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User Manual
1
Game List
Main Screen (1) Book of Ra
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I. Attendant
a. Long Statistics……………………………………………………p.5
b. Remote In………………………………………………………….p.5
c. Handpay Credit………………………………………………….p.7
II. Accounting
a. Machine Accounting
- Machine Period………………………………p.9
- Machine Master…………………………….p.12
b.Game Accounting ……………………………………………..p.14
c. Clear Accounting
- Clear Period Accounting………………….p.18
- Clear Master Accounting…………………p.20
II.Diagnostics
a. Input/Output Diagnostics
- Button/ Lamp Test…………………………..p.22
- Meter/Hopper Test...........................p.24
b. Video Diagnostics………………………………………………p.26
c. Sound Diagnostics………………………………………………p.27
III. History
a. Game Play History……………………………………………….p.28
b. Event History……………………………………………………….p.30
c. Score History………………………………………………………..p.32
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IV. Setup
a.Touch Screen Setup……………………………………………….p.33
b.Clock Setup…………………………………………………………..p.35
c.Scale Setup…………………………………………………………...p.37
d.Parameter Setup…………………………………………………..p.39
e.Sound Setup………………………………………………………….p.41
f. Initialize Machine………………………………………………….p.43
g.Password Setup…………………………………………………….p.46
h.Denom Setup…........................................................p.51
I.Game Selection……………………………………………………..p.52
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★Long Statistics
Switching to the long statistics is realized with the long statistics key (B20). At switching into the long statistics mode, the
following system information will be displayed on the gambling machine screen:
★Attendant → Remote In
- Only be used by attendant to help the customer to put in the credit. It can put 10 credit, 100 credit or 1000 credit at once.
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2. Select Remote In
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★Attendant → Handpay Credit
- Only be used by attendant to help the customer to payout the credit.
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2. Select Payout Credit
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★Accounting → Machine Accounting → Machine Period
-This function displays machine accounting meter information since the period meters were last cleared.
Complete the following steps to view the meter:
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2. Select Machine Accounting
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4. The Machine Period screen displays.
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★Accounting →Machine Accounting → Machine Master
This function displays machine accounting meter information for the entire life of a game theme. Complete
the following steps to view the meter:
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-Controlling with the buttons : EXIT : Press BET 1
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★Accounting → Game Accounting
- This function displays game accounting meter information for the entire life of a game theme.
1. From the Administration Menu, select Accounting.
2. Select Game Accounting.
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-Controlling with the buttons :
EXIT: Press BET 1
<: Press BET 4
>: Press BET 5
15
-Controlling with the buttons :
EXIT: Press BET 1
<: Press BET 4
>: Press BET 5
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-Controlling with the buttons :
EXIT: Press BET 1
<: Press BET 4
>: Press BET 5
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★Accounting→ Clear Accounting→ Clear Period Accounting
-This function displays Clear Accounting meter information for the entire life of a game theme. Complete the
following steps to view the meter:
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3. Select Clear Period Accounting
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★Accounting →Clear Accounting→Clear Master Accounting
-This function displays Clear Accounting meter information for the entire life of a game theme. Complete the
following steps to view the meter:
20
★Diagnostics Menu
- Diagnostics involve testing the status of a machine and system components either for regular maintenance
purposes to verify functionality or to troubleshoot specific problems.
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★Diagnostics → Input/Output Diagnostics →Button/Lamp Test
- Diagnostics involve testing the status of a machine and system components either for regular
maintenance purposes to verify functionality or to troubleshoot specific problems.
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3. Button/Lamp Test screen displays.
4. During the testing, the background color will from gray turn to red.
( If during the testing, the screen does not have any change,
need to check again the buttons and the connection of harness
are all correct or not. )
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★Diagnostics Menu → Input/Output Diagnostics → Meter/Hopper Test
- Diagnostics involve testing the status of a machine and system components either for regular
maintenance purposes to verify functionality or to troubleshoot specific problems.
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3. Meter /Hopper Test screen displays.
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★Diagnostics Menu→ Video Diagnostics
- The color purity screens test color output of the LCD. Complete the following steps:
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★Diagnostics Menu→ Sound Diagnostics → Speaker
- This function enables listening to the individual speakers at different volume levels. Complete the following
steps:
27
★History Menu→ Game Play History
- Use the game history option to review the twenty most recently played games in the order in which they
were played. This valuable feature verifies the outcome of a game to resolve disputes. Screenshots are
displayed on LCD include game name, denomination, date and type of payout (Hopper Pay, Voucher Pay , or
Hand pay).
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2. Select Game Play History
3. To navigate the recorded games, select Previous /Next. Use the fields respectively to
advance to the previous or next record. It can record 100 data.
4. Select Exit to return to the Administration Menu or Return to Game for game play.
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★History Menu→ Event History
- An event is a specific action of input or output coming to or from a component within the system. Event logs
are particularly useful for troubleshooting problems occurring on a game. Some events are routine status
reports about common events like Hatch Open, and others are procedural or security related, such as Setup
Menu Entered. Other types of events report error conditions that prevent game play, such as Denomination
Not Set. The event history log is a chronological listing of the last 100 events.
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3. The Even history screen displays.
4. Select Next Page or Previous Page to see additional events.
5. Select Exit to return to the Administration Menu.
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★History Menu→ Score History
- History options are logs of important game and machine-related information. It can record 100 evens.
32
★SETUP Menu → Touch Screen Setup
- The setup menus displayed for the operator and attendant are virtually identical except for some
security-related options. This section describes the submenus found in the operator and attendant Setup
Menu.
- Calibrating the touch screen is a two-step process used to test the accuracy of screen placement. The
actual calibration is performed first. Then the accuracy is tested using the Test Touch Screen option:
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2. From the Setup Menu, select Touch Screen Setup.
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★SETUP Menu → Clock Setup
- The date and the time must be set to maintain accuracy of game logs and other items. Complete the
following steps to set the date and time.
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2. Select Clock Setup. This displays the Date/Time screen. Time is on a 24-hour clock.
3. Change the time and date by selecting on the individual fields.
4. Select SAVE to save the setting.
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★ SETUP Menu → Scale Setup
-The setup menus displayed for the operator and attendant are virtually identical except for some
security-related options. This section describes the submenus found in the operator and attendant Setup
Menu.
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3. Scale Setup screen display. (If you want to change the data of Scale Setup, you need to
go to Initialize Machine to change it; this page cannot set up anything.)
38
★ SETUP Menu → Parameter Setup
- The setup menus displayed for the operator and attendant are virtually identical except for some
security-related options. This section describes the submenus found in the operator and attendant Setup
Menu.
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3. Parameter Setup screen display.
4. Select Up /Down Use the fields respectively to advance to the previous or next option.
5. Select Exit to return to the Administration Menu.
Name Option
Panel Factory 3M , GENERAL
Button Type 13 , 6
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★SETUP Menu → Sound Setup
- The game volume is preset at a WMS-recommended level; however, the volume may be reset. Complete the
following steps to set the volume level:
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3. To adjust the volume, slide the volume indicator, up or down, or select the + (plus) or -
(minus) fields.
4. The game produces a sound sample each time the volume setting is modified.
5. Once the volume is set to the preferred level, select SAVE ( BET 3 ) .
6. Select Exit to return to the Administration Menu.
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★SETUP Menu → Initialize Machine
- This function is to initialize the machine.
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3. Initialize Machine screen appears.
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6. Bill Type also can choose ID003. Then it will appear some setting columns.
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★ SETUP Menu → Password Setup
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4. Password Input screen appears.
enter the password then press BET1 to next page.
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6. Password Input OK appears. Press BET 1 to go to Password Setup.
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8. If you want to change the password,
go to the section “ password “ and press BET 4 or BET 5
to next page.
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10. Enter the password again. Press BET 1 to next page.
11. If you type the right numbers, the system will let you know.
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★ SETUP Menu →Denom Setup
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★ SETUP Menu → Game Selection
- This function selects and setting the games.
ATTENDANT
Remote In Handpay Credit
ACCOUNTING :
Machine Accounting Game Accounting Clear period Accounting
Machine Period
DIAGNOSTICS :
Input/output Diagnostics Video Diagnostics Sound Diagnostics
Button/Lamp Test Red Purity
Meter/Hopper Test Green Purity
Blue Purity
HISTORY :
Game Play History Big Win History Even History Score History
SETUP :
Scale Setup
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Settings Admissible Values
METERS AND HOPPER TEST
METER KEY IN 10
METER TOTAL IN 10
PRINT OUT 10
HOPPER OUT 10
SCALE SETUP
CURRENCY USD
200,250,300,400,500,600,700,750,800,900,1000,2000,2500,
3000,4000,5000,10000, 20000
200,250,300,400,500,600,700,750,800,900,1000,2000,2500,
3000,4000,5000,10000
PARAMETER SETUP
1000000
1000000
1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,
2600,2700,2800,2900,3000
GAME SCREEN
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HARDWARE INSTALLATION
1. VGA output
5. 72 pin JAMMA
6. VR
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6 Button Connector Diagram
COMPONENT SIDE 36 PIN SOLDER SIDE
1A 1B
RIGHT SPEAKER+ 2A 2B RIGHT SPEAKER-
LEFT SPEAKER+ 3A 3B LEFT SPEAKER‐
BET BUTTON 4A 4B LINE BUTTON
5A 5B
6A 6B
7A 7B
8A 8B
START BUTTON 9A 9B
10A 10B
AUTO BUTTON 11A 11B
LOBBY 12A 12B
13A 13B
DENOM BUTTON 14A 14B
HELP BUTTON 15A 15B IN PRINTER
FRONT DOOR 16A 16B
BACK DOOR 17A 17B
COIN A 18A 18B
BILL PULSE IN 19A 19B KEY IN SW
SHORT STATISTIC 20A 20B LONG STATISTIC
PAYOUT BUTTON 21A 21B KEY OUT SW
22A 22B HOPER OUT SW
COIN+BILL COUNTER 23A 23B COIN ACCEPTOR INHIBIT
KEY IN COUNTER 24A 24B BILL ACCEPTOR INHIBIT
TOTAL IN COUNTER 25A 25B LINE LAMP
TOTAL HOPPER COUNTER 26A 26B
TOTAL KEY OUT COUNTER 27A 27B
TOTAL OUT COUNTER 28A 28B
BET LAMP 29A 29B
30A 30B
31A 31B PAYOUT LAMP
32A 32B AUTO LAMP
33A 33B HOPER MOTOR ( SSR)
START LAMP 34A 34B HELP LAMP
OUT PRINTER 35A 35B BIG WIN LAMP
GND 36A 36B GND
Press Line button + Bet button : Lobby
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COMPONENT SIDE 10 PIN SOLDER SIDE
GND 1A 1B GND
GND 2A 2B GND
+5V 3A 3B +5V
+5V 4A 4B +5V
+12V 5A 5B +12V
+12V 6A 6B +12V
7A 7B
8A 8B
GND 9A 9B GND
GND 10A 10B GND
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13 Button Connector Diagram
COMPONENT SIDE 36 PIN SOLDER SIDE
1A 1B
RIGHT SPEAKER+ 2A 2B RIGHT SPEAKER-
LEFT SPEAKER+ 3A 3B LEFT SPEAKER‐
BET1 BUTTON 4A 4B LINE1 BUTTON
BET2 BUTTON 5A 5B LINE2 BUTTON
BET3 BUTTON 6A 6B LINE3 BUTTON
BET4 BUTTON 7A 7B LINE4 BUTTON
BET5 BUTTON 8A 8B LINE5 BUTTON
START BUTTON 9A 9B
10A 10B
AUTO BUTTON 11A 11B
LOBBY 12A 12B
13A 13B
DENOM BUTTON 14A 14B
HELP BUTTON 15A 15B IN PRINTER
FRONT DOOR 16A 16B
BACK DOOR 17A 17B
COIN A 18A 18B
BILL PULSE IN 19A 19B KEY IN SW
SHORT STATISTIC 20A 20B LONG STATISTIC
PAYOUT BUTTON 21A 21B KEY OUT SW
22A 22B HOPER OUT SW
COIN+BILL COUNTER 23A 23B COIN ACCEPTOR INHIBIT
KEY IN COUNTER 24A 24B BILL ACCEPTOR INHIBIT
TOTAL IN COUNTER 25A 25B LINE1 LAMP
TOTAL HOPPER COUNTER 26A 26B LINE2 LAMP
TOTAL KEY OUT COUNTER 27A 27B LINE3 LAMP
TOTAL OUT COUNTER 28A 28B LINE4 LAMP
BET1 LAMP 29A 29B LINE5 LAMP
BET2 LAMP 30A 30B
BET3 LAMP 31A 31B PAYOUT LAMP
BET4 LAMP 32A 32B AUTO LAMP
BET5 LAMP 33A 33B HOPER MOTOR ( SSR)
START LAMP 34A 34B HELP LAMP
OUT PRINTER 35A 35B BIG WIN LAMP
GND 36A 36B GND
Press Line 1 + BET 1 = Lobby
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COMPONENT SIDE 10 PIN SOLDER SIDE
GND 1A 1B GND
GND 2A 2B GND
+5V 3A 3B +5V
+5V 4A 4B +5V
+12V 5A 5B +12V
+12V 6A 6B +12V
7A 7B
8A 8B
GND 9A 9B GND
GND 10A 10B GND
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★ ID -003 Bill Acceptor
( RS 232)
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