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Sound is a form of dialogue which can assist to create different types of moods which could
either be part of your intended purpose, highlighting desired aspects in what's going on and could
make the audience observant on the action that is currently taking place. These are shown to be
the reasons why sound being recorded for media products are shown as essential.
An Audio Signal Path is where you've got a sound that originates somewhere and an example of
this would be a voice/voices. This would be the signal. It doesn’t have to be a voice it could be
anything that produces some sort of sound. An example of this would be an instrument or
anything which produces sound. The sound that is being made by this would have to follow a
specific path.
Demonstrated in the example above, the sound would travel through the microphone. From the
microphone, it will then travel to a mixer. The mixer then receives the audio from the
microphone through its multiple input channels. During this stage, the audio can be adjusted for
your desired outcome as well as other types of attributes. Once this is done, the audio is then sent
to an amplifier. An amplifier is an electronic device that increases either the voltage, current or
power of the audio signal.as it makes the audio louder with its increase in power. As the sound is
following this order of operation, the sound is then projected through a speaker.
Audio levels
Audio levels are measured with Decibels (db) on a number scale. When recording audio levels, it
is most common and highly suggested to not allow the audio to peak at 0 or go above it and to
only stay within the negative end. If it the audio peaks at 0 or suppresses 0, audio distortion is
then made which is quite hard to fix and should be avoided. Hearing sounds which are above
85db is quite harmful if you are exposed to them quite frequently or for a long duration. A
normal conversation and an air conditioner are registered at 60db, City traffic is from 80-85 db
and sirens are 120db.
A normal healthy audio signal is where it’s a smooth curve and is rounded on the top,
intensifying the signal with an amplifier beyond its normal capacity, the waves begin to square
off at the top and bottom peaks which is called clipping.
Analog Sound
Analog audio creates this analogy for real audio through an electrical signal. With variations in
the instantaneous voltage correlating with the real audio's variation air pressure. For example,
when we record with a microphone our sound source in front of the mic creates real audio which
then travels through the air to the microphone and then the microphone converts the mechanical
energy in the air into variations in voltage which then travels to whatever piece of gear that you
have plugged your mic into. Analog sound replicates the original soundwaves as seen in the
diagram above. Both Vinyl records and cassette tapes are examples of analog recordings.
Digital Sound
Compared to analog audio, the fluctuating audio is changed into ones and zeros and as this is
being done, there is no longer a value that's constantly fluctuating. The constant fluctuating of
the sound wave refers rising and falling of the soundwave itself. This is demonstrated in the
diagram above. As the constant fluctuation is no longer there, individual snapshots of the signal
are being taken and are stores as a series of values which is then used to recreate the signal. This
quite similar to how a film depicts movement by recording and playing back a series of still
images rapidly and in succession films trick the human brain into thinking that it is looking at
movement. Similarly, digital audio captures a series of data points during with each data point
during information on the analog signal for that exact moment these data points are then used to
reconstruct something very close to the original analog signal when unpackaged and used by the
computer and rapid succession.
Clipping is a form of waveform distortion which is done when an amplifier is being worked against its
maximum PML (Permitted Maximum level). The signal then goes into overdrive as it is commonly
triggered by the amplifier. As the signal is currently now in overdrive, the signal causes the amplifier to
create an output voltage which is beyond its capability and capacity and this is called clipping. Clipping is
seen as something which is quite important as the outcome of it could physically and digitally damage
your amplifier.
Cardioid Microphone - Cardioid microphones are a type of microphones which are able to pick
up sounds which have a high gain from the front and the sides however, it poorly picks up sound
from the end of its spectrum which is shown in the diagram above.
Hypercardiod microphone - Hypercardioid refers to the polar pattern of the microphone. Polar
pattern refers to the sensitivity of a microphone to the sound around it as well as how well it can
pick up sound from where the audio is coming from.
Shotgun Microphone - This type of microphone which is called a shotgun microphone is a highly
directional microphone that must be aimed directly towards the target sound source which in
return proper recording will be achieved. Shotgun Microphone use unidirectional microphone to
pick up a sound from the exact location the user is speaking.
Coil Microphone - Coil microphone which is also known as a dynamic mic is a type of
transducer and this converts sound waves into signals for the mic which is done by
electromagnetic induction. Shown in the diagram bellow, as the diaphragm moves, the attached
coil moves within the magnetic field. This creates an ac voltage around across the coil. This is
then outputted as the mic signal.
Ribbon Microphone - This type of microphone is the most common when wanting to pick up a
natural sound of either an instrument, a voice and even the ambience of a room. An example of
where this microphone could be used would be within a concert and that is because it gives the
most accurate sound reproduction.
Condenser Microphone - These types of microphones which are called Condenser microphones
are most commonly found within studios as they a capture large frequency range. These focus on
picking up good audio.
Rackmount - Rackmounts are known to allow multiple different sound sources and this si a
major difference from an amateur to professional as it allows multiple channels to be recorded
with different types of equipment being used.
Preamp - This is an electronic amplifier and it converts the received weak electrical signal into
an output signal that is strong enough to noise tolerant and as well as being strong enough for
further processing. This type of device is important as without it, the final signal would be noisy
or even distorted
Snake Cable - Snake cables are a way of organising and storing your cables which is done to
reduce mess within a studio. This allows multiple of cables to be stored at one point.
Uninterruptible Power supply (UPS) - Provides emergency power to a lot of devices in case of a
blackout or when the input power source fails.
Reflection Filters - Reflection filters are composed of many materials and this is positioned
around the microphone. They are quite helpful due to the absorption of sounds that would
otherwise reach the rear-facing sides of the mic, and also to catch and absorb some of the direct
sound from the vocalist.
Diffusers - A sound diffuser is an acoustic panel used to treat echoes and reflections. Unlike
absorption, diffusers preserve the liveliness of your room because they don't absorb much sound
energy. Instead, they disperse it, spreading the energy around the room
Bass traps - Bass traps are acoustic energy absorbers which are designed to damp low frequency
sound energy with the goal of attaining a flatter low frequency room response. This is commonly
a problem within smaller rooms.
Acoustic panels - Acoustic panels are good at absorbing frequencies which is from anywhere that
is either high or low. These are particularly goof at taming standing waves which does have a
tendency to cause major acoustic problems within rooms.