Documente Academic
Documente Profesional
Documente Cultură
blood enemies
m 0 0 F 0 1 0
abomInatIons of cer111a
TSR Ltd
TSR Inc. 120 Church End
Cherry Hinton
Cambridge CB13LB
United Kingdom
of a BIRTHRIGHT^
other AD&D@worlds.
The divine right of kings that courxes through the
player characters also flows through that of the
monstrous rulers known collectively as the
each of the main entries in thi
e following pattern: an autobio
are sometimes simply called
were once
age range.
+ SPECIALDE
y magic cast at an
D are
ABILITIES
, nondescript journal,written apparently by a
ng girl, contains one page of interest that per-
ins to the Apocalypse: “I saw a face in the gray THACO:Unkn
No.OF &TACKS:
DAMAGEL~TTACK
d contacts an NPC 01
magic or contract a dis-
i . i
I
I
tures of my father a
I
enough power to protect our sylvan glades at the trees, pushing through thickets as dense as stone,
forest’s heart than to kill it ourselves. Unfortu- and crossing
nately, many of the blooded heroes who seek to over steep i
hang the Boar’s white pelt as a trophy have fallen to hds,he
‘its savage tusks. With each hunter’s death, the Boar reached the
because, unlike m
assenmarc
N DESCRIPTION:
both the wounded D
e to act on them
ruined tower be
Chaotic evil
15, Fl18 (C)
I L(11’long)
still talk in 10 1
, depends on a variety of
nger, patience, and the mo
.IEUTENANTS: The C o
line members, one fro
11. .in exiled Anuircnn v m t e d for miiriler in thrct rirulcnt sort in planning the removal of his felloy
ruvinics in \leclwrc .rnd .\vnnil. \Ihile he is ,$ h o u n . Council memhers.
.xtorl;onist.he manage> to mdintain a i c v \nuU trade Ruorkhe: Directly undrr the gaze of the Chi-
route) Nith C.'iwrdn!.\ dnd Hdruk-Ah&.
0,
maera, Ruorkhc is d blasted. ruined village of poorly
Ilamein: This inner port iontrols the mouth of kept hovels and storehouses. Honerer, Kuurkhe is
the river Icadinl: int,, Ilohrm.ir:h, and t h u s hold- a also one of the Chimaeron's ri;hcr towns. Much of
large .>drgainingchip \vith thdt country 'The tcnvn's Ruorkhei life takes place underground. as it afiords
mayor, Lord .\lyonii>.often is heard pnrmi>in ' ' -
herter protection from the Chimaera's rages. The
tors " ~ n r ~ h i nisgpossible here in Lap,,., ior rl I person responsible for this deceptive pla:e and its
The tmvn i\ named dter the ' e,' original namc lower tunnels and chmbers is the town's leader, an ...
for t h 2 lake to the north. exiled duarf named Charrck Ironfist.
Luandar: Ruled ' T I ~ U ~ ( I U pdranoic
S Salviene: Farther out in the Gulfof Coernnsr.:f.
Rjirik named Ot~lol a poor. dirty por SiIviene is prosperous due to its Kxmhling and
. L _ I . . ..,. .
I
' I - i u t the only .,: excesses nor found in ports a i t h i n Coeranys. Irs
'
.,
1 port in the, . ' &r Chandol, a self-proclaimed duke, is a native of
:. .. .7.
the Chimaeron.
,Wear:'Ihis small port in thr province of Mhowe
L . stays alive because of its industrious shipbuilding.
i It is the only settlement within the Chimaeron nut
, dominated hy criminals and fugitives. and its iedder,
i Mayor Shanol, seems woeiullv o u t of place as an
I honest, hard worker among his fellow leaders.
&Ids us in her-grasp.”Serious disru
tus quo are ushered t
under the pretense of
criminals are quickly
east
oesn't invite allies, though he
remove curse are used on him), he perform Hag herself as temporary lairs. The Hag h
actions at a -2 modifier from lack o f energy lairs in her domain, and she hides tr
LLIGENCE: Semi- (
'The .Magian's Domain rebts
on the eastern coast, bordering
the Sed of I)ragons. Oncc called
Pipnet. this domain wd%conquered uithin a
main dissidents
are not yet kindled, and his aggressive posturing possible only by the following
along hi eastern border is evident of this. The only less night, carry an iron key
problem facing his successful conquest is the moun- around the castle three tim
tain ranges that border Zoloskaya and Yeninskiy. your left, approach the tree and step in with your
Luckily, these are soft mountains of great age which left foot fnst. If these steps are followed, a portal to
will make their ascension relatively simple. the Shadow World is temporarily opened within the
hollow of the enormous dead oak. This ent
WMAIN CAPIW YallSkia Lenski and Warlord
uirean .L.FLLhant,
DESCRIPTION:
'Ih
en currently has a s
een Port Helen and
om Dantier that
ew The scrolls state
aeci ne aphinx has a unique ability to roar
.nd us abilities of fear and divine aura against
any creatures within 200 yards (saving throw vs.
wands or face the effects of either particular blood
ability). In addition, anyone within 30 feet of t h , ~
Sphinx when he uses his roar po
it is a large creature (8' or taller
: Domain of the
M o s t human or humanoid servants of th<
Sphinx tend to be short-lived; sooner or later they
displease their master, and his bestial temper
I
powerful, and
it sat upon this
stable frame
like a proud
I existing copy of this writing.
ent, now known as the Aerele Scroll,
beacon on a a collection of information on early
L
shoreline. shipping and trade dong the Straits of Aerele and
My hands the Gulf of Coeranys, including a few notes on
became claws where certain ships sank. Its interest t o Thesselo
so massive and
sharp, I could
trim small
trees, disloyal
goblins, and spying elves with a second's effort. I
control the giant spiders
keeps the Spider’s goblins and gnolls from
harm by the many poisonous
denizens of the Spiderfell.
their assaults
1 r
Goblin Spider-Riders (100) Int 5-10; AL LE;AC
6; HD 1-1; hp 5; THACO 20; #AT 1; Dmg l d 6 (w ENEMIES:
weapon); SA Ranged weapons-bows ( l d 6 ) Save F1; The realms
Wea.
Int 3-6; AL CE;
AC 4; HD 3+3; hp 15; THACO 17; #AT 1; Dmg Medoere,
l d 8 (bite); Save F3; SZ L (8' diameter); MV 12; and Diemed
ML 13; XP 975lea.
Note: The mounts for the Spider's goblins are a of the Spi-
type of giant spider indigenous only to the Spider- der's power,
fell. They act as steeder spiders (see the butthey do
MONSTROUS MANUAL tome) for the goblins. not attack
ed from tree tf
mce no on
kill the being that
murdered his kind
he Sinister and my battle with it signalled t
stance. It was unprepared to face one of he readied himself for the battle at the Sinister’s
and strength, for when I closed with it to refuge in the Vicissitude Mountains, he seemed a
my sword, he quickly fell. Even his mighty man possessed and on the verge of madness now
im myself before we re
I 18
MORALE:
I
-..
REALM NAME:The Vampire's Realm.
Church
16/40 F
n D
of Bloodshroud.
Fielding Bluffs or as
in Bloodshroud.
during th
Eently used
~ y trustw
) .
+n sll but I
le publi
xpand the borders of
flicting accounts of
and what she looks
m m m
inajor
- r . ..
its touch would leave a
after contact (3d10
in the area learned to
L.
were found in
I later established an em
I
I
things that either don’t matter or about things I
don’t understand. Shaeron’s even talking in a gut-
tural language at times, and I’ve no idea what she
91:The Wolf and Shaeron ran into the suspects it is. When it’s hungry, it kills, preferring to
gether. Very late in the evening, they came kill things with less intelligence than himself: Intelli-
a moose carcass. I moved t o cut a gence tends to bring o
r but was met with two pairs The Wolf either con
red teeth. I ended up waiting blood or was infected
blooded awnshegh,
to move to a dif-
its territow with a large
ARMY: The Wolf travels in a pack with tight normal quent at best. Few taxmasters willingly journey to
wolves, as per the MONSTROUS MANUAL accessory. the area, choosing instead sav thev were robbed
by interviewing the Gorgon, Lamia, and other such headed through Rohrmarch to Binsada.
notables that no amount of coercion could convince The Binman currently stillwanders the lands of Bin-
them to continue their researches on these beings sada, Zikala, and Sendoure, seeking a true purpose
noted below. As such, it is imperative and more power. It generally kills any-
that the reader understand that these one who challenges it, but it also has
notations are a combiition of my
own theories, what few facts we
know about each between).
k t parts
.c nact
I
sene, this raven-haired beauty was called Tara, and s led acts as a seer
she was the sole daughter of a highly placed noble
family of Anuire. She was present in her pavilion near
the battle of Deismaar, and was thought buried under
tons of rock in the final explosions that rocked the
cal accounts tell of her rise from the rubble of Mount old, but none looks older than his mid-twenties,
Deismaar. Believers of the legends say she has grown Known as Bori, Molor, and Tjmnos, these men are
to loathe the creature her husband has become, and never without their heavy axes or knives.
she bides her time in marshalling her power and If rumors are to be believed, it is best not to cross
learning magic to destroy him. Few speak of how she either Dame Wither or her sons. She may have the ,
changed over the years, though one legendary wither touch of Azrai's blood, though she is not cor-
sent at
form abl11~1
slew a nun
OUC
re on me nc
han’z:Rear1
has aided the forces oi
Roele bloodline could call on
e Pegasus in years.
:t that she i
L number of shil
T-"is, a scribe 111 LIK LILY UL llieI1,
iaae of the Sea, for that is he
Tylas also suggest
be found in an old seamar.,
'- '?sing her man to the se-
swim out and bring hi
IR I
drils of shadou
e t'
out of the
5 nis path that
wer and <hall
. *
. .--.\ .
- -71
..
ithout I
me
rlagian.
.11G1 JV1
stiles or confusion on
ower, regardless of its
dangerous variants
TSR #2141
ISBN 1-56076-842-8
Vohune II, D-P
TSR #2152
ISBN 0-7869-0124-1
TSR #2157
ISBN 0-7869-0187-X
Volume W,S-2 + Index
TSR #2161
ISBN 0-7869-0289-2 A
b
+ibonus vs.
mounted ""ltS
Melee: 3
r i bonus vs. pikes t i bonus vs. pikes
Move: 1 and irregulars,
Defense:3 Defense:3
1 Morale:V f4
Melee: 2
I
I
I
I
I
I
4 # BE34
Melee: 4
Move: 1 Missile: 2
Defense: 3 tlbonos vs pih rl bonus YS. pikes
Morale: I & and mrregulars and irrequlars.
I
~
Knuome muobhe's
Elf Arche Elf Scouts
Move: 3 Move: 3
Defense: 2
Morale: X A '
I
.
c
r
-1
d B 1995 TSR Inc
I
Move: 2
Defense:3
Morale: X k - 1 Morale: Ik
-1
d B 1995 TSR Inc
I--- A
Move: 1
Defense: 1
Morale: X
Harpies
Move: 3
Iefense: 3
Morale: I k
rvarBitua U C Y
..^ -4
4
Skirmishers Melee: 3
Move: 2 Missile: 2
rl bonus vs.
Defense:3 ,rreg”la,S
Morale:X I \
0
..
:al!ss!yy
:a6iey3
1 :aalayy
1!H L
r
-1
d B 1995 TSR Inc
Magian's Riders
Move: 2
Defense:8
Morale:X V C
n
Melee: 4
Charge: 5
Missile: 4
/I Immune to all spells.
' iviagian's Cavalry
Move: 3
Defense:3
Morale: IC
Melee: 3
Charge: 5
Missile: 1
I
Melee: 3 Move: 2
Charge: 5 Defense: -
+I bonus vs.
Missile: I Morale:X C
Missile: 2
SC0"tS ipore Morale:X It
, terrain penalties.
Y i
i
Y
r
-1
d B 1995 TSR Inc
Move: 2
+lbonus vs. Hkes
Defense: 2 and irregulars.
Morale: X I Morale: X I
P 7
4 # BE22
Melee: 4
~ Move: 2 Charge: 5
Defense: 3 .-
Morale: X I k
m
?fense:3
orale: 4
Awnshegh Commander
This card may stack with any units in one area.
Any unit accompanied by its awnshegh commander automatically
succeeds all morale checks and gains a special power.
SPh'CL4C &WERS:
Gorgon: +I bonus to all melee attacks.
Magian: Units gain a saving throw versus spells. Roll any die; an odd
result cancels the spell's effects; an even result indicates normal
spell effects.
Raven: c l to all defense ratings.
Rhuobhe: Units treat all rout results as fall back.
# BE55