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Player Character Character

Fear Flaw 1 Flaw 2


Name Name “Trope”

Kids on Bikes Mechanics 101


Example Difficulties Combat Misc
4 - Normal Fight vs. Fight -Dice “explode”
8 - Skilled Fight vs. Brawn
Fight vs. Flight -Failing/RPing Flaws grants
11 - Impressive
Adversity Token
14+ - Extraordinary -Difference = result
-Adversity Tokens can be spent to:
Planned Action = you have -Players narrate outcomes!
time to think - can take half 1) activate Strengths
of the die value. -There are no safe fights. Any 2) contribute +1 on a one-to-one
fight could kill! basis to any roll.
Snap Decision = quickly 3) Note: Other players cannot spend
under bad conditions AT on your Snap Decisions.

Kids on Bikes Mechanics 101


Example Difficulties Combat Misc
4 - Normal Fight vs. Fight -Dice “explode”
8 - Skilled Fight vs. Brawn
Fight vs. Flight -Failing/RPing Flaws grants
11 - Impressive
Adversity Token
14+ - Extraordinary -Difference = result
-Adversity Tokens can be spent to:
Planned Action = you have -Players narrate outcomes!
time to think - can take half 1) activate Strengths
of the die value. -There are no safe fights. Any 2) contribute +1 on a one-to-one
fight could kill! basis to any roll.
Snap Decision = quickly 3) Note: Other players cannot spend
under bad conditions AT on your Snap Decisions.

Kids on Bikes Mechanics 101


Example Difficulties Combat Misc
4 - Normal Fight vs. Fight -Dice “explode”
8 - Skilled Fight vs. Brawn
Fight vs. Flight -Failing/RPing Flaws grants
11 - Impressive
Adversity Token
14+ - Extraordinary -Difference = result
-Adversity Tokens can be spent to:
Planned Action = you have -Players narrate outcomes!
time to think - can take half 1) activate Strengths
of the die value. -There are no safe fights. Any 2) contribute +1 on a one-to-one
fight could kill! basis to any roll.
Snap Decision = quickly 3) Note: Other players cannot spend
under bad conditions AT on your Snap Decisions.

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