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Name: blood jelly

Height: 5
Attack: 3
Hit Points: 10
Features: Fire Immunity

Scene: “You hear a grotesque


slurping sound as the air turns
acrid. You smell burning flesh.
A revolting red blob of
partially-dissolved bones, guts,
and adventuring gear wobbles
toward you.”
Story:
They deal damageby absorbing
and suffocating creatures.
Creatures trapped inside
must roll the die to see if they
can escape. Jellies are immune
to all damage except fire.

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx
Name: albatross
Height: 200´
Attack: 6+4
Hit Points: 90+40
Features: Colossal, flying

Scene: “At first you think it’s a


strange cloud moving with
suspicious haste. But as this
twisting aerial colossus draws
closer, birds flee and
commoners stop to stare.”

Story: Not aggressive. Will


defend itself. Capable of
destroying buildings.
Name: Assasin
Height:
Name: 6´xxxxxxx
Attack: 3
Height: xxxxx
Hit Points: 14
Attack: xxxx
Features: extra attack — evasive
Hit Points: xxxx
Features: xxxxxx
scene — “You are stunned by a
sudden gust of wind near your
Scene:
head as thexxxxx
hair on your neck
raises. You turn to see a dagger
lodged in the wall next to you.
Story: xxxxxx
Your killer has arrived...”

story — Murdrers for hire. Poisoned


Crossbow range 3 Poisons on 20 // When
his HP Goes below 4 they flee // Magic
Sword that return to their hand when they
say an incantation / Attacks twice/ And
attacks on them only hit on 11to20

equipment — Poison (p. 76), light


crossbow, Feather Hook (p. 80) &
rope, Blink Blade (p. 133).
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
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Scene: xxxxx

Story: xxxxxx

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
Features: xxxxxx

Scene: xxxxx

Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
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Story: xxxxxx

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
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Scene: xxxxx

Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
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Scene: xxxxx

Story: xxxxxx

Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
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Story: xxxxxx
Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
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Name: xxxxxxx
Height: xxxxx
Attack: xxxx
Hit Points: xxxx
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Scene: xxxxx

Story: xxxxxx
Name: Pirate
Height: 6´
Attack: 2 (4)
Hit Points: 4 (6)
Features: Extra Attack

Scene: Thieves, rugged and


fearless. Pirates roam all the
oceans and rives of Jord. The
seek treasure and fortune and
will stop at nothing until they
have it.

Story: Pirates objective is to


steal. If the party goes down
below 3hp the pirates take all
their money and leave.On 20
Extra attack.

Name: Kenku Bandits


Height: 6´
Attack: 2 (4)
Hit Points: 4 (6)
Features: Extra Attack

Scene: Thieves, they roam all of


Jord. The seek treasure and
fortune and will stop at nothing
until they have it.

Story: Crow Bandits objective is


to steal. If the party goes down
below 3hp the bandits take all
their money and leave. On 20
Extra attack.
Name: Crimson Guard
Height: 6´
Attack: 2 (4)
Hit Points: 4 (6)
Features: Veteran, battle
armor, magic protection

Scene: Heavy armor Clad war


veteran at the service of the
Crimson King. Because of his
mysterious magical powers
they are impervious to magic
attacks.

Story: Attacks succeed 6-20,


when an attack is made they
roll for protection if success
attack -2

Name: Bore Worm


Height: 12´
Attack: 5
Hit Points: 80
Features:

Scene:

Story:
Name: Bat
Height: 3´
Attack: 1 (2)
Hit Points: 2 (4)
Features: evasive, lifetap,
ambush.

Scene: Bat swarms are found in


caves and forests by the
thousands. Large creatures
known to attack anything that
moves in their territory.

Story: They attack first.


Attacks on these evasive
creatures only hit on 11-20.
When bats succesfully attack
they drain HP damage and add
the number to theirs at no max.

Name: Young Red Dragon


Height: 10´
Attack: 5
Hit Points: 40
Features: Fire Attack, Long
range

Scene: At 2 weeks old Ruby


Dragons are deadly. This storm
of shooting fire and death has
incredible range and destructive
power.
Story: Attacks destroy all
wooden weapons and melts
copper on results 18-20, attacks
range 3, when in fligth can only
be hit by range weapons, when
on ground does an immediate
free counterattack when hit. Hits
Name: Orc
Height: 6´
Attack: 3 (4)
Hit Points: 4 (6)
Features: Extra Attack

Scene:

Story:

Name: Goblin
Height: 4´
Attack: 2 (4)
Hit Points: 4 (6)
Features: Extra Attack

Scene:

Story:
Name: Krugger
Height: 8´
Attack: 4
Hit Points: 30
Features:

Scene:

Story:

Name: Bore Beast


Height: 10´
Attack: 3 (4)
Hit Points: 5 (7)
Features:

Scene:

Story:
Name: Dragon Turtle
Height: 40´
Attack: 6
Hit Points: 60
Features:

Scene:

Story:

Name: Maroon Assasin


Height: 5´10
Attack: 4
Hit Points: 20
Features:

Scene:

Story:
Name: Dire Wolf
Height: 10´
Attack: 5
Hit Points: 15
Features: Ambush, Bleed,
Mutilate, Horrifing.

Scene: The sound of your own


screams scare you. This cant
be, a dire wolf. You feel sick to
your stomach frozen in fear.

Story: Always strikes first /


18-20: ->Bleed / 20->Mutilate /
If first roll fails skips this and
next round of attack. If
suceedes rolls again to
calculate damage.

Name: Wolf
Height: 5´
Attack: 2 (4)
Hit Points: 4 (6)
Features: Ambush, Bleed,
Mutilate

Scene: red eyes appear to


surround you as you feel them
descend upon you at incredible
speed. They hunt to eat.

Story: Eliminate the leader and


the others will flee. Always
strikes first / 18-20: ->Bleed /
20->Mutilate
Name: Nothic
Height: 5´
Attack: 4
Hit Points: 10
Features: Poisonous, Mutilate

Scene:The smell itself can


make a weak person lose
conciousness. These creatures
are found in marshes looking
for a meal.

Story: If the result of the attack


is a 20 the hero gets poisoned
and mutilated condition.

Name: Troll
Height: 10´
Attack: 6
Hit Points: 30
Features: unfocused power,
double targets

Scene: Horrible growl, lots of


drool and a smell that would
make a tree run. Trolls are very
strong but move very slow so
their attacks are possible to
dodge.

Story: Hits only on 15-20, each


attack strikes 1 aditional
character
Name: Hornet
Height: 1´
Attack: 2 (4)
Hit Points: 4 (6)
Features:

Scene:

Story:

Name: Spider
Height: 1´
Attack: 2 (4)
Hit Points: 4 (6)
Features: Evasive, Poisonous

Scene: Is the ground moving?


They fall from trees and crawl
up from holes in the ground.
Spiders are very poisonous and
deadly.

Story: Spiders only get hit on


11-20. If the result of the attack
is a 20 the hero gets poisoned
condition.
Name: Red Forest Elf
Height:
Attack:
Hit Points:
Features:

Scene:

Story

Name: Red Dwarf


Height:
Attack:
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Scene:

Story
Name: Map Toad
Height:
Attack:
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Features:

Scene:

Story

Name: Shadow Monster


Height:
Attack:
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Scene:

Story
Name: Crab Monster
Height:
Attack:
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Scene:

Story

Name: Marsh Serpent


Height:
Attack:
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Name:
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Scene:

Story

Name:
Height:
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Scene:

Story
Name: Marsh Wizzard
Height: 12´
Attack: 4
Hit Points: 20
Features: Ambush, magic
strike, clap, mend.

Scene: A smelly enormous


creature wealding a staff and
shooring light from its hands.

Story: Hits first, Magic strike


range 3, clap range 3 can hit 3
characters, mend heals 5 hp
costs one turn.

Name: AARAKOCRA
Height: 12´
Attack: 4
Hit Points: 15
Features: Flight

Scene:

Story: Regular attack roll, if fail


next roll Dive Attack: 16-20
double hit points. If fail loose
1HP.
Name: ABOLETH
Height: 45´
Attack:
Hit Points:
Features:

Scene:

Story

Name: Darkmantle
Height:
Attack:
Hit Points:
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Scene:

Story
Name: COUATL
Height:
Attack:
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Scene:

Story

Name: Bird Warrior


Height:
Attack:
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Scene:

Story
Name: Aimated Armor
Height:
Attack:
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Scene:

Story

Name: ANKHEG
Height:
Attack:
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Scene:

Story
Name: Azer
Height:
Attack:
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Scene:

Story

Name: Death Knight


Height:
Attack:
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Scene:

Story
Name: BEHIR
Height:
Attack:
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Scene:

Story

Name: Behir
Height:
Attack:
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Scene:

Story
Name: Beholder
Height:
Attack:
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Scene:

Story

Name: Death Tyrant


Height:
Attack:
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Scene:

Story
Name: Spectator
Height:
Attack:
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Scene:

Story

Name: TWIG BLIGHT


Height:
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Scene:

Story
Name: Bugbear
Height:
Attack:
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Scene:

Story

Name: Bulette
Height:
Attack:
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Scene:

Story
Name: BULLYWUG
Height:
Attack:
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Scene:

Story

Name: Displacer Beast


Height:
Attack:
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Scene:

Story
Name: CARRION CRAWLER
Height:
Attack:
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Features:

Scene:

Story

Name: Doppleganger
Height:
Attack:
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Scene:

Story
Name: Dracolich
Height:
Attack:
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Scene:

Story

Name: Centaur
Height:
Attack:
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Scene:

Story
Name: Chimera
Height:
Attack:
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Scene:

Story

Name: Chuul
Height:
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Scene:

Story
Name: Cloaker
Height:
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Scene:

Story

Name: COCKATRICE
Height:
Attack:
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Scene:

Story
Name: Cyclops
Height:
Attack:
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Scene:

Story

Name: Shadow Dragon


Height:
Attack:
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Scene:

Story
Name: Black Dragon
Height:
Attack:
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Scene:

Story

Name: Blue Dragon


Height:
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Scene:

Story
Name: Green Dragon
Height:
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Scene:

Story

Name: Balrog
Height:
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Scene:

Story
Name: White Dragon
Height:
Attack:
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Scene:

Story

Name: Rancor
Height:
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Scene:

Story
Name: Brass Dragon
Height:
Attack:
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Scene:

Story

Name: Copper Dragon


Height:
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Scene:

Story
Name: Bronze Dragon
Height:
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Scene:

Story

Name: Gold Dragon


Height:
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Scene:

Story
Name: Silver Dragon
Height:
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Scene:

Story

Name: Drider
Height:
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Scene:

Story
Name: Dryad
Height:
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Scene:

Story

Name: Duergar
Height:
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Scene:

Story
Name: Air Elemental
Height:
Attack:
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Scene:

Story

Name: Fire Elemental


Height:
Attack:
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Scene:

Story
Name: Earth Elemental
Height:
Attack:
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Scene:

Story

Name: Water Elemental


Height:
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Scene:

Story
Name: Drow Elf
Height:
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Scene:

Story

Name: Empyrean
Height:
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Scene:

Story
Name: Ettercap
Height:
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Scene:

Story

Name: Ettin
Height:
Attack:
Hit Points:
Features:

Scene:

Story
Name: The Crumson King
Height: 8´
Attack: 10
Hit Points: 100
Features:

Scene: Jokull Rauddur

Story:

Name: The Blood Drake


Height:
Attack:
Hit Points:
Features:

Scene: Hekla Rauddur

Story
Name: The scarlet Drake
Height:
Attack:
Hit Points:
Features:

Scene: Katla Rauddur

Story

Name: The Ruby Drake


Height:
Attack:
Hit Points:
Features:

Scene: Grimsa Rauddur

Story
Name: Beholder
Height:
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Story

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Scene:

Story
Name: Beholder
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Scene:

Story
Name: Beholder
Height:
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Story

Name:
Height:
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Scene:

Story
Name: Beholder
Height:
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Story

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