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Bard 5 Frostwing436

CLASS & LEVEL PLAYER NAME


Zane
Lightfoot Halfling Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +5 15 38 --
-1 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
• +8 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+4 being frightened DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 H

H
+2

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 H +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Brewer's Supplies, Horn, Lute, Lyre
E +11 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Elvish, Halfling
25 ft. (Walking)
+0 H +6 Intimidation CHA
H +1 Investigation INT
10 H +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +4 Perception WIS


P +8 Performance CHA === ACTIONS === === REACTIONS ===
+1 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
H +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
E +10 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 5 / Short Rest
H +2 Survival WIS
As a bonus action, a creature (other than yourself)

+5 within 60 ft. that can hear you gains an inspiration die


(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
20 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longsword +2 1d8-1 Slashing Martial, Versatile

Unarmed Strike +2 0 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 5 Frostwing436
CLASS & LEVEL PLAYER NAME
Zane
Lightfoot Halfling Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice.
* Proficiencies • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 16, Spell Attack +8) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB 54
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic
Inspiration when you finish a short or long rest.
| 5 / Short Rest • 1 Bonus Action

* Jack of All Trades • PHB 54 === LIGHTFOOT HALFLING RACIAL TRAITS ===
You can add half your proficiency bonus, rounded
down ( +1 ), to any ability check you make that doesn’t * Lucky • PHB 28
already include it. When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
* Song of Rest • PHB 54 use the new roll.
If you or any friendly creatures who can hear your
performance regain hit points at the end of the short * Brave • PHB 28
rest by spending one or more Hit Dice, each of those You have advantage on saving throws against being
creatures regains an extra 1d6 hit points. frightened.

* Bard College • PHB 54 * Halfling Nimbleness • PHB 28


You can move through the space of any creature that
| College of Lore is of a size larger than yours.

* Expertise • PHB 54 * Naturally Stealthy • PHB 28


Your proficiency bonus is doubled for any ability check You can attempt to hide even when you are obscured
you make with chosen proficiencies (2 at 3rd and 10th only by a creature that is at least one size larger than
level). you.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Tinker's Tools 1 10 lb.

Dagger 1 1 lb. Whistle-Stick 1 --

SP 0 Longsword 1 3 lb.

Ink (1 ounce bottle) 1 --


EP 0 Ink Pen 1 --

Case, Map or Scroll 2 2 lb.


GP 15 Chest 1 25 lb.

Clothes, Fine 1 6 lb.


PP 0 Clothes, Traveler's 1 4 lb.

Lamp 1 1 lb.
WEIGHT CARRIED

64 lb. Oil (flask) 2 2 lb.

ENCUMBERED Paper (one sheet) 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Perfume (vial) 1 --

PUSH/DRAG/LIFT Sealing Wax 1 --

240 lb. Soap 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Zane
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 16 +8
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Vicious Mockery Bard WIS 16 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 4 Slots OOOO

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Unseen Servant [R] Bard -- 1A 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Charm Person Bard WIS 16 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Shatter Bard CON 16 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Blindness/Deafness Bard CON 16 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Knock Bard -- 1A 60 ft. V Instantaneous PHB 254 V

=== 3rd LEVEL === 2 Slots OO

O Glyph of Warding Bard DEX 16 1h Touch V,S,M Until dispelled or triggered PHB 245 D: Until Dispelled or Triggered, V/S/M

O Dispel Magic Bard -- 1A 120 ft. V,S Instantaneous PHB 234 V/S

SPELLS

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