Sunteți pe pagina 1din 5

Alberto

Male devil-spawn tiefling monk 1 - CR 1/2


Chaotic Neutral Outsider (Native); Deity: Shaundakul; Age:
19; Height: 6'; Weight: 190 lb.; Eyes: Bleus; Hair: Noirs;
Skin: Blanche
Ability Score Modifier Temporary

STR 12 +1
STRENGTH

DEX 14 +2
DEXTERITY

CON 16 +3
CONSTITUTION

INT 16 +3
INTELLIGENCE

WIS 14 +2
WISDOM

CHA 16 +3
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE +5 = +2 +3
(CONSTITUTION)

REFLEX +4 = +2 +2
(DEXTERITY)

WILL +4 = +2 +2
(WISDOM)
Skill Name Total Ability Ranks Temp
Energy Resistance, Cold (5) Energy Resistance, Fire (5)
Acrobatics +2 DEX (2) -
Energy Resistance, Electricity (5)
Appraise +3 INT (3) -
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Bluff +4 CHA (3) -
AC 19 = +2 +2 +3
10 Climb +1 STR (1) -
Touch AC 19 Flat-Footed AC 17
BAB Strength Size Misc Craft (poison) +3 INT (3) -
CM Bonus +1 = - +1 - - Diplomacy +10 CHA (3) 1
Disguise +3 CHA (3) -
BAB Strength Dexterity Size
Escape Artist +2 DEX (2) -
CM Defense 20 = 10 - +1 +2 -
Fly +2 DEX (2) -
Base Attack +0 HP 12 Heal +2 WIS (2) -
Damage / Current HP Intimidate +3 CHA (3) -
Initiative +2 Knowledge (local) +7 INT (3) 1
Knowledge (nobility) +7 INT (3) 1
Speed 30 ft Perception +6 WIS (2) 1
Perform (dance) +3 CHA (3) -
+1 returning dagger
Perform (oratory) +7 CHA (3) 1
Main hand: +2, 1d4+2 Crit: 19-20/×2
Rng: 10' Profession (Courtier) +6 WIS (2) 1
Ranged: +3, 1d4+2 Light, P/S Ride +2 DEX (2) -
Unarmed strike Sense Motive +4 WIS (2) -
Stealth +6 DEX (2) 1
Main hand: +1, 1d6+1 Crit: ×2
Light, B Survival +2 WIS (2) -
Flurry: +0/+0, 1d6+1
Swim +1 STR (1) -
Activated Abilities & Adjustments
Armor Class Bonus: +3
Armor Class Bonus: +2
Feats
Education
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Feats Experience & Wealth
Improved Unarmed Strike Experience Points: 0/2,000
Inner Armor (Ex) Current Cash: You have no money!
Monk Weapon Proficiencies
Stunning Fist (1/day, DC 12)
Traits
Ease of Faith
Fast-Talker
Gear
Total Weight Carried: 1/130 lbs, Light Load
(Light: 43 lbs, Medium: 86 lbs, Heavy: 130 lbs)
+1 returning dagger 1 lb
Artisan's outfit (Free) -
Money -
Ring of Gomorrha (3charges/day) -
Special Abilities
Darkvision (60 feet)
Flurry of Blows -1/-1 (Ex)
Stunning Fist (Ex)
Unarmed Strike (1d6)
Tracked Resources
+1 returning dagger
Ring of Gomorrha (3charges/day)
Stunning Fist (1/day, DC 12)

Languages
Chondathan Infernal
Common Netherese
Draconic
Background
Né le 14/02/1381, il est le fils d'Oriana Tuoni et du défunt
prêtre de Siamorphe Valmont Sassoon. Élevé par la
nymphe Jolène, il fut éduqué au monastère des
Compagnons de Sembie. Il quitte maintenant l'endroit pour
connaître l'aventure et voir où le vent le mènera.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Alberto – Abilities & Gear

Education Feat Fast-Talker Trait


You have been trained in school and know much about your You had a knack at getting yourself into trouble as a child, and as
country, the lands that sourround it, and their key personalities, a result developed a silver tongue at an early age.
laws and traditions.
Benefit : You gain a +1 trait bonus on Bluff checks, and Bluff is
Appears In : Inner Sea World Guide always a class skill for you.

Improved Unarmed Strike Feat Appears In : Character Traits Web Enhancement, Advanced
You are skilled at fighting while unarmed. Player's Guide Traits

Benefit : You are considered to be armed even when unarmed –


you do not provoke attacks of opportunity when you attack foes Darkvision (60 feet) Racial Ability,Senses (Outsider)
while unarmed. Your unarmed strikes can deal lethal or nonlethal A creature with darkvision can see in total darkness, usually to a
damage, at your choice. range of 60 feet. Within this range the creature can see as clearly
as a sighted creature could see in an area of bright light.
Normal: Without this feat, you are considered unarmed when Darkvision is black and white only but otherwise like normal sight.
attacking with an unarmed strike, and you can deal only nonlethal
damage with such an attack. Energy Resistance, Cold (5) Unknown
You have the specified Energy Resistance against Cold attacks.
Appears In : Not Star Wars Revised Core Rulebook
Energy Resistance, Electricity (5) Unknown
Inner Armor (Ex) Feat You have the specified Energy Resistance against Electricity
Permits Monks to add an Insight Charisma mod bonus to AC (do attacks.
manually)
Energy Resistance, Fire (5) Unknown
Stunning Fist (1/day, DC 12) Feat You have the specified Energy Resistance against Fire attacks.
You know just where to strike to temporarily stun a foe.

Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base Unarmed Strike (1d6) Unknown
attack bonus +8. At 1st level, a monk gains Improved Unarmed Strike as a bonus
feat. A monk’s attacks can be with fists, elbows, knees, and feet.
Benefit : You must declare that you are using this feat before you This means that a monk can make unarmed strikes with his hands
make your attack roll (thus, a failed attack roll ruins the attempt). full. There is no such thing as an off-hand attack for a monk striking
Stunning Fist forces a foe damaged by your unarmed attack to unarmed. A monk can apply his full Strength bonus on damage rolls
make a Fortitude saving throw (DC 10 + 1/2 your character level + for all his unarmed strikes. A monk’s unarmed strikes deal lethal
your Wis modifier), in addition to dealing damage normally. A damage, although he can choose to deal nonlethal damage with no
defender who fails this saving throw is stunned for 1 round (until penalty on his attack roll. He can make this choice while grappling
just before your next turn). A stunned character drops everything as well.
held, can't take actions, loses any Dexterity bonus to AC, and takes
a –2 penalty to AC. You may attempt a stunning attack once per A monk’s unarmed strike is treated as both a manufactured weapon
day for every four levels you have attained (but see Special), and and a natural weapon for the purpose of spells and effects that
no more than once per round. Constructs, oozes, plants, undead, enhance or improve either manufactured weapons or natural
incorporeal creatures, and creatures immune to critical hits cannot weapons.
be stunned.
The damage dealt by a monk’s unarmed strike is determined by the
Special : A monk receives Stunning Fist as a bonus feat at 1st unarmed damage column on Table 1–2: Monk. The damage listed is
level, even if he does not meet the prerequisites. A monk may for Medium monks. The damage for Small or Large monks is listed
attempt a stunning attack a number of times per day equal to his below.
monk level, plus one more time per day for every four levels he has
in classes other than monk.

Ease of Faith Trait


Your mentor, the person who invested your faith in you from an
early age, took steps to ensure that you understood that what
powers your divine magic is no different than that which powers the
magic of other religions. This philosophy makes it easier for you to
interact with others who may not share your views. You gain a +1
bonus on Diplomacy checks, and Diplomacy is always a class skill
for you.

Appears In : Character Traits Web Enhancement, Advanced


Player's Guide Traits, Ultimate Campaign

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Alberto – Abilities & Gear

Flurry of Blows -1/-1 (Ex) Class Ability (Monk)


Starting at 1st level, a monk can make a flurry of blows as a full-
attack action. When doing so, he may make one additional attack,
taking a -2 penalty on all of his attack rolls, as if using the Two-
Weapon Fighting feat. These attacks can be any combination of
unarmed strikes and attacks with a monk special weapon (he does
not need to use two weapons to utilize this ability). For the purpose
of these attacks, the monk's base attack bonus from his monk class
levels is equal to his monk level. For all other purposes, such as
qualifying for a feat or a prestige class, the monk uses his normal
base attack bonus.

At 8th level, the monk can make two additional attacks when he
uses flurry of blows, as if using Improved Two-Weapon Fighting
(even if the monk does not meet the prerequisites for the feat).

At 15th level, the monk can make three additional attacks using
flurry of blows, as if using Greater Two-Weapon Fighting (even if
the monk does not meet the prerequisites for the feat).

A monk applies his full Strength bonus to his damage rolls for all
successful attacks made with flurry of blows, whether the attacks
are made with an off-hand or with a weapon wielded in both
hands. A monk may substitute disarm, sunder, and trip combat
maneuvers for unarmed attacks as part of a flurry of blows. A monk
cannot use any weapon other than an unarmed strike or a special
monk weapon as part of a flurry of blows. A monk with natural
weapons cannot use such weapons as part of a flurry of blows, nor
can he make natural attacks in addition to his flurry of blows
attacks.

Stunning Fist (Ex) Class Ability (Monk)


At 1st level, the monk gains Stunning Fist as a bonus feat, even if
he does not meet the prerequisites. At 4th level, and every 4 levels
thereafter, the monk gains the ability to apply a new condition to
the target of his Stunning Fist. This condition replaces stunning the
target for 1 round, and a successful saving throw still negates the
effect. At 4th level, the monk can choose to make the target
fatigued. At 8th level, he can make the target sickened for 1
minute. At 12th level, he can make the target staggered for 1d6+1
rounds. At 16th level, he can permanently blind or deafen the
target. At 20th level, he can paralyze the target for 1d6+1 rounds.
The monk must choose which condition will apply before the attack
roll is made. These effects do not stack with themselves (a creature
sickened by Stunning Fist cannot become nauseated if hit by
Stunning Fist again), but additional hits do increase the duration.

Ring of Gomorrha (3charges/day) Ring


Crafted by the drow adventurer Gomorrha these Rings of Protection
offer a +2 deflection bonus and allow the caster three uses of the
Ardek's Protective Guizmo Spell per day. Each use of the spell
lasts 3 hours.

Caster level Arcane 6/ Devine 6, Forge Ring, Ardek's Protective


Guizmo, Shield of Faith, 4000 GP worth of materials.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Alberto (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2020/02/06
XP Reward : 0 XP; Net Cash :

- no notes -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

S-ar putea să vă placă și