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Dragons!

Volume 2 – Metallic Dragons

Dragons of All Ages: From Very Young to Great Wyrm


for Fifth Edition Dungeons and Dragons

By Tony Petrecca
Dragons!
Volume 2 – Metallic Dragons

Dragons of All Ages – from Very Young to Great Wyrm - for Fifth Edition Dungeons and Dragons

Written by Tony Petrecca

Cover art by Joe Calkins


www.cerberusart.com

Some artwork copyright Gerhard Bahnsen, used with permission.


www.outlandishstudios.com

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the
Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright [2016] by Anthony A Petrecca and published under the Community Content Agreement for
Dungeon Masters Guild.

Adventure Template For OpenOffice/LibreOffice by Dale Robbins

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Table of Contents
Prologue – Old Friends............................................................................................................................................4
Introduction..............................................................................................................................................................4
Brass Dragons..........................................................................................................................................................5
Very Young Brass Dragon...................................................................................................................................5
Juvenile Brass Dragon.........................................................................................................................................5
Young Adult Brass Dragon..................................................................................................................................6
Old Brass Dragon................................................................................................................................................7
Wyrm Brass Dragon............................................................................................................................................8
Great Wyrm Brass Dragon..................................................................................................................................9

Bronze Dragons.....................................................................................................................................................10
Very Young Bronze Dragon..............................................................................................................................10
Juvenile Bronze Dragon....................................................................................................................................10
Young Adult Bronze Dragon.............................................................................................................................11
Old Bronze Dragon...........................................................................................................................................12
Wyrm Bronze Dragon.......................................................................................................................................13
Great Wyrm Bronze Dragon.............................................................................................................................14

Copper Dragons.....................................................................................................................................................15
Very Young Copper Dragon..............................................................................................................................15
Juvenile Copper Dragon....................................................................................................................................15
Young Adult Copper Dragon.............................................................................................................................16
Old Copper Dragon...........................................................................................................................................17
Wyrm Copper Dragon.......................................................................................................................................18
Great Wyrm Copper Dragon.............................................................................................................................19

Gold Dragons.........................................................................................................................................................20
Very Young Gold Dragon..................................................................................................................................20
Juvenile Gold Dragon.......................................................................................................................................20
Young Adult Gold Dragon................................................................................................................................21
Old Gold Dragon...............................................................................................................................................22
Wyrm Gold Dragon...........................................................................................................................................23
Great Wyrm Gold Dragon.................................................................................................................................24

Silver Dragons.......................................................................................................................................................25
Very Young Silver Dragon................................................................................................................................25
Juvenile Silver Dragon......................................................................................................................................25
Young Adult Silver Dragon...............................................................................................................................26
Old Silver Dragon.............................................................................................................................................27
Wyrm Silver Dragon.........................................................................................................................................28
Great Wyrm Silver Dragon...............................................................................................................................29

Epilogue – Daemons and Dragons.........................................................................................................................30

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fondly, "But this dwarf's too old for that nonsense anymore."
Prologue – Old Friends "Too fat and drunk too, I'd imagine," Zephrym joked. "Here we
go, this should be far enough."
It was barely an hour after sunrise, but Miitho couldn't resist
sampling just one more pint. Zephrym's Cloud, every Now at the Northern edge of the oat fields and well away
adventurer's favorite watering hole, had on tap some of the from any crowds Miitho signaled the caravan to stop.
finest ales and beers in the land. Zephrym's Finest was the "Do be careful Miitho," Zephrym stated rather ominously as
draft that Miitho was enjoying, and this sample was on the he climbed out of the wagon. "There's trouble brewing. I don't
house. The Dwarf Lord was buying four wagons full of spirits quite know what yet, but several different groups have
from Zephrym, so Zephrym didn't begrudge a few pints. brought disturbing news. I'm off to investigate a bit of it
"Three new Mithril veins, Zephrym, discovered just last personally."
month. THREE!" Miitho exclaimed, as the silver haired old inn "If trouble's afoot should you be leaving your inn?" Asked
keep, who'd already heard this story twice the night before, Miitho.
nodded and smiled politely.
"Oh, I'm quite sure my customers can fend off any minor
"Three new veins of Moradin's Glory. That's cause for trouble that might arise, and if its more trouble than a room
celebration, and greater cause for reward. The miners of full of eager adventurers can deal with well... Carissa can
Greystone are the hardest workers a Lord could ask for, and certainly handle herself."
I'll be dammed if I don't let them know it!" he exclaimed as he
patted a keg. "Aye! That she can!" said the dwarf, as he watched his old
friend enlarge to the size of a house and take his true form,
The two old friends watched as the last barrels were loaded his twenty-foot long tail almost nudging a wagon over as his
on to the wagons, and then Miitho prepared to depart. massive silver wings spread.
"Give me a ride to the edge of the north fields, would you? I've "Take care my friend," said the Old Silver Dragon, a pleasing
some business to attend to." Asked the inn keep, already smile on his noble face, "and may your new found Mithril
aware of the answer. gleam like Bahamut!"

"Of course! Hop aboard." The dragon took flight.

The wagon master got the caravan rolling, and Miitho quietly
marveled at the early morning bustle in New Anthony. He
could remember a time not long ago when there was nothing
Introduction
“Though if you're going to ask for dragons, well, you can't go
but a trading post and a small inn at the intersection of
Dragon's Flight Highway and the Silver Road. But now, thanks wrong with a lady silver.…”
to the savvy of Zephrym Anthony and his brewmaster wife — Sir Sprite Silverlocks, Bard
Carissa, a burgeoning trade town had bloomed. Welcome again dragon lovers!

"Adventurers," remarked Zephrym as they rode past a tired On the following pages you will find stat blocks for Very
but proud group making its way towards The Cloud. "They're Young, Juvenile, Young Adult, Old, Wyrm and Great
the key. Keep them coming back, with the riches they find, Wyrm dragons for each of the five metallic dragons. No
and businesses will blossom." muss, no flavor, no fluff – nothing but clawing, biting,
breathing and wing buffeting crunch. Enjoy!
"And just how do you keep them coming back?" asked Miitho.

"Give them more adventure! Carissa and I keep our ears open
Dragon Age Categories
at the Inn, and stay well aware of what's happening in the
Category Size Age Range
land. We share what we learn with the right groups... letting
Wyrmling Medium 5 years or less
them know about ogres stirring in the west, or hobgoblins
Very Young Medium 6-15 years
gathering to the north, or an ancient tomb of undead Young Large 16-25 years
discovered to the east. When we share such information with Juvenile Large 26-50 years
the right groups of foolhardy folk they run off, risking life and Young Adult Large 51-100 years
limb, and handle the problem, helping to keep the civilized Adult Huge 101-400 years
folk safe. And if... no, when... they return, bruised, battered, Old Huge 401-800 years
and bloodied, they thank you for it and ask for more!" Ancient Gargantuan 801-1200 years
Wyrm Gargantaun 1201-1600 years
"Aye, I remember those days," the dwarf remarked, a
Great Wyrm Gargantuan 1601 or more
reminiscent twinkle in his eyes as he patted his war hammer

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 4
Brass Dragons

Very Young Brass Dragon Juvenile Brass Dragon


Medium dragon, chaotic good Large dragon, chaotic good
Armor Class 16 (natural armor) Armor Class 17 (natural armor)
Hit Points 52 (8d8+16) Hit Points 95 (10d10+40)
Speed 30 ft., burrow 15 ft., fly 60 ft. Speed 40 ft., burrow 20 ft., fly 80 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 15 (+2) 11 (+0) 11 (+0) 14 (+2) 20(+5) 10 (+0) 19 (+4) 12 (+1) 11 (+0) 15 (+2)

Saving Throws Dex +2, Con +4, Wis +2, Cha +4 Saving Throws Dex +3, Con +7, Wis +3, Cha +5
Skills Perception +4, Stealth +2 Skills Perception +6, Stealth +3
Damage Immunities fire Damage Immunities fire
Senses blindsight 20 ft., darkvision 90 ft., passive Senses blindsight 40 ft., darkvision 120 ft.,
perception 14 passive perception 16
Languages Common, Draconic Languages Common, Draconic
Challenge 3 (700 XP) Challenge 8 (3,900 XP)

Actions Actions
Multiattack. The dragon makes two attacks: one Multiattack. The dragon makes three attacks:
with its bite and one with its claws. one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., Bite. Melee Weapon Attack: +8 to hit, reach 10 ft.,
one target. Hit: 7 (1d10+2) piercing damage. one target. Hit: 16 (2d10+5) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, one target. Claw. Melee Weapon Attack: +8 to hit, one target.
Hit: 11 (2d6+4) slashing damage. Hit: 12 (2d6+5) slashing damage.

Breath Weapon (Recharge 5-6) The dragon uses Breath Weapon (Recharge 5-6) The dragon uses
one of the following breath weapons. one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30 foot Fire Breath. The dragon exhales fire in a 50 foot
line that is 5 feet wide. Each creature in that line line that is 5 feet wide. Each creature in that line
must make a DC 13 Dexterity saving throw, taking must make a DC 15 Dexterity saving throw, taking
28 (8d6) fire damage on a failed saving throw, or 42 (12d6) fire damage on a failed saving throw, or
half as much damage on a successful one. half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a Sleep Breath. The dragon exhales sleep gas in a
20-foot cone. Each creature in that area must 40-foot cone. Each creature in that area must
succeed on a DC 13 Constitution saving throw or succeed on a DC 15 Constitution saving throw or
fall unconscious for 1 minute. This effect ends for fall unconscious for 1 minute. This effect ends for
a creature if the creature takes damage or a creature if the creature takes damage or
somebody uses an action to wake it. somebody uses an action to wake it.

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the dragon's Frightful Presence for the next 24
Young Adult Brass Dragon
hours.
Large dragon, chaotic good
Armor Class 18 (natural armor)
Breath Weapon (Recharge 5-6) The dragon uses
Hit Points 138 (12d12+60)
one of the following breath weapons.
Speed 40 ft., burrow 30 ft., fly 80 ft. Fire Breath. The dragon exhales fire in a 60 foot
line that is 5 feet wide. Each creature in that line
must make a DC 16 Dexterity saving throw, taking
STR DEX CON INT WIS CHA
22(+6) 10 (+0) 20 (+5) 13 (+1) 12 (+1) 16 (+3) 45 (13d6) fire damage on a failed saving throw, or
half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a
Saving Throws Dex +4, Con +9, Wis +5, Cha +7 50-foot cone. Each creature in that area must
succeed on a DC 16 Constitution saving throw or
Skills History +6, Perception +9, Persuasion +7,
fall unconscious for 1 minute. This effect ends for
Stealth +4
a creature if the creature takes damage or
Damage Immunities fire
somebody uses an action to wake it.
Senses blindsight 50 ft., darkvision 120 ft.,
passive perception 19 Legendary Actions
Languages Common, Draconic The dragon can take 3 legendary actions, choosing
Challenge 10 (5,900 XP) from the options below. Only one legendary action
option can be used at a time and only at the end
Legendary Resistance (3/day). If the dragon fails of another creature's turn. The dragon regains
a saving throw, it can choose to succeed instead. spent legendary actions at the start of its turn.

Actions Detect. The dragon makes a Wisdom (Perception)


check.
Multiattack. The dragon can use its Frightful
Presence. It then makes three attacks: one with its
Tail Attack. The dragon makes a tail attack.
bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., Wing Attack (Costs 2 Actions). The dragon beats
its wings. Each creature within 10 feet of the
one target. Hit: 17 (2d10+6) piercing damage.
dragon must succeed on a DC 17 Dexterity saving
throw or take 13 (2d6+6) bludgeoning damage and
Claws. Melee Weapon Attack: +10 to hit, reach 5
be knocked prone. The dragon can then fly up to
feet., one target. Hit: 13 (2d6+6) slashing damage.
half its fly speed.

Tail. Melee Weapon Attack: +10 to hit, reach 15


ft., one target, Hit: 15 (2d8+6) bludgeoning
damage.

Frightful Presence. Each creature of the dragon's


choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 15 Wisdom
saving throw or become frightened for 1 minute. A
creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful
or the effect ends for it, the creature is immune to

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the dragon's Frightful Presence for the next 24
Old Brass Dragon
hours.
Huge dragon, chaotic good
Armor Class 19 (natural armor)
Breath Weapon (Recharge 5-6) The dragon uses
Hit Points 200 (16d12+96)
one of the following breath weapons.
Speed 40 ft., burrow 40 ft., fly 80 ft. Fire Breath. The dragon exhales fire in a 60 foot
line that is 5 feet wide. Each creature in that line
must make a DC 20 Dexterity saving throw, taking
STR DEX CON INT WIS CHA
25(+7) 10 (+0) 23 (+6) 15 (+2) 14 (+2) 18 (+4) 49 (14d6) fire damage on a failed saving throw, or
half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a
Saving Throws Dex +6, Con +12, Wis +8, Cha +10 60-foot cone. Each creature in that area must
succeed on a DC 20 Constitution saving throw or
Skills History +8, Perception +14, Persuasion +10,
fall unconscious for 1 minute. This effect ends for
Stealth +6
a creature if the creature takes damage or
Damage Immunities fire
somebody uses an action to wake it
Senses blindsight 60 ft., darkvision 120 ft.,
passive perception 24 Change Shape. The dragon magically polymorphs
Languages Common, Draconic into a humanoid or beast that has a challenge
Challenge 17 (18,000 XP) rating no higher that its own, or back into its true
form. It reverts to its true form if it dies. Any
Legendary Resistance (3/day). If the dragon fails equipment it is wearing or carrying is absorbed or
a saving throw, it can choose to succeed instead. borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and
Multiattack. The dragon can use its Frightful
Intelligence, Wisdom, and Charisma scores, as
Presence. It then makes three attacks: one with its
well as this action. Its statistics and capabilities
bite and two with its claws.
are otherwise replaced by those of the new form.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., Legendary Actions
one target. Hit: 18 (2d10+7) piercing damage. The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
Claws. Melee Weapon Attack: +13 to hit, reach 5 option can be used at a time and only at the end
feet., one target. Hit: 14 (2d6+7) slashing damage. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +13 to hit, reach 15
ft., one target, Hit: 16 (2d8+7) bludgeoning Detect. The dragon makes a Wisdom (Perception)
damage. check.

Frightful Presence. Each creature of the dragon's Tail Attack. The dragon makes a tail attack.
choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 17 Wisdom Wing Attack (Costs 2 Actions). The dragon beats
saving throw or become frightened for 1 minute. A its wings. Each creature within 10 feet of the
creature can repeat the saving throw at the end of dragon must succeed on a DC 21 Dexterity saving
each of its turns, ending the effect on itself on a throw or take 14 (2d6+7) bludgeoning damage and
success. If a creature's saving throw is successful be knocked prone. The dragon can then fly up to
or the effect ends for it, the creature is immune to half its fly speed.

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or the effect ends for it, the creature is immune to
Wyrm Brass Dragon
the dragon's Frightful Presence for the next 24
Gargantuan dragon, chaotic good
hours.
Armor Class 21 (natural armor)
Hit Points 370 (20d20+160) Breath Weapon (Recharge 5-6) The dragon uses
Speed 40 ft., burrow 40 ft., fly 80 ft. one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 120 foot
line that is 5 feet wide. Each creature in that line
STR DEX CON INT WIS CHA
28(+9) 10 (+0) 26 (+8) 17 (+3) 16(+3) 20 (+5)
must make a DC 22 Dexterity saving throw, taking
88 (16d10) fire damage on a failed saving throw, or
half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a
Saving Throws Dex +7, Con +15, Wis +10, Cha
120-foot cone. Each creature in that area must
+12
succeed on a DC 22 Constitution saving throw or
Skills History +10, Perception +17, Persuasion
fall unconscious for 1 minute. This effect ends for
+12, Stealth +7
a creature if the creature takes damage or
Damage Immunities fire
somebody uses an action to wake it
Senses blindsight 90 ft., darkvision 120 ft.,
passive perception 27 Change Shape. The dragon magically polymorphs
Languages Common, Draconic into a humanoid or beast that has a challenge
Challenge 22 (41,000 XP) rating no higher that its own, or back into its true
form. It reverts to its true form if it dies. Any
equipment it is wearing or carrying is absorbed or
Legendary Resistance (3/day). If the dragon fails
borne by the new form (the dragon's choice).
a saving throw, it can choose to succeed instead.
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and
Multiattack. The dragon can use its Frightful
Intelligence, Wisdom, and Charisma scores, as
Presence. It then makes four attacks: one with its
well as this action. Its statistics and capabilities
bite, two with its claws, and one with its tail.
are otherwise replaced by those of the new form.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., Legendary Actions
one target. Hit: 26 (3d10+9) piercing damage. The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
Claws. Melee Weapon Attack: +16 to hit, reach 10 option can be used at a time and only at the end
feet., one target. Hit 20 (3d6+9) slashing damage. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +16 to hit, reach 20 Detect. The dragon makes a Wisdom (Perception)
ft., one target, Hit: 23 (3d8+9) bludgeoning check.
damage.
Tail Attack. The dragon makes a tail attack.
Frightful Presence. Each creature of the dragon's
choice that is within 120 feet of the dragon and Wing Attack (Costs 2 Actions). The dragon beats
aware of it must succeed on a DC 20 Wisdom its wings. Each creature within 10 feet of the
saving throw or become frightened for 1 minute. A dragon must succeed on a DC 24 Dexterity saving
creature can repeat the saving throw at the end of throw or take 20 (3d6+9) bludgeoning damage and
each of its turns, ending the effect on itself on a be knocked prone. The dragon can then fly up to
success. If a creature's saving throw is successful half its fly speed.

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or the effect ends for it, the creature is immune to
Great Wyrm Brass Dragon
the dragon's Frightful Presence for the next 24
Gargantuan dragon, chaotic good
hours.
Armor Class 23 (natural armor)
Hit Points 429 (22d20+198) Breath Weapon (Recharge 4-6) The dragon uses
Speed 40 ft., burrow 40., fly 80 ft. one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 180 foot
line that is 5 feet wide. Each creature in that line
STR DEX CON INT WIS CHA
29(+9) 10 (+0) 28 (+9) 18 (+4) 18 (+4) 22 (+6)
must make a DC 24 Dexterity saving throw, taking
99 (18d10) fire damage on a failed saving throw, or
half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a
Saving Throws Dex +8, Con +17, Wis +12, Cha
180-foot cone. Each creature in that area must
+14
succeed on a DC 24 Constitution saving throw or
Skills History +12, Perception +20, Persuasion
fall unconscious for 1 minute. This effect ends for
+12, Stealth +8
a creature if the creature takes damage or
Damage Immunities fire
somebody uses an action to wake it
Senses blindsight 120 ft., darkvision 120 ft.,
passive perception 30 Change Shape. The dragon magically polymorphs
Languages Common, Draconic into a humanoid or beast that has a challenge
Challenge 25 (75,000 XP) rating no higher that its own, or back into its true
form. It reverts to its true form if it dies. Any
equipment it is wearing or carrying is absorbed or
Legendary Resistance (3/day). If the dragon fails
borne by the new form (the dragon's choice).
a saving throw, it can choose to succeed instead.
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and
Multiattack. The dragon can use its Frightful
Intelligence, Wisdom, and Charisma scores, as
Presence. It then makes four attacks: one with its
well as this action. Its statistics and capabilities
bite, two with its claws, and one with its tail.
are otherwise replaced by those of the new form.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., Legendary Actions
one target. Hit: 31 (4d10+9) piercing damage. The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
Claws. Melee Weapon Attack: +17 to hit, reach 10 option can be used at a time and only at the end
feet., one target. Hit 23 (4d6+9) slashing damage. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +17 to hit, reach 20 Detect. The dragon makes a Wisdom (Perception)
ft., one target, Hit: 27 (4d8+9) bludgeoning check.
damage.
Tail Attack. The dragon makes a tail attack.
Frightful Presence. Each creature of the dragon's
choice that is within 120 feet of the dragon and Wing Attack (Costs 2 Actions). The dragon beats
aware of it must succeed on a DC 22 Wisdom its wings. Each creature within 10 feet of the
saving throw or become frightened for 1 minute. A dragon must succeed on a DC 24 Dexterity saving
creature can repeat the saving throw at the end of throw or take 23 (4d6+9) bludgeoning damage and
each of its turns, ending the effect on itself on a be knocked prone. The dragon can then fly up to
success. If a creature's saving throw is successful half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 9
Bronze Dragons

Very Young Bronze Dragon Juvenile Bronze Dragon


Medium dragon, lawful good Large dragon, lawful good
Armor Class 17 (natural armor) Armor Class 18 (natural armor)
Hit Points 85 (10d8+30) Hit Points 168 (16d10+80)
Speed 30 ft., fly 60 ft., swim 30 ft. Speed 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 13 (+1) 12 (+1) 16(+3) 23(+6) 10 (+0) 20 (+5) 14 (+2) 13 (+1) 17 (+3)

Saving Throws Dex +3, Con +6, Wis +4, Cha +5 Saving Throws Dex +4, Con +9, Wis +7, Cha +7
Skills Perception +7, Stealth +3 Skills Insight +5, Perception +9, Stealth +4
Damage Immunities lightning Damage Immunities lightning
Senses blindsight 30 ft., darkvision 60 ft., passive Senses blindsight 40 ft., darkvision 120 ft.,
perception 17 passive perception 19
Languages Common, Draconic Languages Common, Draconic
Challenge 5 (1,800 XP) Challenge 10 (5,900 XP)
Amphibious. The dragon can breathe air and Amphibious. The dragon can breathe air and
water. water.
Actions Actions
Multiattack. The dragon makes two attacks: one Multiattack. The dragon makes three attacks:
with its bite and one with its claws. one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
one target. Hit: 13 (1d10+4) piercing damage. one target. Hit: 17 (2d10+6) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, one target. Claw. Melee Weapon Attack: +10 to hit, one target.
Hit: 11 (2d6+4) slashing damage. Hit: 13 (2d6+6) slashing damage.

Breath Weapon (Recharge 5-6) The dragon uses Breath Weapon (Recharge 5-6) The dragon uses
one of the following breath weapons. one of the following breath weapons.
Lightning Breath (Recharge 5-6). The dragon Lightning Breath (Recharge 5-6). The dragon
exhales lightning in a 50 foot line that is 5 feet exhales lightning in a 70 foot line that is 5 feet
wide. Each creature in that line must make a DC wide. Each creature in that line must make a DC
14 Dexterity saving throw, taking 44 (8d10) 16 Dexterity saving throw, taking 60 (11d10)
lightning damage on a failed saving throw, or half lightning damage on a failed saving throw, or half
as much damage on a successful one. as much damage on a successful one.

Repulsion Breath. The dragon exhales repulsion Repulsion Breath. The dragon exhales repulsion
energy in a 30-foot cone. Each creature in that energy in a 30-foot cone. Each creature in that
area must succeed on a DC 14 strength saving area must succeed on a DC 16 strength saving
throw. On a failed save the creature is pushed 30 throw. On a failed save the creature is pushed 50
feet away from the dragon. feet away from the dragon.

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success. If a creature's saving throw is successful
Young Adult Bronze Dragon
or the effect ends for it, the creature is immune to
Large dragon, lawful good
the dragon's Frightful Presence for the next 24
Armor Class 19 (natural armor) hours.
Hit Points 184 (16d12+80)
Speed 40 ft., fly 80 ft., swim 40 ft. Breath Weapon (Recharge 5-6) The dragon uses
one of the following breath weapons.
Lightning Breath (Recharge 5-6). The dragon
STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 21 (+5) 15 (+2) 14 (+2) 18 (+4) exhales lightning in a 80 foot line that is 5 feet
wide. Each creature in that line must make a DC
18 Dexterity saving throw, taking 60 (11d10)
lightning damage on a failed saving throw, or half
Saving Throws Dex +4, Con +9, Wis +6, Cha +8 as much damage on a successful one.
Skills Insight +6, Perception +10, Stealth +4
Repulsion Breath. The dragon exhales repulsion
Damage Immunities lightning
energy in a 30-foot cone. Each creature in that
Senses blindsight 30 ft., darkvision 120 ft.,
area must succeed on a DC 18 strength saving
passive perception 22
throw. On a failed save the creature is pushed 50
Languages Common, Draconic feet away from the dragon.
Challenge 12 (8,400 XP)
Legendary Actions
Amphibious. The dragon can breathe air and The dragon can take 3 legendary actions, choosing
water. from the options below. Only one legendary action
option can be used at a time and only at the end
of another creature's turn. The dragon regains
Legendary Resistance (3/day). If the dragon fails
spent legendary actions at the start of its turn.
a saving throw, it can choose to succeed instead.

Detect. The dragon makes a Wisdom (Perception)


Actions check.
Multiattack. The dragon can use its Frightful
Presence. It then makes three attacks: one with its Tail Attack. The dragon makes a tail attack.
bite and two with its claws.
Wing Attack (Costs 2 Actions). The dragon beats
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., its wings. Each creature within 10 feet of the
one target. Hit: 18 (2d10+7) piercing damage. dragon must succeed on a DC 19 Dexterity saving
throw or take 14 (2d6+7) bludgeoning damage and
Claws. Melee Weapon Attack: +11 to hit, reach 5 be knocked prone. The dragon can then fly up to
feet., one target. Hit: 14 (2d6+7) slashing damage. half its fly speed.

Tail. Melee Weapon Attack: +11 to hit, reach 15


ft., one target, Hit: 16 (2d8+7) bludgeoning
damage.

Frightful Presence. Each creature of the dragon's


choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 16 Wisdom
saving throw or become frightened for 1 minute. A
creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 11
the dragon's Frightful Presence for the next 24
Old Bronze Dragon
hours.
Huge dragon, lawful good
Armor Class 20 (natural armor)
Breath Weapon (Recharge 5-6) The dragon uses
Hit Points 338 (20d12+175)
one of the following breath weapons.
Speed 40 ft., fly 80 ft., swim 40 ft Lightning Breath (Recharge 5-6). The dragon
exhales lightning in a 90 foot line that is 5 feet
wide. Each creature in that line must make a DC
STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 25 (+7) 17 (+3) 16 (+3) 20 (+5) 21 Dexterity saving throw, taking 77 (14d10)
lightning damage on a failed saving throw, or half
as much damage on a successful one.

Saving Throws Dex +6, Con +13, Wis +9, Cha +11 Repulsion Breath. The dragon exhales repulsion
energy in a 30-foot cone. Each creature in that
Skills Insight +9, Perception +15, Stealth +6
area must succeed on a DC 21 strength saving
Damage Immunities lightning
throw. On a failed save the creature is pushed 60
Senses blindsight 60 ft., darkvision 120 ft.,
feet away from the dragon.
passive perception 25
Languages Common, Draconic Change Shape. The dragon magically polymorphs
Challenge 18 (20,000 XP) into a humanoid or beast that has a challenge
Amphibious. The dragon can breathe air and rating no higher that its own, or back into its true
water. form. It reverts to its true form if it dies. Any
equipment it is wearing or carrying is absorbed or
Legendary Resistance (3/day). If the dragon fails
borne by the new form (the dragon's choice).
a saving throw, it can choose to succeed instead.
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and
Multiattack. The dragon can use its Frightful
Intelligence, Wisdom, and Charisma scores, as
Presence. It then makes three attacks: one with its
well as this action. Its statistics and capabilities
bite and two with its claws.
are otherwise replaced by those of the new form.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., Legendary Actions
one target. Hit: 19 (2d10+8) piercing damage. The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
Claws. Melee Weapon Attack: +14 to hit, reach 5 option can be used at a time and only at the end
feet., one target. Hit: 15 (2d6+8) slashing damage. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +14 to hit, reach 15
ft., one target, Hit: 17 (2d8+8) bludgeoning Detect. The dragon makes a Wisdom (Perception)
damage. check.

Frightful Presence. Each creature of the dragon's Tail Attack. The dragon makes a tail attack.
choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 18 Wisdom Wing Attack (Costs 2 Actions). The dragon beats
saving throw or become frightened for 1 minute. A its wings. Each creature within 10 feet of the
creature can repeat the saving throw at the end of dragon must succeed on a DC 22 Dexterity saving
each of its turns, ending the effect on itself on a throw or take 15 (2d6+8) bludgeoning damage and
success. If a creature's saving throw is successful be knocked prone. The dragon can then fly up to
or the effect ends for it, the creature is immune to half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 12
or the effect ends for it, the creature is immune to
Wyrm Bronze Dragon
the dragon's Frightful Presence for the next 24
Gargantuan dragon, lawful good
hours.
Armor Class 23 (natural armor)
Hit Points 507 (26d20+234) Breath Weapon (Recharge 5-6) The dragon uses
Speed 40 ft., fly 80 ft., swim 40 ft. one of the following breath weapons.
Lightning Breath (Recharge 5-6). The dragon
exhales lightning in a 120 foot line that is 5 feet
STR DEX CON INT WIS CHA
29 (+9) 10 (+0) 28 (+9) 19 (+4) 18 (+4) 22 (+6)
wide. Each creature in that line must make a DC
24 Dexterity saving throw, taking 117 (18d12)
lightning damage on a failed saving throw, or half
as much damage on a successful one.
Saving Throws Dex +7, Con +16, Wis +11, Cha
Repulsion Breath. The dragon exhales repulsion
+13
energy in a 30-foot cone. Each creature in that
Skills Insight +11, Perception +18, Stealth +7
area must succeed on a DC 24 strength saving
Damage Immunities lightning
throw. On a failed save the creature is pushed 90
Senses blindsight 90 ft., darkvision 120 ft., feet away from the dragon.
passive perception 28
Languages Common, Draconic Change Shape. The dragon magically polymorphs
Challenge 24 (62,000 XP) into a humanoid or beast that has a challenge
rating no higher that its own, or back into its true
Amphibious. The dragon can breathe air and
form. It reverts to its true form if it dies. Any
water.
equipment it is wearing or carrying is absorbed or
Legendary Resistance (3/day). If the dragon fails
borne by the new form (the dragon's choice).
a saving throw, it can choose to succeed instead.
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and
Multiattack. The dragon can use its Frightful
Intelligence, Wisdom, and Charisma scores, as
Presence. It then makes four attacks: one with its
well as this action. Its statistics and capabilities
bite, two with its claws, and one with its tail.
are otherwise replaced by those of the new form.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., Legendary Actions
one target. Hit: 31 (4d10+9) piercing damage. The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
Claws. Melee Weapon Attack: +16 to hit, reach 10 option can be used at a time and only at the end
feet., one target. Hit 23 (4d6+9) slashing damage. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +16 to hit, reach 20 Detect. The dragon makes a Wisdom (Perception)
ft., one target, Hit: 27 (4d8+9) bludgeoning check.
damage.
Tail Attack. The dragon makes a tail attack.
Frightful Presence. Each creature of the dragon's
choice that is within 120 feet of the dragon and Wing Attack (Costs 2 Actions). The dragon beats
aware of it must succeed on a DC 21 Wisdom its wings. Each creature within 10 feet of the
saving throw or become frightened for 1 minute. A dragon must succeed on a DC 25 Dexterity saving
creature can repeat the saving throw at the end of throw or take 23 (4d6+9) bludgeoning damage and
each of its turns, ending the effect on itself on a be knocked prone. The dragon can then fly up to
success. If a creature's saving throw is successful half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 13
success. If a creature's saving throw is successful
Great Wyrm Bronze Dragon
or the effect ends for it, the creature is immune to
Gargantuan dragon, lawful good
the dragon's Frightful Presence for the next 24
Armor Class 24 (natural armor) hours.
Hit Points 585 (30d20+270)
Speed 40 ft., fly 80 ft., swim 40 ft. Breath Weapon (Recharge 4-6) The dragon uses
one of the following breath weapons.
Lightning Breath (Recharge 5-6). The dragon
STR DEX CON INT WIS CHA
30(+10) 10 (+0) 29 (+9) 20 (+4) 19 (+4) 24 (+7)
exhales lightning in a 180 foot line that is 5 feet
wide. Each creature in that line must make a DC
24 Dexterity saving throw, taking 143 (22d12)
lightning damage on a failed saving throw, or half
Saving Throws Dex +8, Con +17, Wis +12, Cha as much damage on a successful one.
+15
Repulsion Breath. The dragon exhales repulsion
Skills Insight +12, Perception +20, Stealth +8
energy in a 30-foot cone. Each creature in that
Damage Immunities lightning
area must succeed on a DC 24 strength saving
Senses blindsight 120 ft., darkvision 120 ft., throw. On a failed save the creature is pushed 120
passive perception 30 feet away from the dragon.
Languages Common, Draconic
Challenge 27 (105,000 XP) Change Shape. The dragon magically polymorphs
into a humanoid or beast that has a challenge
Amphibious. The dragon can breathe air and
rating no higher that its own, or back into its true
water.
form. It reverts to its true form if it dies. Any
Legendary Resistance (3/day). If the dragon fails
equipment it is wearing or carrying is absorbed or
a saving throw, it can choose to succeed instead.
borne by the new form (the dragon's choice).

Actions In a new form, the dragon retains its alignment,


hit points, Hit Dice, ability to speak, proficiencies,
Multiattack. The dragon can use its Frightful
Legendary Resistance, lair actions, and
Presence. It then makes four attacks: one with its
Intelligence, Wisdom, and Charisma scores, as
bite, two with its claws, and one with its tail.
well as this action. Its statistics and capabilities
are otherwise replaced by those of the new form.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft.,
one target. Hit: 43 (6d10+10) piercing damage. Legendary Actions
The dragon can take 3 legendary actions, choosing
Claws. Melee Weapon Attack: +18 to hit, reach 10 from the options below. Only one legendary action
feet., one target. Hit 31 (6d6+10) slashing option can be used at a time and only at the end
damage. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +18 to hit, reach 20 Detect. The dragon makes a Wisdom (Perception)
ft., one target, Hit: 37 (6d8+10) bludgeoning check.
damage. Tail Attack. The dragon makes a tail attack.

Frightful Presence. Each creature of the dragon's Wing Attack (Costs 2 Actions). The dragon beats
choice that is within 120 feet of the dragon and its wings. Each creature within 10 feet of the
aware of it must succeed on a DC 22 Wisdom dragon must succeed on a DC 25 Dexterity saving
saving throw or become frightened for 1 minute. A throw or take 31 (6d6+10) bludgeoning damage
creature can repeat the saving throw at the end of and be knocked prone. The dragon can then fly up
each of its turns, ending the effect on itself on a to half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 14
Copper Dragons

Very Young Copper Dragon Juvenile Copper Dragon


Medium dragon, chaotic good Large dragon, chaotic good
Armor Class 16 (natural armor) Armor Class 17 (natural armor)
Hit Points 78 (12d8+24) Hit Points 142 (15d10+60)
Speed 30 ft., climb 30 ft., fly 60 ft. Speed 40 ft., climb 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 15 (+2) 12 (+1) 14 (+2) 20 (+4) 12 (+1) 18 (+4) 16 (+3) 13 (+1) 15 (+2)

Saving Throws Dex +3, Con +5, Wis +4, Cha +5 Saving Throws Dex +5, Con +8, Wis +5, Cha +6
Skills Deception +5, Perception +7, Stealth +4 Skills Deception +6, Perception +9, Stealth +4
Damage Immunities acid Damage Immunities acid
Senses blindsight 20 ft., darkvision 60 ft., passive Senses blindsight 30 ft., darkvision 120 ft.,
perception 17 passive perception 19
Languages Common, Draconic Languages Common, Draconic
Challenge 4 (1,100 XP) Challenge 9 (5,000 XP)

Actions Actions
Multiattack. The dragon makes two attacks: one Multiattack. The dragon makes three attacks:
with its bite and one with its claws. one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., Bite. Melee Weapon Attack: +8 to hit, reach 10 ft.,
one target. Hit: 9 (1d10+3) piercing damage. one target. Hit: 15 (2d10+4) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, one target. Claw. Melee Weapon Attack: +8 to hit, one target.
Hit: 9 (2d6+3) slashing damage. Hit: 11 (2d6+4) slashing damage.
Breath Weapon (Recharge 5-6) The dragon uses Breath Weapon (Recharge 5-6) The dragon uses
one of the following breath weapons. one of the following breath weapons.
Acid Breath. The dragon exhales acid in a 30 foot Acid Breath. The dragon exhales acid in a 50 foot
line that is 5 feet wide. Each creature in that line line that is 5 feet wide. Each creature in that line
must make a DC 13 Dexterity saving throw, taking must make a DC 15 Dexterity saving throw, taking
27 (6d8) acid damage on a failed saving throw, or 45 (10d8) acid damage on a failed saving throw, or
half as much damage on a successful one. half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 20 Slowing Breath. The dragon exhales gas in a 40
foot cone. Each creature in that area must foot cone. Each creature in that area must
succeed on a DC 13 Constitution saving throw. On succeed on a DC 15 Constitution saving throw. On
a failed save, the creature can't use reactions, its a failed save, the creature can't use reactions, its
speed is halved, and it can't make more than one speed is halved, and it can't make more than one
attack on its turn. In addition, the creature can attack on its turn. In addition, the creature can
use either an action or a bonus action on its turn, use either an action or a bonus action on its turn,
but not both. These effects last for 1 minute. The but not both. These effects last for 1 minute. The
creature can repeat the saving throw on each of its creature can repeat the saving throw on each of its
turns, ending the effect with a successful save. turns, ending the effect with a successful save.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 15
the dragon's Frightful Presence for the next 24
Young Adult Copper Dragon
hours.
Large dragon, chaotic good
Armor Class 18 (natural armor)
Breath Weapon (Recharge 5-6) The dragon uses
Hit Points 168 (16d10+80)
one of the following breath weapons.
Speed 40 ft., climb 40 ft., fly 80 ft. Acid Breath. The dragon exhales acid in a 60 foot
line that is 5 feet wide. Each creature in that line
must make a DC 17 Dexterity saving throw, taking
STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 20 (+5) 17 (+3) 14 (+2) 16 (+3) 53 (11d8) acid damage on a failed saving throw, or
half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 50
Saving Throws Dex +5, Con +9, Wis +6, Cha +7 foot cone. Each creature in that area must
succeed on a DC 15 Constitution saving throw. On
Skills Deception +7, Perception +10, Stealth +5
a failed save, the creature can't use reactions, its
Damage Immunities acid
speed is halved, and it can't make more than one
Senses blindsight 30 ft., darkvision 120 ft.,
attack on its turn. In addition, the creature can
passive perception 20
use either an action or a bonus action on its turn,
Languages Common, Draconic but not both. These effects last for 1 minute. The
Challenge 11 (7,200 XP) creature can repeat the saving throw on each of its
turns, ending the effect with a successful save.
Legendary Resistance (3/day). If the dragon fails
a saving throw, it can choose to succeed instead. Legendary Actions
The dragon can take 3 legendary actions, choosing
Actions from the options below. Only one legendary action
Multiattack. The dragon can use its Frightful option can be used at a time and only at the end
Presence. It then makes three attacks: one with its of another creature's turn. The dragon regains
bite and two with its claws. spent legendary actions at the start of its turn.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., Detect. The dragon makes a Wisdom (Perception)
one target. Hit: 17 (2d10+6) piercing damage. check.

Claws. Melee Weapon Attack: +10 to hit, reach 5 Tail Attack. The dragon makes a tail attack.
feet., one target. Hit: 13 (2d6+6) slashing damage.
Wing Attack (Costs 2 Actions). The dragon beats
Tail. Melee Weapon Attack: +10 to hit, reach 15 its wings. Each creature within 10 feet of the
ft., one target, Hit: 15 (2d8+6) bludgeoning dragon must succeed on a DC 18 Dexterity saving
damage. throw or take 13 (2d6+6) bludgeoning damage and
be knocked prone. The dragon can then fly up to
Frightful Presence. Each creature of the dragon's half its fly speed.
choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 15 Wisdom
saving throw or become frightened for 1 minute. A
creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful
or the effect ends for it, the creature is immune to

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 16
Old Copper Dragon Breath Weapon (Recharge 5-6) The dragon uses
one of the following breath weapons.
Huge dragon, chaotic good
Acid Breath. The dragon exhales acid in a 60 foot
Armor Class 20 (natural armor)
line that is 5 feet wide. Each creature in that line
Hit Points 225 (18d12+108)
must make a DC 20 Dexterity saving throw, taking
Speed 40 ft., climb 40 ft., fly 80 ft. 59 (13d8) acid damage on a failed saving throw, or
half as much damage on a successful one.

STR DEX CON INT WIS CHA Slowing Breath. The dragon exhales gas in a 60
25 (+7) 12 (+1) 23 (+6) 19 (+4) 16 (+3) 18 (+4) foot cone. Each creature in that area must
succeed on a DC 20 Constitution saving throw. On
a failed save, the creature can't use reactions, its
speed is halved, and it can't make more than one
Saving Throws Dex +7, Con +12, Wis +9, Cha +10
attack on its turn. In addition, the creature can
Skills Deception +10, Perception +15, Stealth +7
use either an action or a bonus action on its turn,
Damage Immunities poison
but not both. These effects last for 1 minute. The
Condition Immunities poisoned creature can repeat the saving throw on each of its
Senses blindsight 60 ft., darkvision 120 ft., turns, ending the effect with a successful save.
passive perception 25 Change Shape. The dragon magically polymorphs
Languages Common, Draconic into a humanoid or beast that has a challenge
Challenge 17 (18,000 XP) rating no higher that its own, or back into its true
form. It reverts to its true form if it dies. Any
Legendary Resistance (3/day). If the dragon fails equipment it is wearing or carrying is absorbed or
a saving throw, it can choose to succeed instead. borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Multiattack. The dragon can use its Frightful Legendary Resistance, lair actions, and
Presence. It then makes three attacks: one with its Intelligence, Wisdom, and Charisma scores, as
bite and two with its claws. well as this action. Its statistics and capabilities
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., are otherwise replaced by those of the new form.
one target. Hit: 18 (2d10+7) piercing damage.
Claws. Melee Weapon Attack: +13 to hit, reach 5 Legendary Actions
feet., one target. Hit: 14 (2d6+7) slashing damage. The dragon can take 3 legendary actions, choosing
Tail. Melee Weapon Attack: +13 to hit, reach 15 from the options below. Only one legendary action
ft., one target, Hit: 16 (2d8+7) bludgeoning option can be used at a time and only at the end
damage. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Frightful Presence. Each creature of the dragon's Detect. The dragon makes a Wisdom (Perception)
choice that is within 120 feet of the dragon and check.
aware of it must succeed on a DC 18 Wisdom Tail Attack. The dragon makes a tail attack.
saving throw or become frightened for 1 minute. A Wing Attack (Costs 2 Actions). The dragon beats
creature can repeat the saving throw at the end of its wings. Each creature within 10 feet of the
each of its turns, ending the effect on itself on a dragon must succeed on a DC 21 Dexterity saving
success. If a creature's saving throw is successful throw or take 14 (2d6+7) bludgeoning damage and
or the effect ends for it, the creature is immune to be knocked prone. The dragon can then fly up to
the dragon's Frightful Presence for the next 24 half its fly speed.
hours.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 17
Wyrm Copper Dragon Breath Weapon (Recharge 5-6) The dragon uses
one of the following breath weapons.
Gargantuan dragon, chaotic good
Acid Breath. The dragon exhales acid in a 90 foot
Armor Class 22 (natural armor)
line that is 5 feet wide. Each creature in that line
Hit Points 444 (24d20+192)
must make a DC 23 Dexterity saving throw, taking
Speed 40 ft., climb 40 ft., fly 80 ft. 110 (20d10) acid damage on a failed saving throw,
or half as much damage on a successful one.

STR DEX CON INT WIS CHA Slowing Breath. The dragon exhales gas in a 90
28(+9) 12 (+1) 26 (+8) 21 (+5) 18 (+4) 20 (+5) foot cone. Each creature in that area must
succeed on a DC 23 Constitution saving throw. On
a failed save, the creature can't use reactions, its
speed is halved, and it can't make more than one
Saving Throws Dex +8, Con +15, Wis +11, Cha
attack on its turn. In addition, the creature can
+12
use either an action or a bonus action on its turn,
Skills Deception +12, Perception +18, Stealth +8
but not both. These effects last for 1 minute. The
Damage Immunities acid
creature can repeat the saving throw on each of its
Senses blindsight 90 ft., darkvision 120 ft., turns, ending the effect with a successful save.
passive perception 28 Change Shape. The dragon magically polymorphs
Languages Common, Draconic into a humanoid or beast that has a challenge
Challenge 23 (50,000 XP) rating no higher that its own, or back into its true
form. It reverts to its true form if it dies. Any
Legendary Resistance (3/day). If the dragon fails equipment it is wearing or carrying is absorbed or
a saving throw, it can choose to succeed instead. borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Multiattack. The dragon can use its Frightful Legendary Resistance, lair actions, and
Presence. It then makes four attacks: one with its Intelligence, Wisdom, and Charisma scores, as
bite, two with its claws, and one with its tail. well as this action. Its statistics and capabilities
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., are otherwise replaced by those of the new form.
one target. Hit: 31 (4d10+9) plus 14 (4d6) poison
damage. Legendary Actions
Claws. Melee Weapon Attack: +16 to hit, reach 10 The dragon can take 3 legendary actions, choosing
feet., one target. Hit 23 (4d6+9) slashing damage. from the options below. Only one legendary action
Tail. Melee Weapon Attack: +16 to hit, reach 20 option can be used at a time and only at the end
ft., one target, Hit: 27 (4d8+9) bludgeoning of another creature's turn. The dragon regains
damage. spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception)
Frightful Presence. Each creature of the dragon's check.
choice that is within 120 feet of the dragon and Tail Attack. The dragon makes a tail attack.
aware of it must succeed on a DC 20 Wisdom Wing Attack (Costs 2 Actions). The dragon beats
saving throw or become frightened for 1 minute. A its wings. Each creature within 10 feet of the
creature can repeat the saving throw at the end of dragon must succeed on a DC 24 Dexterity saving
each of its turns, ending the effect on itself on a throw or take 23 (4d6+9) bludgeoning damage and
success. If a creature's saving throw is successful be knocked prone. The dragon can then fly up to
or the effect ends for it, the creature is immune to half its fly speed.
the dragon's Frightful Presence for the next 24
hours.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 18
Great Wyrm Copper Dragon Breath Weapon (Recharge 4-6) The dragon uses
one of the following breath weapons.
Gargantuan dragon, chaotic good
Acid Breath. The dragon exhales acid in a 120
Armor Class 24 (natural armor)
foot line that is 5 feet wide. Each creature in that
Hit Points 546 (28d20+252)
line must make a DC 24 Dexterity saving throw,
Speed 40 ft., climb 40 ft., fly 80 ft. taking 121 (22d10) acid damage on a failed saving
throw, or half as much damage on a successful
one.
STR DEX CON INT WIS CHA
29 (+9) 12 (+1) 28 (+9) 22 (+6) 20 (+5) 22 (+6) Slowing Breath. The dragon exhales gas in a 120
foot cone. Each creature in that area must
succeed on a DC 24 Constitution saving throw. On
a failed save, the creature can't use reactions, its
Saving Throws Dex +9, Con +16, Wis +13, Cha
speed is halved, and it can't make more than one
+14
attack on its turn. In addition, the creature can
Skills Deception +14, Insight +13, Perception +21,
use either an action or a bonus action on its turn,
Persuasion +14, Stealth +9
but not both. These effects last for 1 minute. The
Damage Immunities acid
creature can repeat the saving throw on each of its
Senses blindsight 120 ft., darkvision 120 ft., turns, ending the effect with a successful save.
passive perception 31 Change Shape. The dragon magically polymorphs
Languages Common, Draconic into a humanoid or beast that has a challenge
Challenge 26 (90,000 XP) rating no higher that its own, or back into its true
form. It reverts to its true form if it dies. Any
Legendary Resistance (3/day). If the dragon fails equipment it is wearing or carrying is absorbed or
a saving throw, it can choose to succeed instead. borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Multiattack. The dragon can use its Frightful Legendary Resistance, lair actions, and
Presence. It then makes four attacks: one with its Intelligence, Wisdom, and Charisma scores, as
bite, two with its claws, and one with its tail. well as this action. Its statistics and capabilities
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., are otherwise replaced by those of the new form.
one target. Hit: 31 (4d10+9) plus 27 (6d8)
lightning damage. Legendary Actions
Claws. Melee Weapon Attack: +17 to hit, reach 10 The dragon can take 3 legendary actions, choosing
feet., one target. Hit 23 (4d6+9) slashing damage. from the options below. Only one legendary action
Tail. Melee Weapon Attack: +17 to hit, reach 20 option can be used at a time and only at the end
ft., one target, Hit: 27 (4d8+9) bludgeoning of another creature's turn. The dragon regains
damage. spent legendary actions at the start of its turn.

Frightful Presence. Each creature of the dragon's Detect. The dragon makes a Wisdom (Perception)
choice that is within 120 feet of the dragon and check.
aware of it must succeed on a DC 21 Wisdom Tail Attack. The dragon makes a tail attack.
saving throw or become frightened for 1 minute. A Wing Attack (Costs 2 Actions). The dragon beats
creature can repeat the saving throw at the end of its wings. Each creature within 10 feet of the
each of its turns, ending the effect on itself on a dragon must succeed on a DC 25 Dexterity saving
success. If a creature's saving throw is successful throw or take 23 (4d6+9) bludgeoning damage and
or the effect ends for it, the creature is immune to be knocked prone. The dragon can then fly up to
the dragon's Frightful Presence for the next 24 half its fly speed.
hours.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 19
Gold Dragons

Very Young Gold Dragon Juvenile Gold Dragon


Medium dragon, lawful good Medium dragon, lawful good
Armor Class 17 (natural armor) Armor Class 19 (natural armor)
Hit Points 119 (14d8+56) Hit Points 207 (18d10+108)
Speed 30 ft., fly 60 ft., swim 30 ft. Speed 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 19 (+4) 15 (+2) 12 (+1) 17 (+4) 24 (+6) 14 (+2) 23 (+6) 16 (+3) 13 (+1) 22 (+6)
Saving Throws Dex +5, Con +7, Wis +4, Cha +7 Saving Throws Dex +6, Con +10, Wis +5, Cha +10
Skills Perception +7, Stealth +3 Skills Insight +5, Perception +9, Persuasion +10,
Damage Immunities fire Stealth +4
Senses blindsight 20 ft., darkvision 60 ft., passive Damage Immunities fire
perception 17 Senses blindsight 30 ft., darkvision 120 ft.,
Languages Common, Draconic passive perception 19
Challenge 7 (2,900 XP) Languages Common, Draconic
Amphibious. The dragon can breathe air and Challenge 12 (8,400 XP)
water. Amphibious. The dragon can breathe air and
Actions water.
Multiattack. The dragon makes three attacks: Actions
one with its bite and two with its claws. Multiattack. The dragon makes three attacks:
one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft.,
one target. Hit: 10 (1d10+5) piercing damage. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Claw. Melee Weapon Attack: +8 to hit, one target. one target. Hit: 18 (2d10+6) piercing damage.
Hit: 12 (2d6+5) slashing damage. Claw. Melee Weapon Attack: +10 to hit, one target.
Hit: 14 (2d6+6) slashing damage.
Breath Weapons (Recharge 5-6) The dragon uses Breath Weapons (Recharge 5-6) The dragon uses
one of the following breath weapons. one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 20 foot Fire Breath. The dragon exhales fire in a 40 foot
cone. Each creature in that area must make a DC cone. Each creature in that area must make a DC
15 Dexterity saving throw, taking 39 (7d10) fire 18 Dexterity saving throw, taking 55 (12d10) fire
damage on a failed saving throw, or half as much damage on a failed saving throw, or half as much
damage on a successful one. damage on a successful one.

Weakening Breath. The dragon exhales gas in a Weakening Breath. The dragon exhales gas in a
20-foot cone. Each creature in that area must 40-foot cone. Each creature in that area must
succeed on a DC 15 Strength saving throw or have succeed on a DC 18 Strength saving throw or have
disadvantage on Strength-based attack rolls, disadvantage on Strength-based attack rolls,
Strength checks, and Strength saving throws for 1 Strength checks, and Strength saving throws for 1
minute. A creature can repeat the saving throw at minute. A creature can repeat the saving throw at
the end of each of its turns, ending the effect on the end of each of its turns, ending the effect on
itself on a success. itself on a success.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 20
or the effect ends for it, the creature is immune to
Young Adult Gold Dragon
the dragon's Frightful Presence for the next 24
Large dragon, lawful good
hours.
Armor Class 19 (natural armor)
Hit Points 225 (18d10+126) Breath Weapons (Recharge 5-6) The dragon uses
Speed 40 ft., fly 80 ft., swim 40 ft. one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 50 foot
cone. Each creature in that area must make a DC
STR DEX CON INT WIS CHA
26(+8) 14 (+2) 24 (+7) 15(+2) 14 (+2) 23 (+6) 19 Dexterity saving throw, taking 55 (12d10) fire
damage on a failed saving throw, or half as much
damage on a successful one.

Saving Throws Dex +7, Con +11, Wis +7, Cha +11 Weakening Breath. The dragon exhales gas in a
50-foot cone. Each creature in that area must
Skills Insight +7, Perception +12, Persuasion +11,
succeed on a DC 19 Strength saving throw or have
Stealth +5
disadvantage on Strength-based attack rolls,
Damage Immunities fire
Strength checks, and Strength saving throws for 1
Senses blindsight 30 ft., darkvision 120 ft.,
minute. A creature can repeat the saving throw at
passive perception 22
the end of each of its turns, ending the effect on
Languages Common, Draconic itself on a success.
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and Legendary Actions
water. The dragon can take 3 legendary actions, choosing
Legendary Resistance (3/day). If the dragon fails from the options below. Only one legendary action
a saving throw, it can choose to succeed instead. option can be used at a time and only at the end
of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Actions
Multiattack. The dragon can use its Frightful Detect. The dragon makes a Wisdom (Perception)
Presence. It then makes three attacks: one with its check.
bite and two with its claws.
Tail Attack. The dragon makes a tail attack.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft.,
one target. Hit: 19 (2d10+8) piercing damage. Wing Attack (Costs 2 Actions). The dragon beats
its wings. Each creature within 10 feet of the
Claw. Melee Weapon Attack: +13 to hit, reach 5 dragon must succeed on a DC 21 Dexterity saving
feet., one target. Hit: 15 (2d6+8) slashing damage. throw or take 15 (2d6+8) bludgeoning damage and
be knocked prone. The dragon can then fly up to
Tail. Melee Weapon Attack: +13 to hit, reach 15 half its fly speed.
ft., one target, Hit: 17 (2d8+8) bludgeoning
damage.

Frightful Presence. Each creature of the dragon's


choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 20 Wisdom
saving throw or become frightened for 1 minute. A
creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 21
or the effect ends for it, the creature is immune to
Old Gold Dragon
the dragon's Frightful Presence for the next 24
Huge dragon, lawful good
hours.
Armor Class 21 (natural armor)
Hit Points 363 (25d12+200) Breath Weapons (Recharge 5-6) The dragon uses
Speed 40 ft., fly 80 ft., swim 40 ft. one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 60 foot
cone. Each creature in that area must make a DC
STR DEX CON INT WIS CHA
28 (+9) 14 (+2) 27 (+8) 17 (+3) 16 (+3) 26 (+8) 22 Dexterity saving throw, taking 55 (12d10) fire
damage on a failed saving throw, or half as much
damage on a successful one.

Saving Throws Dex +8, Con +14, Wis +8, Cha +12 Weakening Breath. The dragon exhales gas in a
60-foot cone. Each creature in that area must
Skills Insight +9, Perception +15, Persuasion +14,
succeed on a DC 22 Strength saving throw or have
Stealth +8
disadvantage on Strength-based attack rolls,
Damage Immunities fire
Strength checks, and Strength saving throws for 1
Senses blindsight 60 ft., darkvision 120 ft.,
minute. A creature can repeat the saving throw at
passive perception 24
the end of each of its turns, ending the effect on
Languages Common, Draconic itself on a success.
Challenge 20 (25,000 XP)
Amphibious. The dragon can breathe air and Change Shape. The dragon magically polymorphs
water. into a humanoid or beast that has a challenge
rating no higher that its own, or back into its true
Legendary Resistance (3/day). If the dragon fails
form. It reverts to its true form if it dies. Any
a saving throw, it can choose to succeed instead.
equipment it is wearing or carrying is absorbed or
borne by the new form (the dragon's choice).
Actions
In a new form, the dragon retains its alignment,
Multiattack. The dragon can use its Frightful
hit points, Hit Dice, ability to speak, proficiencies,
Presence. It then makes three attacks: one with its
Legendary Resistance, lair actions, and
bite and two with its claws.
Intelligence, Wisdom, and Charisma scores, as
well as this action. Its statistics and capabilities
Bite. Melee Weapon Attack: +15 to hit, reach 10 ft.,
are otherwise replaced by those of the new form.
one target. Hit: 20 (2d10+9) piercing damage.

Legendary Actions
Claw. Melee Weapon Attack: +15 to hit, reach 5
The dragon can take 3 legendary actions, choosing
feet., one target. Hit: 16 (2d6+9) slashing damage.
from the options below. Only one legendary action
option can be used at a time and only at the end
Tail. Melee Weapon Attack: +15 to hit, reach 15
of another creature's turn. The dragon regains
ft., one target, Hit: 18 (2d8+9) bludgeoning
spent legendary actions at the start of its turn.
damage.
Detect. The dragon makes a Wisdom (Perception)
check.
Frightful Presence. Each creature of the dragon's
Tail Attack. The dragon makes a tail attack.
choice that is within 120 feet of the dragon and
Wing Attack (Costs 2 Actions). The dragon beats
aware of it must succeed on a DC 22 Wisdom
its wings. Each creature within 10 feet of the
saving throw or become frightened for 1 minute. A
dragon must succeed on a DC 24 Dexterity saving
creature can repeat the saving throw at the end of
throw or take 16 (2d6+9) bludgeoning damage and
each of its turns, ending the effect on itself on a
be knocked prone. The dragon can then fly up to
success. If a creature's saving throw is successful
half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 22
or the effect ends for it, the creature is immune to
Wyrm Gold Dragon
the dragon's Frightful Presence for the next 24
Gargantuan dragon, lawful good
hours.
Armor Class 24 (natural armor)
Hit Points 615 (30d20+300) Breath Weapons (Recharge 5-6) The dragon uses
Speed 40 ft., fly 120 ft., swim 40 ft. one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 120 foot
cone. Each creature in that area must make a DC
STR DEX CON INT WIS CHA
30(+10) 14 (+2) 30 (+10) 20 (+5) 18 (+4) 29 (+9)
25 Dexterity saving throw, taking 117 (18d12) fire
damage on a failed saving throw, or half as much
damage on a successful one.
Weakening Breath. The dragon exhales gas in a
Saving Throws Dex +10, Con +18, Wis +12, Cha
120-foot cone. Each creature in that area must
+17
succeed on a DC 25 Strength saving throw or have
Skills Insight +12, Perception +20, Persuasion
disadvantage on Strength-based attack rolls,
+17, Stealth +8
Strength checks, and Strength saving throws for 1
Damage Immunities fire
minute. A creature can repeat the saving throw at
Senses blindsight 90 ft., darkvision 120 ft., the end of each of its turns, ending the effect on
passive perception 30 itself on a success.
Languages Common, Draconic
Challenge 27 (105,000 XP) Change Shape. The dragon magically polymorphs
into a humanoid or beast that has a challenge
Amphibious. The dragon can breathe air and
rating no higher that its own, or back into its true
water.
form. It reverts to its true form if it dies. Any
Legendary Resistance (3/day). If the dragon fails
equipment it is wearing or carrying is absorbed or
a saving throw, it can choose to succeed instead.
borne by the new form (the dragon's choice).

Actions In a new form, the dragon retains its alignment,


hit points, Hit Dice, ability to speak, proficiencies,
Multiattack. The dragon can use its Frightful
Legendary Resistance, lair actions, and
Presence. It then makes four attacks: one with its
Intelligence, Wisdom, and Charisma scores, as
bite, two with its claws, and one with its tail.
well as this action. Its statistics and capabilities
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., are otherwise replaced by those of the new form.
one target. Hit: 32 (4d10+10) plus 18 (5d6) fire
damage.
Legendary Actions
Claw. Melee Weapon Attack: +18 to hit, reach 10
The dragon can take 3 legendary actions, choosing
feet., one target. Hit: 24 (4d6+10) slashing
from the options below. Only one legendary action
damage.
option can be used at a time and only at the end
Tail. Melee Weapon Attack: +19 to hit, reach 20
of another creature's turn. The dragon regains
ft., one target, Hit: 28 (4d8+10) bludgeoning
spent legendary actions at the start of its turn.
damage.
Detect. The dragon makes a Wisdom (Perception)
check.
Frightful Presence. Each creature of the dragon's
Tail Attack. The dragon makes a tail attack.
choice that is within 120 feet of the dragon and
Wing Attack (Costs 2 Actions). The dragon beats
aware of it must succeed on a DC 25 Wisdom
its wings. Each creature within 10 feet of the
saving throw or become frightened for 1 minute. A
dragon must succeed on a DC 26 Dexterity saving
creature can repeat the saving throw at the end of
throw or take 24 (4d6+10) bludgeoning damage
each of its turns, ending the effect on itself on a
and be knocked prone. The dragon can then fly up
success. If a creature's saving throw is successful
to half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 23
the dragon's Frightful Presence for the next 24
Great Wyrm Gold Dragon
hours.
Gargantuan dragon, lawful good
Armor Class 26 (natural armor) Breath Weapons (Recharge 4-6) The dragon uses
Hit Points 697 (34d20+340) one of the following breath weapons.
Speed 40 ft., fly 120 ft., swim 40 ft. Fire Breath. The dragon exhales fire in a180-foot
cone. Each creature in that area must make a DC
26 Dexterity saving throw, taking 130 (20d12) fire
STR DEX CON INT WIS CHA
30(+10) 14 (+2) 30 (+10) 22 (+6) 20 (+5) 30 (+10)
damage on a failed saving throw, or half as much
damage on a successful one.
Weakening Breath. The dragon exhales gas in
a180-foot cone. Each creature in that area must
Saving Throws Dex +11, Con +19, Wis +14, Cha
succeed on a DC 26 Strength saving throw or have
+19
disadvantage on Strength-based attack rolls,
Skills Insight +14, Perception +23, Persuasion
Strength checks, and Strength saving throws for 1
+19, Stealth +9
minute. A creature can repeat the saving throw at
Damage Immunities fire
the end of each of its turns, ending the effect on
Senses blindsight 120 ft., darkvision 120 ft., itself on a success.
passive perception 33
Languages Common, Draconic Change Shape. The dragon magically polymorphs
Challenge 30 (155,000 XP) into a humanoid or beast that has a challenge
rating no higher that its own, or back into its true
Amphibious. The dragon can breathe air and
form. It reverts to its true form if it dies. Any
water.
equipment it is wearing or carrying is absorbed or
Legendary Resistance (3/day). If the dragon fails
borne by the new form (the dragon's choice).
a saving throw, it can choose to succeed instead.
In a new form, the dragon retains its alignment,
Actions hit points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and
Multiattack. The dragon can use its Frightful
Intelligence, Wisdom, and Charisma scores, as
Presence. It then makes four attacks: one with its
well as this action. Its statistics and capabilities
bite, two with its claws, and one with its tail.
are otherwise replaced by those of the new form.
Bite. Melee Weapon Attack: +19 to hit, reach 15 ft.,
one target. Hit: 43 (6d10+10) piercing damage.
Legendary Actions
Claw. Melee Weapon Attack: +19 to hit, reach 10
The dragon can take 3 legendary actions, choosing
feet., one target. Hit: 31 (6d6+10) slashing
from the options below. Only one legendary action
damage.
option can be used at a time and only at the end
Tail. Melee Weapon Attack: +19 to hit, reach 20
of another creature's turn. The dragon regains
ft., one target, Hit: 37 (6d8+10) bludgeoning
spent legendary actions at the start of its turn.
damage.
Detect. The dragon makes a Wisdom (Perception)
check.
Frightful Presence. Each creature of the dragon's
Tail Attack. The dragon makes a tail attack.
choice that is within 120 feet of the dragon and
Wing Attack (Costs 2 Actions). The dragon beats
aware of it must succeed on a DC 26 Wisdom
its wings. Each creature within 10 feet of the
saving throw or become frightened for 1 minute. A
dragon must succeed on a DC 27 Dexterity saving
creature can repeat the saving throw at the end of
throw or take 31 (6d6+10) bludgeoning damage
each of its turns, ending the effect on itself on a
and be knocked prone. The dragon can then fly up
success. If a creature's saving throw is successful
to half its fly speed.
or the effect ends for it, the creature is immune to

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 24
Silver Dragons

Very Young Silver Dragon Juvenile Silver Dragon


Medium dragon, lawful good Large dragon, lawful good
Armor Class 17 (natural armor) Armor Class 18 (natural armor)
Hit Points 102 (12d8+48) Hit Points 184 (16d10+96)
Speed 30 ft., fly 60 ft. Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 10 (+0) 19 (+4) 13 (+1) 11 (+0) 17 (+3) 24 (+7) 10 (+0) 23 (+6) 14 (+2) 11 (+0) 19 (+4)
Saving Throws Dex +3, Con +8, Wis +3, Cha +6 Saving Throws Dex +3, Con +8, Wis +3, Cha +4
Skills Perception +6, Stealth +3 Skills Arcana +6, History +6, Perception +8,
Damage Immunities cold Stealth +4
Senses blindsight 20 ft., darkvision 60 ft., passive Damage Immunities cold
perception 16 Senses blindsight 30 ft., darkvision 120 ft.,
Languages Common, Draconic passive perception 18
Challenge 6 (2,300 XP) Languages Common, Draconic
Challenge 11 (7,200 XP)
Actions Actions
Multiattack. The dragon makes two attacks: one Multiattack. The dragon makes three attacks:
with its bite and one with its claws. one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
one target. Hit: 10 (1d10+5) piercing damage. one target. Hit: 18 (2d10+7) plus 4 (1d8) cold
damage.
Claw. Melee Weapon Attack: +10 to hit, one target. Claw. Melee Weapon Attack: +11 to hit, one target.
Hit: 12 (2d6+5) slashing damage. Hit: 14 (2d6+7) slashing damage.

Breath Weapons (Recharge 5-6) The dragon uses Breath Weapons (Recharge 5-6) The dragon uses
one of the following breath weapons. one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a Cold Breath. The dragon exhales an icy blast in a
20 foot cone. Each creature in that area must 40 foot cone. Each creature in that area must
make a DC 15 Constitution saving throw, taking make a DC 18 Constitution saving throw, taking
36 (8d8) cold damage on a failed saving throw, or 54 (12d8) cold damage on a failed saving throw, or
half as much damage on a successful one. half as much damage on a successful one.

Paralyzing Breath. The dragon exhales Paralyzing Breath. The dragon exhales
paralyzing gas in a 30-foot cone. Each creature in paralyzing gas in a 40-foot cone. Each creature in
that area must succeed on a DC 15 Constitution that area must succeed on a DC 18 Constitution
saving throw or be paralyzed for 1 minute. A saving throw or be paralyzed for 1 minute. A
creature can repeat the saving throw at the end of creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a each of its turns, ending the effect on itself on a
success. success.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 25
the dragon's Frightful Presence for the next 24
Young Adult Silver Dragon
hours.
Large dragon, lawful good
Armor Class 19 (natural armor)
Breath Weapons (Recharge 5-6) The dragon uses
Hit Points 225 (18d10+126)
one of the following breath weapons.
Speed 40 ft., fly 80 ft. Cold Breath. The dragon exhales an icy blast in a
50 foot cone. Each creature in that area must
make a DC 19 Constitution saving throw, taking
STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 24 (+7) 15 (+2) 12 (+1) 20 (+5) 54 (12d8) cold damage on a failed saving throw, or
half as much damage on a successful one.
Paralyzing Breath. The dragon exhales
Saving Throws Dex +5, Con +12, Wis +6, Cha +10 paralyzing gas in a 50-foot cone. Each creature in
that area must succeed on a DC 19 Constitution
Skills Arcana +7, History +7, Perception +11,
saving throw or be paralyzed for 1 minute. A
Stealth +5
creature can repeat the saving throw at the end of
Damage Immunities cold
each of its turns, ending the effect on itself on a
Senses blindsight 30 ft., darkvision 120 ft.,
success.
passive perception 21
Languages Common, Draconic Legendary Actions
Challenge 13 (10,000 XP) The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
Legendary Resistance (3/day). If the dragon fails option can be used at a time and only at the end
a saving throw, it can choose to succeed instead. of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Actions
Detect. The dragon makes a Wisdom (Perception)
Multiattack. The dragon can use its Frightful
check.
Presence. It then makes three attacks: one with its
bite and two with its claws.
Tail Attack. The dragon makes a tail attack.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,


Wing Attack (Costs 2 Actions). The dragon beats
one target. Hit: 18 (2d10+7) piercing damage.
its wings. Each creature within 10 feet of the
dragon must succeed on a DC 20 Dexterity saving
Claws. Melee Weapon Attack: +12 to hit, reach 5 throw or take 12 (2d6+5) bludgeoning damage and
feet., one target. Hit: 14 (2d6+7) slashing damage. be knocked prone. The dragon can then fly up to
half its fly speed.
Tail. Melee Weapon Attack: +12 to hit, reach 15
ft., one target, Hit: 16 (2d8+7) bludgeoning
damage.

Frightful Presence. Each creature of the dragon's


choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 16 Wisdom
saving throw or become frightened for 1 minute. A
creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful
or the effect ends for it, the creature is immune to

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 26
or the effect ends for it, the creature is immune to
Old Silver Dragon
the dragon's Frightful Presence for the next 24
Huge dragon, lawful good
hours.
Armor Class 19 (natural armor)
Hit Points 363 (25d12+200) Breath Weapons (Recharge 5-6) The dragon uses
Speed 40 ft., fly 80 ft. one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a
60 foot cone. Each creature in that area must
STR DEX CON INT WIS CHA
29 (+9) 10 (+0) 27 (+8) 17 (+3) 14 (+2) 22 (+6) make a DC 22 Constitution saving throw, taking
63 (14d8) cold damage on a failed saving throw, or
half as much damage on a successful one.

Saving Throws Dex +6, Con +14, Wis +8, Cha +14 Paralyzing Breath. The dragon exhales
paralyzing gas in a 60-foot cone. Each creature in
Skills Arcana +9, History +9, Perception +14,
that area must succeed on a DC 22 Constitution
Stealth +6
saving throw or be paralyzed for 1 minute. A
Damage Immunities cold
creature can repeat the saving throw at the end of
Senses blindsight 60 ft., darkvision 120 ft.,
each of its turns, ending the effect on itself on a
passive perception 24
success.
Languages Common, Draconic
Challenge 19 (22,000 XP) Change Shape. The dragon magically polymorphs
into a humanoid or beast that has a challenge
Legendary Resistance (3/day). If the dragon fails rating no higher that its own, or back into its true
a saving throw, it can choose to succeed instead. form. It reverts to its true form if it dies. Any
equipment it is wearing or carrying is absorbed or
borne by the new form (the dragon's choice).

Actions In a new form, the dragon retains its alignment,


Multiattack. The dragon can use its Frightful hit points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and
Presence. It then makes three attacks: one with its
Intelligence, Wisdom, and Charisma scores, as
bite and two with its claws.
well as this action. Its statistics and capabilities
are otherwise replaced by those of the new form.
Bite. Melee Weapon Attack: +15 to hit, reach 10 ft.,
one target. Hit: 20 (2d10+9) piercing damage.
Legendary Actions
Claws. Melee Weapon Attack: +15 to hit, reach 5 The dragon can take 3 legendary actions, choosing
feet., one target. Hit: 16 (2d6+9) slashing damage. from the options below. Only one legendary action
option can be used at a time and only at the end
of another creature's turn. The dragon regains
Tail. Melee Weapon Attack: +15 to hit, reach 15
spent legendary actions at the start of its turn.
ft., one target, Hit: 18 (2d8+9) bludgeoning
damage.
Detect. The dragon makes a Wisdom (Perception)
check.
Frightful Presence. Each creature of the dragon's
Tail Attack. The dragon makes a tail attack.
choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 20 Wisdom Wing Attack (Costs 2 Actions). The dragon beats
saving throw or become frightened for 1 minute. A its wings. Each creature within 10 feet of the
creature can repeat the saving throw at the end of dragon must succeed on a DC 23 Dexterity saving
each of its turns, ending the effect on itself on a throw or take 14 (2d6+7) bludgeoning damage and
success. If a creature's saving throw is successful be knocked prone. The dragon can then fly up to
half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 27
success. If a creature's saving throw is successful
Wyrm Silver Dragon
or the effect ends for it, the creature is immune to
Gargantuan dragon, lawful good
the dragon's Frightful Presence for the next 24
Armor Class 23 (natural armor) hours.
Hit Points 546 (28d20+252)
Speed 40 ft., fly 80 ft. Breath Weapons (Recharge 5-6) The dragon uses
one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a
STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 29 (+9) 20 (+5) 16 (+3) 24 (+7)
120 foot cone. Each creature in that area must
make a DC 25 Constitution saving throw, taking
104 (16d12) cold damage on a failed saving throw,
or half as much damage on a successful one.
Saving Throws Dex +8, Con +17, Wis +11, Cha
Paralyzing Breath. The dragon exhales
+15
paralyzing gas in a 120-foot cone. Each creature
Skills Arcana +13, History +13, Perception +19,
in that area must succeed on a DC 25
Stealth +8
Constitution saving throw or be paralyzed for 1
Damage Immunities cold
minute. A creature can repeat the saving throw at
Senses blindsight 90 ft., darkvision 120 ft., the end of each of its turns, ending the effect on
passive perception 26 itself on a success.
Languages Common, Draconic
Challenge 26 (90,000 XP) Change Shape. The dragon magically polymorphs
into a humanoid or beast that has a challenge
rating no higher that its own, or back into its true
Legendary Resistance (3/day). If the dragon fails
form. It reverts to its true form if it dies. Any
a saving throw, it can choose to succeed instead.
equipment it is wearing or carrying is absorbed or
borne by the new form (the dragon's choice).
Actions
In a new form, the dragon retains its alignment,
Multiattack. The dragon can use its Frightful
hit points, Hit Dice, ability to speak, proficiencies,
Presence. It then makes four attacks: one with its
Legendary Resistance, lair actions, and
bite, two with its claws, and one with its tail.
Intelligence, Wisdom, and Charisma scores, as
well as this action. Its statistics and capabilities
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft.,
are otherwise replaced by those of the new form.
one target. Hit: 27 (3d10+10) piercing damage.

Legendary Actions
Claws. Melee Weapon Attack: +18 to hit, reach 10
The dragon can take 3 legendary actions, choosing
feet., one target. Hit 21 (3d6+10) slashing
from the options below. Only one legendary action
damage.
option can be used at a time and only at the end
of another creature's turn. The dragon regains
Tail. Melee Weapon Attack: +18 to hit, reach 20
spent legendary actions at the start of its turn.
ft., one target, Hit: 24 (3d8+10) bludgeoning
Detect. The dragon makes a Wisdom (Perception)
damage.
check.
Tail Attack. The dragon makes a tail attack.
Frightful Presence. Each creature of the dragon's
Wing Attack (Costs 2 Actions). The dragon beats
choice that is within 120 feet of the dragon and
its wings. Each creature within 10 feet of the
aware of it must succeed on a DC 22 Wisdom
dragon must succeed on a DC 26 Dexterity saving
saving throw or become frightened for 1 minute. A
throw or take 21 (3d6+10) bludgeoning damage
creature can repeat the saving throw at the end of
and be knocked prone. The dragon can then fly up
each of its turns, ending the effect on itself on a
to half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 28
success. If a creature's saving throw is successful
Great Wyrm Silver Dragon
or the effect ends for it, the creature is immune to
Gargantuan dragon, lawful good
the dragon's Frightful Presence for the next 24
Armor Class 25 (natural armor) hours.
Hit Points 656 (32d20+320) Breath Weapons (Recharge 4-6) The dragon uses
Speed 50 ft., fly 120 ft. one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a
120 foot cone. Each creature in that area must
STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 22 (+6) 18 (+4) 26 (+8)
make a DC 26 Constitution saving throw, taking
117 (18d12) cold damage on a failed saving throw,
or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales
Saving Throws Dex +8, Con +18, Wis +12, Cha
paralyzing gas in a 120-foot cone. Each creature
+16
in that area must succeed on a DC 26
Skills Arcana +14, History +14, Perception +20,
Constitution saving throw or be paralyzed for 1
Stealth +8
minute. A creature can repeat the saving throw at
Damage Immunities cold
the end of each of its turns, ending the effect on
Senses blindsight 120 ft., darkvision 120 ft., itself on a success.
passive perception 30
Languages Common, Draconic Change Shape. The dragon magically polymorphs
Challenge 28 (120,000 XP) into a humanoid or beast that has a challenge
rating no higher that its own, or back into its true
form. It reverts to its true form if it dies. Any
Legendary Resistance (3/day). If the dragon fails
equipment it is wearing or carrying is absorbed or
a saving throw, it can choose to succeed instead.
borne by the new form (the dragon's choice).

Actions In a new form, the dragon retains its alignment,


hit points, Hit Dice, ability to speak, proficiencies,
Multiattack. The dragon can use its Frightful
Legendary Resistance, lair actions, and
Presence. It then makes four attacks: one with its
Intelligence, Wisdom, and Charisma scores, as
bite, two with its claws, and one with its tail.
well as this action. Its statistics and capabilities
are otherwise replaced by those of the new form.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft.,
one target. Hit: 32 (4d10+10) piercing damage.
Legendary Actions
The dragon can take 3 legendary actions, choosing
Claws. Melee Weapon Attack: +18 to hit, reach 10
from the options below. Only one legendary action
feet., one target. Hit 24 (4d6+10) slashing
option can be used at a time and only at the end
damage.
of another creature's turn. The dragon regains
spent legendary actions at the start of its turn.
Tail. Melee Weapon Attack: +18 to hit, reach 20
ft., one target, Hit: 28 (4d8+9) bludgeoning
Detect. The dragon makes a Wisdom (Perception)
damage.
check.
Tail Attack. The dragon makes a tail attack.
Frightful Presence. Each creature of the dragon's
Wing Attack (Costs 2 Actions). The dragon beats
choice that is within 120 feet of the dragon and
its wings. Each creature within 10 feet of the
aware of it must succeed on a DC 24 Wisdom
dragon must succeed on a DC 27 Dexterity saving
saving throw or become frightened for 1 minute. A
throw or take 24 (4d6+10) bludgeoning damage
creature can repeat the saving throw at the end of
and be knocked prone. The dragon can then fly up
each of its turns, ending the effect on itself on a
to half its fly speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 29
Gallery of the Dwarves they saw a city reeling. Hundreds of
Epilogue – Daemons and mezzoloths poisoned the air, while winged nycoloths
snatched those dwarves hearty enough to survive the poison,
Dragons flew them up near the ceiling of the vast cavern, and dropped
the hapless victims to their deaths. For a moment the trio
stood dumbfounded, aghast at the carnage this sudden
surprise assault had wrought. But that moment passed
"Well done, my clansmen, well done!" exclaimed the mighty
quickly.
Dwarf Lord Miitho from the head of Clans Meet Table in the
great hall of Greystone. "Just this month our clans have A new form appeared from the poisonous mists. A tall alien
pulled 2 tons of Mithril ore from the mines. That's 10 tons being with glowing eyes upon a featureless oval face gazed
thus far this year. At this pace we'll have 25 tons mined by upon the three dwarves, and the three dwarves were
years end! Raise your mugs in celebration To Moradin and engulfed in a fire storm. Miitho, ignoring the searing pain,
Mithril!" hurled Snurre Slayer at this new evil as his friends fell. The
maul hit the ultroloth in the chest with a as the daemon
"To Moradin and Mithril!" came a dozen replies.
gestured to ready another spell. Miitho charged as his
The toast over, Miitho sat down and pulled a leg off the hammer returned but, as suddenly as it had appeared, the
roasted bird in front of him. A bit of worry crossed his face, fiend disappeared. Light from Greystone's surface doors
and he paused in thought, mouth open, drumstick in hand. streamed in, illuminating the city, and a glorious sight was
beheld.
"What's eatin at yer mind, Miitho?" inquired Welby
Stonecutter, his right hand at The Table for two decades. Rushing through the air from the surface were squadrons of
Golden Elf Gryphon Riders, their charge led by a flight of five
"Something an old friend said. A mention of trouble coming." great dragons. A brass, bronze, copper, gold and, at the
vanguard, Zephrym the silver. With the benefit of surprise
"Bah! There's always trouble about, why worry? Let it come,
gone, the yugoloth invaders teleported away as quickly as
and by Moradin we'll charge!" came the intoxicated bravado.
they'd arrived.
But this old friend's concerns were rarely trivial, and Miitho
Zephrym was relieved to find his old friend still alive. Miitho,
couldn't help but worry.
overwhelmed with fury and grief, knew that in those brief few
"This have anything to do with those adventurers you moments thousands of dwarves had been ruthlessly
welcomed," asked Welby, "and their talk of some Witchking slaughtered.
and his sword? They were deep under the city earlier today,
"I'm so sorry, my friend," said the dragon "that we did not
opening vaults that shouldn't be opened."
arrive sooner. A vision from Bahamut came to Aurum the
"Aye. The same old friend asked that I indulge them. He's got Gold only yesterday, and The Council of Five flew from Ux
the wisdom of ages, this friend, but even he doesn't know Verthicha as fast as we could, but we were not swift enough."
what it all means. He only knows that trouble is coming."
"Why? Why did this happen? Why were we assaulted so?"
And at precisely that moment came the screams. Blood Miitho asked the dragon in anguish.
curdling screams of terror outside the Hall. Miitho grabbed
"A hobgoblin army has marched on the north. Orcs stirred to
Snurre Slayer, his mighty war hammer, and moved to the
the east. The black dragons of the Fens rose up against the
door but pulled up short. A horrid, roach like, four armed
Troll Lord in the south. And now this. We do not know why,
bipedal fiend materialized from nothingness in front of
but a greater evil is uniting these disparate beasts. I fear the
Miitho, and a poisonous breath emanated forth from the
days ahead will only grow darker. We must strive to hold the
beast. Three of the Hall's guards fell gasping in agony from
light."
the poison, while Miitho held his breath and buried his maul
in the beasts chitinous head.

"Miitho!" cried out Welby from behind, and Miitho turned to


Also available from Tony Petrecca -
see two more mezzoloths in The Hall. Poisonous air filled the
Great Hall and most of the Clan Lords were already dead. A
Dragons! Volume 1 - Chromatic Dragons
fiend set upon Welby with its trident, whilst Malachai of clan
Mithril Hammer held his own against the other. Miitho
charged and unleashed a fury on both fiends unlike any
And
Welby or Malachai had ever imagined. The trio turned to the
Great Hall's door, but were unprepared for the horror
beyond. Journey Through the Center of the Underdark – a
Compilation of Encounters for your Rage of Demons Out of
Emerging from Greystone Keep into the cavernous Grand
the Abyss Campaign

Not for resale. Permission granted to print or photocopy this document for personal use only. Dragons Volume 2 – Metallic Dragons 30

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