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Au to m a te d Poor Manual Dexterity

Automated Outrage Automated Ambush Hates Surprises It has no hand of cards. It cannot
When a human player removes sympathy or moves any In battle as defender Ambush cards discard cards. If a player is prompted
warriors into a sympathetic clearing, that player must with at least one warrior, cannot be played to take a card from the it, they draw a
deal +1 Extra Hit. card instead. If prompted to give a
discard a matching card from his hand. Gain if they can't. against bots. card, discard the card and scores

1st Reveal the top card of the deck as order card. Spread Sympathy 1st Organize. If there are 3 or more of your warriors
2nd Craft order card for if it shows an available item. Place the left-most token from the sympathy track into an
unsympathetic clearing adjacent to a sympathetic clearing.
in a clearing with a base, remove all warriors on that

` pieces and place a base matching


3rd Revolt. Remove all enemy If you cannot place a sympathy token gain `.
base, and then immediately Spread Sympathy again.
order card into a matching sympathetic clearing. If the matching base is
already in play or there is no matching sympathetic clearing, instead
Place into clearings matching the order card, then follow clearing priority.
If there are no matching clearings prioritize clearings with less than 3
2nd Recruit 1 warrior in each base.
3rd Discard the current order card.
Spread Sympathy twice if there are 4 or less sympathy on the board, or warriors of a single player, then follow clearing priority.
once if there is already 5 or more sympathy on the board.
Matching clearing with most enemy pieces, then highest clearing priority. Instead place in adjacent lowest priority clearings.
Instead Revolt at the end of Daylight.
`

Clearing Priority Vagabond can give you cards


Highest priority is 1, to take these items.
lowest priority is 12.

` Crackdown. When a base is destroyed, return


all sympathy from matching clearings.
Playing against the Automated Alliance
The Automated Alliance is very similar to the original faction, but with
reduced elements and adjusted abilities. There are no more supporters and
``
military officers. Instead the Automated Alliance will always place 1 Sympathy
token and a base, or 2-3 sympathy tokens. Players will have to take down 1 or 2
bases to ensure they can score more points than the Automated Alliance.

Note that Outrage and Guerrilla War have been modified to allow for a
smoother experience. Automated Outrage required you to discard a matching
card, and gains the Automated Alliance points if you can't. Automated Ambush
provides +1 Extra Hit when defending.

Flip your board and place your bases on the matching


spaces on the Bases box. Fill your Sympathy track with your
sympathy tokens. The Difficulty cards allow you to reduce or
increase the difficulty, while the Trait cards
modify the rules slightly to add a different
challenge.

Can you defeat the Alliance at full power?


Veterans Informants Supporters Wildfire

In battle as Defender, Destroying sympathy Defenseless sympathy At the end of each of


you use the higher roll tokens grants no tokens benefit from your turns place an
and the Attacker the victory points for your Automated Ambush additional sympathy
lower. opponents. when attacked. token without gaining
any VP for it.

Trait Trait Trait Trait


Easy Challenging Nightmare Highest priority is 1, lowest priority is 12.

Organise if there are 4 Organise if there are 2 Organise if there are 2


or more warriors in the or more warriors in the or more warriors in the
clearing. clearing. clearing.
Each round score
per player.

Difficulty Difficulty Difficulty

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