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Monk 7 Todrak

CLASS & LEVEL PLAYER NAME


Todrak's Character
Wood Elf Folk Hero 23,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+3 Constitution +5 18 70 --
+0 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
11
-2 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
CONSTITUTION P +8 Acrobatics DEX Weapons
+3 PROFICIENCY BONUS
+3 P +6

+2
Animal Handling WIS
Arcana INT
=== TOOLS ===
Brewer's Supplies, Carpenter's Tools,
Vehicles (Land)
16 +0 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
-2 Deception CHA
Common, Elvish
+2 History INT
INTELLIGENCE
+3 Insight WIS
50 ft. (Walking)
+2 -2 Intimidation CHA
+2 Investigation INT
14 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


-2 Performance CHA === ACTIONS ===
+3 -2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Patient Defense
You can spend 1 ki point to take the Dodge action
Help, Hide, Ready, Search, Use an Object, as a bonus action on your turn.
+2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Step of the Wind
You can spend 1 ki point to take the Disengage or
P +8 Stealth DEX Wholeness of Body • 1 / Long Rest Dash action as a bonus action on your turn, and your
CHARISMA Once per long rest as an action, you can regain 21 jump distance is doubled for the turn.
P +6 Survival WIS
HP.
Unarmed Strike
-2 === BONUS ACTIONS ===
Flurry of Blows
When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
After you take the Attack action on your turn, you one unarmed strike as a bonus action.
6 can spend 1 ki point to make two unarmed strikes as a
bonus action. === REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Javelin of Lightning +8 1d6+5 Piercing +4d6 Lightning, 1 Charge, Simple, Thrown, Range (30/120)

Unarmed Strike +8 1d6+5 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +8 1d6+5 Bludgeoning

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +8 1d6+5 Bludgeoning

Darkvision 60 ft. Deflect Missiles Attack +8 1d6+5

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 7 Todrak
CLASS & LEVEL PLAYER NAME
Todrak's Character
Wood Elf Folk Hero 23,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Step of the Wind: 1 Bonus Action * Extra Attack • PHB 79
* Hit Points • PHB 77 You can attack twice, instead of once, whenever you
* Unarmored Movement • PHB 78 take the Attack action on your turn.
* Proficiencies • PHB 77 Your speed increases by 15 feet while you are not
wearing armor or wielding a shield. * Stunning Strike • PHB 79
* Unarmored Defense • PHB 78 When you hit with a melee weapon attack, you can
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 spend 1 ki point to make the target stunned until the
AC equals 10 + DEX modifier + WIS modifier. end of your next turn if it fails a CON saving throw (DC
| Way of the Open Hand 14).
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 | Special
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. * Ki-Empowered Strikes • PHB 79
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack Your unarmed strikes count as magical for the purpose
damage die in place of the normal damage, and when is reduced by 1d10 +12. If you reduce damage to 0 of overcoming resistance and immunity.
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with * Wholeness of Body • PHB 79
range 20/60. Once per long rest as an action, you can regain 21 HP.
| Unarmed Strike: 1 Bonus Action
| 1 Reaction | 1 / Long Rest • 1 Action
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction * Evasion • PHB 79
7 points per short rest and your Ki save DC is 14. When you are subjected to an effect that allows you to
* Open Hand Technique • PHB 79 make a DEX saving throw to take only half damage,
Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows you instead take no damage if you succeed on the
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on saving throw, and only half damage if you fail.
unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC
14), get pushed up to 15 ft. if it fails a STR saving * Stillness of Mind • PHB 79
Patient Defense - You can spend 1 ki point to take the throw (DC 14), or it can't take reaction until the end of You can use an action to end one effect on yourself
Dodge action as a bonus action on your turn. your next turn. that is causing you to be charmed or frightened.

Step of the Wind - You can spend 1 ki point to take the | Special | 1 Action
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Ability Score Improvement • PHB 78
=== WOOD ELF RACIAL TRAITS ===
| Ki Points: 7 / Short Rest • Special * Slow Fall • PHB 78
You can use your reaction when you fall to reduce any * Darkvision • BR 23
| Flurry of Blows: 1 Bonus Action falling damage you take by 35. You can see in darkness (shades of gray) up to 60 ft.

| Patient Defense: 1 Bonus Action | 1 Reaction * Keen Senses • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Javelin of Lightning 1 2 lb. Shovel 2 10 lb.

Spear 1 3 lb. Tinderbox 3 3 lb.

SP 0 Dart 30 7.5 lb. Torch 30 30 lb.

Clothes, Common 3 9 lb. Waterskin 3 15 lb.


EP 0 Backpack 3 15 lb. Brewer's Supplies 1 9 lb.

Bedroll 1 7 lb.
GP 730 Pot, Iron 2 20 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 40 80 lb.

Rope, Hempen (50 feet) 3 30 lb.


WEIGHT CARRIED

291.1 lb. Potion of Healing 4 2 lb.

ENCUMBERED Crowbar 2 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Hammer 2 6 lb.

PUSH/DRAG/LIFT Piton 20 5 lb.

330 lb. Carpenter's Tools 2 12 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 7 Todrak
CLASS & LEVEL PLAYER NAME
Todrak's Character
Wood Elf Folk Hero 23,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

* Mask of the Wild • BR 24


You can attempt to hide even when you are only lightly
obscured.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Todrak's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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