Documente Academic
Documente Profesional
Documente Cultură
WAKEY WAKEY: Use when you are DYING. Get back up with 1 HP.
BREATHE: Heal 5 HP
I CHOOSE YOU: You and one of your allies are healed to maximum HP.
SKIRMISH: Use when you receive damage and reduce it by D12. Any excess becomes
damage to the attacker.
RIGHT BACK AT YOU: Use when you receive damage. The attacker receives the same
amount of damage.
SHIFT: Any EFFORT done against you is halved until your next turn.
SIDESTEP: Use this after an attack hits you to move up to CLOSE. The attack misses.
I AM NEXT: Play a bonus TURN after this one. This TURN can be anyone's
TWINS: Repeat your last ACTION with the same results (don't roll).
SNEAKY: Move up to NEAR (if this is your TURN, it is a bonus movement). Nobody
sees/hears you moving.
OUT OF MY WAY: Play a bonus TURN immediately, interrupting the current TURN
(including the GM's). When you are done, the interrupted TURN resumes.
A WALK IN THE PARK:You automatically succeed your next ATTEMPT that is not an
ATTACK.
RELIABLE: Add 1D4 to all EFFORT rolls until your next TURN.
MAN'S BEST FRIEND: Summon a creature that is appropriate for your surroundings and
it will be under your control until death.
STAY AWAY: An NPC of your choice can't move towards you until the end of the
encounter.
MARKED:Choose an NPC. All ROLLS against it are at advantage until the end of the
encounter.
NOT YOU: An NPC of your choice doesn't act and doesn't move.
FOCUS: Add or remove 1D4 to/from one of your TIMERS. This includes any ongoing
effects that were put on you by others.
EXCHANGE: Roll 4 D20s and record them. You can replace any D20 roll with any of
these, including the GM's. You can use a result only once.
I SEE YOU: You instinctively know where all the NPCs are as far as you can see
(even if they are hidden).
NOT THAT BAD: Use after you make a MAGIC MISHAP roll to reroll it.
TIME"S UP: Remove any TIMER(S) you want that are on you.
DOUBLE UP: Discard this HERO CARD and draw TWO new cards.
I DON"T LIKE IT: The GM rerolls any dice he just rolled (includes TIMERS and
everything else).
CAN'T FOOL ME:You sense whether an NPC that you are interacting with is lying to
you or otherwise trying to deceive you.
PERSUASION: An NPC that you are interacting with will do what you say or suggest