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Wizard 1 FiDNDel

CLASS & LEVEL PLAYER NAME


Daarken Mistwind
Forest Gnome Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 8 --
-1 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+2 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 P
+1

+5
Animal Handling WIS
Arcana INT
=== TOOLS ===
Horn

14 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Dwarvish, Gnomish
+0 Deception CHA
+3 History INT
INTELLIGENCE
P +3 Insight WIS
25 ft. (Walking)
+3 +0 Intimidation CHA
+3 Investigation INT
17 P +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Handaxe -1 1d6-1 Slashing Simple, Light, Thrown, Range (20/60)

Sling +4 1d4+2 Bludgeoning Simple, Ammunition, Range, Range (30/120)


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 FiDNDel
CLASS & LEVEL PLAYER NAME
Daarken Mistwind
Forest Gnome Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===

* Hit Points • PHB 113

* Proficiencies • PHB 113

* Spellcasting • PHB 114


You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== FOREST GNOME RACIAL TRAITS ===

* Darkvision • PHB 37
You can see in darkness (shades of gray) up to 60 ft.

* Gnome Cunning • PHB 37


You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic.

* Natural Illusionist • PHB 37


You know the minor illusion cantrip. INT is your
spellcasting ability for it.

* Speak with Small Beasts • PHB 37


You can communicate simple ideas with Small or
smaller beasts.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 68 Handaxe 1 2 lb. Tent, Two-Person 1 20 lb.

Sling 1 -- Waterskin 1 5 lb.

SP 47 Sling Bullets 200 15 lb. Playing Card Set 1 --

Backpack 1 5 lb. Horn 1 2 lb.


EP 0 Ball Bearings (bag of 1,000) 1,000 2 lb.

Bedroll 1 7 lb.
GP 18 Blanket 1 3 lb.

Clothes, Common 1 3 lb.


PP 0 Clothes, Traveler's 1 4 lb.

Flask or Tankard 1 1 lb.


WEIGHT CARRIED

113 lb. Mess Kit 1 1 lb.

ENCUMBERED Pot, Iron 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

240 lb. Spellbook 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 70 Small 2'6" 25
GENDER AGE SIZE HEIGHT WEIGHT
Daarken Mistwind Chaotic Good Baervan Wildwanderer
Birch - deity of forests,
Bright Blue
travel and nature
Ancient Oak
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I begin or end my day with small traditional


rituals that are unfamiliar to those around me.

PERSONALITY TRAITS

Inquisitive. Everything is new, but I have a


thirst to learn. (Neutral)

IDEALS

I’m fascinated by the beauty and wonder


of this new land.

BONDS

I am secretly (or not so secretly)


convinced of the superiority of my
own culture over that of this foreign
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Create Bonfire <C> Wizard DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Minor Illusion Forest Gnome -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 2 Slots OO

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Chromatic Orb Wizard +5 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Fog Cloud <C> Wizard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

SPELLS

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