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Contents Installation
Installation ..................................................3 How To Build An Empire ..........................22
System Requirements ..................................3 1. Royal Dynasty ................................22 System Requirements
Clean Up Your System Before 2. Warfare ..........................................24
Please take time to ensure your system meets the Minimum Configuration, detailed below and
Running The Game ....................................4 3. Economy ........................................30 on the packaging. It is essential that your system meets these requirements in order for
What Is DirectX™? ..............................4 4. Diplomacy ......................................35 Knights of Honor to function properly.
Installing The Game..............................5 5. Espionage........................................38 Checking my System Specification
Starting The Game................................5 6. Religion ..........................................40 The DirectX Diagnostic Tool can provide you with information about your system specification
Uninstalling The Game ........................6 Multiplayer ................................................41 if you are unsure of your PC’s current specifications.
• To run the DirectX Diagnostic Tool, click onto the Start button and select Run. In the
Introduction ................................................6 1. Setting Up A Multiplayer Game......41
Open box type DXDIAG. The DirectX Diagnostic Tool appears.
1. Game Synopsis..................................6 2. Multiplayer Modes ..........................43 • Your system specification can be found in the System Information box and details about
2. Player Objectives ..............................7 Controls ....................................................45 your video and sound card can be found under the Display and Sound tabs.
3. Game World ....................................8 Battle View..........................................45 • You should compare this information with the information in the Minimum Configuration
Interface ......................................................9 section, below. As a rule of thumb, a PC that meets the Minimum Configuration will run
Strategic View ....................................46
the game on the most basic graphics and sound options settings.
1. Setting Up A Game ..........................9 Political View ......................................47
Note: Unless you are an advanced user we do not recommend changing any of the options
2. Strategic View ................................12 All Views ............................................47 in the DirectX Diagnostic Tool.
3. Battle View......................................14 Appendixes ................................................47 • Do you need help on getting your game started? Jump to the Clean Up Your System before
4. Political View ..................................15 1. Town Improvements........................47 Running the Game section on p. 4!
Knight Concept ........................................18 2. Military Units ................................56 • Having problems with your game crashing or locking up? Then consult the Problems With
Your Software? section on p. 66!
1. Royal Court ....................................18 Credits ......................................................63
2. Marshal ..........................................19 Problems With Your Software? ..................66 Minimum Configuration
3. Spy..................................................21 Warranty ....................................................67 • Windows® XP, Windows® ME, Windows® 2000, Windows® 98 Second Edition
4. Cleric ..............................................21 Customer Support......................................67 (Windows® NT and 95 are not supported)
5. Merchant ........................................22 • 1 GHz Intel® Pentium® III or AMD® Athlon™ processor
• 256 MB RAM
6. Landlord ........................................22
• 8x CD-ROM/DVD-ROM drive
7. Builder ............................................22
• 1.3 GB free hard disk space plus space for saved games (additional space required for
8. Prisoner ..........................................22 Windows swap-file and DirectX™ 9.0c installation)
• 16 MB video card, capable of a resolution of 1024x768
• DirectX 9.0c compatible sound card
• Keyboard
• Mouse

Recommended
• 1.5 GHz or faster Intel® Pentium® IV or AMD® Athlon processor
• 512 MB or more RAM
• 16 x or faster CD-ROM/DVD-ROM drive
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Required for internet games new technologies. Knights of Honor requires DirectX 9.0c, which is included on the game disc
for you to install if necessary.
• Required for internet games In order to operate correctly, DirectX will need the latest software drivers for your video card
• Subscribed internet service with an ISP and sound card. These drivers can usually be downloaded from your card manufacturer’s website
• 56 Kbps or faster modem or obtained from the card manufacturer’s Technical Support hotline. Using drivers that do not
• 1 disc per player per computer have DirectX 9.0c support may result in display or audio problems in Knights of Honor.
To find out more about DirectX, visit the official DirectX website at:
Recommended for internet games http://www.microsoft.com/directx
• ISDN or Broadband internet connection (DSL, cable modem or faster)
How Do I Install DirectX 9.0c?
Required for LAN games If you want to install DirectX after installing Knights of Honor, insert the disc 1 into your disc
• TCP/IP compliant network drive and click onto the Start button and select RUN. Type D:\DirectX\dxsetup (or substitute
• 1 disc/player per computer the disc drive letter if it is other than D:\ Check in My Computer) and click OK.
• For warranty and technical support information see p. 67.
Installing The Game
Clean Up Your System Before Running To install Knights of Honor:
1. Start the Windows operating system.
The Game 2. Close all programs and background tasks, including virus scanners.
3. Insert the Knights of Honor disc 1 into your CD-ROM/DVD-ROM drive.
Before you install any software, it is critical that your hard drive be in optimum working order. 4. Click INSTALL to initiate the setup program. The InstallShield Wizard opens. Click
We recommend that you get into the habit of performing regular “house keeping” on your PC. NEXT to continue.
ScanDisk, Disk Defragmenter and Disk Cleanup are the tools that you need to use to keep
5. You are now prompted to accept the License Agreement. Click NEXT to continue.
everything running smoothly. Such good practice offers you the best chance of running today’s
games with minimum issues. As an added benefit, a clean system will operate more efficiently, 6. To change the destination folder, click BROWSE…, select the location that you wish to
and other software applications you use may run more quickly and stably. copy Knights of Honor files to and click NEXT.
• ScanDisk (Win 98/ME)/Error-checking (Win 2000/XP) detects and repairs disk errors 7. You will be prompted to choose where the program icons are located in the START menu.
and bad sectors on your hard disk drive/s (HDD/s). Either select an existing folder or choose your own location, separating each folder with a
• Disk Defragmenter ensures that the data on your HDD(s) is organised properly. This “\”. Click NEXT to continue.
helps to prevent corrupt data and speeds up the accessing of this data by your Computer’s 8. To confirm your Install preparation, click NEXT to start the Installation.
Central Processing Unit (CPU). 9. The game will be copied to your hard drive. When the prompt appears, insert the Knights of
• Disk Cleanup helps you to clear unnecessary files from your system. This frees up disk Honor disc 2 into your CD-ROM/DVD-ROM drive and click OK to continue installation.
space and prevents conflicts that could stop the game from installing correctly. 10. When Installation has finished, choose whether you wish to install Gamespy Arcade or not
Consult the Windows Help Guides for information on running the ScanDisk/Error- and click NEXT.
checking, Disk Defragmenter and Disk Cleanup tools. 11. Knights of Honor requires DirectX 9.0c to run. Make your selection and click NEXT.
Using Windows Help 12. If you wish to create a Knights of Honor shortcut on your desktop, select the option and
click NEXT to continue.
1. Click onto the Start button and select Help (or Help and Support for Windows XP users)
to bring up the Windows Help Guides. 13. If you wish to read the readme file or launch the game upon completion of the Installation,
check the appropriate boxes and click FINISH.
2. Now, click the Search section and type in keywords such as “Scandisk” (Win 98/ME),
“Error-Checking” (Win 2000/XP), “Defrag” and “Disk Cleanup” to find the guides that
help you run these tools.
Starting The Game
To start Knights of Honor (with disc already in drive):
What Is DirectX™? 1. Close all open programs and background tasks, including virus scanners.
DirectX is part of Windows® 98, 2000, ME and XP. It allows Windows to access certain parts 2. Left-click the START button from the Windows Taskbar and select All Programs > Black
of your PC at high speed, to allow you to run today’s games. As new technology is introduced, Sea Studios > Knights of Honor > Launch Knights of Honor.
such as next generation 3D video cards and 3D soundcards, DirectX evolves to support these To start Knights of Honor (without disc already in drive):
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1. Start the Windows operating system.
2. Close all open programs and background tasks, including virus scanners.
2. Player Objectives
3. Insert the Knights of Honor disc into your CD-ROM/DVD-ROM drive. The Autorun You assume the role of the guiding spirit in a Kingdom of your choice and your main goal is to
menu appears. be a successful ruler. You are in charge of the virtual throne and it is your duty to decide the
4. If the Autorun menu does not automatically appear, left-click the START button from the destiny of your empire. You can form alliances, plan conquests, develop your lands or spy on
Windows Taskbar and select RUN…. Type D:\autorun.exe in the Run dialog box, then others: you decide where you want to focus your efforts.
click OK (substitute the correct letter of your CD-ROM/DVD-ROM drive if other than D: ). 2.1. Ultimate Emperor of Europe
5. Left-click the PLAY button.
To win the game you have to become the Ultimate Emperor of Europe. This goal can be
achieved in one of two ways:
Uninstalling The Game • Winning the election for Ultimate Emperor of Europe
To uninstall Knights of Honor: • Claiming the title of Ultimate Emperor of Europe
1. Start the Windows operating system.
2.1.1 Election
2. Left-click the START button from the Windows Taskbar and select All Programs > Black
Sea Studios > Knights of Honor > Uninstall Knights of Honor. Periodically the seven most important Kingdoms in Europe are ranked. The rulers of the first
two Kingdoms become candidates and the five others are the electors in the election of the
3. Follow the on-screen instructions to complete the uninstall process.
Ultimate Emperor of Europe. You can attend the election as an observer to see who is voting for
4. Decide whether or not you want to keep the save games and profiles on your PC. They can whom. If you are a candidate you can accept or turn down the nomination. As an elector you
be used again when you reinstall the game at the same location. can abstain from voting.
There are two possible outcomes:
Introduction • You win the election and become Ultimate Emperor of Europe. You can choose to reject
the result, which means the game continues, or you can accept the result and win the game.
• You lose the election and another ruler is elected to that title. In this case you can accept
1. Game Synopsis the results and lose the game, or you can decline them and begin a war against everyone
Welcome to Knights of Honor: the first Empire Conquering Simulation. who voted for the elected ruler instead of you.
The game’s mix of real-time strategy and immersive battle situations offers something for 2.1.2 Claiming the Title of Ultimate Emperor of Europe
everyone within an absorbing simulation environment. When you feel strong enough to win the election, you need not wait: you can always claim the
In Knights of Honor your goal is simple – become the Emperor of all Europe by means fair or title of Ultimate Emperor of Europe at any time via the Royal Dynasty window . You can then
foul. Keep in mind that you are not playing in a static environment: the rest of Europe is vying manually initiate the election and see if the other Kingdoms elect you. After you have claimed
for the same, so you will be inundated with request or threats from fellow rulers, as well as the title, if you are not successful, you have to wait a while before you can claim again.
numerous offers of agreements and perhaps even special missions. As monarch of your own
Kingdom, you must think on your feet, for the decision as to how you conquer Europe is at last 2.2. Losing
thrust into your own hands.
You lose the game when you have lost your last Province or when you have accepted the election
Your Knights are the most important element of the game and with them you will fight wars,
of another ruler to the role of Ultimate Emperor of Europe. You will then be directed to the
manage Provinces and secure trade agreements with the other rulers. Fight, trade, make peace
Statistics Screen, where you can see your overall performance.
and form alliances to achieve your goal while developing a successful Kingdom using the
Knights in a variety of roles, while other rulers are doing exactly the same. Just remember: your 2.3. Total Victory or Minor Victory
Knights are a finite resource, for you can choose just nine of these powerful, brave and bold men.
If you manage to conquer all Provinces in Europe you automatically become Ultimate Emperor
You will play in one of three major time periods during an age rife with conquest and confrontation.
of Europe. You can also win the game by achieving all 10 Kingdom Advantages, which is called
Early Medieval about 1000 AD a Minor Victory.
High Medieval about 1200 AD
Late Medieval about 1350 AD 2.4. Retire
Each period represents a milestone in the Medieval ages and comes with its own trials and At any time during the game you can decide to leave the game by retiring. If you retire you will
tribulations. In addition, the Kingdom you choose affects the difficulty and challenge of the be also directed to the Statistics Screen.
game. For example, choose England and you will get a large Kingdom with many resources
compared to a small Province such as Aragon. Your economic and social conditions, Province
size and how the rest of the world reacts towards you will be totally different.
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3. Game World 3.3. Political View


Knights of Honor has three game views, each with its own type of information. The views show In essence this view is a combination of a political and economic map of Europe. From here you
the game scenario from three different viewpoints. can manage your diplomatic activities, plan your conquests and gain a summary of information.
Provinces can also be managed from here.
3.1. Strategic View
The Strategic View represents the strategic layer of the game. This is the main game view and
depicts the whole of Europe.
From here you can make global decisions, which are:
• managing your economy
• recruiting and moving armies
• assigning your Knights
• caring for the Royal Family
• developing your Provinces

Interface
1. Setting Up A Game
Before you can rule an Empire successfully, you need to familiarise yourself with how to play
Knights of Honor. Knights of Honor can be played completely by mouse but, as many players
favour keyboard controls, the Controls section provides an overview of the keyboard
configuration and shortcuts for this style of play (see p. 45).
3.2. Battle View 1.1. Main Menu
The Battle View represents the tactical layer of the game and shows the scenery from a much After loading the game and watching the intro movie you will find yourself viewing the Main Menu.
closer point of view than the Strategic View. You will see this view only when you decide to lead Play Alone – Play a single player game against the AI
a battle yourself. This view can be used to control your troops and Knights directly and it is here
that you will execute the military strategies you have planned in the Strategic View. Play With Friends – Play a multiplayer
game against human opponents

Learn To Play – Learn to play the


game in an interactive tutorial

Preferences – Change settings to improve performance

Credits – View the credits


Exit – Quit to Windows

Player Profile – Edit your profile

When the game is loaded for the first time, the menu options are deactivated – before you can
proceed you must create a player profile.
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1.2. Player Profile Here you can select the Kingdom you wish to play from all those available. You can browse all
Kingdoms in a list or select them directly from the map. The available Kingdoms you can
Game settings and saved games are stored in your profile. choose from change according to the chosen period of play.
To create a profile: You can also select the desired difficulty level:
1. Click on the words NEW PLAYER. • Easy, recommended for beginning and intermediate players
2. Enter your name and press ENTER when done. • Normal, recommended for experienced and advanced players
3. Click on the arrows either side of the title to change it. • Hard, recommended for expert players
4. Click on the portrait to select a different one. Finally, in Normal or Hard difficulty levels, you can choose to pause the world in the Strategic
5. When you have finished, click the tick icon and your profile is created. View while you are leading battles in the Battle View. By default this is turned on for Normal
• To create another new profile, click on the head icon then follow the above instructions. difficulty and off for Hard difficulty. On Easy level, the default is on and cannot be changed.
To edit a profile: After you have chosen your settings and clicked the PLAY button, you will find yourself in the
1. Click on the inkwell icon. Strategic View, looking over your Kingdom.
2. Click on the name and edit it – press ENTER to finish. 1.5. Quick Battle
3. Click on the arrows either side of the title to change it.
The Quick Battle mode allows you to jump straight into the action of medieval warfare without
4. Click on the portrait to select a different one. the strategic level attached to it. To access the Quick Battle menu, select QUICK BATTLE from
5. When you have finished, click the tick icon and the changes are complete. the Play Alone menu.
To change a profile: Previous Game Type – Next Game Type –
1. Click on the double-arrow icon to open a list of all of the other profiles created on this computer. Changes the game type Changes the game type
2. Browse the profiles, using the up and down arrows if needed. Attacker – Choose to Defender – Choose to
3. Click on a profile you wish to play with. become the attacker become the defender
(Town Assault only) (Town Assault only)
4. Click the tick icon to play with the selected profile. Banner and colour –
Shows your banner Game Type – Selected
1.3. Play Alone and colour game type
To access the single player menu, select PLAY ALONE from the Main Menu. In the Play Alone Game description –
Position – Shows if you
Description of the
menu the following choices are available: are Attacker or Defender
selected game type
PLAY ON EUROPE Play the main game mode – your aim is to conquer Europe. (Town Assault only)
CONTINUE SAVED GAME Load a saved game. Back – Back to Play Play – Play the selected
Alone menu game type
QUICK BATTLE Plays battle maps in the Battle View.
BACK Return to the Main Menu. You can choose between two game types, the Open Field Battle or the Town Assault.

1.4. Play On Europe 1.5.1. Open Field Battle


In this game type, two randomly composed armies meet on a large automatically generated
If you select Play On Europe you will find yourself in the Kingdom selection menu. battlefield. The side that kills all enemy units or manages to kill the enemy leader wins.
European Map – Kingdom List – Select 1.5.2. Town Assault
Political map of Europe the Kingdoms from a list
Here you can choose to either defend or attack a town. If you are the Defender your objective is
Map – Select the
Kingdoms from the map
to successfully fight off the attacking force. If you are the Attacker your objective is to breach
Period – Choose
entry period
the walls and conquer the town. The armies are composed randomly.
Difficulty – Choose
level of difficulty 1.6. Learn To Play
Pause During Battles – Select LEARN TO PLAY from the Main Menu for a tutorial on how to play Knights of Honor.
Kingdom description –
Check this box to pause You will be introduced step by step to the rich gameplay and the sheer number of possibilities
Description of
the Strategic View game
selected Kingdom open to you in the game. When you leave the tutorial your progress is saved in your profile, so
world during battles
you can continue from where you left off at a later date.
Back – Return to the Play – Play the game
Play Alone menu
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1.7. Preferences Minimap


The Minimap contains visual overview information. It can be magnified if needed, and can also
be switched between political and strategic mode.
Political View
This leads you to the Political View, where you can retrieve valuable information about other
Kingdoms and those of your own empire. For more information please see section 4 on page 15.
Kingdom Rankings
Kingdoms are constantly ranked by their power, size, military strength, economy, trade,
happiness level and by how much they are respected or hated. Clicking here provides you with a
detailed overview.
Province Overview
To access the Preferences Menu, select PREFERENCES from the Main Menu. In this menu Shows a list of all your Provinces, including the level of development, ongoing construction,
you can customise the game settings. Switch graphical details off to improve performance when wars, rebellion risk and production.
running Knights of Honor on a slower machine. You can also adjust the volume for the sound Kingdom Advantages
FX, music and speech or choose to Reverse Speakers. This leads you to the Kingdom Advantages overview, where you can see the Kingdom
Additionally you can choose whether Knights of Honor autosaves and how often it does so. Advantages, Trade Goods and Exotic Goods that have already been processed.

2. Strategic View Kingdom Wealth


This opens a detailed overview of the amount of Piety raised, number of Books written and the
The Strategic View is the main game view. In this view you rule over your Provinces, plan your income in Gold in your Kingdom.
conquests, develop your lands, move your armies, etc. Enemy territory is covered by fog of war,
which means you cannot see enemy armies unless they have crossed your borders.
Royal Dynasty
Kingdom Power Kingdom Treasury
Here you can view the Royal Family and gain information about them and their status. You will
also find the claim button here to claim the title of Ultimate Emperor of all Europe.
Royal Court Ongoing battles
and constructions Royal Library
Kingdom Wealth Kingdom Advantages This opens up the Royal Library: an in-game help section, where
you can learn additional information about the game.
Royal Dynasty Province Overview

Royal Library Kingdom Rankings


Political View Menu
Log
This opens the in-game pause menu. From there you can go to the Preferences menu, save/load
Minimap a game or retire.
Menu Log
Kingdom Power Here you see all messages concerning other Kingdoms. You can enlarge and reduce this window.
This shows the current level of your Kingdom Power. Click on the number to spend Gold and
Piety to increase it.
2.1. Terrain
Royal Court The geography in Knights of Honor plays a strategic role. The terrain defines the types of battles
that can be fought and can be seen in the Battle View. Armies cannot pass through mountains
The Royal Court shows all Knights currently in your employment. Click on a Knight’s portrait
and must board ships to cross the sea.
to issue commands or click on an empty slot to promote a new Knight.
Kingdom Treasury
All your Gold, Books and Piety are stored in the Kingdom Treasury. The numbers represent the
current stock of each.
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3. Battle View Squad Information (Expertise, Stamina, Arrows, Man Count, Morale)
Depending on the information filter chosen, this is where you can view the current stamina,
This view can only be seen when you decide to lead a battle yourself or when you play a Quick remaining arrows or headcount.
Battle or Multiplayer Match. Squads are selected via the left mouse button and are moved by
clicking the right mouse button on the target. When you win or lose the battle you will be Formation Commands
presented with an Outcome Screen and transferred back to the Strategic View. During the battle You can issue formation commands via these icons.
you can leave the view whenever you wish, by clicking on the magnifying glass icon, but you Commands
cannot return to it.
These icons each represent one command. To order or command your troops, select a squad,
Army Morale Battle Information click on the command icon and then left-click on the target.
Marshal(s) Battle Bonus
Special Commands
Stand Ground and Hold Your Fire commands are given to your selected squads via these buttons.
Marshal Skills Squad Icons
Squad Experience
Squad (with This shows the selected squad’s current experience level.
Morale indicator)
Formation Commands Squad Portrait
This portrait shows you what the selected squad looks like.
Squad Experience Squad
Squad Portrait This is a squad on the battlefield. The bar above each squad signifies its morale.
Information Filters
Men Count Marshal Skills
Stamina
Arrows Commands Squad Information You can expand or reduce the list of skills for both your marshal and the enemy marshal. All
Special Commands (Experience, Stamina, skills developed at this point are shown.
Arrows, Men Count,
Marshal(s) Morale)
4. Political View
The portraits of the participating Marshals will be shown. Rolling the mouse pointer over them
will display their names. In this view you can retrieve vital information about other empires and your own. You can also
gather information about ongoing military activities in your lands, as well as current battles. For
Army Morale foreign territories, you can switch between Kingdom information and Province information.
This shows the overall morale of the participating armies.
Battle Information
4.1. Kingdom Information
This is where you can see the battle’s location and status, e.g. if you are losing or winning.
Kingdom Name Kingdom
Battle Bonus
Religion
Depending upon the situation, an army may have a Battle Bonus. This is shown here.
Ruler Name
Information Filters
You can toggle between five information filters. Experience shows the experience level of all
squads. Stamina shows the current stamina of all squads. Arrow shows the number of remaining Ruler Title
arrows in the ranged units. Men count shows an overview of the men still alive in the squads. Age
The morale filter shows the current morale of all squads. When entering a battle the number of Political Information
Valuable Rumours Filters
men in the squad is shown as the default filter.
Economical Information
Squad Icons Relation
.Audience (Ruler Portrait)
The icons show all of your squads participating in this battle. If a squad has been completely Strategic View
eliminated its icon disappears. Personality Kingdom Banner
Stances /Province Information
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Ruler Portrait Piety, Gold, Food, Workers, Books
See what the selected ruler looks like. To initiate an audience with the Kingdom, click on the This shows the current production of this Province.
ruler’s portrait and the Audience Window will appear.
4.4. Filters
Age
This is the selected ruler’s current age. Each ruler can die of old age during the game. Kingdoms
Personality This is the default filter and when activated it shows the current political conditions
with all Kingdoms and their vassals on the European map, broken down by Kingdoms.
Each ruler has a specific personality. Their personalities define their diplomatic behaviour.
It also shows armies currently marching through your lands or on open sea.
Economic Information
Relations
Clicking this icon lets you retrieve information about the selected Kingdom’s economy.
This filter shows your relationships with other Kingdoms, coloured according to the
Valuable Rumours relationship bar. Click on a foreign Kingdom to learn more about their relations.
Click here to see if there are any valuable rumours about this Kingdom. The information you Stances
gain is more accurate if a Spy of yours has infiltrated the Kingdom, or you have a Merchant
By activating this filter you can see your diplomatic stances with other Kingdoms,
assigned to a trade route with it.
represented by different colours. Also you can find out about other Kingdoms’
Political Information diplomatic stances.
This gives you information about the friends, enemies and vassalage status of the selected Religion
Kingdom.
When activated, the map shows which religion the Kingdom follows. Each Kingdom is
Religion coloured in the colour corresponding to its religion. Provinces of a different religion
This shows the religion of the selected Province or Kingdom. than their ruling Kingdom’s religion are striped, with the stripes representing the Province’s
Relationship religion. When a Province is currently going through conversion, you will see an icon with the
religion it is being converted to.
This bar shows your current relationship with the selected Kingdom.
Rebellion Risks
Stances
This filter shows you the current risk of rebellion status across your Kingdom broken
These icons show your agreements with and stance towards the selected Kingdom.
down by Provinces. It also shows the current level of town development in all Provinces.
Strategic View Province Features and Goods
Clicking this button will return you to your last location in the Strategic View. Alternatively,
Clicking on a Province Feature will highlight the Provinces where this feature is
double-click on any Kingdom and you will be taken to that location in the Strategic View.
available by shading them in green. Clicking on an icon that represents one of the
4.2. Kingdom Banner Trade Goods will colour all Provinces where it is currently being manufactured in solid blue and
where it could be manufactured in blue stripes. Clicking on one of the Exotic Goods will shade
The banner shown is that of the Kingdom the Province belongs to. Click on the banner to pink all the Provinces where it is currently being imported. Goods or Features you possess are
toggle between Province and Kingdom information. marked on the icon bar with a green tick icon.
4.3. Province Information Piety
Units
Province Name
Click this to find out more about the availability of the different units in Knights of
Religion Gold
Honor. When activated all available units in Knights of Honor are shown at the bottom
Town Name Books
of the screen. Clicking a unit colours all the Provinces possessing that type of unit green, and
Kingdom Banner Workers marks those where it could be recruited with green stripes.
Rebellion Risk Province Features Food Buildings
Rebellion Risk Apply this filter to view the availability of different structures across all Provinces.
This shows the risk of a rebellion breaking out in this Province. If it is your own Province you Select a building from the icon bar: Provinces where it has been built are coloured in
can see a detailed overview about the happiness of your population within this Province. green and Provinces where it could be built are marked with green stripes. Structures you have
built are marked in the icon bar with a green tick icon.
Province Features
If a Province has specific land features they will be shown here.
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Knight Concept 1.4. Knight States


Sometimes a small icon representing their current state may appear below a Knight. Roll the
A Medieval ruler may have been powerful, but he still couldn’t be in more than one place at the mouse pointer over them to retrieve additional information.
same time. Instead he had to rely on loyal deputies, who would lead his armies, develop his
lands, trade with other Kingdoms or perform clandestine actions upon his behalf. In Knights of 1.5. Experience
Honor the Knights fill this role. Each Kingdom can have a maximum of nine Knights in the Clerics, Merchants, Spies, Builders and Landlords can be educated to a higher
Royal Court, and each Knight can have one of six different professions. experience level using books. They can have up to 5 levels, represented by stars above
their portrait. The higher their experience level is, the higher their bonus when
governing towns or the more successful they will be.
1.6. Governing
1. Royal Court Merchants, Landlords, Builders and Clerics can govern a Province. Depending on their
All Knights are hired to the Royal Court, represented by 9 slots at the top of the screen in the profession and experience they will bring the Province a bonus. A Knight who is
Strategic and Political Views. You can always see what your Knights are currently doing. You governing a town can be identified by the castle icon below his portrait.
can also interact with them via the Royal Court. Different colours represent the Knights’
different professions. 2. Marshal
1.1. Hiring a Knight Marshals are Knights who lead your armies. Without a Marshal in your service
you cannot conquer other Provinces. In order for your Marshal to recruit units,
All Knights must be paid, but alternatively you can assign a Prince or King as a Knight without he must be deployed in a town. The Marshal is the only Knight in Knights of
any cost at all. However, Princes or Kings serving as Knights can be killed or captured. Honor who can learn new skills in order to improve his military performance. Marshals
1. Click on an empty slot Merchant
Spy are also the only Knights who appear as a unit in the game that you can move around in the
2. a) Click on a Prince/King or Marshal Strategic View. Some of your Marshals may even become crusaders and lead crusades, if the Pope
b) Click on the Promote Knight icon to hire a Knight chooses them.
3. Decide the new Knight’s profession Cleric
Landlord
2.1. Marshal Experience
Builder A Marshal receives experience during battles. For special achievements,
like conquering a Province, winning a battle, etc., he receives more
1.2. Exile/Call Back a Knight experience than he would gain for just taking part in a battle. When he
gains enough experience he earns a new experience level, represented by
If you do not need a specific Knight any more you can dismiss him from your Royal Court. A
a star below his portrait.
Knight disappears and will never return, but a Prince or King can be sent to other assignments
and will keep the experience they have gained.
Click on a Knight:
a) If he is a Prince or King, click the Call Back button, and he will return to the Throne Room 2.2. Marshal Skills
b) If he is a Knight, click the Exile button and he will immediately disappear. For each experience level you can grant your Marshal a new skill or upgrade an existing one. A
1.3. Giving Orders Marshal can have up to 6 different skills. Each skill can be developed in 3 stages. The skills
affect the military behaviour of the Knight and the army under his command. They can
Every Knight, depending on his state and profession, can receive orders from you at any given improve the speed, morale, attack or defence bonus, and so on.
time. To issue an order you have to:
1. Click on the specific Knight.
2. Click on one of the available orders.
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Leadership Dread Jousting Endurance


Increases the army’s motivation when Causes the enemy soldiers to fear the Causes the Marshal and his guards This skill causes the Marshal to train
fighting with the Marshal. The army’s Marshal. They suffer a decrease in to be more skilled in hand-to-hand his army more intensely and more
morale is higher than usual. morale in battle. combat. They have a higher attack efficiently. As a result they use less
bonus than normal. stamina in battles than usual.
Sword Mastery Archery Master
Night Stalker Logistics
Makes the Marshal a master in the Makes the Marshal a master in the
art of sword fighting. All sword- art of fighting with ranged Causes the army to feel more Makes the Marshal’s army better at
fighting units gain experience faster weaponry. All ranged units gain confident during night time assaults, rationing their food, so they can
than normal. experience faster than normal. giving them a higher attack bonus travel farther and endure longer
than normal. sieges.
Cavalry Master Learning
Siegecraft Iron Fist
The Marshal becomes a master at The Marshal becomes a better Causes the army to be more efficient The Marshal fights more brutally
horse riding. All mounted units gain learner and gains experience faster at sieges and experience less attrition against rebels. As a result, the army has
experience faster than normal. than usual. in sieges than it would normally. a higher attack bonus against rebels.

Engineering Ballistics Manoeuvre Spear Mastery


The Marshal becomes a specialist in Makes ranged units more accurate Makes squads much more The Marshal becomes a master in
the use of siege weaponry. He can and increases the damage they cause. manoeuvrable in battle. All squads the art of fighting with a spear. All
equip his army with advanced siege Additionally all ranged units will be move more quickly as a result. spear bearing units gain experience
weaponry. able to shoot fire arrows. faster than normal.

Strategist Healer Fanatic


Causes the army to march faster than The Marshal becomes a healer and, Causes the army to act more
normal and become more efficient at as a result, your army recovers some fanatically when fighting armies of a
intercepting enemy armies. losses automatically. different religion. As a result, their
morale is higher than normal.
Conqueror Admiral
Causes the army to feel much more The Marshal becomes a sailor and 3. Spy
confident on enemy territory. The the army is more confident being Spies are Knights who perform clandestine actions for you. They can infiltrate other
morale in foreign lands is higher aboard a ship as a result. They also Royal Courts, where they can be hired for one of the six professions. They can
than usual. get an attack bonus in sea-battles. perform several different espionage actions, depending on the profession the other
The Marshal can also camp his army King gives them. But beware – you might also have hired a Spy as one of your
close to the shore and build a ship. Knights. A Spy can be captured and imprisoned: this is represented by bars falling over his
Enforcer Tactics portrait. A Spy not assigned a mission automatically protects your Royal Court. For more
information, see Espionage on p. 38.
This skill causes the army to be The Marshal becomes a tactician and,
more efficient at plundering, so they as a result, your army always gets an 4. Merchant
collect more loot than normal. attack or defence bonus during camp
Merchants are your trade representatives and allow you to actively trade with other
assaults, fortified camp assaults,
Kingdoms. They can raise additional gold income for you or import Trade Goods.
coastal landings and river crossings.
Highly experienced Merchants raise more gold for you. To assign a Merchant to a
Additionally the army can fortify
trade route you need to have signed Trade Agreements with other Kingdoms. When
when camping.
governing a Province they increase your gold income.
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(provided that the King is married). They will be babies at first but will soon grow up to be
5. Cleric valuable assets and enrich your Kingdom.
Religion was very important during the Middle Ages and this is reflected in Knights
of Honor. The Cleric is your religious representative, helping you to increase the Piety
1.1. King
in your lands. You can also send him to convert Provinces of different religions to The King is the central figure of your Royal Family and is the ruler of your Kingdom. In
your own religion after a successful conquest. A Cleric can also govern Provinces, Knights of Honor there are many different titles for his position, such as Sultan, Emperor or Tzar,
where he increases the Piety raised and writes books. An experienced Cleric may one day depending on the culture and religion of the country you choose to begin to play with.
become the Pope or Patriarch. Should your King die, whether from being killed on the battlefield or from old age, a new King
will be appointed (see section 1.2. Succession and Heirs below for more information).
6. Landlord You can have your King perform any Knightly profession and, if appointed to such a role, the
King has additional bonuses when performing his duties. For example, if you appoint your King
Landlords are responsible for the food supply, which is the basis for developing your
as Marshal, the armies he leads will get a very high morale boost. If the King himself enters the
lands. A Landlord helps you ensure that your population is more effective in the
battle all those friendly units that see this heroic act of valour get an additional morale bonus.
production and consumption of food. Under his government the population grows
more quickly and in sieges he rations the food consumption so your towns can 1.1.1. King Talents
endure longer. He also allows you to have a higher population in your Provinces, which means a
higher tax income. Your King can have up to five talents at 3 different levels
of development, which determine his personality. The
7. Builder talents and their level of development are fixed and do not
change: the higher the level of development, the higher the
The Builder takes care of construction in the town. He makes sure that your towns bonus for that talent. They are first shown when the King
develop more quickly and are more efficient. A town can have a higher number of is a Prince and stay constant until his death. You cannot
workers available in a Province governed by a Builder. see an enemy King’s talents.
Economy: You get a bonus in your overall Kingdom income as well as benefits to
8. Prisoner the King’s performance when he is assigned as a Merchant.
Imprisoned foreign Spies and Knights occupy a slot in your Royal Court. Clicking them lets Diplomacy: Your King’s diplomatic rating affects all diplomatic decisions. For
you decide whether to release them, kill them or hold them for ransom. Your Knights can also instance, a high rating means that you can more easily gain approval of
be imprisoned and you can either negotiate their freedom or leave them in the foreign your proposals.
dungeons. If you do not know where a spy comes from, you can torture him to find out. But be Warfare: All of your armies receive a morale bonus based on this talent’s level
aware that he may die and your relationship with the Kingdom he comes from may worsen of development.
while your Kingdom Power drops significantly. Espionage: This talent increases the chance of success for all of your spies.
Religion: This talent speeds the conversion process and improves your
How To Build An Empire Clerics’ performance.
1.2. Succession and Heirs
1. Royal Dynasty When your King dies his rightful heir will succeed him. In the Royal Family window you can
In order to build an empire, a ruler has to found choose which of his sons will be the rightful heir to the throne.
a dynasty. Empires are not conquered in a day To select the rightful heir:
and only a long and lively lineage of kings and 1. Roll the mouse pointer over the Prince(s) to see their future talents as King.
heirs can guarantee the successful growth and 2. Click on the portrait of the Prince you wish to inherit the throne.
prosperity of the future empire. 3. A crown indicates the inheriting Prince.
The dynasty is represented in the royal family tree 4. If you want to change heirs, click another portrait and the crown will move.
and consists of the King, his wife and all their Be careful: in medieval times the eldest son traditionally inherited the throne via right of
sons and daughters. When you begin the game succession and if you decide to give your Kingdom’s crown to the youngest son instead, his
you will probably have a King, Queen and at least brothers may become rather angry when the day of inheritance comes.
one Prince or Princess. With time your Royal Apart from the King’s sons, all of the Princesses’ husbands can lay legitimate claim to the crown.
Family will grow and new children will be born When your King dies, all foreign Kings related to yours through a royal marriage between their
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sons or themselves and one of your King’s daughters may decide to claim part of your empire. If But don’t fall into the oldest of all traps: military power, although very important, is not enough
you deny them their rights they will go to war with you, so always think twice when marrying a to build a true empire if used unwisely. You will need to be wise and consider your actions
Princess to another Kingdom. carefully before deciding to send your armies on a rampage.
If the King has no heirs, the royal succession passes to the Royal Court, where the most
distinguished Knights will contest the crown between them and decide who will be the new 2.1. Squads
King. However, when the new King is appointed the other Knights may not accept him as their In Knights of Honor you do not control individual members of your army but rather complete
liege and may rebel. This means that if your King dies and has no heirs to succeed him, there is groups, which are called Units or Squads. Whenever you hire new troops, you hire complete
a very good chance that your Kingdom will be plunged into a devastating civil war. Units/Squads. The number of individuals in a Unit/Squad depends on the type of units
1.3. Queen recruited. The only exception to this is siege weaponry, which is created and controlled on a
single unit basis.
The Queen is the King’s royal wife. She is also mother to all of the Princes and Princesses. If one of
your Princesses marries a foreign King, or an heir who becomes King, your country will be strongly 2.2. Army
represented in that particular court, resulting in better chances for espionage on your behalf. In order to wage war you must first build an army. An army consists of a Marshal, who leads up
1.4. Prince to nine squads of soldiers and up to four siege units. Also, every army has a separate food supply
that depletes over time when the army is not in town.
Probably the Queen’s most important duty is to provide the Kingdom and royal dynasty with at
least one Prince. If the King has fathered a Prince, you can rest assured that when the time
comes the royal dynasty will continue smoothly. Of course, the more Princes your King and
Queen have, the better off your Kingdom is.
Apart from being useful as a political asset, your Prince is also very important for saving your
Kingdom money, for he can perform all duties that a regular Knight can perform, but without 2.3 Recruiting
charge. So, in effect, your Prince is a free Knight. Don’t get carried away, though, and risk your
Princes too lightly: you may save money but, if the worst comes to the worst, you can lose your You can recruit squads from any town that you own. To recruit, you have to
Princes and leave the Kingdom without an heir. deploy a Marshal in the town and then click the Recruit Army button on
You can marry your Prince off to a foreign royal family. By doing so you are entitled to a future the interface. You will then see a menu with all units available in that town.
claim on their crown, in the form of one to three Provinces. When the foreign King dies you If you roll the mouse pointer over a given unit type’s icon, you will see a
can choose whether to exercise your claim or not. Of course, if you don’t claim part of the short description of the unit as well as the cost of recruiting one squad of
foreign Kingdom your relationship with it will improve. Your Prince has to be alive in order to that type. All costs are in gold and food, but in addition to that cost each
be able to make a claim. Just don’t forget that everything said about claims up to now also unit takes away one of your citizens. Be careful not to run out of citizens
applies when a foreign Prince is part of your royal family and your King dies. when recruiting units from towns with a smaller population. Each town has
three types of units that you can recruit:
1.5. Princess • Special Units for the Kingdom you are playing. They can be recruited in
In Knights of Honor princesses are valuable diplomatic assets. Whenever you are trying to pull off every Province you own.
a diplomatic deal, you can offer the hand of a Princess to improve the relationship, which will • Local Units available only in the region where the Province is located.
also greatly improve your chances of persuading the other side to accept a proposal. Vice versa, • Provincial Special Units. They can only be recruited in this Province.
another ruler may suggest a Royal Wedding too, either as a requirement or just as a normal Some units have prerequisites that must be met before they can be recruited. These could be
proposal (see also section 4. Diplomacy on p. 35). buildings, such as Stables for mounted units or a Swordsmith for sword units. The more
When you marry a Princess off you will get a hefty bonus on all espionage activities in that complex the units are, the more prerequisites you need to meet – some units may have as many
Kingdom, with the bonus increasing greatly should the Princess become queen (see also section as five prerequisites.
5. Espionage, on p. 38). Just keep in mind that by marrying off a Princess, you also grant their
husband the right to a future claim on your lands. 2.4. Experience
Every squad in your army gains experience from the battles they survive. With time, the squad
2. Warfare will increase its level and greatly enhance its statistics. There are three levels of experience
The number one method of expanding and building an empire is by conquest. World history beyond the initial rookie level: regular, veteran and elite. The current experience level is
has records of numerous campaigns, wars and conflicts, all with the same ultimate goal: to represented by the stars next to the portrait of the squads in the Battle View.
conquer more lands and become more powerful. In Knights of Honor we have kept to this
tradition and have provided you with many tools to plan, execute and maintain your conquests.
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2.5. Replenishment Land


When you fight battles you will eventually take casualties. You can replenish squads from This command can be issued only to an army onboard a ship. The army will disembark from
any town that you own. When restocking squads you actually put fresh soldiers amongst the ship at the target location. If the target is inland they will disembark at the coast and march
the veterans, thus diluting the squad’s experience and increasing the time it takes them to to the desired position. After the army has left the ship, it disappears.
increase in level. You can replenish every type of unit in every town.
Build Ship
2.6. Food Wagon Your Marshal must have the Admiral skill and the army has to make a camp close to the shore.
Recruited armies require food to support themselves during their march. When When you give the order to build a ship, the army approaches the shore and starts building.
stationed in a town, an army uses food from the town reserves, but when you order After a while the army will appear on a ship in the water.
your marshal to go on a military campaign, the army starts to consume food from its
own stock, which will eventually be used up. When that happens, the army receives a penalty on
2.8. Battles
their morale due to low rations. The amount of food carried is represented by the Food Wagon Battle Types
icon in the interface. It can be restocked in two ways:
In Knights of Honor whenever your army meets an enemy object (army, rural area, town) you
• When the army is deployed in a town, click on the wagon and it will automatically refill.
automatically engage in battle. There are different types of battles based on the object, terrain or
Be aware that this food will be transferred from the town’s food storage.
circumstances that preceded the battle.
• When the army is marching in enemy territory you can command them to plunder a farm
and you will get food as loot. 2.8.1 World View Simulation
All battles can be fought without going into the Battle View. Instead, the battle will be
2.7. Army Commands simulated in the Strategic View. During the battle you can click on it and you will see the type
of battle, the leaders of the armies taking part (with their respective bonuses) and a
You can order your army to perform different actions while playing in the Strategic View.
representation of the course of the battle. All conditions such as army morale and terrain are
Move taken into account when calculating the outcome of the battle.
This is a basic command that tells your army to move to the location you choose with the mouse. 2.8.2. Open Field
In order to move across the sea, you have to board ships in a harbour or build your own ships. This battle is held in the open between enemy
Stop armies. Each side can use up to two armies,
entering battle with one army and reinforcing with
This orders your army to stop executing the previously issued command.
the second later on. You can also choose to lead the
Camp battle personally, in which case a battle will be spawned in Battle View. The objective here is to
When given this command, your army will build a camp and begin resting. While camping the destroy the enemy army or force a retreat.
army replenishes lost morale and eats less food. 2.8.3. Plundering
Fortify Plundering occurs when an army attacks a rural
The army builds a fortified camp, which can be defended against attack much more successfully. area in enemy territory, with the main aims being
Your Marshal has to have the Tactics skill to be able to use this command. to gain plunder or to weaken the enemy. If the area
is undefended, the battle ends after a given time. If
Attack a defending army attacks during plundering you can choose to lead your army and a battle will
This is a generic command that includes attacking an enemy army, reinforcing a battle, be spawned in Battle View. This battle will feature
plundering a rural area or assaulting an enemy town. a rural area and the objective is either to defend
the rural area or to destroy the defending army.
Siege When the plundering army wins the battle, the
The army will lay siege to the enemy town. When the town’s food reserves are depleted it will rural area is destroyed.
fall. But if the army’s food is gone before the town’s runs out, it may break off the siege.
2.8.4. Town Assault
Board Ship A Town Assault automatically occurs whenever an
This command can be only issued if the chosen target is a harbour. The army will go to the harbour army attacks a town without a wall. If you choose
and, after a short pause for boarding, the army will appear onboard a ship close to the harbour. to lead the battle, a battle will be spawned in Battle
View. Your army will be inside the town when you
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are the defender and your objective is to defend the town. If you are the attacker then your serious hurdle for all mounted units: if you have cavalry in your army you should avoid battles
troops are placed outside the town and your objective is to conquer the town. If the attacking in forested areas at all costs. Ranged units are also at a disadvantage in forests. The hills are
army wins, the Province will fall into their hands. The defender can use up to two armies to heaven for ranged units as those on higher ground are far more effective than those below them.
defend his castle, plus the garrison and the castle guards from the Town Watch building. The The mountains are impassable in Knights of Honor which makes the passes an important strategic
attacker can have up to two armies engaging in this battle. asset. The big rivers spawn River Cross battles, while the seas can only be crossed with ships.
2.8.5. Siege 2.10. Morale
If the town has a Palisade, Stone Wall or Bulwark
The units in Knights of Honor don’t have hit points: they only have one life and if hit they die
then the attacking army can decide to lay siege to
instantly. So in order to win you have to either kill the entire enemy army or scare it away. The
the town, simply starving them out. The siege lasts
units’ morale is the measure of how eager to fight each unit is, so with a carefully planned strike
as long as the town has food reserves or until the
you can win the battle with fewer troops than your enemy.
attacking army’s food reserves are gone. The attacker can decide to assault the town at any time,
at which point the Town Assault mechanics come into play. However, the defending army can 2.10.1. Definition
decide to try to break the siege and again the Town Assault map will be loaded. When the town Morale is the amount of confidence of a given unit to fight. It is calculated per unit and shown
runs out of food they give up and the Province falls into the hands of the attacker. both per squad and per army. Morale is dynamic and changes all the time to accommodate the
2.8.6. River Cross changing conditions in the game.
A River Cross battle occurs when one army meets 2.10.2. Factors
another army while crossing a river. If you decide Morale is affected by many factors, such as heavy losses, fighting on enemy territory, night
to lead the battle, a River Cross battle will be marches, the enemy army leader fighting with his army and so on. Many global economic,
spawned in Battle View. The defending army is diplomatic and religious factors can also affect the army’s morale. The best way to rebuild
placed on the shore with armed watch towers, while the attacking army appears on rafts in the morale is to make the army set up camp often.
middle of the river. The attacker’s immediate task is to land under fire from the defender’s
ranged squads and towers and then form a battle order and attack. 2.11. Formations
2.8.7. Camp Assault Since you command squads, not single fighters, they can be ordered to assume three different
A Camp Assault battle occurs when an army formations to improve their tactical advantage. Once your squad assumes formation you can
attacks a camped army. If you decide to lead the order it to change formation or to wheel left or right. You can also decide whether you want a
battle, a Camp Assault battle is spawned in Battle narrow or a looser formation.
View. The defending army is caught unawares and Square Formation
the army is divided across a number of tents. If the attacker is quick to advance he could over-run Square is the bread-and-butter formation for sword-wielding units. It is a robust formation that
the defender’s camp before the latter has time to break camp and arrange his battle formation. turns easily and is quick to face the enemy, avoiding flanking or rear attacks.
2.8.8. Fortified Camp Assault Wedge Formation
This is a version of the previous battle but with This is mainly a cavalry formation and is used to break the enemy’s battle order and lower their
one important difference: the defender’s camp is morale. The wedge is very dangerous, especially when used with heavy cavalry, but it is also
well fortified and there are towers protecting the recommended when used with shock troops like the Teutonic Knights.
tents. It is much more difficult to overrun this type
of camp. To fortify a camp, the Marshal has to have the Tactics skill.
Line Formation
The line formation places the squads in two or three lines (based on the squad size). This
2.8.9. Sea Battle formation is best for pole arm units (spears, halberds, etc.) since it allows the units in the rear
A Sea Battle occurs when two ships meet at sea. ranks to fight together with those in the first rank. It is also good for ranged units.
This battle cannot be led but is simulated in
Strategic View.
Wide Formation
Wide formations are less efficient in melee but are harder to hit with arrows.

2.9. Terrain Narrow Formation


Dense formations are more efficient in melee but are also more vulnerable to arrows.
The terrain plays a very important role in Knights of Honor. There are five basic types of terrain:
plains, forests, hills, mountains and water. The plains are the basic terrain type, with penalties or
bonuses for all units – depending on formations, marshal skills and unit types. The forests are a
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Wheeling 3.1.1. Gold
You can wheel your squads left and right to improve the effect of the chosen formation and to Your primary resource is gold. You can earn gold in many ways – your main sources of income
avoid flank attacks. are taxes, direct income from certain buildings, trade, diplomatic tributes, religious payments,
Facing plundering and so on.
Income
Squads can be ordered to immediately face in a specified direction.
Your income statement shows where your gold comes from.
2.12. Rebels The income from trade is summarised. If you want to check
how much a particular route is making, roll your mouse
Rebel armies spawn in Provinces where the Rebellion Risk has become unbearably high. They
pointer over the Knight you have assigned as Merchant on
always have a leader, the Rebel. Rebels have no banner and dress in white. Rebel armies usually
that route. All happy citizens pay taxes: if you raise the tax
only have Peasants. If you do not fight the Rebels, they may decide to assault your town and
level you will collect more, but you will have more unhappy
claim independence. After a while a Rebel becomes a Famous Rebel and is much harder to beat.
citizens who don’t pay taxes. So be careful when you raise the
They then start attacking neighbouring Provinces. Rebels disappear when the Rebellion Risk
taxes, as sometimes you can actually lose money. On the
decreases or when killed.
other hand, if your citizens are very happy you could raise the tax level and increase your
2.13. Loyalists income a lot. If your income is greater than your expenses your profit is shown in green next to
After a Province has been conquered, nostalgia is so great that Loyalist armies spawn. They still the balance in the top right-hand corner.
feel loyal to their old Kingdom and start to plunder or attack the new ruler’s armies. Loyalists Expenditures
can be easily identified; they carry two flags, one white (for rebels) and one with the old ruler’s The expenses part of your income statement shows all regular monetary outgoings. The upkeep
banner. They fight independently and cannot be controlled by the player. They disappear either for your Knights is one of the major expenses. The upkeep is progressive, so for each additional
when nostalgia decreases or when killed. Knight in a profession you will pay more. This means that having three Marshals will cost
almost twice as much as having a Marshal, a Cleric and a Spy. Members of your Royal Family
2.14. Mercenaries don’t require upkeep, so you can use them for free. You also incur expenses if you import
resources or if you have to pay vassalage or religious fees. If your expenses are more than your
From time to time you will get a message that Mercenaries are camped near a town of yours. To
income, your loss is shown in red next to the balance in the top right-hand corner.
find out what units are available to hire, you have to click on their camp. If there are squads you
Inflation
like, you can hire them for a price much lower than that of producing them. It is always worth
The most important expense is Inflation. This occurs when the amount of gold in your treasury
finding out what units are on offer, as very advanced and rare units may be offering their
is much greater than the gross income of your Kingdom. You can avoid inflation by spending
services. To hire units you must bring a Marshal to the camp.
some of the gold in your treasury or by increasing your income. Please note that inflation takes
2.15. Crusader Armies your income into account, so even if you are operating at a loss, a high enough income will still
prevent inflation.
When your Cleric has been appointed Pope, you can assign your Marshals to be Crusaders and
lead Crusader armies. You can then tell each Marshal to begin a Crusade against 3.1.2. Piety
excommunicated and non-Catholic Kingdoms. Piety is a resource that quantifies your Kingdom’s and subjects’ religious fervour. It is produced
in churches and cathedrals in towns, and in monasteries/mosques. You need to spend Piety for
3. Economy many religious and state activities.
In order to have a better understanding of the economy in Knights of Honor, you have to grasp the 3.1.3. Books
structure of the economic system. No matter which flag you choose, you always start the game Books are very important to your cultural advancement. Books are written in Libraries and
with one Kingdom. Some Kingdoms only have one Province, whilst others have many. In order to Universities and your Clerics automatically write Books when assigned as governors. You need
transform your Kingdom into an empire you need to know the building blocks of your Kingdom. books to adopt populations in conquered territories and to educate your Knights.

3.1. Kingdom Treasury 3.2. Kingdom Power


Every action you take needs a certain investment on your side. You Kingdom Power is a representation of your Kingdom’s stability and prosperity – the greater your
can accumulate resources so that when the time is right you can power, the better it will be. Each level of Kingdom Power will bring you reduced risk of
spend them to build an army, call a crusade or take over a conquered town more quickly. A rebellion and additional gold income. You can raise your Kingdom Power at any time by paying
short summary of your global treasury can be found in the upper-right part of the screen and a certain amount of Gold and Piety, based on your Kingdom’s size and constitution.
detailed information in the Kingdom Wealth screen, which you can open from the bottom Dishonourable diplomatic activities on your part will hurt your Kingdom Power greatly. The
interface or by clicking on one of the three symbols in your Kingdom Treasury. Kingdom Power meter is in the upper-left part of the screen and ranges from -5 to +5.
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3.3. Towns 3.5. Happiness and Risk of Rebellion


In every Province there is one town. This is the heart of the Province and all settings affecting Your actions can raise the risk of rebellion in your Kingdom. You
your Province are made here. Your towns will gradually develop and with every new can check what exactly is influencing the risk by opening the
improvement you make they will increase in size and capacity. Happiness (Risk of Rebellion) window. If the risk is negative you don’t need
Clicking on any of your towns will open the town interface, which offers a lot of information to worry, but if it’s positive the chance of an outbreak of rebellion is much
including the town’s name and the Province. You can see also how much the town is producing, greater.
the risk of revolt, the governor, the garrison and the town’s deployed armies.
3.3.1. Town Resources 3.6. Rural Areas
Population
As mentioned before, resources are produced in rural areas. Each time you start the game the
rural areas will be reset and you will have a different choice of rural areas to play with, even if
you are playing with the same Kingdom. By building specific buildings in the town you can
Piety Gold increase the rural areas’ production.
Food Workers Farms The farms produce food.
Monasteries/Mosques Piety is raised in the Monasteries/Mosques.
Food Storage
In addition to the global resources collected in the Kingdom Treasury every town has a stock of Villages The Villages provide the town with workers.
local resources – food and workers – which are produced and used only in the towns. All resources Coastal Villages In Coastal Villages you earn gold from the trading taking
are collected from the rural areas, with local resources staying in the town treasuries and global place there. Coastal Villages grant the town additional
resources being redirected to the Kingdom Treasury. In addition to production in the rural areas, buildings and are only available in Provinces with an outlet
every town has a base amount of gold, food and workers that it produces itself. All production to the sea.
(including base town production) can be increased through certain buildings and improvements. 3.7. Governing a Province
Food
Food is produced on farms and in some town buildings. It is stored locally in each town. It is You can assign all types of Knights, except Marshals and Spies, to be governors in your towns. A
used during sieges, to replenish the army’s food supply and as part of the cost of recruitment for town can only have one governor and, depending on his profession, he brings different bonuses
new units. to the Province. Some of the game functionality is only available to Knights if they are
Workers governors. For example, the Cleric can only convert the religion of a given Province if he is
The Workers are a representation of the town’s building potential. The majority of Workers governing it from the town.
come from the villages but some buildings in the town also grant additional Workers. The more 3.8. Kingdom Advantages
Workers a town has, the faster its improvements will be completed. Kingdom Advantages are rare economic achievements that give your Kingdom unique bonuses.
3.4. Town Improvements You can see all Advantages and their respective bonuses in the
Kingdom Advantages window. In order to achieve an advantage,
In every town you can build a number of improvements to you have to possess all the Trade Goods and Exotic Goods
enhance resource production, defence capabilities and unit shown below each of the advantages. The advantages you
recruitment, or to unlock new buildings. There are three groups of currently do not possess are shown as silhouettes. When you
buildings: Military, Civilian and Advanced Structures. You can only make gain one of these Kingdom Advantages it appears in colour.
18 improvements to your town, so choose carefully. To erect a new When a Province where one or more of the goods are produced
building, click on an empty slot and all available buildings will appear as is lost to the enemy, the Kingdom Advantage will also disappear
icons. Buildings that can’t be built yet appear shaded, whilst buildings immediately and a replacement for the resource must be found.
that can’t be built at all appear as grey stones. To find out the Age of Discoveries
requirements for a building, roll the mouse pointer over the icon. Entering the Age of Discoveries will allow you to access never before seen riches. Your
ships return fully loaded from the New World and cause all your Coastal Villages to
raise additional gold.
Age of Enlightenment
Accessing the Age of Enlightenment will allow you to hire the most respected
scientists, doctors and philosophers to teach at your Universities. The number of
books written in your Universities increases.
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Crop Rotation import the needed product. You can check the Royal Library for a comprehensive list of all
Crop Rotation is an outstanding farming achievement. It enables your farmers to assets and valuables.
exploit your farmlands more effectively and increases food output while granting you
additional food storage within your towns. 3.11. Exotic Goods
Glorious Conquest Exotic Goods are similar to valuables, but they cannot be produced. As
Creation of the Glorious Conquest will improve your military ability immensely. It the name suggests, they come from exotic countries and can only be
causes all of your units to fight even more bravely and have a higher morale. imported by towns which have built an admiralty. When the Province
falls into the enemy hands, so does the supply of Exotic Goods.
Grand Cathedral
The main achievement of the Grand Cathedral is to increase the faith within your 4. Diplomacy
Kingdom. Visitors to your Cathedrals will be awed, the amount of Piety raised is Almost every action you take has consequences – not only military and
increased and all of the Cathedrals' bonuses will be increased. economic but also diplomatic. You cannot invade a foreign country
Grand Fortress without declaring war. If you conquer an enemy, his friends will not like
Creating the Grand Fortress makes your population feel safer under your protection. you. If you are too weak then several of your enemies may unite to deal
During sieges, your towns stand longer against the besieging enemy. you a coordinated blow. To cut a long story short, you may have a lot of
diplomatic work to do before you draw your sword. In order to engage in
Secret Order diplomatic activities you have to select the Kingdom you want to
Establishing the Secret Order gives your spies a significant advantage in espionage. Your negotiate with and ask for an audience with the present ruler.
spies get better training and gain more knowledge, improving their chance of success.
4.1. King Personalities
Portrait – Click
Silk Route Personalities
to open
Discovery of the famous Silk Route grants you access to previously unknown precious audience window
goods. The demand for these goods is so high that the income of all your Age
Merchants increases. Relationship
Spring Festivals Rumours Stances
Granting your citizens Spring Festivals provides a welcome alternative to their daily Every Kingdom is represented by its ruler. Clicking a specific Kingdom will display its ruler’s
hard work. Ale consumption increases and famous bards entertain the people. It portrait. Every ruler has personality traits, which play an important role in their decisions on all
increases the happiness in towns that have an inn or hostel. diplomatic and military matters.
Urbanisation Ungrateful An ungrateful ruler is more likely to ask for more tribute than to perform
Starting the Urbanisation of your Kingdom attracts more serfs from other Kingdoms goodly deeds.
to move into your towns, increasing your population. Ruthless A ruthless ruler is more likely to break agreements and promises. He is
also more likely to plunder.
3.9. Province Features Militarist A militaristic ruler is more likely to go to war and is reluctant to accept peace.
Timid A timid ruler is more likely to underestimate himself and is easier to
Each Province can have different types of terrain called Province Features. persuade. He is also more likely to be weaker in his choice of language.
A Province can have up to 3 or none at all. These allow you to build Greedy A greedy ruler is more likely to be interested in buying cheaply, while
additional structures that can later produce Trade Goods. For instance, selling expensively. He is also likely to negotiate terms.
the Province Feature Brine Deposits allows you to build a Salt Mine.
Honourable An honourable ruler is more likely to keep promises, but on the other
3.10. Trade Goods hand is more upset by broken promises.
Trade Goods are medieval products Grateful A grateful ruler is more likely to improve his relations with Kingdoms
obtained from the assets in your Province who offer gifts and perform good deeds.
through manufacturing. You must have Religious A religious ruler is more likely to focus on the religious development and
built the appropriate buildings to obtain prefers to deal with Kingdoms of his own religion.
the required Trade Goods. If you cannot produce a Trade Good you can import it from another Arrogant An arrogant ruler is more likely to overestimate himself and is less afraid
Kingdom that does. Just check the Political View via the Province Feature and Goods filter to of others. He also tends to speak rudely more often.
see who has the needed Trade Good, establish a Trade Agreement and send a Merchant to
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Expansionist An expansionist ruler is more likely to agree to higher terms when 4.6. Diplomatic Assets
acquiring land and does not give land away easily. He is easily upset
about lost land. When negotiating a given agreement you may be asked for diplomatic assets to sweeten the deal.
Pacifist A pacifistic ruler is more likely to agree to peace quickly and often You can also demand assets from other Kingdoms. The available diplomatic assets are:
hesitates to go to war. Gold
You can offer the selected ruler Gold. When offering Gold you must choose from the suggested
4.2. Vassalage/Independence amounts. The higher the amount, the more pleased the selected ruler will be. Of course, you
can ask the selected ruler for Gold too.
Kingdoms can be independent or they can be vassal to another kingdom. A vassal can declare
Land
independence, in which case war is declared on the former sovereign. Being a vassal means that
To please the selected ruler, you can offer him one of your Provinces. There is no limit and you
the vassal pays 50% of its total income to the overlord as a constant tribute.
can theoretically grant him all of your Provinces but one. On the other hand, you can demand
4.3. Stances land from him, unless he only has one Province left.
Royal Wedding
The diplomatic situation changes constantly. The stances between
The Princesses are a great asset: arranging a wedding with a foreign Prince or King makes your
Kingdoms can be: at war, at peace, kin, trading, non-aggression
Kingdoms kin, increasing the relationship greatly.
pact or allied. When the stance is “at war”, the only option is to negotiate for peace. Vassalage
4.4. Relationship Your greatest asset is your independence. If you give it up, you are then paying tribute to
another Kingdom. However, sometimes it is better to have a strong protector.
The relationship is the foundation of all politics. Your Kingdom’s relationship
with your neighbours, friends and enemies will change dynamically with every 4.7 Diplomatic Actions
action you take and sometimes even without your involvement. Other kings’ decisions depend Depending on your Kingdom’s state, different diplomatic options are open to you.
mostly on their relationship with you. If the relationship is good the chances of a ruler accepting a
diplomatic proposal are higher than if not. A good relationship does not automatically mean you 4.7.1. At Peace
are at peace, nor does a bad one mean you are at war. However, if your relationship with someone When you are at peace with the Kingdom you are negotiating with, you can offer a gift, propose
is poor and you do something which angers them, the chance of them declaring war is high. a wedding or propose a trade agreement. You can also demand an attack on another Kingdom
or that they break off relations with another Kingdom. Of course, you can always break off all
4.5. Agreements relations or declare war (you can not attack enemy buildings or armies without declaring war). If
you break off relations, your Kingdom Power will drop.
In Knights of Honor you can have several diplomatic agreements. Agreements can be seen as
contracts signed between two Kingdoms. 4.7.2. Existing Trade Agreement
4.5.1. Trade Agreement When you trade with another Kingdom you have the same options as when you’re at peace,
except that you can now also offer a Pact of Non-Aggression.
This agreement enables you to trade with a given Kingdom, establishing a trade route between
your Kingdom and the other. If you assign a Merchant to this route he can either trade for gold 4.7.3. Existing Pact of Non-Aggression
or import goods When you have a Pact of Non-Aggression you have the same options as when you’re at peace,
except that you can now offer an Alliance Pact. If you break your agreements then your
4.5.2. Pact of Non-Aggression Kingdom Power will drop.
This agreement is in effect a mutual promise not to attack each other, as long as the agreement
4.7.4. Existing Alliance Pact
exists. You have to have a Trade Agreement in place to sign this. If you break this agreement, you
If you are allied with the Kingdom you are negotiating with, you can invoke your alliance to
will suffer a penalty to your Kingdom Power and all Kingdoms will regard you as less worthy.
make him attack a Kingdom you are at war with.
4.5.3. Alliance Pact 4.7.5. Being Vassal
This agreement is one step further than the Pact of Non-Aggression, as it contains a promise to If you are vassal to another Kingdom, one of the options you have is to declare independence.
help against a common enemy. You have to have the two previous agreements in order to sign To do so you have to break all agreements with them, but note that this will mean you are
this one. If you break this agreement, you will suffer a severe penalty to your Kingdom Power automatically at war with them.
and all Kingdoms will regard you as much less worthy. When an Alliance Pact is signed, a new
4.7.6. At War
option becomes available in the audience window, allowing you to invoke the alliance when you
are at war with someone else. If you are at war, you can only propose a peace agreement.
White Peace
If you feel that you and your enemy are equally matched, you can propose a White Peace. This
means that the war will end immediately without further repercussions.
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Tribute Sabotage Trade Route This will make the other Kingdom cancel their Trade
If one side performed much better than the other in a given war, they may (Merchant – trading) Agreement they have with the Kingdom he has infiltrated.
want a certain tribute before they sign the peace agreement. The tribute is in Arrange Annexation This allows you to annex all of the infiltrated Kingdom’s
the form of one or several diplomatic assets. You can demand or offer tribute. (Merchant) lands. You can only issue this command when the target
Kingdom is smaller than yours or a vassal.
Assassinate King (Spy – idle) The Spy will try to kill the infiltrated Kingdom’s ruler.
5. Espionage Assassinate Royal Family The Spy will try to kill a member of the infiltrated
The dark and shady ways of the Spy are yet another way to help yourself on your road to Empire. (Spy – idle) Kingdom’s Royal Family.
5.1. Infiltration Nasty Gossip (Spy) The Spy can make the infiltrated Kingdom break all
agreements with you. This is useful when you want to
In order to be able to conduct espionage, you have to have a Knight assigned as a Spy. attack and avoid the drop in Kingdom Power arising from
After you have assigned a Spy you must select the Kingdom you want him to breaking all agreements.
infiltrate. He will then enter the Kingdom unrecognised and wait to be assigned as a Peace Persuasion (Marshal) The Spy will persuade the infiltrated Kingdom’s ruler to
member of the enemy court. Every time the enemy hires a Knight in his court, there is a chance offer you peace.
that this Knight will be your spy. The more experienced he is, the faster this will happen. Instigate Army Revolt This will turn all of the infiltrated Kingdom’s armies into
However, the court may not assign a new Knight for a while. During the infiltration process a (Marshal) rebel armies, which then start to fight their former ruler.
small eye icon appears below his portrait.
Excommunicate The Spy excommunicates another Kingdom for you.
5.2. Active Spy (Cleric who is Pope)
Once the spy manages to successfully infiltrate the other Kingdom’s Royal Court, you will be Divert Crusade When participating in a Crusade, the Spy can divert the
notified. You now have new options available. The icon below his portrait also changes to match (Marshal who is Crusader) Crusade against someone else.
the profession he is assuming in the other Royal Court. Hand Over Crown When your Spy becomes King you can ask him to hand
(Puppet King) over the crown to you and all the lands will fall to
5.3. Spy Actions your Kingdom.
The actions your Spy can perform depend greatly on the profession he has been assigned. For Invade (Marshal When your Marshal leads a rebel army, you can order him
example, if he is hired as a Marshal he can induce a rebellion amongst the Kingdom’s armies or who is a Rebel) to invade a specific Province.
persuade the ruler to sign a secret peace treaty with you. If he is a Cleric he can secretly spread Preach Crusade (Infiltrated The Spy calls for a Crusade against a specific Kingdom.
your religion instead of the enemy religion. He can even become King of the enemy Kingdom if spy as Cleric is Pope) The Spy must be infiltrated into the Papacy as Cleric and
the ruler dies and there are no heirs. Explore the opportunities available when your spy is hired elected Pope.
for different professions.
Propagate Culture (Cleric) Raises nostalgic feelings in all border Provinces of the
5.4. Counter-espionage
infiltrated Kingdom. You can protect your court from enemy spies by keeping a Spy unassigned. He will only actively
Spread Heresy Makes a Province accept paganism as their religion. search for enemy spies and inform you of their presence when staying in the court. The more
(Cleric – governing) experienced he is, the greater the chances are that he will detect foreign spies.
Spread Religion Makes a Province accept your religion. 5.5. Capturing
(Cleric – governing)
If your Spy fails on a mission or is revealed by a counterspy, he may be captured. If
Hand Over Town (Builder, When governing a town the spy can hand over the town
captured he will go to prison and you will either have to ransom him out, or deny any
Landlord, Merchant, without a fight.
connection with him – ignoring his pleas to free him and instead abandoning him.
Cleric – governing)
The chance of success increases once more experienced spies have infiltrated the court.
Claim Independency The Spy claims independence for the Province he is
(Builder, Landlord, governing and becomes King of the newly formed Kingdom.
Merchant, Cleric – governing) The new Kingdom’s relationship with you will be very good.
Steal Gold (Merchant) The Spy steals gold from the infiltrated Kingdom’s Treasury.
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6. Religion 6.6. Accepting A New Religion


Just as in the Middle Ages, religion plays a very important role in Knights of Honor. Your Kingdom You can change your Kingdom’s religion at any time, although you need to have enough
can follow one of the four different religions, each of which has its advantages and disadvantages. Provinces of the chosen religion in your possession. It also costs you Gold and Piety. When you
convert, your Kingdom Power will drop dramatically and you will have to convert all your
6.1. Catholic Provinces to the new religion, one by one. Your Kingdom cannot choose to embrace Paganism,
The Catholic religion is common to most of Western Europe. It is spread from Rome although others may.
and the Pope is its patron. Catholicism gives a Kingdom an income bonus. If you are 6.7. Religious Figures
Catholic you must behave properly, refraining from attacking other Catholic nations and
keeping up your relationship with the Pope. If the Pope decides that you are not behaving Throughout history each religion has had its focus points. In Knights of Honor we have recreated
properly, he can excommunicate you. You then lose all bonuses and other Catholic Kingdoms the Vatican and The Byzantine Patriarchy.
can attack you without penalty or even declare a Crusade against you. The Pope
The Pope is the head of the Roman Catholic church. He is the principal of the only
6.2. Orthodox unplayable Kingdom in the game – The Papal States. He has a special status because
The Orthodox church is based in Eastern and South-Eastern Europe. The Orthodox he can excommunicate Kingdoms that have strayed from the path of God, or call crusades
church’s patron is the Patriarch. If you play an Orthodox Kingdom, you will at first be against infidels (including excommunicated Catholic Kingdoms). When the Pope dies a new
subordinated to the Byzantine Patriarch. As a subordinated Kingdom you will Pope is elected from all of the available Clerics in the Royal courts of all Catholic Kingdoms. The
automatically receive an income bonus and Piety bonus but your armies will have a lower stronger the Kingdom and the higher the Cleric’s level, the better the chance of his being elected
morale than normal. At any point later on in the game you can declare your church Pope. If your Cleric gets elected Pope you will be able to excommunicate and call Crusades
independent. To do so you need to have a level 5 Cleric present in your Royal Court, who then through him. But be careful – if you abuse this power the Pope may get angry at you.
becomes your own Patriarch. The Cleric also has to be a normal Knight and not a member of The Patriarch
the Royal Family. When you become an Independent Orthodox Kingdom you receive a Book The Patriarch has no special functions, except that if you have an independent
bonus and your armies’ morale will be normal, but you lose the Gold and Piety bonuses. church and you assign your Patriarch as governor he will perform his duties far better
Your Patriarch ages and will eventually die of old age. When this happens you have to have an than an ordinary Cleric.
eligible replacement or your church will lose its independence and you will again be Note: When a Kingdom has been excommunicated or declared independence then their
subordinated to Byzantium. Of course, you can also play as the Byzantine empire, in which case religious symbol appears as a flaming symbol.
you will not suffer from the morale penalty, but do gain the Piety and Gold bonuses.
Additionally, you will have a new income subject on your balance sheet: you receive a constant
payment from all subordinated Orthodox Kingdoms.
Multiplayer
6.3. Muslim Knights of Honor can be played simultaneously by up to 6 people over LAN, TCP/IP Internet or
through the GameSpy matchmaking service. You can test your battle skills against your friends in
The Muslim Kingdoms are based in North Africa and the Middle East, as well as four different modes.
southern Spain in the early periods of the game. The Muslim religion gives a bonus on
your units’ morale. This religion doesn’t have a patron. Only Muslim nations can call a 1. Setting Up A Multiplayer Game
Jihad, which is for defensive purposes only. When a Jihad is called, rebel armies spawn at the
Mosques and attack any infidel army within the Kingdom’s territory.
1.1. Joining An Existing Game
6.4. Paganism To join an existing game:
The Pagan Kingdoms are mainly descendants of the tribes that invaded Europe during the Dark 1. Run Knights of Honor.
Ages. If you play with a Pagan Kingdom you don’t collect Piety at all and you have a penalty on 2. Select PLAY WITH FRIENDS from the Main Menu.
your Kingdom’s income. 3. Define the preferred connection type.
6.5. Conversion • When you want to play via TCP/IP or GameSpy you have to be connected with your ISP.
• If you play via TCP/IP you need to know the host computer’s IP address
When you conquer a Province with a religion different from your own, you can choose to
• If you want to play in a LAN game you need to have a TCP/IP protocol installed.
convert it to your state religion. This is done with the help of a Cleric, assigned as governor of
the Province. When a Province you rule has a different religion, this increases the unhappiness 4. Select one of the available games.
and risk of rebellion in the Province.
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1.2. Creating Your Own Game Team Colour This is the primary team colour and can be changed by clicking it. It
applies to all team members.
To create your own game Crown The crown indicates the player who created and is currently hosting the
1. Run Knights of Honor. multiplayer game.
2. Select PLAY WITH FRIENDS from the Main Menu. Purchase Units Click here to purchase units. This option is only available in King of
3. Define the preferred connection type Towers and Town Assault modes. You can purchase from predefined sets
• When you want to play via TCP/IP or GameSpy you have to be connected with your ISP. of units but you cannot mix units of different sets.
4. Click on CREATE GAME Unit group
5. Enter the game’s name Previous group Next group
6. Select the multiplayer mode.
7. Define the number of players.
Budget
• Historical Battles is for 2 players only Level up Free slot
8. If you want to protect your game with a password, click the check box next to the word Locked. Level down
Selected Squad Start
1.3. Differences Chat Players can chat with one another. You can type your sentence in the
There is one notable difference from the standard gameplay in Battle View in the single player Chat Line and then press ENTER to send it. The chat text always
campaign: when your units camp during battle, they increase their morale and replenish appears next to the avatar of the player who entered it. To review a
projectiles, except in the Historical Battles. conversation, you can open the Chat Log.
Ready button When you have finished your settings you can click the ready button.
1.4. Setup Before Starting The status icon changes from a red cross to a green tick.
Once you have created a game, you will find yourself in the multiplayer lobby. Here you can Change Team Click here to join the other team. You can only do this when the other
chat with the other players, decide which team you want to play on and change your team team still has an empty slot, or if a player from the other team wants to
colour/banner. In King of Towers and Town Assault battles, the player can purchase their units, swap sides.
in Open Battlefield each player gets a randomly chosen set of units and in Historical Battles the Start Once all settings are complete and the ready buttons have been hit, click
units are always predefined. here to start a multiplayer game. The button is disabled until you and the
Player Mode
Map name
other players have all hit the ready button.
Status
Banner 2. Multiplayer Modes
Team Colour Knights of Honor features 4 multiplayer game modes. Each mode has it own rules and objectives.

Purchase Units 2.1. Open Battlefield


Change Team Open Battlefield battles are played with randomly chosen units on a randomly generated map. If
Ready your Knight gets killed you instantly lose the game.
Chat Logo
Chat Line 2.2. Town Assault
Cancel Start
Town Assault is similar to the Open Battlefield, but has a few differences. All of the defenders are
Player This shows the portrait, name and title of the profile you have chosen spawned inside a town that they have to defend. Again, if you lose your Knight you lose the game.
from the Knights of Honor Main Menu.
Status This shows if the player is ready or still changing settings. The game can’t
2.3. Historical Battles
start until all players’ status change from a red cross to a green tick. We have recreated some of the most thrilling Historical Battles for you. You can choose
Banner This shows the banner of the player’s own units. Clicking with the left whichever side you want and play the following battles. These battles are for 2 players only and
mouse-button lets you change your secondary colour and you can change are played on an open field.
your ornament by clicking with the right mouse-button. The banner you
see is formed by the primary (team) colour, the secondary (personally
chosen) colour and an ornament.
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Lechfeld (955 AD) tower in your possession generates an additional amount of money. If you order your Knight to
The Magyar threat escalated quickly in the middle of the tenth century. Otto I assembled a camp you can purchase additional units for your army from the Knight’s tent. The goal of the
strike force of 4000 heavily armoured Knights and rode to meet the Magyar army near game is to capture all of the towers or to kill all enemy Knights.
Augsburg. The battle took place between the rivers Lech and Schmutter. Otto achieved a
resounding victory. He managed to capture or kill most of the Magyar nobility and effectively Controls
put an end to the Magyar invasion.
Hastings (1066 AD) Battle View
Fought on the 14th October 1066 between William, Duke of Normandy and King Harold Action Controls
Godwinson of England, this battle was a turning point in English history. This battle is also Single squad selection LMB (left mouse button)
remembered for the heavy casualties that were suffered by both sides. The Battle of Hastings was
Multiple squads selection SHIFT + LMB
the last time England was successfully invaded and conquered by a foreign army.
Group squads CTRL + (1 to 0)
Hattin (1187 AD) Group selection 1 to 0
The battle of the Horns of Hattin on July 4th 1187 was one of the bloodiest battles of the Draw formation RMB (right mouse button)
Crusades. Its final outcome was disastrous, the end result being the destruction of the crusader + mouse movement
army of the Kingdom of Jerusalem. It also led to the eventual capture of Jerusalem by the Default squad command RMB over target/destination
Muslim forces of Saladin. He destroyed the crusader Kingdom and in a way created the motive
Squad command LMB over target/destination
for the Third Crusade.
Set waypoint SHIFT + RMB on terrain
Lake Peipus (1242 AD) Centre screen on squad SPACE
The battle at Lake Peipus was fought between the Teutonic Knights and the inspirational Kniaz of Centre and select Marshal 1 ALT+1
Novgorod, Aleksander Nevski. The Teutonic Order had the backing of the Pope and the Emperor Centre and select Marshal 2 ALT+2
of the Holy Roman Empire but they still could not break the resistance of the Russian city-state.
Select all squads on field CTRL+A
This fierce battle at the frozen shores of the Baltic lake brought the eastern crusades to an end.
Attack A
Bannockburn (1314 AD) Move M
Bannockburn was the climax of King Robert the Bruce’s career. The death of ‘iron’ Edward I Run U
(Longshanks) had left England ruled by his son and heir Edward II, who was not forged from Charge Enemy C
the same mould as his father! His carelessness allowed the Scots to recover from the heavy blows
Mobilise/Camp P
his father had dealt them and by 1314 Robert the Bruce had captured almost every English city
north of York. Edward II gathered an army and marched forth to subdue the Scots but Bruce Shoot O
won the decisive battle at Bannockburn and thus gave Scotland its independence. Cease Fire/Continue Firing – toggle F
Stand Ground/At ease – toggle G
Nikopol (1396 AD)
Squad info – experience F5
By the late 14th Century the once mighty Byzantine Empire had been reduced to little more
Squad info – stamina F6
than the city of Constantinople. In 1391 the Ottoman ruler Bayazid besieged the city. Pope
Boniface IX called for a crusade and John De Nevers, the son of the Duke of Burgundy, led a Squad info – arrows F7
Franco-Burgundian army to fight the Ottomans. He was joined by King Sigizmund of Hungary. Squad info – men count F8
The crusaders met the Ottomans at Nikopol on the Danube. The arrogance of the French Squad info – morale F9
nobles was once again shown, when John De Nevers led his Knights into a frontal charge of the Select complete army 1 SHIFT+A
Ottoman positions without waiting for the bulk of the army to follow. The Turks took Select complete army 2 ALT+A
advantage of this reckless act and counter-attacked the Franks with their heavy cavalry and Wedge formation W
Serbian allied regiments. The last crusade ended infamously on the banks of the Danube. Square formation Q
2.4. King of Towers Line formation I
Widen formation D
King of Towers is a special mode of play where both sides compete for the towers on the
battlefield. In this mode you will play on an open field with a set number of towers on the field. Narrow formation N
In the beginning the towers are neutral. You have to capture as many towers as possible, as every Turn left E
Turn right R
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Strategic View Political View


Action Controls Action Controls
Army selection LMB Own Kingdom selected SPACE
Default army command RMB over target/destination Kingdoms Filter Numpad 7
Army command LMB over target/destination Relations Filter Numpad 8
Set Waypoint SHIFT + RMB on terrain Stances Filter Numpad 9
Open Menu ESC Religions Filter Numpad 4
Open Royal Library F1 Rebellion Risk Filter Numpad 5
Quicksave F2 Province Features and Goods Filter Numpad 6
Quickload F3 Units Filter Numpad 1
Open Royal Dynasty F5 Buildings Filter Numpad 2
Open Kingdom Wealth F6 Go to Strategic View Numpad 3
Open Kingdom Advantages F7
Open Province Overview F8 All Views
Open Kingdom Rankings F9 Action Controls
Toggle between Political View and Strategic View F10 Increase game speed by a factor of 2.0 (up to a max. of 8.0) Numpad +
Opens Audience Window of another Kingdom D Decrease game speed by a factor of 2.0 (down to a min. of 0.5) Numpad -
(within the Royal Dynasty window only) Toggle between a speed of 1.0 and 10.0 Numpad *
Opens Town Development menu of selected town B
Opens Happiness menu of selected town
Default view minimap
H
M
Appendixes
Open Load Dialog L
Open Save Dialog S
1. Town Improvements
Refills all squads when deployed in town R
Alphabetical order of towns when assigning governor A
A
Captured time order of towns when assigning governor T Admiralty The Admiralty allows exotic resources to be imported
Centre screen on currently selected object SPACE into the Coastal Village.
Upgrade of: Harbour
Board Ship Numpad 1, O
Upgradeable to: Coast Guard
Land Numpad 2, N Bonus: +5 gold in the Coastal Village
Build ship Numpad 3, U
Apiary The Apiary is the place where beehives are kept. It
Fortify Army Numpad 4, F
produces honey and beeswax.
Attack Army Numpad 5, A Required Province Feature: Fertile Soil
Siege Town Numpad 6, I Product: Honey
March Numpad 7, W
Armoury The Armoury is required for training armoured units
Stop Numpad 8, T
within the town.
Camp Numpad 9, C Requires: Training Grounds
Jump between war events BACKSPACE Allows: Plate Armourer, Scale Armourer, Chain Mail
Workshop
Axe Smith The Axe Smith is required for training units armed
with axes.
Requires: Training Grounds
Bonus: +1 worker in the town
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B Cauldrons Cauldrons are placed on top of the gates. During assaults


The Bakery increases the ability of the town to support they cause deadly damage to those enemies trying to
Bakery breach the gates.
its citizens with baked goods. It increases both food
storage and food supply. Requires: Tool Smithy
Requires: Granary Upgrade of: Gate Towers
Bonuses: +1 food in the town; +1 food in all farms, +200 Bonus: +5 siege defence for the town
extra food storage in the Province Chain Mail The Chain Mail Workshop is required for training chain
mail wearing units within the town.
Ballista The Ballista Towers are equipped with ballistas. During Workshop
sieges and assaults they automatically fire missiles Requires: Armoury
Towers
towards the enemy. Church The Church increases and raises Piety in the Province. It
Requires: Stone Wall. also raises the price for religious conversions in the Province.
Bonus: +1000 siege attrition for the town Upgradeable to: Cathedral
The Bulwark is a massive stone wall designed to protect Bonus: +1 Books in the town, +1 Piety in the monasteries
Bulwark
the town. It increases the amount of time needed for the Coast Guard The Coast Guard secures the trade area around the
enemy to take the town by siege. It also reduces losses Coastal Village against thieves. This improves the gold
amongst the defenders. income for the Coastal Village.
Upgrade of: Stone Wall Requires: Stonemason, Town Watch House
Bonus: +20 siege defence for the town Upgrade of: Admiralty
Butcher The Butcher supplies the citizens with fresh meat. This Bonus: +5 gold in the Coastal Village;
ensures that towns will endure longer when under siege.
Corner The Corner Towers strengthen the town’s fortifications.
Requires: Salt Mine, Cattle Farm
They increase the losses that the besieging enemy suffers.
Bonus: +1 food in the town, +2 food in all farms, +200 Towers
They also provide outstanding tactical positions during
extra food storage in the Province
assaults for the defending archers.
C Requires: Stone Wall
Bonus: +700 siege attrition for the town;
Catapults Catapults are placed on the Drum Towers. They increase
the losses that enemy armies suffer during sieges. The D
Catapults on the towers are very deadly and shoot The Docks allow small trading ships to moor in Coastal
Docks
automatically during assaults. Villages, making them more profitable. As a result the
Requires: Tool Smithy food supply for the town is also increased.
Upgrade of: Drum Towers Allows: Harbour
Bonus: +2000 siege attrition for the town Upgrade of: Fishmonger
Cathedral The Cathedral raises more Piety in your Province than a Bonus: +2 food, +1 gold in the Coastal Villages
simple Church can. Orthodox Christians need a Cathedral
to be able to claim independence from the church. Drum The Drum Towers are semicircular towers set in the walls.
They create additional space for units on the walls. Drum
Requires: Wax Maker, Dyes Workshop, Sculptors Guild Towers
Upgrade of: Church Towers increase the losses that the enemy army suffers
Bonuses: +2 Piety in the town; +3 Gold, +3 Piety in the during sieges.
monasteries; +10 happiness in the Province; +20 siege Requires: Stone Wall
defence for the town; Upgradeable to: Catapults
Bonus: +5 siege defence for the town
Cattle Farm The Cattle Farm supplies cattle, which can be used to
strengthen the economy of the town further. Dyes The Dyes Workshop processes minerals and prepares dyes.
Allows: Tannery, Butcher Requires: Tool Smithy
Workshop
Required Province Feature: Pasture Allows: Cathedral, Tailor
Product: Meat Required Province Feature: Mineral Deposits
Bonus: +1 food in the town; Product: Dyes
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F Hunter’s The Hunter’s Huts are where the hunters skin and prepare
the animals they have hunted.
Fishmonger The Fishmonger increases the food supply in the town. Huts
Required Province Feature: Game Land
Allows: Pickler
Product: Hides
Required Province Feature: Fishery
Bonuses: +1 gold in the town
Upgradeable to: Docks
Bonus: +1 food in the Coastal Village
I
Fletcher The Fletcher crafts bows and arrows. He is required to The Ink Maker is where ink is produced.
train ranged units within the town.
Ink Maker
Allows: Scribe’s Office
Requires: Training Grounds Required Province Feature: Mineral Deposits
G Product: Ink

Gate Towers The Gate Towers strengthen the town’s gates. Gates Inn The Inn provides basic space for travellers and workers.
protected by towers are much harder to breach. They also It also increases the number of serfs in the Province.
provide defending archers with an outstanding tactical Citizens spend some time here drinking ale and singing,
position for shooting at enemies. increasing the town’s overall happiness.
Requires: Stone Wall Upgradeable to: Hostel
Upgradeable to: Cauldrons Bonus: +1 workers in all villages, +2 happiness in
Bonus: +500 siege attrition for the town the Province
Granary The Granary increases the town’s food storage. Increased L
food storage allows the town to endure enemy sieges for a The Library is where enlightened scribes work to increase
much longer period of time.
Library
the number of Books written in the Kingdom.
Allows: Stable, Bakery Requires: Parchment Maker
Bonus: +1 food in the town; +100 extra food storage in Upgradeable to: University
the Province Bonus: +1 books in the town
H M
Halberd The Halberd Mastersmithy is required to train units
armed with halberds. Market The Market provides space for traders to exchange their
Mastersmithy goods, increasing the town’s gold income.
Upgrade of: Spear Maker
Bonus: +5 siege defence for the town; Requires: Tax Collector’s Office
Upgradeable to: Merchant Guild
Harbour The Harbour allows bigger ships to anchor in the Bonus: +1 gold in the town, +1 gold in all villages
Province, which in turn increases the gold income.
Requires: Docks Merchant The Merchant Guild provides the wealthiest merchants in
Upgradeable to: Admiralty town a place to create rules to enhance their profits. It
Guild
Bonus: +3 gold in the Coastal Village increases the town’s gold income.
Requires: Tailor, Winery
Hemp Field The Hemp Field is an area of fields that grow hemp.
Upgrade of: Market
Hemp is used for making linen.
Bonus: +2 gold in the town, +2 gold in all rural areas
Allows: Rigger’s Store, Weaving Mill
Required Province Feature: Fertile Soil The Moat is a trench full of water encircling the town,
Moat
Hostel The Hostel provides more space for travellers and which can only be crossed via a drawbridge. Moats are
workers. It also increases the number of workers in the the most sophisticated form of fortification and make
Province. Citizens gather here to entertain themselves, the town almost invincible against enemy assaults.
which increases the town’s overall happiness. Bonus: +20 siege defence for the town
Upgrade of: Inn
Bonus: +2 workers in all villages, +3 happiness in
the Province
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P Scale The Scale Armourer is needed to train scale mail


wearing units within the town.
Palisade The Palisade is the most basic shelter for citizens during Armourer
Requires: Armoury
times of enemy invasion. Without it towns are invaded Bonus: +5 siege defence for the town
instantly – the result of which is usually many casualties.
Upgradeable to: Stone Wall Scribe’s The Scribe’s Office gathers the most talented and
ambitious members of the clergy together.
Parchment The Parchment Maker is where parchment is made from Office
Requires: Ink Maker, Parchment Maker
sheep skin.
Maker Allows: University
Requires: Sheep Farm
Allows: Scribe’s Office, Library Sculptors The Sculptors Guild is where sculptors can gather
together to sculpt and sell statues.
Product: Parchment Guild
Requires: Quarry
Pickler The Pickler uses salt to preserve fresh fish, thereby Allows: Cathedral
increasing food storage and the food supply for the town. Product: Statues
Requires: Fishmonger, Salt Mine Bonus: +2 happiness in the Province
Bonus: +3 food in the Coastal Village, +100 extra food
storage in the Province Sheep Farm The Sheep Farm is where shepherds tend their sheep.
Allows: Spinning Mill, Parchment Maker
Plate The Plate Armourer crafts the most sophisticated pieces Required Province Feature: Pasture
of medieval harness. He is required to train high-class
Armourer Bonus: +1 food in all farms
units within the town.
Requires: Armoury Siege The Siege Workshop is required to build siege
equipment within the town.
Bonus: +5 siege defence for the town; Workshop
Requires: Training Grounds, Tool Smithy
Q Silver Mine The Silver Mine extracts pure silver from silver ore.
Quarry The Quarry is a particular type of opencast mine, from Silver is a rare commodity and strengthens the town’s
which marble is extracted. economy, increasing its gold income.
Requires: Tool Smithy Requires: Tool Smithy
Allows: Stonemason, Sculptors Guild Required Province Feature: Silver Ore
Required Province Feature: Marble Deposits Product: Silver
Bonus: +1 workers in all villages; Bonus: +5 gold in the town
Others: -2 happiness in the Province Others: -2 happiness in the Province

Spear The Spear Maker is required to train units armed with spears.
R Requires: Training Grounds
Rigger’s The Rigger’s Store is where riggers produce and Maker
Upgradeable to: Halberd Mastersmithy
sell tackling.
Store Spinning The Spinning Mill is a place with spinning-wheels
Requires: Hemp Field, Wax Maker, Tool Smithy
Product: Tackling which process sheep wool into yarn.
Mill
Bonus: +2 gold in the Coastal Village Requires: Sheep Farm
Product: Wool
S Stable The Stable is required to train mounted units
Salt Mine The Salt Mine extracts salt from brine. Salt was very within the town.
important in medieval daily life for preserving and Requires: Granary
flavouring food.
Requires: Tool Smithy
Allows: Butcher, Pickler
Required Province Feature: Brine Deposits
Product: Salt
Bonus: +100 extra food storage in the Province
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Stone Wall The Stone Wall causes enemies to suffer losses during sieges. Town The Town Watch House holds the Town Guards. The
Allows: Drum Towers, Gate Towers, Ballista Towers, larger the town, the greater the number of guards
Watch
Corner Towers stationed there. Town Guards are very strong and are
Upgrade of: Palisade House very helpful during enemy assaults.
Upgradeable to: Bulwark Allows: Coast Guard
Bonus: +10 siege defence for the town The Training Grounds are required to train any military
Training
Stonemason The Stonemason is a place where masons carve units other than Peasants.
Grounds
stone columns. Allows: Siege Workshop, Axe Smith, Armoury, Spear
Requires: Quarry Maker, Swordsmith, Fletcher
Product: Columns
Bonus: +1 worker in the town; +10 siege defence for the town U
The Stud is an area of fields used for breeding horses. University The University allows talented and ambitious authors to
Stud write many more books in the town.
Required Province Feature: Pasture
Product: Horses Requires: Scribe’s Office
Bonus: +1 workers in the town Upgrade of: Library
Product: Illustrated Books
Sword In the Sword Mastersmithy, highly skilled smiths forge Bonuses: +1 Books in the town, +3 Books in Monasteries
advanced swords, which are required to train high-class
Mastersmithy V
units within the town.
Upgrade of: Swordsmith Vineyard The Vineyard is an area to grow vines for grapes.
Bonus: +5 siege defence for the town Allows: Winery
Required Province Feature: Fertile Soil
Swordsmith The Swordsmith is required to train units armed with a
Bonuses: +1 food in all farms
sword within the town.
Requires: Training Grounds
Upgradeable to: Sword Mastersmithy
W
Wax Maker The Wax Maker is the building where beeswax is
T processed into useful forms.
Tailor The Tailor sews nice clothing for the citizens. Requires: Apiary
Requires: Weaving Mill, Dyes Workshop Allows: Cathedral, Rigger’s Store
Allows: Merchant Guild Product: Wax
Product: Clothes
Weaving The Weaving Mill is a building where the weavers weave
Tannery The Tannery is where the tanner makes leather from linen from hemp.
cattle hides. Mill
Requires: Hemp Field, Tool Smithy
Requires: Cattle Farm, Tool Smithy Allows: Tailor
Product: Leather Product: Linen
Tax The Tax Collector’s Office is the office of the King’s tax The Winery is where grapes are pressed and the juice
Winery
collectors. It increases the town’s gold income.
Collectors made into wine.
Allows: Market Requires: Vineyard
Office Bonus: +1 gold in all villages Allows: Merchant Guild
Others: -1 happiness in the Province Product: Wine
Tool Smithy The Tool Smithy supplies the town with quality tools. It Bonus: +5 happiness in the Province
increases the number of workers available in the Province.
Allows: Catapults, Cauldrons, Dyes Workshop, Rigger’s
Store, Weaving Mill, Tannery, Butcher, Siege Workshop,
Salt Mine, Silver Mine, Quarry
Bonus: +1 worker in the town
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2. Military Units Cataphracts Cataphracts are a typical heavy cavalry originating from
South East Europe. They are very well armoured with
A scale armour. This does make them slow. They are
equipped with iron shields and swords.
Akyndji Akyndji are cheap and undisciplined units, originating Require: Stable, Scale Armourer, Sword Mastersmithy,
from the early Ottoman feudal system. They are not Horses, Spear Maker
armoured at all and are only armed with rusty spears.
They are mainly useful on plundering raids, as they Catapult Catapults are movable siege machines. They are used to
increase the amount of loot significantly. throw rocks against castle fortifications to destroy them or
Require: Spear Maker to crack a hole in town walls.
Require: Siege Workshop
Archers Archers are the most basic ranged units. Their low price Required Marshal Skill: Engineering – Level 2
makes up for their light armour and the simple bow they use.
Require: Fletcher Crossbow- Crossbowmen have medium armour. Their crossbow bolts
are very effective and can even penetrate heavy armour.
men
Require: Fletcher, Armoury
Axemen Axemen are one of the most simple melee units. They
carry nothing but a rusty axe.
Crusader Crusader Cavalry are feudal knights sworn to fight against
Require: Axe Smith
the infidels. They are armoured with perfectly crafted
Cavalry
plate armour and armed with sharp lances.
When you are asked to send a Marshal on a crusade by the
B Pope, and you agree to do so, the Pope grants that Marshal
Ballista Ballistas shoot huge arrows at high speed at their target. Crusader units (Cavalry, Crossbowmen and Infantry).
On a direct hit, the kill ratio is virtually 100%. Crusader Crossbowmen are very well protected infantry
Require: Siege Workshop
Crusader
units armed with crossbows. Their unique shooting skills
Required Marshal Skill: Engineering – Level 1 Crossbow-
make them deadly, even for elite heavy armoured units.
men When you are asked to send a Marshal on a crusade by the
Battering A Battering Ram is used by the army to breach gates so Pope, and you agree to do so, the Pope grants that Marshal
that attackers can enter. It moves slowly due to its weight
Ram Crusader units (Cavalry, Crossbowmen and Infantry).
and can easily be destroyed by enemy melee units.
Require: Siege Workshop Crusader Crusader Infantry are a well-armoured infantry unit.
They are famous for their swordsmanship and are a
Required Marshal Skill: Engineering – Level 1 Infantry
dangerous foe for even the most skilled units.
Bowmen Bowmen are one of the most basic ranged units. They use When you are asked to send a Marshal on a crusade by the
nothing but a simple bow. Pope, and you agree to do so, the Pope grants that Marshal
Require: Fletcher Crusader units (Cavalry, Crossbowmen and Infantry).
D
Boyars Boyars are a typical heavy cavalry originating from the Desert Archers are a very basic ranged unit. Their low
Russian principalities. They have scale armour and very
Desert
price makes up for their lack of proper armour and the
long spears. Archers
simple bow they use.
Require: Stable, Spear Maker,Horses, Armoury, Require: Fletcher
Scale Armourer
C Desert Desert Cavalry are a light cavalry originating in the
Arabian deserts. They are very fast and have a good attack.
Camel Camel Riders are typical warriors originating from the Cavalry
The weak armour they use makes them vulnerable.
North African deserts. As horses are scared by the smell of
Riders Require: Stable, Horses, Spear Maker, Armoury
camels, even the most elite cavalry are easy prey for them.
Require: Swordsmith, Armoury, Stable
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Desert Desert Spearmen are the most typical defensive unit and Hobilars Hobilars are the famous Irish version of the Light Cavalry.
are equipped with spears. They have a good charge when Armed with short javelins, they are fast and have a good
Spearmen
in the right formation. In a good formation they can be charge.
deadly for mounted enemies. Require: Stable, Horses, Spear Maker
Require: Spear Maker
Horse Horse Archers are the European version of the Steppe
F Archers Horseman, but are less skilled. They are armed with a
Feudal Knights are a typical heavy cavalry force bow and not armoured at all.
Feudal Require: Stable, Horses, Fletcher
originating in West Europe. They have outstanding plate
Knights
armour and are armed with lances. They are characterised
by their superb charge – although sometimes they charge J
before they are ordered to. Janissaries are special units that can fight equally well
Require: Plate Armourer, Sword Mastersmithy, Stable, Horses
Janissaries
with sword and bow. This makes them unique and also
G very strong foes.
Require: Fletcher, Swordsmith
Ghulam Ghulam Cavalry is a heavy Turkish cavalry, dating back to
the Ghaznavid slave-system. They are well armoured and
Cavalry Jinetes Jinetes are famous medium cavalry units originating from
are armed with spears. Ghulams have a very fast charge. the plains of Andalucia. They are lightly armoured but are
Require: Stable, Scale Armourer, very fast on horseback, making them hard to catch.
Halberd Mastersmithy, Horses Require: Stable, Horses, Spear Maker, Armoury
H
Halberdiers Halberdiers are well-armoured foot soldiers. They have a K
good charge and can be deadly for mounted enemies. Knight Knights are the most skilled warriors. They are well-
Require: Halberd Mastersmithy, Plate Armourer protected, armed with perfectly crafted swords and
(Marshal)
have a deadly charge.

Heavy Heavy Archers are medium armoured ranged units on


foot. They are typical of Western Europe and are L
Archers
armoured with chain mail.
Require: Fletcher, Chain Mail Workshop Laddermen Ladders are the simplest form of siege equipment. They
have to be placed on enemy walls so the infantry can
Heavy Heavy Crossbowmen are very well protected infantry climb to the top of them and penetrate the castle.
units armed with a crossbow. Their unique shooting skills Require: Siege Workshop
Crossbow-
make them deadly, even for elite heavy armoured units.
men Require: Fletcher, Plate Armourer Light The Light Cavalry are basic mounted units, armed with a
sword. They have a good speed and can be used for
Cavalry
Heavy Heavy Swordsmen are medium armoured melee foot surprise attacks.
units. They are widely spread across Europe and are Require: Stable, Horses, Swordsmith
Swordsmen
armoured with chain mail.
Require: Chain Mail Workshop, Swordsmith Longbow- Longbowmen are famous for their long bows, which are
capable of shooting very distant targets. Their armour is
men
Highlanders Highlanders are a light infantry. They fight with the not very good, but their outstanding shooting skills
famous two-handed ‘claymore’ sword and have no compensate for this.
armour. They are very fast on the battlefield. Require: Fletcher
Require: Swordsmith
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M S
Mameluks The Mameluks are mounted units with light armour, a Saracens Saracens are the most common swordsmen and originate
shield and spear. They originated from the Arabic Egypt from northern Africa and Middle East. Their armour is
and spread across the Islamic world. weak but good swordsmanship compensates for this.
Require: Chain Mail Workshop, Sword Mastersmithy, Require: Swordsmith, Muslim religion
Stable, Horses
Slavonic Slavonic Axemen are one of the most simple melee units.
Men-at- Men-at-Arms are an advanced version of the Swordsmen.
They use nothing but a rusty axe.
Arms They are well armoured and have good quality swords. Axemen
Require: Axe Smith
Require: Chain Mail Workshop, Swordsmith

Slavonic Slavonic Bowmen are one of the simplest ranged units.


Mongolian The Mongolian Cavalry are a very fast and light cavalry.
They use only a simple bow.
Cavalry They have equally strong skills in shooting and sword Bowmen
Require: Fletcher
fighting, which makes them a deadly enemy.
Require: Stable, Horses, Fletcher, Swordsmith

Spahis Spahis originated from the Ottoman timar-fief system and


N are a medium cavalry armed with a lance. They are fast
Normans Normans are excellent melee warriors. They wear chain and usually appear in large numbers.
mail armour and carry a typical Norman shield, giving Require: Stable, Horses, Spearmaker, Chain Mail Workshop
good additional protection.
Require: Chain Mail Workshop, Swordsmith Spearman Spearmen are the most typical defensive units and are
equipped with spears. They have a good charge and can
be deadly for mounted enemies.
P Require: Spear Maker
Peasants The Peasants are the cheapest and weakest unit. Usually
they are armed with pitchforks and wear no armour. They Steppe Steppe Cavalry are the famous warriors who endangered
walk in bunches, not formations, and have the lowest the whole of Europe with their outstanding riding and
basic morale of all.
Cavalry
shooting skills. They are very fast but only light
armoured.
Pronoias are a medium cavalry, which emerged from the Require: Stable, Fletcher, Swordsmith, Horses,
Pronoias Chain Mail Workshop
late Byzantine feudal system and spread all over the
Balkans. They are armed with a very long lance and have Swordsmen The Swordsmen are the backbone of every army. They are
a very strong charge. lightly armoured and equipped with swords. Their low
Require: Stable, Scale Armourer, Horses, Spearmaker price makes them very popular.
Require: Swordsmith
R
Roman Roman Infantry are medium infantry units who T
originated in the early Byzantine military system. They are
Infantry Templars Templars are well-armoured infantry units. They are
armoured with chain mail, carry characteristic big shields
famous for their sword fighting skills and are a dangerous
and are armed with swords.
foe, even for the most skilled units.
Require: Chain Mail Workshop, Swordsmith
Require: Church, Chain Mail Workshop, Sword
Mastersmithy, Catholic religion
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Knobloch, Ralf Praschak,
Teutonic Teutonic Knights are amongst the best sword fighters.
Additionally, they are equipped with perfect plate armour
Credits Dirk Sachse
Knights PR & Marketing Wolfgang Duhr, Sonja
that gives outstanding protection but makes them rather
Huppke, Sabine Kaiser,
slow, due to its weight. Black Sea Studios Nadine Knobloch, Sonja
Require: Church, Plate Armourer, Sword Mastersmithy, Timm
Lead Designer Vesselin Handjiev
Catholic religion Administration Lydia Brkic, Ines Köhler
Lead Programmer Panayot Yanazov
Town Guards are available in the towns to provide basic Finances Ute Ziegler
Town Lead Artist Rossen Manchev
protection. They are good soldiers and must be taken into Programming Alexander Alexandrov, Acquisitions Kay Benneman
Guards Additional Testing Michael Backhaus
account by any attacking force. They spawn automatically Mikhail Balabanov,
in a Castle Assault and need not be recruited. Michael Peykov, Mihail Testers Michael Bach, Roman
Require: Town Watch House Moskov, Oleg Zlatarski, Beck, Marko Berghoff,
Panayot Yanazov, Tsvetan André Bernhardt, Tim
Trebuchet Trebuchets are huge static siege machines. Once deployed, Tsvetanov Brombach, Marion Deul,
they cannot be moved to another location before the end Artwork Christo Christov, Dimitar Johannes Euteneier, Julian
of the battle. They are used to throw rocks against castle Rusev, Julian Panov, Kosta Gerhard, Johannes Hick,
fortifications to destroy them or to crack a hole in walls. Atanasov, Miroslav Angela Holzweiss, Tai von
Lesichkov, Rossen Keitz, Seong-Jin Kim, Felix
Require: Siege Workshop
Manchev, Stefan Delibeev, Klitschke, Daniel Kociok,
Required Marshal Skill: Engineering - Level 3 Alexander Köhler, Moussah
Stoyan Seymenov, Vesselin
Efremov Köster, Benjamin Kramm,
V Additional Artwork Arsen Minkov, Rossen Thomas Lehr, Frederik
Varangians Varangians are distant descendants of the Vikings who Georgiev Lölhöffel, Dirk Meinecke,
migrated to South East Europe and gained prestige as elite Kwame Tajo Möller,
Sound Effects Borislav Slavov, Vesselin
guards in Constantinople. They are armoured with chain mail Handjiev
Fabian Müller, Melanie
and a big iron shield. They are armed with a sharp battleaxe. Müller, Andreas Noll,
Original Sound Tracks Borislav ‘Glorian’ Slavov Laura Ohrndorf, Christian
Require: Town Watch House, Chain Mail Workshop, Game Design Miroslav Ianev, Vesselin Röder, Michael Röder,
Axe Smith Handjiev Max Simon, Jens
Project Management Miroslav Ianev, Vesselin Schneider, Michael
Vikings Vikings are famous for their axe fighting skills and brave Handjiev Schwab, Julian Sommer,
charges. Many other units are afraid of facing Vikings on Production Miroslav Ianev Tobias Stey, Carsten Stork,
the battlefield. Map Design Miroslav Ianev, Miroslav Joannis Thomas, Tihomir
Require: Axe Smith Lesichkov, Veronika Trcak, Alexander Werner,
Peykova Johannes Zahn
Studio Assistance Julia Krysteva External Test Group Mirco Bamberger, Jochen
Cezanne, Patrick Galaske,
Special Thanks JAR Computers Ltd.,
Michael Höflinger, Martin
InterBG Ltd.
Kohler, Alexander
Sunflowers Kolombar, Dirk Obenauer,
Boris Schöpf, Markus
President Adi Boiko Schumacher, Andras
CEO Wilhelm Hamrozi Verbenyi, Bethel
Development Director Jürgen Reusswig, Erik Weldesselase
Simon Intro and Additional Virgin Lands - Animated
Producer Frank Fay Artwork Pictures, Frank Hessefort,
Project Manager Marc Huppke Ralf Hüttinger, Volker
Jäcklein, Vito Lamanna,
Lead Tester Alexander Brncic,
Stefan Spatz, Lars Wagner,
Christoph Knauz
Tobias Weingärtner
Localisation Uwe Mathon
Additional Artwork Plastic Wax Pty, Tony
IT & Web Anja Gruss, Christoph Pittorino
Klempau, Nadine
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Concept Writers Darren ‘The Wolf ’ Pearce, Localisation Technical Compliance Group
Bill Thomas
Localisation Project Maria Bista Technical Compliance Joseph Grant
Editing & Lecturing Gillian ‘Hellion’ Pearce
Manager Manager
German Texts Falko Löffler, Pea Eigler
Localisation Coordinator Stephane Tachon Technical Supervisor Marcus Purvis
Additional Text Editing Michael Bach, Alexander
Translation Words of Magic Lead Technical Analysts Martyn Sibley, Richard
Köhler, Oliver Bönschen,
LT Coordinator Lionel Berrodier Hylands, Darran Wall
Johannes Zahn
Testers Clément Duval QA Techs Gary Kent, Ed Carter
Manual Layout Uwe Mathon
English Voiceovers Outsource Media London, Language Compliance Group Mastering
Trevor Bent, Mark Estdale, LCG Projects Lead Patrick Klaus European Mastering Steve Rose
Jonathan Goodwin, Dean Manager
LCG Team Lead James Fry
Gregory, Jeremy Taylor, Mastering Supervisor Sam Roberts
Mike Timm LCG Team Sandeep Harbias
Mastering Technicians Des Gayle, James Kneen,
English Voices Tim Bentink, John Bull, Product Services John Brunton, Vicky Rose
Ben Cowan, Bob Golding, Documentation Designer Susanna Miller QA Planning Cell Andrew Miller, Mitsuo
Damien Goodwin, Dave
Manual Anglicisation Sorcha Fenlon Hirakawa, Nathan Jacobs,
John, Laurence Kennedy,
Lindsey Mack, Peter Artwork Coordinator Jo Baty Audit Team Simon Chaney
Marinker, Francis Product Planner James Truter European Certification Group
Middleditch, Vince Nicols, Quality Assurance Functional Certification Jean-Yves Duret
Stephen Perring, Chris QA Project Manager Paul Waters Manager
Rowe, Sam Taldeker, Paul
QA Project Leader Stuart Pratt Functional Test David Fielding, Ben Jackson
Thornley, Daniel Wilson,
Andrew Wincott QA Team Leader Piers Langridge, Craig Supervisors
McLeod, Jay Huckstep, Functional Project Leads Andrew Chung, Paul
German Voiceovers 4-Real Intermedia GmbH
Giro Maioriello Richards, Dean Choudhuri-
German Voices Achim Barrenstein, Moritz
QA Senior Tester Ben Spinks, Morgan Bennett, Paul Davies
Brendel , Mario Hassert,
Hughes, William Wan Functional Senior Testers Ollie Barder, James Bolton,
Peter Heusch, Gilles
Karolyi, Michael Lucke, Quality Assurance Team George Cover, Chris Stephen Collyer, Tim
Aart Veder, Karl-Jürgen Watson, Steve Inman, Greg Goodchild, Gary Napper,
Siler, Dieter Gring, Helge Moniz, Graham Parkings, Mark Painting, Michael
Heynhold, Hans Blake Robinson, Chino Takla
Mittermüller, Michael Egembah, Andrew Lloyd, Technical Certification James Featherstone
Deckner, Armin Hauser, Anthony Zoghob, Daniel Manager
Patrick Linke, Hans Smith, Dario Cassini, Technical Supervisor: James Arup
Zwimpfer, Helmut Simon Watson, Jonathan Technical Compliance Alan Drew, James Norton,
Winkelmann Price, Tom Marshall, Mark Specialists Ashley Powell, Tim Wileman
Fuller, John Reynes, Adam
Special Thanks Soundcheck Offenbach, Technical Senior Testers Rene Apperley, Andrew
Cheong, Daniel Burnett,
Stephan Winter, Tim Pritchard
Dan Parkes, Barry Wallis,
Coupe
Michael Jeffries, Paul Asian samples
Electronic Arts Sewry, David Rocha, James Courtesy of Spectrasonics "Heart of Asia"
McDonald, Matt Martin,
Senior Producer Feargus Carroll Matt Carson African samples
Line Producer Darren Tuckey Courtesy of Spectrasonics "Heart of Africa"
European Product Doug McConkey
Manager
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