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Indiana Jones 2: The Adventure Continues: FAQ/Walkthrough by overlordguide
Version 1.0, Last Updated 2009-12-18 View/Download Original File Hosted by
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| | |_ _| | || | |_ ___ | | || | .' ___ | | || | .' `. | |
| | | | | || | | |_ \_| | || | / .' \_| | || | / .--. \ | |
| | | | _ | || | | _| _ | || | | | ____ | || | | | | | | |
| | _| |__/ | | || | _| |___/ | | || | \ `.___] _| | || | \ `--' / | |
| | |________| | || | |_________| | || | `._____.' | || | `.____.' | |
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'----------------' '----------------' '----------------' '----------------'
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| | _ __ __| |_ __ _ _ __ __ _ | | ___ _ __ ___ ___ ) |
| | | '_ \ / _` | |/ _` | '_ \ / _` | _ | |/ _ \| '_ \ / _ \/ __| / /
_| |_| | | | (_| | | (_| | | | | (_| | | |__| | (_) | | | | __/\__ \ / /_
|_____|_| |_|\__,_|_|\__,_|_| |_|\__,_| \____/ \___/|_| |_|\___||___/ |____|
Version 1.0
Email: overlordguide@yahoo.com
<===========================================================================>
< About this Guide >
<===========================================================================>
Welcome to my guide for Lego Indiana Jones 2: The Adventure Continues. Hope
you find this useful.
I'm sure you'd figure this out on your own, but there are codes in brackets
after each section in the Table of Contents. You can search this page using
these codes (Ctrl-F) to quickly jump to that section of the document.
I m not retyping the information in the manual, so make sure you read it.
I'm writing this for the Xbox 360. I don't have any information about any
other platforms, but I'm assuming all versions are similar enough.
<===========================================================================>
< Table of Contents >
<===========================================================================>
< > < >
< > The Basics [**BASICS] < >
< > Controls < >
< > Major Differences between this and the original Lego game < >
< > Game Freezes and other Bugs < >
< > < >
< > Game Mechanics [**GAME] < >
< > Character Types / Tools < >
< > Obstacles and how to get past them < >
< > < >
< > Hub System Overview [**HUB] < >
< > < >
< > Walkthrough [**WALK] < >
< > Raiders of the Lost Ark Hub [**RAIDERS] < >
< > Temple of Doom Hub [**TEMPLE] < >
< > The Last Crusade Hub [**CRUSADE] < >
< > Kingdom of the Crystal Skull - Part 1 Hub [**SKULL-1] < >
< > Kingdom of the Crystal Skull - Part 2 Hub [**SKULL-2] < >
< > Kingdom of the Crystal Skull - Part 3 Hub [**SKULL-3] < >
< > Super Bonus Levels Hub [**BONUS] < >
< > Creator Hub [**CREATOR] < >
< > < >
< > Achievements [**ACH] < >
< > Misc [**MISC] < >
< > < >
< > Acknowledgements [**ACK] < >
< > < >
<===========================================================================>
<===========================================================================>
< The Basics [**BASICS] >
<===========================================================================>
Lego Indiana Jones 2: The Adventure Continues is a completely new Lego game
based on the four Indiana Jones movies. There have been some significant
changes in the format of the game, so you might want to read what's changed in
the game if you just jump into the game and get a little confused.
**************
* Controls *
**************
I'm not going to go over which keys / buttons you press in this section,
because that depends on what system you're playing this game on. Rather, this
section will give you the name I'm going to use for each of the actions and you
can figure out which button that maps to on your machine.
There are four main buttons that you'll use for playing the game. These
buttons are:
Attack - Pressing this button will cause your character to attack with
whatever object he / she is currently holding. If the item is a
gun, your character will shoot the gun. If it's an object like a
shovel, your character will swing it. If you aren't holding
anything, your character will throw a punch.
If you are holding an object that can be thrown or targeted, like
the whip, a bottle, or a gun, press and hold the Attack button.
This will cause a crosshair to appear on the screen. While
holding the Attack button, move the crosshair over the object you
want to target. If you move over something that can be targeted
by the object you are holding, the crosshair will turn white.
Release the Attack button, and your character will throw, whip,
or shoot at the target. If you are holding a throw-able object,
you have to keep the crosshair over part of the white crosshair
on the screen or else your character will refuse to throw the
object.
Jump - You'll jump when you press this button. Female characters will
jump higher than male characters. Pressing the jump button twice
will cause some characters to roll or dive.
Use - Interact with environment. If the object is a lever, your
character will pull the lever. If the object is a broken piece
of machinery and you're holding a wrench, your character will fix
the machine. If you aren't near anything that you can interact
with, pressing the Use button will make your character cycle
between objects he / she is holding.
Switch Characters / Enter or Exit Vehicles -
If you are facing another playable character that isn't controlled
by a co-op partner, you'll take control of that character. If
you're next to a vehicle and you see the enter character pop-up,
you'll enter the vehicle. If you're in a vehicle and you press
the enter button, you'll exit it or jump into a nearby vehicle.
Menu - Bringing up the in game menu will show you the current status of
the hub or the level you are playing. For the hub, it will show
all the characters and vehicles that you've unlocked, the power
bricks you've collected, the treasure chests you've found and the
number of levels you've made "True Adventurer" on. For a level,
it will show you your progress towards getting "True Adventurer"
status.
**************************************************************
* Major Differences between this and the original Lego game *
**************************************************************
If you played the original Lego Indiana Jones game, this game is completely
different. Even though this game also covers the first three movies, all of
the levels in those movies are completely different.
This game represents a major change in the way the game is laid out. In
previous Lego games, there was one main hub room (Barnett College in the
original Indiana Jones game). From the hub, you could go access each of the
movies and the levels in the movies. You could purchase extras, unlocked
characters, etc. from the hub. While the hub was sort of a level, there really
wasn't much to do there except to explore and break things.
All of that has changed in this game. This game is organized into six
different hub worlds, plus two special ones. In the top level warehouse, you
get to choose which hub you want to visit (one for each of the original three
movies and one for each of the three parts of the final movie). Each hub is a
fully playable level itself. Initially, you won't be able to access much of
the hub. You'll gain access to more of the hubs as you complete the five story
mode levels of the hub. In the hub world, there are ten red, blue and green
bricks. Finding these bricks unlocks extras that you can purchase. All the
characters and vehicles that you unlock will be purchased in the hub.
In the previous games, each level had a story mode and a free play mode. In
this game, these levels are two different levels played in the same or similar
location. The free play mode is now called a Treasure level where you are
looking for a Treasure chest. You only can bring in two characters to this
level, but the level will prompt you for what character abilities are needed to
finish the level.
The levels in this game are shorter than the other games, but there are a lot
more of them. There are 96 levels in this game, including the bonus and super
bonus levels.
Only the studs and the extras you purchase from a hub are available in other
hubs. Characters and vehicles aren't transferred between levels.
There's a level creator with the game so you can build your own levels or
modify an existing one.
This game has also fixed / modified a number of things, including some that
annoyed me in the first game. The vehicle driving behavior was modified too,
but I think it's made the vehicle sections more frustrating:
- You can now hold multiple tools with your characters. In the old game,
if you collected a shovel and then picked up a wrench, you'd drop the
shovel. Now you can hold both of them.
- Like Lego Batman, each time you get hit you lose half a heart, so you can
now get punched 8 times before you die. Since there's no way to block
and you'll get in a lot of fist fights, this means a whole lot less
dying.
- You can now target the whip, the guns, and other projectile objects using
a new crosshair instead of just eyeballing it and hoping the game would
register that you are pointing in the correct location.
- The number of studs available versus the number you need to collect is
much tighter than in previous games. In the other games, I'd get the
"True Adventurer" bonus with about a quarter to a third of the level
left. In this game, I missed it several times. However, you'll get a
score multiplier bonus on each hub. Once you have one of those
activated, you'll be able to get the "True Adventurer" bonus with no
problems.
- For the Super Bonus / Lego World levels, you'll get to keep the million
studs you collection
- You can flip over in a vehicle now. If you get knocked off your wheels,
you pop back upright about 1 second after you stop moving. If you tip
over on a bicycle or motorcycle, you'll be thrown from the bike. The
vehicle controls are touchy, so you'll end up flipping over more than
you'd like...
- The stud counter maximum is gone, so you can now collect as many studs as
you want. I finished the game on my first pass with close to 10 billion
studs. In all prior Lego games, the maximum number of studs you could
collect was 4 billion.
- All changes to the hub worlds are permanent now. If you break a Lego
object in that level, the object will not come back if you exit and
return to the level. The location of the characters and vehicles will
reset. You could break the same objects each time you returned to the
hub of previous games.
- The number of the extras that really weren t that useful in previous
games has been eliminated. All the extras in the game are pretty useful.
For more details on the hub system, see the Hub System Overview section.
*********************************
* Game Freezes and other Bugs *
*********************************
A number of people have reported that the game freezes at various points in the
game. Most of the freezes seem to happen when the when you are on a hub. I
encountered a few of them on the Raiders and the Crusaders hubs. Most of them
happened when I was exploring near the edges of the map. The game will
automatically save when you purchase anything or go to a new level, so you
won't typically lose too much when the game freezes.
Also a couple of times on bonus levels, I've entered them and only found one
exit that looked like an airport security gate. There's nothing to do and the
gate doesn't do anything. If you go to the menu to leave the level and go to
some other level, the bonus level will typically load correctly the next time
you visit it.
I ran into another frustrating bug as I was finishing my first pass through the
game. I was trying to get 100% on the Creator so I could complete the game at
100%. I bought all the items I could buy, exited the Creator and saw 100%
complete above it, but I didn't get the 100% complete achievement. I exited my
game and reloaded it and the Creator said I was only 99.0% complete. I went
through all the different sets and found that the Microwave in the Kingdom of
the Crystal Skull - Part 1 wasn't purchased. I bought that and still didn't
get the 100% achievement completion even though the Creator said I was done.
So, I went into one of the game hubs and as soon as I got control of my
character in the game hub, the 100% Completion achievement popped up.
I've gotten emails from a number of people saying that on the Kingdom of the
Crystal Skull - Part 1 Hub, they've collected all 10 Treasure Chests, but when
they go to Doom Town to build the rocket, only nine of the Treasure Chests are
filled in. I haven't experience this issue myself and I haven't heard from
anyone on how to fix it. My best guess is to go back into all the Treasure and
Bonus levels of the hub and check to see if they think the chest has been
found. Hopefully, one of them won't and you can replay that level to get the
missing chest.
<===========================================================================>
< Game Mechanics [**GAME] >
<===========================================================================>
The biggest thing to remember in all Lego games is break everything in site.
Most things that are made out of Legos can be destroyed. Breaking things gets
you studs and studs are used to purchase extras. Also, some of the things that
you need to finish a level may be hidden inside of an object. If you don't
break it, you can't go on. For each of the game levels, one of your goals is
to get "True Adventurer" status. You get this by collecting a set number of
studs for the level.
The studs are the small one dot Lego pieces. The silver ones are worth 10
credits, gold 100, blue 1,000 and purple 10,000.
Studs are the money in Lego games. All purchasable items are paid for in
studs.
When you die, you'll drop anywhere for 1,000 to 4,000 studs. You'll drop more
studs the first time you die in a level and less if you continue to time. If
you turn off the Adaptive Difficulty option, you'll drop a flat 2,000 studs for
each death. If you're fast enough, you can pick up the studs you've dropped so
there's no penalty, but usually you won't be able to collect all of them before
they disappear.
If you get stuck, look for things that are lit up on the level. The game tries
to give you visual clues on where you need to go next. If you get really
stuck, then look in this guide for clues :)
*****************************
* Character Types / Tools *
*****************************
Besides just looking different, the different characters have different
abilities. Some of the abilities are part of the characters and some of them
come with the tools or items they are carrying. There are tools on some levels
that characters can pick up to gain new abilities. The different character
abilities and tools are shown in the following table.
Ability Description
------------- --------------------------------------------------------
Banana Throw at a monkey that's tossing an item in the air to
get the item the monkey's holding
Bazooka (Explosive, Gun) - Can blow up shiny silver objects,
shoot targets, and shoot enemies
Black Sleep Throw at an enemy to take control the enemy
Blow gun (Gun) Can shoot targets and enemies
Book (scholar) Can decipher the 3x3 hieroglyphs puzzles. When the
character deciphers the puzzle, four squares will
highlight in a particular order. You have to repeat the
sequence after it completes to unlock whatever the
puzzle is locking.
Bow (Gun) A range weapon that you can add in the Creator but
doesn't appear in the game
Crystal Skull Can drive away a mass of insects
Dynamite (Explosive) - A thrown explosive that can break shiny,
silver Legos. Dynamite will blow up in your character's
hand if you wait too long to throw it.
Female Female characters can jump higher than male characters
Grenade (Explosive) - A thrown explosive that can break shiny,
silver Legos
Key Place key on a mechanism with a golden knob. Use the
key to active it.
Machine Gun (Gun) Can shoot targets and enemies
Perfume Throw perfume at enemies to get them to fight on your
side for a period of time.
Pistol (Gun) Can shoot targets and enemies
Shovel Can dig up buried items. Buried items are indicated by
sparkling ground
Small character Can crawl through small hatches
Security Access Can pass through security gates marked by the picture of
a soldier on a window
Spear Throw at gray circles on the wall that have orange
arrows above and below it. Characters can use the spear
to climb to inaccessible areas. Spears are also range
weapons
Staff of Ra When placed in a lit area, the staff will emit a beam of
light. Target the light beam on a golden disc.
Sword Throw the sword at a rope holding up an item to cut down
the item.
Thuggee Can activate a Thuggee statue
Torch Light objects on fire, including the Explosive barrels.
Fire drives away small creatures.
Water Bottle Throw a water bottle at Lego fire blocks to extinguish
the fire
Whip Target it at orange eyehooks on a wall to pull something
out or activated a mechanism. Target orange eyehooks
above you and you can swing on your whip. If there are
multiple such hooks in a row, press the jump button and
then immediately press the attack button to hit the next
hook. Target an enemy to tie him up. You can drag a
tied up enemy. Tied up enemies will eventually break
free. Tied up enemies with swords will break free
immediately.
Wrench Use on sparking machines to repair the machine
****************************************
* Obstacles and how to get past them *
****************************************
On each level, standing between you and your goal are some enemies or
obstacles, or in most cased both. For normal enemies, you just attack them
until the die / break apart. For levels that have bosses, see that level s
guide for hints on how to get past them.
This section lists all of the obstacles that you'll encounter in the game and
what you need to do to get past them.
Obstacle How to Overcome the Obstacle
-------------------- --------------------------------------------------------
Barrel of explosives Use torch on fuse to light. The resulting explosion
with a fuse will destroy everything, including all characters in a
fairly large radius
Big, Dense Trees Use the Jungle Cutter to cut them down
Bouncing Lego pieces Press the Use key over the pieces to build something
Fire Legos Throw water on the fire to put it out
Golden disc Direct a beam of light to the disc
Gray circle with Throw a spear on the circle. Characters can jump on the
orange arrows spear to reach inaccessible places
above and below
Hieroglyphics square Use character with a book. A sequence of four squares
will light up. You have to repeat the sequence to solve
the puzzle
Item held by rope Throw a sword at the rope to release the object
Large orange pad Move a vehicle or a truck to activate
Mass of small insects Use fire or the Crystal Skull to drive away insects
Mechanism with Gold Place key on knob. Use key to activate
Knob
Mechanism with Key Use key to activate
Mechanism with lever Use wheel or lever to activate
or wheel
Monkey tossing item Throw banana at the monkey and the monkey will give you
in the air the item
Orange eyehook in Target eyehook with whip to swing from hook. If you are
the air already hanging from a rope, press Jump then Attack to
jump to the next rope.
Level 2
-------
Location: In the middle of the village
Story Level: Monkey Mischief
Treasure Level: Wrong Gong Rung
Characters Abilities Required: Explosives, Whip
Level 3
-------
Location: The entrance to the palace
Story Level: Malice at the Palace
Treasure Level: Disarming Duel
Characters Abilities Required: Sword, Whip
Level 4
-------
Location: The cave below the palace
Story Level: Temple Tantrum
Treasure Level: Lava Lake
Characters Abilities Required: Book, Spear
Level 5
-------
Location: The wooden bridge over the river
Story Level: Mola Rampage
Treasure Level: Cliff Climber
Characters Abilities Required: Spear, Sword
Bonus Level 1:
--------------
Name: Club Obi Wan
Location: The club in the Shanghai area.
Requirements to access: Use British Commander's Bazooka to shoot the sign
above the door. The sign will fall on the doors,
opening them.
Bonus Level 2:
--------------
Name: Beachside Cave
Location: On the beach below the path from Shanghai to the waterfall
Requirements to access: Use the Village Elder on the hieroglyphics to open
the door
Bonus Level 3:
--------------
Name: Slave Driver Cave
Location: Behind the Thuggee statue in the village.
Requirements to access: Use a Thuggee character on the statue to open the
passage
Bonus Level 4:
--------------
Name: Mountain Cave
Location: On the mountain plateau above Club Obi Wan
Requirements to access: Take a plane to reach the plateau
Bonus Level 5:
--------------
Name: Princess Rescue
Location: The entrance on the left side of the palace
Requirements to access: Use the sword on the rope to the left of the
palace entrance. Build the pieces that drop into
a ladder to reach the left side.
Super Bonus Level:
------------------
Location: On the far left side of the map, on the water, below the Stunt
Plane.
Object Created: Pirate ship
How to Access Level: Enter the door to the Captain's Quarters
-----
Races
-----
Race: Junk Boat
Start Location: To the right of where you purchase the Junk Boat
Reward: Unlocks the Dancing Girl
Race: Rickshaw
Start Location: Outside the entrance to Club Obi Wan
Reward: Unlocks Lao Che
Race: Tractor
Start Location: Outside of the tractor pen
Reward: Unlocks Indian Farmer and the Tuk Tuk
Note: This race is a little more confusing than most. You will go half way
around the village, down the hill, loop around a rock, come back up
the hill and then do the last half of the village. For me, the time
got really tight coming back up the hill.
Race: Flying Race
Vehicles: Stunt plane or Lao Che's Plane
Start Location: Above the cave entrance, which is in the mountains above
Club Obi Wan
Reward: Unlocks the British Commander and the Scooter
----------
Characters
----------
Name: Indiana Jones (Diner Suit)
Location: Starting character - Follows you around
Cost: Free
Abilities: Whip
Requirements to unlock: Available at the start of the hub
Name: Willie
Location: Starting character - Follows you around
Cost: Free
Abilities: Female, Perfume
Requirements to unlock: Available at the start of the hub
Name: Short Round
Location: Follows you around
Cost: Free
Abilities: Small character, wrench
Requirements to unlock: Finish the first Story level
Name: Maharajah
Location: Follows you around
Cost: Free
Abilities: Small character, Black Sleep, Thuggee
Requirements to unlock: Finish Story level four
Name: Shanghai Hoodlum
Location: Shanghai
Cost: 15,000
Abilities: Pistol (Gun)
Requirements to unlock: Finish first Story level to unlock and second
Story level to return the Shanghai
Name: Thuggee
Location: Village
Cost: 15,000
Abilities: Sword, Thuggee
Requirements to unlock: Finish second Story level
Name: Pankot Assassin
Location: Outside of the palace
Cost: 20,000
Abilities: Sword, Thuggee
Requirements to unlock: Finish Story level three
Name: Thuggee Acolyte
Location: Outside of the cave below the walkway to the palace
Cost: 25,000
Abilities: Spear, Thuggee
Requirements to unlock: Finish fourth Story level
Name: British Commander
Location: On the right side of the wooden bridge
Cost: 30,000
Abilities: Bazooka (Explosives, Gun)
Requirements to unlock: Win the plane race
Name: Lao Che
Location: Shanghai
Cost: 50,000
Abilities: Machine gun (Gun)
Requirements to unlock: Win the Rickshaw race
Name: Village Elder
Location: The village
Cost: 75,000
Abilities: Book
Requirements to unlock: Finish second Story level and kill the six snakes
that are attacking the villagers. There are three
villages being attacked by two snakes each. One
villager is on top of the hut that's at the right
side of the village's entrance. The second
village is next to the adobe huts on the ledge
above the village. The final villager is on the
right side of the palace. You have to kill all
the snakes before you leave the level (for
instance - go to another story level) or the
snakes will reset.
Name: Dancing Girl
Location: On the dock where you purchase the Junk Boat or on the beach
Cost: 25,000
Abilities: Female, Perfume
Requirements to unlock: Win the Junk Boat race
Name: Indian Farmer
Location: Next to the Tractor pen
Cost: 20,000
Abilities: None
Requirements to unlock: Win the Tractor Race
Name: Mola Ram
Location: Below the wooden bridge
Cost: 500,000
Abilities: Black Sleep, Thuggee
Requirements to unlock: Finish the fifth Story level and reassembly the
pieces of Mola Ram
--------
Vehicles
--------
Name: Short Round's Car
Location: Shanghai, near the first Story level entrance
Cost: 30,000
Requirements to unlock: Finish the first Story level to unlock and the
second Story level to unlock Shanghai
Name: Rickshaw
Location: Shanghai, to the right of club Obi Wan
Cost: 25,000
Abilities: Used in a race
Requirements to unlock: Repair the Rickshaw with a wrench
Name: Junk Boat
Location: On the right side of the beach that is on the left bank of the
river leading from the waterfall
Cost: 35,000
Abilities: Boat, used in a race
Requirements to unlock: Complete the first Story level
Name: Tuk Tuk
Location: Next to the Tractor Pen
Cost: 20,000
Requirements to unlock: Win the Tractor race
Name: Tractor
Location: Behind the village inside a pen locked with a shiny metal door
Cost: 35,000
Abilities: Used in a race
Requirements to unlock: Destroy the door with Explosives. The door
doesn't seem to target correctly, but if you press
the Attack without a target, the Bazooka will fire
in the direction your character is facing
Name: Scooter
Location: On the right side of the wooden bridge
Cost: 20,000
Requirements to unlock: Win the plane race
Name: Stunt Plane
Location: Below the palace and to the left of the two skeletons on the
wall
Cost: 100,000
Abilities: Flies
Requirements to unlock: Use a vehicle or an elephant to step on the orange
pad next to the plane
Name: Lao Che's Plane
Location: On the runway outside of Shanghai
Cost: 100,000
Abilities: Flies
Requirements to unlock: Destroy the silver chain holding the airplane down
with some Explosives
----------
Red Bricks
----------
Brick Found in: Rock with a Black Scorpion on top
Bonus: Score x 6
Effect: You will get six times as many points for each stud you collect.
Stud multipliers are cumulative, so having a Score x 2 and a
Score x 6 multiplier active will collect you 12 times as many
studs.
Cost: 4,500,000
Package Drop Location: Just outside of the village
Location: On the street to the right of the rickshaw
Requirements to access: Available from the start of the hub
Location: To the left of the ladder that you use to come out of the water into
the village.
Requirements to access: Complete the first Story level
Location: Just in front of the entrance to the second Story mode level
Requirements to access: Complete the first Story level
Location: In the village, to the left of the entrance to the second Story mode
level
Requirements to access: Complete the first Story level
Location: Near Lao Che's Plane, on the wall across from the gate to Shanghai
Requirements to access: Complete the first Story level
Location: Near the right exit of the rope bridge, between the Shanghai area and
the bridge over the waterfall
Requirements to access: Complete the first Story level
Location: Just below the fence on the left side of the bridge over the
waterfall
Requirements to access: Complete the first Story level
Location: At the top of the ramp leading down to the beach, down from the tower
with the enemy and down from the area with two skeletons chained to
the wall.
Requirements to access: Complete the first Story level
Location: To the right of the entrance to the palace. It is in the trees,
close to the right edge, so it can be hard to see from some angles
Requirements to access: Complete the first Story level
Location: To the left of the cave entrance on the mountain plateau above Club
Obi Wan
Requirements to access: Need a plane to access. Jump out of the plane
when you are above the plateau to land on it.
-----------
Blue Bricks
-----------
Brick Found in: Dark Brown Pot
Bonus: Stud Magnet (Increases the range where you'll pick up studs)
Effect: You'll collect studs from a much wider radius. The Stud Magnet
usually will not pull in the studs until they studs stop moving.
Cost: 200,000
Package Drop Location: Next to the Lao Che's Plane, just outside of the
Shanghai section
All Blue Bricks are available after you complete the first Story mode
level
Location: On the ledge above the village, next to the collection adobe huts.
The pot is in the middle of some plants, so it's kind of hard to see.
Location: On the ledge above the village, next to the hut that's near the water
Location: To the left of the ladder that you use to come out of the water into
the village.
Location: Near the village, between the ladder from the water and the ladder to
the ledge
Location: To the right of the entrance to the second Story mode level
Location: In the village, behind the entrance to the second Story mode level
Location: Behind the second hut to left of the village entrance
Location: Behind the village, to the left of the tractor fence
Location: Behind the village, next to the tractor fence
Location: Between the village and the ledge, directly behind the house with the
toilet that's got the whip target.
------------
Green Bricks
------------
Brick Found in: Light Brown Cylindrical Posts along white walls
Bonus: Ice Rink
Effects: The characters have less traction. It takes a while for them to
move in the direction you want them to go and they'll continue
moving in the last direction they were moving for a little while.
It's pretty annoying to play with this on for too long.
Cost: 30,000
Package Drop Location: Below the fenced trail leading to the palace,
straight down from the two skeletons on the wall.
All Green Bricks are available after you complete the first Story mode
level
Location: A fence post along the fence to the left side of the bridge over the
water fall (there are three posts on the wall)
Location: A fence post along the fence to the left side of the bridge over the
water fall (there are three posts on the wall)
Location: A fence post along the fence to the left side of the bridge over the
water fall (there are three posts on the wall)
Location: Near the bridge over the waterfall and next to the entrance to the
rope bridge is an enemy with a turban in a little tower. You'll get
a message saying, "You can take control of enemies if you have a
bottle of Black Sleep". To the right of this tower is a small fence
a single fence post
Location: On the other side of the tower with the enemy, there's a post in the
middle of a circular fence
Location: A fence post on the wall the goes along the edge of the trail leading
up to the palace (there are four posts on the wall)
Location: A fence post on the wall the goes along the edge of the trail leading
up to the palace (there are four posts on the wall)
Location: A fence post on the wall the goes along the edge of the trail leading
up to the palace (there are four posts on the wall)
Location: A fence post on the wall the goes along the edge of the trail leading
up to the palace (there are four posts on the wall)
Location: At the end of a small fence to the right of the palace entrance
-------------------------------------------------------------------------------
| Temple of Doom Hub Story Levels |
-------------------------------------------------------------------------------
Story Level 1 [**TEMPLE-1]
---------------------
Name: Lao Chase
Characters used: Indiana Jones and Short Round
Vehicles used: Short Round's Car
Goal: Destroy four rounds of vehicles
Finishing unlocks:
Like all vehicle Story levels, your goal for this level is to destroy several
rounds of enemy vehicles. Unlike most vehicle levels, the vehicles you start
off with for the level are good vehicles. You shouldn't need to take another
vehicle until the third and fourth rounds when you have to knock the armor off
some enemy vehicles.
The first round consists of four Tuk Tuk (motorized tricycles). The Tuk Tuks
have machine guns mounted to the front of them, so they can hurt you even if
they can't take much damage.
The second round consists of two cars, two rickshaws and two bicycles.
The third round has four bicycles and three cars. The cars are armored, so you
need to hit the car on the bottom (by flipping the car), let one of the
vehicles dropping mines or throwing explosives blow the armor off, or take over
one of the vehicles throwing explosives and take the armor off yourself. After
the armor is off, the cars take normal damage. The bicycles drop mines, so be
carefully coming up on them from behind.
The final level is a car that's armored. You have to knock off the armor
before you can start going after its five hearts. Take out this final car to
end the level.
Story Level 2 [**TEMPLE-2]
---------------------
Name: Monkey Mischief
Characters used: Indiana Jones, Willie, and Short Round
Goal: Get the three stones from the monkeys
Finishing unlocks: Unlocks Thuggee and Village Elder (after you kill the
snakes)
Use Short Round to repair the machine next to the big water wheel. Use Indy's
whip on the wheel to start the water moving. This will cause some banana trees
to grow so you'll have some to offer to the monkeys.
Grab a banana and go to the right to the monkey on the tree. Give the banana
to the monkey to get the first stone. Place the stone in the rock shrine with
the alcove near the start of the level.
Have Willie grab a banana for later use. Go to the hut on the far left and
grab the torch that's on the side of the building. Use the torch on the steel
grill in front of the same hut to start it boiling. Have Indiana ride the
steam up to the top of the hut and then swing over to the next hut using the
whip target. Push the block off the edge of the building to smash it. Have
one of the other characters build the platform and stand on it. Get Indiana to
turn the key on top of the building to raise the other characters up to the
second hut. Use Willie to hop along the bars to the next hut and then use the
banana she's been carrying on the monkey. Now you've got the second stone.
Before Willie jumps off the third hut, hit the top of the rolled up ladder to
lower it. Place the second stone next to the first stone in the shrine.
Go back up to the third hut's roof. Walk over to the wooden roof of the shed
to the right and stand on the Lego pieces patch to fall through. Use the sword
to break the ropes holding the gate closed and grab the key.
On the fourth hut, break the right corner to reveal the gate. Have Short Round
crawl through the gate and go to the upper level. Put Short Round in the cable
car. Use the key that you found in the shed in the mechanism in the fourth hut
to move Short Round to the top of the fifth building. Have Short Round hit the
top of the ladder in this building to lower it.
Have Indiana climb up the ladder to the top of the fifth building and use the
whip target. Take the shovel from the newly opened room and return to the
elephant pen on the ground. Use the shovel to dig up the pieces of the handle.
Build the handle onto the gate and use it to open the elephant's pen.
Hop on the elephant's back and ride it to the gate on the far right. Put the
elephant on the large orange pad to open the gate. You'll have to break the
Lego rocks on the pad, if you haven't done so already. Grab a banana and give
it to the monkey beyond the gate to get the final stone. When you return that
stone to the shrine, the level will end.
Story Level 3 [**TEMPLE-3]
---------------------
Name: Malice at the Palace
Characters used: Indiana Jones, Willie, and Short Round
Goal: Defeat four levels of enemies
Finishing unlocks: Pankot Assassin
This is another level where you have to defeat several waves of enemies. The
first level consists of six average, unarmed enemies. If the enemies get on
the table, they will throw goblets at you, but they're pretty easy to dodge.
The second level has three swordsmen and three normal thugs. The swordsmen
will throw their swords at you from the balcony. As you defeat the enemies on
the ground, the swordsmen will jump down and fight you.
The third level consists of five thugs, two riflemen, and one elite swordsmen.
The riflemen are on the edges of the balcony, above a whip target. Use Indy's
whip on the target to open the floor beneath the swordsmen and have them drop
to the ground level. You have to fight the elite swordsman with your own sword
to disarm him. Once the elite swordsman is disarmed, you can kill him.
For the final level, there are three regular swordsmen and five elite
swordsmen. Defeat the last one to end the level. Watch out when you win this
level, because the elite swordsmen that come out of the palace can only be
defeated with a sword.
Story Level 4 [**TEMPLE-4]
---------------------
Name: Temple Tantrum
Characters used: Indiana Jones, Willie, and Short Round
Goal: Defeat the Maharajah to release him from the spell
Finishing unlocks: Maharajah (free) and Thuggee Acolyte
Go to the left and have Willie climb the ladder. Use Willie to jump across to
the next platform using the long bar. Have Willie push the box over the edge
to release the Lego pieces. Build the ladder to give everyone access to the
second platform.
Have Short Round climb up the ladder and enter the small hatch. There's a key
inside the gated area. Have Short Round turn the key while one of the players
is on the Lego platform. You have to time when you turn the key so the
character doesn't cross the flames shooting up from below. When the character
on the platform reaches the other end, hit the rolled up bridge to provide
access to this new ledge.
Have Indiana climb up the ledge and hit the two whip targets to drop some new
platforms. Hop across the new platforms to the Maharajah to scare him off. He
drops a box that releases a key on the ground as he leaves.
Some new enemies with swords will start attaching you. These enemies will drop
a turban when they die. Grab one of the turbans and put it on your head. Stand
in front of the Thuggee statue with the turban on and activate the statue. The
statue will drop into the ground and be replaced by an elevator. Ride the
elevator up to the ledge and grab the gear at the far end. Place the gear on
one of the pads below the Maharajah.
Place the key in the mechanism in the middle of the level. Turn the key to
raise the second gear. Place that gear below the Maharajah too.
Have Indiana climb the ladder on the far right of the level. Use the whip to
swing to the next platform. Grab the third gear and place it on the final open
pad.
Use Short Round's wrench to repair the machine. This will cause the platform
that the Maharajah is standing on to move over the flames, damaging him and
ending the level.
Level 2
-------
Location: The gates of the castle
Story Level: Brunwald Blaze
Treasure Level: Castle Quench
Characters Abilities Required: Explosives, Female
Level 3
-------
Location: The entrance to the Berlin building, next to the Zeppelin field
Story Level: Berlin Brawl
Treasure Level: Perilous Parking
Characters Abilities Required: Shovel, Wrench
Level 4
-------
Location: In the desert temple entrance, near the biplane
Story Level: Cannon Canyon
Treasure Level: Canyon Quest
Vehicle Level
Level 5
-------
Location: Inside the Grail Temple, which is in the enclosed area inside
the desert area
Story Level: Trial and Terror
Treasure Level: Chalice Challenge
Characters Abilities Required: Sword, Whip
Bonus Level 1:
--------------
Name: Venice Library
Location: In the Venice area, cross the small covered bridge to the
building on the dock with a hieroglyphics panel on the side.
Requirements to access: Use a character with a book that decodes the
hieroglyphics to open the door
Bonus Level 2:
--------------
Name: Beach Pit
Location: The beach area, near the end of the road and the isolated
Venetian dock
Requirements to access: Use the shovel to dig up the glowing area in the
sand. Build the pieces you uncover to finish the
lever mechanism. Pull the lever to fall into this
level
Bonus Level 3:
--------------
Name: Berlin Airport
Location: The hanger in the Zeppelin airstrip
Requirements to access: Use a soldier with Security Access on the guard
checkpoint outside of the hanger to open the doors
Bonus Level 4:
--------------
Name: Castle Cave
Location: In a cave to the right of the right of the castle
Requirements to access: Use the Biplane or Zeppelin to reach the roof of
the castle. Push the green handles of the machine
together to active the button on the machine.
Step on the button to activate the horn and cause
and avalanche that will uncover the entrance to
the cave.
Bonus Level 5:
--------------
Name: Venice Tunnel
Location: In a tunnel in the water, below the road and near the checkpoint
that unlocks the Staff Car
Requirements to access: Shoot the three targets on the road above the
tunnel to lift the grate. The targets are on a
timer, so you have to shoot the second two targets
fairly soon after you hit the first one or the
targets will reset.
Super Bonus Level:
------------------
Location: To the right of the side entrance to the Castle and below the
entrance to the Berlin area.
Object Created: Mount Rushmore
How to Access Level: Climb up the rope hanging from below Abraham
Lincoln's head.
-----
Races
-----
Race: Green Speedboat
Start Location: To the right of where you get the Green Speedboat
Reward: Unlocks the Librarian
Note: You need to open the water gates near the castle to complete this
race
Note 2: The metal buoys along the way are explosive, so don't run into them
Race: Bike 'n' Side
Start Location: Outside the side gate of the castle
Reward: Unlocks the Army Jeep
Race: Camel
Start Location: Behind the Grail Temple
Reward: Hatay King
Note: The camels in locked in a pen near the Grail Temple. You have to use
the sword on the rope next to the temple to open the camel pen.
Race: Flying Race
Vehicles: Biplane or the Zeppelin (The Zeppelin is surprisingly good for
the race)
Start Location: Between the beach south of the end of the road and the
island with the Coronado survivors
Reward: Enemy Pilot
----------
Characters
----------
Name: Indiana Jones
Location: Starting character - Follows you around
Cost: Free
Abilities: Whip
Requirements to unlock: Available at the start of the hub level
Name: Sallah (Fez)
Location: Starting character - Follows you around
Cost: Free
Abilities: Shovel
Requirements to unlock: Available at the start of the hub level
Name: Elsa
Location: Follows you around
Cost: Free
Abilities: Female
Requirements to unlock: Finish the first Story level
Name: Henry Jones
Location: Follows you around
Cost: Free
Abilities: Book (after Story Mode level four)
Requirements to unlock: Finish the second Story level
Name: Coronado Sailor
Location: Swim straight south from the beach that's south of the small
Venice dock with the Venice Speedboat to a small island.
Cost: 25,000
Abilities: Wrench
Requirements to unlock: Finish the first Story level
Name: Enemy Guard
Location: Outside the entrance to the castle (second Story Mode Level)
Cost: 15,000
Abilities: Pistol (Gun), Security Access
Requirements to unlock: Complete Story Mode Level two
Name: Bazooka Trooper (Crusade)
Location: Outside the Berlin fortress doors (third Story Mode Level)
Cost: 30,000
Abilities: Bazooka (Explosives, Gun) Security Access
Requirements to unlock: Complete the third Story Mode Level
Name: Enemy Soldier (Machine Gun)
Location: Outside of the desert temple (fourth Story Mode Level)
Cost: 20,000
Abilities: Machine Gun (Gun), Security Access
Requirements to unlock: Finish the fourth Story Mode Level
Name: Panama Hat Man
Location: Swim straight south from the beach that's south of the small
Venice dock with the Venice Speedboat to a small island
Cost: 50,000
Abilities: Machine Gun (Gun)
Requirements to unlock: Use Explosives to destroy the metal tree he's
standing on
Name: Librarian
Location: Next to the building in Venice with the hieroglyphics
Cost: 20,000
Abilities: None
Requirements to unlock: Win the Green Speedboat race
Name: Hatay King
Location: Near the Grail Temple
Cost: 25,000
Abilities: Sword
Requirements to unlock: Win the Camel Race
Name: Enemy Pilot
Location: In Berlin, outside the gates to the Zeppelin field
Cost: 20,000
Abilities: Pistol (Gun)
Requirements to unlock: Win the Flying race.
Name: Colonel Vogel
Location: Outside of the temple in the desert (entrance to the fourth
Story Mode Level)
Cost: 50,000
Abilities: Pistol (Gun), Security Access
Requirements to unlock: Complete the fourth Story mode level to get the
silver cylinder outside of the gate to the Grail
Temple to pop up. Use the Bazooka to shoot it.
That will raise four more cylinders and start a
timer. If you shoot the remaining four before the
time expires, Colonel Vogel will appear. Take
advantage of the fact that the Bazooka can travel
a long way and shoot the cylinders from a distance
to save time. The cylinders / statues are
located:
1) To the left of the break in the wall to the
Grail Temple
2) Along the wall to the fourth Story Mode level
3) To the left of the Grail Temple
4) Up the hill and behind the Grail Temple.
Name: Brody
Location: In the Venice square surrounded by water
Cost: 25,000
Abilities: Book
Requirements to unlock: Finish the fifth Story Mode level
Name: Grail Knight
Location: Outside of the Grail Temple (Entrance to the fifth Story Mode
Level)
Cost: 45,000
Abilities: Sword
Requirements to unlock: Finish the fifth Story Mode Level
Name: Donovan
Location: Outside of the Grail Temple (Entrance to the fifth Story Mode
Level)
Cost: 500,000
Abilities: Machine Gun (Gun)
Requirements to unlock: Finish the fifth Story Mode Level and rebuild him
--------
Vehicles
--------
Name: Venice Speedboat
Location: This boat is docked on the small Venetian dock at the end of the
main road
Cost: 25,000
Abilities: Boat
Requirements to unlock: Finish the first Story Mode level
Name: Green Speedboat
Location: The stairs from the main land to the square in the middle of the
water in the Venice area have a path going off behind the
buildings. At the end of the path, you'll find the speedboat in
the water.
Cost: 25,000
Abilities: Boat, used in a race
Requirements to unlock: Finish the first Story Mode level
Name: Gondola
Location: In Venice on the square in the middle of the water
Cost: 10,000
Abilities: Boat - you need a shovel to paddle it
Requirements to unlock: Finish the first Story Mode level
Name: Bike 'n' Side
Location: On the castle grounds, near the draw bridge
Cost: 5,000
Abilities: Used in a race
Requirements to unlock: Finish the second Story Mode level
Name: Army Jeep
Location: At the base of the structure you build to get to the Super Bonus
level, which is on the way up the hill to the Berlin area
Cost: 30,000
Requirements to unlock: Win the Bike 'n' Side race
Name: Staff Car
Location: In the closed off garage at the base of the road as it climbs
the hill to Berlin
Cost: 40,000
Requirements to unlock: Use a soldier with Security Access to raise the
garage door
Name: Biplane
Location: On the desert beach, just past the entrance to the fourth Story
Mode Level
Cost: 100,000
Abilities: Flies, used in a race
Requirements to unlock: Use Explosives to blast the clamps holding the
plane to the pad. Turn the wheel next to the
plane a couple of times to lower the plan into the
water
Name: Zeppelin
Location: In the field to the left of the Berlin fortress
Cost: 100,000
Abilities: Flies
Requirements to unlock: Use the Hieroglyphics panel to unlock the gate
Name: Tank
Location: In the valley of the Grail Temple
Cost: 50,000
Abilities: Shots explosives
Requirements to unlock: Finish the fourth Story Mode level
----------
Red Bricks
----------
Brick Found in: Light brown Lego dots lying on grassy area. Walking over
the dots produce flowers. The Red flowers have brick.
Most dots make Yellow flowers
Bonus: Score x 8
Effect: You will get two times as many points for each stud you collect.
Stud multipliers are cumulative, so having a Score x 2 and a
Score x 8 multiplier active will collect you 16 times as many
studs.
Cost: 6,000,000
Package Drop Location: The Red Brick package will be dropped just outside
the side gate to the castle
All Red Bricks are available after the first Story Mode Level
Location: On the main road leading from the Venetian dock towards the castle,
there's a dot in the grass on the right side of the road, before the
first bend.
Location: At the top of the structure you build for the Super Bonus level,
there's a rusted shack. The dot is in front of the shack.
Location: On the grassland between the entrance to Berlin and the side entrance
to the castle, there are three dots near some trees in the corner.
The dot to the far right holds a Red Brick. On the opposite end of
this area is the start to the Bike 'n' Side race.
Location: Along the road to the right of the main gate to the castle, the far
right dot holds a Red Brick.
Location: Outside of the main gate to the castle to the right, the dot closest
to the wall has a Red Brick
Location: In the grass area to the left of the castle gates, the step on the
dot that's closest to the key mechanism that opens the water gate
Location: Outside of the main gate, the dot closest to the Female Jump flower
pad has a Red Brick
Location: Go inside the castles gates to the left dot of the four that you see
when you go forward from the entrance
Location: The dot across the path from the two red buttons on the castle
grounds has a Red Brick
Location: The second dot from the right of the two red buttons on the castle
grounds has the final brick.
-----------
Blue Bricks
-----------
Brick Found in: Lounge chairs with Pink and Blue strips. The chairs are
only on beach areas
Bonus: Invincibility
Effect: You cannot be killed by enemies. If you die because you fall into
a fatal hazard, you will not lose any studs.
Cost: 1,000,000
Package Drop Location: On the beach next to the left of the castle
All Blue Bricks are available after the first Story Mode level
Location: On the beach next to the Venetian square with the fountain
(St. Marks?) there are two lounge chairs
Location: On the beach next to the Venetian square with the fountain
(St. Marks?) there are two lounge chairs
Location: There is a beach just south of the small Venice dock that holds the
Venice Speedboat. There is a lounge chair next to the mechanism in
the sand.
Location: There is a beach just south of the small Venice dock that holds the
Venice Speedboat. There is a lounge chair on a spit of sand to the
left of the mechanism in the sand.
Location: Swim straight south from the beach that's south of the small Venice
dock that holds the Venice Speedboat. You'll come to a small island
with a lounge chair.
Location: To the right of the structure you build for the Super Bonus level is
some stairs going down to a small beach. There are two lounge chairs
on this beach.
Location: To the right of the structure you build for the Super Bonus level is
some stairs going down to a small beach. There are two lounge chairs
on this beach.
Location: Follow the grassy area around the left side of the gates to the
castle and you'll come to a small beach. There's a lounge chair
under an umbrella here.
Location: On the beach in the desert next to the Biplane are two lounge chairs
Location: On the beach in the desert next to the Biplane are two lounge chairs
------------
Green Bricks
------------
Brick Found in: Red and White Poles found in the Venice area
Bonus: Beep Beep (Cars get a horn)
Effect: Press the Attack button while in a land vehicle to sound the horn
Cost: 25,000
Package Drop Location: The package will drop at the end of the road, on
the small Venetian dock.
All Green Bricks are available after the first Story Mode level
Location: Next to the Gondola
Location: In the center square in Venice, at the base of the stairs that lead
to the mainland and the Green Speedboat
Location: There is a stone dock next to the bridge that leads to the center
square in Venice surrounded by water. There are three poles on this
dock.
Location: There is a stone dock next to the bridge that leads to the center
square in Venice surrounded by water. There are three poles on this
dock.
Location: There is a stone dock next to the bridge that leads to the center
square in Venice surrounded by water. There are three poles on this
dock.
Location: In Venice, cross the small bridge to the platform with the
hieroglyphics panel. There is a pole on far end of the path.
Location: In Venice, cross the small bridge to the platform with the
hieroglyphics panel. There are two poles on the water in front of
the building.
Location: In Venice, cross the small bridge to the platform with the
hieroglyphics panel. There are two poles on the water in front of
the building.
Location: On the small Venetian dock at the end of the main road, there are two
poles next to the Venice Speedboat.
Location: On the small Venetian dock at the end of the main road, there are two
poles next to the Venice Speedboat.
-------------------------------------------------------------------------------
| The Last Crusade Hub Story Levels |
-------------------------------------------------------------------------------
Story Level 1 [**CRUSADE-1]
---------------------
Name: Coronado Caper
Characters used: Indiana Jones and Sallah
Goal: Defeat the main in the Panama Hat
Finishing unlocks: Elsa and the Coronado Sailor
The man in the Panama Hat is shooting at you from starboard (right) side of the
ship. You can throw the chairs and tables at him to stun him for a few
moments. There are infinite waves of sailors that will come out and attack
you.
Break the containers in front of him. Use your whip on the container hanging
from the crane. Build the harpoon gun. You'll have to build three times to
get the harpoon gun and the buttons in front of it. Step on the two buttons to
take one heart of the Panama Hat man.
He will destroy your harpoon gun and more to the port (left) side of the ship.
Break the green barrels near the Panama Hat man to get some bricks. Build the
two green circles. Use your whip on the container in the hatch door in the
middle of the ship. Put the pipe inside the container on the circles you just
created. Turn the nearby wheel to take another heart off the Panama Hat man.
The Panama Hat man is now on top of a container throwing dynamite at you. A
bunch of new boxes and containers have washed on the deck. Break them all.
Build the light green pieces to create a pad. Bring the box of stuff from the
port side of the ship to the pad. Build everything you can. It will probably
take you two separate builds to make the device. Stun the Panama Hat man, then
turn the key so the crane brings the whip targets next to the Panama hat man.
Jump from the lower whip target to the upper target and then next to the Panama
Hat man to finish this level.
Story Level 2 [**CRUSADE-2]
---------------------
Name: Brunwald Blaze
Characters used: Indiana Jones and Henry Jones
Goal: Get out of the burning building
Finishing unlocks: Henry Jones and Enemy Guard
Bounce the characters into one another to release the charactes from the
chairs. Use Indiana to swing between the chandeliers. You may need to climb
up the whip some before you swing to the second chandelier or you might get too
close to the flames. Grab the water bottles on the other side and put out the
flames so Henry can join you.
Hit the display of weapons next to the key mechanism to get a weapon. Punch
the suit of armor under the Mona Lisa several times until it breaks. Build the
bars under the painting. Have one of the characters jump and hold the bar to
open a passageway. Send the other character through the passageway and use the
weapon to break the hanging rope. This will draw back the curtain and expose
a key mechanism. Turn the key to hold the passageway open without someone
needing to hold onto the painting.
Use the water bottles on the table to put out the fire below the right side
book shelf. Take the box of parts behind the fire and place it on the green
pad. Build the steps and climb to the top of the book shelf. Push the suit of
armor off the edge. Rebuild the armor on one of the buttons. Step on the
other two buttons to open the exit to this level.
Story Level 3 [**CRUSADE-3]
---------------------
Name: Berlin Brawl
Characters used: Indiana Jones and Henry Jones
Goal: Defeat four waves of soldiers
Finishing unlocks: Bazooka Trooper (Crusade)
This is another enemy fighting level. You have to defeat several waves on
enemies to finish the level.
The first wave is just five pistol carrying soldiers.
Round two consists of four soldiers and two officers carrying machine guns.
You can't punch the officers, but you can shoot them with a pistol or tie them
up with the whip and then punch them.
The third round has two machine gun carrying officers and four Bazooka / rifle
troopers. The Bazooka and Rifle troopers are up on scaffolding. You have to
hit the whip target below them to drop them to the ground. They will block
your gun shots. There are two Bazooka troopers on the left side and two rifle
troopers on the right side. You have to kill the first one to get the second
one to appear.
The final wave has four motor bikes with machine guns and four Bazooka
troopers. Use the Bazooka to kill the motor bikes. The Bazooka troopers will
keep spawning until you kill the all the motor bikes.
Story Level 4 [**CRUSADE-4]
---------------------
Name: Cannon Canyon
Characters Used: Indiana Jones and Sallah
Vehicles used: Horse and Camel
Goal: Defeat four rounds of vehicles and then destroy the tank
Finishing unlocks: Enemy Soldier (Machine Gun)
The first thing you need to do is get rid of the animals you start with and
switch to a vehicle. You are limited on where you can go at the start of the
level, because the tank has sealed off the entrance to the next area. Every
time you defeat a wave of vehicles, the tank will blow open the entrance to
another section.
The first round of vehicles is two army jeeps with guns. There are jeeps at
the base of the hill which work great for the first round.
Round two has two jeeps and three trucks. The original jeep works fine against
the jeeps, but you'll need the flatbed truck to take out the enemy trucks.
The third wave of vehicles has three armored jeeps and three trucks. The
flatbed truck will work well against both of these types of vehicles.
The final wave has four armored jeeps. Again the flatbed truck is effective at
taking the armor off the jeeps. You can also push the jeeps off the ledge for
an instant kill, if you hit them right. Be careful about getting too close to
the tank or it will start shooting at you.
When you destroy the last vehicle, the tank will start moving around and
shooting at you. It's got five hearts and your flatbed truck can't do anything
to it. Grab one of the small treaded vehicles circling the area. These are
mine layers. Get in front of the tank and start pressing the Attack button to
lay mines. Hit the tank with five of mines and the level ends.
Story Level 5 [**CRUSADE-5]
---------------------
Name: Trial and Terror
Characters used: Indiana Jones and Sallah
Goal: Defeat the Donovan monster
Finishing unlocks: The Grail Knight and Donovan (after you reassemble him)
Jump through the first two sets of spinning saw blades until you come to the
chasm with the triple saw blades swinging back and forth. Target the key
across the chasm with your whip and bring the key over when the blades are out
of the way. Use the key in the mechanism to stop the blades and create a
bridge across the chasm.
Use the shovel to dig under the statue to knock it over. Walk across the statue
to the next area. Donovan appears and starts shooting at you from the left.
Use the whip on the target below him to raise some spikes, take one of his
hearts away, and cause him to flee. He'll appear on the other side above
another whip target. Hit that target to drive him away for a second time.
When he leaves, the statues on the slider tracks will rise up. You can push
the one on the left all the way to the end. Hit the whip target next to the
one on the right to get the missing pieces for the slider track. Build the
track and push the right statue to the end as well. The walkway in the middle
will open up when the last statue is in place.
The middle walkway has a bunch of platforms with symbols on them. You have to
jump on the symbols that match the symbols on the door frame. There is one
correct pattern per row. If you step on the right one, it will turn yellow and
the rest of the row will disappear. If you step on the wrong one, your
platform will fall, but you'll have enough time to jump off. You need to step
on the butterfly, skull, griffin with a halo, and the chalice to get across and
open the doors.
Go through the doors and hang on both ropes at the same time. The lions will
spray dust on the gap, showing you a path to the final grail area. Take the
path.
When you get across, Donovan will drink from the wrong chalice and get sucked
into a tornado monster. What you need to do is get something metal sucked up
into the tornado and then hit the metal object with one of the rocket
launchers lying on the ground. There are three metal chests you dig up and two
metal shields you can drop by hitting a whip target on either side of the
level. When you destroyed all five metal objects, you'll defeat Donovan and
end the level.
-------------------------------------------------------------------------------
| The Last Crusade Hub Treasure Levels |
-------------------------------------------------------------------------------
Treasure Level 1 [**CRUSADE-6]
------------------------
Name: Crab Cake Confusion
Character ability 1 needed Gun
Characters with ability: Enemy Guard, Bazooka Trooper (Crusade),
Enemy Soldier (Machine Gun),
Machine Gun (Gun), Enemy Pilot,
Colonel Vogel, or Donovan
Character ability 2 needed Sword
Characters with ability: Grail Knight or Hatay King
Goal: Cross all the boxes to get to the Treasure Chest
Get onto the first box near the starting position and shoot the target. This
will cause some boxes to float up next to the target. Jump on them and then
over to the boxes with the red and black barrels. Use the sword to cut the
rope tying the Lego item to the balloon. This will cause the large crab to
descend back into the ocean.
Make your way around to the platform of red and black barrels. Hit the target
next to the platform to get some more boxes to rise up.
Continue forward until you come to the red octopus arm. Hit the rope holding
the box of explosives above the arm with your sword. That will clear the path
to the Treasure chest.
If you fall in the water at any point, you'll have to go back to the first box
and make you way around again.
Treasure Level 2 [**CRUSADE-7]
------------------------
Name: Castle Quench
Character ability 1 needed Explosives
Characters with ability: Bazooka Trooper (Crusade)
Character ability 2 needed Female
Characters with ability: Elsa
Goal: Put out 10 fires
Use the Explosives to take out the gate blocking access to the level. The next
thing you need to do is get some water to extinguish the flames. Go to the
right and build the books next to the large bookshelf to make a platform for
Elsa. She can then jump to the top of the bookshelf and get the box there.
Bring the box to the green pad left side of the room. Use Explosives to
destroy the suit of armor with the hose. Build twice to make the objects above
the wooden door. Use Elsa to jump up to the bar above the flower pad that
appears. Now you've got water bottles. Time to start putting out the flames.
Flame 1: On the wall next to the water cabinet. You'll probably have to break
some Lego pieces to reach it.
Flame 2: Behind the bookshelf in the far left corner. You'll have to break the
bookshelf to reach it.
Flame 3: To the right of the water cabinet is a broken chandelier with a flame
below. Again, you'll probably have to destroy the chandelier to get to
the flame.
Flame 4: In a pile of debris between the chandelier and the wall with the Mona
Lisa picture is the next flame. Destroy the debris so you can reach
the flames.
Flame 5: To the left of the entrance to this level is a pile of Lego blocks
with a key. Punch this pile to make some buildable blocks. Build
them to create a key mechanism. Turn the key to open the doors,
revealing the next flame.
Flame 6: The next flame is in the middle of the carpet in the front middle of
the room.
Flame 7: The seventh flame in on the left end of the table surrounded by some
debris that you'll have to destroy.
Flame 8: The next flame is on the right end of the table.
Flame 9: On the far right side of the level is a steel grate blocking a flame.
Use Explosives to destroy the grate giving you access to the flame.
Flame 10: The final flame is on top of the bookshelf on the back right corner
of the level.
When you extinguish the last flame, the Treasure Chest will appear right above
the tenth flame.
Treasure Level 3 [**CRUSADE-8]
------------------------
Name: Perilous Parking
Character ability 1 needed Shovel
Characters with ability: Sallah
Character ability 2 needed Wrench
Characters with ability: Coronado Sailor
Goal: Place vehicles on each of the orange pads
I think this is the second most annoying level in the game. I found it
frustrating getting a couple of the vehicles on their pads.
There are four vehicles in this level, a flatbed truck that needs a Wrench to
repair it, a jeep that needs a Shovel to dig it out, a motorbike, and a horse.
(OK, so the horse really isn t a vehicle). While there are several
combinations that will work for the vehicles and the pads, there's one that
works the best. You want to put the flatbed on the orange pad on the ground,
the jeep on the platform next to the book pile, the motorbike at the end of
the ramp going up on the left side of the level, and the horse on the small
high platform near the entrance.
First, smash the stuff near the building on either the left or right side of
the level to find a Bazooka. Use the Bazooka to destroy the two silver
statues, one on the motorbike ramp and one on the horse platforms. Repair the
truck with the Wrench and dig the jeep out with the shovel.
There are two challenging vehicles to set in place. The first one is the jeep.
Go back towards the entrance, turn around and run up the ramp. If you aim it
right, you'll land on the platform on the other side of the book pile. You
need to land on the platform and keep the jeep up there. Pushing the Use
button when you land puts the Jeep in reverse. That might be helpful in
stopping you from falling off. It will probably take several attempts until
you hit everything right.
The most challenging one to place is the horse. What you are supposed to do is
jump from platform to platform with the horse. You start from the lowest
platform on the left and jump across to the highest one with the orange pad.
There isn't a lot of margin of error in the jumps. The first time I tried this
level, I gave up and moved the flatbed truck under the platform with the orange
pad. I then used the horse to jump onto the hood, then the cab roof and then
up to the orange pad. Either way works - choose which one is better for you.
Once you have these two vehicles / animals in place, the rest of the level is
much easier. Grab the motorbike and ride to the top of the ramp. Move the
flatbed truck onto the pad in the middle of the level and the Treasure Chest
will appear part way up the ramp.
Level 2
-------
Location: The house at the end of the road in the destroyed town
Story Level: Doom Town
Treasure Level: Dummy Run
Characters Abilities Required: Wrench, Shovel, Security Access
Level 3
-------
Location: The diner in the middle of the town
Story Level: Cafe Chaos
Treasure Level: Diner Distraction
Characters Abilities Required: Female, Wrench
Level 4
-------
Location: The gate near the Motorbike shop
Story Level: Motorbike Mayhem
Treasure Level: Bike Hike
Vehicle Level
Level 5
-------
Location: The train on the tracks just outside of town
Story Level: Crane Train
Treasure Level: Target Training
Characters Abilities Required:
Bonus Level 1:
--------------
Name: Marshall College
Location: The doors under the clock in the town, near the normal hub
starting location
Requirements to access: Stanforth needs to translate the hieroglyphics
panel to the right of the doors. He should be
walking around that area, if you've unlocked him.
Repeat the four panel pattern that you see when
you use Stanforth near the panel to open the
doors.
Bonus Level 2:
--------------
Name: Gas Station
Location: The car service door of the Gas Station in the middle of the
level
Requirements to access: Put a vehicle on the large orange pad next to the
gas pumps to open the doors.
Bonus Level 3:
--------------
Name: Doom Town House 2
Location: Through the back door of the second Doom Town house on the
right. Follow the walkway behind the houses to the fence with a
flower pad.
Requirements to access: Use a Female character to hop the fence and enter
the back door.
Bonus Level 4:
--------------
Name: Interrogation Room
Location: At the bottom of the Lower Military base, there's a hanger with
a machine next to it.
Requirements to access: Use the Wrench on the machine to open the hanger
doors
Bonus Level 5:
--------------
Name: Hanger 52
Location: In the hanger of the upper military base
Requirements to access: Use the Sabre Jet to fly over the military base.
If you eject while over the base, you'll land
inside it.
Super Bonus Level:
------------------
Location: Near the bombed out town (second Story level)
Object Created: Rocket ship
How to Access Level: Complete all Treasure Mode and Bonus Mode levels to
get the ten Treasure Chests. Break the Treasure
Chests next to the rocket in the hub. Climb up the
steps to the right of the rocket to enter the rocket.
A big arrow made of studs will appear after you built
the last piece to point to the entrance of the
rocket.
-----
Races
-----
Race: Hotrod
Start Location: Just past the railroad tracks outside of town
Reward: Greaser and Stanforth characters unlocked
Race: Fridge Car
Start Location: Inside Doom Town
Reward: College Female character unlocked
Race: Sabre Jet (flying race)
Start Location: Just above the entrance to Doom Town
Reward: Taylor and General Ross characters unlocked
----------
Characters
----------
Name: Indiana Jones (Crystal Skull)
Location: Starting character - Follows you around
Cost: Free
Abilities: Whip
Requirements to unlock: Available at the start of the hub level
Name: Mac
Location: Starting character - Follows you around
Cost: Free
Abilities: Gun
Requirements to unlock: Available at the start of the hub level
Name: Janitor
Location: Follows you around
Cost: Free
Abilities: None
Requirements to unlock: Replaces Mac as the playable character halfway
through the first Story Level, Hanger Havoc
Name: Mutt
Location: Follows you around
Cost: Free
Abilities: Wrench
Requirements to unlock: Available for Story Mode level three.
Name: Russian (US Disguise)
Location: Lower Military base coming from the entrance to the Hanger
(first Story mode) level
Cost: 15,000
Abilities: Gun, Security Access
Requirements to unlock: Complete the first Story Mode mission to defeat
the soldier and the second Story Mission to open
up the hub so you can reach the hanger.
Name: Russian Digger
Location: Upper Military Base
Cost: 30,000
Abilities: Shovel, Security Access
Requirements to unlock: Jump out of the Sabre Jet over the Upper Military
base to enter it.
Name: Hanger Guard
Location: Next to the Gas Station
Cost: 15,000
Abilities: Pistol (Gun), Security Access
Requirements to unlock: Use the Shovel to dig near the donut shaped white
objects in the vacant lot. When the moles pop out
of the group, hit them to stun them. You have to
stun all seven of them.
Name: Agent
Location: Near the Motorbike shop
Cost: 25,000
Abilities: Pistol (Gun)
Requirements to unlock: Finish the fourth Story level
Name: Brawler
Location: Town, near the diner
Cost: 20,000
Abilities: None
Requirements to unlock: Finish the third Story Mode level
Name: College Female
Location: Outside the Diner
Cost: 30,000
Abilities: Female
Requirements to unlock: Win the Fridge Car race
Name: Greaser
Location: Outside of the college
Cost: 15,000
Abilities: None
Requirements to unlock: Complete the race with the Hotrod. The start of
the course is just outside of the town
Name: Stanforth
Location: Outside of the college
Cost: 40,000
Abilities: Book
Requirements to unlock: Complete the race with the Hotrod. The start of
the course is just outside of the town
Name: General Ross
Location: Near the lower hanger in the lower military base
Cost: 35,000
Abilities: Bazooka (Explosives, Gun), Security Access
Requirements to unlock: Win the Sabre Jet Race
Name: Taylor
Location: Near the lower hanger in the lower military base
Cost: 20,000
Abilities: Pistol (Gun)
Requirements to unlock: Win the Sabre Jet Race
Name: Mannequin (Man)
Location: Doom Town
Cost: 10,000
Abilities: None
Requirements to unlock: After completing second Story Mode level, return
to the destroyed town at the lower middle portion
of the hub. Put out all the fires on the green
house with the nearby water bottles to get
attacked by all the mannequins.
Name: Mannequin (Woman)
Location: Doom Town
Cost: 10,000
Abilities: Female
Requirements to unlock: After completing second Story Mode level, return
to the destroyed town at the lower middle portion
of the hub. Put out all the fires on the green
house with the nearby water bottles to get
attacked by all the mannequins.
Name: Mannequin (Boy)
Location: Doom Town
Cost: 7,000
Abilities: None
Requirements to unlock: After completing second Story Mode level, return
to the destroyed town at the lower middle portion
of the hub. Put out all the fires on the green
house with the nearby water bottles to get
attacked by all the mannequins.
Name: Mannequin (Girl)
Location: Doom Town
Cost: 7,000
Abilities: Female
Requirements to unlock: After completing second Story Mode level, return
to the destroyed town at the lower middle portion
of the hub. Put out all the fires on the green
house with the nearby water bottles to get
attacked by all the mannequins.
--------
Vehicles
--------
Name: Army Jeep
Location: Lower Military base, behind the shiny, silver doors
Cost: 35,000
Requirements to unlock: Use General Ross's bazooka to blow up the gates
Name: Sabre Jet
Location: Lower Military base
Cost: 250,000
Abilities: Flies, used in a race
Requirements to unlock: Complete Story level 3 to get Mutt. Use Mutt to
fix the machine next to the runway
Name: Motorbike
Location: Motorbike show
Cost: 20,000
Requirements to unlock: Complete fourth Story Mode level
Name: Hotrod
Location: In the town at the top of the road near the college
Cost: 30,000
Abilities: Fast car, used in a race
Requirements to unlock: The car won't appear until you complete the third
Story Mode Level
Name: Tricycle
Location: Inside the building near the beginning of the hub with the Lego
woman sign on above it. You have to break the windows to get
it.
Cost: 5,000
Requirements to unlock: Available at the start of the hub
Name: Ice Cream Van
Location: Gas Station
Cost: 30,000
Requirements to unlock: Use the Shovel to dig near the donut shaped white
objects in the vacant lot. When the moles pop out
of the group, hit them to stun them. You have to
stun all seven of them.
Name: Fridge Car
Location: In town between the Motorbike shop and the Diner
Cost: 35,000
Abilities: Used in race
Requirements to unlock: Use the shovel to dig it out of the ground
Name: Fire Truck
Location: The firehouse, next to the Gas Station
Cost: 40,000
Abilities: Big vehicle that holds two characters
Requirements to unlock: Complete Story level 3 to get Mutt. Use Mutt to
fix the machine next to the fire house
----------
Red Bricks
----------
Brick Found In: Red Fire Hydrants
Bonus: Score x 2
Effect: You will get two times as many points for each stud you collect.
Stud multipliers are cumulative, so having a Score x 2 and a
Score x 3 multiplier active will collect you 6 times as many
studs.
Cost: 1,000,000 Studs
Package Drop Location: Near the Gas Station
Location: Between the blue mailbox and the monkey in the tree
Requirements to access: Available at the start of the hub
Location: At the far end of the road in front of the college, the opposite
direction from the train
Requirements to access: Available at the start of the hub
Location: Across the street from the diner
Requirements to access: Available at the start of the hub
Location: Next to the Motorbike shop
Requirements to access: Available at the start of the hub
Location: Between the gate and the Motorbike shop, just below the awning
Requirements to access: Available at the start of the hub
Location: Near the entrance to the second Story Mode level
Requirements to access: Complete first Story Mode level
Location: Next to the gas station
Requirements to access: Complete second Story Mode level
Location: Next to the first hanger / entrance to the first Story mode level
Requirements to access: Complete second Story Mode level
Location: In the lower military base at the corner of the lower hanger, next to
the giant crane.
Requirements to access: Complete second Story Mode level
Location: Near the back of the upper military base, near the warehouse
Requirements to access: Jump out of the Sabre Jet over the Upper Military
base to enter it.
-----------
Blue Bricks
-----------
Brick Found In: Light green cacti
Bonus: Fast Fix
Effect: You will fix broken machinery with your Wrench must faster. This
is useful if you are under time pressure or are trying to fix
something while being attacked by endless waves of enemies.
Cost: 300,000
Package Drop Location: At the end of the runway in the lower military base
Location: To the right of the entrance to Doom Town
Requirements to access: Complete first Story Mode level
Location: Just past the start of the Hotrod race, near the train station
Requirements to access: Complete second Story Mode level
Location: On the left side of the road leading from the fire station to Doom
Town
Requirements to access: Complete second Story Mode level
Location: On the right side of the road leading from the fire station to Doom
Town, near the back entrance to the lower military base
Requirements to access: Complete second Story Mode level
Location: Just past the gas station on the road towards the military base
Requirements to access: Complete second Story Mode level
Location: Near the entrance to the upper military base
Requirements to access: Complete second Story Mode level
Location: In the vacant lot between the upper military base and the back side
of the town, close to the edge of the barbed wire fence
Requirements to access: Complete second Story Mode level
Location: In the vacant lot between the upper military base and the back side
of the town, near the seven donut shaped Legos on the ground
Requirements to access: Complete second Story Mode level
Location: In the vacant lot between the upper military base and the back side
of the town, next to the control tower in the military base
Requirements to access: Complete second Story Mode level
Location: In front of the bunker with a machine in the lower military base.
The bunker is the entrance to the Interrogation Room Bonus level.
Requirements to access: Complete second Story Mode level
------------
Green Bricks
------------
Brick Found In: A black pot that holds a yellow, a blue, and a red flower
Bonus: Disguise
Effect: All characters will wear thick glasses with a fake nose and big
eyebrows
Cost: 10,000
Package Drop Location: On the road between the two military bases
Location: Just outside the diner
Requirements to access: Available at the start of the hub
Location: Next to the gate near the Motorbike shop
Requirements to access: Available at the start of the hub
Location: Between the gate and the Motorbike shop on top of a building. You
need to break the fire hydrant below the building, ride the water
plume to the awning, and bounce off the awning to get to the roof
Requirements to access: Available at the start of the hub
Location: On the roof above the Motorbike - use the ladder near the TV store to
reach it
Requirements to access: Available at the start of the hub
Location: At the corner of the house on the left side in Doom Town
Requirements to access: Complete first Story Mode level
Location: Train station just past the railroad tracks
Requirements to access: Complete second Story Mode level
Location: Follow the train tracks behind the town. There are two garage doors
with whip targets on them. Open the farther one and the flower pot
will be inside.
Requirements to access: Complete second Story Mode level
Location: In the vacant lot between the upper military base and the back side
of the town, hidden in the back corner near the train
Requirements to access: Complete second Story Mode level
Location: In the lower military complex, under the grate near the crane. You
have to turn the wheel near the crane several times to get the crane
to lift the grate and move it out of the way so you can reach the
flower pot.
Requirements to access: Complete second Story Mode level
Location: At the back of the Upper Military base, near the control tower.
Requirements to access: Jump out of the Sabre Jet over the Upper Military
base to enter it.
-------------------------------------------------------------------------------
| Kingdom of the Crystal Skull - Part 1 Story Levels |
-------------------------------------------------------------------------------
Story Level 1 [**SKULL-1-1]
---------------------
Name: Hanger Havoc
Characters used: Indiana Jones (Crystal Skull) and Mac / Janitor
Goal: First goal - Tip the two metal boxes to find the sarcophagus
Second goal - Defeat Dovechenko
Finishing unlocks: The Janitor, the Raiders of the Lost Ark hub box and
the Creator hub box in the warehouse
Use the green and gray colored box straight back from you starting position to
pick it up. Place it on the green pad and then climb to the top of the pile of
boxes.
With Indiana Jones, target the lamp and swing over to the next set of boxes.
Push the green box to the edge so it drops its contents. Use the Lego pieces
it drops to build a ladder. This will let Mac reach the top of the second box
stack as well.
Drop down to the next area and break the big box. Take the box inside and drop
it on the Green pad nearby. Break the box between the two green pads to reveal
the Lego statue. You will have to hit the box a couple of times to fully
destroy it. In the back corner is another big box. Break that and bring the
box inside it to the empty green pad. Build the contents of both pads to finish
the statue.
Have Mac shoot the target above the wooden box. The box will open to show a
bunch of staffs. Grab a staff with each character. Move each character to one
of the light spots in front of the statue and Use the staff. A beam of light
will appear. Rotate each character so its beam of light hits the golden disc
that make the statue's eyes. When both beams hit the statue, it will come to
life and smash into the third box wall, catching the top on fire.
Grab the bottles next to the box with the staffs and throw them at the fire.
You'll need to throw two bottles at the fire to put it out. Build the broken
robot's remains to create a step. Hop up that, onto the boxes and down to the
next level.
Use Mac to shoot the target below the scaffolding near the start of this new
area. That will open the box next to it with three spears. Throw the three
spears at the three targets on the far end of the scaffolding. The targets are
dark grey circles with orange arrows above and below them. Jump to the top of
the scaffolding using the spears. Push the box to the edge to release the
first of two boxes of metal.
You can climb on top of the boxes right next to the box with all the metal
pieces attached to it. Go to the back of the boxes and use the four hanging
chains to reach the next set of boxes. Push the box there to dump the next set
of metal pieces.
After the cut scene, Mac is replaced by the Janitor. The janitor has no
special abilities. You're also now being attacked by Dovenchenko. He will
throw grenades at you. If you are hit by one, you'll usually die instantly, so
watch out. Jump into the vehicle in front of you and drive to the right.
You'll see a large box with a large orange button on the ground on either side
of it. Park the jeep on one of the buttons to turn it green.
Climb on top of the box using the small boxes on the right side. Step on the
button at the front of the box to open it. Both characters have to be stepping
on the button at the same time for the box to open. The computer controlled
character will do this automatically, but you might have to wait for him.
Inside the box is a tricycle. Ride it to the other button. When both buttons
are pressed, the door to the right of the large box will open. Use the lever
inside to lower the ladder above where you pushed the second box.
Climb up the boxes in the middle towards Dovenchenko to get him to run to the
top of the catwalk. Swing on the chains and climb the ladder you just lowered.
Jump across the catwalk towards Dovenchenko and he'll drop to the floor. Jump
down to him and you'll crash through the floor to a new area.
Dovenchenko will be on top of a rocket sled shooting at you with a submachine
gun. If you get too close to him, he'll whip you with a chain and tie you up.
If this happens, press the Jump button rapidly to break free.
Your goal here is to hit Dovenchenko with your whip and pull him off the sled.
When he's on the ground near the sled, go to the back right corner and step on
the two buttons. This will fire the sled's engines. Dovenchenko will lose one
heart every time he's hit by the sled. When he's hit, he'll jump back on top
of the sled. Repeat this operation a total of three times to defeat him.
There's an achievement for finishing this level under five minutes. It's a
pretty tight time limit to make and really hard to do without any extras. I'd
recommend waiting until you have the Fast Build and Invincibility extras before
attempting this. Ignore all the studs and only do the task you need if you try
this, because you don't have a whole lot of extra time to play with and still
make the five minute mark.
Story Level 2 [**SKULL-1-2]
---------------------
Name: Doom Town
Characters used: Indiana Jones (Crystal Skull) and Janitor
Goal: Open the Refrigerator in the Kitchen
Finishing unlocks: Nothing directly, but you are now free to explore the
whole hub
Even though you're supposed to be rushing to find a safe spot from the bomb
that's about to go off, there's no time limit for this level. There are also
no enemies, so feel free to take you time exploring.
In the TV room, there's a green box near the TV and coffee table. Pick it up
and carry it to the green square in the middle of the room. On the shelf in
the back of the room is another box. Pick that one up and drop it on the
square as well. Build the tiles and push the box out of the way to reveal the
lever. Pull the lever and the gate blocking the stairs will open.
Go upstairs and into the bathroom. Break the toilet and that will destroy the
wall behind it, revealing an orange whip target. Hit the target and a key will
appear in the tub. Take the key back to the hallway and use it on the machine
there. Turn the key to open the attic door. Hit the ladder with your whip to
lower it.
In the attic, build the box to the left and push it along the tracks. Climb on
the box and jump to the rope hanging at there. That will drop some stuff that
will open a path to the bedroom.
Build the objects in the bedroom to make a green and red handle. Carry that to
the green pad and push on the green side to open the sliding glass door. Grab
the box on the balcony and drop down to the yard below carrying it.
If you miss the box, there's a lever on the side of the house that will start a
sprinkler. You can use the two large plants that grow to jump to the balcony.
If you break up the stuff between the lever and the door, you'll also find some
bars you can build to give you another route to the balcony.
Build the contents you dropped from the box to finish the lawn mower. It goes
crazy and breaks the door to the kitchen. Use the whip on the shed to open it.
Grab the shovel inside and use it on the flower bed at the front right side of
the garden to dig up the dynamite. Grab one of the sticks, run into the
kitchen and throw it at the refrigerator. Walk to the open refrigerator to end
the level.
Level 2
-------
Location: Under the archway at the left edge of the cliff, on the mountain
top starting position of the hub
Story Level: River Ruckus
Treasure Level: Riverside Rush
Vehicle
Level 3
-------
Location: In the left eye of the skull rock in the middle of the hub
Story Level: Temple Tangle
Treasure Level: Trick or Treasure
Characters Abilities Required: Gun, Sword
Level 4
-------
Location: The entrance is in the top of the first temple on the Skull
Mountain plateau
Story Level: Ugha Struggle
Treasure Level: Tie Up High Up
Characters Abilities Required: Explosives, Whip
Level 5
-------
Location: Inside the upper temple on the Skull Mountain plateau
Story Level: Akator Ambush
Treasure Level: Pit of Peril
Characters Abilities Required: Explosives, Spear
Bonus Level 1:
--------------
Name: Jungle Jinx
Location: Just below the top of the mountain that has the entrance to the
first two Story Mode levels. Use the rope to reach the ledge on
the cliff that has the door with two skull above it.
Requirements to access: Put spears in the targets below the skulls. Jump
on each spear to open the level.
Bonus Level 2:
--------------
Name: Lake Crypt
Location: On the little island on the river below the UFO Super Bonus
object
Requirements to access: Use a female character to jump on the fallen stone
pillar and then to the roof of the crypt. Grab
the Lego head there and place it on the green pad
to the left of the entrance.
Bonus Level 3:
--------------
Name: Digger's Delight
Location: On the upper end of the middle island. There's a dig site with
sparkling ground.
Requirements to access: Use the Ugha Digger's shovel to uncover the
entrance to this level.
Bonus Level 4:
--------------
Name: Treasure Room
Location: To the left of the lower right stone circle that's next to the
camp, there is a Lego door on the wall of the cliff.
Requirements to access: Use a Female character to hop up on the rock next
to the flower pad and then jump up to the ledge
above the door. Pull the lever on the ledge to
open the door to this level.
Bonus Level 5:
--------------
Name: Cave Capers
Location: In a cave on the left cliff wall of the island. You have to
swim from the bottom of the river around the hub island to the
left. The cave is above the dock in the back with the flower
pad with the two Spear targets.
Requirements to access: Bring a Female character and a Spear throwing
character to the dock. Put two Spears in the
targets. Use the Female character to climb the
Spears and enter the cave.
Super Bonus Level:
------------------
Location: At the base on the mountain where you start the hub, on the far
right side
Object Created: UFO
How to Access Level: Climb up the ramp to the UFO
-----
Races
-----
Race: Car Boat
Start Location: Next to the stone circle in the lower center part of the
hub, just below the waterfall near the skull rock
Reward: Unlocks the Russian Officer
Race: Jungle Jeep
Start Location: To the right of where you purchased the jeep and to the
left of the lower right stone circle
Reward: Unlocks the Russian Machine Gunner and the Ice Cream Truck
Race: Raft
Start Location: Below the mountain start of the hub and next to the
waterfall where you find the raft. Use the sword to cut
the raft free from the right side of the river. You have
to use the Ugha Digger to paddle the raft.
Reward: Unlocks the Ugha King
Race: UFO (Flying Race)
Start Location: To the left of the left stone bridge from the center
island. The start position is over the side of the cliff.
Reward: Unlocks the Interdimensional Being
Race: Shoot / Break the Silver Skulls
Start Location: On the back right side of the lower pyramid behind Skull
Mountain. Hitting or shooting this skull raises the other
skulls.
Skull 1: On the ledge at the mouth of Skull Mountain
Skull 2: At the bank of the river down and to the right of Skull
Mountain.
Skull 3: To the left of where the giant Yellow Flower in the camp drops
you off.
Skull 4: On a ledge to the right and above the ledge with Skull 3
Skull 5: Up the ladder on the far right of the camp. You have to have
carried the parts box from the camp to build the ladder first
Skull 6: On a ledge up and to the left of Skull 5.
Notes: I would recommend shooting the initial Skull and Skull 1, 4, and 6
with a Bazooka from a distance to save time. As soon as you release
the shot for the initial target start running for the edge of the
plateau. You can line of the shot to Skull on from on top of the
plateau before you drop down to the river. You can shoot Skull 4
from the Skull 3 position and Skull 6 from the Skull 5 position.
You'll probably have to jump on top of the stone block to the left
of Skull 5 to line up the shot for Skull 6. There isn't a whole
lot of time to spare for this race, so it might take you a couple
of passes.
Reward: Unlocks Ugha Digger
----------
Characters
----------
Note: The position of the Ugha Digger and Ugha Assassin are swapped when they
are listed on in the warehouse and from the hub. This list is done from
the warehouse order.
Name: Indiana Jones (Crystal Skull)
Location: Starting character - Follows you around
Cost: Free
Abilities: Whip
Requirements to unlock: Available at the start of the hub level
Name: Marion (Crystal Skull)
Location: Starting character - Follows you around
Cost: Free
Abilities: Female
Requirements to unlock: Available at the start of the hub level
Name: Mutt
Location: Starting character - Follows you around
Cost: Free
Abilities: Wrench
Requirements to unlock: Available at the start of the hub level
Name: Oxley
Location: Starting character - Follows you around
Cost: Free
Abilities: Crystal Skull
Requirements to unlock: Available at the start of the hub level
Name: Mac
Location: Starting character - Follows you around
Cost: Free
Abilities: Pistol (Gun)
Requirements to unlock: Available at the start of the hub level
Name: Soldier
Location: On the back ridge, near the entrance to the first Story Mode
level
Cost: 15,000
Abilities: Pistol (Gun), Security Access
Requirements to unlock: Complete the first Story Mode level
Name: Russian Officer
Location: Near the stone circle on the lower right portion the hub, next
to the camp.
Cost: 30,000
Abilities: Bazooka (Explosives, Gun)
Requirements to unlock: Win the Car Boat race
Name: Russian Machine Gunner
Location: Near the stone circle to the left of the UFO Bonus object
Cost: 20,000
Abilities: Machine Gun (Gun), Security Access
Requirements to unlock: Win the Jungle Jeep Race
Name: Ugha Warrior
Location: On the stone circle below the skull mountain
Cost: 20,000
Abilities: Spear
Requirements to unlock: Finish the third Story Mode level
Name: Ugha Assassin
Location: Near the lower pyramid behind Skull Mountain (fourth Story Mode
level entrance)
Cost: 30,000
Abilities: Blow dart (Gun)
Requirements to unlock: Finish the fourth Story Mode level
Name: Ugha Digger
Location: Around the stone circle below the Skull Mountain
Cost: 15,000
Abilities: Shovel
Requirements to unlock: Win the Silver Skull smash race
Name: Ugha King
Location: Near the lower pyramid
Cost: 25,000
Abilities: None
Requirements to unlock: win the Raft race
Name: Agent Spalko
Location: At the base of the upper pyramid
Cost: 1,000,000
Abilities: Female, Sword
Requirements to unlock: Complete the fifth Story level and reassembly her
Name: Interdimensional Being
Location: In the middle of the lower right stone circle, near the camp
Cost: 1,500,000
Abilities: Crystal Skull (since it is on his body)
Requirements to unlock: Win the UFO Ride race
--------
Vehicles
--------
Name: Car Boat
Location: On the top ledge, near the entrance to the second Story Mode
level
Cost: 5,000
Abilities:
Requirements to unlock: Complete Story level one.
Name: Jungle Jeep
Location: To the right of the stone circle on the lower right corner of
the hub and across from the temple gate in the mountain
Cost: 30,000
Abilities: Used in a race
Requirements to unlock: Complete the second Story level
Name: Ice Cream Van
Location: Near the stone circle to the left of the UFO Bonus object
Cost: 30,000
Requirements to unlock: Win the Jungle Jeep race
Name: Green Motorbike
Location: To the left of the stone circle in the lower center part of the
hub, just below the waterfall near the skull rock
Cost: 15,000
Requirements to unlock: Complete the second Story level
Name: Blue Motorbike
Location: To the left of the bridge over the source of the river on the
hub
Cost: 15,000
Requirements to unlock: Complete the second Story level
Name: Civilian Jeep
Location: To the left of the stone circle that is to the left of the UFO
Super Bonus object
Cost: 20,000
Requirements to unlock: Complete the second Story level
Name: UFO Ride
Location: In the middle of the lower right stone circle, near the camp
Cost: 250,000
Abilities: Flies, used in a race
Requirements to unlock: Complete the fifth Story level
----------
Red Bricks
----------
Brick Found in: A plant with a whip target as a flower. Use the whip on
the target to get the brick
Bonus: Score x 10
Effect: You will get two times as many points for each stud you collect.
Stud multipliers are cumulative, so having a Score x 2 and a
Score x 10 multiplier active will collect you 20 times as many
studs.
Cost: 8,000,000
Package Drop Location: Above the left side of the left bridge to the
center island
Location: To the left of the archway used for the first Story Mode level
Requirements to access: Available at the start of the hub
Location: On the path down the mountain with the first and second Story levels,
near the first bend
Requirements to access: Complete the second Story level
Location: To the left of the bridge over the source of the river on the hub
Requirements to access: Complete the second Story level
Location: In the middle island on the way up from the bridges to the dig site,
there is a whip plant on the left
Requirements to access: Complete the second Story level
Location: On the lower left corner of the middle island, on the mini-peninsula,
is a whip plant
Requirements to access: Complete the second Story level
Location: On the lower path from the UFO Bonus object, next to the wall is a
whip plant
Requirements to access: Complete the second Story level
Location: Below the UFO Bonus object is a river. On the upper banks of the
river there's a small spot of land with a whip plant.
Requirements to access: Complete the second Story level
Location: At the bottom of the waterfall from the small crypt island is a camp.
Next to the right tent is a box of parts. Take this over to the
green pad on the right. Build the ladder and climb to the top of the
wooden platform. There's a whip plant next to the platform.
Requirements to access: Complete the second Story level
Location: To the left of the stone circle in the lower center part of the hub,
just below the waterfall near the skull rock
Requirements to access: Complete the second Story level
Location: Below the left cliff is a small ledge with the whip plant. You have
to swim around the main island hub to the left to reach the ladder
and climb up to the ledge with the plant.
Requirements to access: Complete the second Story level
-----------
Blue Bricks
-----------
Brick Found in: Light brown urn with a scarab on the lid
Bonus: Fearless
Effect: Characters are no longer afraid of critters (for example, Indiana
Jones will no longer be afraid of snakes)
Cost: 1,000,000
Package Drop Location: To the left of the stone circle on the lower right
portion of the hub
Location: Below the mountain where the hub begins is a rope that leads to a
cave. Climb up the rope and hop across the three plant bars to the
right until you reach the little ledge with this pot.
Requirements to access: Complete the second Story level
Location: On the outer path across from the dig site and down from where you
found the Blue Motorbike is a stone pillar. Destroy the pillar to get
the Blue Brick.
Requirements to access: Complete the second Story level
Location: On the path below the stone circle that's left of the UFO Bonus
Object, is a bird statue with a key. Turn the key and the statue
will fall over revealing an urn.
Requirements to access: Complete the second Story level
Location: On the river below the UFO Bonus object is a small island with a
crypt. On the lower end of the island is a crane object. Punch the
lever on the right of the crane a few times to raise the urn.
Requirements to access: Complete the second Story level
Location: On the right bank of the river, across from the small island with the
crypt is a box with an urn on top. Punch the box to drop the urn.
Requirements to access: Complete the second Story level
Location: To the right of the waterfall coming down from the small island is a
rope. Grab the rope as you fall of the water fall and drop down on
the small ledge with the urn.
Requirements to access: Complete the second Story level
Location: To the left of stone circle in the lower center part of the hub, just
below the waterfall near the skull rock and up the path is a whip
target on the ground. Pick it up and put in on the contraption to
the left that has an urn held in the air by a water jet. Hit the
whip target to drop the urn.
Requirements to access: Complete the second Story level
Location: On the lower plateau behind the Skull Mountain, go the far right
corner. The urn is on a narrow ledge here.
Requirements to access: Complete the third Story Mode level
Location: Have Oxley grab the Lego head to the left of the lower pyramid.
Climb the stairs and put the head on green pad to the left of the
base of the upper pyramid to drop the urn.
Requirements to access: Complete the fourth Story Mode level
Location: On top of the upper pyramid in the Skull plateau
Requirements to access: Complete the fourth Story Mode level and make the
stairs up the upper pyramid. Take a spear
throwing character and put spears into the two
targets on the stone pillar on top of the pyramid.
Have Marion jump up the spears to the top of the
pillar, and then have her jump from the pillar to
the top of the pyramid.
------------
Green Bricks
------------
Brick Found in: Lego Skull faces
Bonus: Snake Whip
Effect: All whips are replaced with snakes
Cost: 250,000
Package Drop Location: To the left of the stone circle on the lower right
portion of the hub
Location: Below the path down from the mountain at the back where you started
the hub and next to the UFO Super Bonus object
Requirements to access: Complete the second Story level
Location: In the middle of a stone circle with four columns around it, to the
left of the UFO Super Bonus object
Requirements to access: Complete the second Story level
Location: To the left of the stone circle that is to the left of the UFO Super
Bonus object is a metal skull box. Blow the box up with Explosives or
hit the box a couple of times with a vehicle to expose the Skull
face.
Requirements to access: Complete the second Story level
Location: Above the left side of the left rock bridge to the center island with
the dig site. The skull is in a metal box that you'll need to
destroy with Explosives or a vehicle.
Requirements to access: Complete the second Story level
Location: On the middle island just below the right stone bridge in the lower
part of the island is a skull
Requirements to access: Complete the second Story level
Location: On the river below the UFO Bonus object is a small island with a
crypt. The skull is to the right of the temple.
Requirements to access: Complete the second Story level
Location: At the base of the waterfall below the small island with the crypt is
a camp with a large yellow flower. Jump on the yellow flower and
ride the air currents up to the ledge above it. Destroy the Lego
bricks nearby and build a Lego skull
Requirements to access: Complete the second Story level
Location: In the middle of the stone circle in the lower center part of the
hub, just below the waterfall near the skull rock
Requirements to access: Complete the second Story level
Location: Below the left cliff is a small ledge. You have to swim around the
main island hub to the left to reach the ladder and climb up to the
ledge. Step on the large yellow flower to the end of the ledge to be
carried up to the ledge with the skull.
Requirements to access: Complete the second Story level
Location: At the left base of the upper pyramid, through the mass of ants
Requirements to access: Complete the fourth Story level
-------------------------------------------------------------------------------
| Kingdom of the Crystal Skull - Part 3 Story Levels |
-------------------------------------------------------------------------------
Story Level 1 [**SKULL-3-1]
---------------------
Name: Repair Scare
Characters used: Indiana Jones (Crystal Skull), Mutt, and Oxley
Goal: Rebuild the Car Boat
Finishing unlocks: The Car Boat and the Soldier
Hit the chest to the left of the partially built vehicle to open a box of
Bazookas. Grab the Bazooka and blast the metal stones on the left that the
monkey is standing on. The monkey will jump to the top of the cave and a mass
of ants will come out of the hole. Use Oxley to punch one of the trees near
the monkey to get a banana. Throw the banana at the monkey to get the key he
is holding.
Use the key on the bridge to finish the connection to the middle island. Cross
the bridge and grab the box of pieces on the other side. Bring the box to one
of the pads next to the vehicle.
Have Indiana climb the vine hanging in the middle island to get on top of the
ledge. Go to the far end and hit the whip target on the bridge to complete the
path to the next ledge. Use the Wrench to repair the machine at the far end.
When the machine is fixed, it will lower the crate to the ground, giving you
access to the second box of pieces. Take that box back to the vehicle.
Go to the last area at the right of the level. Use the whip on the target
attached to the rocks. Release more ants. Build the boulders into steps that
will let you reach the top on the nearby rock. Climb up there and grab the
last box of pieces. Build the pieces to finish the Car Boat and this level.
Story Level 2 [**SKULL-3-2]
---------------------
Name: River Ruckus
Characters used: Indiana Jones (Crystal Skull) and Mutt
Vehicles used: Car Boat
Goal: Destroy three rounds of vehicles
Finishing unlocks: Most of the hub, but nothing directly
The water in this level is pretty deep. If you run into deep water with a
vehicle that cannot float, your vehicle will be destroyed. You have to destroy
several waves of enemy vehicles to finish this level. On the plus side, if any
of the enemy jeeps starts harassing you too much and you have a vehicle which
floats, head into the water. The jeep will follow you and get destroyed.
The first wave is consists of four jeeps.
The second round has two jeeps and three car boats.
The next round consists of two armored car boats and one regular car boat. I
grabbed one of the car boats with a forward gun for this part of the level.
The two armored car boats are in the middle of the river. When you knock their
armor off, they will start following you. It takes a fairly decent hit of your
car boat to knock off the armor of the enemy car boats. After you defeat this
last wave of vehicles, the level ends.
Story Level 3 [**SKULL-3-3]
---------------------
Name: Temple Tangle
Characters used: Indiana Jones (Crystal Skull) and Marion (Crystal Skull)
Goal: Defeat the Ugha King
Finishing unlocks: Ugha Warrior
Your immediate goal is to complete the skeletons on either side of the
entrance. Go to the right side of the level. The squares on the ground with
the five holes in them are spear traps. Try to avoid standing or crossing
them. Use Indy's whip to swing across the spiked rollers. Break the object on
the other side and build to finish the slider track. Push the block to the end
of the slider track. There's another slider to the right. Again break the box
next to it, build the track and push the box to the end. The grate in the
floor between the tracks will open. Take the key from the floor and use it in
the key mechanism. Marion will now be able to cross the roller spikes.
Grab the golden disc near the skulls just past the sliders. There are floor
spikes here, so watch where you step. Just past the floor spikes is a green
I-beam. Put the disc on the I-beam. Push the handle on the wall to rotate the
I-beam into position. Jump on the chain on the far left wall to raise another
disc. This will cause an alcove on the wall to open. Grab the helmet here and
put it on one of the skeletons at the entrance. Be careful not to step on any
of the spike traps on the way back to the entrance. If you step on one, you'll
drop your helmet and it will disappear, forcing you to go back to the alcove to
get a new one.
Now go to the left side of the entrance. Use Marion to jump up to the ledge
with the wheel and turn it. This will raise a platform from the water. Have
Indiana step on the platform. Have Marion turn the wheel again to move the
platform so Indiana can reach the other side. Move both characters to the left.
In front of you is a large machine with a row of three stone symbols above a
row of three cylinders with symbols. You have to get the symbols on the
cylinders to match the symbols on the panels above them. The wheel below each
cylinder will rotate it one symbol. Use the whip on the target in the middle
to expose the middle wheel. When all the symbols match, have Marion jump from
the flower pad on the left to the bar above. If everything matches, an alcove
to the left of Marion will open and another helmet will appear. Again take
this helmet back to the entrance and put it on one of the skeletons.
When you place the second helmet, the warrior king will be knocked down to your
level. You can't hurt him with weapons. Use the whip to tie him up and drag
him to one of the spear traps on the right. Once he's been hit by a trap three
times, the level is over.
Story Level 4 [**SKULL-3-4]
---------------------
Name: Ugha Struggle
Characters used: Indiana Jones (Crystal Skull), Mutt and
Marion (Crystal Skull)
Goal: Defeat four rounds of Ugha warriors
Finishing unlocks: Ugha Assassin
To finish this level, you have to fight through four waves of warriors. The
first round consists of six unarmed Ugha warriors. The second round contains
six more unarmed warriors.
After you finish off the second wave, the lower ramp on the pyramid turns into
steps. When you climb as high as you can go, the third round will start.
Round three has four blow dart shooting warriors and four spear throwing
warriors. The blow dart shooting warriors will come down to your level and
attack you. The spear warriors will throw their spears down from above. You
have to grab their spears and throw them back or jump to the sides and grab a
spear from the rack. To make things even more exciting, a large rock rolls
down the middle of the stairs every so often.
When you defeat the third round of warriors, the next steps on the pyramid pop
up. Climb them and use the bar to get to the next landing. The next phase
starts when you reach the landing. The final wave consists of two spear
throwing warriors and two kings. To take out the spear throwing warriors at
the entrance to the pyramid, grab their spears or grab a spear from the side
To kill the kings, you have to drop things on them. To kill the king on the
left, jump to the left side of the pyramid and use the whip target. To kill
the king on the right, have Marion jump on the flower pad and grab the rope.
When you have defeated this last wave, climb to the top of the pyramid to end
the level.
Story Level 5 [**SKULL-3-5]
---------------------
Name: Akator Ambush
Characters used: Indiana Jones (Crystal Skull) and Marion (Crystal Skull)
Goal: Defeat Agent Spalko
Finishing unlocks: the UFO Ride
There are several rounds to this final battle. When you defeat Agent Spalko in
one room, you'll move to another one. Most of the battle involves destroying
the stone blocks Agent Spalko has in her physic grasp.
In the first room, Agent Spalko will smash rocks on the ground and leave them
there for a few moments. The rocks have two buttons on them. You have to put
Marion and Indy on the buttons to destroy the rock. Repeat this process four
times to destroy all four rocks. As the rocks get destroyed, so does the
circular arena that you are running around. If you are playing solo, the
computer won't automatically jump the character it controls onto the rock.
You have to swap to the other character once you place the first one.
Once you destroy the last rock, you'll end up in a new area. The rocks this
time are circling around Agent Spalko. To get on the rock, Indy has to hit the
whip target on a rock and drop down to the rock below. Marion has to jump onto
the rock with the flower pad and then jump onto the rock. To make life more
exciting, every so often Agent Spalko will release an electric beam that will
kill you pretty quickly. When three rocks are destroyed, the final rock will
touch close enough to the ground that Indiana can jump on it.
Again once you destroy the last rock, you'll end up in a new area. There are
rocket launchers on either side of the level. Grab one. Agent Spalko will
attack with the electric beam again, so be ready to jump away from it. She
will also pull metal things out of the wall to throw at you. When there is a
metal object in her grasp, shoot it with the rocket launcher. Destroy four or
five objects and you will finally defeat Agent Spalko.
-------------------------------------------------------------------------------
| Kingdom of the Crystal Skull - Part 3 Treasure Levels |
-------------------------------------------------------------------------------
Treasure Level 1 [**SKULL-3-6]
------------------------
Name: Campfire Countdown
Character ability 1 needed: Female and Sword
Characters with ability: Agent Spalko
Character ability 2 needed: Whip
Characters with ability: Indiana Jones
Goal: Light 10 campfires
There are ten torches on this level. You have to use each one to light a
campfire. When all campfires are lit, you will get the Treasure Chest.
Fire 1: Next to the entrance, there is a torch and a campfire.
Fire 2: To the right of the entrance, there is a flower pad next to the
first stone. Grab a torch and jump to the bar then onto the stone.
The campfire is on top of the stone.
Fire 3: To the right of the flower pad are a few stones. Break the stones
and build the third campfire.
Fire 4: To the left of the entrance to the bridge is a cave blocked by a
stone with a whip target. Hit the target to reveal the campfire
behind it.
Fire 5: Build the pieces from the stone blocking the previous campfire.
Grab a torch and have Agent Spalko jump on top of the rock. The
campfire is on top of the rock.
Fire 6: Have Agent Spalko jump across the bridge. Use the key on the other
side to raise the bridge. Just past the bridge is a box of parts.
Take the box to the green pad on the other side of the bridge.
Build the pieces into a campfire.
Fire 7: Use the whip on the shovel that is in the mud on the far side of
the bridge. Use the shovel to dig up the campfire nearby.
Fire 8: Use the sword on the rope target on the far side of the bridge to
raise the platform. Grab the nearby torch and jump onto the rock.
The campfire is on top of this rock.
Fire 9: Grab the torch just past campfire 8. Approach the wooden bridge to
the next rock. The bridge will fall away, but you can jump to the
far rock. The campfire is on top of the far rock.
Fire 10: Use the shovel to dig in the glowing ground below campfire 8. You
will dig up the last campfire.
Treasure Level 2 [**SKULL-3-7]
------------------------
Name: Riverside Rush
Characters: Indiana Jones (Crystal Skull) and Mutt
Goal: Pop 10 Balloons
Like all the vehicle Treasure levels, this one requires you to find and pop 10
balloons. There is a Car Boat just down the trail from your starting position.
(There's a jeep there too, but you'll need the Car Boat for a couple of the
balloons.)
Balloon 1: Just up from your start position, behind the waterfall is the
first balloon
Balloon 2: The second balloon is in the lake just below the waterfall
that's next to the entrance to the level
Balloon 3: Behind the waterfall at the back of the level. This waterfall
leads to the main river in the level. It's almost impossible to
see this balloon, but it is there. If you are missing a
balloon, it's probably this one. It's on the near side of the
trail. If you stay close the back wall, you won't necessarily
hit it. If you get too close to the edge, you will fall into
the waterfall.
Balloon 4: In the river below the main waterfall is balloon 4. You'll
either need the vehicle jump on the left bank to reach this
balloon or exit and jump from you vehicle to reach it. The third
balloon is just above this one on the trail, if you've missed it
Balloon 5: Follow the river downstream. There will be a balloon in the
river before the wooden log across it.
Balloon 6: On the wooden log going across the river is balloon 6.
Balloon 7: At the edge of the waterfall off this level is the next balloon.
If you go over this waterfall, you'll die.
Balloon 8: From the edge of the waterfall, follow the ridge all the way to
the left to find balloon 8.
Balloon 9: From the edge of the waterfall, follow the ridge to the right to
find balloon 9.
Balloon 10: The final balloon is at the midpoint of the upper road that
goes along the mountain wall edge of the level. You have to
jump off the road to the area below to reach this balloon.
When you pop the last balloon, the Treasure chest will appear upper the main
waterfall at the back of the level.
Treasure Level 3 [**SKULL-3-8]
------------------------
Name: Trick or Treasure
Character ability 1 needed: Gun
Characters with ability: Mac, Soldier, Russian Officer,
Russian Machine Gunner, or Ugha Assassin
Character ability 2 needed: Sword
Characters with ability: Agent Spalko
Goal: Uncover 5 diamonds
This level has fourteen large boxes. In nine of the boxes, there are warriors
and in five of the boxes, there are diamonds. Your goal is to uncover and
collect the five diamonds.
Diamond 1: Use your sword to cut the rope of the box to the left of the
entrance
Diamond 2: Go as far down as you can from the entrance of the level. Use
the target next to the box to blast the box open
Diamond 3: To the left of the entrance is another box with a target next
to it. Hit the target to open the box.
Diamond 4: On the left side of the level, hit the target in the middle of
the spinning cylinders
Diamond 5: On the right side of the level, hit the target on the section
that has the four skulls on back wall.
When you grab the last diamond, the Treasure Chest will appear in the middle of
the stone circle at the entrance. If you are interested, the following boxes
have warriors. The warriors with spears can only be killed by throwing a sword
or a spear at them.
Warrior 1: Use your sword to cut the rope of the box to the right of the
entrance.
Warrior 2: On the left side of the level, Use your sword to cut the rope
of the first box that is to the left of the waterfall.
Warrior 3: On the left side of the level, use your sword on the right most
box under the spinning cylinders
Warrior 4: On the left side of the level, use your sword on the left most
box under the spinning cylinders
Warrior 5: To the right of the entrance, hit the target next to the box
that is before the spinning spiked rollers.
Warrior 6: To the right of the entrance, use your sword to cut the rope
above the box that's above the spinning spiked rollers.
Warrior 7: On the right side of the level, hit the target on the right
slider path
Warrior 8: On the right side of the level, use your sword on the rope
above the box just to the right of the four skulls
Warrior 9: On the right side of the level, hit the target next to the
furthest right box
Treasure Level 4 [**SKULL-3-9]
------------------------
Name: Tie Up High Up
Character ability 1 needed: Explosives
Characters with ability: Russian Officer
Character ability 2 needed: Whip
Characters with ability: Indiana Jones
Goal: Press all four buttons near the top of the level at once
Use the Explosives to blow up the two shiny, metal statues on either side of
the entrance.
At the base of the pyramid is an endless supply of warriors. Tie one of them
up with a whip and drag him to the top of the pyramid. Place him on one of the
two buttons near the entrance. Do the same thing to the other button. You
have to move pretty quickly, or the first warrior will escape. If a warrior
escapes, he will run back to the base of the pyramid.
When you have two warriors on the entrance buttons, have both characters jump
up to the buttons that were covered by the shiny, metal statues. The Treasure
Chest will appear in the middle of the entrance.
Treasure Level 5 [**SKULL-3-10]
------------------------
Name: Pit of Peril
Character ability 1 needed: Explosives
Characters with ability: Russian Officer
Character ability 2 needed: Spear
Characters with ability: Ugha Warrior
Goal: Drain the water in the level
Throw spears in the two spear targets at the beginning of the level. Use
Explosives to blast the metal pieces near the top spear. Climb the spears and
step on the button that was under the metal pieces. The water level will drop
a little bit.
The two spear targets at the base of the stairs you are on will help you get
back to these stairs, if you want. They aren't necessary. To the right of the
base of the stairs is a ledge with metal pieces and another spear target. Put
the spear in the target and blast the metal pieces with explosives. Step on
the newly exposed button to drop the water down another level.
Go to the left of the side of the level. You'll see three spear targets
leading up to some more metal pieces. Again, put the spears in the target,
blast the metal pieces and step on the exposed button. The water will all the
way down.
The Treasure Chest is available at the back of the level. There are a number
of purple studs along the outer edges of the level, if you are interested.
-------------------------------------------------------------------------------
| Kingdom of the Crystal Skull - Part 3 Bonus Levels |
-------------------------------------------------------------------------------
Bonus Level 1 [**SKULL-3-11]
---------------------
Name: Jungle Jinx
Characters used: Indiana Jones (Crystal Skull) and Agent Spalko
Build the slider path on the right side of the starting area. Use the sword to
cut the rope and lower the platform. Use Agent Spalko to jump on the platform
and push the box to the lower level. Have Indiana Jones jump on the box and
swing across to the next area.
Kill the warriors to get their spears. Turn the wheel to raise a platform so
Agent Spalko can cross the mud. Use the two spears on the two targets to the
back right of the level. Have Agent Spalko use the spears to cross to the next
area. Use the wheel here to raise a platform so Indy can cross. Use the whip
targets to swing over to the area on the far right.
Use the lever there to start an elevator and raise a platform so Agent Spalko
can cross. Have Agent Spalko jump to the elevator and up to the top ledge.
Grab a shovel from the box and drop down on the left side of the platform. Dig
up the ladder pieces and build them to reach the top level. Have both
characters step on the buttons on top of the ledge to make the Treasure Chest
appear.
Bonus Level 2 [**SKULL-3-12]
---------------------
Name: Lake Crypt
Characters used: Indiana Jones (Crystal Skull) and Mac
Shoot the target at the start of the level to start three elevators and a
platform moving in the water to the right. Take these to the far right of the
level. Jump to the back right ledge that's got the native with the blow dart.
Pull the lever behind him to start another elevator going in the middle of the
level.
Go back to the lower right platform. Use the rope to swing over and grab a
Spear. Use the Spear in the target on the middle of the back of the level.
Grab another spear and put it in the other target.
Use the spear to climb to the top of the wall on the left. Use the whip to get
the shovel from the left ledge. Dig up the slider track section and build it.
Move the box to the end. Climb on top of the box and jump to the Treasure
Chest.
Bonus Level 3 [**SKULL-3-13]
---------------------
Name: Digger's Delight
Characters used: Indiana Jones (Crystal Skull) and Mutt
Grab the shovel on the left and use it to dig up the ladder pieces. Build the
ladder and climb up to the ledge on the right. Dig up the ground in the middle
of this new area to get a chest. Inside the chest is a key. Use the key on
the mechanism in the back to start a saw blade to kill the soldier. If you are
fast enough on grabbing a gun, you can just use the gun to kill the soldier.
Use the whip to grab the water bottle from the ledge where the soldier was.
Use the bottle to put out the fire that is in front of the spear.
Use the whip on the target to start the platform above where you just put out
the fire. Have Mutt jump on the bar and then onto the moving platform. Jump
to the machine and use the Wrench to repair it. The elevator on the left side
of the level will start. Grab the spear and go left to the middle of the
level. Put the Spear into one of the targets in the middle of the back wall.
Ride the elevator on the left side of the middle section into the left area.
Dig up the sparkling ground to get another chest. Break that to get the torch.
Use the torch on the explosives in the upper left section to uncover the
bicycle. Use the whip target to raise the ramps. Jump across the gap to the
wheel. Turn the wheel to raise a platform that spans the gap. Drop down to
the bottom of the level and destroy the plants in the middle part. Grab the
Spear behind the plants.
Ride the bike up the ramp, across the platform, and onto the orange button.
This will raise a platform that will let you leave this area. Use the spear on
the second target in the middle section. Climb the Spears and get the Treasure
Chest.
Bonus Level 4 [**SKULL-3-14]
---------------------
Name: Treasure Room
Characters used: Indiana Jones (Crystal Skull) and Ugha Assassin
Use the Ugha Assassin to hit the two targets at the back of the level. These
targets will open up the gates on the left and right sides.
Go through the right gate and grab the shovel. Return to the middle section
and dig up the chest. Break the chest to get the water bottle. Use water
bottle to extinguish the flames on the far end of the rope. Shoot the target to
lower the platform in the back. Swing across the rope, climb the platform and
pull the lever. An elevator in the middle of the level will start moving.
Go to the left side and dig up the two sections slider track. Move the box to
the end of the track. Jump from the box to the rope to the back of the level.
Turn the wheel to raise the rest of the platforms in the middle section.
Cross all the middle section platforms to reach the Treasure Chest.
Bonus Level 5 [**SKULL-3-15]
---------------------
Name: Cave Capers
Characters used: Indiana Jones (Crystal Skull) and the Soldier
Use the whip to swing over to the left. Turn the wheel to raise a walkway back
to the starting location. Use the water bottle to put out the flames on the
small ledge that's behind the walkway you just raised. Also, use the water
bottles to put out the flames to the right of the starting location.
Use the whip to swing across to the right. Turn the wheel there to raise
another walkway. Use the soldier to hit the target next to the gate to open
it. Go through this area and grab the torch in the back. Use the torch to
light the fuse on the barrels of Explosives above the last wheel. Step on the
two buttons below the Explosives to lower some platforms. Jump across the
platforms to the Treasure Chest. If you didn't get the flames out between you
and the Treasure chest earlier, there are some bottles next to the two buttons.
Super Bonus Level [**SKULL-3-16]
-------------------------
Characters used: Indiana Jones (Crystal Skull) and Mutt
Goal: Collect 1,000,000 (one million) studs
Grab a car. Break all the vegetation and collect all the loose studs you can.
I had just under 800,000 just using the car and smashing plants. There are
some places behind the houses that you might have to jump out of the vehicle to
reach.
At the back of the level, near the 1,000,000 stud counter machine, use the
trampoline to jump to the platforms. Use your whip to reach that last one.
This should put you over 900,000. At the house near the start of the level is
a whip target. Use this to start the elevator that will let you reach the top
of the house. There are some studs near the swimming pool. That should get
you over 1,000,000 studs. If not, the playground nearby has some extra studs.
<===========================================================================>
< Super Bonus Levels Hub [**BONUS] >
<===========================================================================>
The Super Bonus Level Hub allows you to replay the Super Bonus levels from each
of the six game Hubs. You have to first play the level by accessing it through
the Hub level before it. Since each Super Bonus Level gives you 1,000,000
studs per run and you can complete each level in around 5 minutes, replaying
these levels is not a bad way to get some extra studs.
<===========================================================================>
< Creator Hub [**CREATOR] >
<===========================================================================>
There are four sections to the Creator Hub: the Level Builder, Character
Creator, Build Your Own Adventure, and Quick Play.
For the completion percentage of the Creator Hub, all that matters is the Level
Builder section. You have to complete the four tutorials and then purchase
everything from all the different tile sets. There are four different
characters that are used for building, the Builder, the Boxer, Mola Ram, and
the UFO. The Builder and the Boxer both have items that you can purchase. For
most items you can purchase, there will be one purchase per block. There are
some blocks, like the one that holds the closed chest, which you have to
purchase both items individually.
To make things even more challenging, the items cycle between items slower when
they are the active item and the item that you're currently viewing looks like
a purchased item. You have to purchase every available item to get 100%
I ran into a problem on my first play through of the game where the game didn't
register that I bought the microwave in the Kingdom of the Crystal Skull -
Part 1 set. I purchased it again and had 100% on the Creator box, but I didn't
get the 100% completion achievement. I exited the game and reloaded. When I
came back, the Creator said I was only 99% complete. I went back and
repurchased the microwave and again the 100% completion on the Creator, but I
still didn't get the 100% completion achievement. I went into a game hub after
that and as soon as the hub loaded, I got the achievement.
The other three sections have achievements attached to them, but don't impact
your completion percentage.
<===========================================================================>
< Achievements [**ACH] >
<===========================================================================>
<===========================================================================>
< Misc [**MISC] >
<===========================================================================>
REVISION HISTORY:
1.00 The walkthrough is done for the hubs. I still need to add the
Achievement section and more details on how to get 100% for the Creator
section. There s enough information here for you to complete everything
on your own, so I m calling the guide complete.
0.418 - I've added the Raiders of the Lost Ark and Temple of Doom sections to
the guide, so I've now got three of the six main hubs. According to
the game that means I'm 41.8% done.
0.142 Initial version Created the initial format of the guide. I think the
sections before the walkthrough are essentially complete, but I did a lot
of it from memory. As I work through the game a second time, I'll update
these sections to include items I've missed.
I've completed the Kingdom of the Crystal Skull - Part 1 area completely.
The rest of the hubs I did by looking at my first saved game, so I don t
have complete information on them. I'll update the missing information
of those hubs when I get to them on my second play through.
I'm not going to answer any questions, etc. about portions I haven't yet
reached in the guide. Please hold off on sending emails on those areas
until I get to them in the guide. If you notice any errors with the
portions I've covered, please contact me. (overlordguide@yahoo.com)
The version number 0.142 comes from the game. I've completed the Kingdom
of the Crystal Skull - Part 1 in the guide. When you get 100% on that
hub, the games says you are 14.2% complete.
POSTING THIS GUIDE ON OTHER SITES:
If you want to post this guide on your site, please email me and I'll give you
permission (overlordguide@yahoo.com). My only conditions are:
- You don't charge money to use this guide
- You leave the guide in its original format
- You don't claim any part of this work as your own.
- You post updates to the guide within a reasonable amount of time after I
send them to you. I don't want to get flooded with email about something
I've updated weeks ago because your site has an old version.
COPYRIGHT NOTICE:
This walkthrough may not be reprinted or distributed on any web site or printed
media without my expressed written consent. This document is provided as a
free resource to its intended audience. No other party may receive any
monetary compensation for any portion of the material presented within this
document. If permission is given by me to use this document, it must be
presented in its original form unedited, with the exception of correcting any
spelling or grammar errors contained in this document or any reformatting
required to present this document on a given web site. The owner of this
document reserves the right to rescind permission to use this document, if the
owner feels that any of the conditions stated in the copyright notice have been
violated. This copyright notice must accompany any reprinted version of this
document.
Copyright © 2009
<===========================================================================>
< Acknowledgements [**ACK] >
<===========================================================================>
I pretty much figured out everything on my own, but I did double check some
things on the GameFaq site's board. Most of the bug information that I've
provided came from posts I found there as well as from some personal
experience.
A special thanks to Charlene O Brien for telling me that you could just hold
down the jump button on a trampoline to do the high jumps. This made life much
easier the than trying to time when you needed to push the Jump button.
Lego Indiana Jones 2: The Adventure Continues: FAQ/Walkthrough by overlordguide
Version 1.0, Last Updated 2009-12-18 View/Download Original File Hosted by
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