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How to Control

Fair Dice

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to Control
Fair Dice

BUSBY ENTERPRISES
133-17th STREET
OAKLAND, CALIFORNIA, 94612
U. S. A,
(415) 451-1456
OTHER PUBLICATIONS ON ADVANTAGE PLAYING

AVAILABLE FROM BUSBY ENTERPRISES

KOSCHITZ'S MANUAL OF USEFUL INFORMATION

THE L I T T L E SECRETS - Frank Bonville

POKER -Theo Hardison

BACCARAT, FAIR AND FOUL - Professor Hoffmann

HOW YOU ARE CHEATED AT DICE - Willard King

Price per book is $2.00. Add 50^ per order for postage.
NSW MAXIM

This shot is performed with two dice and a dice box. It takes
a lot of practice to execute but when once mastered it is a "lily."
In making this shot, the dice you wish to control is held in
the right hand in the same position as in the illustration shown in
picture two of the "Indian Dice Shot." This allows the other
dice which is loose to hit the held dice, giving the impression that
both dice are in the box.
You shake the box with both hands and just as you get ready
to throw out the dice, you drop your right hand a trifle just
enough to allowT the dice held in that hand to come below the edge
of the dice box so that it can be grabbed between the second and
third fingers of the left hand. These fingers have been held un-
derneath the box and when the dice is placed between them (Cut
No. 1 shows the proper position), it is entirely out of sight as the
right hand is still partially over the mouth of the dice box. Im-
mediately after the dice is between the fingers of the left hand,
the right hand is taken away from the dice box and a back sweep-
ing motion is made with the left hand. This allows the dice in the
box to fly out and at the same time the fingers release the dice
held underneath the box and it looks as if both of the dice came
out of the box.
In releasing the dice from the fingers, care is taken to let it
leave the fingers evenly and a little snap is given the wrist during
the backward sweeping motion so that "English" or spin is im-
parted to the dice. This spin holds the dice from turning over
and it slides and twists down the table with the desired side up-
permost.
This shot can be performed with any kind of dice box.
KICK OFF SHOT

In making this shot, you pick up the dice and hold one of
them in the right hand in practically the same manner as in the
"New Maxim Shot." Only one dice is ever in the box.
In this Kick Off Shot, the face of the dice you wish to show up
is held next to the forefinger. In the illustration, the five spot is
shown.

The dice in the box is shaken against the one held in the fin-
gers so as to give the impression that both dice are in the box. In
throwing out the dice, you take your right hand slightly away
from the mouth of the dice box. Then with the left hand holding
the dice box, you give it a flip and with the edge of the box knock
out the dice held in the fingers of your right hand and also allow-
ing the dice which was in the box to come out.

When the edge of the dice box hits the dice, it imparts a spin
to the dice which holds it from turning over. This is a very ef-
fective shot and when correctly done, both dice appear to have
come out of the box.
INDIAN DICE SHOT

Notice the illustration above for the proper manner in which


to pick up the dice for this shot.
You first pick up (with your right hand) an ace or turn the
dice so an ace is uppermost, then you set it on top of another dice.
Then with your left hand you grab the remaining dice. Now
swing your right hanfl over the dice box, throwing only one dice
in it, then follow quickly with the three dice in your left hand.
Next put your right hand over the dice box and shake, still re-
taining the dice in between the first and third finger. When you
get ready to throw the dice out, you grab the bottom of the dice
box with the left hand and at the same time you let the dice which
was held by the right hand loose, resting it just inside the dice
box near the edge with an ace spot up. Now draw back the dice
box rapidly and smoothly with the left hand and the first dice
will not change its position and will still show the ace up.
This is an exceptionally fine shot and one that is practically
indetectable.

The two following shots will be described together, as the


same principle governs both shots.
In one shot, the dice to be controlled is held in the palm be-
tween the muscles of the thumb and outer edge of hand. In the
other, the dice is caught and held in the bend of the little finger.
These dice are placed in their respective positions in a per-
fectly natural manner when picking up the dice to place them in
the dice box. All but the held out dice are thrown into the dice
box and the box grabbed immediately, the first three fingers cov-
ering the opening of the dice box and the thumb resting on side
and the little finger on the other side of the box (see illustration
No. 3).
Shake the dice thoroughly, then set the dice box down and
rapidly shift your hand placing the thumb almost around where
your little finger was and your first finger will be where your
thumb was. The little finger and third one will be the only ones
covering the top of the box. Now quickly turn the dice box up-
side down at the same time pushing your hand away from you
and release the held out dice. The illustration No. 4 shows the
finish of this move.

This will let all of the dice come out bunched up. but you will
positively have one amongst them with the face up that you de-
sire.
This shot can be made just as well with a dice box with a rim
as one without for the controlled dice are never placed in the
box.
HUDSON SHOT
(Also called "The Spin," "The English," and the "Navy Twist")

The mm in thing in this shot is the manner in which the dice


leave the hand and hit the surface. A snap or whip motion is
given just as the dice leave your hand. This puts "English" on
the dice and when they hit the table they have a twist motion and
as the dice go away from you in a forward motion they also have
this twist or spin motion. The momentum of this twist holds the
dice from turning: over and over and simply allows the dice to
turn around and around on its own axis as it moves forward.
The first move in executing the shot is to learn to hold the
dice cupped in the middle fingers of the hand in practically the
same manner that you do for making the pad roll (see illustration
of pad roll). You shake the hand and make the dice cackle but
do not allow them to get out of position. When throwing the
dice out of your hand, you extend your fingers and sharply pull
your hand towards your body. This imparts the twist motion to
the dice. They get this twist or "English" from the two middle
fingers.
You will note from the illustration the effect given the dice
and if you will only practice you will have no difficulty in making
this shot. It will help you when learning, to use newspapers
spread out evenly on a table. This newspaper surface is ideal for
the execution of this shot. After you master the principles of
the shot by using this ideal surface, you can then practice on a
smooth floor, pool table, etc.
In this shot both dice can be controlled. Suppose you wanted
to throw seven with a six-ace (referring to the picture No. 1),
you would let the upper dice have the ace spot on top or nearest
the forefinger and the bottom dice vrith a six on top, then when
you threw them out if they landed on the table correctly and had
the proper "English' 7 they would finally stop show a six-ace up-
permost. In learning you will find it easier at the start to con-
centrate on controlling only one dice, then later when you be-
come proficient, control the second dice.
PIQUE OR PEEEAY

This is one of the simplest control shots to master, yet when


it is well done it baffles almost any onlooker. The shot is made
best on a wooden counter, cigar case, bar or similar surface.
In this shot you control only one dice. This is sufficient for
all practical purposes. You can realize the strength of this if you
stop to think that controlling the five spot on one dice will prevent
you throwing a crap and gives you two chances to throw a natur-
al on the come out. After you have a point it is an even break
you make it. For instance, if 10 is your point, you can con-
trol, say a 4 on one dice and as the other dice rolls naturally it
will be an even break whether you make the point 10 with a 4-6 or
seven out with a 4-3.
In making this shot you will note the position of the front
dice. The face of the dice (say a live spot), you wish to control
is always placed next to the back dice. When you get ready to
make the shot you take hold of both dice letting the thumb rest
against the side of both dice and the first finger on the side of the
front dice and the second finger on the other dice. The next move
is to tilt your hand forward, allowing the side of the first finger to
almost touch the table. This brings the rear dice on top and the
front dice is now the bottom dice and the five spot is now up but
concealed because the other dice is on top of it. In finishing the
shot you kick the top dice off with the third and fourth fingers
of the hand and at the same time slide the bottom one along the
counter so that the five remains uppermost.
While this shot is simple to learn, when well done it looks
very natural. Especially in a crowd where it is not essential that
dice must be rattled in the hands.

8
SOFT OS PAD ROLL
(Also called the "Army" or "Blanket Roll.")
Usually this style of controlling dice is done on a bed, pad or
blanket—even has been well executed on a sandy beach. The
principle used in rolling these dice is to let them come out of the
hand very evenly so that when they roll down the long smooth
soft surface they roll over and over in the same manner that a
cart-wheel would. Various combinations are formed by placing
certain numbers on the inside and if the dice are properly rolled,
the numbers which are placed on the inside will be in that posi-
tion when the dice stop rolling. For instance on the come-out, in
order to keep away from craps, the pad roller will place the two
aces or the two sixes or the ace-six, touching on another on the
inside. Then he will roll the dice out and if the movement is
properly executed, when the dice stop the ace and six will still
be on the side of the dice and one of the points 2, 3, 4 or 5, will
be uppermost on the other two dice. You can readily see what
a strong percentage this would be on the come-out as it absolutely
eliminates the chance of throwing craps.
To make the points six and eight, you set an ace on one dice,
and a two on the other, on the side. To make the points five and
nine, you set an ace on one dice and a three on the other, on the
side. The same combination is used for making four and ten.
It is a very easy matter for anyone to pick up a pair of dice
and without shaking them at all, roll them in a perfectly straight
manner, as indicated above, on a bed or a blanket. The ability
to do this shot naturally, and without creating any suspicion, is
only accomplished by long practice. The tyro will take a lot of
time in picking up dice and placing certain points in proper po-
sition and every move he makes is very apparent to all the on-
lookers. With practice the dice can be picked up very rapidly
and with apparently no preconceived intention of a pre-arrange-
ment.
The next step for a pad roller to accomplish is the shaking of
the dice. This is done bv picking up the two dice and letting
them rest on the two middle fingers of the hand with these fingers
forced back so that a slight pocket is formed. (See illustration.)
The little finger and the first finger and the tip of the thumb
locking the dice so they cannot get out of this basket-like forma-
tion of the hand. The dice are loose enough, however, so that
when shaken violently they will rattle and sound as if the dice
were being shaken naturally, yet the dice will not shift or turn
over in the hand. After giving the dice this apparently fair
shaking, the hand is dropped closely to the surface on which you
are shooting and the dice allowed to roll smoothly off the two
middle fingers and as mentioned before, if properly executed the
two spots which were placed on the inside will be there when the
dice cease rolling.
In picking up dice, the points to be on the side (and this
means either inside of outside) is the only thing to be taken in
consideration and for the success of the shot (for instance on the
come-out), it makes no difference whether two aces are on the in-
side or two sixes on the inside, or an ace-six on the inside. This
also applies to the spots which are controlled in making any other
points. Learning to pick up dice quickly and naturally, turning
them in the fingers as they are being lifted into the hand, is the
proper way to set dice for this style of shot.
This pad roll method of shooting dice is equally adaptable to
crossing or missing out. To miss six or eight, you set two twos
on the side, you then have four chances of missing to one of mak-
ing it. To miss four or ten, you set two aces on the side. In this
you also have four ways to miss and only one chance to make the
point. To miss five or nine, you set two threes on the side. This
is the banner one to use for a cross as there is no way to make the
point.

10
CONTBOLXJNG DICE WEEN HITTING A BOABD
A great many people think that all that is necessary to make
craps absolutely fair is that a board or wall should be hit with
the dice. By practice, almost anyone can control dice when
thrown against a board. The method of holding the dice is almost
the same as for the soft or pad roll.
There are two very distinct methods of making this shot.
One of them (and probably the best one) in which the dice, when
thrown out of the hand, leave the hand by passing over the first
finger. This is a sort of back handed shot and just as the dice
leave the hand, the thumb is pointed almost directly at the board
or spot that you expect the dice to hit.,
The other method of making this shot is to let the dice leave
the hand by passing over the little finger and in this shot, the
hand is held so that the edge of the palm and the little finger are
in line with almost the exact spot where you expect the dice to
light and at right angle to the surface upon which the dice finally
rest.
In both these shots, you control only one dice. For instance,
on the come-out, if you were making the shot as outlined in the
first paragraph, you would see that the five was on the inside of
the dice nearest the first finger. Now when the two dice leave
your hand, it is your aim to hit the side board and the bottom
board at just the same time (see illustration) and to hit both

boards verv square, and then the dice which was nearest your
little finger will actually be the top dice and it will be resting
against the five spot, and when the two dice light, the bottom
dice will then be held in position by the other dice, and when the
top dice bounces away, there will be a five uppermost on the
other dice.
If using the opposite method of making this shot, that is
coming out over the little finger, the dice nearest the little finger
is the one on which you set the number on the inside that you
wish to control.
This is a very strong method of percentage shooting dice as
it will absolutely eliminate your throwing craps on the come-out
11
and when you get a point, you always have an even break in
naking it. For instance, if ten is your point, you set either a
four, a fire, or a six on the dice you wish to control, and then you
have an even chance as to whether you will make ten or a seven.
Tkk m a wonderful advantage when you consider that the odds
against ten are 2 to 1.
THE HUMBER OF WAYS TWO DICS CAN BE THBOWN
Craps can be thrown with two 1 's, two 6 ' s , a l and 2 or 2 and
1. Total four ways.
11 can be thrown with 6 and 5 or 5 and 6. Total two ways.
10 can be thrown with 6 or 4 and 4 and 6 and two 5 ys. Total
throe ways.
4 can be thrown with 3 and 1 or 1 and 3 and two 2's. Total
three ways.
9 can be thrown with 6 and 3 or 3 and 6 or 5 and 4 or 4 and 5.
Total four ways.
5 can be thrown with 3 and 2 or 2 and 3 or 4 and 1 or 1 and 4.
Total four ways.
8 can be thrown with 6 and 2 or 2 and 6 or 5 and 3 or 3 and 5
or two 4Js. Total five ways.
6 can be thrown with 5 and 1 or 1 and 5 or 4 and 2 or 2 and 4
or two 3's. Total five ways.
7 can be thrown with 6 and 1, or 1 and 6; 5 and 2 or 2 and 5;
4 and 3 or 3 and 4. Total six ways.
ACTUAL CRAP PERCENTAGE
The method given here is the correct way to figure the per-
centage on perfect dice and you can easily use this table for fig-
uring the percentage barring either two aces or ace-deuce.
There are thirty-six different combinations that can be
thrown with two dice. Figuring that each one of these proposi-
tions will show, we take a wa^er of $10.00 to be placed on the out-
come of each proposition, making a total amount of $360.00 which
would be in action.
There is a total of twelve rolls which can decide the bet on
the come-out; of these twelve rolls, eight of them are 7 and 11
and the shooter can win $80.00 on all these events.
There are four ways to throw craps and therefore, he loses
$40.00. There are three ways to throw 4, but as 4 has to be made
again before 7 is made and 7 can come six ways, this makes a
total of nine ways that the event can be decided, therefore, the
amount wagered, $30.00, is split up into nine parts and three
parts, being the three ways that the shooter can win, is given to
him and six parts given to the fader; in other words, $10.00 is
placed in the winning column and $20.00 is placed in the losing
column.
12
These same figures apply to the ten.
Five can come four ways, but as it also has to be made again
before a 7 is made and 7 can come six ways, the total of the
chances are 10 and the amount of the bet, $40.00, must be divided
in ten parts and each side gets their proportion which leaves
$16.00 for the winning side and $24.00 for the losing side.
The same figures apply to the point 9.
Six can come five ways but as it also has to be made again be-
fore a seven this then makes eleven parts on which a $50.00 wager
is split, five of the parts go to the. winning side and six to the los-
ing side which is $22,725 (twenty-two dollars and seventy-two
and one-half cents) for the winning and $27,275 (twenty-seven
dollars and twenty-seven and one-half cents) for the losing.
The same figures apply to the point 8.
Win Lose
Six 7's $60.00
Two 11's 20.00
Four Craps $40.00
Three 4's 10.00 20.00
Four 5's 16.00 24.00
Five 6's 22.725 27.275
Five 8's 22.725 27.2,5
Four 9's 16.00 24.00
Three 10's 10.00 20.00

$177.45 $182.55
Totaling up all of the winning and losing amounts, we arrive
at the figures above; note that the losing column has more in it
than the winning column by $5.10 and this is a total of $5.10 that
accrues to the fader in a wager amounting to $360.00; therefore,
the percentage of this is the proposition of $5.10 to $360.00 or
1.41+% (one and forty-one, one hundredths per cent), figured as
follows: .0141+%

360) 5.10
3.60

1.500
1.440

600
360

240

13
Taking all possibilities into consideration, the percentage in
favor of th« person fading the dice is .0141% (one and forty-one,
one hundredths per cent) or nearly 1.50% (one and one-half per
cent).
To figure the percentage barring two aces, we use the above
table by putting $30.00 in the losing column for craps. This gives
a total of $177.45 against $172.55 which is a difference of $4.90.
Thia figured on a $350.00 play (because no action is had on two
aces) gives: .014% in favor of the shooter.
350) 4.90
3.50
1.400
1.400
The percentage when barring 1-2 is 4 and 4-10% (four and
four-tenths per cent) in favor of the shooter.
PROPOSITIONS
(1)
When 6 is the point, bet EVEN money they won't make it.
When 8 is the point, bet EVEN money they won't make it.
(2)
When 5 is the point, bet 6 to 5 they won't make it.
When 9 is the point, bet 6 to 5 they won't make it.
(3)
When 4 is the point, bet 3 to 2 they won't make it.
When 10 is the point, bet 3 to 2 they won't make it.
(4)
Bet EVEN money a man will throw 6 or 7 in two rolls of the
dice.
Bet EVEN money a man will throw 8 or 7 in two rolls of the
dice.
Bet EVEN money a man will throw 7 in four rolls of the dice.
(5)
If a player gets 5 or 9 for a point, bet EVEN money he will
not get over three rolls for his money.
(6)
If a player gets 4 or 10 for a point, bet EVEN money he will
not get over three rolls for his money.
(Note—If he should throw 7 on his point on the third roll you
win.) (7)
Bet even money you will throw 5, 6, 7, or 8 at one roll of the
dice.
14
LOADED DICE
To detect loaded dice, the surest way is to drop them in a
tall glass of water. If the same number turns up continually, you
can be assured it is loaded.
A loaded dice will not spin on the corners and this is another
simple way to test the dice for load. In some of the cheaper or
more careless made dice you can detect the load by shaking the
dice as the load becomes loose and if it is held close to the ear you
can hear it rattle on the inside.
One pair of dice can be loaded in twenty-six different com-
binations. The following is a list of the different combinations:
1 1—2—3 2 3 4 5 6
1—2 1—2—4 2—3 3—5 4—5 5—6
1—3 1_3_5 2—4 3—6 4—6
1—4 1_4 5 2—6 3_5_6 4—5—6
1—5 2—3—6

PERCENTAGE OK "LONG LAYOUT 1 OE "ALL POINTS 1 '


This game is banked in several parts of the country. If seven
is thrown on the come-out (first roll) the shooter wins. If eleven
or craps are thrown on the first roll they are considered as points
and the shooter must make them again before seven in order to
win.
The figures below are based on a $10.00 bet on each of the 36
ways a pair of dice can be thrown. The method of figuring is the
same as on the regular crap game.
Win Lose
Seven $60.00
Craps 2 1.43 $ 8.57
Craps 12 1.42 8.58
Craps 1-2 5.00 15.00
Eleven 5.00 15.00
Four 10.00 20.00
Five 16.00 24.00
Six 22.725 27.275
Eight 22.725 27.275
Nine 16.00 24.00
Ten 10.00 20.00

$170.30 $189.70
This equals 5 1-3% in favor of the fader.

15
ODDS IH ONB EQLL
The actual odds against throwing any particular number any
one roll of the dice and the usual odds laid on a bankiag layout
are shown in the following table:
Actual Banking
Odds Odds
Two, ae@ss one roll . . . . . . . . . . . . . . . . . . . . . . 35 to 1 90 to 1
The above odds apply to any pair called,
Mewm ................................ 17 to 1 15 to 1
Three . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 to 1 15 to 1
Four . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . II to 1 9 to 1
Ten . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 to 1 9 to 1
Fi¥e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 to 1 7 to 1
Nine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 to 1 7 to 1
Six . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1-5 to 1 5 to 1
E%ht . . . . . . . . . . . . . . . . . ! ^ . . . . . . . . . . . . . . 6 1-5 to 1 5 to 1
Sevan . . • . . . . . . . . . . . . . . . * . . . . . . . . . . . . . . 5*to 1 4 to 1

16
How to Conboi Fair Dice

An Expose on Controlling Dice by


Manipulation — Coupled with Rules
and Percentages tor Controlling the
Results of Wagering with Fair Dice

This pamphlet is the most com-


plete work of its kind ever print-
ed. Every move necessary to
perform each shot is fully de-
scribed and where essential to
make the subject clear, illustra-
tions have been made

The work is the combined effort of


several dice men — men who know
the game from every angle

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