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// <company>Microsoft Corporation</company>

/// <copyright>Copyright (c) Microsoft Corporation 2005</copyright>


/// <summary>
/// common.fxh Commonly used shader procedures and globals for effects
/// </summary>

//Semantic keyed globals


float4x4 mWorld : World; //World Matrix
float4x4 mView : View; //World Matrix
float4x4 mProjection : Projection; //World Matrix

float3x3 mTex0 : TextureMatrix0; //Texture tranform matrix

float fTime : Time; //Current time


float2 f2szPix : PixelSize; //Size of a
pixel

texture Tex0 : InputTexture0; //Textures


texture Tex1 : InputTexture1;
texture TexLast : LastTexture;
texture TexNoise : NoiseTexture;

//For Texture perturbation


float2 g_f2TexturePerturbation : TexturePerturbation;

//Kernel Size
#define DEF_KERNELSIZE 7
#define LOWER_BLUR_BOUNDARY 0.005f
#define UPPER_BLUR_BOUNDARY 0.995f

int g_nBlurAxis : BlurAxis;

/// <summary>
/// Samplers (which are basically state blocks) for our textures with various
filters
/// </summary>

sampler NoiseLinearSampler = sampler_state


{
Texture = (TexNoise);
MipFilter = POINT;
MinFilter = Anisotropic;
MagFilter = LINEAR;
MaxAnisotropy = 8;
AddressU = Mirror;
ADDRESSV = Mirror;
ADDRESSW = Mirror;
};

sampler LastPointSampler = sampler_state


{
Texture = (TexLast);
MipFilter = POINT;
MinFilter = POINT;
MagFilter = POINT;
AddressU = Mirror;
ADDRESSV = Mirror;
ADDRESSW = Mirror;
};

sampler LastLinearSampler = sampler_state


{
Texture = (TexLast);
MipFilter = Linear;
MinFilter = Linear;
MagFilter = Linear;
AddressU = Mirror;
ADDRESSV = Mirror;
ADDRESSW = Mirror;
};

sampler PointSampler = sampler_state


{
Texture = (Tex0);
MipFilter = POINT;
MinFilter = POINT;
MagFilter = POINT;
AddressU = Mirror;
ADDRESSV = Mirror;
ADDRESSW = Mirror;
};

sampler LinearSampler = sampler_state


{
Texture = (Tex0);
MipFilter = Linear;
MinFilter = Anisotropic;
MagFilter = LINEAR;
MaxAnisotropy = 8;
AddressU = Mirror;
ADDRESSV = Mirror;
ADDRESSW = Mirror;
};

struct VS_OUTPUT
{
float4 f4Position : POSITION; // vertex position
float2 f2TexCoord : TEXCOORD0; // texture coordinate
};

/// <summary>
/// VS_Basic
///
/// Simple vertex shader using world transform and passing the texture
coordinate
/// unmodified
/// </summary>
/// <param name="f4Position">vertex position</param>
/// <param name="f2TexCoord">texture coordinate</param>
/// <return>
/// <para>Returns VS_OUTPUT for pixel shader</para>
/// </return>
VS_OUTPUT VS_Basic(in float4 f4Position : POSITION,
in float2 f2TexCoord : TEXCOORD0 )
{
VS_OUTPUT Output;
Output.f4Position = mul(f4Position, mul(mul(mWorld,mView),mProjection));
Output.f2TexCoord = f2TexCoord;

return Output;
}

/// <summary>
/// VS_BasicAndTex
///
/// Vertex shader using world and texture coordinate transforms
/// </summary>
/// <param name="f4Position">vertex position</param>
/// <param name="f2TexCoord">texture coordinate</param>
/// <return>
/// <para>Returns VS_OUTPUT for pixel shader</para>
/// </return>
VS_OUTPUT VS_BasicAndTex(in float4 f4Position : POSITION, in float2 f2TexCoord :
TEXCOORD0 )
{
VS_OUTPUT Output;

Output.f4Position = mul(f4Position, mul(mul(mWorld,mView),mProjection));


Output.f2TexCoord = mul(float3(f2TexCoord, 1), mTex0);

return Output;
}

/// <summary>
/// PS_Basic
///
/// Samples texture 0 with a linear filter
/// </summary>
/// <param name="f4Diffuse">diffuse color</param>
/// <param name="f2TexCoord">texture coordinate</param>
/// <return>
/// <para>Returns float4 color</para>
/// </return>
float4 PS_Basic(
float4 f4Diffuse : COLOR0,
float2 f2TexCoord : TEXCOORD0) : COLOR
{
return tex2D(LinearSampler, f2TexCoord);
}

/// <summary>
/// PS_PanZoom
///
/// The only difference between this function and PS_Basic is that this
function implements a linear gradient at the edges of the quad. This helps in
blurring the pixels at the edges
/// and thus implements some pseudo anti-aliasing.
/// </summary>
/// <param name="f4Diffuse">diffuse color</param>
/// <param name="f2TexCoord">texture coordinate</param>
/// <return>
/// <para>Returns float4 color</para>
/// </return>
float4 PS_PanZoom(
float4 f4Diffuse : COLOR0,
float2 f2TexCoord : TEXCOORD0) : COLOR
{
float4 f4TextureColor = tex2D(LinearSampler, f2TexCoord);

return f4TextureColor*( smoothstep(0.0f , LOWER_BLUR_BOUNDARY,


f2TexCoord[g_nBlurAxis]) - smoothstep(UPPER_BLUR_BOUNDARY , 1.0f ,
f2TexCoord[g_nBlurAxis] ) );
}

/// <summary>
/// VS_OUTPUT_3X3KERNEL
///
/// stores position and texture coordinates surrounding the actual current
pixel
/// </summary>
struct VS_OUTPUT_3X3KERNEL
{
float4 f4Position : POSITION; // vertex position
float2 rgf2Tex[8] : TEXCOORD0;
};

/// <summary>
/// VS_3x3Kernel
///
/// Vertex shader for generating surrounding texture coordinates for a pixel
/// only 8 texture coordinates can be passed to the pixel shader, so the
original
/// texture coordinate must be generated. Relies on the interpolator to
maintain
/// the coordinate offsets
/// </summary>
/// <param name="POSITION">vertex position</param>
/// <param name="f4TexCoord">texture coordinate</param>
/// <return>
/// <para>Returns VS_OUTPUT_3X3KERNEL type</para>
/// </return>
VS_OUTPUT_3X3KERNEL VS_3x3Kernel(in float4 f4Position : POSITION, in float2
f4TexCoord : TEXCOORD0 )
{
VS_OUTPUT_3X3KERNEL Output;

Output.f4Position = mul(f4Position, mul(mul(mWorld,mView),mProjection));

float fLeft = f4TexCoord.x - f2szPix.x;


float fRight = f4TexCoord.x + f2szPix.x;
float fTop = f4TexCoord.y - f2szPix.y;
float fBottom = f4TexCoord.y + f2szPix.y;

// get the texture coordinates surrounding a texture coordinate


Output.rgf2Tex[0] = float2(fLeft, fTop);
Output.rgf2Tex[1] = float2(f4TexCoord.x, fTop);
Output.rgf2Tex[2] = float2(fRight, fTop);
Output.rgf2Tex[3] = float2(fLeft, f4TexCoord.y);
Output.rgf2Tex[4] = float2(fRight, f4TexCoord.y);
Output.rgf2Tex[5] = float2(fLeft, fBottom);
Output.rgf2Tex[6] = float2(f4TexCoord.x, fBottom);
Output.rgf2Tex[7] = float2(fRight, fBottom);

return Output;
}

/// <summary>
/// VS_OUTPUT_SEP_KERNEL
///
/// stores position and texture coordinates for a separable kernel
/// </summary>
struct VS_OUTPUT_SEP_KERNEL
{
float4 f4Position : POSITION; // vertex position
float2 rgf2Tex[DEF_KERNELSIZE] : TEXCOORD0;
};

/// <summary>
/// VS_KernelSep
///
/// Generates texture coordinates the current pixel in a specified direction.

/// Used for separable kernels to get a column or row of pixels for the
/// vertical and horizontal passes.
/// </summary>
/// <param name="f4Position">vertex position</param>
/// <param name="f4TexCoord">texture coordinate</param>
/// <param name="f2VecPix">Used to grab pixels around the center </param>
/// <return>
/// <para>Returns VS_OUTPUT_SEP_KERNEL type</para>
/// </return>
VS_OUTPUT_SEP_KERNEL VS_KernelSep(
in float4 f4Position,
in float2 f2TexCoord,
in float2 f2VecPix,
in int nBlurSize)
{
VS_OUTPUT_SEP_KERNEL Output;

Output.f4Position = mul(f4Position, mul(mul(mWorld,mView),mProjection));

// start from the current texture coordinate offset by the


// half the kernel size

for(int i = 0; i < nBlurSize; i++)


{
float fOffset = i - (nBlurSize - 1)/2;

Output.rgf2Tex[i] = f2TexCoord + f2VecPix*fOffset;


}

return Output;
}

/
***********************************************************************************
*************/
const float4 f4GrayConvert = {0.299f, 0.587f, 0.114f, 0.0f};

/// <summary>
/// PS_Grayscale
///
///
/// </summary>
/// <param name="f2TexCoord"></param>
/// <return>
/// <para>Returns float4 type</para>
/// </return>
float4 PS_Grayscale(float2 f2TexCoord : TEXCOORD0) : COLOR
{
return dot(tex2D(PointSampler, f2TexCoord), f4GrayConvert);
}

//Sepia tone conversion factor


const float4 f4SepiaConvert = {1.1f, 0.91f, 0.75f, 1.0f};

/// <summary>
/// PS_Sepia
///
/// Convert to sepia tone
/// </summary>
/// <param name="f2TexCoord"></param>
/// <return>
/// <para>Returns float4 type</para>
/// </return>
float4 PS_Sepia(
float2 f2TexCoord : TEXCOORD0) : COLOR
{
return PS_Grayscale(f2TexCoord) * f4SepiaConvert;
}

/// <summary>
/// PS_Blur
///
/// Get average color value
/// </summary>
/// <param name="rgf2Tex">array of texture coordinates from which to sample
</param>
/// <return>
/// <para>Returns float4 color</para>
/// </return>
float4 PS_BlurSize(float2 rgf2Tex[DEF_KERNELSIZE] : TEXCOORD0, in int nBlurSize) :
COLOR
{
float4 f4Out = {0.0f, 0.0f, 0.0f, 0.0f};
for(int i = 0; i < nBlurSize; i++)
{
f4Out += tex2D(PointSampler, rgf2Tex[i]);
}
return f4Out/float(nBlurSize);
}
/// <summary>
/// PS_Sobel
///
/// Performs sobel edge detection
/// </summary>
/// <param name="rgf2Tex">array of texture coordinates from which to sample
</param>
/// <return>
/// <para>Returns float4 color representing the edge (white is no edge)</para>
/// </return>
float4 PS_Sobel(float2 rgf2Tex[8] : TEXCOORD0) : COLOR
{
//Sample neighbors
float4 f4_00 = tex2D(PointSampler, rgf2Tex[0]);
float4 f4_01 = tex2D(PointSampler, rgf2Tex[1]);
float4 f4_02 = tex2D(PointSampler, rgf2Tex[2]);
float4 f4_10 = tex2D(PointSampler, rgf2Tex[3]);
float4 f4_12 = tex2D(PointSampler, rgf2Tex[4]);
float4 f4_20 = tex2D(PointSampler, rgf2Tex[5]);
float4 f4_21 = tex2D(PointSampler, rgf2Tex[6]);
float4 f4_22 = tex2D(PointSampler, rgf2Tex[7]);

//Apply horizontal kernel


//
// --------------
// | -1 | 0 | 1 |
// |--------------|
// | -2 | 0 | 2 |
// |--------------|
// | -1 | 0 | 1 |
// --------------

float4 f4dU = -f4_00 +


-2*f4_10 +
-f4_20 +
f4_02 +
2*f4_12 +
f4_22;

//Apply vertical kernel


//
// --------------
// | -1 | -2 | -1 |
// |--------------|
// | 0 | 0 | 0 |
// |--------------|
// | 1 | 2 | 1 |
// --------------

float4 f4dV = -f4_00 +


-2*f4_01 +
-f4_02 +
f4_20 +
2*f4_21 +
f4_22;

return 1.0 - 0.25*(abs(f4dU) + abs(f4dV));


}
/*****************************************************/
/// <summary>
/// VS_OUTPUT_3X3KERNEL
///
/// stores position and texture coordinates surrounding the actual current
pixel
/// </summary>
struct VS_OUTPUT_TWOTEXCOORD
{
float4 f4Position : POSITION; // vertex position
float2 rgf2Tex[2] : TEXCOORD0;
};

/// <summary>
/// VS_PerturbTextureCoords
///
/// Vertex shader for generating surrounding texture coordinates for a pixel
/// only 8 texture coordinates can be passed to the pixel shader, so the
original
/// texture coordinate must be generated. Relies on the interpolator to
maintain
/// the coordinate offsets
/// </summary>
/// <param name="POSITION">vertex position</param>
/// <param name="f4TexCoord">texture coordinate</param>
/// <return>
/// <para>Returns VS_OUTPUT_TWOTEXCOORD type</para>
/// </return>
VS_OUTPUT_TWOTEXCOORD VS_PerturbTextureCoords(
in float4 f4Position : POSITION,
in float2 f4TexCoord : TEXCOORD0 )
{
VS_OUTPUT_TWOTEXCOORD Output;
Output.f4Position = mul(f4Position, mul(mul(mWorld,mView),mProjection));

Output.rgf2Tex[0] = f4TexCoord;

//offset by global
Output.rgf2Tex[1] = f4TexCoord + g_f2TexturePerturbation;

return Output;
}

/// <summary>
/// PS_NoiseTextureOverlay
///
/// Fades to a color using the alpha value as the interpolator
/// </summary>
/// <param name="rgf2TexCoord"></param>
/// <return>
/// <para>Returns float4 type</para>
/// </return>
float4 PS_NoiseTextureOverlay(float2 rgf2TexCoord[2] : TEXCOORD0) : COLOR
{
float4 f4InTexColor = tex2D(PointSampler, rgf2TexCoord[0]);
float4 f4NoiseColor = tex2D(NoiseLinearSampler, frac(rgf2TexCoord[1]));

return f4InTexColor + 0.25*f4NoiseColor;


}
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����o�#rJ�#rq[3720 @ Fri Apr 06
16:46:29 2012] [YSLoader ubd.exe]
================
ubd.exe begins
================
======================
[3556 @ Fri Apr 06 16:46:29 2012] [YSLoader APSDaemon.exe] parent process: 2960
"explorer.exe"
[3720 @ Fri Apr 06 16:46:29 2012] [YSLoader ubd.exe] parent process: 2960
"explorer.exe"
[3556 @ Fri Apr 06 16:46:29 2012] [YSLoader APSDaemon.exe] main thread 3560
[3556 @ Fri Apr 06 16:46:29 2012] [YSLoader APSDaemon.exe] command line:
"C:\Program Files\Common Files\Apple\Apple Application Support\APSDaemon.exe"
[3556 @ Fri Apr 06 16:46:29 2012] [YSLoader APSDaemon.exe]
ALLUSERSPROFILE=C:\ProgramData
[3720 @ Fri Apr 06 16:46:29 2012] [YSLoader ubd.exe] main thread 3724
=C:\Program Files\ANSYS Inc\v140\ANSYS
[3720 @ Fri Apr 06 16:46:29 2012] [YSLoader ubd.exe] command line: "C:\Program
[3556 @ Fri Apr 06 16:46:30 2012] [YSLoader APSDaemon.[3720 @ Fri Apr 06 16:46:30
2012] [YSLoader ubd.exe] ALLUSERSPROFILE=C:\ProgramData
[3556 @ Fri Apr 06 16:46:30 2012] [YSLoader APSDaemon.exe]
APPDATA=C:\Users\User\AppData\Roaming
ANSYS
[3556 @ Fri Apr 06 16:46:30 2012] [YSLoader APSDaemon.exe] asl.log=Destin[3720 @
Fri [3556 @ Fri Apr 06 16:46:31 2012] [YSLoader APSDaemon.exe] AWP_[3720 @ Fri Apr
06 16:46:31 2012] [YSLoad[3556 @ Fri Apr 06 16:46:31 2012] [YSLoader APSDaem[3720 @
Fri Apr 06 16:46:31 2012] [YSLoader ubd.exe] asl.log=Destination=file
solviewer
[3720 @ Fri Apr 06 16:46:31 2012] [YSLoader ubd.exe] AWP_ROOT140=C:\Program
Files\ANSYS Inc\v140
Inc\v140\CommonFiles\Language\en-us
[3720 @ Fri Apr 06 16:46:32 2012] [YSLoader ubd.exe] CADOE_DOCDIR140=C:\Program
Files\ANSYS Inc\v140\CommonFiles\help\[3556 @ Fri Apr 0[3720 @ Fri Apr 06 16:46:32
2012] [YSLoader ubd.exe] CADOE_LIBDIR140=C:\Program Files\ANSYS
Inc\v140\CommonFiles\Language\en-us
[3720 @ Fri Apr 06 16:46:32 2012] [YSLoader ubd.exe] CLASSPATH=.;C:\Program
Fil[3556 @ Fri Apr 06 16:46:32 2012][3720 @ Fri Apr 06 16:46:33 2012] [YSLoader
ubd.exe] CommonProgramFiles=C:\Program Files\Common Files
[3556 @ Fri Apr 06 16:46:33 2012] [YSLoader APSDaemon.exe] FP_NO_HOST_CHECK=NO
[3556 @ Fri Apr 06 16:46:34 2012] [YSLoader APSDaemon.exe] HOMEDRIVE=C:
ystem32\cmd.exe
[3556 @ Fri Apr 06 16:46:35 2012] [YSLoader APSDaemon.exe] HOMEPATH=\Users[3720
@[3556 @ Fri Apr 06 16:46:35 2012] [YSLoader APSDaemon.exe] I[3720 @ Fri Apr 06
16:46:35 2012] [YSLoader ubd.exe] HOM[3556 @ Fri Apr 06 [3720 @ Fri Apr 06 16:46:35
2012] [YSLoader ubd.exe] ICEMCFD_ROOT140=C:\Program Files\ANSYS Inc\v140\icemcfd
[3720 @ Fri Apr 06 16:46:36 2012] [YSLoader ubd.exe] ICEMCFD_SYSDIR=win
:\Users\User\AppData\Local
[3720 @ Fri Apr 06 16:46:36 2012] [YSLoader ubd.exe] LOCALAPPDATA=C:\Users\User\
[3556 @ Fri Apr[3720 @ Fri Apr 06 16:46:36 2012] [YSLoader ubd.exe]
LOGONSERVER[3556 @ Fr[3720 @ Fri Apr 06 16:46:37 2012] [YSLoader ubd.exe]
LSTC_LICENSE=ANSYS
[3556 @ Fri Apr 06 16:46:37 2012] [YSLoader APSDaemon.exe] OS=Windows_NT
[3556 @ Fri Apr 06 16:46:37 2012] [YSLoader APSDaemon.exe] Path=C:\Program
Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files\PC Connectivity
Solution\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program
Files\Broadcom\Broadcom
802.11\Driver;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common
Files\Adobe\AGL;C:\Program Files\Windows Live\Shared;C:\Program
Files\QuickTime\QTSystem\;
[3556 @ Fri Apr 06 16:46:37 2012] [YSLoader APSDaemon.exe]
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
[3556 @ Fri Apr 06 16:46:38 2012] [YSLoader APSDaemon.exe]
PROCESSOR_ARCHITECTURE=x86
[3556 @ Fri Apr 06 16:46:38 2012] [YSLoader APSDaemon.exe] PROCESSOR_IDENTIFIER=x86
Family 6 Model 23 Stepping 10, GenuineIntel
Files\PC Connectivity
Solution\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program
Files\Broadcom\Broadcom
802.11\Driver;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common
Files\Adobe\AGL;C:\Program Files\Windows Live\Shared;C:\Program
Files\QuickTime\QTSystem\;
[3720 @ Fri Apr 06 16:46:38 2012] [YSLoader ubd.exe]
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
[3556 @ Fri Apr 06 16:46:38 2012] [YSLoader APSDaemon.exe] PROCESSOR_LEVEL=6
6
[3720 @ Fri Apr 06 16:46:39 2012] [YSLoader ubd.exe] PROCESSOR_IDENTIFIER=x86
Family 6 Model 23 Stepping 10, GenuineIntel
[3720 @ Fri Apr 06 16:46:39 2012] [YSLoader ubd.exe] PROCESSOR_LEVEL=6
[3720 @ Fri Apr 06 16:46:39 2012] [YSLoader ubd.exe] PROCESSOR_REVISION=170a
170a
[3720 @ Fri Apr 06 16:46:39 2012] [YSLoader ubd.exe] ProgramData=C:\ProgramData
Data
[3556 @ Fri Apr 06 16:46:39 2012] [YSLoader APSDaemon.exe] ProgramFiles=C:\Program
Files
[3556 @ Fri Apr 06 16:46:39 2012] [YSLoader APSDaemon.exe]
PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\
[3556 @ Fri Apr 06 16:46:39 2012] [YSLoader APSDaemon.exe] PUBLIC=C:\Users\Public
32\WindowsPowerShell\v1.0\Modules\
[3556 @ Fri Apr 06 16:46:40 2012] [YSLoader APSDaemon.exe] P_SCHEMA=C:\Progra[3720
@ Fri Apr 06 16:46:40 2012] [YSLoader ubd.exe] P_SCHEMA=C[3556 @ Fri Apr 06
16:46:40 2012] [YSLoader APSDaemon.exe] QTJAVA=C:\Pr[3720 @ Fri Apr 06 16:46:40
2012] [YSLoade[3556 @ Fri Apr 06 16:46:40 2012] [YSLoader APSDaemon.exe]
SESSIO[3720 @ Fri Apr[3556 @ Fri Apr 06 16:46:41 2012] [YSLoader APSDaemon.exe]
[3720 @ Fri Apr [3556 @ Fri Apr 06 16:46:41 2012] [YSLoader APSDaemon[3720 @ Fri
Apr 06 16:46:41 2[3556 @ Fri Apr 06 16:46:41 2012] [YSLoader APS[3720 @ Fri Apr 06
16:46:41 2012] [YSLoader ubd.exe[3556 @ Fri Apr 06 16:46:41 2012] [YSLoad[3720 @
Fri Apr 06 16:46:42 2012] [YSLoader ubd.exe] TMP[3556 @ Fri Apr 06 16:46:42 2012]
[[3720 @ Fri Apr 06 16:46:44 2012] [YSLoade[3556 @ Fri Apr 06 16:46:44 2[3720 @ Fri
Apr 06 16:46:44 2012] [YSLoader u[3556 @ Fri Apr 06 16:4[3720 @ Fri Apr 06 16:46:45
2012] [YSLoader ubd.exe] USERPROFIL[3556 @ Fri Apr 0[3720 @ Fri Apr 06 16:46:45
2012] [YSLoader ubd.exe] windir=C:\Windows
[3556 @ Fri Apr 06 16:46:52 2012] [YSLoader APSDaemon.exe]
====================
APSDaemon.exe ends
====================
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
======================
APSDaemon.exe begins
======================
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] parent process: 832
"svchost.exe"
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] main thread 4000
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] command line:
"C:\Program Files\Common Files\Apple\Apple Application Support\APSDaemon.exe"
-Embedding
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
ALLUSERSPROFILE=C:\ProgramData
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] ANSYS140_DIR=C:\Program
Files\ANSYS Inc\v140\ANSYS
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] ANSYS_SYSDIR=Intel
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] ANSYS_SYSDIR32=Intel
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
APPDATA=C:\Users\User\AppData\Roaming
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] asl.log=Destination=file
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] AWP_ROOT140=C:\Program
Files\ANSYS Inc\v140
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
CADOE_DOCDIR140=C:\Program Files\ANSYS Inc\v140\CommonFiles\help\en-us\solviewer
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
CADOE_LIBDIR140=C:\Program Files\ANSYS Inc\v140\CommonFiles\Language\en-us
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] CLASSPATH=.;C:\Program
Files\Java\jre6\lib\ext\QTJava.zip
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
CommonProgramFiles=C:\Program Files\Common Files
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] COMPUTERNAME=HAFEZ
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
ComSpec=C:\Windows\system32\cmd.exe
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] FP_NO_HOST_CHECK=NO
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] HOMEDRIVE=C:
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] HOMEPATH=\Users\User
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
ICEMCFD_ROOT140=C:\Program Files\ANSYS Inc\v140\icemcfd
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] ICEMCFD_SYSDIR=win
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
LOCALAPPDATA=C:\Users\User\AppData\Local
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] LOGONSERVER=\\HAFEZ
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] LSTC_LICENSE=ANSYS
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
MMCS_LOG_DIR=/C/Users/User/AppData/Roaming/Apple Computer/Ubiquity/logs/User
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] NUMBER_OF_PROCESSORS=2
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] OS=Windows_NT
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] Path=C:\Program
Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files\PC Connectivity
Solution\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program
Files\Broadcom\Broadcom
802.11\Driver;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common
Files\Adobe\AGL;C:\Program Files\Windows Live\Shared;C:\Program
Files\QuickTime\QTSystem\;
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
PROCESSOR_ARCHITECTURE=x86
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] PROCESSOR_IDENTIFIER=x86
Family 6 Model 23 Stepping 10, GenuineIntel
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] PROCESSOR_LEVEL=6
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] PROCESSOR_REVISION=170a
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
ProgramData=C:\ProgramData
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] ProgramFiles=C:\Program
Files
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] PUBLIC=C:\Users\Public
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] P_SCHEMA=C:\Program
Files\ANSYS Inc\v140\AISOL\CADIntegration\Parasolid\PSchema
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] QTJAVA=C:\Program
Files\Java\jre6\lib\ext\QTJava.zip
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] SESSIONNAME=Console
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] SystemDrive=C:
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] SystemRoot=C:\Windows
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
TEMP=C:\Users\User\AppData\Local\Temp
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
TMP=C:\Users\User\AppData\Local\Temp
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] USERDOMAIN=HAFEZ
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] USERNAME=User
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe]
USERPROFILE=C:\Users\User
[3816 @ Fri Apr 06 16:47:16 2012] [YSLoader APSDaemon.exe] windir=C:\Windows
[3816 @ Fri Apr 06 16:47:16 2012] [YSLog APSDaemon.exe] defaults key ShouldLog in
domain APSDaemon.exe is (null)
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