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Course Title: Human Computer Interaction

Course No. : CHC401 Nature of course: Theoretical + Practical


Level: BICT Credit Hour: 3 hours
Semester: VI Teaching Hour: 45 Hrs

1. Course Description
Human-Computer Interaction gives experience in design activity that requires a new form of
interdisciplinary dialogue between different design perspectives that span the arts, sciences
and humanities.

2. General Objectives
The general objectives of this course are as follows:
 Show the importance and contribution of HCI in real systems environment with a good
interface and safe for organization using HCI methods.
 Build a sample effective and usable graphical computer interfaces to improve a better usage
of applications which meet user needs, taking into account issues such as health, safety,
efficiency, user psychology and enjoyment by integrating communication and problem
solving skills.
 Expose core theories, usability study, models and methodologies from the field of HCI using
knowledge representation techniques.
 Discuss on problem solving for a sample real world case study and the need of team skills
ability and techniques to review current research which meets the current trend of HCI.

3. Specific Objectives and Contents

Specific Objectives Contents


 convey the spirit of HCI UNIT I: INTRODUCTION
1.1 What HCI Is and Why It Is Important
1.2 Principles of HCI
1.2.1 “Know Thy User”
1.2.2 Understand the Task
1.2.3 Reduce Memory Load
1.2.4 Strive for Consistency
1.2.5 Remind Users and Refresh Their Memory
1.2.6 Prevent Errors/Reversal of Action
1.2.7 Naturalness
UNIT II : Specific HC I Guidelines
 Discuss the process of 2.1 Guideline Categories
designing user-friendly 2.2 Examples of HCI Guidelines
software based on usability 2.2.1 Visual Display Layout (General HCI Design)
engineering guidelines 2.2.2 Information Structuring and Navigation (General
 Outline the Application of HCI Design)
HCI principles/guidelines 2.2.3 Taking User Input (General HCI Design)
2.2.4 Users with Disability (User Type)
2.2.5 Mobile Device (Platform Type)
2.2.6 Icons for Apple iOS and Fonts for Windows XP
(Vendor)

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2.2.7 “Earcon” Design for Aural Interface (Modality)
2.2.8 Cell Phones (or Making Calls) in Automobiles (Task)
2.2.9 E-Commerce (Application)
Application of this knowledge by UNIT III: Human Factors as a HCI Theories
iteratively forming the HCI 3.1 Human Information Processing
requirements and modeling the 3.1.1 Task Modeling and Human Problem-
interaction process Solving Model
3.1.2 Human Reaction and Prediction of
Cognitive Performance
3.2 Sensation and Perception of Information
3.2.1 Visual
3.2.2 Aural
3.2.3 Tactile and Haptic
3.2.4 Multimodal Interaction
3.3 Human Body Ergonomics (Motor Capabilities)
3.3.1 Fitts’s Law
3.3.2 Motor Control
3.4 Others
UNIT–IV HCI Design
Define, describe and Design the 4.1.0 The Overall Design Process
interface 4.1.2 Interface Selection Options
4.1.3 Hardware Platforms
4.1.4 Software Interface Components
4.1.5 Wire-Framing
4.1.6 “Naïve” Design Example: No Sheets 1.0
4.1.7 Requirements Analysis
4.1.8 User Analysis
4.1.9 Making a Scenario and Task Modeling
4.1.10 Interface Selection and Consolidation
4.2.0USER INTEFREACE LAYER
4.2.1 Understanding the UI Layer and Its Execution
Framework
4.2.2 Input and Output at the Low Level
4.2.3 Processing the Input and Generating Output
4.2.3 Events, UI Objects, and Event Handlers
4.2.4 Event-Driven Program Structure
4.2.5 Output
4.3.0 UI DEVELOPMENT TOOL KITS
4.3.1 User Interface Toolkit
4.3.2 Java AWT UI Toolkit
4.3.3 Android UI Execution Framework and Toolkit
4.3.4 Examples: iOS UIKit Framework and Toolkit
UNIT – V Interactive System Development Framework
 Implement the resulting 5.1 Model, View, and Controller (MVC)
design and evaluating the 5.1.1 Model
implemented product 5.1.2 View

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 Identify the UI evaluation 5.1.3 Controller
criteria and methods 5.1.4 View/Controller
5.2 Example of MVC Implementation 1: Simple Bank
Application
5.3 Example of MVC Implementation 2: No Sheets
5.4.0 USER INTERFACE EVALUATION
5.4.1 Evaluation Criteria
5.4.2 Evaluation Methods
5.4.3 Focus Interview/Enactment/Observation Study
5.4.4 Expert Heuristic Evaluation
5.4.5 Measurement
5.4.6 Safety and Ethics in Evaluation
UNIT – VI FUTURE OF HCI
6.1 Non-WIMP/Natural/Multimodal Interfaces
 Identifying the scope of 6.1.1 Language Understanding
future of HCI 6.1.2 Gestures
 Use of Virtual Reality and 6.1.3 Image Recognition and Understanding
augmented reality 6.1.4 Multimodal Interaction
6.2 Mobile and Handheld Interaction
6.3 High-End Cloud Service and Multimodal Client
Interaction
6.4 Natural/Immersive/Experiential Interaction
6.5 Mixed and Augmented Reality
Lab Work GOMS exercise

4. Instructional Techniques
The instructional techniques for this course are divided into two groups. First group
consists of general instructional techniques applicable to most of the units. The second
group consists of specific instructional techniques applicable to particular units.
4.1 General Techniques
Reading materials will be provided to students in each unit. Lecture, Discussion, use of
multi-media projector, brain storming, and problem solving methods are used in all
units.

5. Evaluation :

Internal External Semester Total Marks


Assessment Practical Examination
Exam/Viva
40 Points 20 Points 40 Points 100 Points
Note: Students must pass separately in internal assessment, external practical exam
and semester examination.

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5.1 Internal Evaluation (40 Points):
Internal evaluation will be conducted by subject teacher based on following
criteria:
1) Class Attendance 5 points
2) Learning activities and class performance 5
points
3) First assignment ( written assignment) 10 points
4) Second assignment (Case Study/project work with presentation ) 10
points
5) Terminal Examination 10
Points

Total 40 points
5.2 Semester Examination (40 Points)

Examination Division, Dean office will conduct final examination at the end of
semester.
1) Objective question (Multiple choice 10 questions x 1mark) 10 Points
2) Subjective answer questions (6 questions x 5 marks) 30 Points

Total 40
points

5.3 External Practical Exam/Viva (20 Points):


Examination Division, Dean Office will conduct final practical examination at
the end of semester.

Recommended Books and References


Text Books

1. Kim, G. J. (2015). Human Computer Interaction Fundamentals and Practice.


London: CRS Press.

Title Author(s) Publisher Year

Interaction design: J. Preece, Y. John 2015


Beyond Human-Computer Rogers and Wiley &
Interaction, 4/e H. Sharp Sons

Reference Books
Shneiderman, Ben, and Catherine Plaisant. 2004. Designing the user interface:

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Strategies for effective human–computer interaction. 4th ed. Boston: Addison
Wesley
Title Author(s) Publisher Year

Shneiderman
Designing the User B., Pearson 2013
Interface, 5/e Plaisant C.,
Cohen M.,
Jacobs S.

Intelligent User C. Mourlas, IGI Global 2008


Interfaces: Adaptation P. Germanakos
and Personalization
Systems and
Technologies Systems

The Humane
Interface: J. Raskin Addison-Wesley 2000
New Directions for
Designing Interactive
Systems

Designing Web
Interfaces M. Rees, Pearson 2001
A. White,
B. White

HCI Models,
Theories, J. Carroll San Francisco: 2003
California:
and Frameworks: Morgan
Toward a Kaufmann
Multidisciplinary
Science

Understanding Mobile S. Love Amsterdam: 2005


Human-computer Butterworth-
Interaction Heinemann

Web Links
https://www.cs.auckland.ac.nz/courses/compsci345s1c/lectures/2004/Lecture
%2018-19%20answers.pdf

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https://www8.cs.umu.se/kurser/5DV048/VT10/utdelat/F6-GOMS.pdf

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