalfi
Day 267 - Circuit de la Sarthe 1
Day 281 - Autumn Ring
Day 295 - Infineon Raceway
Day 309 - Chamonix
Day 323 - Fuji Speedway 2005
Day 337 - Tsukuba Circuit Wet
Day 351 - Circuit de la Sarthe 2
==============================================================================
==============================================================================
========================
6.GT MODE CAREER (GTMOD)
========================
This is the main mode of Gran Turismo 4. You start a career at Day 1 and race
to earn money and fame so you can buy/win better vehicles to . . . . race some
more.
This is the meat of the game in the Gran Turismo series. You start out with
10,000 credits for which to purchase your first car. You must pass license
exam tests to be able to participate in most of the events. There is also a
tuning shop and used car lots in addition to car dealerships.
To transfer 100K credits or passed B and A license exams from GT3, go to
Home------>Status and press start.
========================
6a.LICENSE EXAMS (GTLIC)
========================
The License Exams need to be passed in order to enter some events in Gran
Turismo 4 in A-Spec mode. You will get a bonus car for passing all the tests
for any license with all bronze, silver, or gold.
FFBeowulf has an excellent guide on www.gamefaqs.com detailing all of the
license exams. You should check it out if you need help on any specific test.
Watching the demo before taking license exams can help greatly.
National B License
B-1: Acceleration and Braking: 1
After a standing start, accelerate to the 100-meter finish line,then bring the
car to a complete stop. Your elapsed time fromthe moment you start to the
point you stop the car will be measured. Finding the exact point to brake and
how much brakingforce to apply are the key points here.
Mazda DEMIO (J) '99
Bronze Time: 0'11.300
Silver Time: 0'10.400
Gold Time: 0'10.150
International B License
IB-1 - Braking During Turns: 1
Trail braking is the term used when you apply the brakes as you make your turn.
Let's try our hand at trail braking through the first corner of Tsukuba
Circuit. After the start, stay to the left side of the track, then look for
the point where the grass on the right ends. Then steer for the curbing.
Brake lightly as you turn into this uphill corner, and get to the inside of the
corner. If you're too early on the throttle, you won't make the turn. Keep
even throttle, and look for the corner post up ahead for your exit. The key
here is to find the ideal cornering speed.
Hyundai Tiburon GT '01
Bronze Time: 0'15.570
Silver Time: 0'14.870
Gold Time: 0'14.440
Coffee Break 3 - Knock Over the Cones Laid Out in a Spiral part 2
We'll keep refreshing your spirits with yet another coffee break. Remember the
A License Test? Well, you'll be running that course backwards for this stage.
There are 100 cones placed in a spiral. This time, knock them down from the
outside. The turn becomes tighter and tighter so the difficulty level is
higher. It's very important that you don't invoke understeer, so control your
speed. Oh, and you don't have to knock the cones over, simply touching them is
okay.
TVR Griffith 500 '94
Bronze Time: --'--.---
Silver Time: 0'33.333
Gold Time: 0'31.500
International A License
IA-1 - Tackling Complex Corner Sequences: 1
You'll be tested on how well you can negotiate your way through successive
corners for this test. We'll be using the latter half of the midfield. Right
after launch, get ready to brake for a right-hander in the tunnel. For the
following corner, a long left-hand sweeper, keep on the inside and use the
throttle to control the car's balance. After clearing the straight, you'll
come upon S-curves, but be careful of the left-hander that follows. It's a
tight one, and you'll need to begin braking while you're still in the esses. A
good marker to start braking is during your transition from the first left-
hander of the S-curves to the following right-hander. And remember to try and
brake in a straight line or you'll upset the balance of the car. Getting your
straight-line braking down is the key to getting a fast time here.
Jaguar XJ220 '92
Bronze Time: 0'35.680
Silver Time: 0'33.166
Gold Time: 0'32.200
Super License
S-1 - 1 Lap Time Trial (Twin Ring Motegi Road Course)
You'll be tested on how quickly you can complete one lap of Motegi's road
course. You've already seen various parts of this track in previous tests, so
try to remember how you ran those sections when going all out here. Your test
vehicle is a race car, therefore the brakes in particular are very powerful.
There are many corners where you'll need to take a dedicated line and pace, so
try not to dive into these corners too abruptly or you'll lose precious
seconds. The main attraction of this track is the part from the first overpass
to just after the esses. Your top speed on the straights will depend on the
lines you take through the corners, so always keep in mind entry and exit
speed.
Honda Gathers Drider CIVIC Race Car '98
Bronze Time: 2'26.700
Silver Time: 2'21.110
Gold Time: 2'17.000
Prizes
B License All Bronze: Volkswagen Lupo 1.4 '02
B License All Silver: Mazda Kusabi '03
B License All Gold: Honda S500 '63
A License All Bronze: Pontiac Sunfire GXP Concept '02
A License All Silver: Acura DN-X '02
A License All Gold: Nissan Skyline GT-R '01
IB License All Bronze: Nike One 2022
IB License All Silver: Mazda RX-8 Concept (Type-II) '04
IB License All Gold: Jensen-Healey Interceptor Mk.III '74
*Note - You can only win License Exam prize cars once.
==============================================================================
========================
6b.USED CAR LOTS (GTUCL)
========================
There are three used car lots where you can buy used cars from different
timeframes for less than the cost of a new car. A lot of cars can only be
bought used. Every so often, there will be a 'special' 10Km car in one of the
used car lots. These will denoted by their mileage being written in orange(it
should read 6.2 miles or something like that).
Used Car Showroom I - The cars available here are from 1990-1995
Used Car Showroom II - The cars avilable here are from 1996-2002
==============================================================================
=====================
6c. CAR TOWNS (GTTOW)
=====================
Car Towns are groups of car dealerships that are sorted by region. Within each
dealership you can purchase New Cars, Classic Cars, go to the Tune Shop, and in
some, competein One-Make races. You can also buy cars in the tuning shops that
have already been tuned.
-----
Japan Performance Brand
-----
Daihatsu DRS
Honda Mugen
Isuzu
Mazda Mazdaspeed
Misubishi RalliArt
Nissan Nismo
Subaru STi
Suzuki Suzuki Sport
Toyota TRD
Acura
Tommy Kaira
ASL
Dome
---
USA
---
Cadillac
Chevrolet
Chrysler Mopar
Dodge Mopar
Ford Ford Racing
Panoz
Plymouth
Pontiac
Saleen
Shelby
Buick
Callaway
DeLorean
Eagle
Jay Leno
Mercury
Infiniti
Lexus
Chaparral
Scion
Nike
-------
Germany
-------
Audi
BMW
Mercedes-Benz
Opel
Volkswagen
Ruf
--
UK
--
Aston Martin
Ginetta
Bentley
Jaguar
Lotus
MG
Mini
TVR
Jensen
Lister
Marcos
Caterham
Land Rover
AC Cars
Triumph
-----
Italy
-----
Alfa Romeo
Lancia
Autobianchi
Pagani
Fiat
Cizeta
------
France
------
Citroen
Renault
Peugeot
Pescarolo Sports
Alpine
Hommell
-----
Spain
-----
SEAT
-----------
Netherlands
-----------
Spyker
------
Sweden
------
Volvo
-------
Belgium
-------
Gillet
-----
Korea
-----
Hyundai
Proto Motors
---------
Australia
---------
Ford Ford Racing
Holden
FPV(Ford Performance Vehicles) Ford Racing
Tuner Village is a collection of tuning brands. You can buy parts and perform
tuning for certain cars that can't be done at the make tuning shop.
Here is a list of the brands along with cars that I know can be tuned in each
of them(there may be more that I don't know about yet) -
HPA
----
HKS
----
RE Amemiya
----------
Mazda RX-7
Amuse
-----
Honda S2000
Opera
-----
Honda S2000
Nissan 350Z
Spoon
-----
Honda Civic
Honda Integra
Honda S2000
Blitz
-----
Tom's
-----
Trial
-----
Mine's
------
==============================================================================
===============
6d.HOME (GTHOM)
===============
This is your base of operations during the Gran Turismo career. It has a
garage where all your used cars are stored and a photo album. You can also
save the game here if necessary and check your career statistics.
Garage - This is where you store all your acquired cars. They can be sorted
by a number of different areas including horsepower, make, drivetrain
etc.
Status - Here you can view data such as total game completion percentage, the
nember of days that have passed, licenses acquired, etc.
Photo Album - Develop and view your pictures taken in Photo Travel mode.
Diary - This keeps track of your major achievements and transactions taking
place in Gran Turismo mode.
Trade - Here you can trade or sell cars to another memory card.
Option - Here you can customize various game settings.
Save - well, um . . . . . save your progress
==============================================================================
======================
6e.EVENT HALLS (GTEVE)
======================
These are halls which contain races that are restricted by certain factors.
This is where the majority of races take place in Gran Turismo mode.
*Note - There is a prize car listing above. You can win prize cars as many
times as you want. For championship races, just re-enter the whole
series. For single races, enter one and it will ask if you want to
clear the records. Select OK and re-do all the races, getting golds
in each.
---------------
Beginner Events
---------------
Sunday Cup - Single Race
-Autumn Ring Mini Reverse - 2
-Driving Park Beginner - 4
-High Speed Ring - 2
-CSR 5 Reverse - 2
-Twin Ring Motegi - West - 3
-S/S
-Any
-None
600/500/400/300/200/100
Any starter car
---------------------------------
FF Challenge - Single Race
-Mid-Field Reverse - 2
-Suzuka East - 3
-Hong Kong Reverse - 2
-Grand Valley East - 2
-Twin Ring Motegi East - 2
-S/S
-FF drivetrain only
-None
1,500/500/400/300/200/100
Honda Civic(any)
Mitsubishi Eclipse(any)
--------------------------------
FR Challenge - Single Race
-Seattle - 2
-Tsukuba - 3
-SSR 5 - 2
-Laguna Seca - 2
-Motoraland Reverse - 4
-S/S
-FR drivetrain only
-None
1,500/500/400/300/200/100
Mazda RX-7(any)
Toyota Supra(any)
Mazda Miata(any)
---------------------------------
MR Challenge - Single Race
-Beginner Course - 5
-Autumn Ring Reverse - 2
-New York Reverse - 2
-Fuji Speedway 90's - 2
-El Capitan - 2
-S/S
-MR drivetrain only
-None
2,000/1,000/500/400/300/200
Lotus Elise 111R
Honda NSX(any)
Toyota MR-2
----------------------------------
4WD Challenge - Single Race
-Grand Valley East - 2
-Autumn Ring Mini Reverse - 4
-Suzuka East - 3
-El Capitan Reverse - 2
-Fuji Speedway 90's - 2
-S/S
-4WD drivetrain only
-None
1,500/500/400/300/200/100
Mitsubishi Lancer(any)
Nissan Skyline(any)
Subaru Impreza(any)
-----------------------------------
Light-weight K-Car Cup - Single Race
-Motorland - 4
-Tsukuba - 3
-Beginner - 7
-S/S
-3400mm or less
-None
2,000/500/400/300/200/100
Honda Beat
Suzuki Cappucino
Ginetta G4
-----------------------------------
Spider & Roadster - Single Race
-Twin Ring Motegi East - 2
-Trial Mountain Reverse - 2
-Infineon Sports - 2
-S/S
-Convertibles only
-B
3,000/1,000/500/400/300/200
Lotus Elise 111R
Honda S-2000
Chevrolet SSR
-----------------------------------
Sports Truck Race - Single Race
-Fuji Speedway 90's - 2
-Laguna Seca - 2
-Seattle Reverse - 2
-S/S
-Any truck
-None
1,200/600/500/400/300/200
Ford F-150 SVT Lightning
-------------------
Professional Events
-------------------
Clubman Cup - Single Race
-Apricot Hill - 3
-Twin Ring Motegi - East - 3
-Seoul Central Reverse - 4
-CSR5 - 5
-Deep Forest - 3
-S/S
-Any
-B
3,000/1,000/500/400/300/200
Nissan Skyline(any)
Mitsubishi Lancer Evolution(any)
------------------------------------
Tuning Car Grand Prix - Championship
-Apricot Hill Reverse - 3
-Fuji Speedway 90's - 3
-Tokyo R246 - 2
-El Capitan Reverse - 3
-Tsukuba - 5
-Any
-Any
-A
10,000/6,000/4,000/3,000/1,000/500
=20,000=
------------------------------------
Race of NA Sports - Single Race
-Infineon Sports- 3
-Apricot Hill Reverse - 3
-Twin Ring Motegi Road - 3
-SSR5 Reverse - 3
-Trial Mountain - 3
-S/S
-N/A engines only
-B
7,500/5,000/2,500/1,000/500/300
Pagani Zonda C12
Chevrolet Corvette Z06
Lotus Elise 111R
Honda NSX
Ford Mustang SVT Cobra R
BMW M5
-------------------------------------
Race of Turbo Sports - Single Race
-Fuji Speedway 80's - 3
-Tokyo R246 Reverse - 2
-High Speed Ring - 3
-New York Reverse - 3
-Mid-Field - 3
-S/S
-Turbo engines only
-B
7,500/5,000/2,500/1,000/500/300
Nissan Skyline(any)
Mitsubishi Lancer Evolution(any)
Toyota Supra RZ
Subaru Impreza(any)
Dodge SRT-4
--------------------------------------
Boxer Spirit - Single Race
-Hong Kong - 4
-Infineon Sports - 3
-Deep Forest Reverse - 3
-S/S
-Boxer engines (Subaru Impreza, Subaru Legacy, Ruf RGT,
Ruf 3400s, VW Karmann, etc.)
-B
7,500/5,000/2,500/1,000/500/300
Subaru Impreza WRX-STi
Ruf RGT
Ruf 3400s
------------------------------------
World Classic Car - Championship
-Fuji Speedway 80's - 2
-El Capitan Reverse - 2
-Nurburgring - 1
-Cote d'Azur - 2
-Lagua Seca - 2
-S/S
-Up to 1970
-IB
10,000/6,000/4,000/3,000/1,000/500
=50,000=
Chevrolet Chevelle SS 454
Buick Special
Plymouth Superbird
-------------------------------------
World Compact - Championship
-Seattle - 3
-Tsukuba - 5
-Grand Valley East Reverse - 4
-Hong Kong Reverse - 4
-Twin Ring Motegi East - 4
-S/S
-4000mm or less
-IB
7,500/5,000/2,500/1,000/500/300
=30,000=
Lotus Elise 111R
----------------------------------------------
Supercar Festival - Championship
-Seoul - 8
-Fuji Speedway 90's - 6
-New York - 6
-Mid-Field Reverse - 6
-Infineon Sports- 6
-S/S
-Production cars only + 493 HP or over
-IA
15,000/7,500/5,000/4,000/1,500/800
Ford GT
TVR Cerbera Speed 12
Nissan Skyline GT-R M-spec Nur
Mercedes SL65
Mercedes SLR McLaren
-----------------------------------------------
Gran Turismo World Championship - Championship
-Tokyo R246 - 10
-Twin Ring Motegi SS - 21
-Hong Kong - 18
-Seoul Reverse - 19
-El Capitan - 11
-New York - 15
-Opera Paris Reverse - 18
-Suzuka - 9
-Grand Valley Reverse - 11
-Circuit de la Sarthe I - 4
-Any
-Any
-IA
25,000/7,500/5,000/4,000/1,500/800
=250,000=
Polyphony Formula Gran Turismo
Toyota Minolta 88C-V Race Car
Nissan R92CP Race Car
Pagani Zonda Race Car
Audi R8 Race Car
--------------
Extreme Events
--------------
Gran Turismo All Stars - Championship
-High Speed Ring Reverse - 7
-Fuji Speedway 80's - 6
-Laguna Seca - 7
-Autumn Ring Reverse - 9
-Test Course - 3
-Grand Valley Reverse - 6
-Suzuka - 5
-Infineon Stock - 8
-Circuit de la Sarthe I - 2
-Nurburgring - 2
-Any
-Any
-IA
15,000/7,500/5,000/4,000/1,500/800
=100,000=
Class C Race Cars
----------------------------------------------
Dream Car Championship - Championship
-Opera Paris - 7
-Tokyo R246 Reverse - 4
-Deep Forest - 5
-Seoul Reverse - 7
-Hong Kong - 7
-Test Course - 2
-Beginner Course - 27
-Circuit de la Sarthe II - 2
-El Capitan Reverse - 4
-Cote d'Azur - 7
-Any
-Any
-S
20,000/8,000/6,000/5,000/2,000/1,000
=200,000=
Class C Race Cars
---------------------------------------------------
Polyphony Digital Cup - Championship
-Twin Ring Motegi Road - 6
-Seattle Reverse - 7
-Infineon Stock - 8
-Tokyo R246 Reverse - 5
-Fuji Speedway 2005 - 6
-Motorland Reverse - 19
-Circuit de la Sarthe I - 2
-El Capitan Reverse - 6
-Suzuka - 5
-Nurburgring - 2
-Any
-Any
-S
20,000/8,000/6,000/5,000/2,000/1,000
Class C Race Cars
-----------------------------------------------------
Like the Wind - Single Race
-Test Course - 5
-Any
-Any
-S
20,000/8,000/6,000/5,000/2,000/1,000
Nissan R92CP Race Car
Bentley Speed 8 Race Car
Toyota GT-One Race Car
-----------------------------------------------------
Formula GT World Championship - Championship
-Tokyo R246 - 60
-Twin Ring Motegi SS - 127
-New York - 74
-High Speed Ring - 77
-Grand Valley - 62
-Circuit de la Sarthe I - 23
-Cote d'Azur - 78
-Seoul - 113
-Infineon Sports - 76
-Laguna Seca - 85
-Twin Ring Motegi Road - 64
-Nurburgring - 15
-El Capitan - 64
-Fuji Speedway 2005 - 67
-Suzuka - 53
-Any
-Any
-S
100,000/25,000/10,000/5,000/2,000/1,000
=3,000,000=
Polyphony Formula Gran Turismo
-------------------------------------------------
World Circuit Tour - Single Race
-Suzuka - 6
-Twin Ring Motegi Road - 8
-Tsukuba - 15
-Laguna Seca - 10
-Infineon Sports - 9
-Fuji Speedway 2005 GT - 8
-Circuit de la Sarthe I - 3
-Nurburgring - 2
-Any
-Any
-IA
15,000/7,500/5,000/4,000/1,500/800
--------------------------------------------------
Premium Sports Lounge - Single Race
-Cote d'Azur - 4
-Opera Paris - 5
-Hong Kong Reverse - 5
-High Speed Ring Reverse - 4
-New York Reverse - 3
-S/S
-PREMIUM Production cars only(Mercedes SL/BMW M3 GTR/Ford GT/Lotus Esprit/etc.)
-IB
12,000/6,500/5,000/4,000/1,500/800
Mercedes SL65
Mercedes SL McLaren
---------------
Japanese Events
---------------
Japan Championship - Championship
-Fuji Speedway 90's - 5
-Tsukuba - 10
-Tokyo R246 Reverse - 5
-Twin Ring Motegi Road - 4
-Suzuka - 4
-S/S
-JP cars only
-A
7,500/5,000/2,500/1,000/500/300
=35,000=
-----------------------------------------
All Japan GT Championship - Championship
-Tokyo R246 - 5
-Suzuka East - 12
-Seoul - 10
-Fuji Speedway 90's - 6
-Twin Ring Motegi SS - 12
-Laguna Seca - 7
-Hong Kong - 9
-Twin Ring Motegi Road - 6
-Fuji Speedway 2005 GT - 6
-Suzuka - 5
-Any
-Any
-IA
15,000/7,500/5,000/4,000/1,500/800
=100,000=
-----------------------------------------
Japanese 70's Classics - Single Race
-Fuji Speedway 80's - 2
-Autumn Ring Mini Reverse - 4
-Tsukuba - 3
-Motorland Reverse - 4
-Trial Mountain - 2
-S/S
-Japanese production cars from 1970-1979
-B
2,000/1,000/500/400/300/200
-----------------------------------------
Japanese 80's Festival - Single Race
-El Capitan - 3
-CSR5 Reverse - 5
-Tsukuba - 5
-Apricot Hill Reverse - 3
-Suzuka - 2
-S/S
-Japanese production cars from 1980-1989
-A
3,000/1,000/500/400/300/200
Nissan 300ZX(any)
------------------------------------------
Japanese 90's Challenge - Single Race
-Apricot Hill - 3
-Grand Valley East Reverse - 4
-Twin Ring Motegi East - 3
-SSR5 Reverse - 3
-Fuji Speedway 90's
-S/S
-Japanese production cars from 1990-1999
-A
3,000/1,000/500/400/300/200
Toyota Supra RZ
Nissan Skyline(any)
Mitsubishi Lancer Evolution(any)
Nissan 350Z(any)
-------------------------------------
Japanese Compact Cup - Championship
-Twin Ring Motegi East - 2
-Autumn Ring Mini Reverse - 4
-Tsukuba - 3
-Deep Forest Reverse - 2
-Suzuka East - 3
-S/S
-Japanese 4000mm or less
-B
2,000/1,000/500/400/300/200
Toyota Vitz RS Turbo
---------------
American Events
---------------
--------------------------------------------
Stars and Stripes - Single Race
-Laguna Seca - 3
-Seattle - 3
-Infineon Stock- 3
-S/S
-US + production cars only
-IB
10,000/6,000/4,000/3,000/1,000/500
Chevrolet Corvette Z06
Ford Mustang SVT Cobra R
--------------------------------------------
Hot Rod Competition - Single Race
-New York Reverse - 3
-Laguna Seca - 3
-El Capitan - 3
-S/S
-US cars only
-A
3,000/1,000/500/400/300/200
Ford Mustang SVT Cobra R
Chevrolet Corvette Z06
-------------------------------------------
Muscle Car Competition
-New York - 2
-Infineon Sport - 2
-Seattle - 2
-S/S
-US + Up to 1980
-B
3,000/1,000/500/400/300/200
Chevrolet Chevelle SS 454
Buick Special
---------------
European Events
---------------
---------------------------------------------
Europe Classic Car League - Championship
-Nurburgring - 1
-Fuji Speedway 80's - 2
-Opera Paris Reverse - 2
-Suzuka - 1
-Deep Forest Reverse - 2
-S/S
-European cars up to 1970
-IB
10,000/6,000/4,000/3,000/1,000/500
=30,000=
Ginetta G4
--------------------------------------------
Euro Hot Hatch League - Championship
-Twin Ring Motegi East - 3
-Opera Paris - 4
-Trial Mountain Reverse - 3
-Suzuka East - 5
-SSR5 Reverse - 3
-S/S
-European hatchbacks
-IB
12,000/6,500/5,000/4,000/1,500/800
=45,000=
-------------------------------------------
1000 Miles! - Championship
-Nurburgring - 25
-Opera Paris - 95
-Cote d'Azur - 99
-Circuit de la Sarthe II - 35
-S/S
-Production cars up to 1970
-None
150,000/75,000/20,000/10,000/5,000/2,000
=300,000=
Ginetta G4
Chevrolet Chevelle SS 454
------------------------------------------
Schwarzwald Liga A - Single Race
-Trial Mountain - 3
-Opera Paris Reverse - 4
-Autumn Ring - 4
-S/S
-German sports cars(around 200 stock hp)
-A
5,000/2,000/1,000/900/800/500
Audi A3 3.2 quattro
----------------------------------------------
Schwarzwald Liga B - Single Race
-Nurburgring - 1
-Tokyo R246 - 2
-Fuji Speedway 90's - 3
-High Speed Ring Reverse - 3
-Suzuka - 2
-S/S
-High-End German sports cars only(300-400 stock hp+)
-IB
BMW M5
Mercedes SL65
Ruf RGT
Mercedes SLR McLaren
----------------
Endurance Events
----------------
Grand Valley 300km
-Grand Valley Speedway - 60
-Any
-Any
-IB
400,000/100,000/85,000/65,000/40,000/11,000
-----------------------------------------------------------
Laguna Seca 200 Miles
-Laguna Seca - 90
-Any
-Any
-A
200,000/80,000/65,000/50,000/25,000/9,500
-------------------------------------------------------------
Roadster 4 Hour Endurance
-Tsukuba - 4 Hours
-S/S
-Any Mazda Miata
-None
100,000/60,000/45,000/35,000/15,000/8,000
--------------------------------------------------------------
Tokyo R246 300km
-Tokyo R246 - 60
-Any
-Any
-IB
200,000/80,000/65,000/50,000/25,000/9,500
--------------------------------------------------------------
Super Speedway 150 Miles
-Twin Ring Motegi SS - 100
-Any
-Any
-IB
200,000/80,000/65,000/50,000/25,000/9,500
--------------------------------------------------------------
Nurburgring 24hr Endurance
-Nurburgring - 24 hours
-Any
-Any
-IB
1,200,000/500,000/300,000/150,000/120,000/100,000
--------------------------------------------------------------
Nurburgring 4hr Endurance
-Nurburgring - 4 hours
-S/S
-Any
-IB
200,000/80,000/65,000/50,000/25,000/9,500
--------------------------------------------------------------
Suzuka 1000km
-Suzuka - 172
-Any
-Any
-IB
350,000/130,000/70,000/60,000/30,000/10,000
--------------------------------------------------------------
Motegi 8hr Endurance
-Twin Ring Motegi Road - 8 hours
-S/S
-Any
-A
120,000/60,000/50,000/40,000/15,000/7,000
--------------------------------------------------------------
Tsukuba 9hr Endurance
-Tsukuba - 9 hours
-S/S
-Any
-B
150,000/70,000/55,000/45,000/20,000/9,000
--------------------------------------------------------------
Circuit de la Sarthe 24hr I
-Circuit de la Sarthe I - 24 hours
-Any
-Any
-IA
1,200,000/500,000/300,000/150,000/120,000/100,000
---------------------------------------------------------------
Circuit de la Sarthe 24hr II
-Circuit de la Sarthe II - 24 hours
-Any
-Any
-IA
1,000,000/400,000/250,000/120,000/100,000/80,000
---------------------------------------------------------------
Fuji 1000km
-Fuji Speedway 90's - 228
-Any
-Any
-IA
750,000/250,000/120,000/100,000/80,000/40,000
---------------------------------------------------------------
Infineon World Sports
------------------------
Special Condition Events
------------------------
The Special Condition Events are rally races. Each event needs to be completed
on easy, normal, and hard. Dirt tires are required for dirt races, Snow tires
are required for snow/ice races.
The prize credits for all races are:
easy = 5,000
normal = 10,000
hard = 20,000
The laps for all races are:
easy = 2
normal = 3
hard = 5
The licenses for all races are:
easy = A
normal = IB
hard = IA
Umbria Rally
-Citta di Aria
-Citta di Aria Reverse
------------------------------
Capri Rally
-Costa di Amalfi
-Costa di Amalfi Reverse
--------------------------------
Grand Canyon Rally (Dirt)
-Grand Canyon
-Grand Canyon Reverse
--------------------------------
Whistler Ice Race (Snow)
-Ice Arena
-Ice Arena Reverse
--------------------------------
Chamonix Rally (Snow)
-Chamonix
-Chamonix Reverse
--------------------------
George V Rally
-George V Paris
-George V Paris Reverse
---------------------------
Swiss Alps Rally (Dirt)
-Swiss Alps
-Swiss Alps Reverse
-----------------------------
Tour of Tahiti (Dirt)
-Tahiti Maze
-Tahiti Maze Reverse
-------------------------------
Tsukuba Wet Race
-Tsukuba Wet
-------------------------------
Yosemite Rally I (Dirt)
-Cathedral Rocks Trail I
-Cathedral Rocks Trail I Reverse
-------------------------------
Yosemite Rally II (Dirt)
-Cathedral Rocks Trail II
-Cathedral Rocks Trail II Reverse
----------------
Driving Missions
----------------
The Driving Missions are designed to help you improve your racing skills. They
are divided into the categories: The Pass, 3 Lap Battle, Slipstream Battle, and
1 Lap Magic. Here I'll post my and other readers' strategies for completing
these(yung_o2002@yahoo.com if you have submissions).
--------
The Pass
--------
1. Deep Forest
2. Grand Valley
3. Cote d'Azur
4. Seattle
5. High-Speed Ring
6. Tsukuba
7. Midfield Raceway
8. Trial Mountain
9. Motegi Oval
10. Sarthe I
------------
3 Lap Battle
------------
11. New York
Quoted from haloexpert2003:
"Try to slide through the first corner at about 50mph and get onto the back
straight. Brake before the corner and drift through at about 35 mph if you
can manage through to the left-right-right series. THEY KEY IS TO KEEP THAT
SPEED and try to raise it. Cut the next left corner short, it'll gain you some
time. The right corner should be cut close, too. When you get to the final
left corner (before the straight) but it close to the barrier at around 45-50
mph. Draft off of the car in front of you and pass it before the U-turn. Use
the whole corner to build up an exit speed of nearly 40mph (My average was 37)
and continue. Rinse and repeat for the next two laps. You should reach the
final time-tracker with 4 seconds to catch up to the first car. Breeze thru
the U-turn without any mistakes and draft off the car in front of you for the
win."
A few tips from turk173:
- For your first checkpoint, you should only be behind the head car by 27
seconds at the most (26.5 is preferrable). If you are further behind then
this, just restart until you get it.
- You should pass your first car before the McDonalds on the last straight-away
(left-hand side before the u-turn). If you don't, once again restart.
- Exit speed seems to make all of the difference. Make sure you brake early for
the corners before straight-aways so that you can have a high speed after the
corner.
14. Seattle
16. Suzuka
17. Infineon
18. Sarthe II
20. Tsukuba
-----------------
Slipstream Battle
-----------------
25. Z Showdown!
33. GM Showdown!
--------------
One-Make Races
--------------
Daihatsu
~Copen Race - Single Race
-Tsukuba - 2
-Motorland - 3
-Autumn Ring Mini - 3
-Any
-Any Copen
-A
7,500/5,000/2,500/1,000/500/300
Copen Active Top
-----
~Midget II Race - Single Race
-Motorland Reverse - 4
-Any
-Midget II D-Type
-None
2,000/500/400/300/200/100
---------------------------------------------
Honda
~Type R Meeting - Single Race
-Twin Ring Motegi Road - 4
-Autumn Ring Reverse - 5
-Suzuka - 4
-Motorland Reverse - 10
-Tsukuba - 10
-Any
-Any Honda Type R/SiR
-IB
10,000/6,000/4,000/3,000/1,000/500
Spoon Civic Type R
-----
~Civic Race - Single Race
-Twin Ring Motegi East - 2
-Suzuka East - 3
-Deep Forest - 2
-Autumn Ring Mini - 3
-Mid-Field Reverse - 2
-Any
-Any Honda Civic
-B
5,000/2,000/1,000/900/800/500
Spoon Civic Type R
-----------------------------------------
Hyundai
~Hyundai Sport Festival - Single Race
-Autumn Ring - 2
-Hong Kong - 2
-Grand Valley East - 2
-Tsukuba - 3
-Seoul - 2
-Any
-Any Hyundai
-B
5,000/2,000/1,000/900/800/500
----------------------------------------
Isuzu
~Isuzu Sports Classics - Single Race
-Tsukuba - 3
-Fuji Speedway 80's
-Trial Mountain - 2
-Any
-PIAZZA/117 Coupe/Bellett 1600 GT-R
-None
2,000/500/400/300/200/100
----------------------------------------
Mazda
~Club 'RE' - Single Race
-Laguna Seca - 2
-Autumn Ring Reverse - 2
-SSR5 Reverse - 2
-Opera Paris - 2
-Suzuka - 1
-Any
-Any Mazda RX-7/RX-8
-B
5,000/2,000/1,000/900/800/500
Mazda RX-7 Spirit R Type A
Mazda RX-7 Type RZ
-----
~NR-A Roadster Cup - Championship
-Twin Ring Motegi East - 2
-Tokyo R246 - 1
-CSR5 Reverse - 2
-Tsukuba - 3
-Trial Mountain - 2
-Any
-Any Miata
-B
2,000/1,000/500/400/300/200
=15,000=
Miata 1800RS
-----
~NR-A RX-8 Cup - Championship
-Laguna Seca - 2
-SSR5 - 2
-Fuji Speedway 90's - 2
-El Capitan - 2
-Tsukuba - 3
-Any
-Any RX-8
-B
2,000/1,000/500/400/300/200
=15,000=
Mazda RX-8 Type S
------------------------------------
Mitsubishi
~Evolution Meeting - Single Race
-CSR5 - 3
-Fuji Speedway 90's - 2
-Tokyo R246 - 1
-Any
-Any Lancer
-B
2,000/1,000/500/400/300/200
Lancer Evolution VII/VIII MR GSR
-----
~Mirage Cup - Championship
-Tsukuba - 3
-Autumn Ring - 2
-SSR5 - 2
-Laguna Seca - 2
-Suzuka - 1
-Any
-Any Mirage
-None
2,000/500/400/300/200/100
=15,000=
Mirage Cyborg ZR
-------------------------------------
Nissan
~Race of the Red Emblem - Single Race
-Twin Ring Motegi Road - 10
-Trial Mountain Reverse - 6
-Fuji Speedwa 80's - 4
-New York Reverse - 6
-Suzuka - 6
-Any
-Any Nissan Skyline
-IB
12,000/6,500/5,000/4,000/1,500/800
Skyline GT-R M-spec Nur
Skyline GT-R V-spec N1
-----
~March Brothers - Single Race
-Autumn Ring Mini - 4
-Suzuka East - 3
-Grand Valley East Reverse - 2
-Any
-Nissan Compact cars(March G#, MICRA, CUBE, etc.)
-B
2,000/1,000/500/400/300/200
-----
~Silvia Sisters - Single Race
-Tsukuba - 3
-SSR5 - 2
-Fuji Speedway 90's - 2
-Any
-Any Nissan Silvia/240SX
-B
2,000/1,000/500/400/300/200
Silvia Q's Aero
HKS Hyper Genki Silvia
-----
~Club 'Z' - Single Race
-New York - 3
-Toky R246 Reverse - 2
-El Capitan - 3
-Laguna Seca - 3
-Grand Valley Reverse - 2
-Any
-Any Fairlady Z, 350Z, 300ZX, 240ZG, etc.
-A
7,500/5,000/2,500/1,000/500/300
Nissan 350Z
Option Stream Z
-----------------------------------------------
Subaru
~Subaru 360 Race - Single race
-Tsukuba - 3
-Any
-360
-A
3,000/1,000/500/400/300/200
-----
~Stars of Pleiades - Championship
-Tsukuba - 5
-Trial Mountain - 3
-Suzuka - 2
-Deep Forest Reverse - 3
-Laguna Seca - 3
-Any
-Impreza/Legacy
-IB
10,000/6,000/4,000/3,000/1,000/500
=75,000=
Subaru Impreza WRX-STi
-----------------------------------------------
Suzuki
~Suzuki K-Car Cup - Single Race
-Autumn Ring Mini Reverse - 4
-Tsukuba - 3
-Motorland - 4
-Any
-Any Suzuki lightweight car
-B
5,000/2,000/1,000/900/800/500
-----
~Suzuki Concepts - Single Race
-
-
-
-Any
-CONCEPT-S2/GSX-R/4
-None
2,000/500/400/300/200/100
------------------------------------------------
Toyota
~Altezza Race - Single Race
-Tsukuba - 3
-Suzuka - 1
-Apricot Hill - 2
-Twin Ring Motegi Road - 2
-Fuji Speedway 2005
-Any
-ALTEZZA Touring Car/Any Lexus IS
-B
2,000/1,000/500/400/300/200
Lexus IS300 Sport Cross
-----
~Vitz Race - Single Race
-Fuji Speedway 90's - 2
-Suzuka East - 3
-Twin Ring Motegi East - 2
-Tsukuba - 3
-Autumn Ring - 2
-Any
-Any Vitz
-None
2,000/500/400/300/200/100
Vitz RS Turbo
---------------------------------------------
Chevrolet
~Vette! Vette! Vette! - Single Race
-Seattle - 4
-Laguna Seca - 4
-New York Reverse - 4
-Infineon Sports - 4
-El Capitan - 4
-Any
-Any Corvette
-IB
10,000/6,000/4,000/3,000/1,000/500
Corvette C5R
Corvette ZO6
-----
~Camaro Meeting - Single Race
-Seoul - 4
-El Capitan Reverse - 3
-Mid-Field - 3
-Any
-Any Camaro
-B
2,000/1,000/500/400/300/200
Camaro LM Race Car
------------------------------------------------
Chrysler
~Crossfire Trophy - Single Race
-Seattle - 2
-Twin Ring Motegi SS - 3
-Trial Mountain Reverse - 2
-Any
-Chrysler Crossfire
-A
7,500/5,000/2,500/1,000/500/300
-------------------------------------------------
Saleen
~Saleen S7 Club - Single Race
-Circuit de la Sarthe I - 2
-El Capitan - 4
-SSR5 Reverse - 4
-Suzuka - 3
-Infineon Sports - 4
-Any
-S7
-IB
10,000/6,000/4,000/3,000/1,000/500
--------------------------------------------------
Shelby
~Shelby Cobra Cup - Single Race
-Seattle Reverse - 2
-High Speed Ring Reverse - 2
-New York - 2
-Laguna Seca - 2
-Trial Mountain Reverse - 2
-Any
-Any Shelby
-IB
10,000/6,000/4,000/3,000/1,000/500
Shelby Series 1 Supercharged
--------------------------------------------------
Alfa Romeo
~GTA Cup - Single Race
-Grand Valley East Reverse - 2
-Tsukuba - 3
-Apricot Hill - 2
-Any
-147 GTA/Giulia Sprint GTA 1600
-None
2,000/500/400/300/200/100
---------------------------------------------------
Alpine
~Renault Alpine Cup - Championship
-Tokyo R246 - 2
-Trial Mountain - 3
-Opera Paris Reverse - 3
-SSR5 - 2
-Grand Valley - 2
-Any
-Any Alpine
-A
7,500/5,000/2,500/1,000/500/300
=50,000=
-----------------------------------------------------
Aston Martin
~Aston Martin Carnival - Single Race
-Fuji Speedway 90's - 2
-Hong Kong - 3
-Autumn Ring - 2
-S/S
-Any Aston Martin
-B
2,000/1,000/500/400/300/200
-------------------------------------------------------
Audi
~Tourist Trophy - Championship
-El Capitan - 2
-Tokyo R246 Reverse - 1
-Deep Forest Reverse - 2
-Any
-Any Audi TT
-B
5,000/2,000/1,000/900/800/500
=20,000=
Abt Audi TT-R Touring Car
-----
~A3 Cup - Single Race
-Suzuka East - 3
-Mid Field - 2
-Laguna Seca - 2
-Any
-A3 3.2 quattro
-None
2,000/500/400/300/200/100
--------------------------------------------------
BMW
~BMW 1 Series Trophy - Single Race
-Grand Valley - 1
-Infineon Sports - 2
-Twin Ring Motegi East - 2
-Any
-120i/120d
-None
3,000/1,000/500/400/300/200
BMW 120d
-----
~Club 'M' - Championship
-El Capitan Reverse - 2
-Apricot Hill - 3
-Opera Paris Reverse - 4
-Suzuka - 2
-Nurburgring - 1
-Any
-Any M Series
-A
10,000/6,000/4,000/3,000/1,000/500
BMW M5
-------------------------------------------------
Citroen
~2HP-2CV Classics - Championship
-
-Any
-2CV Type A
-None
2,000/500/400/300/200/100
=10,000=
----------------------------------------------------
Lotus
~Elise Trophy - Championship
-Tokyo R246 - 1
-Autumn Ring Reverse - 2
-SSR5 Reverse - 2
-Hong Kong - 2
-Apricot Hill - 2
-Any
-Any Lotus Elise
-A
7,500/5,000/2,500/1,000/500/300
=30,000=
Lotuse Elise 111R
-----
~Lotus Classic Cup - Championship
-
-
-
-
-
-Any
-Europa/Elan
-None
2,000/500/400/300/200/100
=10,000=
Europa
------------------------------------------------------
Mercedes-Benz
~Legend of the Silver Arrow - Single Race
-Fuji Speedway 90's - 3
-Nurburgring - 1
-Opera Paris - 3
-Any
-Any Mercedes
-A
7,500/5,000/2,500/1,000/500/300
Mercedes SL65
-----
~SL Challenge - Single Race
-Apricot Hill - 4
-Fuji Speedway 80's - 4
-El Capitan - 4
-Any
-Any Mercedes SL
-IB
10,000/6,000/4,000/3,000/1,000/500
Mercedes SL65
Mercedes SLR McLaren
-------------------------------------------------------
MG
~MG Festival - Single Race
-Hong Kong Reverse - 2
-Suzuka - 1
-Opera paris - 2
-Motorland - 4
-Grand Valley East Reverse - 2
-Any
-TF160/MGF
-A
3,000/1,000/500/400/300/200
-------------------------------------------------------------
Mini
~Mini Mini Sports Meeting - Single Race
-Opera Paris - 2
-Tokyo R246 - 1
-CSR5 Reverse - 3
-Seattle - 2
-New York Reverse - 2
-Any
-Any Mini
-None
3,000/1,000/500/400/300/200
--------------------------------------------------------------
Opel
~Speedster Trophy - Single Race
-Grand Valley - 3
-Autumn Ring Reverse - 4
-Suzka East - 4
-Infineon Sports - 3
-Seattle - 3
-Any
-Opel Speedster
-IB
7,500/5,000/2,500/1,000/500/300
Speedster Turbo
--------------------------------------------------------------
Peugeot
~206 Cup - Single Race
-Opera Paris - 4
-Tsukuba - 5
-Motorland Reverse - 8
-Suzuka East - 5
-Cote d'Azur - 3
-Any
-Any 206
-IB
7,500/5,000/2,500/1,000/500/300
---------------------------------------------------------------
Renault
~Clio Trophy - Championship
-Suzuka - 3
-Twin Ring Motegi Road - 4
-Tsukuba - 7
-Deep Forest - 4
-El Capitan Reverse - 4
-Any
-Any Clio
-IB
10,000/6,000/4,000/3,000/1,000/500
-----
~Megane Cup - Championship
-Suzuka East - 3
-Opera Paris - 3
-Laguna Seca - 2
-Seoul - 3
-Cote d'Azur - 2
-Any
-Any Megane
-A
7,500/5,000/2,500/1,000/500/300
----------------------------------------------------------------
Triumph
~Spitfire Cup - Single Race
-El Capitan - 2
-Twin Ring Motegi West - 3
-Autumn Ring Mini Reverse - 4
-CSR5 - 3
-Seoul Reverse - 2
-Any
-Spitfire
-A
3,000/1,000/500/400/300/200
-----------------------------------------------------------------
TVR
~Blackpool Racers - Single Race
-Suzuka East - 5
-SSR5 - 3
-Laguna Seca - 3
-Opera Paris - 4
-Fuji Speedway 2005 - 3
-Any
-Any TVR
-A
3,000/1,000/500/400/300/200
Cerbera Speed 12
Tuscan Speed 6
------------------------------------------------------------------
Volkswagen
~Beetle Cup - Championship
-Fuji Speedway 90's
-Twin Ring Motegi Road - 2
-Tsukuba - 3
-Suzuka - 1
-Fuji Speedway 2005
-Any
-Any Beetle
-B
2,500/1,000/500/400/300/200
=25,0000=
New Beetle Cup Car
-----
~Lupo Cup - Championship
-Fuji Speedway 90's - 2
-Nurburgring - 1
-Tsukuba - 3
-Suzuka - 1
-Infineon Sports - 2
-Any
-Lupo
-A
5,000/1,000/500/400/300/200
Lupo GTI Cup Car
-----
~GTI Cup - Single Race
-Hong Kong Reverse -2
-Tsukuba - 3
-Opera Paris - 2
-Mid-Field Reverse - 2
-Deep Forest Reverse - 2
-Any
-Any Golf/Lupo/Polo GTI
-B
2,000/1,000/500/400/300/200
Lupo GTI Cup Car
==============================================================================
==================
6f.COURSES (GTCOU)
==================
There are groups of courses in Gran Turismo Mode. You can select a course to
practice, drive around and take photos, participate in Family Cup races(certain
tracks), or participate in Track Meet events(certain tracks).
Event Cost
Practice 5 Credits
Track Meet 5 Credits
Photo Drive 3 Credits
Family Cup free
City Courses
-Seoul Central
-Tokyo Route 246
-Hong Kong
-Clubman Stage Route 5
-Special Stage Route 5
-New York
-Seattle Circuit
-Cote d'Azur
-Opera Paris
-George V Paris
-Citta di Aria
-Costa di Almafi
World Circuits
-Tsukuba
-Fuji Speedway '90s
-Fuji Speedway '80s
-Infineon Raceway - Sports Car Course
-Infineon Raceway - Stock Car Course
-Laguna Seca Raceway
-Twin Ring Motegi Road Course
-Twin Ring Motegi Super Speedway
-Twin Ring Motegi West - Short Course
-Twin Ring Motegi East - Short Course
-Suzuka Circuit
-Suzuka Circuit East Course
-Suzuka Circuit West Course
-Fuji Speedway 2005
-Fuji Speedway 2005 GT
-Tsukuba Circuit Wet
-N¿rburgring Nordschleife
-Circuit de la Sarthe I
-Circuit de la Sarthe II
Dirt & Snow
-Cathedral Rocks Trail I
-Cathedral Rocks Trail II
-Tahiti Maze
-Grand Canyon
-Ice Arena
-Chamonix
-Swiss Alps
Original Circuits
-High Speed Ring
-MidField Raceway
-Grand Valley East Section
-Grand Valley Speedway
-Deep Forest Raceway
-Trial Mountain
-El Capitan
-Autumn Ring Mini
-Autumn Ring
-Apricot Hill
Driving Park
-Test course
-Gymkhana course
-Motorland
-Beginner
Power & Speed
-Las Vegas Drag Strip
-Test Course
==============================================================================
========================
6g.MISCELLANEOUS (GTMIS)
========================
-------
GT Auto
-------
Car Wash - makes your ride nice and shiny, also supposedly reduces drag
Oil Change - gives your car some horsepower back after being used for a lot of
miles
Wheel Shop - buy different custom wheels for your car
Wing Shop - install a wing on your car so that you can change downforce
--------------
Replay Theater
--------------
Here you can view and manage saved replays and playlists, or view demos
-------
Jukebox
-------
Here you can create custom playlists from the soundtrack
==============================================================================
==============================================================================
=====================
7.ARCADE MODE (GTAMO)
=====================
In Arcade Mode you can race on any of the tracks that you have unlocked against
a 2nd player or against 5 AI cars. You can use a select number of cars from
each manufacturer plus the BASE model of any car that you have in your garage.
There are minor tuning options available(tune ASM and TCS levels), plus the
ability to switch tires. You can also change the difficulty before each race.
If you don't like the base model's power, you can adjust the horsepower either
way by 20%.
*In two player battle, you cannot use TCS or ASM.
==============================================================================
==============================================================================
======================
8.PHOTO TRAVEL (GTPHO)
======================
Photo Travel is one of the new modes in Gran Turismo 4. You can take your car
to a location and position it along with the camera/camera angle to take a
dramatic shot of your vehicle.
*Your current vehicle will be the one that you can take pictures of. To take
pictures of a different one, you need to switch cars in the garage.*
--------
Controls
--------
Map screen
X------------------------------------select/de-select icon
O------------------------------------default position
Left analog--------------------------move car/camera
Right analog-------------------------rotate car
Viewing photos
L1-----------------------------------zoom out
R1-----------------------------------zoom in
Start--------------------------------save photo
Square-------------------------------back to camera/map mode
------------
General Info (Map)
------------
On the Map screen in Photo Travel, your car is represented by a red icon, while
the camera is a blue icon.
The red and blue areas on the map are where the car and camera can be moved,
respectively.
Select the car/camera with X and use the left analog to move them.
If an exclamation mark appears, then the car/camera cannot me moved to that
location.
Use the the right analog to rotate your car to the desired angle.
------------
General Info (Camera)
------------
The camera is always positioned at 45-degrees in front of the car.
The camera must always be moved in conjunction with the vehicle.
You can change the cropping of the photo between horizontal/vertical with the
icon in the upper right corner of the camera display.
There are bars showing the zoom level and aperture - when the photo subject is
still and everything else is out of focus/blurry; think af a picture of
wildlife where the background is blurry, the pics of a street at night when all
the cars turn into blurs of headlights, or a picture of an athlete where he/she
is the only discernable object. That is the effect of low aperture. A high
aperture is like taking a normal photo. (Basically, aperture is how much light
the camera lens lets in, and a higher setting allows you to utilize a faster
shutter speed.)
At the bottom of the screen is a row of photo shooting screen options(more on
this later). Here you can change filters, focus, etc.
--------------------
Adjusting the Camera
--------------------
On the Camera display are buttons for Camera Direction, Camera Tilt, Camera
Position, and Camera height. Use these to move and adjust the camer to get the
perfect angle.
-----------------------------
Photo Shooting Screen Options
-----------------------------
The first button is for adjusting the steering angle of your car up to 30
degrees to either side(thanks to VampireHorde's FAQ for this info).
The second button is for changing filters.
The third is Photo Mode option.
Photo Mode option lets you change the image resolution, focus, screen aspect
ratio, and shutter sounds.
-------------
Taking/Saving
-------------
Press the 'shoot' button to take the photo. The image will then be switched to
a full screen view.
You can now press circle to save the photo, or use R1/L1 to zoom in and out.
Or you can press the Square button to go back.
==============================================================================
==============================================================================
================
9.TUNING (GTTUN)
================
This section is designed to help some players who don't know much about tuning
cars in Gran Turismo 4. I will provide some general tuning tips as well as a
few presets that can be used in various situations. These are in no way
'professional' or 'the best' setups possible, but they are some things that I
found to work in this game based on trial and error.
*On the settings screen there is a scroll bar at the bottom that describes what
each part/adjustment does*
==============================================================================
==============================
9a.GENERAL TUNING INFO (GTGEN)
==============================
Downforce - First of all, disregard anyone that says that wings are 'ugly' or
'ricey', they are one of the most important upgrades to a car.
Equipping them enables you to use downforce. Changing the
downforce of your car will enable you to alter most of the
properties of it such as: acceleration, top speed, handling
characteristics, braking, etc.
Gear Ratios - This seems to be the area where players are having the most
trouble. At first, the gear ratio setting screen can be
intimidating with all the different gears' numbers and such, but
once you get the hang of it, this will be one of the first things
you want to adjust. Using the gear ratios can change your car
into a 300 mph Test Track monster or a touring car clone capable
of tight lines through the Nurburgring.
Suspension - Tuning your suspension can make your car able to handle turns at
higher speeds. It can also let you change your car's oversteer
or understeer properties.
Weight Reduction - This is always my first upgrade. Reducing the weight of
your vehicle will enhance every single aspect of it.
Tires - Remember, as the tires are the only part of the car that touches the
ground, they have the potential to affect it the most. Selecting good
tires for the type of race is key.
Oil - When you first acquire a car, you can change the oil to get a slight
horsepower boost. This is especially important for used cars. The oil
also needs to be changed as you rack up mileage or the car's performance
could suffer greatly.
Horsepower - It is commonly known that having the most horsepower is not always
the best choice. This is especially true on technical courses
where you have to take things such as turbo-lag into account.
At the same time, once you become a good enough driver(like me)
you will be able to handle max horsepower on ice, dirt, etc. Its
all about knowing your limits.
Turbo vs. N/A - You will notice that for the most part, cars that allow you to
perform an N/A tune-up and install a turbo kit usually get a
bigger horsepower benefit from the turbo. Turbo is not always
the best option however as 'turbo-lag' can affect performance
on technical courses. A supercharger is a quick way to gain a
lot of horsepower relatively cheap(if the car can be equipped
with one), but N/A tune-ups and turbo kits usually give more
total horsepower.
Turbo Kits - A turbo charger is basically an exhaust gas driven air compressor
and can be best understood if it is divided into its two basic
parts, the exhaust gas driven turbine and its housing, and the air
compressor and its housing. Each of them perform different
functions but, because they are joined together via a common
shaft, the function of one impacts the function of the other.
Power Band - This is the range of RPMs that an engine generates the most torque
and horsepower. Turbo engines tend to have a much smaller
powerband than N/A or supercharged cars, and that is usually in
the higher RPMs. Since the engine has to do some work and get
exhaust gasses flowing into the turbine before the turbo can give
out boost, this naturally takes away from the car's power at lower
RPMs.
Turbo Lag - Turbo lag is basically the amount of time it takes from the time
you place a load on the engine (stomp the gas peddle to the floor
and dump the clutch or, get full converter lock up with your
automatic trans) until the time the engine develops enough hot
expanding exhaust gas to spin the turbine fast enough for the
compressor to do its job.
*Though turbo lag is in this game, it is not very prevalent if you have a good
flywheel, driveshaft, and transmission. For this reason I usually go with the
turbo kit despite lag.
==============================================================================
============================
9b.UPGRADE SELECTION (GTUPG)
============================
******
Most popular sports cars can be upgraded at the Tuner Village. There you can
get access to Original turbo and suspension upgrades.
******
Starting off - The most immediately useful upgrades are the lightweight,
suspension, and drivetrain/brakes. These affect how the car
reacts to throttle usage and grips the road. By adjusting the
settings, you can make the car a lot faster without any added
horsepower! The power-to-weight ratio is much more important
than bhp so lightening is the way to go.
(My suggestions)
1. Lightweight Stage 1 and 2 and add a Wing on your car
2. Racing Flywheel/Carbon Driveshaft/Double or Triple Plate Clutch
3. Racing Brakes
4. Racing/Original Suspension
Increasing power - Unless you have the money, buying the biggest turbo or N/A
tuneup usually isn't the best way to go. Start by getting
an oil change and racing chip. This should boost hp by 10-
15% at least. Next, you should buy a supercharger if the
car can use one, if not then get some upgrades on the engine
that are within your price range.
5. Oil Change/Racing Chip
6. Supercharger/Racing Intercooler and Turbo/ NA tune-up
7. Racing Transmission
8. Other small engine enhancements within your budget.
Handling Time! - Now you should think about the upgrading the tires depending
upon race regulations and type. This is also the time to get
the fully-customizable limited slip and lightweight stage 3.
9. Tires
10.Lightweigt Stage 3
11.FC Limited Slip Differential
Topping it off - Lastly, get any engine/turbo upgrades you didn't get before.
12.All power upgrades including N2O
13.Brake Balance Controller/AYC Contoller
14.VCD Controller
==============================================================================
==========================
9c.SETTING EFFECTS (GTSET)
==========================
Nitrous - Increasing the power of a nitrous shot will give your car more bigger
torque boost, but the length of the boost will be shorter
Gear Ratios - Moving the gear ratios to the left(widening) will increase the
top speed attainable in that gear but will make the acceleration
slower in that gear. Moving the gears to the right(shortening)
will increase the acceleration in that gear, but lower the top
speed attainable. Remember, shifting takes time, so shortening
the gears too much can actually make acceleration times slower.
Brake Balance - Increasing the brake power will help cars that are heavy slow
down faster. Light cars do not need as much. Since the weight
of the car shifts to the front upon braking, moving the brake
balance there can help correct oversteer and loss of control
upon entering corners. Moving the brake balance backward will
make the car's back end easier to slide around corners, but
will also make the car more prone to oversteer.
*Tip = Almost every setting that you change(except gear ratios) will have an
effect on tire wear. On longer races, it may be benificial to use
settings that are slightly harder to control and preserve your tires
longer.
Tires - Tires should be upgraded to racing tires for any race that will allow
them. They give MUCH improved grip. Make sure your tire selection is
appropriate for the length of the race(R1/S1 - long, R3/S2 - short).
Ride Height - Making this lower, will lower the car's ceneter on gravity. This
has the effect of making the car more stable, improving handling
and acceleration. The lower the ride height, the stiffer the
springs need to be. Having a low ride height and soft springs
will cause the car to bounce off the road and may even bottom out
upon elevation changes. A high ride height is preferable for
courses with a lot of elevation changes and 'bumps', such as
rally tracks. With a high ride height, you should equip softer
springs so that the car can ride over rough terrain smoothly.
Spring Rate - The stiffer these are, the less likely your car is to bounce upon
changes in road conditions. This goes hand in hand with ride
height.
Shock Bound/Rebound - This is how hard you want your springs to be upon
contracting/expanding respectively. By changing one or
the other, you can adjust how your car reacts upon uneven
terrain.
*Camber explanation from Ootachi16
Camber Angle - The higher you make it, the more the top of your wheels tuck in
and the bottom of the wheel sticks out. When you are in the
middle of a turn the inertia forces a wheel with zero camber to
ride slightly on the outer edge of the outside tire and the
inner edge of the inside tire... if you put the camber to about
3 to 4 degrees the tire will ride closer to its edge on
straights, but will actually have a better contact patch in the
corners
*Toe explanation by jannesari
Toe Angle - You're standing behind the car, looking toward its front. Look at
the tires. Picture an axis running thru each of them from top to
bottom. I'm dialing in a +, positive number. You see the part of
the tire closest to the front of the car - yes both the front and
the rears - is now pointed into the wheel-well. Just the opposite
happens - the part closest to the front rotates outward - when I
dialied in a negative, -, number. You understand what settings
them each way does? Picture it: if they're set negative, meeting
the road at an outward-looking angle? Think about which way they'd
be compelled to go in each case.
Downforce - 1st, look at any Race Car and notice what their downforce is set
at. Yep, its usually all the way up. Doing this will make your
car handle better and be more stable. The tradeoff is that a high
downforce pushes your car down on the road, increasing drag, which
means your car will have slightly lower acceleration and top speed.
The handling improvement is well worth the tradeoff IMO except for
on the Test Course.
VCD - This controls how much of the driving is done by the front wheels in an
AWD car. If you set this low, then the car will have characteristics of
a RWD car. If you set it high, then the car will handle like a true AWD
vehicle(including understeer).
AYC - This can impact cornering characteristics by regulating the torque
distribution between left and right wheels upon acceleration. If you set
this strongly, the car will be easier to steer, too strong will make the
car have a tendency to oversteer.
Weight Balance - You can add a ballast to either the front or the rear to
change the weight distribution and handling characteristics.
==============================================================================
========================
9d.TUNING PRESETS(GTPRE)
========================
This section is for players who need help with their tuning setups. These
setups are not the best or professional by any means. They are simply meant
to be used as a base to start out on, which you can change and fine tune to
your personal driving style.
*My driving style is a mixture of grip driving and controlled drifting. These
base setups may or may not work for your particular style.
*When starting out with gear ratios, the best thing to do is just change the
auto settings until you find one to your liking.
Tires -
I usually use R3 whenever possible. S2s if racing tires aren't allowed. For
long races, I will have the front tires at R2/R3 and the rear tires at R1.
Suspension -
Spring Rate - 75-90%
Ride Height - 0-10%
Shock Bound/Rebound - default
Camber Angle - front 3.3-3.6 / rear 2.4-3.1
Toe Angle - front 0 / rear 1
Stabilizers - default
This suspension setup is for road races without many elevation changes. The
spring rate and ride height is setup the same as many of the race cars you can
win. This will improve cornering speeds and stability. For courses with a lot
of bumps/elevation changes, the ride height may need to be higher and the
spring rate a little softer.
Downforce -
Front - 100%
Rear - 100%
This will improve the handling and stability of the car greatly. The tradeoff
is that it will increase drag and limit top speed/acceleration.
*These are my main setups. For any other setups, read the scroll bars at the
bottom of the screen to see how they will affect the car's attributes. All of
the other categories are changed depending upon the car(for me).
==============================================================================
==============================================================================
===================
10.GAME FLOW(GTFLO)
===================
This section is mainly to help beginner's find some direction at the beginning
of the game. I will list a couple of different ways to get yourself started
with some decent cars and a little bit of extra cash.
*For all methods I suggest getting at least your A license and maybe the IB so
that you can familiarize yourself with the physics for this game.
These are for players who import 100,000 credits from their GT3 save
1.Go to Tuner Village-------->HPA Motorsports and buy the HPA GTI car. This
car comes with 550hp stock and can win most of the early races very easily.
2.Buy a used Evo VII GSR and upgrade it as much as possible. This car can
compete in One-Make Races, Turbo Events, 4WD Events, and any open enrollment
events. This car is also one of the best rally cars in the game.
3.Same as #2 with an Impreza WRX-STi.
4.Same as #2 with a Skyline GT-R V-spec N1 except the Skyline will be more
productive for road races than rally racing.
5.Buy and upgrade a Lotus Elise 111R. This can win the MR races, its One-Make
Race, and some of the Lightweight races.
This section is for players who start with just the 10,000 credits
1.Complete all of the license exams up to IA. You will receive the Nismo 270R
which can get through the early races pretty easily.
2.Get any decent starter car(a 200hp+ Evo will work) and go to the Special
Condition Event #1 and #2. The first one will get you the Cadillac Cien
which can win all of its races up to the end of the Pro Hall. For the second
event, you will win the Toyota RSC Rally Raid car which can be sold for
265,000 credits or used to win the majority of the rally events.
3.Get a car to win the Lightweight K-Car Cup in Beginner(a Honda Beat works
here). You will win the Ginetta G4. Use this car to win the Sunday Cup and
any other races you see fit(even up to the Clubman Cup) to save up a little
money. Upgrade it as soon as you can. Now, enter the European Classic Car
league, the European Lightweight event, and 1000! miles. This will give you
over 1,000,000 credits with 3-4% of the game complete.
==============================================================================
==============================================================================
===================
TIPS/TRICKS (GTTIP)
===================
- For endurance races, it is best to equip the hardest tires you can that will
still give you an advantage. Harder tires wear down a lot slower than the
softer ones. If you're in an FR car and need more traction to be able to
win, then you can equip R2/R3 tires on the front and R1 on the rear. The
rear wheels drive the car so naturally the tires wear down quicker.
- After you acquire a car from a lot go get an oil change. This will add a few
extra horsepower.
- You dont have to enter a race just to tweak or customize your car. All you
have to do is press "Start" on the first screen when you enter your "Home"
and the car customize screen will load.
- If you have a GT3 save, you can transfer 100,000 credits to use at the
beginning of the game. You have to go to Home--------->Status and press
start.
- Press R3 at the countdown before a license exam to display lines telling you
when to brake and accelerate(this only works on National A and B)
These cars can be found at the bottom of their respective showrooms. Since
they are used, they will naturally have less horsepower than their new
versions. But . . . . . . they're BLACK!!!!!
Remember the oil changes.
- Easy Money: Once you have enough money, buy a Mercedes that can win the
Legend of the Silver Arrow competition. Use the car that you win
to enter the Deutsche Touring Car Meisterschaft. Win this and
the prize is a Mercedes CLK-GTR Race Car which can be sold for
just under 800,000 credits! The B-spec'd time for the
championship is approx. 8 minutes.
Quoted directly from LuNAcY3351(thanks a lot for this one):
"I found a different way of gaining more Cr. at ONCE. Now it may be different
from attending the 2nd Special Condition race..this time it's B-spec, takes a
bit longer and a bit more races, but you gain quite a lot at once. Also, it's
not a "newbie" thing..meaning you can't immediatly do it when you buy the game.
.I don't know if it has been mentioned before..but here comes.............
It's using the CLK touring car to attend the German Touring Car Cup, B-spec,
win, sell the CLK-GTR. I've done "research" on this, comparing the times and
stuff. If you decide to win all the races THEN sell the CLK GTR, you'll gain
893,749. That's ~3.25 times the 2nd rally race.
How bout the TIME required, you ask?
On the rally race, it's A-spec and it must be. Let's take the ok-time laps in
that race...let's say 2 minutes per lap. 4 minutes per race. That times two is
8 minutes for 275,000.
On the German Car Race, we'll take the VERY VERY WORST laps the AI inside the
CLK Touring Car could possibly do (that is adding 30 seconds from my trial, set
at 3). 8'30s for the first race, 8 minutes for the second, 6 mins for the
third, 7'30s for the fourth and 7'30s for fifth.
That's 37'30s for all 5 races..damn..
but WAITTT!! YOU COULD B-SPEC!!!!!! HAHAHA!!!
So let's say you actually managed to B-spec all of them..it'll take you
probably 13min..but WAIT AGAIN! You could win the CLK GTR just by winning 3 of
those 5 races! So it'll probably be 8 minutes ideally or less for 893,749 Cr.
You decide which one is better...of course, the negative side is that it adds
to your win:total ratio if you care.
Now here is what I used:
-Mercedes CLK Touring Car from the first Mercedes manufacturer race..everything
tuned (I used Turbo instead of NA).
-R3 front tires, R1 back.
-80mm height, front and back by the suspension tune.
-+4 front toe angle, 0 back (second last option in suspension tune)
-#9 auto transmission setting"
*The Audi A4 and Audi TT Touring Car are both better than the Mercedes. They
can be purchased in the Audi Car lot.
==============================================================================
==============================================================================
THANKS -
First and foremost, all of you reading this guide
To everyone who has contributed to this guide in any way
To CJayC for running www.gamefaqs.com for all these years
Polyphony Digital for creating such a good game
RogsR34Uk of www.gtplanet.net for the track unlocking days
amar212 of www.gtplanet.net for the car list
VampireHorde, shin8, FFBeowulf of GameFAQs for some of the info in their FAQs
LuNAcY 3351 for PLENTY of useful tips including the Easy Money Tip, he's
definitely made my life easier
www.turbomustangs.com for some turbo reference material
ZechsXWynd and S40Monster of www.gamefaqs.com for providing some of the prize
cars
Jonathan Palazzo, Stanley Cheung, and Irving Serrano for helpful information
regarding my FAQs