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Table of Contents
Introduction ............................................................................................................................ 3
How to Use This Document ...................................................................................................... 3
Chapter One: The Absolute Basics ....................................................................................... 4
Chapter Two: Preparing for Breeding .................................................................................. 6
Choose a Pokémon to breed .................................................................................................... 6
Unlock the Judge Function ........................................................................................................ 7
Obtain a Ditto ............................................................................................................................. 8
Acquire relevant items and abilities ....................................................................................... 10
Important items and abilities .............................................................................................. 10
Other items and abilities ..................................................................................................... 11
Mints and the Ability Capsule.............................................................................................. 13
Chapter Three: What’s in a Pokémon? ............................................................................... 14
Gender ...................................................................................................................................... 14
Individual Values (IVs) .............................................................................................................. 15
Hyper Training ...................................................................................................................... 16
Effort Values (EVs) .................................................................................................................... 17
EV training ............................................................................................................................. 18
EV training with Vitamins ..................................................................................................... 18
EV training by battling .......................................................................................................... 19
EV training with Poké Jobs ................................................................................................... 19
Other EV-related items ........................................................................................................ 20
Pokérus ................................................................................................................................. 21
The ball reselling method .................................................................................................... 22
Natures ..................................................................................................................................... 22
List of Natures ...................................................................................................................... 23
Abilities ..................................................................................................................................... 24
Hidden Abilities .................................................................................................................... 24
Base Stats ................................................................................................................................. 25
Egg Groups ............................................................................................................................... 25
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Introduction
Breeding two Pokémon to produce offspring has been possible since the second
generation of Pokémon games with Pokémon Gold, Silver, and Crystal. And for any players
wishing to play competitively in online battles or rank up in the Battle Tower, breeding is a
must. Pokémon bred from the Day Care or Nursery will essentially be clean slates that you
can give your preferred stats and moves, and train to perfection.
This complete guide to Pokémon breeding, will give you all the necessary
information to become a competent breeder, as well as some tricks you can use to breed
faster and more effectively. We’ll delve into the process from start to finish, including
obtaining your target Pokémon, passing down different traits, Shiny breeding and much
more.
Breeding Pokémon, especially for competitive use, can be time consuming, but can
also be very fulfilling, in addition to being a low-key pastime for post-game play. Getting
just the right Pokémon is a big accomplishment that you can feel proud of.
This document is intended as a reference guide where you can look up the aspects
of breeding you want to learn about, without having to read it from cover to cover.
Chapter One goes through the basics of breeding, teaching you how to use the Nursery or
Day Care, and how to receive eggs and hatch them.
Chapter Two details all the items and Pokémon you might need for effective breeding
before you start.
Chapter Three is a detailed breakdown of all the traits relevant to breeding that make up
an individual Pokémon, such as Natures, Base Stats, IVs, EVs, and more.
Chapter Four takes you through breeding a Pokémon from start to finish, including
catching the Pokémon you want to breed. It teaches you how to pass down different traits
and also goes into how to effectively breed for Shiny Pokémon. It also gives helpful insights
on how to make optimal decisions when breeding.
After the closing words in Chapter Five, you will find some useful appendices that
list the Pokémon in the Galar Pokédex by various traits that can be used for quickly looking
up information.
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If the Pokémon is Genderless, it must be bred with a Ditto to produce eggs. It is also
worth noting that you cannot breed a Ditto with itself, and that Pokémon in the
Undiscovered Egg Group cannot breed with any Pokémon, including its own species and
Ditto. This Egg Group contains all the Legendary and Mythical Pokémon, as well as Baby
Pokémon.
Placing two Pokémon in the Nursery always costs 1,000 Poké Dollars, and placing
one costs 500.
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Step 2: Run or bike around until you see the Nursery worker cross their arms
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There are some optional steps down this line as well that I didn’t mention, because
the aforementioned steps are essentially the vital core of breeding effectively. These steps
needn’t be followed in this exact order; you can do whatever suits you.
Pokémon with short Egg Cycles that are easily obtainable in both the Sword and
Shield games could be Morpeko (found in all weather on Routes 7 and 9), or Munna (found
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in all weather deep in the Slumbering Weald). Let’s take Morpeko as the example, since it’s
easily obtainable during the playthrough of the main story.
Now that we’ve chosen a good candidate we can think about the next steps.
• No Good
• Decent
• Pretty Good
• Very Good
• Fantastic
• Best
When your Pokémon has good IVs, it will allow the Pokémon to access its full
potential in the given stat. This makes all the difference in online battles and Battle Tower.
To unlock the Judge Function in Sword and Shield, you must go to the Battle Tower
in Wyndon, and win six battles after you’ve completed the main story. Your last battle
should be against Leon. When you defeat him, your Battle Tower Rank will increase to Rank
4, and you will unlock the Judge Function.
Be warned, Battle Tower can be a real challenge, but you won’t be robbed of your
Poké Dollars or otherwise penalized for losing. Maybe you’ll lose some ranks, but the end
goal of the Judge Function is so worth it as a breeder. Furthermore, winning battles in the
Battle Tower will earn you Battle Points (BP for short) which you can use to purchase useful
items for breeding, described in the Acquire relevant items and abilites section.
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Obtain a Ditto
For long-time breeders, Ditto is the most essential Pokémon in the field. Since it can
breed with any Pokémon (bar itself and Pokémon in the Undiscovered Egg Group), finding
and using a good Ditto can save you lots of time and effort.
The easiest, most low-effort way to obtain a Ditto is through Surprise Trades in the
Y-Comm menu. This won’t guarantee you a Ditto, nor will it guarantee that the Ditto you
might get is particularly good for breeding. My personal experience tells me, that other
players mostly send out Ditto on Surprise Trade when they are subpar.
A more likely way to get a Ditto is through Max Raid Battles. They only spawn in one
specific den, located in the Stony Wilderness section of the Wild Area, and only in the pink
rare raids. So, going back to the Y-Comm menu and scouting for Ditto raids to join with
other players is an effective way to get yourself a nice pink blob for breeding. Look
especially for the five-star raids, as these will be the best ones a number of guaranteed
Best Individual Values (IVs). But be aware that these raids tend to get filled up pretty
quickly, so if you see one, be quick, and cross your fingers.
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Don’t worry about which ability your Ditto has. For breeding purposes, it doesn’t
matter. What you do need to look for is its Nature (which stat it has a bonus and a minus
in) and its IVs. Generally, you want to look for its Best IVs, as those are the stats you’ll be
transferring to its offspring most frequently.
For added versatility, get yourself a couple of good Ditto with different Natures and
different IVs. This will save you a lot of effort when breeding for those two traits.
An important note about the Destiny Knot is that it will cause the offspring to inherit
five IVs from its parent Pokémon, compared to the standard three it usually inherits. It
doesn’t matter which of the parent Pokémon is holding the Destiny Knot, it will still inherit
five random IVs from its parents. The last IV is randomly generated, making so-called 6IV
Pokémon (Pokémon with six Best stats) relatively rare.
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When breeding there are some abilities of some Pokémon that are useful to have.
These are: Flame Body, or Steam Engine. Having a Pokémon with one of these abilities in
your Party (even if fainted) while you also have eggs in your party will halve the number of
steps you need to take for an egg to hatch. These two abilities do not stack with
themselves, or with each other. So, having two Pokémon with Flame Body will not further
decrease the number of steps. The ability, Magma Armor has the same effect as the former
two, but only Slugma, Magcargo, and Camerupt have access to Magma Armor, none of
which are obtainable in Sword and Shield.
Item Stat
Power Weight HP (Hit Points)
Power Bracer Attack
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These items are useful to give to a parent, when you don’t have the right Nature yet,
but want to give the offspring a chance to get some good stats. Later on, they will be
immensely valuable for EV training.
The last ability that pertains perhaps more generally to catching Pokémon than
breeding them (but nonetheless is very useful for our purposes) is the ability Synchronize.
This ability gives you a 50% chance that the wild Pokémon you’re catching has the same
Nature as your own Pokémon with Synchronize. The only catch being that you need to
have the Synchronize Pokémon first in your Party (fainted or not) for it to have its desired
effect. Using this method can be a way to speed up the breeding process itself, because if
you’re hatching eggs to look for the right Nature, the odds will be 1 in 25 of getting the right
one.
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The Ability Capsule is another item that serves much the same purpose as Mints.
They can alter a Pokémon’s ability when consumed, though they will not change a
Pokémon with a Hidden Ability, and it cannot change a Pokémon to have its Hidden Ability.
As such, it can only be used to switch between a Pokémon’s two standard abilities.
It can be also purchased at the BP Shop in the Battle Tower for 50 BP.
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• Species
• Typing
• Ability
• Nature
• Level
• Gender/Genderless
• Base Stats
• Individual Values (IVs)
• Effort Values (EVs)
• Hatch Time
• Leveling rate
• Poké Ball
Gender
Gender in the Pokémon games was introduced alongside with breeding in
Generation II. Individual Pokémon typically fall into one of two genders, the classic male or
female. Some Pokémon, though, do not take male nor female gender, and are classified as
genderless. Ditto is an example of a genderless Pokémon. It is also the only Pokémon that
other genderless Pokémon can breed with. Ditto cannot breed with itself, though. An
example of a genderless Pokémon that isn’t Ditto is Rotom.
Most Pokémon species have a 1 to 1 ratio of male to female. That is to say, when
hatching eggs of that species, they will have 50/50 odds of being either of the two.
Gendered Pokémon cannot breed with other Pokémon of the same gender, nor can they
breed with genderless Pokémon, except Ditto.
Some Pokémon species have a different gender ratio. Notably Eevee who will hatch
as male 87,5% of the time, the rest being female (12,5% of the time). Other examples are
every Starter Pokémon from Generation II and onwards (Generation I did not employ the
concept of gender). The only example of the inverse ratio is Litleo, and its evolution, Pyroar,
who are female 87,5% of the time.
Some species are exclusive to being either male or female. Galarian examples of
this are Impidimp, which is always male; and Hatenna, which is always female. The male
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only Pokémon are incapable of breeding without a Ditto, or a female counterpart (In the
case of Nidoran-M and Volbeat).
Some Pokémon also only evolve into one of their Evolutions when they are of a
certain gender. As is the case with evolving Kirlia into Gallade, and Snorunt into Froslass,
because their evolutions are exclusive to the male and female gender respectively.
Some moves and abilities are affected by gender. Notably the move, Attract, and the
abilities Cute Charm and Rivalry.
But gender is essential to Pokémon breeding because it is only the female that
passes down its species to the offspring. So, if you want to breed Eevee with a Pokémon
from another evolution line, and still end up with Eevee, make sure to place a female Eevee
into the Nursery with a male Pokémon in the same Egg Group (or Ditto).
In that scenario, it is also always the female Eeevee that passes down its ability,
since you cannot transfer an ability onto a Pokémon not in the same Evolution line, even if
the female Pokémon has access to that same ability.
Alternatively, breeding any male Pokémon with Ditto also results in eggs of the male
Pokémon’s species.
In short, IVs are a measure of how high a given Pokémon’s value in a given stat can
go. Careful IV breeding and EV training are largely what separate bred Pokémon from their
wild counterparts. IVs range from 0 to 31, corresponding to the ranges from the Judge
Function.
No Good: 0
Decent: 1-15
Fantastic: 30
Best: 31
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Each of the six Battle Stats (HP, Attack, Defense, Special Attack, Special Defense, and
Speed) has an IV associated with it. These, along with a Pokémon’s Base Stats, Nature, and
EVs (see next section), are calculated to determine its actual stat value.
For example, take the example Morpeko from earlier. It has the following Base
Stats:
HP: 58
Attack: 95
Defense: 58
Special Attack: 70
Special Defense: 58
Speed: 97
Let’s say you breed two Morpeko. One for a 31 Speed, and one for 0 Speed. The first
one, which we’ll call Ashley, is fully EV trained and has a helpful Nature (Jolly), and the
second one, Bruce, is not EV trained at all, and has a hindering Nature (Relaxed).
As shown, the stats wildly differ, both at level 50, and level 100. Bruce might be a
viable teammate while playing through the main story (especially because it would gain EVs
in the process), but would be practically harmless in an online battle against fully trained
Pokémon.
Hyper Training
If your Pokémon happens to not have the desired IVs, there is always the possibility
of Hyper Training those IVs. When you’ve finished the main storyline, and have gained
access to the Battle Tower, you can talk to the League Staff clerk behind the counter on the
right side of the lobby. They are the Hyper Trainer, and can ‘Hyper Train’ your Pokémon’s
IVs using Bottle Caps – altering them to effectively be the maximum of 31 (displayed as
‘Best’ using the Judge Function). I say “effectively”, because the Hyper Trained Pokémon will
still have an underlying ‘Inherent’ IV for that stat. For example, if your Morpeko had a
Decent Speed IV before Hyper Training, that is what can be inherited by its offspring,
should you choose to breed with it – causing their Speed IV to also be in the Decent range.
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Note, that Hyper Training can only maximize an IV, not decrease or minimize it. If
you want a No Good IV, you’ll have to breed for it.
Every 4 Effort Points your Pokémon gains in a stat, will increase that stat by 1 if it’s
reached level 100. 8 points are required to increase the same stat in level 50, which is the
level that all Pokémon competing in online battles are set to.
Effort values, in the form of Effort Points, are traditionally gained by battling
different species of Pokémon. Usually, by the end of the main storyline, your team will have
gained their maximum amount of Effort Points in seemingly random distributions. This is
simply because they have battled loads of Pokémon with different Effort Value yields for
the different Battle Stats.
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EV training
EVs can be carefully administered, though. Most notably by giving your Pokémon
one of the Vitamins that correspond to each Battle Stat. But maintaining a battling streak
on Pokémon (that is consecutively defeating or catching those Pokémon) that yield a given
stat, and running from any Pokémon that does not yield the desired stat is a good, albeit
slower, way of achieving the same results if you can’t afford Vitamins, or you want to limit
the use of your Experience Candies as they will gain levels during battle.
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EV training by battling
If you go for the manual method by defeating lots of the same Pokémon in a row,
giving the Pokémon in training one of the Power Items, gains you an additional 8 Effort
Points on top of the opposing Pokémon’s EV yield. They don’t have to be the lead Pokémon;
you can just place them in the back of your party and let your strongest Pokémon do the
hard work.
Pokémon can yield from 1 to 3 Effort Points per battle, depending on the species.
Mostly only second evolutions and Legendaries yield three, while unevolved Pokémon
usually yield one. Using the various Power Items will thus yield from 9 to 11 Effort points
per battle. The Power Items can be bought from the BP Shop in Hammerlocke’s central
Pokémon Center for 10 BP each.
You can send them away for up to 24 hours, or a minimum of one hour, like any
other Poké Job, and the longer they’re gone, the more Effort Points they will gain. These EV
yield also stack with the Power Items, and Pokérus for additional effect.
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Sent for Hours EVs earned With Power Item And Pokérus
A little while 1 hour 4 12 24
Very short 2 hours 8 24 48
Short 3 hours 12 36 72
Long 4 hours 16 48 96
Very Long 8 hours 32 96 192
Half Day 12 hours 48 144 252
Whole Day 24 hours 96 252 252
7 EV Seminars
If you find that you’ve finished EV training a Pokémon, and something’s gone wrong
in the process, you have the option of decreasing its EVs with various berries. They
decrease a stat with 10 Effort Points each with no cap, while also increasing the Pokémon’s
Friendship stat. They can be shaken down from Berry Trees, or acquired by completing
Max Raid Battles.
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Pokérus
Pokérus (short for Pokémon Virus) is a helpful mechanic that a Pokémon can obtain.
When a Pokémon has Pokérus it gains double the Effort Points from battling (e.g. fighting a
Rhyhorn will yield 2 Defense EVs instead of 1). It will not double the amount of EVs gained
by Wings or Vitamins. And as mentioned, it stacks with both Power items and seminars.
There is a very small chance (~0.005%) that one of your Pokémon will contract
Pokérus after a battle. Pokérus can be contained by placed the afflicted Pokémon in a box,
otherwise it will randomly spread to is Party members after a battle.
If you are looking to contract the virus for additional EV gain, the subreddit
r/GiveMeTheVirus is a good place to trade for Pokémon that have Pokérus.
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What you need to do first, is to accrue about 100,000 Watts, by interacting with dens
in the Wild Area.
The next thing on your list is to find the Watt Trader selling Luxury Balls for the day,
and buy the maximum amount of them; which is 999, and then go to any Pokémon Center,
and resell them to a Poké Mart cashier for 1,500 Poké Dollars per ball. This will get you just
shy of 1,500,000 Poké Dollars which you can then use to buy all the Vitamins you need
from the Poké Mart in Wyndon.
You can of course also utilize this technique using less valuable Poké Balls if you’re
just in it for some quick money or if no Watt Trader is selling Luxury Balls that day. For
example, buying 999 Net Balls for 50 Watts a piece will only set you back about 50,000
Watts, and reselling them gets you about 500,000 Poké Dollars.
Natures
To learn about inheriting Natures, page 37.
Breeding for Natures is sometimes the most tedious part of the process in my
opinion; because you’re faced with a totally random 1 in 25 chance of getting the one
Nature you need. This often means spending lots of time hatching a lot of eggs that you
can’t use because they have the wrong Nature. If you find that you don’t have a lot of
patience for random generation, or you just want to skip this ordeal, head over to the Mints
section on page 12. There you’ll find a handy, albeit a bit expensive shortcut.
To quickly determine whether a newly hatched Pokémon has the Nature you’re
looking for, press + on your Joy Con to see its details, and look at the two colored stat
names. One should be pink, and the other blue. Pink represents the stat that has an
increase (the plus), and the blue is for the decreased stat (the minus). So, if your Pokémon
has the Timid Nature, its Speed stat should be pink, and its Attack stat should be blue. If no
stat has a color at all, it means your Pokémon has one of the neutral Natures.
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having a decreased Attack nature, such as Timid, to limit the amount of damage from a
move called Foul Play (which uses its opponent’s Attack stat instead of its own), or to limit
the damage taken from when the Pokémon hurt themselves in their confusion.
List of Natures
Nature Increased stat Decreased stat
Hardy - -
Lonely Attack Defense
Brave Attack Speed
Adamant Attack Special Attack
Naughty Attack Special Defense
Bold Defense Attack
Docile - -
Relaxed Defense Speed
Impish Defense Special Attack
Lax Defense Special Defense
Timid Speed Attack
Hasty Speed Defense
Serious - -
Jolly Speed Special Attack
Naive Speed Special Defense
Modest Special Attack Attack
Mild Special Attack Defense
Quiet Special Attack Speed
Bashful - -
Rash Special Attack Special Defense
Calm Special Defense Attack
Gentle Special Defense Defense
Sassy Special Defense Speed
Careful Special Defense Special Attack
Quirky - -
TRAINER TIPS!
Toxel evolves into the Amped form if its nature is: Hardy, Brave, Adamant,
Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky.
Toxel evolves into the Low Key form if its nature is: Lonely, Bold, Relaxed,
Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful.
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Abilities
To learn about inheriting abilities, see page 36.
Introduced in Generation III, abilities have become one of the most defining aspects
in the competitive scene. An ability that synergizes well with the rest of the Pokémon, and
the rest of the team can be a real lifesaver (or should I say faint-saver?).
Many Pokémon have abilities that are unique to that species – often called signature
abilities – that give them a particular advantage in a certain role or in a certain situation.
For example, Pyukumuku’s signature ability, Innards Out – which damages an attacker
when it is knocked out by the same amount as the number of Hit Points it had left before
last being hit - can give its team an advantage against strong Pokémon that may be type
effective or otherwise strong against the team.
Hidden Abilities
In Generation V, most Pokémon were given a Hidden Ability (abbreviated HA). A new
ability for that species that was harder to obtain, and oftentimes worked better on that
Pokémon than its one or two other standard abilities. Pokémon with Hidden Abilities are
highly sought after by both competitive players and collectors, because of their usability or
their rarity.
In Pokémon Sword and Shield, Pokémon met in the wild, obtained by trading with
an NPC, or that are gifted to the player in-game, cannot have their Hidden Abilities. The
only confirmed way to obtain Pokémon with their Hidden Abilities to date, is by completing
Max Raid Battles. Although, not all Pokémon caught in raids will have their Hidden Ability. It
is not known yet what the odds are for catching a Pokémon with its Hidden Ability.
As of now, there are a handful of Pokémon in the Pokédex that are not obtainable
with their Hidden Abilities.
• Any of the Galarian starter Pokémon – Grookey, Scorbunny, and Sobble (as well as
their evolutions)
• Cramorant
• Yamper and Boltund
• Wooloo and Dubwool
• Nickit and Thievul
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Base Stats
Base stats are fixed, immutable values which define the average strengths of a
species of Pokémon as a whole. This should not be confused with Effort Values which are
also called base stats in the context of an individual Pokémon.
Base stats range from 1 to 255, and are often the primary representation of the
potential of that species of Pokémon in battle. Continuing with our example Pokémon,
Morpeko; they have high Attack and Speed base stats, making them mainly quick Pokémon
that deal physical damage. This is juxtaposed by their low Defense and Special Defense
stats. When building an individual Pokémon for use in online battles or the Battle Tower,
these differences may be mitigated or emphasized by its Nature, Individual Values, or Effort
Values.
When choosing a Pokémon to breed for a competitive team, its respective base stats
can give a good first insight into how well that Pokémon will fare, or how well it will work
with the rest of its team. Although, choosing Pokémon based on their base stats alone, can
be risky, since much can be gained by opposing teams by choosing effective IV and EV
spreads, a beneficial item, Nature or moveset.
Egg Groups
For a list of Pokémon by Egg Group, see Appendix A.
All Pokémon are categorized into15 different Egg Groups that determine which
species of Pokémon are able to interbreed. They may belong to either one or two Egg
Groups. Egg Groups are generally preserved along evolutionary lines, with a few
exceptions: Baby Pokémon, Nidorina, and Nidoqueen are in the Undiscovered Egg Group,
and can therefore not breed; and Shedinja are not in the same Egg group as its
evolutionary relatives, Nincada and Ninjask (who both belong to the Bug Group), and
instead are in the Mineral Group. Although, Shedinja are genderless and thus can only
breed with Ditto.
Breeding chains
Pokémon that are members of two different Egg Groups can be used to form what’s
known as breeding chains. This is achieved by breeding a Pokémon with another Pokémon
in the same Egg Group that also belongs to a second Egg Group. This other Pokémon can
then breed with a third Pokémon in its secondary Egg Group, and so on. This method is
mostly used to allow moves that are not available to certain Pokémon to be legal, like a
Blissey that knows Heal Bell.
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Breeding Rate
Breeding rate describes how quickly two Pokémon placed in the Nursery will
produce an egg. It is determined by the parents’ species, their Original Trainers, and
whether or not you have obtained the Oval Charm. In Sword and Shield, an egg may be
generated after every 257 steps you take.
To check your approximate breeding rate, interact with the Nursery Worker, and
select the dialogue option, “Is everything OK?”. They will give you one of four responses:
Chance for
Species Trainer Quote Egg (with
Oval Charm)
Same Different “They seem to get along really well” 70% (80%)
Same Same
“They seem to get along alright” 50% (80%)
Different Different
“They don’t really seem to like each
Different Same 20% (40%)
other very much”
Different Egg Groups, same
“They don’t seem to like playing
gender, Undiscovered Egg Group, 0%
together at all”
or two Dittos
Pokémon do not all hatch at the same rate. Some take half a minute to hatch, and
others have you almost giving up on hatching the last couple of eggs, because the they take
forever to hatch. Whether or not a Pokémon is a busybody or a slowpoke (lowercase),
depends on its hatch time which converts directly to how many Egg Cycles it takes to hatch.
Hatch time is simply the number of Egg Cycles multiplied by the amount of steps in one Egg
Cycle. So, for Eevee which has 35 Egg Cycles, the Hatch Time would be 8,995 steps.
In Pokémon Sword and Shield, the length of an Egg Cycle is 257 steps. That means
that if you’re breeding Morpeko, which has 10 Egg Cycles, you have to run or bike 2,570
steps before the egg will hatch. Doing this on your bike is heavily recommended, as the
bike’s ‘step’ is much faster and shorter, making the whole ordeal much shorter, and much
more bearable. It is currently unknown how much boosting one’s bike cuts off the hatch
time.
Pokémon range from having 5 Egg Cycles (only Magikarp and Gyarados are in that
end) to having 120. Although, every Pokémon that has over 80 Egg Cycles is a member of
the Undiscovered Egg Group, and therefore cannot be bred. The Pokémon with the highest
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Egg Cycles that can be bred come in at 40 (which converts to 10,240 steps) with most of
them being Pseudo-Legendary Dragon Types or very bulky Pokémon, though this isn’t
always the case.
Every time an Egg Cycle is completed, the Egg Cycle count for all eggs in your party
will decrease by 1. Hatching with a Pokémon with Flame Body or Steam Engine in the lead
will decrease it by 2, but never below 0.
Experience Type
For a list of Pokémon by experience type, see Appendix D.
We know that a Pokémon’s level is directly tied to how many Experience Points it
has gained. But the rate of leveling is not the same for all Pokémon. The mathematics
behind leveling are very complicated, but all we need to know about are the six different
groups of experience types. They are, ranked from fastest to slowest leveling:
• Erratic
• Fast
• Medium Fast
• Medium Slow
• Slow
• Fluctuating
These groups determine how many experience points are required for members of
a given group to reach level 100. From Erratic to Fluctuating, the amount required ranges
from 600,000 points to 1,640,000 points. Knowing our Pokémon’s leveling rate can help us
know how many experience candies to give them so they reach a certain level. Since the
most common is level 50, let’s just jot down how many Experience Points are required for
that.
We fill in how many experience candies are required to get Pokémon from different
experience groups up to that level, filling up from the largest XL to the smallest XS. If we go
a little over, that’s okay. Rather too much than too little. And since we’re assuming that
we’re in post-game play, the raids that drop EXP. Candy S and XS are a bit too inaccessible
to bother using. Then we can look up what experience type our Pokémon are.
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Even though it may seem weird that both Erratic and Medium Fast are slower to
level 50 than Medium Slow, I assure you, there is logic in the math.
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A full team of six Pokémon for competitive play is never really finished, and nor is it
ever perfect. Due to an ever-changing and a (at the time of writing) very volatile metagame
for online play, players find themselves pivoting back to the Nursery to breed new
Pokémon that are able to react to, or even check, or counter new and rising threats. The
truth is, that while the road might not be that long, it is a roundabout that you can keep
driving (or biking) through for a very long time if you want to.
So, let’s get to it. There are a lot of topics to cover, and we’ll start from the
beginning; with the first thing you’ll want to do once you’ve decided what Pokémon you’re
going to breed. Catch it.
First off, is the Catching Charm. You obtain the Catching Charm in Hotel Ionia in
Circhester by talking to the director. It will increase your chances of getting a so-called
‘critical capture’. During a critical capture, the ball will stay afloat in the air for a second
before falling to the ground. A critical capture only needs to pass one shake check;
meaning it will only wobble once before determining whether the catch was successful or
not. A Pokémon can still break free from a critical capture, although the chance of catching
it is still much higher.
Furthermore, the more Pokémon you have registered in your Pokédex, the higher
your chance is for getting a critical capture. So, having both the Catching Charm, and
having completed the Pokédex will maximize your critical capture rate.
The next thing you will want for successfully capturing Pokémon overall is a
Pokémon dedicated to the very act of capturing Pokémon. In previous generations,
Smeargle were beloved, Super Effective catching Pokémon. But since Smeargle aren’t
available in Pokémon Sword and Shield, and no widely popular replacement for its Spore
and False Swipe coverage has been found, Gallade, with their access to Hypnosis and False
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Swipe are a decent stand in that are good enough for now. Also, if you use a Gallade for
catching, consider teaching it Thief as well. This move is great if you want to steal any item
a wild Pokémon might be holding.
Yamper with its signature ability, Ball Fetch, is another Pokémon that is a must-have
for catching Pokémon. Especially for attempting to catch Pokémon in the very rare Apricorn
Balls, and the Dream Ball (obtained from talking to the Ball Guy in the different Gym
Stadiums), as well as the Beast Ball (obtained by talking to the Items Merchant in Stow-on-
Side, after defeating the Championship). These rare balls are kept incredibly rare, even in
the post-game, so wasting one of them on an unlucky throw would be a shame. Ball Fetch
is an ability that lets Yamper retrieve an otherwise lost Poké Ball after the first unsuccessful
throw of the battle.
This is only achievable if Yamper is first in your party, not already holding an item,
and not fainted. This means that using multiple Yamper with the Ball Fetch ability will not
retrieve you any more than the first thrown ball that failed. Note, that its evolution,
Boltund, does not have access to the same ability, so keep Yamper unevolved for this tactic
to work. But remember that you also cannot give it an Everstone to keep it from evolving
during battle, as it then cannot retrieve the failed ball. If you want to avoid having to mash
B every time Yamper gains a level after every level following 24, a surefire way to keep it
from evolving and losing its ability is raising it to level 100 using EXP. Candy.
If Nature is especially important, you can get yourself one of the Pokémon that have
access to the Synchronize ability (for the list of Pokémon with Synchronize, see page 12). If
a Pokémon with Synchronize leads the party when you encounter a Pokémon, there will be
a 50% chance that the wild Pokémon will have the same Nature as your Pokémon with
Synchronize.
Other than the Pokémon and items mentioned above, do be sure to stock up on
useful Pokéballs. Quick Balls for the first turn of the battle, Dusk Balls for when it’s past
8:00 pm, and Repeat Balls for when you’ve already registered the species in your Pokédex. I
like to have about 100 of each, so I’m not worrying about running out.
To locate your target Pokémon, open your Pokédex and find it on the list. If you
haven’t discovered it yet, the locations of all Pokémon can be found online. When you’ve
found it in your Pokédex, press X, to see where it can be found on the map, and in what
kinds of weather. You can press + to toggle the weather icons. Be aware, that even when a
Pokémon can be found in a place in all kinds of weather, that does not mean they will
necessarily spawn in the overworld in that area. If not, you have to walk through the
rustling grass instead.
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9 A rare den
The second important thing to note, is that each ‘den pair’ (one Common and one
Rare) spawn Pokémon of various rarity and strength of one specific Type.
Whether you’re looking for an especially rare Pokémon, going for its Hidden Ability,
or just want improved stats, catching your target Pokémon in a Max Raid Battle can be your
best (or only) option. Also, Gigantamax Pokémon will only spawn in raids. For example,
Charizard only spawns in two different dens in the Wild Area, and only with a five-star
rating five percent of the time. Gigantamax Charizard only spawns in one den, and the
odds then are even lower, because the game will make an additional roll for spawning
Gigantamax Pokémon, and the odds for that are quite low.
If you’re looking to obtain a Pokémon with its Hidden Ability, I don’t really
recommend this method unless you’re a Max Raid mega-fan or just have the patience to
deal with a large amount of grinding. Surprise Trading some breeding rejects (commonly
referred to as breedjects), or other Pokémon you can spare, has, in my opinion, always
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been the better option. Other breeders are constantly Surprise Trading their own
breedjects, so you could be lucky to receive a pretty good Pokémon with decent stats, and
maybe in a rare ball. My only advice in this regard, is to not get your hopes up too much.
It’s very unlikely (unless your target is a Dreepy) to get just the Pokémon you want. But the
upside is that you’ll probably get lots of other cool Pokémon that you maybe also need for
other purposes or could save to breed in the future.
But if that doesn’t work for you, for one reason or the other, or you’re set on
catching it yourself, you will need to go ‘den farming’ for Hidden Abilties or Gigantamax
Pokémon. You could wait until 12:00 am where the game automatically resets all the dens,
and gives you new ones, and hope that one of them is the den that you need. Or you could
bike around and complete each of the raids in your copy of the game to reset them
yourself, but you don’t have to wait that long if you den farm. To den farm, you need to buy
some Wishing Pieces from any Watt Trader in the Wild Area for 3,000 Watts a piece, and
then throw them into the den you know your Pokémon spawns in until you get it. But you
have to be ready to take on the other Pokémon that spawn there, because you will not be
able to throw in another Wishing Piece before you’ve completed the raid that is already
there.
To find out in which of the 99 dens your target spawns, the best resource out there
is probably Serebii’s List of all Pokémon Den Locations, found here. It lists all the dens with a
number (that differs depending on whether it’s a Common or a Rare den), a location (with
pictures), and a list of the Pokémon spawned by that den.
Selecting Parents
The first step to breeding Pokémon is to select two Pokémon to place into the
Nursery. Depending on what you’re going for, there are a couple of options.
If you’re looking to maximize the IVs of the offspring, you can pick a suitable Ditto
(one that has some or all of the IVs you’re breeding for) and one Pokémon in the evolution
line of the Pokémon you want (any gender). Say that you want to end up with a Best in
every IV but Attack. You can pick a Ditto with some of your desired stats, and then a second
parent with some of the stats that your Ditto might not have, to maximize the chances that
your offspring will inherit the IVs you need. You can also select a male Pokémon in the
same Egg Group with helpful IVs, instead of a Ditto, if you happen to have one available,
and if your original Pokémon is female.
For passing down Hidden Abilities, you need at least one parent with the Hidden
Ability you want. If it’s male, you need to first breed it with a Ditto, to get a female with that
ability, and then use that offspring. If you have a female Pokémon with its Hidden Ability, it
will pass down its Hidden Ability 60% of the time, regardless of which compatible Pokémon
you breed it with.
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The first five in your party will have probably hatched while you were waiting for the
next five, but once you have the tenth egg, you can immediately swap the five eggs in your
boxes into your party with the hatched offspring. Now you have it set up so that all the
eggs will hatch at pretty much the same time once their Egg Cycles are counted down.
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None
None
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None
• Pokémon bred with a Ditto will always pass down their Poké Ball to its offspring.
This goes for male, female, and genderless Pokémon, as Ditto cannot pass on their
Poké Ball.
• When both parents are of the same exact species – e.g. two Snom (will not work
with a Snom and a Frosmoth) – there will be a 50/50 chance of the offspring
inheriting either parent’s Poké Ball.
• When breeding two different species of Pokémon in the same Egg Group, the
female parent will always pass down its Poké Ball.
The details section of an egg in your boxes will tell you which Poké Ball the offspring
will have.
If you have a male with its Hidden Ability, and a female in the desired Poké Ball, that
you want to breed so that the offspring get both the Hidden Ability, and the Pokéball, you
can’t just put the two in the Nursery, and get your desired outcome. This is because if
you’re breeding a male Pokémon with anything other than a Ditto, it cannot pass its Hidden
Ability down to its offspring, since the offspring will always inherit the female parent’s
ability (and species).
What you need to do is first breed the male with a Ditto until you hatch a female
with the same ability. Then breed the orginial female with Ditto, or a Pokémon in the same
Egg Group to pass down the desired Poké Ball to a male offspring.
Once you have a female with the Hidden Ability, and male in the desired Poké Ball,
you can then place those two into the Nursery and further breed from there.
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• If a female Pokémon is bred with a male Pokémon, it has an 80% chance of passing
it down (60% if it has its Hidden Ability). This also applies if it’s bred with a Ditto.
• Male and genderless Pokémon can pass down their ability only if they are bred with
a Ditto. In this case, they have a 60% chance of passing it down, regardless of
whether they have a standard or Hidden Ability, as Ditto’s ability is always irrelevant
to inheritance.
A nice thing to know, is that the IVs the offspring inherit will be exactly the same as
its parents’. For example, if the underlying value behind a parent’s Decent Attack is 12, the
offspring will also have 12 Attack if it inherits that stat. Although this information is hidden
from you in the game, you can use the IV Calculator to calculate the exact value in any of
your Pokémons’ stats.
As some of the stats are randomly generated, IVs can be ‘built up’ during breeding
by going through a couple of generations, and always selecting the offspring with the
better stats to replace one of the parents. If you start with two parents that have no Best
IVs between them, the first batch of eggs will have three randomly generated stats. There
will therefore be a chance that one of the random IVs will be Best, and you can then
replace one of the parents. Now there’s a chance that the next offspring will inherit that
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Best IV, and also generate a second Best IV. If that happens, you place the offspring with
two Best IVs into the Nursery and so on. My recommendation is to keep doing this until you
have an offspring with four Best IVs – using relevant Power Items to keep the IVs you
already maximized – before giving a parent the Destiny Knot.
If you find that your offspring are consistently inheriting the same two or three IVs,
you can put in two parents that have differing IVs to maximize your chances of getting
offspring with many of your desired stats.
Passing down IVs is often the thing that takes the longest, so knowing when to
replace the current parents is key to efficient breeding.
Egg Moves
Egg Moves are moves that a given Pokémon can only learn by breeding. For
example, Sneasel can only learn the move Fake Out by being bred by two parents where
one of them knows the move.
To breed offspring that have one or more of their Egg Moves, you need to find a
Pokémon that knows those moves already. The Pokémon can have learnt the moves, either
by leveling up or by knowing it as an Egg Move itself. The important thing to note, is that
you cannot pass down moves that a Pokémon learns by using a TM or TR.
As a new feature in Sword and Shield, if you have a Pokémon of the same exact
species that knows an Egg Move as the Pokémon you’ve bred, you can transfer that Egg
Move to the other Pokémon. All you need to do is to place the two Pokémon in the Nursery
and wait for a bit. When you take them out, the parent that didn’t have the Egg Move will
now know it. Just make sure that the Pokémon that you want to transfer the Egg Move to
has enough empty move slots to learn any Egg Moves you want to transfer. This method
even works when the Pokémon placed into the Nursery are the same gender.
Pokémon can also be reminded of their Egg Moves by the Move Reminder in any
Pokémon Center.
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Baby Pokémon
Baby Pokémon are all in the Undiscovered Egg Group, and as such cannot breed. To
obtain Baby Pokémon introduced after Generation II (with the exception of Toxel), you
need to give one of the parents (the one that evolves from the given Baby Pokémon) a
certain Incense. If the parent isn’t holding the Incense, the offspring will hatch as the lowest
in their evolutionary line, apart from the Baby Pokémon.
For example, if a Roselia and Roserade are breeding while one of them is holding a
Rose Incense, the offspring will hatch as Budew, but if none of them are holding it, they will
hatch as Roselia.
Lax Incense
No Item
Wobbuffet Wynaut
Wobbuffet
Roselia and Roserade
Rose Incense
No Item
Roselia Roserade Budew
Roselia
Sudowoodoo
Rock Incense
No Item
Sudowoodoo Bonsly
Sudowoodoo
Mr. Mime
Odd Incense
No Item
Mr. Mime Mr. Rime Mime Jr.
Mr. Mime
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Mantine
Wave Incense
No Item
Mantine Mantyke
Mantine
Snorlax
Full Incense
No Item
Snorlax Munchlax
Snorlax
There are a few other Baby Pokémon that require certain items to be hatched, but
these are not available in Pokémon Sword and Shield.
Especially if you’re breeding your first team, that you perhaps haven’t tested yet, it’s
usually better to strive for a decent Pokémon that works for testing it out in the Battle
Tower, than trying to get it just right the first time. You can always breed it to perfection
once you know that it works, and you know you want to keep that Pokémon on your Battle
Team.
Also, not every Pokémon you breed needs to know its Egg Moves. If you’ve already
chosen a moveset for a Pokémon that doesn’t include any of its Egg Moves, you don’t need
to worry about that part at all. You can go straight to EV training.
Once you have what you need for where you are, you can take a break from
breeding or go on to the next Pokémon. It’ll save you a lot of time, and will perhaps prevent
some frustration in the long run.
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The Masuda Method is achieved by using two parents from different language
versions of the game. If you have the English version, breeding one of your own Pokémon
with a Pokémon in the same Egg Group from a Japanese, German, French, Italian, Spanish,
Korean, or Chinese version of the game will set the method into motion.
The easiest way to get Pokémon from other language versions is by Surprise
Trading at odd hours. If you live in the zone of Central European Time (GMT +1), you can
increase your chances of getting Japanese, Korean, or Chinese Pokémon quite a lot by
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Surprise Trading early in the morning, because a lot of players on the other side of the
globe will be active during that time.
To really make it easy for yourself, you will want to get a foreign Ditto. Since Ditto
can breed with almost any Pokémon, using a foreign one will just make your Shiny
breeding life easier.
11 A Shiny Oddish
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Changes, additions, and corrections to this guide may be edited in once we’re a little
further into the Generation, or as soon as any major features are added or revamped.
12 Oh?
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Appendices
Appendix A: List of Pokémon by Egg Group
# Pokémon Egg Group 1 Egg Group 2
001 Grookey Field Grass
002 Thwackey Field Grass
003 Rillaboom Field Grass
004 Scorbunny Field Human-Like
005 Raboot Field Human-Like
006 Cinderace Field Human-Like
007 Sobble Water 1 Field
008 Drizzile Water 1 Field
009 Inteleon Water 1 Field
010 Blipbug Bug
011 Dottler Bug
012 Orbeetle Bug
013 Caterpie Bug
014 Metapod Bug
015 Butterfree Bug
016 Grubbin Bug
017 Charjabug Bug
018 Vikavolt Bug
019 Hoothoot Flying
020 Noctowl Flying
021 Rookidee Flying
022 Corvisquire Flying
023 Corviknight Flying
024 Skwovet Field
025 Greedent Field
026 Pidove Flying
027 Tranquill Flying
028 Unfezant Flying
029 Nickit Field
030 Thievul Field
031 Zigzagoon Field
032 Linoone Field
033 Obstagoon Field
034 Wooloo Field
035 Dubwool Field
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038 Ludicolo 15
039 Seedot 15
040 Nuzleaf 15
041 Shiftry 15
042 Chewtle 20
043 Drednaw 20
044 Purrloin 20
045 Liepard 20
046 Yamper 20
047 Boltund 20
048 Bunnelby 15
049 Diggersby 15
050 Minccino 15
051 Cinccino 15
052 Bounsweet 20
053 Steenee 20
054 Tsareena 20
055 Oddish 20
056 Gloom 20
057 Vileplume 20
058 Bellossom 20
059 Budew 20
060 Roselia 20
061 Roserade 20
062 Wingull 20
063 Pelipper 20
064 Joltik 20
065 Galvantula 20
066 Electrike 20
067 Manectric 20
068 Vulpix 20
069 Ninetales 20
070 Growlithe 20
071 Arcanine 20
072 Vanillite 20
073 Vanillish 20
074 Vanilluxe 20
075 Swinub 20
076 Piloswine 20
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077 Mamoswine 20
078 Delibird 20
079 Snorunt 20
080 Glalie 20
081 Froslass 20
082 Baltoy 20
083 Claydol 20
084 Mudbray 20
085 Mudsdale 20
086 Dwebble 20
087 Crustle 20
088 Golett 25
089 Golurk 25
090 Munna 10
091 Musharna 10
092 Natu 20
093 Xatu 20
094 Stufful 15
095 Bewear 15
096 Snover 20
097 Abomasnow 20
098 Krabby 20
099 Kingler 20
100 Wooper 20
101 Quagsire 20
102 Corphish 20
103 Crawdaunt 20
104 Nincada 15
105 Ninjask 15
106 Shedinja 15
107 Tyrogue 25
108 Hitmonlee 25
109 Hitmonchan 25
110 Hitmontop 25
111 Pancham 25
112 Pangoro 25
113 Klink 20
114 Klang 20
115 Klinklang 20
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116 Combee 15
117 Vespiquen 15
118 Bronzor 20
119 Bronzong 20
120 Ralts 20
121 Kirlia 20
122 Gardevoir 20
123 Gallade 20
124 Drifloon 30
125 Drifblim 30
126 Gossifleur 20
127 Eldegoss 20
128 Cherubi 20
129 Cherrim 20
130 Stunky 20
131 Skuntank 20
132 Tympole 20
133 Palpitoad 20
134 Seismitoad 20
135 Duskull 25
136 Dusclops 25
137 Dusknoir 25
138 Machop 20
139 Machoke 20
140 Machamp 20
141 Gastly 20
142 Haunter 20
143 Gengar 20
144 Magikarp 5
145 Gyarados 5
146 Goldeen 20
147 Seaking 20
148 Remoraid 20
149 Octillery 20
150 Shellder 20
151 Cloyster 20
152 Feebas 20
153 Milotic 20
154 Basculin 40
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155 Wishiwashi 15
156 Pyukumuku 15
157 Trubbish 20
158 Garbodor 20
159 Sizzlipede 20
160 Centiskorch 20
161 Rolycoly 15
162 Carkol 15
163 Coalossal 15
164 Diglett 20
165 Dugtrio 20
166 Drilbur 20
167 Excadrill 20
168 Roggenrola 15
169 Boldore 15
170 Gigalith 15
171 Timburr 20
172 Gurdurr 20
173 Conkeldurr 20
174 Woobat 15
175 Swoobat 15
176 Noibat 20
177 Noivern 20
178 Onix 25
179 Steelix 20
180 Arrokuda 20
181 Barraskewda 20
182 Meowth 20
182 Meowth 20
183 Perrserker 20
184 Persian 20
185 Milcery 20
186 Alcremie 20
187 Cutiefly 20
188 Ribombee 20
189 Ferroseed 20
190 Ferrothorn 20
191 Pumpkaboo 20
192 Gourgeist 20
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193 Pichu 20
194 Pikachu 10
195 Raichu 10
196 Eevee 35
197 Vaporeon 35
198 Jolteon 35
199 Flareon 35
200 Espeon 35
201 Umbreon 35
202 Leafeon 35
203 Glaceon 35
204 Sylveon 35
205 Applin 20
206 Flapple 20
207 Appletun 20
208 Espurr 20
209 Meowstic 20
210 Swirlix 20
211 Slurpuff 20
212 Spritzee 20
213 Aromatisse 20
214 Dewpider 15
215 Araquanid 15
216 Wynaut 20
217 Wobbuffet 20
218 Farfetch'd 20
219 Sirfetch'd 20
220 Chinchou 20
221 Lanturn 20
222 Croagunk 10
223 Toxicroak 10
224 Scraggy 15
225 Scrafty 15
226 Stunfisk 20
227 Shuckle 20
228 Barboach 20
229 Whiscash 20
230 Shellos 20
231 Gastrodon 20
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232 Wimpod 20
233 Golisopod 20
234 Binacle 20
235 Barbaracle 20
236 Corsola 20
237 Cursola 20
238 Impidimp 20
239 Morgrem 20
240 Grimmsnarl 20
241 Hatenna 20
242 Hattrem 20
243 Hatterene 20
244 Salandit 20
245 Salazzle 20
246 Pawniard 20
247 Bisharp 20
248 Throh 20
249 Sawk 15
250 Koffing 20
251 Weezing 20
252 Bonsly 20
253 Sudowoodo 20
254 Cleffa 20
255 Clefairy 10
256 Clefable 10
257 Togepi 10
258 Togetic 10
259 Togekiss 10
260 Munchlax 40
261 Snorlax 40
262 Cottonee 20
263 Whimsicott 20
264 Rhyhorn 20
265 Rhydon 20
266 Rhyperior 20
267 Gothita 20
268 Gothorita 20
269 Gothitelle 20
270 Solosis 20
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271 Duosion 20
272 Reuniclus 20
273 Karrablast 15
274 Escavalier 15
275 Shelmet 15
276 Accelgor 15
277 Elgyem 20
278 Beheeyem 20
279 Cubchoo 20
280 Beartic 20
281 Rufflet 20
282 Braviary 20
283 Vullaby 20
284 Mandibuzz 20
285 Skorupi 20
286 Drapion 20
287 Litwick 20
288 Lampent 20
289 Chandelure 20
290 Inkay 20
291 Malamar 20
292 Sneasel 20
293 Weavile 20
294 Sableye 25
295 Mawile 20
296 Maractus 20
297 Sigilyph 20
298 Riolu 25
299 Lucario 25
300 Torkoal 20
301 Mimikyu 20
302 Cufant 25
303 Copperajah 25
304 Qwilfish 20
305 Frillish 20
306 Jellicent 20
307 Mareanie 20
308 Toxapex 20
309 Cramorant 20
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310 Toxel 25
311 Toxtricity 25
312 Silicobra 20
313 Sandaconda 20
314 Hippopotas 30
315 Hippowdon 30
316 Durant 20
317 Heatmor 20
318 Helioptile 20
319 Heliolisk 20
320 Hawlucha 20
321 Trapinch 20
322 Vibrava 20
323 Flygon 20
324 Axew 40
325 Fraxure 40
326 Haxorus 40
327 Yamask 25
328 Runerigus 25
329 Cofagrigus 25
330 Honedge 20
331 Doublade 20
332 Aegislash 20
333 Ponyta 20
334 Rapidash 20
335 Sinistea 20
336 Polteageist 20
337 Indeedee 40
338 Phantump 20
339 Trevenant 20
340 Morelull 20
341 Shiinotic 20
342 Oranguru 20
343 Passimian 20
344 Morpeko 10
345 Falinks 25
346 Drampa 20
347 Turtonator 20
348 Togedemaru 10
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349 Snom 20
350 Frosmoth 20
351 Clobbopus 25
352 Grapploct 25
353 Pincurchin 20
354 Mantyke 25
355 Mantine 25
356 Wailmer 40
357 Wailord 40
358 Bergmite 20
359 Avalugg 20
360 Dhelmise 25
361 Lapras 40
362 Lunatone 25
363 Solrock 25
364 Mime Jr. 25
365 Mr. Mime 25
366 Mr. Rime 25
367 Darumaka 20
368 Darmanitan 20
369 Stonjourner 25
370 Eiscue 25
371 Duraludon 30
372 Rotom 20
374 Dracozolt 35
375 Arctozolt 35
376 Dracovish 35
377 Arctovish 35
378 Charmander 20
379 Charmeleon 20
380 Charizard 20
381 Type: Null 120
382 Silvally 120
383 Larvitar 40
384 Pupitar 40
385 Tyranitar 40
386 Deino 40
387 Zweilous 40
388 Hydreigon 40
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389 Goomy 40
390 Sliggoo 40
391 Goodra 40
392 Jangmo-o 40
393 Hakamo-o 40
394 Kommo-o 40
395 Dreepy 40
396 Drakloak 40
397 Dragapult 40
398 Zacian 120
399 Zamazenta 120
400 Eternatus 120
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