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< Extensions:2.6 | Py | Scripts | Import-Export Blender 2.6 English Extension page Discussion Links Source History
Extensions:2.6/Py
API Changes
Note: This is an archived version of the Blender Developer
Scripts
Wiki. The current and active wiki is available on
wiki.blender.org.
Executable information
File name io_scene_interchange.py
Links http://blenderartists.org/forum/showthread.php?t=184863
Purpose
This script package consists of two components. An exporter extension for 3DS MAX, and an import plugin for
Blender. The purpose is to export 3DS MAX scenes to Blender while retaining parameters such as render settings,
materials, lights, camera (movements), armature and animation. Meshes are exported using the trusty old .obj
format, while, instead of using a .MTL file, a custom file is used for describing all 3DS MAX specific properties. The
Blender import script
This page hadwill
beentranslate
accessedthose settings
156,375 times accordingly to Blender when importing.
before archiving.
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Additional information
Installation
Unpack the ZIP archive
Copy the .py script into your \\.blender\2.62\scripts\addons.
Open Blender and go to the addons tab in User Preferences.
Click the Install Addon button at the bottom and find the *.py file.
Enable the script.
The MSE script for 3DS MAX cannot be installed and must be executed manually.
Usage Instructions
On this youtube video you can see a demo of how to use this package. (old scene_interchange for blender 2.53)
In 3DS MAX:
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3DS MAX Scene export preferences
Select the output path where the exported files will be saved with path Output
Enter a short name for your scene.
You can probably leave the other settings to the defaults.
Click RUN Interchange to start the conversion.
In Blender:
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User interface for importing
This page the 3DS MAX
had been accessed scene
156,375 into before
times Blenderarchiving.
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Browse to the folder you chose to export to, and open up the .scn file created by the MAX output script.
Your scene should now be loaded.
Category: Script
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