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So they spend hours and days and weeks ‘perfecting’ one song.
The truth? This strategy simply doesn’t work if you want to improve.
Let me use football (soccer) for example. Who’s going to be better at scoring
goals: the kid who takes minutes to set up his shots, making sure everything
is perfect? Or the kid who takes hundreds of shots in rapid succession,
adjusting his technique ever so slightly with each shot?
But quantity always leads to quality. If you seek quantity over quality, you
will get both.
For one, focusing on quantity helps us develop our skills faster. If you spend
two months on one song, you’re really only writing one melody,
programming one drum sequence, and performing one mixdown.
If you make eight songs in the same time period, you’ll do all those things
eight times, and improve more quickly as a result.
/
Also, music production is largely about solving problems. Because of this, it’s
important that you expose yourself to as many problems as you can, as
quickly as you can, so you know how to x them in the future.
If you work on one track for a few months, you’re only going to encounter a
certain set of problems that may not repeat themselves in other tracks; if
you work on eight tracks in a few months, you have a higher likelihood of
learning more because you’re forced to solve more problems.
Ira Glass
Perhaps the leading argument for quantity over quality is that you have the
ability to receive more feedback. If you’re spending two months on one
song, you can really only ask for feedback once or twice near the end of the
production process. If you make eight songs in two months, you have seven
opportunities to use the feedback gained from the last track to bene t the
next one.
Objections
Won’t my music sound worse if I focus on quantity over quality?
Sure, the rst track or two that you nish when focusing on quantity may
lack the same level of polish that the track you spent two months on had, but
that lack of polish disappears quickly as you nish more tracks in rapid
succession. /
In fact, your music will sound better if you focus on quantity. That’s the
whole point.
The point of focusing on quantity over quality is not that you should
carelessly pump out music that’s bad because you’re putting less effort into
it.
The point is that you shouldn’t get hung up on minor details. If a track is
taking too long, don’t abandon it, rather, try and nish it in any way you can.
MOMENTUM
Jory MacKay
Woody Allen once said that the day he nishes editing a lm is the day he
starts writing the script for the next one.
Why would he do that? Surely it’s good to take a break after a massive
project like that?
What Allen understood was that if he took a break, he’d have a slim chance
of retaining the momentum he’d built up.
You also feel a lot better when you have momentum. It’s hard to describe,
but it’s like you’re spiralling upwards, and it feels great.
Finally, momentum makes it easier to start and nish music. You don’t have
as much trouble sitting down at your desk to make a song than you would if
you haven’t produced in a while. It gets to a point where it feels like second
nature. It’s perpetual.
Developing consistency
Consistency is a trait of momentum, but it also contributes to momentum.
Without it, you don’t build momentum, and with momentum comes
consistency.
It’s nice to think that momentum is built through quantum leaps like
releasing an album or EP, but this isn’t the case. In fact, nishing a big project
like an album or EP requires consistency. You build momentum while
working on such a project.
(At least, most of the time. There are exceptions. Madeon is notorious for
locking himself in the studio for 24 hours at a time, and Deadmau5 has said
he gets his best ideas during a semi-delirious state around 4-5AM after
producing for ten hours.)
The ten-hour session will probably leave you feeling a bit burned out (if you
can even focus for ten hours straight). On the other hand, producing for one
hour per day might only add up to seven hours, but you build momentum
each session, which makes it easier to roll through day after day.
Daily effort is what moves the needle. Daily effort is what builds
momentum.
Small wins
It’s easy to look at all your un nished tracks, all the bad ideas you’ve come
up with, and feel like you suck.
When you feel like you suck, it’s not easy to be creative.
By doing this, you’re able to build momentum for the particular project
you’re working on. When you have a series of small wins behind you, it’s
easier to keep going.
Small wins keep you positive and remind you that you’re making progress.
The one that holds us back is the Be Good mindset. When we have this
mindset, our underlying goal is to show people that we’re good.
/
Now, this sounds reasonable on the surface, but it’s quite a negative
mindset. You always feel like you’re trying to prove yourself, and you’re
constantly comparing yourself to others. It’s hard to be creative with this
mindset.
In addition, when you have the Be Good mindset, you can’t build momentum
well.
Why?
Because in this mindset you don’t handle setbacks well. You view setbacks
and challenges as things that are wrong with you, rather than viewing them
as necessary mistakes that help you learn. You think that because you’re
nding something dif cult, it must mean that you’re not cut out for it, and so
it stops you from producing (thus halting momentum).
The mindset that propels us forward is the Get Better mindset, which I rst
came across in a presentation by social psychologist Heidi Grant Halvorson
in her popular 99U presentation (https://www.youtube.com/watch?
v=QXN35r2_20s).
The Get Better mindset is not about being good, it’s about being better. You
focus on improving not proving.
In short, the Get Better mindset is about reframing dif culty. It’s about
getting stuck with something, i.e., not being able to write a good melody, but
then reframing it to be something positive—“the fact that I can’t write a good /
melody is a great thing because it’s something I can now focus my energy on
learning.”
When I launched my rst educational course, I let people have free access
for the rst forty-eight hours. To my surprise, hundreds of people joined. I
worked non-stop for the next few weeks improving it. That surprise event
had sparked momentum.
But most of the time, these kinds of things don’t happen, and they normally
require momentum in the rst place. Momentum is something that is built
up over time. It starts small and grows.
So, don’t stress out about it taking some time, and more importantly, make
sure that you…
If you’ve ever tried to start a new diet or tness regime, you know that
skipping one day can lead to another day, then another day, and then all of a
sudden you’ve stopped.
When you skip a day, it becomes much easier to skip another. You think “ah
well, I failed yesterday so it’s not that bad if I fail again today. I’ll just get back
on track tomorrow.” And on the cycle goes.
/
Try your best to do something related to music production every day. Even if
you can only t ve minutes in, do it. It’s worth it to keep the momentum
alive.
When you see some success, use it as a launchpad to push yourself higher.
Don’t rest. Go from strength to strength. If anything, you probably feel
incredibly driven after a sign of success. You don’t want to let that feeling go
to waste because it doesn’t come around often.
After all, you have to enjoy life, don’t you? Isn’t it a bad idea to force yourself to
spend more time making music?
Those who ask such questions and rail against the suggestion to spend more
time in the studio will often say something like…
“I understand the importance of this if you’re trying to build a career out of music,
or if you’re a professional. But what if it’s just a hobby?”
Here’s a simple test: next time you watch TV for more than two hours
straight, ask yourself afterwards how you feel.
Do you feel like you’ve achieved something? Do you feel like that two hours
was a good investment of your time?
As humans, it’s good for us to spend more time doing creative things. The “I
need to relax therefore I need to watch TV” argument doesn’t really work
unless we really have to unwind before bed after a long day of work.
Arnold Bennett
“We have a problem–and the odd thing is we not only know about it, we’re
celebrating it. … The asset we’re overvaluing now is the notion of doing it all,
having it all, achieving it all; what Jim Collins calls ‘the undisciplined pursuit of
more.”
/
This exists in the music world: you have a handful of successful producers
telling the media how they spent 12 hours each day in the studio, and how
they credit that to their success (read more about The Narrative Fallacy).
Don’t get me wrong, you do need to work hard in order to get to where you
want to be, regardless of what that goal looks like (again, hobbyists and
want-to-be professionals will differ in this regard). But blindly working for
12 hours a day because “it’s what everyone does…” is misguided.
One issue with the “long hours in the studio” meme being over-praised is
that those who don’t have the luxury to log such hours–everyone who has a
job or is a student–feels like they’re screwed.
And I don’t blame them. If 12-hour days are what artists are crediting to
their success, then it makes sense to feel like you’re never going to make it.
Most producers wouldn’t.
The reason it’s easy is that you’re not fully engaging your mental muscles.
You’re not giving yourself a workout, so you never get tired.
You also don’t get much done. Or maybe you do, but it’s taken you 12 hours.
Anders Ericsson, the guy who came up with the theory of deliberate
practice, wrote a paper in 1993 titled The Role of Deliberate Practice in the
Acquisition of Expert Performance
(http://projects.ict.usc.edu/itw/gel/EricssonDeliberatePracticePR93.pdf).
/
“Ericsson notes that for a novice, somewhere
around an hour a day of intense
concentration seems to be a limit, while for
experts this number can expand to as many
as four hours–but rarely more.”
No.
Why?
/
Remember, these are elite violin players performing a cognitively
demanding task with intense concentration.
You can excel at your craft even if you have a full-time job, as 12 hours
per day isn’t necessary.
Deliberate practice and intense concentration is hard and is something
that needs to be trained.
If you do spend 12 hours a day in the studio, ask yourself how many of
those hours are highly focused and without distraction.
But of course, just because something is possible, it doesn’t mean it’s ideal.
Be- ing distracted affects our ability to be creative, and we can get more
done in 2 hours of highly-focused work than we can during 4–6 hours of
broken, distracted work.
/
“It is better to dedicate two to three hours of
intense focus to a skill than to spend eight
hours of diffused concentration on it. You
want to be as immediately present to what
you are doing as possible.”
The alternative
The alternative to focused work—work that will ultimately propel you
forward and help you make the most gains—is distracted work. Something
Newport calls “shallow work.”
/
So why do so many of us follow this alternative? Why do we allow ourselves
to be distracted?
A lot of people who read this will not make any changes to how they work.
Some will laugh at what I’m suggesting. Others will agree with it, make an
attempt to stay focused, and then relapse to old unproductive habits.
As a music producer, I’d argue that focused work is exceptionally dif cult.
Why?
If you’re in this age group, you’ve grown up with the internet. The norm is to
be distracted. It’s part of life.
And that’s why the idea of focused work is not sexy. It might seem brilliant
when you’re reading about it like you are now, but when you actually sit
down to start, it’s hard.
So why do it? Because it’s satisfying. Not only will you nish more music, but
you’ll also enjoy the process of making music much more than you would if
distracted. You’ll be more present.
Let’s say you commit to a 90-minute focused production session. You set a
goal (to nish the structure for your track), set the timer, and get started.
/
What’s wrong with checking your phone during those 90 minutes? After all,
it only takes a few seconds to click the home button, light up the screen and
check to see if anything “important” has happened, right?
Well, that quick click results in much more than a few seconds of diffused
concentration—and that’s in a best-case scenario.
What if you got an unpleasant message from someone you don’t like? Do
you think the rest of your production session would go well?
In the best-case scenario—as in, you only have one or two noti cations that
aren’t urgent—you’re still going to incur the cost of task-switching, known as
attention residue.
This simply means that you’ll be thinking about that noti cation for several
minutes after knowing about it, and this affects your concentration.
After all, if you care about your craft, you should care about getting better at
it. There’s no better way to improve than by increasing the time you spend in
a state of deliberate practice.
When producing:
Turn your phone OFF and put it in a place where you won’t be tempted
to turn it back on.
Turn your internet connection OFF. You don’t need it. /
Put a Do Not Disturb sign on your door if you live with other people.
Handle any loose ends (phone calls, message replies) before starting a
session.
Clear your workspace. Physical items can be distracting.
2. Start small
If you’re new to the idea of intense concentration/deep work, then you
might be tempted to launch into four hours of non-stop focused music
production.
If you do this, you’ll probably fail. I say that from a sympathetic standpoint
because I’ve tried this many times myself.
Start small. Try to spend one hour per day focused on music production. If
you nd it exceptionally hard to do this, start even smaller (15 or 30
minutes).
I like to use a timer in tandem with blocking out time in my calendar. This
does a few things:
It provides a clear goal amidst ambiguity. It’s easy to spend some time
producing and come out the other end feeling like you haven’t really done
anything. When you block out time, you’ve got a clear goal (sit down and try
to make music for 90 minutes).
/
You also focus better. If you’re just producing on a whim—say, for a few
minutes before having to go out—then you’re not going to focus well. When
you set aside time, it allows you to focus on nothing but music production
without feeling guilty for doing so (because you’ve made the commitment).
This doesn’t mean you should quit your job and produce full time. That’s not
realistic unless you have a long-term vision and strategy (it’s certainly
achievable, and if that’s what you want to do, then I encourage you to do so).
What it does mean is that you should focus on nothing else but what’s
essential. Aside from work, family, friends, your health, and any other
hobbies you may have – what’s essential is making music.
Not trying to market yourself. Not trying to build your social media pro le.
Not spending time downloading new plugins.
These things are helpful in isolation, but they are not things that will make
you a better producer. They won’t move the needle.
You should, but if you’re short on time, the best way to increase your
chances of future success is to hone your craft.
So, next time you nd yourself asking whether it’s worth using that new
social media platform, remember that the only way to make leaps and
bounds is through concentrated effort on your craft.
/
Recommended: Demo Submission: How To (Properly) Submit Music to
Labels (https://www.edmprod.com/demo-submission-labels/)
TAKE ACTION
This one’s simple: Do one thing right now to build momentum.
What’s Next?
You’ve learned that high output is the key to improving your craft as a
producer. But that’s not even half of the story.
If you want to develop a robust system for producing more music (faster),
then check out the full version of The Producer’s Guide to Work ow &
Creativity (https://edmprod.com/work ow).
Sam Matla
Facebook (https://www.facebook.com/sammatla)
Twitter (https://www.twitter.com/sammatla)
/
New producer? Frustrated?
Watch my free video training on how to master the fundamentals of electronic music
production (the smart way)
(https://edmprod.com/edm-foundations)
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(https://edmprod.com/songwriting-for-producers)
(https://edmprod.com/mixing)
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