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Game Design by Steve Jackson

Development by JONATHAN LEISTIKO

Art by JACOB WALKER

Additional art by DAN SMITH,

JOHN KOVALlC, and SHEA RYAN

Art Direction by WILL SCHOONOVER

Coloring and Rules Layout by BEN WILLIAMS

Card Layout by PHILIP REED,

MONICA STEPHENS, and BEN WILLIAMS

Proofreading by MONICA STEPHENS

Print Buying by PHILIP REED

Playtest Coordinator: RANDY SCHEUNEMANN

Director of Sales: ROSS JEPSON


Illuminati: Mutual Assured Distraction is
Marketing Director: PAUL CHAPMAN
an expansion for Illuminati, with the latest and
greatest conspiracy tropes as of 2010 ... and the
Playtesters: Rob Allison, Joe BazeIy,

New World Order. Actually, LOTS ofNew World


Igor Bone, Jay Charters, Tyler Dion,

Orders ...
Robert Hood, Bjorn Lagerstrom,

Jonathan Leistiko, Jason "PK" Levine,

Ryan McEathron, Chris Plambeck,


Components
Randy Scheunemann, Will Schoonover,
This expansion includes:
Austin Searles, Anthony Spino
'" This ,·ldesheel.
Illuminati. illutualAssured Distraction, and the all-st:!eing
'" 23 game cards: six each of lhrccl\WO
pyramid are trademarks or registered trademarks of Steve colors, and five Special Events that address
Jackson Games Incorporated. Illuminati: MutualAssured NWOs.
Distraction is copyright © 1994, 2010 by Steve Jackson Games
Incorporated. All rights reserved. Version 1.0 (October 2010). STEVE "'~CKSON GAMES £.
iIIulYlinati.sjgalYles.colYl lNww.sIgalYles.colYl ~
NWO Rules So the Power AND Resistance of' all Liberal
groups is increased by 2 while this card is in
l\ WO ("l\e\\ World play, and the Power AND Resistance of all
Order") cards come in Conservative groups is reduced by 2 .
thrce colors: Red, Yellow, ... Transferable Power is not changed by
and 13lue. One oreaeh color NWOs .
may bc in play.
NWOs are played to the center
°
... If a group has power, NWO cards do not
give it power. A NWO can reduce the power of
of the table, and the rules on NWO cards affect all a group to 0, and in that case, the group cannot
players. They take effect as soon as played. They make attacks or be destroyed. Neither Power nor
last unti I they are removed or replaced. Resistance can be reduced below O.
NWO cards never go into a player's hand. ... Whcn a J\WO changes the Powerofa group,
\Vhen a player draws an NWO, he plays it the new Power is effective for all purposes unless
immediately and draws a replacement card. If an a card specifies otherwise. In particular. Power
N\VO of the same color is already in play, the old bonuses from NWOs do count toward Special
one is discarded and the new one replaces it. Goals such as those of the Bavarian llluminati.
If a l\ \'i0 is resurrected from the discards, it is
played immediately, but the player does not get to Getting Rid of a NWO
draw or resurrect another card. At any time during your turn, you may "attack"
a l\ WO card as though it had a Resistance of In.
Power Changes Only your Illuminati's money and power may be
Many NWOs increase or decrease 80TH the used. This does not count as an action.
Power and Resistance of specific alignments. Other players' Illuminati may spend to
Thcse modifiers are printed in large typc to make interfere on either side. Again, only the money of
them easy for all players to read. For instance, the Illuminati group itself may be used.
Supcrmajority says: If you win, that NWO is discarded. If you
lose the NWO remains in effect.
Liberal +2
You may not attack the same NWO more than
Conservative -2
once per turn.

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