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WUGCE: Wrath & Glory Character Editor

Name: Paul Valinor, Tier: 5


Rank: Initiate, Bonus: 1
BP (500/500)
Species: Primaris Astartes
Angel of Death: Space Marines add +1/2 Rank icons to any successful attack against Mob.
Honour the Chapter (Primaris): You are subject to the orders of your chapter master, and must honour both the
beliefs and traditions of your chapter. Primaris Space Marines gain the first special rule from their Chapter and ignore
any penalties or drawbacks from the second if it is marked as being related to the Chapter's gene-seed.
Space Marine Implants: Space Marines do not bleed. Space Marines gain +1 bonus dice as a situational modifier to
any test if the GM deems it appropriate for one of the 19 implants.
Chapter: Dark Angels, Legion: I, Primarch: Lion El'Johnson
Fire Discipline: When Dark Angels make ranged attack using a held action, they ignore up to Rank penalties on the
attack.
The Secret (Tradition): Dark Angels distrust anyone outside of their chapter. They suffer a +2DN penalty for
Interaction tests involving anyone outside the Dark Angels chapter.
Archetype: Primaris Intercessor
Intercessor Focus: When firing a bolt rifle or heavy bolt pistol, they gain +Rank bonus to attack rolls.

Attribute Rating Adjusted Skill Rating Linked Total


Rating Attribute

Strength 4 9 Athletics 2 Strength 11

Agility 5 6 Awareness 2 Intellect 7

Toughness 4 5 Ballistic Skill 5 Agility 11

Intellect 3 3 Cunning 2 Fellowship 5

Willpower 5 5 Deception 1 Fellowship 4

Fellowship 3 3 Insight 2 Fellowship 5

Initiative 3 3 Intimidation 2 Willpower 8

Wrath: 2 Investigation 1 Intellect 4

Defense (w. Shield): 2 (2) Leadership 1 Willpower 6

Resilience (w. Shield): 12 (12) Medicae 1 Intellect 4

Soak: 5 Persuasion 1 Fellowship 4

Speed: 7 Pilot 1 Agility 7

Shock: 10 Psychic Mastery 5 Willpower 10

Wounds 14 Scholar 2 Intellect 5

Conviction: 5 Stealth 2 Agility 8

Corruption (Rank): 0 (Pure) Survival 2 Willpower 7

Passive Awareness: 4 Tech 3 Intellect 6

Resolve: 5 Weapon Skill 6 Initiative 9

Influence: 4

Wealth: 5
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Ranged Weapons
Name Damage AP Salv Range Traits Keywords Upgrades
o

Astartes 10 +1ED 0 0 150m Sniper(2) Projectile Imperium Adeptus Red-Dot


Sniper Rifle Astartes Sight
Master-
Crafted

Plasma Gun 15 +1ED -3 2 48m Rapid Plasma Imperium Master-


Fire(1) Crafted
Supercharge Ammunition
Drum
Ammunition
Drum

Melee Weapons
Name Damage AP Range Traits Keywords Upgrades

Astartes 3 +1ED 0 Steadfast Imperium Adeptus Astartes -


Combat Knife

Armours
Name AR Traits Keywords

Aquila Mk VII 5 Powered(3) Powered Imperium Adeptus Astartes

Talents
Name Effect

- -

Cybernetics
Name Effect

Sub-Dermal Armour The rigid metal plates and impact resistant fibre weaves of this implant
distort the recipient’s skin. The recipient gains a +1 bonus to armour. This
bonus stacks with worn armour.
WUGCE: Wrath & Glory Character Editor

Psychic Powers
Name Activation, Multi- Potency Effect
(Group) Duration, Target
Range

Regenerate Action, No [1] +1 Shock healed The psyker does not distinguish their body from
(Biomancy) Sustained, per round. the warp itself—to them they are one and the
Self [2] +1 Wound healed same, and they are master of both. Once
per round. activated, this power not only allows the psyker
to heal injuries at a phenomenal rate, but can,
in time, even regrow lost limbs or body parts.
While this power is sustained, the psyker heals
1 Wound per round, and then once fully healed,
1 Shock per round. Once completely healed,
they may regenerate whole body parts, though
this process is much slower. A smaller body
part, such as a finger or eye, can be
regenerated in an hour, but regenerating a
whole limb takes an entire day.

Smite Action, Yes [3] +1 Mortal Wound. The psyker concentrates destructive power
(Universal) Instant, through the lens of their will, summoning lethal
35m bolts of raw psychic energy that blast their
enemies into ash. The psyker targets one
enemy with a psychic ranged attack. If hit, the
target suffers 1d3 Mortal Wounds.

Enfeeble Action, Yes [1] +1 Strength The air grows thick and sticky as the psyker
(Biomancy) Sustained, reduction. opens a slight tear in the fabric of reality to
10m [3] +1 Shock damage drain away the life of their enemies. The psyker
per round. targets one enemy with a psychic ranged
attack. If hit, that target’s Strength is reduced by
1 and they suffer 1 Shock each round at the
beginning of their turn while the power is
sustained (regained once the power ceases).

Life Leech Action, No [1] +1 Shock. The air chills around the psyker as they draw
(Biomancy) Instant, [2] +1 Wound. the life from their enemy in ephemeral wisps.
5m *[3] Damage is Mortal The psyker targets one enemy with a psychic
Wounds. ranged attack. If hit, that target suffers 1d6
Shock and 1d3 Wounds. They heal half the
Shock and Wounds (rounded up) infl icted on
the target.
WUGCE: Wrath & Glory Character Editor

Mental Trauma
Name Special Text Effect

- - -

Minor Mutations
Name Effect

- -

Severe Mutations
Name Effect

- -
WUGCE: Wrath & Glory Character Editor

Keywords
Imperium Adeptus Astartes Primaris <Chapter> Armageddon Steel Legion Psyker

Wargear
Name Amou Description
nt

Auspex 1 An auspex, a versatile handheld scanner, detects energy emissions, motion, and life
signs up to a range of 50 metres with a high degree of accuracy. An auspex grants
+2 bonus dice to Awareness tests.

Combi-Tool 1 Ubiquitous among the Adeptus Mechanicus, these versatile devices are the right tool
for virtually every technical job. A Combi-Tool can build, repair, maintain, and
sabotage technology.

Cameleoline Cloak 1 Woven from photo-reactive mimic fibres, the shifting colours of a cameleoline cloak
blur the outline of the wearer. A cameleoline cloak grants a +1d bonus to Stealth
tests and a +1 bonus to Defence when in shadow or in cover.

Medikit 1 Packed with an assortment of analgesics, contraseptics, cataplasm patches, and


cauterisers, medikits contain just enough medical accoutrements to mean the
difference between life and death on the battlefield. A medikit is required to treat
battlefield injuries and can be used to perform basic medical procedures in the field.

Respirator 1 Respirators take many forms: a flexible polyplas hood, a visored helmet, or a
sophisticated face-mask. They use replaceable oxygen canisters and internal breath
recyclers to protect the wearer from hostile atmospheres and toxic gasses. A
respirator renders the wearer immune to breathable poisons, toxic atmospheres, and
drowning. One canister contains enough oxygen for two hours of continuous
breathing.

Vox Unit 1 Vox-Units can be mounted inside the helmet of most kinds of armour. Vox-units
operate up to 10 km. Adverse conditions and environment can reduce the range.

Ascension Notes
Name Corruption Keywords

Stay The Course 0 Armageddon Steel Legion

Psychic Revelations 0 Psyker


WUGCE: Wrath & Glory Character Editor

Backgrounds
Name Group Description

Void Born Origin You grew up aboard an Imperial transport craft that travelled through the warp, visiting
different Imperial worlds. You are accustomed to the containment of bulkheads and
sturdy walls, finding the light and open sky of a planet disorienting.

Forge Origin You are accustomed to life in the shadows of the enormous manufactories of the
World Adeptus Mechanicus. You have slaved away performing your work for the glory of the
Machine God, accepting the noisome din and the noxious gases necessary for
production. Examples: Cypra Mundi, Mars, Konor.

Feral Origin Technology regressed from the Imperial standard on your home world, where humanity
World constantly fights one another and the planet’s native species to survive. You learned to
depend upon your small group of close friends and family to help you survive in the wild.
Examples: Fenris, Ithaka, Typhon Primaris.

Memorable Injuries
Battle Scar

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