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Initialize engine version: 5.6.

2p1 (8a29de46e0a0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.CloudBuild.dll
(this message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.CloudBuild.dll into Unity
Child Domain
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\Rewired_Core.dll (this
message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\Rewired_Core.dll into Unity Child
Domain
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\Rewired_Windows_Lib.dll
(this message is harmless)
Loading D:\Games\Cuphead\Cuphead_Data\Managed\Rewired_Windows_Lib.dll into Unity
Child Domain
- Completed reload, in 0.024 seconds
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\System.dll (this message
is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.048623 ms
[SettingsData] Data loaded:
{"hasBootedUpGame":true,"overscan":0.5,"chromaticAberration":1.0,"vSyncCount":0,"fu
llScreen":true,"masterVolume":0.0,"sFXVolume":0.0,"musicVolume":0.0,"chromaticAberr
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[SettingsData] Settings Data Saved:
{"hasBootedUpGame":true,"overscan":0.5,"chromaticAberration":1.0,"vSyncCount":0,"fu
llScreen":true,"masterVolume":0.0,"sFXVolume":0.0,"musicVolume":0.0,"chromaticAberr
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.339382 ms
Non platform assembly: data-18D4B9D8 (this message is harmless)
Fallback handler could not load library D:/Games/Cuphead/Cuphead_Data/Mono/data-
18D4B9D8.dll
Non platform assembly: data-18D64B78 (this message is harmless)
Fallback handler could not load library D:/Games/Cuphead/Cuphead_Data/Mono/data-
18D64B78.dll
Non platform assembly: data-18AF0020 (this message is harmless)
Fallback handler could not load library D:/Games/Cuphead/Cuphead_Data/Mono/data-
18AF0020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\System.Xml.dll (this
message is harmless)

Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 3059.
Total: 6.311247 ms (FindLiveObjects: 0.084601 ms CreateObjectMapping: 0.160914 ms
MarkObjects: 5.994295 ms DeleteObjects: 0.071192 ms)

PlayerOne joined

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_slot_select

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.338025 ms
Platform assembly: D:\Games\Cuphead\Cuphead_Data\Managed\System.Configuration.dll
(this message is harmless)
PlayerData not initialized!! Using default save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 4010.
Total: 8.526743 ms (FindLiveObjects: 0.129218 ms CreateObjectMapping: 0.125805 ms
MarkObjects: 7.959642 ms DeleteObjects: 0.311832 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnPlayerDataInitialized()

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_map_world_2


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Line: 51)

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Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.313644 ms
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ChecklistTitle font is null!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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ChecklistTitle font is null!

(Filename:
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[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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have enough money!

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check charm

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have enough money!

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(Filename:
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(Filename:
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Loading Scene: scene_level_baroness

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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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Unloading 4791 unused Assets to reduce memory usage. Loaded Objects now: 16256.
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No pattern programmed for Default

(Filename:
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Switch Weapon: level_weapon_boomerang


(Filename:
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[PlayerData] Save successful!

(Filename:
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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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No pattern programmed for Default

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No pattern programmed for Default

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No pattern programmed for Default

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No pattern programmed for Default

(Filename:
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(Filename:
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(Filename:
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No pattern programmed for Default

(Filename:
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No pattern programmed for Default

(Filename:
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No pattern programmed for Default

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No pattern programmed for Default

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No pattern programmed for Default

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No pattern programmed for Default

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No pattern programmed for Default

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:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1481199742,"completed":true,"played":true,"grade":5,"difficultyBeaten":0
,"bestTime":58.71835708618164,"bgmPlayListCurrent":0},
{"levelID":1484633053,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1495090481,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1496818712,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1499704951,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1504847973,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0}]},"statictics":
{"dummy":0,"playerOne":{"numDeaths":177,"numParriesInRow":2},"playerTwo":
{"numDeaths":0,"numParriesInRow":0}}}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.164263 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16257.
Total: 15.149335 ms (FindLiveObjects: 0.445927 ms CreateObjectMapping: 0.865035 ms
MarkObjects: 13.780346 ms DeleteObjects: 0.057538 ms)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Super: level_super_beam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)


DispatchEvent ! Baroness_Peppermint(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1456773641,"secondaryWeapon":1466518900,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450266910,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450863107,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1451300935,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1452935394,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456125457,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456740288,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458062114,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458289179,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458336090,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458551456,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458559869,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458719430,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459105708,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459338579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459444983,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459489001,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459928905,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459950766,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1460200177,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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(Filename:
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Line: 51)

Loading Scene: scene_level_baroness

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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.904987 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!
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Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
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Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16258.
Total: 13.449496 ms (FindLiveObjects: 0.598064 ms CreateObjectMapping: 1.146635 ms
MarkObjects: 11.652866 ms DeleteObjects: 0.051443 ms)

Switch Weapon: level_weapon_boomerang

(Filename:
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Line: 51)

Switch Weapon: level_weapon_peashot

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Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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Line: 51)

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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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(Filename:
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Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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Line: 51)

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Invalid Layer Index '-1'

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DispatchEvent ! Baroness_Peppermint(Clone)

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[PlayerData] Save successful!

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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness

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Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.152454 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!


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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16259.
Total: 13.074518 ms (FindLiveObjects: 0.459336 ms CreateObjectMapping: 0.954269 ms
MarkObjects: 11.614344 ms DeleteObjects: 0.046079 ms)

Switch Weapon: level_weapon_boomerang

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Line: 51)

Switch Weapon: level_weapon_peashot

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Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
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Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot


(Filename:
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Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Super: level_super_beam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
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Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1456773641,"secondaryWeapon":1466518900,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
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{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
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{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
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{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
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{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
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{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
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{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450266910,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450863107,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1451300935,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1452935394,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456125457,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456740288,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458062114,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458289179,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458336090,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458551456,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458559869,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458719430,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459105708,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459338579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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(Filename:
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Loading Scene: scene_level_baroness

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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.877787 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
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Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16260.
Total: 15.642319 ms (FindLiveObjects: 0.767024 ms CreateObjectMapping: 1.259275 ms
MarkObjects: 13.567987 ms DeleteObjects: 0.047542 ms)

Switch Weapon: level_weapon_boomerang

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Line: 51)

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Line: 51)

No pattern programmed for Default

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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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Line: 51)
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(Filename:
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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
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Line: 51)

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Line: 51)

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(Filename:
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Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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Line: 51)

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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
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Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!


(Filename:
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Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_peashot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Super: level_super_beam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1456773641,"secondaryWeapon":1466518900,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
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:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464322003,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969490,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":105.69513702392578,"bgmPlayListCurrent":0},
{"levelID":1464969491,"completed":true,"played":true,"grade":4,"difficultyBeaten":1
,"bestTime":150.47984313964845,"bgmPlayListCurrent":0},
{"levelID":1464969492,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969493,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1465296077,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1466688317,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1468483834,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1469187579,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1481199742,"completed":true,"played":true,"grade":5,"difficultyBeaten":0
,"bestTime":58.71835708618164,"bgmPlayListCurrent":0},
{"levelID":1484633053,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1495090481,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1496818712,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1499704951,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1504847973,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0}]},"statictics":
{"dummy":0,"playerOne":{"numDeaths":181,"numParriesInRow":2},"playerTwo":
{"numDeaths":0,"numParriesInRow":0}}}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 956 unused Assets to reduce memory usage. Loaded Objects now: 24737.
Total: 24.552816 ms (FindLiveObjects: 0.814323 ms CreateObjectMapping: 1.597194 ms
MarkObjects: 15.827613 ms DeleteObjects: 6.313198 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

START IN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

START IN TRUE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.646379 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4803 unused Assets to reduce memory usage. Loaded Objects now: 16261.
Total: 31.857100 ms (FindLiveObjects: 0.616593 ms CreateObjectMapping: 1.630109 ms
MarkObjects: 12.684178 ms DeleteObjects: 16.925730 ms)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.509635 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16262.
Total: 13.849344 ms (FindLiveObjects: 0.440319 ms CreateObjectMapping: 1.143221 ms
MarkObjects: 12.216553 ms DeleteObjects: 0.048761 ms)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
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Loading Scene: scene_level_baroness

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16263.
Total: 13.567987 ms (FindLiveObjects: 0.537355 ms CreateObjectMapping: 0.810422 ms
MarkObjects: 12.169498 ms DeleteObjects: 0.050468 ms)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Super: level_super_beam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1466416941,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.226190 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16265.
Total: 19.192181 ms (FindLiveObjects: 0.703633 ms CreateObjectMapping: 1.204661 ms
MarkObjects: 17.224152 ms DeleteObjects: 0.059001 ms)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Super: level_super_beam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1466416941,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
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{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
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{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
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{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
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{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
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{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
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8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450266910,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450863107,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1451300935,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1452935394,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456125457,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456740288,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458062114,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458289179,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458336090,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458551456,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458559869,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458719430,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459105708,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459338579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459444983,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459489001,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459928905,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459950766,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1460200177,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1463124738,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1463479514,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464322003,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1464969490,"Coin1Collected":true,"Coin2Collected":true,"Coin3Collected":fa
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{"level":1464969491,"Coin1Collected":true,"Coin2Collected":true,"Coin3Collected":tr
ue,"Coin4Collected":true,"Coin5Collected":false},
{"level":1464969492,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464969493,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1465296077,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1466688317,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1468483834,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1469187579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1481199742,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1484633053,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1495090481,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1496818712,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},{"level"
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in4Collected":false,"Coin5Collected":false},
{"level":1504847973,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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e,"unlocked2Strip":false,"vintageAudioEnabled":false,"pianoAudioEnabled":false,"fil
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{"mapId":4,"sessionStarted":true,"hasVisitedDieHouse":false,"hasKingDiceDisappeared
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{"levelID":1,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
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{"levelID":2,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
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{"levelID":3,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
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{"levelID":5,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
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{"levelID":6,"completed":true,"played":true,"grade":6,"difficultyBeaten":1,"bestTim
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{"levelID":7,"completed":true,"played":true,"grade":7,"difficultyBeaten":1,"bestTim
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{"levelID":8,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1428495827,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1429603775,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1429976377,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1430652919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1432722919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1446558823,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1449745424,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":124.81230926513672,"bgmPlayListCurrent":0},
{"levelID":1450266910,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":78.07906341552735,"bgmPlayListCurrent":0},
{"levelID":1450863107,"completed":true,"played":true,"grade":7,"difficultyBeaten":1
,"bestTime":112.83451080322266,"bgmPlayListCurrent":0},
{"levelID":1451300935,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1452935394,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1456125457,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1456740288,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458062114,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458289179,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458336090,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458551456,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458559869,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458719430,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459105708,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459338579,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459444983,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1459489001,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1459928905,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1459950766,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1460200177,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1463124738,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1463479514,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464322003,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969490,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":105.69513702392578,"bgmPlayListCurrent":0},
{"levelID":1464969491,"completed":true,"played":true,"grade":4,"difficultyBeaten":1
,"bestTime":150.47984313964845,"bgmPlayListCurrent":0},
{"levelID":1464969492,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969493,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1465296077,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1466688317,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1468483834,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1469187579,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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{"levelID":1481199742,"completed":true,"played":true,"grade":5,"difficultyBeaten":0
,"bestTime":58.71835708618164,"bgmPlayListCurrent":0},
{"levelID":1484633053,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1495090481,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1496818712,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1499704951,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1504847973,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0}]},"statictics":
{"dummy":0,"playerOne":{"numDeaths":184,"numParriesInRow":2},"playerTwo":
{"numDeaths":0,"numParriesInRow":0}}}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.818923 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16266.
Total: 14.404741 ms (FindLiveObjects: 0.552228 ms CreateObjectMapping: 0.934521 ms
MarkObjects: 12.869473 ms DeleteObjects: 0.048030 ms)

Switch Weapon: level_weapon_charge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_map_world_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'SpeechBubbleQuadratus') is


missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.691760 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

ChecklistTitle font is null!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ChecklistTitle font is null!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1466416941,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 956 unused Assets to reduce memory usage. Loaded Objects now: 24743.
Total: 27.315907 ms (FindLiveObjects: 0.870155 ms CreateObjectMapping: 1.850512 ms
MarkObjects: 17.257067 ms DeleteObjects: 7.338172 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

START IN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

START IN TRUE
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.640772 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4827 unused Assets to reduce memory usage. Loaded Objects now: 16267.
Total: 26.833166 ms (FindLiveObjects: 0.873324 ms CreateObjectMapping: 2.184287 ms
MarkObjects: 12.790236 ms DeleteObjects: 10.984584 ms)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_D must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_A must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_B must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_E must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_C must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Baroness_Gumball_F must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Baroness_Large_Mini_Candy_Corn must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1467024095,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450266910,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450863107,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1451300935,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1452935394,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456125457,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456740288,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458062114,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458289179,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458336090,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458551456,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458559869,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458719430,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459105708,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459338579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459444983,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459489001,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459928905,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459950766,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1460200177,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1463124738,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1463479514,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464322003,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464969490,"Coin1Collected":true,"Coin2Collected":true,"Coin3Collected":fa
lse,"Coin4Collected":true,"Coin5Collected":true},
{"level":1464969491,"Coin1Collected":true,"Coin2Collected":true,"Coin3Collected":tr
ue,"Coin4Collected":true,"Coin5Collected":false},
{"level":1464969492,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464969493,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1465296077,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1466688317,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1468483834,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1469187579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1481199742,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1484633053,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1495090481,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1496818712,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},{"level"
:
1499704951,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1504847973,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false}]},"unlockedBlackAndWhite":fals
e,"unlocked2Strip":false,"vintageAudioEnabled":false,"pianoAudioEnabled":false,"fil
ter":0,"mapDataManager":{"currentMap":4,"mapData":
[{"mapId":3,"sessionStarted":true,"hasVisitedDieHouse":false,"hasKingDiceDisappeare
d":true,"playerOnePosition":{"x":16.331998825073243,"y":-
3.2669999599456789,"z":0.0},"playerTwoPosition":{"x":16.70199966430664,"y":-
3.6470000743865969,"z":0.0}},
{"mapId":4,"sessionStarted":true,"hasVisitedDieHouse":false,"hasKingDiceDisappeared
":false,"playerOnePosition":{"x":-10.050000190734864,"y":-
5.380000114440918,"z":0.0},"playerTwoPosition":{"x":-9.800000190734864,"y":-
5.079999923706055,"z":0.0}}]},"levelDataManager":{"dummy":0,"levelObjects":
[{"levelID":0,"completed":false,"played":true,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":2,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":3,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":5,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":6,"completed":true,"played":true,"grade":6,"difficultyBeaten":1,"bestTim
e":127.8253173828125,"bgmPlayListCurrent":0},
{"levelID":7,"completed":true,"played":true,"grade":7,"difficultyBeaten":1,"bestTim
e":126.63749694824219,"bgmPlayListCurrent":0},
{"levelID":8,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1428495827,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1429603775,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1429976377,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1430652919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1432722919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1446558823,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1449745424,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":124.81230926513672,"bgmPlayListCurrent":0},
{"levelID":1450266910,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":78.07906341552735,"bgmPlayListCurrent":0},
{"levelID":1450863107,"completed":true,"played":true,"grade":7,"difficultyBeaten":1
,"bestTime":112.83451080322266,"bgmPlayListCurrent":0},
{"levelID":1451300935,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1452935394,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1456125457,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1456740288,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458062114,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458289179,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458336090,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458551456,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458559869,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458719430,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459105708,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459338579,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459444983,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459489001,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459928905,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459950766,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1460200177,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1463124738,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1463479514,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464322003,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969490,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":105.69513702392578,"bgmPlayListCurrent":0},
{"levelID":1464969491,"completed":true,"played":true,"grade":4,"difficultyBeaten":1
,"bestTime":150.47984313964845,"bgmPlayListCurrent":0},
{"levelID":1464969492,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969493,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1465296077,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1466688317,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1468483834,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1469187579,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1481199742,"completed":true,"played":true,"grade":5,"difficultyBeaten":0
,"bestTime":58.71835708618164,"bgmPlayListCurrent":0},
{"levelID":1484633053,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1495090481,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1496818712,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1499704951,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1504847973,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0}]},"statictics":
{"dummy":0,"playerOne":{"numDeaths":185,"numParriesInRow":2},"playerTwo":
{"numDeaths":0,"numParriesInRow":0}}}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_baroness

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.991402 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16268.
Total: 16.318645 ms (FindLiveObjects: 0.636829 ms CreateObjectMapping: 1.287069 ms
MarkObjects: 14.345740 ms DeleteObjects: 0.048030 ms)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1467024095,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


START IN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

START IN TRUE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_flying_genie

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.423644 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Projectile DangerSword must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4792 unused Assets to reduce memory usage. Loaded Objects now: 18170.
Total: 28.081224 ms (FindLiveObjects: 0.781165 ms CreateObjectMapping: 1.754208 ms
MarkObjects: 13.474121 ms DeleteObjects: 12.071242 ms)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Skull must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

State changed: Disappear

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Gem must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1467024095,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
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{"levelID":1496818712,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1499704951,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1504847973,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0}]},"statictics":
{"dummy":0,"playerOne":{"numDeaths":187,"numParriesInRow":2},"playerTwo":
{"numDeaths":0,"numParriesInRow":0}}}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1400 unused Assets to reduce memory usage. Loaded Objects now: 26279.
Total: 32.574631 ms (FindLiveObjects: 1.144440 ms CreateObjectMapping: 1.920242 ms
MarkObjects: 18.170134 ms DeleteObjects: 11.339084 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

START IN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

START IN TRUE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_flying_genie

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.038043 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Projectile DangerSword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4821 unused Assets to reduce memory usage. Loaded Objects now: 18170.
Total: 29.626732 ms (FindLiveObjects: 0.659991 ms CreateObjectMapping: 1.930238 ms
MarkObjects: 15.649143 ms DeleteObjects: 11.386870 ms)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Skull must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

State changed: Disappear

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or
EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or
EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or
EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1467024095,"super":1456815409,"charm"
:1500641115},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_flying_genie

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.286549 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Projectile DangerSword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 18178.
Total: 17.387991 ms (FindLiveObjects: 0.867717 ms CreateObjectMapping: 1.959495 ms
MarkObjects: 14.516406 ms DeleteObjects: 0.044129 ms)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Skull must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
State changed: Disappear

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or
EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or
EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

State changed: Marionette

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1467024095,"super":1456815409,"charm"
:1500641115},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450266910,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450863107,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1451300935,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1452935394,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456125457,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456740288,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458062114,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458289179,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458336090,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458551456,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458559869,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458719430,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459105708,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459338579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459444983,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459489001,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459928905,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459950766,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1460200177,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1463124738,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1463479514,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464322003,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464969490,"Coin1Collected":true,"Coin2Collected":true,"Coin3Collected":fa
lse,"Coin4Collected":true,"Coin5Collected":true},
{"level":1464969491,"Coin1Collected":true,"Coin2Collected":true,"Coin3Collected":tr
ue,"Coin4Collected":true,"Coin5Collected":false},
{"level":1464969492,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1464969493,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1465296077,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1466688317,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1468483834,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1469187579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1481199742,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1484633053,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1495090481,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1496818712,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},{"level"
:
1499704951,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1504847973,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false}]},"unlockedBlackAndWhite":fals
e,"unlocked2Strip":false,"vintageAudioEnabled":false,"pianoAudioEnabled":false,"fil
ter":0,"mapDataManager":{"currentMap":4,"mapData":
[{"mapId":3,"sessionStarted":true,"hasVisitedDieHouse":false,"hasKingDiceDisappeare
d":true,"playerOnePosition":{"x":16.331998825073243,"y":-
3.2669999599456789,"z":0.0},"playerTwoPosition":{"x":16.70199966430664,"y":-
3.6470000743865969,"z":0.0}},
{"mapId":4,"sessionStarted":true,"hasVisitedDieHouse":false,"hasKingDiceDisappeared
":false,"playerOnePosition":{"x":-5.139999866485596,"y":-
5.340000152587891,"z":0.0},"playerTwoPosition":{"x":-4.849999904632568,"y":-
5.590000152587891,"z":0.0}}]},"levelDataManager":{"dummy":0,"levelObjects":
[{"levelID":0,"completed":false,"played":true,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":2,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":3,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":5,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":6,"completed":true,"played":true,"grade":6,"difficultyBeaten":1,"bestTim
e":127.8253173828125,"bgmPlayListCurrent":0},
{"levelID":7,"completed":true,"played":true,"grade":7,"difficultyBeaten":1,"bestTim
e":126.63749694824219,"bgmPlayListCurrent":0},
{"levelID":8,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1428495827,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1429603775,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1429976377,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1430652919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1432722919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1446558823,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1449745424,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":124.81230926513672,"bgmPlayListCurrent":0},
{"levelID":1450266910,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":78.07906341552735,"bgmPlayListCurrent":0},
{"levelID":1450863107,"completed":true,"played":true,"grade":7,"difficultyBeaten":1
,"bestTime":112.83451080322266,"bgmPlayListCurrent":0},
{"levelID":1451300935,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1452935394,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1456125457,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1456740288,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458062114,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458289179,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458336090,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458551456,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458559869,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1458719430,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459105708,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459338579,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459444983,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459489001,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459928905,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1459950766,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1460200177,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1463124738,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1463479514,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464322003,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969490,"completed":true,"played":true,"grade":6,"difficultyBeaten":1
,"bestTime":105.69513702392578,"bgmPlayListCurrent":0},
{"levelID":1464969491,"completed":true,"played":true,"grade":4,"difficultyBeaten":1
,"bestTime":150.47984313964845,"bgmPlayListCurrent":0},
{"levelID":1464969492,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1464969493,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1465296077,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1466688317,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1468483834,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1469187579,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1481199742,"completed":true,"played":true,"grade":5,"difficultyBeaten":0
,"bestTime":58.71835708618164,"bgmPlayListCurrent":0},
{"levelID":1484633053,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1495090481,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1496818712,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1499704951,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1504847973,"completed":false,"played":true,"grade":0,"difficultyBeaten":
0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0}]},"statictics":
{"dummy":0,"playerOne":{"numDeaths":189,"numParriesInRow":2},"playerTwo":
{"numDeaths":0,"numParriesInRow":0}}}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_flying_genie

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.684202 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Projectile DangerSword must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 18170.
Total: 16.538561 ms (FindLiveObjects: 0.651946 ms CreateObjectMapping: 1.450421 ms
MarkObjects: 14.392063 ms DeleteObjects: 0.043398 ms)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Skull must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

State changed: Disappear

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Can not play a disabled audio source

(Filename: Line: 1951)


[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1467024095,"super":1456815409,"charm"
:1500641115},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
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(Filename:
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Line: 51)

Loading Scene: scene_level_flying_genie

(Filename:
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Unloading 19 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.661528 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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Projectile DangerSword must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 18178.
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NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
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at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
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UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Skull must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Sphinx must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Left must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Sphinx_Right must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

State changed: Disappear

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_MiniCat must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_GenieHead must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Obelisk_Block must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_Bouncer must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or
EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Classic must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_HelixProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Chomper must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Mummy_Grabby must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

State changed: Marionette

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
PlanePlayerWeaponManager:SwitchWeapon(Weapon)
PlanePlayerWeaponManager:HandleWeaponSwitch()
PlanePlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Animator.GotoState: State could not be found

(Filename: Line: 1274)

Invalid Layer Index '-1'

(Filename: Line: 843)

Projectile FlyingGenie_Bullet_Parryable must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_Spawner must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_SpawnerPoint must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_SpawnerPoint must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_SpawnerPoint must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_SpawnerPoint must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_ShotProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_ShotProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_ShotProjectile must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile FlyingGenie_ShotProjectile_Pink must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1400 unused Assets to reduce memory usage. Loaded Objects now: 26279.
Total: 34.177189 ms (FindLiveObjects: 1.228798 ms CreateObjectMapping: 2.237194 ms
MarkObjects: 18.686522 ms DeleteObjects: 12.024430 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

START IN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

START IN TRUE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_clown

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.061693 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4791 unused Assets to reduce memory usage. Loaded Objects now: 18878.
Total: 32.240124 ms (FindLiveObjects: 0.885027 ms CreateObjectMapping: 1.808089 ms
MarkObjects: 15.873205 ms DeleteObjects: 13.673314 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_map_world_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'SpeechBubbleQuadratus') is


missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.251928 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

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(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

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(Filename: Line: 1743)

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(Filename: Line: 1743)

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(Filename: Line: 1743)

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(Filename: Line: 1743)

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

ChecklistTitle font is null!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ChecklistTitle font is null!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4821 unused Assets to reduce memory usage. Loaded Objects now: 17345.
Total: 29.270041 ms (FindLiveObjects: 0.938665 ms CreateObjectMapping: 2.262550 ms
MarkObjects: 14.252117 ms DeleteObjects: 11.816217 ms)

Projectile Clown_Bomb_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Regular_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Regular_Duck must have tag PlayerProjectile or EnemyProjectile!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_map_world_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'SpeechBubbleQuadratus') is


missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.615935 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

ChecklistTitle font is null!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ChecklistTitle font is null!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":true,"hasUnlockedFirstSuper":
true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShowC
anteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fals
e,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1466518900,"secondaryWeapon":1467024095,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":21,"newPurchase":false,"_weapons":
[1456773641,1457006169,1460621839,1456773649,1492758857,1466518900,1467024095,14664
16941],"_supers":[1456815409],"_charms":
[1461001046,1460832742,1460880866,1500621999,1500641115,1487051212]},"playerTwo":
{"money":13,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>3</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"C
oin4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450266910,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450863107,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1451300935,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1452935394,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456125457,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 891 unused Assets to reduce memory usage. Loaded Objects now: 25720.
Total: 26.943123 ms (FindLiveObjects: 0.885515 ms CreateObjectMapping: 1.579396 ms
MarkObjects: 19.026392 ms DeleteObjects: 5.451576 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

START IN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

START IN TRUE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_clown

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.995758 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4803 unused Assets to reduce memory usage. Loaded Objects now: 17346.
Total: 27.941521 ms (FindLiveObjects: 0.665599 ms CreateObjectMapping: 1.845636 ms
MarkObjects: 13.788635 ms DeleteObjects: 11.641407 ms)

Projectile Clown_Pink_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Regular_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Bomb_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Projectile Clown_Regular_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Regular_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Regular_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No pattern programmed for Default

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Bomb_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Regular_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Pink_Duck must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Dog_Balloon_Pink must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Dog_Balloon_Regular must have tag PlayerProjectile or


EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerController: OnPitKnockUp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerController: OnPitKnockUp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Clown_Dog_Balloon_Regular must have tag PlayerProjectile or


EnemyProjectile!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_title

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.535478 ms

Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 14013.
Total: 21.132416 ms (FindLiveObjects: 0.406673 ms CreateObjectMapping: 0.930132 ms
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Joystick disconnected ("Wireless Controller").

(Filename: Line: 1258)

Setting up 4 worker threads for Enlighten.


Thread -> id: 3ba0 -> priority: 1
Thread -> id: 3c40 -> priority: 1
Thread -> id: 2c64 -> priority: 1
Thread -> id: 19e0 -> priority: 1

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