Sunteți pe pagina 1din 3

Defiling on the World of Rel’Pek Plant creatures within range may resist defiling (POW vs

POW on the Resistance Table). If the defiler succeeds,


Syhns Malsavius is believed to have been the first then his defiling inflicts 1 hit point of damage to the
defiler on Rel’Pek. Syhns was a loyal servant of the creature per 2 MP defiled from them. If the plant
dragon king Orealius over 4,000 years ago, who had creature resists, then the defiler must use MP to cast
taken over administration of the Northern Zorresh the desired spell.
Plateau. He was a mad mage who mastered every
known form of magic, as well as a priest of Hecate. It is Defiling requires a skill roll. If the spell casting style also
believed that he forsook his vows to the Mistress of requires a skill roll, then use the Combined Skill Roll
Sorcery to gain immortality. Learning the secret to option. If the defiling roll fails, but the spellcasting roll
squeezing mystical energy from the stuff of the cosmos succeeds, then the defiler may spend MP to cast the
was just a perk along the way. spell.

Defiling is a form of spell casting that uses physical Critical Success – Deeper Burn – twice the MP normally
matter, instead of personal magic points to fuel spells. yielded from defiling are squeezed from the matter.
Defiling can be combined with most other forms of Animal matter can be defiled as below, yielding 4 MP
magic where a spell or ritual is ‘cast.’ This includes per CON point of damage dealt to the creature(s).
sorcery, deep magic, and magic spells. Psionic or Creatures lacking a CON score yield 1 MP per HP of
psychic abilities cannot be combined with defiling for damage inflicted upon them.
most defilers (attempts have resulted in injury to the Special Success – The defiler is able to drain MP from
spellcaster). animal matter within range. As with plant creatures, he
Defiling magic is reviled by most divine powers, and must overcome the POW of the creature being defiled.
employed only by the reckless, insane, uncaring and Success horribly burns the target, yielding 4 MP per 1
darkest magic users. This form of magic has had an CON point of damage done to the creature, and possibly
apocalyptic effect on many worlds where it has become inflicting Major Wounds. Multiple creatu Creatures
known, and some powers will gleefully teach its secrets lacking a CON score yield 1 MP per HP of damage
to mortals, then sit back and revel in the destruction inflicted upon them.res may be defiled, if they are
that it unleashes. The nearly unlimited source of power within range.
that defiling presents is often a difficult temptation to Success – the defiling works as normal.
resist.
Failure – defiling fails, but the spell may be cast as
Defiling requires proximity to either vegetable matter or normal. If levels of effect were not determined prior to
fertile soil – more highly skilled defilers can make use of casting the spell, then D6 levels of the spell are cast.
animal tissue to fuel their spells. Vegetable matter is
reduced to ash through defile, and fertile soil is reduced Fumble – the spell works, even if it would normally fail,
to a sand. but the caster has ripped energy from his own being.
Each MP used in casting the spell delivers 1 CON point
Defilers must be within 1 meter per point of POW that of damage to the spellcaster.
they possess of the material being defiled. Doubling the
range will make the Defiling Skill Check Difficult. Overburn – if a defiler does not immediately channel
MP into a ritual or spell being cast, then he must make a
Each cubic foot of fertile soil yields 1 MP. GMs may rule second, Difficult Defiling Magic skill roll, or suffer 1 hit
that more fertile soil, such as peat, yields more MP per point of damage for every MP released into the air, as it
cubic foot, or less, MP per cubic foot (like beach sand – courses through his physical form and is released into
1 MP per 2 cubic feet). the air. Nefarious GM’s may require that the defiler
Each SIZ 1 of vegetable matter yields 1 MP. resist the MP coursing through him - MP vs his CON – or
suffer a random magical mutation or chaos effect.
Defilers must overcome the POW of creatures that are
being defiled, whether plant creatures, undead, or Random magical affects may occur with an over-burn if
other creatures. the defile is not mutated through the magic - GM’s are
encouraged to use their most creative random effect learned how to create Blue Diamonds, but most young
table in such cases. and juvenile dragons must seek them out, by any means
necessary.
When defiling is used in most rituals, follow the rules
above. Each stage of the transformation changes the defiler
both in body and mind. His Skin becomes progressively
Defiling may be used to augment the POW sacrifice in
scalier, he becomes larger, his eyes widen and darken, a
the creation of magic items. Plant creatures with POW
tail emerges and he becomes larger and more reptilian
who are killed through defiling yield up to 1/5 of their
with each stage. Claws emerge from his hands
POW (round down), which can be used for the creation
of magical items. Using animals in this way requires a While he does not gain a breath weapon, his mind
special success as above, the defiling must slay the sharpens, and the secrets of psychic abilities unlock in
creature, as well. his brain. Unlike other defilies, though, he is able to
fuel even his psychic abilities with defiling. The Very
Defiling results in shadow/dark/evil points towards
Young Dragon starts with Telepathy, and each dragon
allegiance.
stage will unlock a new psychic ability of his choice.
Undead and other creatures lacking a CON score (GM
Very young dragons are harmed only by magic and
ruling) cannot be defiled. Creatures that can only be
enchanted weapons, but their armored skin provides
harmed with magic and magical items/weapons cannot
full AP against such attacks.
be defiled, as well.
Defiling Dragons are truly creatures of destruction.
Defiling and Allegiance to Shadow – the Dragon
From the moment that they are a young dragon, the
Transformation Boon:
defiler no longer needs to sleep, breath, or take food or
There are said to be ancient tablets, scrolls and tomes drink for sustenance. However, they must defile 1 MP
that teach the defiler how to use their art to unlock the worth of matter for each point of their size per day, for
secret of immortality just as Syhns Malsalvius did, who sustenance or they will lose 1 POW. Once they are
became the Dragon Syhns and was granted a precinct of Juvenile, this requirement is halved, and for Mature
his own by the dragon Empire, such was the might of his Adults the requirement is quartered. Wyrms and Great
craft. Wyrms are able to sustain themselves upon will alone.

Only the darkest, most insane powers will work with a When a dragon has reached the Young stage, they
defiler. In fact, most will not. A defiler going down this cease aging, and have reached true immortality.
path serves Shadow directly, in principle. No power will
An Adult dragon is able to use defiling to directly heal
assist such a dangerous person, and going forward, they
damage to themselves, with each 2 MP worth of
must forsake all boons and blessings of allegiance, save
defiling healing 1 hit point of damage to themselves,
the Dragon Transformation Boon.
and each 4 MP healing 1 point of Characteristic damage.
A defiler who has accepted this boon gains a special
For Old Dragons, the healing-defiling ability
advantage. If their defiling skill roll is less than or equal
automatically triggers and works each round in addition
to their allegiance to darkness, then the spellcaster may
to other actions that the dragon may take. The ability
count a normal success as a special success, and a
will always seek to completely heal the dragon, so
special success as a critical success.
wounding one of these beasts can be perilous, indeed!
Each stage of the transformation requires the
Dragons gain the following attacks (the skills improve as
possession of Blue Diamonds – special, rare diamonds
they advance/gain proficiency):
that are infused with magical energy so as to facilitate
the enchanting of objects without the sacrifice of POW. Bite 25%, damage 2D6 (although most dragons find the
The diamonds are destroyed in the transformation bite attack tasteless)
ritual. 1 Blue Diamond is required for each minimum 10
Claws 25%, damage D6 + db
points of Shadow Allegiance for the stage to be
acquired. By the time a dragon is mature, it has usually Tail Strike, 15%, damage D6 + db + Knockback.
Minimum Min Dragon Characteristics Armor
Shadow POW Stage (Increase total
Allegiance from original
scores)
20 20 Very STR +10, SIZ 8
Young +10
40 22 Young STR +15, SIZ 9
+15, Con +5
60 26 Juvenile STR +20, SIZ 9
+20, Con +10
80 28 Young STR +25, SIZ 10
Adult +25, Con +12
100 30 Adult STR +30, SIZ 10
+30, Con +14
120 34 Mature STR +35, SIZ 12
Adult +35, Con +16
140 36 Old STR +40, SIZ 12
+40, Con +20
160 40 Very STR +45, SIZ 15
Old +45, Con +24
180 46 Wyrm STR +55, SIZ 15
+55, Con +28
200 52 Great STR +65, SIZ 20
Wyrm +65, Con +36

S-ar putea să vă placă și