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This file provides a comprehensive changelog / version history for the SRP.
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v1.1.3
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v1.1.2
+ Conclusively fixed the issue where the Swamp faction war could come to a
standstill due to the leader of a Clear Sky squad headed to the Machine Yard
assuming the role of the guide at the Southern Farmstead. - Decane
+ Fixed the Red Forest bridge lowering sequence becoming prematurely unlocked as
soon as the player completes the "Go to the army base" task rather than only after
the player has transmitted the coordinates to free Leshiy's squad from the space
bubble. - Decane
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v1.1.1
+ Fixed the issue where 'clear the road' tasks would sometimes get haphazardly
cancelled or fail to be assigned when intended. - Decane
+ Fixed the issue where NPCs would sometimes offer 'capture' tasks targeting smart
terrains that are already under attack. - Decane
+ Fixed the issue where the robbery scheme would remain active even for camps that
the player has been tasked with assaulting or defending. - Decane
+ Fixed the issue where the reward money for Yar's 'Bring the component to the
technician' task would have to be collected from Ganja despite the mission
debriefing implying an immediate reward. - Decane
+ Fixed the issue where the stalker squad overlooking the Vehicle Station in the
Cordon would be blocked from raiding it with the player in exchange for payment
until Valerian has tasked the player with assaulting it (new game required for
effect). - Decane
+ Prevented the Freedom squads that assault the Factory Lobby with the player from
becoming unresponsive in some circumstances. - Decane
+ Prevented Kostyan's squad at the Military Warehouses becoming unresponsive after
the assault on the military base. - Decane
+ Fixed Chekhov's invitation to join Freedom being initiated mid-sentence upon the
player's first arrival in the Dark Valley after flooding the Agroprom Underground.
- Decane
+ Restored some dialog options with Lingov which seem to have been unintentionally
made inaccessible in his dialog tree during the game's development. - Decane
+ Fixed the issue where the 'Crate with the backpack' stash in the Red Forest would
be populated twice if the player coerces the surviving ambush stalker to reveal its
location when playing with the optional 'Prefilled Stashes' feature. - Decane
~ Made the description of 'capture' tasks available via dialog indicate the name of
the faction that controls the prospective target camp. - Decane
~ Made it possible to take 'capture' tasks via dialog even from camps with a
population of only one squad if the camp in question is not a faction expansion
target for its owner. - Decane
- Removed some redundant files from the optional SweetFX feature.
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v1.1.0
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v1.0.9
+ Fixed a bug introduced by SRP v1.0.4 where the game would crash upon the death of
an offline squad leader with whom the player has an in-progress 'bring item' task.
- Decane
+ Fixed the issue where the Treasure hunters’ camp at the Garbage could, depending
on the player's storyline progress, bottleneck the loners' advancement to the Depot
during the loner-bandit faction war (new game required for effect). - Decane
~ Made it so Duty would try to capture Freedom's main respawn point after winning
their mutual faction war for the purpose of preventing Freedom from securing
reinforcements, and vice-versa. - Decane
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v1.0.8
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v1.0.7
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v1.0.6
+ Reduced the probability of the Swamp faction war coming to a standstill due to
the leader of a Clear Sky squad headed to the Machine Yard assuming the role of the
guide at the Southern Farmstead. - Decane
+ Fixed the "Life support system" upgrade for the Freedom Exoskeleton making the
player bleed out faster rather than slower as intended. - Talrivian
+ Changed the name of the 'Hunting Rifle' to 'Hunting Shotgun' to reflect its
actual weapon class. - Decane
~ Slightly increased the crosshair's length when using the optional smaller
crosshair feature. - Decane
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v1.0.5
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v1.0.4
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v1.0.3a
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v1.0.3
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v1.0.2
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v1.0.1
+ Fixed the issues with the Professor Sakharov dialog where (i) he would ask the
player to go see Lefty even after the player had restarted the cooling device, and
(ii) the player could ask for information about zombie attacks even after that is
no longer contemporary. - Decane
+ Fixed the Uncle Yar dialog succeeding the completion of the night bloodsucker
task, where the player could only reply to Yar's greeting with a prompt "Bye." -
Decane
+ Made the two second-tier SPAS-12 and Mossberg 88 upgrades mutually exclusive, as
they should be. - Decane per RoboMook
+ Fixed the issue with the first Clear Sky 'return item' task where the Makarov PM
on the soldier's corpse is actually not "modified", despite the task description
clearly stating that it is. - Decane
+ Assigned unique names to some quest weapons and armors which were missing them. -
Decane
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v1.0.0
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v0.8.2 BETA
+ Fixed the Army Warehouses 'return item' task where multiple Meat Chunk artifacts
would be taken from the player for completion of the task if the player was in
possession of more than one Meat Chunk artifact upon returning to the task-giver. -
Decane
+ Fixed the Army Warehouses 'return item' task where multiple boxes of 7.62x54 mm
7N1 rounds would be taken from the player for completion of the task if the player
was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to
the task-giver. - Decane
+ Fixed a crash in the Red Forest upon the player following one of Strelok's
helpers into the ambush at the Witch Circle when the ambush squad has already been
killed: ! [LUA][ERROR] ERROR: There is no squad
[red_pursuit_bounty_hunters_squad_3] in sim_board. - Decane
+ Fixed an info_portion related console error: ! attempt to use non-existent
INFOPORTION [yan_zabor_stalker_3_on_position]. - Decane
+ Resolved a console error concerning a missing controller icon: ! Can't find
texture 'ui_npc_monster_controller'. - Decane
+ Finished correcting global dialog and message texts. - Decane
~ Disabled Float32 by default due to some users reporting performance problems
whilst playing in DX10 mode.
- Removed some redundant files.
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v0.8.1 BETA
+ Fixed the Freedom "Respond to the SOS signal" task where, if the player initially
fails the task, they will keep receiving and failing the task each time thereafter,
whenever they go near the dead squad. - Decane
+ Fixed the issue where the dialog concerning the military presence at the Cordon
vehicle station could be repeated endlessly with the stalker squad on the hill
overlooking it, potentially leading to the player paying the stalker squad multiple
times for their assistance in dealing with the military. - Decane
+ Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down
prematurely, in most circumstances by Duty. - Red7204
+ Made Sergeant Cheersov temporarily invulnerable during the snork attack in
Agroprom to prevent his premature demise. - Red7204
+ Fixed the issue where Yoga would not disappear when he is supposed to during a
raid on the bandit base (new game required for effect). - Red7204
+ Replaced the inventory icon for the exoskeleton to one which matches the in-game
model. - Decane
+ Fixed a bunch of info_portion related console errors which may or may not have
caused instability. - Decane
+ Continued correcting global dialog and message texts. - Decane
+ Added a bump-map for the fixed SEVA suit from SRP v0.7.3. - RoboMook
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v0.8.0 BETA
+ Added an alleged fix for the broken DX10 wet surfaces effect. - BaconBuster
+ Corrected the SPAS-12 ironsights for 16:9 resolutions. - Tariq
+ Fixed armor descriptions pertaining to artifact containers and upgrade
possibilities. - Decane
+ Fixed Freedom's "Eliminate the potential threat at the gas station" task being
cancelled when the player completes its objective. - Decane
+ Fixed the Army Warehouses 'return item' task where multiple Flame artifacts would
be taken from the player for completion of the task if the player was in possession
of more than one Flame artifact upon returning to the task-giver. - Decane
+ Fixed a typo in the all.spawn file (new game required for effect). - PhoenixHeart
+ Fixed a possible all.spawn Army Warehouses waypoint crash when mutants attack the
military base: ! [LUA][ERROR] ERROR: Path between [mil_smart_terrain_7_11] and
[mil_smart_terrain_7_10] doesnt exist for [mil_dogs_lair_6] (new game required for
effect). - smoq2
+ Began correcting global dialog and message texts. - Decane
+ Fixed the issue with a missing SPAS-12 reload sound. - Decane
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v0.7.3 BETA
+ Integrated a fix to enable the dragging and dropping of objects with the SEVA
suit equipped. - OGSM Team
+ Fixed a few more weapon upgrade errors concerning the SVU and SVD. -
DerHeiligeApfel
+ Synchronized the depth of field -effect occurring when weapons are reloaded with
each weapon's respective animation. - Decane
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v0.7.2 BETA
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v0.7.1 BETA
+ Fixed a possible CTD involving a missing sound file for the SPAS-12. - antifrost
+ Integrated an ironsights fix for both normal (4:3) and wide (16:9) resolutions. -
burger
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v0.7 BETA
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v0.6 BETA
+ Added Gosuke weapon mod 4 - better animations for the Mossberg 88 and LR-300. -
Gosuke
- Removed the optional mods in order to keep the SRP clean and simple. The complete
SRP package size is now only 1195KB.
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Core fixes:
Optional additions: