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Fair Dice
BUSBY ENTERPRISES
133-17th STREET
OAKLAND, CALIFORNIA, 94612
U. S. A.
to Control
Fair Dice
BUSBY ENTERPRISES
133-17th STREET
OAKLAND, CALIFORNIA, 94612
U. S. A,
(415) 451-1456
OTHER PUBLICATIONS ON ADVANTAGE PLAYING
Price per book is $2.00. Add 50^ per order for postage.
NSW MAXIM
This shot is performed with two dice and a dice box. It takes
a lot of practice to execute but when once mastered it is a "lily."
In making this shot, the dice you wish to control is held in
the right hand in the same position as in the illustration shown in
picture two of the "Indian Dice Shot." This allows the other
dice which is loose to hit the held dice, giving the impression that
both dice are in the box.
You shake the box with both hands and just as you get ready
to throw out the dice, you drop your right hand a trifle just
enough to allowT the dice held in that hand to come below the edge
of the dice box so that it can be grabbed between the second and
third fingers of the left hand. These fingers have been held un-
derneath the box and when the dice is placed between them (Cut
No. 1 shows the proper position), it is entirely out of sight as the
right hand is still partially over the mouth of the dice box. Im-
mediately after the dice is between the fingers of the left hand,
the right hand is taken away from the dice box and a back sweep-
ing motion is made with the left hand. This allows the dice in the
box to fly out and at the same time the fingers release the dice
held underneath the box and it looks as if both of the dice came
out of the box.
In releasing the dice from the fingers, care is taken to let it
leave the fingers evenly and a little snap is given the wrist during
the backward sweeping motion so that "English" or spin is im-
parted to the dice. This spin holds the dice from turning over
and it slides and twists down the table with the desired side up-
permost.
This shot can be performed with any kind of dice box.
KICK OFF SHOT
In making this shot, you pick up the dice and hold one of
them in the right hand in practically the same manner as in the
"New Maxim Shot." Only one dice is ever in the box.
In this Kick Off Shot, the face of the dice you wish to show up
is held next to the forefinger. In the illustration, the five spot is
shown.
The dice in the box is shaken against the one held in the fin-
gers so as to give the impression that both dice are in the box. In
throwing out the dice, you take your right hand slightly away
from the mouth of the dice box. Then with the left hand holding
the dice box, you give it a flip and with the edge of the box knock
out the dice held in the fingers of your right hand and also allow-
ing the dice which was in the box to come out.
When the edge of the dice box hits the dice, it imparts a spin
to the dice which holds it from turning over. This is a very ef-
fective shot and when correctly done, both dice appear to have
come out of the box.
INDIAN DICE SHOT
This will let all of the dice come out bunched up. but you will
positively have one amongst them with the face up that you de-
sire.
This shot can be made just as well with a dice box with a rim
as one without for the controlled dice are never placed in the
box.
HUDSON SHOT
(Also called "The Spin," "The English," and the "Navy Twist")
8
SOFT OS PAD ROLL
(Also called the "Army" or "Blanket Roll.")
Usually this style of controlling dice is done on a bed, pad or
blanket—even has been well executed on a sandy beach. The
principle used in rolling these dice is to let them come out of the
hand very evenly so that when they roll down the long smooth
soft surface they roll over and over in the same manner that a
cart-wheel would. Various combinations are formed by placing
certain numbers on the inside and if the dice are properly rolled,
the numbers which are placed on the inside will be in that posi-
tion when the dice stop rolling. For instance on the come-out, in
order to keep away from craps, the pad roller will place the two
aces or the two sixes or the ace-six, touching on another on the
inside. Then he will roll the dice out and if the movement is
properly executed, when the dice stop the ace and six will still
be on the side of the dice and one of the points 2, 3, 4 or 5, will
be uppermost on the other two dice. You can readily see what
a strong percentage this would be on the come-out as it absolutely
eliminates the chance of throwing craps.
To make the points six and eight, you set an ace on one dice,
and a two on the other, on the side. To make the points five and
nine, you set an ace on one dice and a three on the other, on the
side. The same combination is used for making four and ten.
It is a very easy matter for anyone to pick up a pair of dice
and without shaking them at all, roll them in a perfectly straight
manner, as indicated above, on a bed or a blanket. The ability
to do this shot naturally, and without creating any suspicion, is
only accomplished by long practice. The tyro will take a lot of
time in picking up dice and placing certain points in proper po-
sition and every move he makes is very apparent to all the on-
lookers. With practice the dice can be picked up very rapidly
and with apparently no preconceived intention of a pre-arrange-
ment.
The next step for a pad roller to accomplish is the shaking of
the dice. This is done bv picking up the two dice and letting
them rest on the two middle fingers of the hand with these fingers
forced back so that a slight pocket is formed. (See illustration.)
The little finger and the first finger and the tip of the thumb
locking the dice so they cannot get out of this basket-like forma-
tion of the hand. The dice are loose enough, however, so that
when shaken violently they will rattle and sound as if the dice
were being shaken naturally, yet the dice will not shift or turn
over in the hand. After giving the dice this apparently fair
shaking, the hand is dropped closely to the surface on which you
are shooting and the dice allowed to roll smoothly off the two
middle fingers and as mentioned before, if properly executed the
two spots which were placed on the inside will be there when the
dice cease rolling.
In picking up dice, the points to be on the side (and this
means either inside of outside) is the only thing to be taken in
consideration and for the success of the shot (for instance on the
come-out), it makes no difference whether two aces are on the in-
side or two sixes on the inside, or an ace-six on the inside. This
also applies to the spots which are controlled in making any other
points. Learning to pick up dice quickly and naturally, turning
them in the fingers as they are being lifted into the hand, is the
proper way to set dice for this style of shot.
This pad roll method of shooting dice is equally adaptable to
crossing or missing out. To miss six or eight, you set two twos
on the side, you then have four chances of missing to one of mak-
ing it. To miss four or ten, you set two aces on the side. In this
you also have four ways to miss and only one chance to make the
point. To miss five or nine, you set two threes on the side. This
is the banner one to use for a cross as there is no way to make the
point.
10
CONTBOLXJNG DICE WEEN HITTING A BOABD
A great many people think that all that is necessary to make
craps absolutely fair is that a board or wall should be hit with
the dice. By practice, almost anyone can control dice when
thrown against a board. The method of holding the dice is almost
the same as for the soft or pad roll.
There are two very distinct methods of making this shot.
One of them (and probably the best one) in which the dice, when
thrown out of the hand, leave the hand by passing over the first
finger. This is a sort of back handed shot and just as the dice
leave the hand, the thumb is pointed almost directly at the board
or spot that you expect the dice to hit.,
The other method of making this shot is to let the dice leave
the hand by passing over the little finger and in this shot, the
hand is held so that the edge of the palm and the little finger are
in line with almost the exact spot where you expect the dice to
light and at right angle to the surface upon which the dice finally
rest.
In both these shots, you control only one dice. For instance,
on the come-out, if you were making the shot as outlined in the
first paragraph, you would see that the five was on the inside of
the dice nearest the first finger. Now when the two dice leave
your hand, it is your aim to hit the side board and the bottom
board at just the same time (see illustration) and to hit both
boards verv square, and then the dice which was nearest your
little finger will actually be the top dice and it will be resting
against the five spot, and when the two dice light, the bottom
dice will then be held in position by the other dice, and when the
top dice bounces away, there will be a five uppermost on the
other dice.
If using the opposite method of making this shot, that is
coming out over the little finger, the dice nearest the little finger
is the one on which you set the number on the inside that you
wish to control.
This is a very strong method of percentage shooting dice as
it will absolutely eliminate your throwing craps on the come-out
11
and when you get a point, you always have an even break in
naking it. For instance, if ten is your point, you set either a
four, a fire, or a six on the dice you wish to control, and then you
have an even chance as to whether you will make ten or a seven.
Tkk m a wonderful advantage when you consider that the odds
against ten are 2 to 1.
THE HUMBER OF WAYS TWO DICS CAN BE THBOWN
Craps can be thrown with two 1 's, two 6 ' s , a l and 2 or 2 and
1. Total four ways.
11 can be thrown with 6 and 5 or 5 and 6. Total two ways.
10 can be thrown with 6 or 4 and 4 and 6 and two 5 ys. Total
throe ways.
4 can be thrown with 3 and 1 or 1 and 3 and two 2's. Total
three ways.
9 can be thrown with 6 and 3 or 3 and 6 or 5 and 4 or 4 and 5.
Total four ways.
5 can be thrown with 3 and 2 or 2 and 3 or 4 and 1 or 1 and 4.
Total four ways.
8 can be thrown with 6 and 2 or 2 and 6 or 5 and 3 or 3 and 5
or two 4Js. Total five ways.
6 can be thrown with 5 and 1 or 1 and 5 or 4 and 2 or 2 and 4
or two 3's. Total five ways.
7 can be thrown with 6 and 1, or 1 and 6; 5 and 2 or 2 and 5;
4 and 3 or 3 and 4. Total six ways.
ACTUAL CRAP PERCENTAGE
The method given here is the correct way to figure the per-
centage on perfect dice and you can easily use this table for fig-
uring the percentage barring either two aces or ace-deuce.
There are thirty-six different combinations that can be
thrown with two dice. Figuring that each one of these proposi-
tions will show, we take a wa^er of $10.00 to be placed on the out-
come of each proposition, making a total amount of $360.00 which
would be in action.
There is a total of twelve rolls which can decide the bet on
the come-out; of these twelve rolls, eight of them are 7 and 11
and the shooter can win $80.00 on all these events.
There are four ways to throw craps and therefore, he loses
$40.00. There are three ways to throw 4, but as 4 has to be made
again before 7 is made and 7 can come six ways, this makes a
total of nine ways that the event can be decided, therefore, the
amount wagered, $30.00, is split up into nine parts and three
parts, being the three ways that the shooter can win, is given to
him and six parts given to the fader; in other words, $10.00 is
placed in the winning column and $20.00 is placed in the losing
column.
12
These same figures apply to the ten.
Five can come four ways, but as it also has to be made again
before a 7 is made and 7 can come six ways, the total of the
chances are 10 and the amount of the bet, $40.00, must be divided
in ten parts and each side gets their proportion which leaves
$16.00 for the winning side and $24.00 for the losing side.
The same figures apply to the point 9.
Six can come five ways but as it also has to be made again be-
fore a seven this then makes eleven parts on which a $50.00 wager
is split, five of the parts go to the. winning side and six to the los-
ing side which is $22,725 (twenty-two dollars and seventy-two
and one-half cents) for the winning and $27,275 (twenty-seven
dollars and twenty-seven and one-half cents) for the losing.
The same figures apply to the point 8.
Win Lose
Six 7's $60.00
Two 11's 20.00
Four Craps $40.00
Three 4's 10.00 20.00
Four 5's 16.00 24.00
Five 6's 22.725 27.275
Five 8's 22.725 27.2,5
Four 9's 16.00 24.00
Three 10's 10.00 20.00
$177.45 $182.55
Totaling up all of the winning and losing amounts, we arrive
at the figures above; note that the losing column has more in it
than the winning column by $5.10 and this is a total of $5.10 that
accrues to the fader in a wager amounting to $360.00; therefore,
the percentage of this is the proposition of $5.10 to $360.00 or
1.41+% (one and forty-one, one hundredths per cent), figured as
follows: .0141+%
360) 5.10
3.60
1.500
1.440
600
360
240
13
Taking all possibilities into consideration, the percentage in
favor of th« person fading the dice is .0141% (one and forty-one,
one hundredths per cent) or nearly 1.50% (one and one-half per
cent).
To figure the percentage barring two aces, we use the above
table by putting $30.00 in the losing column for craps. This gives
a total of $177.45 against $172.55 which is a difference of $4.90.
Thia figured on a $350.00 play (because no action is had on two
aces) gives: .014% in favor of the shooter.
350) 4.90
3.50
1.400
1.400
The percentage when barring 1-2 is 4 and 4-10% (four and
four-tenths per cent) in favor of the shooter.
PROPOSITIONS
(1)
When 6 is the point, bet EVEN money they won't make it.
When 8 is the point, bet EVEN money they won't make it.
(2)
When 5 is the point, bet 6 to 5 they won't make it.
When 9 is the point, bet 6 to 5 they won't make it.
(3)
When 4 is the point, bet 3 to 2 they won't make it.
When 10 is the point, bet 3 to 2 they won't make it.
(4)
Bet EVEN money a man will throw 6 or 7 in two rolls of the
dice.
Bet EVEN money a man will throw 8 or 7 in two rolls of the
dice.
Bet EVEN money a man will throw 7 in four rolls of the dice.
(5)
If a player gets 5 or 9 for a point, bet EVEN money he will
not get over three rolls for his money.
(6)
If a player gets 4 or 10 for a point, bet EVEN money he will
not get over three rolls for his money.
(Note—If he should throw 7 on his point on the third roll you
win.) (7)
Bet even money you will throw 5, 6, 7, or 8 at one roll of the
dice.
14
LOADED DICE
To detect loaded dice, the surest way is to drop them in a
tall glass of water. If the same number turns up continually, you
can be assured it is loaded.
A loaded dice will not spin on the corners and this is another
simple way to test the dice for load. In some of the cheaper or
more careless made dice you can detect the load by shaking the
dice as the load becomes loose and if it is held close to the ear you
can hear it rattle on the inside.
One pair of dice can be loaded in twenty-six different com-
binations. The following is a list of the different combinations:
1 1—2—3 2 3 4 5 6
1—2 1—2—4 2—3 3—5 4—5 5—6
1—3 1_3_5 2—4 3—6 4—6
1—4 1_4 5 2—6 3_5_6 4—5—6
1—5 2—3—6
$170.30 $189.70
This equals 5 1-3% in favor of the fader.
15
ODDS IH ONB EQLL
The actual odds against throwing any particular number any
one roll of the dice and the usual odds laid on a bankiag layout
are shown in the following table:
Actual Banking
Odds Odds
Two, ae@ss one roll . . . . . . . . . . . . . . . . . . . . . . 35 to 1 90 to 1
The above odds apply to any pair called,
Mewm ................................ 17 to 1 15 to 1
Three . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 to 1 15 to 1
Four . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . II to 1 9 to 1
Ten . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 to 1 9 to 1
Fi¥e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 to 1 7 to 1
Nine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 to 1 7 to 1
Six . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1-5 to 1 5 to 1
E%ht . . . . . . . . . . . . . . . . . ! ^ . . . . . . . . . . . . . . 6 1-5 to 1 5 to 1
Sevan . . • . . . . . . . . . . . . . . . * . . . . . . . . . . . . . . 5*to 1 4 to 1
16
How to Conboi Fair Dice