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Rob Bruñía, Cor van Wijgerden

Workbook Step 1

Ñame: Date of birth:

Street: Place:

School: Club:

Learned chess from: Trainer:


Fhe board

a8 b8 c8 d8 e8 f8 98 h8
a? b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5 flfth rank
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 d d1 e1 f1 g1 h1

The chess board consists of In this diagram all the ñames Ranks ('rows') go from one
squares. It has 64 squares are indicated in the squares. side to the other. They are
arranged 8 x 8. In chess indicated with numbers. All
language they are called squares with number 1 (al, bl,
white and black squares. el, di, el, fl, gl and hl) are
The board is positioned cor- on the first rank.
rectly when a white square is All squares with number 5 are
in the lower right hand cór- on the fifth rank.
ner; 'white on right'. Files ('columns') go from bot-
All of the squares have a tom to top and are indicated
ñame.. with letters. All squares with
The square marked is an h (hl through h8) are on the
called b2. h-file.
The square marked is
called e4. All eight files and eight ranks
The square marked is are equally long.
called f6.

s £\ .& «
A A A A A A A A

A A A A A A A A iáláiáiá

All squares al, b2, c3, d4, e5, The starting position. In the diagram the board is
f6, g7 and h8 lie on a diago- The pieces on the board shown from the viewpoint of
nal (slanting Une). should be set up like this. We the black player. Once again
Not all diagonals are of equal view the position from the the white player makes the first
length. The shortest diagonals side of the white player. move.
are only two squares long White always begins a game;
(e.g. al/bS). he makes the first move. Note the position of the black
The longest diagonals consist Notice where the white queen queen. She is standing on a
of eight squares. There are is standing. She is always on black square.
two of them: al/h8 and hl/a8. a white square.

Firststep
Board Naming the squares: A

a b c d e f a b c d e f

BHJ;
a b c d e f g h a b c d e f g h b c d e f g h
*= A= *= A= ^= 1=

7 7

6 6

5 5
4 4

3 3
2 2
1
a b c d e f g h a b c d e f a b c d e f g h

6
5

3
2

I
a b c d e f g h a b c d e f
Board Naming the squares: B

^8 8 8
7 7
7
6 6 6

5 5 5
4 4 4

3 3 3
2, 2 2
i 1 1
a b c d e f g h a b c d e f g h a b c d e f g h

•=f2 •= g7 4= c6 0=35 •= e8 += h3 •= a1 •= d6 += c4

8
8
' 7
7 7
6
6
5
JQUL 5
6
5
4 4 IH m iw* •• 4
3 3 3
• • M •
2 2 9

1 1 1
ív-;« .I/ :.,, i
a b c d e f g h a b c d e f g h a b c d e f g h

•=h8 B=d1 +=c5 «=96 B=e3 *= b4 •= f7 •= b2 4= d4


:
; :;f: HH «
8 8 8
7 7 7

6 6 6
5 5 5
4 4 4
3 3 3
9
2 2

1 1 1

a b c d e f g h a b c d e f g h a b c d e f g h

•=g2 "=e5 += b6 •= d2 •= h6 *=f5 •= g4 •= f1 += c4

8 8 sy 8
7 ' 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a b c d e f g h a b c d e f g h a b c d e f g h

•=c6 B=g1 4=d8 *=f1 B=c5 ^= a3 •= a7 •= e5 ^= g6

First step
Moves of the pieces

All the pieces move in their own way on the chessboard.

+
+

1 I

The rook can move to all squares marked with a The bishop can move to all the squares marked
plus. There are 14 of them. with a plus. There are 13 of them.
The rook moves straight, forwards, backwards, The bishop moves diagonally, forwards or back-
or sideways. The rook can move to 14 different wards. The bishop can move to 13 different
squares from e4. squares from d5.

The queen can move to all the squares marked The knight can move to all the squares marked
with a plus. There are 27 of them. with a plus. There are 8 of them.
The queen can move like a rook, and like a bis- The knight moves one square straight and one
hop. The queen moves straight, diagonally, square diagonally. The knight can move to 8
forwards or backwards. The queen can move to different squares from d4.
27 different squares from e5.

• The queen has the most possibilities.


Therefore she is the strongest piece.

• The rook has a lower valué than the queen, but


is still stronger than the other pieces.

4- < f > :•+;


• The bishop and the knight are equally strong.
4- -i- +

• The king is a special case. He is the most


important one!
The king can move to all the squares marked
with a cross. There are 8 of them. The king
moves straight or diagonally, but only one
square at a time. The king can move to 8 diffe-
rent squares from c3.
-

Rules of the game Moves of the pieces: A

•AW

Firststep
Attacking and taking

On the left, the rook 'eyes On the left, the white queen White can take the black
up' the squares marked with is attacking the black queen. knight with his rook.
a plus. The queen on a4 can capture The white rook cannot take
At right, the rook 'eyes up' the queen on d7. the bishop because the knight
not only all the squares On the right, the white queen is blocking its path.
marked with a plus, but also has captured the black queen.
the black knight. The rook is The queen comes to rest on Queens, rooks and bishops
aimed at the knight. the square that the black are not allowed to jump over
queen had occupied. The enemy pieces.
This is called: attacking. latter is removed and no
longer takes part in the game.

In the left half the white The knight can, of course, At left, the white knight on
queen cannot capture the also capture. b3 jumps over the black
black bishop. His own piece, At left, the knight can pieces to capture the black
the white bishop is standing capture the queen. rook.
in the way. At right, the knight can It is simple to jump over
Also at right, the white queen choose between taking the one's own pieces.
cannot capture. The white queen or the rook. The At right, the knight on g2
bishop can capture the black knight may also make takes the black bishop on h4.
bishop. Queens, rooks, and another move. The knight is the only piece
bishops are not allowed to that is allowed to jump.
jump over their own pieces.

For all the pieces, remember: Taking is not compulsory.


It is allowed, but is not obligatory.
f
Rules of the game Moves of the pieces: B

+ for moving Bd5 Rd4


O for taking

__._

Qe5 Rc7 Be3

Rc5 Qg4 Nd6

Qe2 Bd6 Nd3


Attacking Creating an attack: A

I I
The pawn

Each player has eight pawns. The pawn move is not similar to the moves of other pieces. In fact,
everything is different.

iiiiiiii
A
i
A
A AAAAAAAfi

A pawn can move one square The pawn takes diagonally Each side has 8 pawns in the
forward. On its fírst move forward, not straight. It is the starting position. They are
the pawn can chose whether only piece that captures dif- standing on the 2nd and 7*
it wants to move one or two ferently from the way that it rank.
squares forward. After this, moves. A pawn is the only chess
the pawn can only move one The pawn on d5 can choose piece that may not move
square forward each turn. between taking the bishop or backwards. He also may not
The white pawns play from the knight. He can also ad- capture backwards. This
bottom to top. vance forward one step. means that the white pawns
The black pawns always play The pawn on g3 can play can never stand on the fírst
from top to bottom. only after the black pawn has rank and the black pawns
takenonh3. never on the eighth rank.

«i
A

If a pawn reaches the back Pawns may not jump, neither A pawn:
rank, it can change into a over their own pieces, ñor • can choose to move one or
queen, rook, bishop or knight over the enemy pieces. two squares on its fírst
of the same colour. The white a-pawn cannot move
The pawn cannot remain on move. The black g-pawn • may not move backwards
the square. The pawn is pro- cannot move two squares • takes differently (diago-
moted. The pawn cannot forward because the bishop nally) from the way it
change into a king. is in its way, ñor can it take moves (forward)
Pawn f7 chooses: the queen. The only move is • can change to a piece of
m a & A one step forward to g6. the same colour (except a
king) when it reaches the
Pawn b2 chooses: opposite end of the board
W I % JL
10 First step
Rules ofthe game Moves of the pawn: A

A i i J.
A

A
A

Rf. A
A

u
Attacking Creating an attack: A

J.

I II
11 i
i i

te

A
A A A
I

A i

A A

12 Firststep
Defending

J.
+ 4-

A piece which is under attack On the left, the queen attacks On the left, the black rook is
can often be saved. the knight. The knight does attacked. The rook can move
The bishop at left is being not have to move away. away, but it can also capture
attacked, but he can defend Instead, the rook can protect the white rook.
himself by moving to one of the knight on c7 or b8. If Capturing (or taking) is the
the six squares marked with a White then takes the knight, third way of defence.
plus. the black rook takes the The black queen on the right
On the right, the black knight queen. can escape from the bishop's
can only move to one square At right, Black can protect attack by moving away. In
where it cannot be captured. his attacked bishop by this case it is better to take it,
moving his rook one square because the bishop is not
backward (to f7). protected.

i J.1
i

A A

On the left, the queen is There are two special ways The rook on e? is under
attacked; she can move of protecting which are attack. He can be defended in
away. Black has another way somewhat different from the various ways. In chess you
to defend himself from this previous examples. can defend yourself by:
attack. He can interpose the At left, White can protect the • moving away
bishop on b6. knight by advancing the • protecting
At right, Black can choose pawn. The pawn move frees • taking
from three ways of defending up a path for the rook. • interposing
the attacked knight. Moving On the right, the white rook
away, protecting with the is not interested in taking. Black can play either:
rook on f6, or interposing the White protects the rook by 1. ... Re7-a7 (moving away)
rook on g5. The black pawn moving it to g3. 1.... Bg7-f6 (protecting)
protects the rook. 1. ... Re7xe4 (taking)
1.... Bg7-e5 (interposing)

L3
Defending Protecting: A

A
1 A A i
* 'é'
A A%
A

i!1 A Ai A A A
% A A A
A £\ A M& 1
A A AA AA
AAA <á?AA ; A A :
n i

<||s) AL A % A ^ A A
A A J.A A AA%
A IA A ^ A A
A A A
A A A A A A A
<É> A A A <É> A : AAA AA

é <^g) :„ isr flHt (SrS)

i! A A A A : A A
A %A A
A
A !_•_•_•
A A J. A A
% AA A
<¿> A £> A & U^
•ni a A A A A A
•I mIB n^ t

1 1
& É. A <^M) A <É>
A A A A JÉ
v^H A J.A
A A fe A A AAA A A A A A
% Á, A A B A
;
A A ^ A A
:
A ÜH t 9H
-1 ILB ••
A <á? A A .A
W

14 F/V5< step
Defending Moving away: A

A ili A tjBgji) A A (^g>

A A A A A % A I AA
A A
A A A ^ AA
& A iirii A AA & Á, Á,\

g
A A A A A * A
ó % A A % AA
A A &A A A 6
•Jfta
W
1^=1 ^* A AI
•ft

A A A , A A & A &j
A
A ./• *. ^:"':1^1 A

j-fl 1
A A + é> A é A
A A A AA AA
A A W A Ni W
;
• ^A A ± A A «i A
A & A A A
< )
15 ¿ A <¿>
^"BHBB •H^^^^^H

i • I
'ó' É. A %A 'á* A
A A A A A ^ A
A igf A A
A A A A A
A $i A A¡ fl A
:A A <á> A : ' I A* A A A
fi ' ' • JaL

15

Material Taking an unprotected piece: A

1
4 A 4 4 ilf 4

II • ' 4 | A
^™
áí
e5t= I. ' \'A..- ' ••• ']
A AI II 4
A £ A A ^ A
A A A

1 Jt 'á1
4 44 E 4^4

4 4Ü |; --á=
A% • 1A
•" H AA
A A <& A A A
n-

Éí
Wf A 4 W J. 4 • • lB'4 4
4 1 4 ^^%MMBgj^^^
£ 4 • HH^^
>!
:4

• •f"W A A A
A ' :; ^i A é AA A A

_
^g>
£44 4 44 4 4 é> 4
4 4 4 A A 4 44
4
A
A
l^jBL A
£ A
^•JTji&í
A &
A A A A A fl A A ÉL A A A

16 F/rs? s/ep
Defending Taking the attacker: A

• i rir *
A v Aw A é> A
A A a j. i
^A ± A
A A% A1

A A ^A A A 1
A A<á? A
i, *• *f H
*^( ' •*

!
í 'A *
(Bgi) A i
^p A I ^p A
A A %A A A1 A
A
M.
: AA A A „,
•r • • A ¿2 I '••'"'. A

A á>
,: . .

A
«&

ll
• • • &

á»

$
I ^ j. i^ A
A • A AI* A
A A «á, 41
A A A A A -
A A W A A fl JL
A
<¿> * *
"& M i^g?
A ^^ A l j
w AS A A
A A A % AA A % A
Hl > w v A
A £1 A A A •MB
A A A A 1 á> A
A A A^ A ^A A ^ A

17
Material Taking an unprotected piece: B

I WI *

i ii éiii ii Ai
i % A
A
A AA A
A & A
A * A A A! A A

I A 1 £ I 1 i
i ió i i ii i i ii
A i % i i
A
A
A
A A A A A A A A
Jj a

Itr 2 w
i «i i i i i i i ii
i1 i
i
A A A
A A A
1
A AW A A A A A AA A
a

i• i i
A Ai i i Ai i i a i i
i i i& i i
i % A i i A i %
AA A ir
A Jl A W A
A A A A A A A A A £> A A

18 F/'rsí 5?ep
Test Repetition: A

V
^SjEBL & I™"BABI
• HIIB*
\Ulí
<"f

Creating an attack Which move can the pawn play? Attacking

1ÉF A
'
A A A
% &
BM^^^^^^JP^M^^^^^^MBB^^

•QB A : A ' > •


Í¿1 í * .:,: :
a b c d e f g h
Attacking Defending
•= d5 •= O 4= e7

1 A é A A A A A 'É1 A
¿dk A % A A
VJjfí Jt A % A A
A A A AH
AA A
AA
. A A A ;:; A J, A A A
fi íl?
Taking an unprotected piece Defending Defending

Al A ; ^> ^
A A A
^ 4Éi^Ü

A . - A

A
Creating an attack + = moving O = taking Taking an unprotected piece

19
Test Mix: A

S, *Bi ili> £ i >


ó <i|@

A * A A A A
^H 1 ^B ^Sft A 4A
Al A A
JL rjj^i
AW A g n 4,

&A A A A
s : " * a AA
1
A-í' A
a
Defending Defending Taking an unprotected piece

1S? ¿ ¿kl¡
I
<é> A A <é> A
J. A & A
A 1• •
A A I
A A - A A
A A i :
á> v ; ^
Attacking Defending 4- = moving O = taking

s I A "T?
•Oí }
S
A A
É>

A : - A A

A W A¿ A
£ A
• •!• • A A A <¿>
A
+ for correct bishop moves + for correct queen moves Taking an unprotected piece
- for bad bishop moves - for bad queen moves

>é t ü&\
•^H
).-,

A A A A * A t^g) JÍL

A A JL A A A' JL& A
A
W ^ •A^ A A
A A A A A
*A 1 A » A • ;; A A
I i
Defending Attacking Defending

20 First step
Check and getting out of check

At the upper leñ the rook is The king may never remain The king may never place
attacking the king. An attack in check. the king can thus himself in check; he can also
on the king is something never be captured. never give check. There must
special and has its own always be one square between
ñame: check. At the top in this diagram, the two kings.
In the other positions the the black king must move to
king is also in check. b8.
If in a game you attack the At the bottom, White cannol
king of your opponent, you move his king. He must
may say: "check." move his pawn.

How do we get out of check?

Moving away Taking Interposing

At left, the king is in check. At left, the black king can At left, Black can escape
He can choose one of three take the white queen and he from check by moving his
squares to move to. will no longer be in check. knight on c7 between his
At right, he can only move to At right, the white rook can king and the white rook.
two squares. take the bishop, which is At right, the bishop's move
giving check. to £2 cuts off the queen's line
of attack.
moving away
with the king
Getting out of check: • taking
with another piece
• interposing

21
Attacking Giving check: A

i "!•
%<é> i jt
i
A

A A

1 i !•
A A A i 4 Á á *i I
i A
J. A á
A A
A A
A A A! ¡A A A A

I J. 1
ii A i ái A A A A A A
Á A á
A á A A
A á A A A
A A
A A A A A A A A A A

* I
A A A A A A A A
A A A J.
A fe A
A A A A
A A
A A A A A

22 First step
Defending Getting out of check: A

1á A A A A A

i
A
A
A A A A! IAA A A A A

A Am 11 á i i á Á A ^¡U
<«*) A

i 1 ^1 V 01
A
A
A
A A A A A AA AA AA <á? A A

A A * A A A AAAA A 1AAA
A &A
1 A
•A
A
A A A A A A A A A A A ¡A A A A Al

i 111 A A A «T A A A

A
A •TH
A A
A A A A £> A A A A A A^ A A A

2 "i
Defending Getting out of check: B

J. 1
A
A
A & A

A
A| A

i
A i A i
J. I
A A
I A
A A
A A A A

1 1 <É
A W A A A A A i á A
Mífr
w
±
A Al £> A
A Al A
A A W A ¡A A A A A

24 First slep
Checkmate

«r*

The queen is attacking the In this position black is also The knight is protecting the
black king, thus the king is in in check. Now the king can queen on b6. Black is in
check and Black must no longer take the white check and he can do nothing
remove the check. Moving queen. The queen is protec- to remove it. Black has been
away or interposing a piece ted; she is assisted by the checkmated.
is not possible. The only bishop. Black is in check and On the right, White has been
possibility for Black is to there is no way to get out of checkmated. The black
take the white queen. it. queen is safely protected by
Black is checkmated. her bishop.

Checkmate ends of the game.


The player who delivers checkmate wins and receives one point. The player who has been
checkmated loses and receives no points. The outcome:
1-O if White wins
0-1 if Black wins

The rook is guarding all The queen is guarding the At left, White can give
squares on the seventh rank. seventh rank. The rook can, checkmate with the rook on
The black king can only by giving check on the eighth el.
move to squares d8 or f8. rank, deprive the king of his Each rook has its own task.
In the lower portion Black last escape square. The b-rook protects the
guards e ven more squares. b-file, while the c-rook
White is not checkmated yet, At the bottom checkmate has checks. Both are needed for
for mate, a check is needed. been delivered. The white mate.
He can mate with the queen king is in check and there are At right, the queen check-
onñ. no more possible moves. mates on g2. She is suppor-
ted by the pawn on f3.

25
Mate Mate in one: A

'
g

26 First step
Mate Creating mate: A

A
A A

i i
Ai

A
A A
A

27
Mate Creating mate: B

I
A
A

á Á i i
i

A '& A
A
A

28
1

g ui
Mate Mate in one: C

Á A

á
1

A A! ¡A 1 & A

A á i
A A

f _A_ &HB
(^M)

i Á

30 First step
Mate Creating mate: C

V A
A
A

1
A i
A A
A
A J.
A A A
A<á?.A A

A
A
A A A

*I 1
A A! A é> A A
A A %A Al. A

A A
A A
A <±> A A A A I A «á?

31
Mate Creating mate: D

i Á
á A A
1

á
A

A
A
A
A

1
i

JHB
A A A
a A WA A A

32 F/ri/ step
Mate Mate in one:

i á
i á A
A
A
1

A
A

Jt <s™

i i
I á
A

1 A A

E ®»


1
á A i
1

A A A A A
A

33
Mate Mate in one: I
1

1 A AA w2 A A A J.
A fi <á? A A A • W A
A A A A
A% Jl A A
& A JL A ¿A a
A AW A * A
® ! |0: s g?

^A * fl
• .H •
• ^ A
A A ?;: ;;
r ^ - I
A A A ^H^H •B~ ^^H
fiBr Jb> W
js.

• A <á? A A A i^g)

A ^ A A
'A i r .' W A • A A A

«É* E 'É*
A• AW W AAA A J. A
A A A % A
A
A ^A A A A
tíííí
& A MH Ha HP ® A ^i ^ fi
AW A* A A A I

• 1 * i«¿»i
afl m
A A A% A A fi A A
A A «á? f|? A ^
A A A Wá
^ : A A A A
A A W A A
fí 2 <¿> 2

F/re? step
Mate Mate in one: F

A A
iA i
A

1 A A IA
A A A A

I
AWA A A A

A A
A A A A
A A A
A A A A A

1
A A A A
A J. A
A
A
A %A A
A I A A A A A A A
I8Ü
EL
- '
s.

£ 1
A A A A

A
A A Al i A
A A
1 A A A I1 A

35
Mate Mate in one: G

AA A A A A A
É. A á A
A A
A A
A A
A A A A A

A A A A A A
A A

A A A
A
A A A A A A A

jf (S||)
1
A A A A
AA
A
A
A A
A A A A JlA

i £ I
A HA A A
A Al A A
A 4£i A A
A % A
A A A
A A Ai AA A A

36 First step
Mate Mate in one: H

w •* ~f • f*~ ^ 1 I;í
A A A A AA "£> A A AA ^
A* A A %AAA A
A ^ A A A A
-• A A A ^
fa Jl A 0 ¡A Á, w A
A A1T A A A A A A A A
S<á? 1 ^ :;:/ , &

'. £ M IÉF • !f $1 W ^ é fti W <É>


A A WA AA A A A A A AAA
Al A A A
A% A A A A^
A A %A
±A A A £> <^ A
A A W A &| A A A A A A 1 A
^^B l^HI Q B^B
--;.:. i^S ;;f:;¡
^BB

1% A W ^ A 1 S <É>
A A %: A A AV A A I A - iMI A ^

A A A A
ÍLÍ A A m • A ^A
A A^A A % A
^A &^ A " '& AA
AAA AAA ¡A A WA A A I
fi Á, W & | II ^ fi

1 I* r t r-i
"61 E • n— jf.-^::- f1
AAAW4fc A AA Al AA% AAA
% A ; A A A *
HB ¡§w BH ñ. *
=H= <^>
:
AA ^A ^ A A
A A Ü AA AAA A < ¿ AA AAA
a s ^ Á I .fl*

37
Castling
Castling is a move with king and rook at the same time: • The king moves two squares to the side
• The rook jumps over the king
Castling offers safety to the king and brings the rook into play.

A A A A A A A A A A A A: A A A A A Al
! *_.!__ i
before castling after castling kingside after castling queenside

You may not castle:

A
A A A A A Al A A A A A A A A A A!
A
If the king has moved (even If the rook has moved (even If one of your own (or your
if he is onel again). if he is on hl again) opponent's) pieces is in the
way.

A w
A A A A A A A A A A A A A A A;

If the king is in check. If the king passes through If the king will be in check
check. after castling.

If it is only the rook which is


attacked then you may castle.

In the lower left diagram


White may castle kingside,
but not queenside.
. i. A
A A A A A

38 First step
Rules of the game Castling: A

á A A A A AAA A A i áÁ

J.A
A
A A A A A A A A A A A A;
May White castle kingside? May Black castle kingside? May White castle kingside?
o yes o no o yes o no o yes o no

ii Á Ai i1 A á

A tí A
A A A A A A A A A A

May Black castle kingside? May White castle kingside? May White castle queenside?
O yes o no o yes o no o yes o no

r i
i i A A * A A AA A A AW A A A
A WAA % ftá A
J. A
A A A A A 4 s Á,
A ^ 4^ & A &
A A A A A A A A A A A A A &

May Black castle kingside? May White castle kingside? May Black castle queenside?
o yes o no o yes o no O yes O no

<sjs>

A AW A A A i A W AA A A AA$ AAA
ft¿ * A J.4I A %
A 1 A
A A J. A W
A^ A A
A A A AW A A A A A A1 A A A A A:

May White castle queenside? May Black castle queenside? May White castle queenside?
o yes o no O yes O no o yes O no

39
Exchange and favourable exchange

4 The rook on e4 can move to, 13 3


3 at most, 14 different squares. 12 2
This is true from every
2 11 1
square on the board.
1
14 1 3 1 5 1 1 5 6 7 This bishop can move to, at
most, 13 different squares.
Its disadvantage is that it
9 must remain on one colour. 10
10

This knight can move to, at 27 BB 3 6


most, 8 different squares. Its 26 2 5
extra strength is that it can
25 1 4
jump.
24 23 22 21 ^ 7 8 9
17 13 10
This queen can move to, at 18 14 11
5 2
most, 27 different squares.
4 3 The queen is a very strong 19 15 12

piece. 20 16

List of valúes: O = 1 point ^J=3points JL= 3 points Ji = 5 points !§' = 9 points

1
In the upper left, the black rook can take the white rook; White
recaptures. This is an exchange of rooks.

In the upper right, Black can take the white knight; White
recaptures with his pawn. This is an exchange of knights.

At the bottom left, the white queen can take the black queen; the
black rook recaptures. This is an exchange of queens.

At the bottom right, the white knight can take the black bishop; the
black pawn recaptures. This is an exchange of bishop for knight.

The favourable exchange


The white pawn takes the black queen on c6; the black pawn
recaptures. White gains 8 points.

The black pawn takes the white rook on g6; the white pawn
recaptures. Black gains 4 points.

The white knight takes the black rook on a2; the black pawn takes
the white knight. White gains 2 points.

The black pawn takes the white bishop on g3; the knight
recaptures the pawn. Black gains 2 points.
40 First step
Material Favourable exchange: A

A
A


I X
A A A A A A A A
A A

A A
A A A A A A A A A A A

A A A A A A A
A A
JL

^ A A A A
A A A A

A A A A A A A
%A A A
A
A A
A W A A A A i A A A
a <*!?

41
Material Favourable exchange: B

I A W I* I
A AA A A A A A A A A A A A W A é> A
% A fa A A A A A
A A A A A A I
A A A A AW A
A A A &
A A A A A! ¡A A A A

I A I é» • I
A Oí A A A A A A A A A
A A A A A A A A A
rtty A
A A
m A A% A A A A
^ AW A A A A
A A A & A A A AA

A AA A |A A AA A
% A%

A & A & ' A J, A £>


A A A A A A W A A A A

li
A A A 1 A A A W A A A 1 A A A
A % A A A
W A
A A A
A AA
A A A A A |AA A A A

42 F/'rsí sfóp
Test Repetition: D

JK (
§Ji) • i! 1ÉF
r I A A A A
: !
A i%
11 :'v;i"E :/; -;Á
^
ó ;, «•
ó
^. IH

A A ^AAA

Víate in one víate in one Going out of check

E :A Jl IÉF
A A %A A A A A W AA A A A A AA
VA A % A % A
A % AA
& ^
A <5}
A A A A A A A A A: A A A
I I I , * * J
May White castle kingside? Favourable exchange Giving check
o yes o no

I W*4.ftK 1 ¿ lÉf
A A A A A J. A
A I %
A AAA S
* fl IH c
A
cS,
™&_-_8H ^=3
A 'A A2 A
A A A
fi Jl W <á>
A A A
fl
* A •nBrii
Going out of check Víate in one Creating mate


A AA é AA
• A
sfe)
^3

A
un/ í^ A
% A ^H 4B
A 1
HA A
A • 1 A
i A A : >- <¿> A A A ÍT AA ,
a* fl
Mate in one Giving check Favourable exchange

43
Test Mix: B

m w
m. G&S) 1 I + ' • I*"'
A A A m A AA A A A A A A
A A AA A A
A A
: £} A A A ^
; A A fi • A A A¡
¡m A JBB •• A<á?
BJR A AÍT A fl A A A A A A

Mate in one -avourable exchange May White castle kingside?


o yes o no

ISf tS&K
0 I W é1 é
A A A A A A
% A A A AA *JL A A
A A A
A A A A n
AA A AA £}ff A A A A
A & AA 1 A^ A A
fi lt H 5
«É I m
Going outofcheck Taking an unprotected piece Defending

I 4l A E X IÉF 1A
2 Ae A * AA A A W I é> A A A
A A A
: :
U? - A : A A
A A A &
A f A ' A A !•
• • & AA <á? A A

Mate in one Goingout of check Mate in one

f ^W) • I 1 1 &
AW A A A A A A A A • I & A A A
A A A^ <ib A
^ A A£> A %
A
£
A :
1
AA
A. A A
A
A
" 1"iDt
A AA A
A
A
I
Favourable exchange Mate in one Taking an unprotected piece

44 First step
The twofold attack

1 1

I
Ai left, the white rook Now the black bishop is also Twofold attacks are also
attacks the black bishop and attacked by the white bishop. carried out with other pieces.
can capture him. The black White takes on d5, Black It does not matter with which
bishop is unprotected. takes back, and White takes piece we take fírst. It is a
once again. question of taste.
At right, the black bishop is The black bishop is attacked At left, White can take the
protected. The bishop is twice and defended once. bishop with the queen or the
attacked once and defended White attacks the bishop knight.
once. This is sufficient. twice: the twofold attack. At right, White can take the
black knight with his bishop
or his knight.
In both cases White wins a
piece.

[A A & A i A i

A W

A A A A A A A

On the left, the black knight The twofold attack in this The white queen and the
is defended only once. White diagram is tricky. It seems bishop both attack the pawn
attacks him twice. that the rook on a8 is only on f7. The black king provi-
White nevertheless must be once attacked. The rook on des the only protection. The
careful how he takes. If he al assists so that White can queen must assist with the
takes with the bishop he wins still win the rook. protection of f7. The g-pawn
a pawn. At right, the queen on h7 can also move forward one
On the right, Black must fírst assists in a twofold attack on square.
take with the rook. e4. A piece that is attacked
twice, but protected only
once must receive additional
support.

45
Material Taking a piece which is attacked twice: A

I 1 £1
iá 1 1 1 11
1 JL

A
A A A
A A A A A A A

Al 11

A A
A A A A A A A

I 1 é> J.
1 111 1 % 1 le
1 1 1 1 1 1
1 1 1A 1
•'A A A á
? A A A ' £1 A
A 1 A A A A A A «á?A A
B 4?

1
1 1 1 1 111 111 J.1 11
1 11
1 1 %A 1
A A
A A . * A A
AAA AAA AA AA & AA

46 First step
Material Taking a piece which is attacked twice: B

A A
iá A iá
á A
A
A A
A A A AA A A A AA

I HA
A AA
iá A ^A
A A A
A A
£} A
A A & A A'
i- .. -.. ;—__ __—___ ^*~J -.

I
A A A AA
J.
A A
& A
A A W A A A A AA A AA

A A A J. AAA A A A AA A A AAA
A % 41A A A% A %
A A A
A AA l A A
AAA AAA AA AAA A £i W A A A

47
Draw

Just as in soccer a chess game can end in a tie. A tied game is


called a draw. Both players receive half a point. The game is
finished.

When is a game drawn?


• If it is no longer possible for either side to checkmate (e.g. if
only the two kings remain on the board)
• If one side is in stalemate.

Stalemate

The white queen has comple- Two stalemates: on the left, The white king has no more
tely trapped the black king White is down a rook but moves. Yet White is not
but Black is not in check. gains a half point. stalemated. The pawn on h3
Unfortunately for White it is At right, Black is even a can move a step forward.
Black to move. The king is queen ahead, but because You are only stalemated if
not in check, but cannot White can make no move he absolutely no move is pos-
move. No other move is is stalemated. sible.
possible: Stalemate.

A ilf A
A
A
A

1
_
Black is totally tied down. In this game Black has cap- If your opponent has almost
Yet the game is not a draw! tured all White's pieces. no pieces left, be careful for
To be stalemated it must be Quite an achievement! 'crazy' moves like this rook
Black to move. In this Unfortunately, his last move check on d2. White should
position it is White to move. was rather stupid, since he not take with the king.
He gives mate on b8 or h7. has stalemated White. That
means he gets half, instead of
a whole point.

Stalemate: • It is your turn to move, but you can make no legal move.
• You are not in check.
First step
Rules of the game Mate, stalemate or play: A

1
Á A A ir A A
A

A
A A A A

o mate o stalemate o mate o stalemate o mate o stalemate


o Black plays 1.... o Black plays 1.... o Black plays 1....

A A A A

A A A

o mate o stalemate o mate o stalemate


o White plays 1. O White plays 1.

A A A
A 1
A

A A
A A A

o mate o stalemate o mate o stalemate o mate o stalemate


o Black plays 1.... o Black plays 1.... o Black plays 1....

I
AA A A
A A
A A A
A A A
A A A A
A A A A A T
1
K' ' H.

o mate o stalemate o mate o stalemate o mate o stalemate


O White plays 1. o White plays 1. o White plays 1.

49
Mate Mate in one with the queen: A

5 x mate 2 x mate

2 x mate 4 x mate 3 x mate

50 First step
Test Repetition: C

njuj

§ •
®!j>

4 4 4 444
<¿> 4 A
A
$5
^ •••'-' i;; A A A
:
A A A 1 ;;.:/ A <á? 1
aa '
Mate in one Vlay Black castle kingside? o mate o stalemate
o yes o no o Black plays 1 . . . .

JK, < >


3Jj • $1

4 4 4 W 1 4 'é1 4
6 fi, 'a? 4 4
% 4 1
A A A Bjüi
K\ 3?
A iWf A A A A,
1
BBH
«é I I <á?l
Mate in one Mate in one Taking a piece which is attacked
:wice

lÉf * * X llf
á I ^4 « a 4 44
& 4 ; 4 A A
A 4 > A
:>' Ü , '

A : I A A A
W a &
o mate o stalemate Mate in one Mate in one
o White plays 1 . . . .

asa
4 Ái 444 4 4 4 44
I ^ 4 4 A
A £•-: jflbt
^9)
fj\
%y i

wfmrJ^
A A A A A A
::/"-
;
a

A
A 1• •
AA AA

Taking a piece which is attacked Mate in one Taking a piece which is attacked
twice twice

51
Test Mix: C

i 1 1 1
A A A ft W á lUIr

i A i A
á A A
A A A J.
A A A
A A A A A
Taking a piece which is attacked Mate in one Goingout of check
twice

1
A
A A A A A JL
A A
A * J. A 1

A m üA A
£ A*& A

Defending Favourable exchange o mate o stalemate


o Black plays 1....

A A
A

A
A
A A A

Defending Mate in one Mate in one

I W l ¿* mmmm
A A A A A^
A % A% A J. 1 A
A AW A
^ AA tí
4A A A A A
AH AAA A I A

Taking a piece which is attacked Defending


twice

52 First step
The pawn (2)

i fA Í A
A A á

The pawn moves forward The black pawn has just White has taken the pawn.
and captures diagonally. moved from c7 to c5. White We cali this en passant
At left, White can push his may treat the move just as if capture. This is French for
pawn to b6 or he could take the pawn had only moved capture in passing.
the black pawn: b5xc6. one square and he can take it. You can easily overlook the
In this case, the position on The result is pictured in the possibility of this pawn
the other side results. The next diagram. move.
black pawn has disappeared.

En passant is only possible


after:

• The pawn has moved two


squares forward;
A á • Only the pawn standing
beside it on the adjacent
file may take en passant;
• It must be taken at once.
You cannot wait a move.
White has just played the After this move the black Taking 'en passant' is in
move 1. a2-a4. Black may pawn will be on a3. chess the only capture when
now take en passant (in after taking a piece moves to
passing). an empty square.
See the next diagram.

53
The notation

You can write down the


games you play.
You can show your games at
home or replay them later.
You can ask your trainer if
he wants to analyze your
games with you. This is only
possible when you write
down your games.

On the drawing Black has


just moved. White is writing
down the move.

A A


It's easy to write down the Special moves: To note down 'en passant'
moves. Upper left: we write the letters e.p. after
We write the white knight's taking (x): Rdóxaó the move, e.g: b4xa3 e.p.
move in the following way:
• first the piece N (knight) Upper right: At right, White's move is
(N is used instead of K to check (+): Bg5-h6+ written as 1. eVxfSR; Black's
avoid confusión with the move as 1.... RfB-e8.
king) Lower left:
• then the square on which it promotion: b2-blQ For mate we write either
is standing (c2) (Q=queen, R=rook, (check)mate or #.
• a hyphen (goes to) B=bishop, N=knight)
• fínally the square to which The 1. is the move number.
it moves (d4). Lower right: In score books the move
White writes down his move castling: 0-0 numbers are already indi-
as Nc2-d4. (0-0-0 = castling queenside) cated.
Black's move is Bc8-g4.

54 First step
Notation The long notation: A

• ái

I • •
i ii A

Black castles queenside. The white pawn promotes to


a queen.
Material Winning material: A

1 le» 1 i ir 1*
A AAAA á i A W A AA A % AA
A A % «r A i A A AA A
A &
A A A A A A A
A A & .
:
A A A A A A <á? A A A A A

I
A A AA A A
A A AWA A A
A I A A WA A A
A AA A % A A A
A A A A A A
AAAA AB AA A A

I W I+
1 *
AA * A AA ir A A
A A A A A
A A A A
A A A A A
A A^ A A A
A A A A A

I
i A A A A A A A
% A% A4H A
A ^A W • A
A« A A A A A
i. ^ A A '-i
A A WA A A W é f\

56

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