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TEAM SESSION TYPE DATA SESSION

US Club Team 21/05/2020 3


PERIOD MESOCYCLE MICROCYCLE MESO SESSION
Formative Undefined Undefined 3
WARM UP
Phase Code Name Players Ser. Time Development
1 EAMA08 Driblling skill in pairs 9 couples 1 3´ See methodological dossier.
2 EAMI01 Techinical – motor relays 1 3g.x6p. 1 4´ See methodological dossier. Do 4 variants.
3 ECME12 Game with hands, 4 sets of goal 3g.x6p. 3 5´ See methodological dossier.
EEEI05 Piggy-in-the-middle for skill 3g.x6p. 3 3´ See methodological dossier. Do 3 variants.
4 EEEI07 Technical Stars 3g.x6p. 2 3´ See methodological dossier. Do 2 variants.
5 EEST01 Individual Stretching 18 indiv. 1 2´ See methodological dossier. Doing by groups
MAIN PART
Code Name Dimensions No. Players Series Durat. Rest./S. Intensit.
PAS 05 Passing squares in 12*12m 15*15m 6 4 3´ 45´´ Medium
OT – B – Pass - Kick

Development: Set up as in the diagram and with 6 players, perform the following action
Control and give: We start where the 2 players and the ball are situated. Players perform pass to the team
mate on the side in the directions of play, who leaves the ball 2m away and towards the inside, so that the
1st can pass to a 3rd, who in turn lays off for the 2nd, who will pass to a 4th. We remain at the station
where we.
1 Mechanics of execution, attacking the ball, hicking no pushing, and not dominant leg.
Worked
To be

on

2 Body orientation and spatial visión.


3 Subsequent help, perceptuel decision and comunication.
Code Name Dimensions No. Players Series Durat. Rest./S. Intensit.
TIR 04 2x1 with overlap - drible 40*30m. All in 3gr. 4 3´ 45´´ Medium
Development:
OT – F - Shot

Set up as in the diagram A (who performs a defensive role) passes to B, who lays off to C, who takes on
A who has come to the edge of the area. While C takes on A, B overlaps behind him, so C chooses whether
to combine with B or tries a 1*1 against the defender in an attempt to finish. After the shot they all rotate
1 Mechanics of shooting and angle shot
Worked
To be

on

2 Wait for movement of teammate, decide an adversary


3 Effective decision-making. Speed in decision-making, surprise opponent and
splitting.
Code Name Dimensions No. Players Series Durat. Rest./S. Intensit.
TDB 02 6*3 defend interior goal 20*20m 9 9 70´´ 30´´ Low
Set up as in the diagram, 3 players situated between the goals attempt to defend the
DT - Basic

Development:
goals agains 6 opponents who try to overrun them in 1*1.
The interceptions performed by each player over a set time are counted. Emphasis on trying to intercept
the ball, or if this is not posible then deflecting or clearing, it, scoring 2 points in the first case and 1 in the
latter two cases. Emphasis on the mechanics of execution at the moment.
1 Not losing sight of ball, maintaning reference line of progression, and peripheral vision
Worked
To be

on

2 Distance to adversary, closer means less angle single line, gretear rick 2nd action
3 Mechanics of execution in different actions.
Code Name Dimensions No. Players Series Durat. Rest./S. Intensit.
OT – D – Collective T.

COL 01 Short attack diamond 50*60m. All in 4gr. 4 3´ 45´´ High


Development: Set up as the diagram, attacks between 4 players changing with after a set
time and including a Wall-pass
A starts with pass return to B, who gradually moves out diagonally looking for depth to play on the wing,
A in turn heads for the cone and plays a 1-2 with C after which he hits a long pass to B for him to cross,
D meanwhile moves from side to side in support of A, after the wing move C runs to he near post, D
behind to.
1 Mobility, and support.
Worked
To be

on

2 Manage time, attack times, accuracy and effective execution.


3 Anticipation and speed of play.

WARM UP
Phase Code Name Players Ser. Time Development
1 JGI02 Races with different stimuli 3g.x6p. 2-3 3´ See methodological dossier. Do 3 variants.
2 JGR02 Slapping game 9 couples 1 3´ See methodological dossier. 1 stactic y 1 dynamics
3 VCES01 Individual Streching 18 indiv. 1 4´ See methodological dossier.

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