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INTRODUCTION

This document provides lists of Chariot era armies. They are best played against each
other, though the points costs are consistent with all the armies in the main book, so
you can intermingle them if you wish.
My thanks to Olaf Behrens, Jim Clarke and Jean-Baptiste Folley for their assistance
with proof reading- this was a truly multinational effort!

CREATING ARMIES

ARMY SIZE
A 2,800 point army created from these lists will be the same approximate size as a
2,000 point army created from a period supplement. On the common 6 x 4 foot table
size, armies of 2,400 points will give plenty of room for flanking manoeuvres.

GENERALS
All armies should have a general, though this is not compulsory unless the army list
specifies otherwise. This can be either a general character as listed, or a senior officer,
who can be upgraded to make use of the Army General special rule for +50 points.

UNIT LEADERS
Unless the list specifies otherwise, any formed unit may have a leader, standard bearer
and musician at +5 points each. However Light Infantry units that choose to skirmish
in an engagement may not make use of their standard bearer or musician for the
duration, should they have them. Skirmish units may only have a leader.

SPECIAL RULES
Any special rule applying to the troops is written in italics, e.g. Stubborn.

ALLIES AND MERCENARIES


Any troops listed as “Allies and Mercenaries” must obey the Allies and Mercenaries
(Unreliable) special rule, unless the individual list states otherwise.
Where an army is stated to be able to take allies from another list, then the allied
contingent can include characters from that other list, including an army general if
desired. That general has no effect on troops from the main “host” list.

CHARACTERS MOUNTED ON MODELS


When a character is mounted on a chariot or an elephant, both models will shoot and
fight. For example an Egyptian Pharaoh mounted in a light chariot will have four
shots (Pharaoh and chariot warrior, both firing twice) and four attacks (two from
Pharaoh and two from the chariot warrior).
A character so mounted benefits from the armour save of the model he is mounted on,
if better than his own.

1
CONTENTS
1 Sumerian
2 Old Kingdom Egyptian
3 Elam
4 Lybian
5 Nubian
6 Harappan Indian
7 Arab Nomad
8 Early Babylonian
9 Shang Chinese
10 Early Eastern Tribes
11 Hittite
12 New Kingdom Egyptian
13 Minoan & Early Mycenean
14 Aryan Indian
15 Hyksos
16 Israelite
17 Syrian and Caananite
18 Trojan War
19 Assyrian
20 Sea Peoples
21 Cimmerian and Scythian
22 Later Babylonian
23 Kushite Egyptian

2
1. SUMERIAN & AKKADIAN
2500 BC to 1800 BC

Sumer was a collection of city states in Southern Iraq, eventually controlled by a “Lugal” or king. The
states waged war against each other and the surrounding peoples. The Akkadians were a distinct group
from central Iraq, which rose under Sargon to defeat and subjugate Sumer by 2100 BC and form the first
known empire, though it suffered from constant internal revolt and incursions by nomads and the
Elamites. The list can be used to create armies from either the Early or Late periods.

ARMY COMPOSITION

Early Period Late Period


Characters: up to 25% Characters: up to 25%
Chariots: up to 40% Chariots: up to 25%
Infantry: At least 25% Infantry: at least 25%
Allies & Mercenaries: up to 25% Allies & Mercenaries: up to 40%

CHARACTERS: 0-1 GENERAL


M WS BS S T W I A Ld Pts
King 4 5 5 4 4 3 6 3 9 235
Equipment: Hand Weapon, Javelins and Light Armour. Rides in a chariot (cost included).
Option: Has thrusting spear and bow (+7 points) if Akkadian.
Special rule: Army General.

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Sumerian 4 4 4 4 3 2 5 2 8 160
Ensi or
Akkadian
Shaknu
Standard 4 4 3 3 4 2 5 2 8 109
Bearer
Equipment: An Ensi or Shaknu has hand weapon and light armour and rides in a chariot (cost included).
A standard bearer has hand weapon and light armour.
Option: Shaknu-has thrusting spear and javelins (+6 points).
Special rule: Standard Bearer-Army Standard Bearer. He must accompany a unit of Royal Guard or
spearmen.

CHARIOTRY
M WS BS S T W I A Ld Pts

4-Ass 6 4 4 3 4 2 4 2 8 76
Chariots
2-horse 7 3 3 3 4 1 3 2 8 46
chariot
(L)
Equipment: 4-Ass Chariots have a driver and one crewman armed with hand weapon, javelins and light
armour. Special rule: Heavy Chariots.
2-horse Chariots have a fighting driver armed with hand weapon, javelins and light armour. Special rule:
Light Chariots. If 2-horse chariots are used, there must be more of these than there are 4-Ass Chariots in
the army.
3
INFANTRY
M WS BS S T W I A Ld Pts
Spearmen 4 3 3 3 3 1 3 1 7 10
Levy 4 2 3 3 3 1 2 1 6 5
Spearmen
Archers 4 2 3 3 3 1 3 1 7 9
0-1 Royal 4 4 4 3 3 1 4 1 8 19
Guard
Nim 5 2 3 3 3 1 3 1 5 7
Skirmishers
Equipment: Spearmen and Levy Spearmen have hand weapon and thrusting spear.
Archers have hand weapon and bow.
Royal Guard have hand weapon, two-handed weapon and light armour.
Nim have hand weapon and javelins. They may exchange javelins for sling (-1).

Options: Spearmen: may have light armour (+2 points) in the form of a leather cape sewn with metal
discs, or crossed leather belts. Front rank Spearmen and front rank Levy Spearmen may also have a large
shield (+2 points).
In Late Period armies, every second Spearmen unit may have a small shield (+1 point). They then become
Light Infantry with M5.
Archers: may have light armour (+2 points).
Royal Guard: may have throw sticks (javelins) (+1 point).

Special rule: Spearmen and Levy Spearmen: Different Armour. Levy Spearmen: Levy. Archers: Light
Infantry. Nim Skirmishers: Skirmishers. Chariot Runners if armed with javelins.

ALLIES AND MERCENARIES

M WS BS S T W I A Ld Pts
Gutians 5 3 3 3 3 1 3 1 5 10
Equipment: Hand weapon, two-handed weapon and javelins.

Special rule: Light Infantry. Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Amorites 5 3 3 3 3 1 3 1 5 7
(L)
Equipment: Hand weapon and javelins.
Option: May have shield (+1 point)

Special rule: Light infantry. Warband (rule 2 does not apply).

M WS BS S T W I A Ld Pts
Makkanites 4 3 3 3 3 1 3 1 5 6
(L)
Equipment: Hand weapon and thrusting spear.

Special rule: Warband (rule 2 does not apply).

4
M WS BS S T W I A Ld Pts
Amorites 5 2 3 3 3 1 3 1 5 6
or
Gutians
Equipment: Hand weapon and short bow or sling.

Special rule: Skirmishers.

M WS BS S T W I A Ld Pts
Elamites 5 3 3 3 3 1 3 1 5 8
Equipment: Hand weapon and bow.

Special rule: Light Infantry.

2. OLD KINGDOM EGYPTIAN


2500 BC to 1600 BC

The army of Egypt from the early dynasties until the widespread use of chariots, copied from the Hyksos
who conquered northern Egypt in about 1800 BC and were later ejected. The army is a contemporary of
Sumer, but there was no interaction in a military sense at least.

ARMY COMPOSITION

Characters: up to 25%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Pharaoh 4 5 5 4 4 3 6 2 10 262
General/Vizier 4 5 5 4 3 3 6 2 9 158
Equipment: Hand weapon, light armour, bow, javelins and shield.

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Brigade 4 4 4 4 3 2 5 2 8 90
Commander
Standard 4 4 3 3 4 2 5 2 8 106
Bearer
Equipment: Brigade Commanders have hand weapon, light armour, bow, javelins and shield.
Standard Bearer has hand weapon, light armour and shield.

Special rule: Standard Bearer: Army Standard Bearer.

5
INFANTRY
M WS BS S T W I A Ld Pts
Line 4 3 3 3 3 1 3 1 7 11
Infantry
Archers 4 3 3 3 3 1 3 1 7 9
Javelinmen 4 3 3 3 3 1 3 1 7 10
Equipment: Line infantry have hand weapon, throwing spear and shield.
Archers have hand weapon and short bow.
Javelinmen have hand weapon, javelins and shield

Option: Line Infantry: up to one unit in three may exchange throwing spear and shield for 2 handed mace-
axe (free).
Archers: may exchange short bow for bow (+1 point).

Special rule: Javelinmen: Light Infantry.

ALLIES AND MERCENARIES


M WS BS S T W I A Ld Pts
Libyans 5 3 3 3 3 1 3 1 5 7
Equipment: Hand weapon and javelins.

Special rule: Light Infantry. Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Nubians 5 3 3 3 3 1 3 1 6 8
Equipment: Hand weapon and short bow.

Special rule: Skirmishers.

M WS BS S T W I A Ld Pts
Slingers 5 2 3 3 3 1 3 1 5 6
Equipment: Hand weapon and sling.

Option: may have buckler (free)

Special rule: Skirmishers.

6
3. ELAM
2500 BC to 700 BC

The Kingdom of Elam in south-west Iran was known to Sumer and remained a powerful entity until
weakened by its wars with Assyria and eventual fall to the Persians, under whom its capital of Susa
continued to be an important city. Elam was initially a foe of Babylon but later came to be its ally against
Assyria.

ARMY COMPOSITION

Characters: up to 25%
Cavalry and Chariotry: up to 50%
Infantry: At least 50%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 5 5 5 4 4 3 6 3 9 159
Equipment: Hand weapon, light armour and bow.

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Noble 4 4 4 4 3 2 5 2 7 84
Standard 4 4 3 3 4 2 5 2 7 102
Bearer
Equipment: Noble has hand weapon, light armour and bow.
Standard bearer has hand weapon.

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY AND CAVALRY


M WS BS S T W I A Ld Pts
Chariot 6 3 3 3 3 1 3 1 7 40
Archers 5 3 3 3 3 1 3 1 6 9
Cavalry 8 3 3 3 3 1 3 1 6 21

Equipment: Cavalry are armed with hand weapon, thrusting spear and bow.
Archers have hand weapon and bow.

Special rule: Cavalry: Light Cavalry. They should not be used in armies before about 1500 BC so can be
used against Babylon or Assyria, but not Sumer.
Chariots: Elamite chariots are Heavy Chariots but have only one crewman, a driver armed with a hand
weapon.
Archers: Light Infantry. A unit of archers chosen from this section has the Riding Horses special rule.
Such a unit can also be transported by a chariot unit; each chariot can convey 3 archers, who may shoot
once (not twice) per turn from the chariot, but may not fight from it. (i.e. in combat only the chariot
crews, not the passengers, may fight). The archer unit may dismount during the remaining moves phase,
taking half a move to do so.

INFANTRY

7
M WS BS S T W I A Ld Pts
Javelinmen 5 3 3 3 3 1 3 1 6 8
Archers 5 3 3 3 3 1 3 1 6 9
Skirmishers 5 3 3 3 3 1 3 1 5 7
Equipment: Javelinmen have hand weapon and javelins.
Archers have hand weapon and bow.
Skirmishers have hand weapon and javelins or sling.

Option: Skirmishers may replace javelin or sling with bow (+1 point)

Special rule: Javelinmen & Archers: Light Infantry.


Skirmishers: Skirmishers.

8
4. LIBYAN
2500 BC to 500 BC

The tribes of North Africa were the original inhabitants of the Nile delta region and kin to the Egyptians.
They were both a constant nuisance and a source of mercenaries to the Egyptian Pharaohs. They posed
the greatest danger when acting in concert with the Sea Peoples, and The New Kingdom fought three
major wars against them. Eventually one of the most warlike tribes, the Meshwesh, was resettled in the
Nile delta by agreement to provide a stable source of mercenary troops.

ARMY COMPOSITION

Characters: up to 25%
Chariotry: up to 15%
Infantry: At least 35%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Warlord 5 6 5 4 4 3 6 3 7 159
Equipment-Hand weapon, light armour, throwing spear, javelins and shield.

Option: may ride in a chariot (+ 68 points) in which case is Ld9 but no longer Warband.

Special rule: Army General. Warband (rule 2 does not apply).

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Chieftain 5 5 5 4 3 2 6 2 6 91
Standard 5 4 3 3 4 2 5 2 6 104
Bearer
Equipment-Chieftain has hand weapon, light armour, throwing spear, javelins and shield.
Standard bearer has hand weapon, light armour and shield.

Option: A chieftain or Standard Bearer may ride in a chariot (+ 68 points) in which case is Ld8 but no
longer Warband.

Special rule: Both: Warband (rule 2 does not apply).

CHARIOTRY
M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 64
Equipment: Driver and one crewman armed with hand weapon and javelins.

Option: may have light armour (+4 points) and shield (+2 points).

Special rule: Light Chariots.

CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 5 8
Runners
Equipment: Hand weapon and javelins.

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Special rule: Skirmishers; Chariot Runners. There may not be more units of chariot runners than there are
of chariots.

INFANTRY
M WS BS S T W I A Ld Pts
Meshwesh 5 4 3 3 3 1 3 1 7 11
Warriors 5 3 3 3 3 1 3 1 5 7
Skirmishers 5 2 3 3 3 1 3 1 5 6
Equipment: All: hand weapon and javelins.

Option: Meshwesh (a term we are using for elite infantry) may have throwing spears (+2 points) and
shields (+1 points).
One unit of Warriors in every three may exchange javelins for short bow (free).

Special rule: Meshwesh: Light Infantry; subject to Warband (rule 2 does not apply). Meshwesh units may
not be larger than the largest warrior unit.
Warriors: Light Infantry. Warband (rule 2 does not apply). There must be two units of warriors for each
unit of Meshwesh.
Skirmishers: Skirmishers.

ALLIES AND MERCENARIES

The army may take allies from the Hyksos or Sea Peoples lists, but not both at the same time.

10
5. NUBIAN
2500 BC to 1900 BC

Nubia occupies the upper reaches of the Nile above upper Egypt and was the source of destructive raids
upon the civilised areas. Egypt gradually pushed its border further up river and Nubia was considered
annexed by 1900 BC, lost again during the Hyksos invasions and reconquered by 1100 BC, although the
tribes seem to have thought differently and continued to cause trouble for hundreds of years.

ARMY COMPOSITION

Characters: up to 33%
Infantry: At least 67%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Chieftain 5 5 5 4 4 3 6 3 8 153
Equipment: Hand weapon and bow.

Special Rule: Army General.

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Lesser 4 4 4 4 3 2 5 2 7 83
Chieftain
Standard 4 4 3 3 4 2 5 2 7 102
Bearer
Equipment: Lesser Chieftain has hand weapon and bow.
Standard bearer has hand weapon.

Special rule: Standard Bearer: Army Standard Bearer.

INFANTRY
M WS BS S T W I A Ld Pts
Javelinmen 5 3 3 3 3 1 3 1 7 10
Archers 5 3 3 3 3 1 3 1 6 9
Skirmishers 5 3 3 3 3 1 3 1 5 8
Equipment: Javelinmen have hand weapon, javelins and shield.
Archers have hand weapon and bow.
Skirmishers have hand weapon and bow. May exchange bow for javelin and buckler (-1 point).

Special rule: Javelinmen & Archers: Light Infantry.


Skirmishers:Skirmishers.

11
6. HARAPPAN INDIAN
2500 BC to 1500 BC

The civilisation of the Indus region in India was a contemporary of, and traded with, Sumer. While the
list is largely based on a few archaeological finds and much extrapolation, it provides an interesting
alternative early army. The civilisation withered after several crucial rivers changed course, depriving
the area of irrigation; the vacuum was filled by the arrival of the Aryans.

ARMY COMPOSITION

Characters: up to 25%
Infantry: At least 25%
Elephants: 0-1
Allies & Mercenaries: up to 25%

CHARACTERS- 0-1 GENERAL


M WS BS S T W I A Ld Pts
King 4 5 5 4 4 3 6 2 9 158
Equipment: Hand weapon, light armour, bow, javelins and shield.

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Officer 4 4 4 4 3 2 5 2 8 88
Standard 4 4 3 3 4 2 5 2 8 108
Bearer
Equipment: Officers have hand weapon, light armour, bow, javelins and shield.
Standard Bearer has hand weapon, light armour and shield.

Special rule: Standard Bearer: Army Standard Bearer.

INFANTRY
M WS BS S T W I A Ld Pts
Spearmen 4 3 3 3 3 1 3 1 7 11
Archers 4 3 3 3 3 1 3 1 7 10
Slingers 5 2 3 3 3 1 3 1 5 6
Equipment: Spearmen have hand weapons, throwing spear and shield.
Archers have hand weapon and bow.
Slingers have hand weapon and sling.

Options: Spearmen may exchange throwing spear and shield for 2 handed club (free).

Special rule: Slingers: Skirmishers.

ELEPHANT
M WS BS S T W I A Ld Pts
Elephant 6 4 - 7 6 6 3 4 4 178
Crewmen 4 4 4 3 3 1 4 1 7
Mahout 3 1 7
Equipment: The two crewmen are armed with hand weapon, javelins and light armour and sit astride the
elephant. The mahout is unarmed.

12
Special rule: Elephant.

ALLIES AND MERCENARIES


M WS BS S T W I A Ld Pts
Forest 5 3 3 3 3 1 3 1 5 7
Tribesmen
Equipment: Hand weapon and javelins, or short bow.

Special rule: Light Infantry. Warband (rule 2 does not apply)

13
7. ARAB NOMADS
2300 BC to 700 BC

The tribes of the Arabian peninsula were a menace to Egypt and Syria, though fortunately never a unified
force. Their extensive use of camels makes this a distinctively different nomad horde.

Characters: up to 33%
Camelry: up to 25%
Infantry: At least 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Chieftain 5 5 5 4 4 3 6 3 8 156
Equipment: Hand weapon, short bow and javelins.

Options: may be mounted on a camel with a bodyguard with hand weapon and short bow (+12 points).

Special rule: Army General. Camel Mounted: when a character is camel mounted, the model has1more
attack than the character alone and counts as two figures for unit strength purposes. If the character is
equipped with a missile weapon, the model shoots like a normal camel archer model, but using his
weapon skill; otherwise it has only one shot. The model may receive one wound without penalty, but when
it receives a second wound, the camel dies and the character suffers one wound in “dismounting”. He
can then continue on foot.

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Lesser 4 4 4 4 3 2 5 2 7 85
Chieftain
Standard 4 4 3 3 4 2 5 2 7 102
Bearer
Equipment: Lesser Chieftain has hand weapon, short bow and javelins.
Standard bearer has hand weapon.

Option: either may be mounted on a camel with a bodyguard armed as camelry (+12 points)

Special rule: Both: Camel Mounted. Standard Bearer: Army Standard Bearer.

CAMELRY
M WS BS S T W I A Ld Pts
Mounted 6 2 3 3 3 2 3 1 5 24
Archers
Equipment: Two riders armed with hand weapon and short bow riding a camel.

Special rule: Light Camelry. Cause Fear in cavalry. Stealth in soft sand or dunes. The model has two
shots per turn and counts as two figures for unit strength purposes. Both figures may shoot from the same
face of the figure’s base. Camel mounted archers may shoot while charging, despite being armed with
short bows, but only one of the figures may shoot in this way.

INFANTRY

14
M WS BS S T W I A Ld Pts
Javelinmen 5 3 3 3 3 1 3 1 7 9
Archers 5 3 3 3 3 1 3 1 6 8
Skirmishers 5 3 3 3 3 1 3 1 5 7
Equipment: Javelinmen have hand weapon and javelins.
Archers have hand weapon and short bow.
Skirmishers have improvised weapon and either short bow, javelin or sling.

Special rule: Javelinmen & Archers: Light Infantry.


Skirmishers: Skirmishers.

15
8. EARLY BABYLONIAN
2000 BC to 1300 BC

This is the army of Hammurabi and his successors, a regal line traced back to Amorite invaders of Akkad.
The empire was a shaky conglomerate of subordinate kings who had to be constantly pressured to remain
true to their allegiances. It was threatened by successive waves of nomad incursions and eventually fell to
the Kassites.

ARMY COMPOSITION

Characters: up to 25%
Chariotry and Cavalry: up to 35%
Infantry: At least 25%
Allies & Mercenaries: up to 50%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King (Shar) 4 5 5 4 3 3 6 2 10 325
General 4 5 5 4 4 3 6 3 9 227
Equipment: Hand weapon, bow and light armour. Rides in a chariot (cost included).
Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Senior 4 4 4 4 3 2 5 2 8 86
Officer
Standard 4 4 3 3 4 2 5 2 8 105
Bearer
Equipment: Senior officers have hand weapon. light armour and bow.
Standard bearer has hand weapon and light armour.

Option: Both may ride in a chariot purchased at extra cost.

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY AND CAVALRY


M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 70
Equipment: Driver and one crewman armed with hand weapon, bow, and light armour.

Special rule: Light Chariots.

M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 7 11
Runners
Equipment: Hand weapon and bow.

Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.

0-1 unit M WS BS S T W I A Ld Pts

16
Cavalry 8 2 3 3 3 1 3 1 5 16
Equipment: Hand weapon and bow.

Special rule: Light Cavalry.

INFANTRY
M WS BS S T W I A Ld Pts
Shock 4 3 3 3 3 1 3 1 7 11
Troops
Archers 4 2 3 3 3 1 3 1 5 7
0-1 Royal 4 4 3 3 3 1 4 1 8 17
Guard
Light 5 3 3 3 3 1 3 1 7 10
Troops
Hunters 5 4 4 3 3 1 3 1 7 16
(Ba’irum)
Equipment: Shock troops have hand weapon, thrusting spear and shield.
Archers have hand weapon and bow.
Royal Guard have hand weapon, two-handed weapon and light armour.
Light troops have hand weapon, javelins and shield.
Ba’irum have hand weapon and bow.

Option: Shock troops may have light armour (+2 points).


Royal Guard may have throw sticks counting as javelins (+1 point).
Ba’irum may have two-handed weapons (+3 points); they may exchange their bows for javelins (-1
point).

Special rule: Archers, Light troops & Ba’irum: Light Infantry.

ALLIES AND MERCENARIES


M WS BS S T W I A Ld Pts
0-1 4 4 4 4 3 2 5 2 9 134
Amorite
Chief
Equipment: hand weapon.

Option: may have bow (+4 points) or javelins (+3 points) and may have light armour (+2 points) and
buckler (free).

Special rule: may only lead Amorites but counts as Army General for Amorite troops. They take a panic
test upon his death, but not on that of the Babylonian C-in-C.

M WS BS S T W I A Ld Pts
Amorites 5 3 3 3 3 1 3 1 5 7
Equipment: Hand weapon and javelins.

Special rule: Light Infantry. Warband (Rule 2 does not apply)

M WS BS S T W I A Ld Pts
Kassite 8 4 4 3 4 1 4 2 8 66
Chariots

17
Equipment: Driver and one crewman armed with hand weapon and bow.

Special rule: Light Chariots.

M WS BS S T W I A Ld Pts
Elamites 5 3 3 3 3 1 3 1 6 9

Gutians 5 3 3 3 3 1 3 1 5 10
Equipment: Elamites have hand weapon and bow.
Gutians have two-handed weapons and javelins.

Special rule: Elamites: Light Infantry.


Gutians: Light Infantry. Warband (rule 2 does not apply)

0-1 unit M WS BS S T W I A Ld Pts


Hattians 4 3 3 3 3 1 3 1 5 6
Equipment: Hand weapon and thrusting spear.

Option: may have large shields (+2 points) and may exchange thrusting spears for two-handed weapons
(+1 point).

Special rule: Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Amorite 5 2 3 3 3 1 3 1 5 6
Skirmishers
Equipment: Hand weapon and short bow, or javelins, or slings.

Option: May have buckler (free) if armed with javelins.

Special rule: Skirmishers.

M WS BS S T W I A Ld Pts
Elamites 5 3 3 3 3 1 3 1 5 8
Equipment: Hand weapon and bow.

Special rule: Light Infantry.

18
9. SHANG CHINESE
1700 BC to 1000 BC

This was the first historical ruling dynasty within China and it is known to have fielded quite large
armies, against both other later rival states and barbarian tribes. Chariots came into use around 1300
BC. The Shang were eventually overthrown by the Chou, and the consequent period of inter-state conflict
lasted until the triumph of the Chin around 200 BC.

ARMY COMPOSITION

Early Army 1700 BC to 1300 BC


Characters: up to 25%
Infantry: At least 55%
Allies & Mercenaries: up to 20%

Later Army 1300 BC to 600 BC


Characters: up to 25%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 20%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
General 4 6 3 4 4 3 6 3 9 157
Equipment: Hand weapon, light armour, halberd and shield.

Option:In later armies, may ride in a chariot bought at extra cost from this list.

Special rule: Army General.

CHARACTERS-SENIOR OFFICERS AND STANDARDS


M WS BS S T W I A Ld Pts
Noble 4 5 3 4 3 2 5 2 8 85
Standard 4 4 3 3 4 2 5 2 8 106
Bearer
Equipment: Senior Officers have hand weapon, light armour, shield and either thrusting spear or halberd.
Standard bearer has hand weapon, light armour and shield.

Option: In later armies, a Senior Officer or Standard Bearer may ride in a chariot bought at extra cost
from this list.

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY
M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 70
Equipment: Driver and one crewman armed with hand weapon, bow, and light armour.

Special rule: Light Chariots.

19
M WS BS S T W I A Ld Pts
Chariot 5 4 3 3 3 1 3 1 7 14
Retinue
Equipment: Hand weapon, halberd and shield.

Option: may exchange halberd for thrusting spear (free). May have light armour (+2 points).

Special rule: Light Infantry; Chariot Runners. May not be more than 1 unit of chariot runners per chariot
model fielded. Units may not be more than 10 figures strong. (i.e. if there is 1 unit of 3 chariots, there
may be up to 3 units of runners, each up to 10 figures strong).

LINE INFANTRY
M WS BS S T W I A Ld Pts
0-1 4 4 3 3 3 1 4 1 8 15
Royal
Guard
Warriors 4 3 3 3 3 1 4 1 7 10
Peasants 4 2 3 3 3 1 2 1 5 3
Equipment: Royal Guard have hand weapon, halberd and shield.
Warriors have hand weapon and shield.
Peasants have hand weapon.

Option: Royal Guard may have light armour (+2 points) and bow (+2 points). They may exchange
halberd for thrusting spear (free).
Warriors may have light armour (+2 points) and thrusting spear (+ 2 points). Units may exchange shield
for bow or halberd (+ 1 point) if they have not taken thrusting spears.
Peasants may have halberd (+1 point).

Special rule: Peasants are Light Infantry and Levy.

ALLIES AND MERCENARIES


Any army may take barbarian allies from the Early Eastern Tribes list.

20
10. EARLY EASTERN TRIBES
1700 BC to 500 BC

This list represents the “barbarian” peoples surrounding the Chinese state from its formation until their
widespread adoption of the horse fundamentally changed the nature of the threat they posed to it.

ARMY COMPOSITION

Characters: up to 33%
Infantry: At least 50%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Warlord 5 6 3 4 4 3 6 3 7 152
Equipment: Hand weapon, light armour, halberd and shield.

Special rule: .Army General. Warband.

OTHER CHARACTERS
M WS BS S T W I A Ld Pts
Chieftain 5 5 3 4 4 2 5 2 6 85
Standard 5 4 3 3 4 2 4 2 6 103
Bearer
Equipment: Chieftains have hand weapon, light armour, halberd and shield.
Standard Bearers have hand weapon, light armour and shield.

Special rule: both: Warband.


Standard Bearer: Army Standard Bearer.

TRIBAL WARRIORS
M WS BS S T W I A Ld Pts
Warriors 5 3 3 3 3 1 3 1 5 5
Archers 5 3 3 3 3 1 3 1 5 6
Javelinmen 5 2 3 3 3 1 3 1 5 5
Peasants 4 1 2 3 3 1 3 1 5 2
Equipment: Warriors have hand weapons and shield.
Archers have improvised weapon and short bow.
Javelinmen have improvised weapon and javelins.
Peasants have improvised weapon and may throw rocks.

Option: Warriors may have light armour (+2 points) throwing or thrusting spears (+2 points) and javelins
(+1 point)
Archers may exchange short bow for bow (+1 point) and may have light armour (+2 points).
Javelinmen may have buckler (free).

Special rule: Warriors: Warband (rule 2 does not apply).


Archers & Javelinmen: Skirmishers.
Peasants: Levy.

21
11. HITTITE EMPIRE
1600 BC to 800 BC

The Hittite kingdom centred on the uplands of Anatolia (modern Turkey) and grew to encompass most of
Asia Minor and parts of Syria. Expansion into the latter area caused a long war with Egypt and the
famous battle of Kadesh, a Hittite victory. The state finally succumbed to the Sea Peoples, although Neo-
Hittite kingdoms survived to be conquered by Assyria.

ARMY COMPOSITION

Characters: up to 25%
Chariotry: at least 25%
Infantry: At least 25%
Allies & Mercenaries: up to 50%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Great 4 5 5 4 4 3 6 3 10 343
King
Prince 4 5 5 4 3 3 6 3 9 241
Equipment: Hand weapon, light armour, thrusting spear, javelins, bow and shield. Rides in a chariot (cost
included).

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Vassal King 4 5 4 4 3 3 6 2 8 234
Standard 4 4 3 3 4 2 5 2 8 184
Bearer
Equipment: Vassal Kings: hand weapon, light armour, thrusting spear, bow, javelins and shield. Rides in
a chariot (cost included).
Standard Bearer has hand weapon, light armour and shield. Rides in a chariot (cost included).

Special rule: A Vassal King acts as Army General for all troops of his nationality, being Hurrian, Syrian,
Phoenician or Lukka. They take a panic test upon his death, but do not test if the Hittite C-in-C dies.
Standard Bearer: Army Standard Bearer.

CHARIOTRY AND CAVALRY


M WS BS S T W I A Ld Pts
2-Crew 8 4 4 3 4 1 4 2 8 76
Chariots
Equipment: Driver and one crewman armed with hand weapon, thrusting spear, javelins, light armour and
shield.

Option: May add a second crewman to gain an extra attack, armed with javelins (+ 7 points).

Special rule: Light Chariots

M WS BS S T W I A Ld Pts
Maryannu 8 4 4 3 4 1 4 2 8 72
Chariots

22
Equipment: Driver and one crewman armed with hand weapon, bow, light armour and shield.

Option: May have thrusting spear (+6 points) and javelins (+6 points)

Special rule: Light Chariots. Maryannu were the nobility of the Hurrian, Syrian or Phoenician subject
kingdoms.

M WS BS S T W I A Ld Pts
Hittite 5 3 3 3 3 1 3 1 7 11
Chariot
Runners
Hurrian 5 3 3 3 3 1 3 1 6 10
etc.
Chariot
Runners
Eqipment: Hand weapon, javelins and shield.

Special rule: Light Infantry. Chariot Runners. There may not be more units of chariot runners than there
are of chariots.

0-1 unit M WS BS S T W I A Ld Pts


Cavalry 8 2 3 3 3 1 3 1 7 19
Equipment: Hand weapon and bow.

Special rule: Light Cavalry.

INFANTRY
M WS BS S T W I A Ld Pts
Spearmen 4 3 3 3 3 1 3 1 6 10
Archers 4 2 3 3 3 1 2 1 6 7
0-1 Guards 4 4 3 3 3 1 4 1 7 14
Phoenicians 4 3 3 3 3 1 3 1 6 10
Equipment: Spearmen have hand weapon, thrusting spear and shield.
Archers have hand weapon and bow.
Guards have hand weapon, thrusting spear and shield.
Phoenicians have hand weapon, bow and javelins.

Option: Guards may exchange thrusting spear and shield for 2 handed weapon (free). May have light
armour (+2 points).
Phoenicians may have light armour (+2 points).

Special rule: Archers: Light Infantry.

ALLIES AND MERCENARIES

M WS BS S T W I A Ld Pts
Lukka 5 4 3 3 3 1 3 1 5 8
(Sea
Peoples)
Equipment: Hand weapon, javelins and shield.

Option: may have light armour (+2 points).

23
Special rule: Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Habiru 5 4 4 3 3 1 3 1 6 12
Equipment: Hand weapon and javelins.

Special rule: Light Infantry. Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Syrians 5 3 3 3 3 1 3 1 5 7
Equipment: Hand weapon and javelins.

Special rule: may have bows (+2 points).

Special rule: Light Infantry.

M WS BS S T W I A Ld Pts
Skirmishers 5 3 3 3 3 1 3 1 6 8
Equipment: Hand weapon and short bow or javelins.

Option: May have buckler (free).

Special rule: Skirmishers.

M WS BS S T W I A Ld Pts
Slingers 5 2 3 3 3 1 3 1 5 6
Equipment: Hand weapon and sling.

Option: May have buckler (free).

Special rule: Skirmishers.

24
12. NEW KINGDOM EGYPTIAN
1600 BC to 800 BC

The Egypt everyone remembers, covering the major wars against the Hittites and the sea peoples.

ARMY COMPOSITION

Characters: up to 25%
Chariots and Cavalry: up to 40%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Pharaoh 4 5 5 4 3 3 6 2 10 345
General/Vizier 4 5 5 4 4 3 6 3 9 250
Equipment: Hand weapon, bow, light armour, javelins and shield. Rides in a chariot (cost included).

Special rule: Army General. Expert Horseman.

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Brigade 4 4 4 4 3 2 5 2 8 178
Commander
Standard 4 4 3 3 4 2 5 2 8 192
Bearer
Equipment: Brigade Commanders have hand weapon, light armour, bow, javelins and shield. Rides in a
chariot (cost included). Standard Bearer has hand weapon, light armour and shield. Rides in a chariot
(cost included).

Special rule: Brigade Commander: Expert Horseman.


Standard Bearer: Army Standard Bearer.

CHARIOTRY AND CAVALRY


M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 74
Equipment: Driver and one crewman armed with hand weapon, bow, light armour and shield.

Special rule: Light Chariots. Expert Horseman. Also may shoot when charging or countercharging, at
short range and after any shooting by their target.

M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 7 11
Runners
Equipment: Hand weapon, javelins and shield.

Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.

0-1 unit M WS BS S T W I A Ld Pts

25
Cavalry 8 2 3 3 3 1 3 1 7 19
Equipment: Hand weapon and bow.

Special rule: Light Cavalry.

INFANTRY
M WS BS S T W I A Ld Pts
Line 4 3 3 3 3 1 3 1 7 11
Infantry
Archers 4 3 3 3 3 1 3 1 7 10
Marines 4 4 4 3 3 1 4 1 8 16
Equipment: Line infantry have hand weapon, throwing spear and shield.
Archers have hand weapon and bow.
Marines have hand weapon and bow.

Option: Line infantry: may exchange throwing spear and shield for 2 handed mace-axe (free). One unit
may have light armour (+2 points).
Marines: may exchange bow for javelins and shield (free) and may have light armour (+2 points)

Special rule: Marines: different weapons. Shielded troops may for the front rank(s) of a unit.

ALLIES AND MERCENARIES


0-1 unit M WS BS S T W I A Ld Pts
Ne’arim 8 4 4 3 4 1 4 2 8 82
Chariots
Equipment: Driver and one crewman armed with hand weapon, bow, javelins, light armour and shield.

Option: may have thrusting spears (+6 points).

Special rule: Light Chariots. Expert Horsemen.

0-1 unit M WS BS S T W I A Ld Pts


Sherden 5 4 3 3 3 1 3 1 8 14
Guard
Equipment: Hand weapon and buckler.

Option: may have javelins (+1 point) and light armour (+2 points).

Special rule: Stubborn.

M WS BS S T W I A Ld Pts
Sea 5 3 3 3 3 1 3 1 5 6
Peoples
Equipment: Hand weapon, javelins and shield

Option: May have light armour (+2 points).

Special rule: Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Libyans 5 3 3 3 3 1 3 1 5 8
&
Kushites
26
Equipment: Hand weapon and javelins.

Special rule: Light Infantry. Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Syrians 5 2 3 3 3 1 3 1 5 6
Equipment: Hand weapon and javelins.

Option: May have short bows (+1 point) or bows (+2 point).

Special rule: Light Infantry.

M WS BS S T W I A Ld Pts
Nubians 5 3 3 3 3 1 3 1 6 8
Equipment: Hand weapon and short bow.

Special rule: Skirmishers.

M WS BS S T W I A Ld Pts
Slingers 5 2 3 3 3 1 3 1 5 6
Equipment: Hand weapon and sling.

Option: May have buckler (free)

Special rule: Skirmishers.

27
13. MINOAN AND EARLY MYCENEAN
1600 BC to 950 BC

The Minoan culture controlled an island empire from Crete by sea power until its fall following the
devastating eruption of Thera in the fifteen century BC. The extent of its power can be judged by the fact
that its cities were not protected by walls. The early Myceneans spread from Greece through the islands
and into Anatolia, and filled the vacuum left by the Minoans. Both cultures fought in a similar way and
this list covers both until changes in fighting techniques in the years leading to the Trojan War.

ARMY COMPOSITION

Characters: up to 25%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 50%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 4 6 3 4 4 3 6 3 9 221
Equipment: Hand weapon, heavy armour and thrusting spear. Rides in a chariot (cost included).

Special rule: Army General.

CHARACTERS-SENIOR OFFICERS AND STANDARDS


M WS BS S T W I A Ld Pts
Senior 4 4 3 4 3 2 5 2 8 149
Officer
Standard 4 4 3 3 4 2 5 2 8 172
Bearer
Equipment: A senior officer has hand weapon, heavy armour and thrusting spear. Rides in a chariot (cost
included).
A Standard bearer has hand weapon and heavy armour. Rides in a chariot (cost included).

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY
M WS BS S T W I A Ld Pts
Eqeta 8 4 3 3 4 1 4 2 8 64
Chariots
Equipment: Driver and one crewman armed with hand weapon, heavy armour and thrusting spear.

Special rule: Light Chariots.

CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 5 8
Runners
Equipment: Hand weapon and javelins.

Option: May have buckler (free).

28
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.

INFANTRY
M WS BS S T W I A Ld Pts
Spearmen 5 3 3 3 3 1 3 1 5 8
Archers 5 3 3 3 3 1 3 1 5 8
Slingers 5 2 3 3 3 1 3 1 5 6
Equipment: Spearmen have hand weapon, thrusting spear and large shield.
Archers have hand weapon and bow.
Slingers have hand weapon and sling.

Special rule: Spearmen: Warband (rule 2 does not apply).


Archers: Light Infantry.
Slingers: Skirmishers.

Special rule: Archers may form from one quarter to one third of a spearman unit using the Combined
Formation rule. They then cease to be Light Infantry and become subject to Warband (rule 2 does not
apply).

ALLIES AND MERCENARIES


M WS BS S T W I A Ld Pts
Libyans 5 3 3 3 3 1 3 1 5 7
Equipment: Hand weapon and javelins.

Special rule: Light Infantry. Subject to Warband (rule 2 does not apply).

29
14. ARYAN INDIAN
1500 BC to 500 BC

The Aryan civilisation spread through northern India by migration, founding a number of kingdoms
which fought amongst themselves until forced to deal with the incursions of the Persians and later the
Macedonians. This is the age of the Vedas and of the great epic, the Mahabharata, which describes an
heroic culture not dissimilar to that of the Trojan War.

ARMY COMPOSITION

Characters: up to 25%
Chariotry and Cavalry: 10% to 33% Must be at least one unit of each.
Infantry: At least 25%
Elephants: 1 per 1000 points (must be at least one).
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 4 6 5 4 4 3 6 3 9 234
Equipment: Hand weapon, light armour, bow, javelins and shield. Rides in a chariot (cost included).

Option: A King who dismounts from his chariot during the game may exchange javelin and shield for
two-handed club.

Special rule: Army General. Veteran. Expert Horseman. Used to Elephants

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Hero 4 5 4 4 3 2 5 2 8 162
Standard 4 4 4 3 4 2 5 2 8 178
Bearer
Equipment: Hero: hand weapon, light armour, javelins, bow and shield. Rides in a chariot (cost included).
Standard Bearer has hand weapon, light armour and shield. Rides in a chariot (cost included).

Option: A Hero who dismounts from his chariot during the game may exchange javelin and shield for
two-handed club.

Special rule: Hero: Veteran. Expert Horseman. Used to Elephants


Standard Bearer: Army Standard Bearer. Veteran. Used to Elephants

CHARIOTRY AND CAVALRY


M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 68
Equipment: Driver and one crewman armed with hand weapon and bow.

Option: May have light armour (+4 points) and shield (+2 points).

Special rule: Light Chariots. Expert Horseman. Used to Elephants. Also may shoot when charging or
countercharging, at short range and after any shooting by their target.

30
M WS BS S T W I A Ld Pts
Cavalry 6 3 3 3 3 1 3 1 6 15
Equipment: Hand weapon and Javelins.

Option: May have shield (+2 points).

Special rule: Used to Elephants

INFANTRY
M WS BS S T W I A Ld Pts
Spearmen 4 3 3 3 3 1 3 1 7 11
Archers 4 3 3 3 3 1 3 1 6 9
Slingers 5 2 3 3 3 1 3 1 5 6
Equipment: Spearmen have hand weapon, throwing spear and shield.
Archers have hand weapon and bow.
Slingers have hand weapon and sling.

Option: Spearmen and may exchange throwing spear and shield for 2 handed club (free).

Special rule: Slingers: Skirmishers.

ELEPHANTS
M WS BS S T W I A Ld Pts
Elephant 6 4 - 7 6 6 3 4 4 188
Crewmen 4 4 4 3 3 1 4 1 7
Mahout 3 1 7
Equipment: The two crewmen are armed with hand weapon, bow, javelins and light armour and sit astride
the elephant. The mahout is unarmed.

Special rule: Elephant.

ALLIES AND MERCENARIES


M WS BS S T W I A Ld Pts
Forest 5 3 3 3 3 1 3 1 5 7
Tribesmen
Equipment: Hand weapon and javelins, or short bow.

Special rule: Light Infantry. Warband (rule 2 does not apply)

31
15. HYKSOS
1400 BC to 1200 BC

The Hyksos tribes originated in Syria and Canaan and invaded Egypt in waves, conquering the old
northern kingdom but not the southern, centred on Thebes. The warlords set themselves up as Pharaohs
but were unable to stand against the resurgent Egyptians, who under Pharaoh Ahmose ejected them.
ARMY COMPOSITION

Characters: up to 25%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Warlord 4 6 5 4 4 3 6 2 9 247
Equipment: Hand weapon, bow, light armour, javelins, thrusting spear and shield. Rides in a chariot (cost
included).

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Chieftain 4 5 5 4 3 2 6 2 8 178
Standard 4 4 3 3 4 2 5 2 8 186
Bearer
Equipment: Chieftain has hand weapon, light armour, bow, javelins, thrusting spear and shield. Rides in a
chariot (cost included).
Standard bearer has hand weapon, light armour and shield. Rides in a chariot (cost included).

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY
M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 78
Equipment: Driver and one crewman armed with hand weapon, bow, javelins, light armour and shield.

Option: May have thrusting spear (+6 points).

Special rule: Light Chariots.

CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 7 12
Runners
Equipment: Hand weapon, bow and javelins.

Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.

INFANTRY
M WS BS S T W I A Ld Pts

32
Spearmen 4 3 3 3 3 1 3 1 7 11
Archers 4 3 3 3 3 1 3 1 7 10
Javelinmen 5 2 3 3 3 1 3 1 5 6
Equipment: Spearmen have hand weapon, throwing spear and shield.
Archers have hand weapon and bow.
Javelinmen have hand weapon, javelins.

Special rule: Javelinmen: Skirmishers.

ALLIES AND MERCENARIES

M WS BS S T W I A Ld Pts
Libyans 5 3 3 3 3 1 3 1 5 7
&
Kushites
Equipment: Hand weapon and javelins.

Special rule: Light Infantry. Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Arab 5 2 3 3 3 1 3 1 5 6
Slingers
Equipment: Hand weapon and sling.

Option: May have buckler (free).

Special rule: Skirmishers.

33
16. ISRAELITE
1200 BC to 600 BC

This list depicts the army of Israel from the formation of the state until its conquest by Babylon. Early
armies fought in upland regions and do not include chariots.

ARMY COMPOSITION

Early Army 1200 BC to 1000 BC


Characters: up to 33%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

Later Army 1000 BC to 600 BC


Characters: up to 25%
Chariotry and Cavalry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 50%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 4 4 5 4 3 3 6 2 10 256
General 4 6 5 4 4 3 6 3 9 165
Equipment: Hand weapon, light armour, javelins and shield.

Option: In later armies, may ride in a chariot bought at extra cost from this list, and may have bow (+4
points).

Special rule: Army General. Stubborn.

CHARACTERS-SENIOR OFFICERS AND STANDARDS


M WS BS S T W I A Ld Pts
Senior 4 4 4 4 3 2 5 2 8 91
Officer
Standard 4 4 3 3 4 2 5 2 8 111
Bearer
Ark of the 4 4 0 3 3 4 4 1 10 150
Covenant
and 4
priests
Equipment: Senior Officers have hand weapon, light armour, javelins and shield.
Standard bearer has hand weapon, light armour and shield.
Priests: Hand weapon.

Option: In later armies, a Senior Officer or Standard Bearer may ride in a chariot bought at extra cost
from this list, and Senior Officers may have bow (+4 points) if chariot mounted.

Special rule: Senior Officer: Stubborn.


Standard Bearer: Army Standard Bearer. Stubborn.
The Ark of the Covenant: may only be chosen by early armies, instead of a Standard Bearer. It has the
Army Standard Bearer special rule, and in addition, any Israelite unit that passes within 6” of the Ark
immediately rallies at the end of its flee move, so long as it is still on the table. Any unit within 12” of the
Ark may re-roll a failed rally, panic or break test. The Ark forms a single unit and may not join any other.
34
It moves in the same way as an elephant, and cannot charge. It always counts as Stubborn despite starting
with less than 5 figures. If it flees or is captured or destroyed, all Israelite units in the army take an
immediate panic test. Model the Ark on a light chariot base.

CHARIOTRY AND CAVALRY-CHARIOTS


M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 82
Equipment: Driver armed with hand weapon and shield, and one crewman armed with hand weapon,
bow, javelins, light armour and shield.

Option: Crewman may have thrusting spear (+6 points).

Special rule: Light Chariots. Expert Horseman.

CHARIOTRY AND CAVALRY-CHARIOT RUNNERS


M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 7 11
Runners
Equipment: Hand weapon, javelins and shield.

Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.

CHARIOTRY AND CAVALRY-CAVALRY


0-1 unit M WS BS S T W I A Ld Pts
Cavalry 8 2 3 3 3 1 3 1 7 22
Equipment: Hand weapon, thrusting spear and shield.

Special rule: Light Cavalry. Chariot Runners. May not be taken if infantry Chariot Runners are used.

LINE INFANTRY
M WS BS S T W I A Ld Pts
Judean 5 4 3 3 3 1 3 1 6 13
Spearmen
Danites 5 3 3 3 3 1 3 1 6 7
0-1 4 4 4 3 3 1 4 1 8 20
Gibborim
Equipment: Judean Spearmen have hand weapon, thrusting spear and shield.
Danites: have hand weapon, light armour and buckler.
Gibborim: have hand weapon, light armour and shield.

Option: Gibborim may have thrusting spears (+2 points) and javelins (+1 point).

Special rule: Judean Spearmen: Stubborn. Warband (rule 2 does not apply).
Danites: Warband (rule 2 does not apply).
Gibborim: Stubborn

LIGHT INFANTRY

35
M WS BS S T W I A Ld Pts
Gadites 5 4 3 3 3 1 3 1 6 11
Zubulanites 5 3 3 3 3 1 3 1 6 10
Benjaminites 5 3 4 3 3 1 4 1 6 14
Issachar 5 2 3 3 3 1 3 1 6 7
Equipment: Gadites have hand weapon, javelins and shield.
Zubulanites two thirds hand weapon, thrusting spear and shield. One third has bow (-1 point).
Benjaminites have hand weapon and bow.
Issachar have hand weapon and javelins.

Option: Benjaminites: may exchange bow for sling (-1 point) and may have buckler (+1 point).
Issachar: may exchange javelins for bow (+1 point).

Special rule: Gadites: Warband (rule 2 does not apply). Light Infantry.
Zubulanites: Light Infantry. Combined Formation.
Benjaminites: Different weapons may be mixed in the same unit. May only use sling in skirmish
formation. Light Infantry.
Issachar: Skirmishers.

ALLIES AND MERCENARIES

Any army may take allies from the Arab Nomad list.

Late Armies only:


M WS BS S T W I A Ld Pts
Philistines 5 3 3 3 3 1 3 1 6 14
Equipment: Hand weapon, javelins, light armour and shield.

Special rule: Stubborn.

M WS BS S T W I A Ld Pts
Phoenicians 4 3 3 3 3 1 3 1 6 10
Equipment: Hand weapon, javelins and bow.

Option: May have light armour (+2 points).

M WS BS S T W I A Ld Pts
Edomites 5 2 3 3 3 1 3 1 5 6
Equipment: Hand weapon and javelins.

Special rule: Skirmishers.

36
17. SYRIAN AND CAANANITE
1100 BC to 700 BC

The city states of Syria and Canaan held valuable economic resources and so both Egypt and the Hittite
Empire wished to control them to the exclusion of the other. In addition to forming a battleground for the
two regional superpowers, the states were victims of aggression by the Habiru (Israelites) and the Sea
Peoples.

ARMY COMPOSITION

Characters: up to 25%
Chariots and Cavalry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 4 6 6 4 3 3 6 3 9 247
Equipment: Hand weapon, bow, light armour, thrusting spear, javelins and shield. Rides in a chariot (cost
included).

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Senior 4 4 4 4 3 2 5 2 8 173
Officer
Standard 4 4 3 3 4 2 5 2 8 186
Bearer
Equipment: Senior Officer: hand weapon, light armour, bow, thrusting spear, javelins and shield. Rides in
a chariot (cost included).
Standard bearer: hand weapon, light armour and shield. Rides in a chariot (cost included).

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY
M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 78
Equipment: Driver and one crewman armed with hand weapon, bow, javelins, light armour and shield.

Option: may have thrusting spears (+ 6 points).

Special rule: Light Chariots.

CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I A Ld Pts
Chariot 5 4 3 3 3 1 3 1 5 10
Runners
Equipment: Hand weapon and javelins.

Option: may have short bows (+1 point) or bows (+2 points).

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Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.

INFANTRY
M WS BS S T W I A Ld Pts
Line 5 3 3 3 3 1 3 1 6 11
Infantry
Archers 4 3 3 3 3 1 3 1 6 9
Equipment: Line infantry have hand weapon, javelins, light armour and shield.
Archers have hand weapon and bow.

Option: Line Infantry may be Stubborn (+3 points).


Archers may have light armour (+2 points).

ALLIES AND MERCENARIES

The army may take allies from either the New Kingdom Egyptian or Hittite lists, but not both,
representing support from the great powers for a client kingdom.

M WS BS S T W I A Ld Pts
Libyans 5 3 3 3 3 1 3 1 5 7
Equipment: Hand weapon and javelins.

Special rule: Light Infantry. Warband (rule 2 does not apply)

M WS BS S T W I A Ld Pts
Arab 5 2 3 3 3 1 3 1 5 6
Slingers
Equipment: Hand weapon and sling.

Option: May have buckler (free)

Special rule: Skirmishers.

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18. TROJAN WAR
950 BC to 800 BC

This list covers the most famous of ancient conflicts, and the later armies of the Mycenean culture until it
was overrun by invaders from the north. Both sides in the war fought in the same way.
Ideally armies should be a grouping of several heroes and their retinues. It seems that the earlier method
of fighting had not completely died out, so you can model old Nestor’s contingent, for example, by using
the troop types from the earlier list.

ARMY COMPOSITION

Characters: up to 25%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 50%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Over 4 6 6 4 4 3 6 3 9 234
King
Equipment: Hand weapon, light armour, javelins and shield. Rides in a chariot (cost included).

Special rule: Army General. Veteran.

CHARACTERS-SENIOR OFFICERS AND STANDARDS


M WS BS S T W I A Ld Pts
Minor King 4 4 4 4 3 2 5 2 8 83
Standard 4 4 3 3 4 2 5 2 8 106
Bearer
Equipment: A Minor King has hand weapon, light armour, javelins and shield.
A Standard bearer has hand weapon, light armour and shield.

Option: May ride in a chariot bought at extra cost from the Chariotry section.

Special rule: Minor King: Veteran.


Standard Bearer: Army Standard Bearer. Veteran.

CHARIOTRY
M WS BS S T W I A Ld Pts
Eqeta 8 4 4 3 4 1 4 2 8 70
Chariots
Equipment: Driver and one crewman armed with hand weapon, light armour, javelins and shield.

Special rule: Light Chariots.

CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 5 8
Runners
Equipment; Hand weapon and javelins.

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Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.

INFANTRY
M WS BS S T W I A Ld Pts
Spearmen 5 3 3 3 3 1 3 1 5 9
Archers 5 3 3 3 3 1 3 1 5 8
Javelinmen 5 3 3 3 3 1 3 1 5 7
Slingers 5 2 3 3 3 1 3 1 5 6
Equipment: Spearmen have hand weapon, thrusting spear, light armour and shield.
Archers have hand weapon and bow.
Javelinmen have hand weapon, javelins and buckler.
Slingers have hand weapon and sling.

Option: One unit of spearmen may upgrade to WS4, Stubborn (+5 points each) as Myrmidons. They
exchange thrusting spear for throwing spear and must be lead by a minor king on foot, who cannot leave
the unit.
Spearmen may exchange thrusting spear for javelins (-1 point),

Special rule: Spearmen: Warband (rule 2 does not apply).


Archers: Light Infantry. Archers may form from one quarter to one third of a spearman unit using the
Combined Formation rule (- 2 points). They then cease to be Light Infantry and become subject to
Warband (rule 2 does not apply).
Javelinmen: Light Infantry. They may act as Chariot Runners (+1 point)
Slingers: Skirmishers.

ALLIES AND MERCENARIES


M WS BS S T W I A Ld Pts
Lukka 5 4 3 3 3 1 3 1 6 9
Equipment: Hand weapon, javelins and shield.

Option: May have light armour (+2 points).

Special rule: Warband (rule 2 does not apply).

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19. ASSYRIAN
900 BC to 600 BC

This list covers mighty Assyria from the start of its imperialistic expansion under Ashurnasirpal II until
its fall to Babylon and its allies. It falls into two sections, the earlier army and a later one after the
reforms of Tiglath-Pileser III in 745 BC. In the earlier period, Assyria pursued a campaign of terror
against all those who resisted it, and as a result of this and its regular success on the battlefield,
adversaries became wary of taking the field against it.

ARMY COMPOSITION

Early Army 900 BC to 745 BC


Characters: up to 33%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

Later Army 745 BC to 600 BC


Characters: up to 25%
Chariotry and Cavalry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

Any Assyrian Characters or units may be upgraded to Veteran (+1 point).

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 4 5 5 4 3 3 6 3 10 370
General 4 5 5 4 4 3 6 3 9 272
Equipment: Hand weapon, light armour and bow. Rides in a heavy chariot (cost included)

Option: may exchange heavy chariot for a light chariot (-16 points).

Special rule: Army General. Stratagem. Expert Horseman.

CHARACTERS-SENIOR OFFICERS AND STANDARDS


M WS BS S T W I A Ld Pts
Senior 4 4 4 4 3 2 5 2 8 180
Officer
Standard 4 4 3 3 4 2 5 2 8 197
Bearer
Equipment: Senior Officer has hand weapon, light armour and bow. Rides in a heavy chariot (cost
included).

Standard bearer has hand weapon and light armour. Rides in a heavy chariot (cost included).

Option: may exchange heavy chariot for a light chariot (-16 points).

Special rule: Senior Officer: Expert Horseman.


Standard Bearer: Army Standard Bearer.

CHARIOTRY

41
M WS BS S T W I A Ld Pts
Light 8 4 4 3 4 1 4 2 8 74
Chariots
Heavy 6 4 4 3 4 2 4 2 8 90
Chariots
Equipment: Light Chariots have a driver and one crewman armed with hand weapon, thrusting spear,
light armour and shield.
Heavy chariots have a driver and two crewman armed with hand weapon, thrusting spear, light armour
and shield. One crewman has bow.

Option: Light Chariot crewman may have a bow (+8 points).


Heavy Chariot may add another crewman to gain an extra attack (+7 points) with javelins instead of
thrusting spear. Note this may not be done for characters’ chariots.

Special rule: Light Chariots: Light Chariots. Expert Horsemen. Cause Fear.
Heavy Chariots: Heavy Chariots. Expert Horsemen. Cause Fear.
Only light chariots may be used in an early army; only heavy chariots may be used in a later army.

CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I A Ld Pts
Chariot 5 3 3 3 3 1 3 1 7 11
Runners
Equipment: Hand weapon, javelins and shield.

Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots. Early army only.

CAVALRY
M WS BS S T W I A Ld Pts
Cavalry 8 4 3 3 3 1 4 1 8 30
Equipment: Hand weapon and light armour. Half each unit has thrusting spear, the other half bow (-1
point).
Option: One unit may be upgraded to Royal Guard armed with both thrusting spear and bow, and riding
cloth barded horses (+8 points).
Special rule: Combined Formation. Cause Fear. The Royal Guard is Stubborn.
Cavalry may only be used by a later army.

INFANTRY
M WS BS S T W I A Ld Pts
0-1 4 4 3 3 3 1 3 1 8 22
Qurubuti
Asharittu 4 3 3 3 3 1 3 1 7 15
(E)
Hupshu 5 3 3 3 3 1 3 1 6 12
(E)
Kisir 4 3 3 3 3 1 3 1 7 15
Sharruti
(L)
Sab 5 3 3 3 3 1 3 1 5 11
Sharri
(L)
Equipment: Qurubuti have hand weapons, light armour, throwing spear and large shield.

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Asharittu and Kisir Sharruti: between one third and two thirds of each unit armed with hand weapons,
light armour, thrusting spear and shield and the remainder armed with hand weapon, light armour and
bow (-1 point).
Hupshu and Sab Sharri: between one third and two thirds of each unit armed with hand weapons, light
armour, thrusting spear and shield and the remainder armed with hand weapon, light armour and bow (-1
point).
Option: Asharittu and Kisir Sharruti: May upgrade shield to large shield (+1 point).
Hupshu and Sab Sharri: May upgrade shield to large shield (+1 point).

Special rule: Qurubuti: Stubborn.


Asharittu and Kisir Sharruti: Combined Formation
Hupshu and Sab Sharri: Light Infantry.Combined Formation.
All: cause Fear.

MISSILE TROOPS
M WS BS S T W I A Ld Pts
0-1 Heavy 4 3 3 3 3 1 3 1 7 14
Mounted 4 3 3 3 3 1 3 1 6 14
Infantry
Equipment: Heavy troops are armed with hand weapon and light armour. Half the unit has bow and the
other half sling (-1 point).
Mounted Infantry: hand weapon, light armour and bow.

Special rule: Heavy Troops: Slingers in the second rank may shoot at full effect if the unit is stationary.
Assyrian troops trained specially to fight in this way, which is an exception to the normal use of slings
only by skirmishers.
Mounted infantry: are conveyed to the battlefield on carts, and count as Riding Horses.
All: cause Fear.

ALLIES AND MERCENARIES

Any army may use camel mounted archers, or slingers, from the Arab Nomad list.

M WS BS S T W I A Ld Pts
Urartians 5 3 3 3 3 1 3 1 5 7
(L)
Equipment: Hand weapon, thrusting spear and shield.

Special rule: Warband (rule 2 does not apply).

M WS BS S T W I A Ld Pts
Aramaean 5 3 3 3 3 1 3 1 6 9
(L)
Equipment: Hand weapon, javelins and shield.

Option: May exchange javelin and shield for bow.

Special rule: Light Infantry.

M WS BS S T W I A Ld Pts
0-1 8 3 3 3 3 1 3 1 5 19
Cimmerians

43
(L)
Equipment: Hand weapon and bow.

Special rule: Light Cavalry. Expert Horsemen.

20. SEA PEOPLES


875 BC to 855 BC

A confederacy of tribes, mainly from Anatolia, raided and invaded Cyprus, Syria, Canaan and Egypt until
finally dispersing around the Mediterranean after their defeat by Rameses III of Egypt. One of the tribes,
the Peleset, settled in Syria and became the Philistines.

ARMY COMPOSITION

Characters: up to 25%
Chariots: up to 33%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
Warlord 4 5 5 4 3 3 6 3 9 228
Equipment: Hand weapon, light armour, javelins and shield. Rides in a chariot (cost included).

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Chief 4 4 4 4 3 2 5 2 8 158
Standard 4 4 3 3 4 2 5 2 8 180
Bearer
Equipment: Chief has hand weapon, light armour, javelins and shield. Rides in a chariot (cost included).
Standard bearer has hand weapon, light armour and shield. Rides in a chariot (cost included).

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY
M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 70
Ox 6 3 3 3 4 1 3 2 7 46
Carts
Equipment: Driver and one crewman armed with hand weapon, javelins, light armour and shield.

Special rule: Light Chariots.

INFANTRY
M WS BS S T W I A Ld Pts
Sherden 5 4 3 3 3 1 3 1 6 9
Warriors 5 3 3 3 3 1 3 1 5 6
Skirmishers 5 3 3 3 3 1 3 1 5 7
Equipment: Sherden have hand weapons, javelins and shield.
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Warriors have hand weapons, javelins and shield.
Skirmishers have hand weapon and short bow or sling.

Option: Sherden and Warriors: may have light armour (+2 points).

Special rule: Sherden: Warband (rule 2 does not apply) and may be Stubborn (+3 points).
Warriors: Warband (rule 2 does not apply). At least one third of all formed infantry units must be
Warriors.
Skirmishers: Skirmishers.

ALLIES AND MERCENARIES

The army may take allies from the Libyan list.

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21. CIMMERIAN OR SCYTHIAN
800 BC to 500 BC

The first nomadic horsemen from the steppes of the Caucasus, the Cimmerians invaded Anatolia in the
eighth century BC and destabilised the region, overrunning kingdoms and causing problems for Assyria.
They remained in the area, fighting for and against the established powers, until themselves overtaken by
a later wave of nomad immigrants, the Scyths.

ARMY COMPOSITION

Characters: up to 25%
Cavalry: at least 75%
The profiles below relate to the Cimmerians. The Scyths are Nomad Cavalry, and each figure costs +2
points. Scyth characters and noble cavalry may have shield (+1 point).

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 8 5 5 4 3 3 6 3 9 177
Equipment: Hand weapon, light armour, thrusting spear and bow. Rides a horse.

Special rule: Army General. Feigned Flight. Parthian Shot. Expert Horsemen.

CHARACTERS-SENIOR OFFICERS AND STANDARDS


M WS BS S T W I A Ld Pts
Chief 8 4 4 4 3 2 5 2 8 105
Standard 8 4 3 3 4 2 5 2 8 116
Bearer
Equipment: A Chief has hand weapon, light armour, thrusting spear and bow. Rides a horse.
Standard bearer has hand weapon and light armour. Rides a horse.

Special rule: Chiefs: Feigned Flight. Parthian Shot. Expert Horsemen.


Standard Bearer: Army Standard Bearer.

CAVALRY
M WS BS S T W I A Ld Pts
Nobles 8 4 4 3 3 1 4 1 8 41
Tribesmen 8 2 3 3 3 1 3 1 6 24
Equipment: Nobles have hand weapon, light armour, bow and thrusting spear.
Tribesmen have hand weapon and bow.

Options: Any tribesmen may fight dismounted as Skirmishers (-16 points)

Special rule: All: Light Cavalry. Feigned Flight. Parthian Shot. Expert Horsemen.
There must be at least twice as many tribesmen figures as there are noble figures in the army.

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22. LATER BABYLONIAN
750 BC to 500 BC

After its earlier period of greatness, Babylon found itself subservient to Assyria, sometimes as an
unwilling ally, sometimes as a protectorate. Babylonian forces fought against Assyria in a series of costly
rebellions, often in concert with Elamite allies. These were usually unsuccessful and the city of Babylon
was sacked on two occasions. A later alliance with the Medes and Scythians toppled a weakened Assyria
and Nineveh was sacked in 612 BC. The Babylonians went on to conquer most of the previous Assyrian
empire but they in turn fell before the rising power of Cyrus the Great in 539 BC.

ARMY COMPOSITION

Characters: up to 25%
Chariotry and Cavalry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 4 5 5 4 3 3 6 2 10 347
General 4 5 5 4 3 3 6 3 9 250
Equipment: Hand weapon, light armour and bow. Rides in a chariot (cost included).

Special rule: Army General. Expert Horseman

CHARACTERS-SENIOR OFFICERS AND STANDARDS


M WS BS S T W I A Ld Pts
Senior 4 4 4 4 3 2 5 2 8 180
Officer
Standard 4 4 3 3 4 2 5 2 8 197
Bearer
Equipment: Senior officer has hand weapon, light armour and bow. Rides in a chariot (cost included).
Standard bearer has hand weapon and light armour. Rides in a chariot (cost included).

Special rule: Senior Officer: Expert Horseman


Standard Bearer: Army Standard Bearer.

CHARIOTRY AND CAVALRY


M WS BS S T W I A Ld Pts
Heavy 6 4 4 3 4 2 4 2 8 90
Chariots
Equipment: Heavy chariots have a driver and two crewman armed with hand weapon, thrusting spear,
light armour and shield. One crewman has bow.

Option: May add another crewman to gain an extra attack (+7 points) with javelins instead of thrusting
spear. (Characters’ chariots may not be upgraded).

Special rule: Heavy Chariots. Expert Horsemen.

CHARIOTRY AND CAVALRY

47
M WS BS S T W I A Ld Pts
Cavalry 8 3 3 3 3 1 3 1 7 23
Equipment: Hand weapon and light armour. Half each unit has thrusting spear, the other half bow (-1
point).

Special rule: Combined Formation.

INFANTRY
M WS BS S T W I A Ld Pts
0-1 4 4 3 3 3 1 3 1 8 20
Qurubuti
Kisir 4 3 3 3 3 1 3 1 7 13
Sharruti
(L)
Sab 5 3 3 3 3 1 3 1 5 9
Sharri (L)
Chaldeans 4 2 3 3 3 1 2 1 5 8
Equipment: Qurubuti have hand weapons, light armour, throwing spear and large shield.
Kisir Sharruti: between one third and two thirds of each unit armed with hand weapons, thrusting spear
and shield and the remainder armed with hand weapon and bow (-1 point).
Sab Sharri: between one third and two thirds of each unit armed with hand weapons, thrusting spear and
shield and the remainder armed with hand weapon and bow (-1 point).
Chaldeans: between one third and two thirds of each unit armed with hand weapons, thrusting spear and
large shield and the remainder armed with hand weapon, thrusting spear and bow. Alternatively the whole
unit may be armed in either fashion.

Option: Kisir Sharruti and Sab Sharri: May upgrade shield to large shield (+1 point).

Special rule: Qurubuti: Stubborn.


Kisir Sharruti and Chaldeans: Combined Formation.
Sab Sharri: Light Infantry. Combined Formation.

SKIRMISHERS
M WS BS S T W I A Ld Pts
Chaldeans 5 2 3 3 3 1 3 1 5 6
Equipment: Armed with Hand weapon and sling or short bow.

Option: may exchange sling or short bow for javelin and buckler (free).

Special rule: Skirmishers.

ALLIES AND MERCENARIES

The army may take allies from the Elamite list and may use camel mounted archers, or slingers, from the
Arab Nomad list.

0-1 unit M WS BS S T W I A Ld Pts


Lydian 4 3 3 3 3 1 3 1 7 15
Hoplites
Equipment: Hand weapon, thrusting spear, light armour and large shield.

Special rule: Phalanx.

48
M WS BS S T W I A Ld Pts
Aramaeans 4 3 3 3 3 1 3 1 6 9
Equipment: Hand weapon, javelins and shield.

Option: May exchange javelin and shield for bow.

Special rule: Light Infantry.

M WS BS S T W I A Ld Pts
0-1 8 3 3 3 3 1 3 1 5 24
Cimmerians
Equipment: Hand weapon and bow.

Special rule: Light Cavalry. Feigned Flight. Parthian Shot. Expert Horsemen.

49
23. KUSHITE EGYPTIAN
750 BC to 600 BC

The Kushite people occupied the area south of Nubia and were heavily influenced by Egyptian culture
and religion. During a period of Egyptian weakness the settled Meshwesh seized control of northern
Egypt, and their subsequent attempt to extend their control to the south prompted a Kushite invasion
aimed at expelling them. The success of this initiative found the Kushites in control of all Egypt, until
eventually expelled by the Assyrians.

ARMY COMPOSITION

Characters: up to 25%
Chariotry and Cavalry: up to 33%
Infantry: At least 25%
Allies & Mercenaries: up to 25%

CHARACTERS-0-1 GENERAL
M WS BS S T W I A Ld Pts
King 4 6 5 4 3 3 6 3 9 230
Equipment: Hand weapon, light armour, javelins and shield. Rides in a chariot (cost included).

Special rule: Army General

CHARACTERS-SENIOR OFFICERS
M WS BS S T W I A Ld Pts
Chief 4 4 4 4 3 2 5 2 8 158
Standard 4 4 3 3 4 2 5 2 8 178
Bearer
Equipment: A Chief has hand weapon, light armour, javelins and shield. Rides in a chariot (cost
included).
Standard bearer has hand weapon, light armour and shield. Rides in a chariot (cost included).

Special rule: Standard Bearer: Army Standard Bearer.

CHARIOTRY
M WS BS S T W I A Ld Pts
Chariots 8 4 4 3 4 1 4 2 8 68
Equipment: Driver and one crewman armed with hand weapon, javelins, light armour and shield.

Special rule: Light Chariots.

CAVALRY
M WS BS S T W I A Ld Pts
0-2 8 4 3 3 3 1 3 1 7 24
Warriors
Equipment: Hand weapon, throwing spear and shield.

Option: May have light armour (+2 points).

INFANTRY
M WS BS S T W I A Ld Pts

50
Warriors 5 3 3 3 3 1 3 1 5 8
Skirmishers 5 3 3 3 3 1 3 1 5 7
Equipment: Warriors have hand weapon, javelins and shield.
Skirmishers have hand weapon and sling.

Option: Warriors may exchange javelins and shield for short bow (-1 point).
Skirmishers: may have buckler (free)

Special rule: Warriors: Light Infantry. Warband (rule 2 does not apply).
Skirmishers: Skirmishers.

ALLIES AND MERCENARIES


The army may have an allied contingent of Egyptian infantry from the New Kingdom Egyptian list, under
its own general.

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