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Notes are really
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penalties if your
sources here!
GM allows. Also include
Enter your base If you want to
Blank or Error bonus HP from
size here track to your Level --Humans'
values default other sources
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Do no edit this"Adult" in Up, the Racial, or here!Nonlethal
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between multiple
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7 = +1 Old: 3 3 0 TOUCH 15 = BAB STR 3 0 2 0 0 ###
value Kn.of that
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+4 - overcomes -3 Str/Dex/Con; CMD 21 = +5 1 3 color 0 will make 2 0 0 healing
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Attack Damage:
Bonuses:
- Weapon
- Weapon Focus Saving Throw+2 Int/Wis/Cha
Notes Armor Class any Notesentry in Negative Levels real
### damage
Kn. Local Int 0 = 1 ###
DR/Adamantine are special - AND nonlethal
make note of- special
Improved
Specialization
Trip immunities, and other tricks here.
resistances, make note of DR, Circumstantial bonuses, and these cellshere.
other tricks ### Kn. Nature Int 0 = 1 ###
(does damage.
- Fighter can be enteredVenerable:
- Combat invisible against rather than being
Cloak of Resistance etc.
+1 Weapon
+1/2 not gain other
level -6
in the buff table below.
Str/Dex/Con;
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controlled just ###
by Kn. Planes Int 0 = 1 ###
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Focus Shifter'sproperties
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mAtk mDmg Enh. Adamantine) Formula Variables Attacks Dice Damage Crit Mult Range Type
conditional, the
Examples:
+5 - overcomes
Longsword STR to hit,Melee
STR to Attack
damage (Standard Melee)+4 1d8 Err:511 19-20 / x2 value - S
you type### Ride Dex ### = 4 ###
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attack name Natural
forAttacks
# of attacks,
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(Capitalization 2d6 + 1d6 ### Spellcraft Int 0 = 1 ###
Longbow +6 - overcomes DEX to hit, STR to Damage Ranged Attack(Composite Bows, Thrown+7 Weapons) 1d6 Err:511
does not matter (Enlarge Person numerical ### Stealth Dex ### = 4 ###
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penalties
here, so long as Greataxe) ### Survival ### = 3 ###
type Err:511
suffered by your
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correct.
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Combat Effect Quick Toggles - see Row 123
Maximized
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make note of circumstantial from 0 to or5 abilities
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Ranger
1 Power Favored
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Misc. Armor must be enabledskill,
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when whetherusing or
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drawn here.
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supported by the multiplication* for -- Ioun"Specified
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actions = feat 4 0 below.
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0 (Except 0
Multiplier
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or Armor -- 10 Fiendish
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Armor!
ARMOR
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AND PROTECTIVES Item MaterialPerfect MaxDex Spells ###
Skills +8 basedValue on what### Linguistics Int 0 = 1 ###
Armor AC Magical Item or Feature Target Type
count as you type
- "Armor Expert"
Mwk Dragonhide Breastplate Dragonhide 6
Breastplate -3 3 25% ### Cloak of Resistanc Saves hance/Resist 3 in! With ### Sleight of Hand Dex 0 = 4 ###
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Trait
to a +8 (no shield) (no shield) 0 0 ### 0% ### Ring of Protection AC Deflect/Enha 2
statements, you ### Lore: Int 0 = 1 ###
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Armor Notes
bonus) similar effects
make note of special resistances, immunities, and other tricks here. Wild Instinct AC Insightinto one 0
row -
### Prof: Wis 0 = 3 ###
Damage Reduction and Elemental Resistances can be noted up near your HP are you gaining ### Languages: Taldan
a +1 from
Coordinated
SPELLCASTING (To reveal this hidden section, click the arrows in the Row Numbers to the far left edgeShot, of the (To hide this row completely, right-click the Row Number and selec
or screen)
+2
CANTRIPS/ORISONS DC 11 1ST LEVEL 0/day DC 12 2ND LEVEL 0/daybecause DC 13your 3RD LEVEL 0/day DC 14 4TH LEVEL 0/day DC 15
allies are
Shifter flanking your
target?
Ability: Intelligence 1
Combat Quick Toggle Effects: AC Nat Fort Ref Will Str Dex Con Int Wis Cha Attack Dmg OHD 2HD 1stA Attack Dmg 1stA CL TWF MeleeRange Size Base Fly SwimBurrow
Power Attack Untyped (stacks) ACTIVE -2 4 -2 2
Combat Expertise Dodge (stacks) INACTIVE 2 -2
Deadly Aim Untyped (stacks) ACTIVE -2 4
Heroism Morale INACTIVE 2 2 2 2 2
Haste Dodge (stacks) INACTIVE 1 1 1 1 1 1 30 30 30 30
Rapid Shot Untyped (stacks) INACTIVE -2 1
(Custom Effect 7) INACTIVE
(Custom Effect 8) INACTIVE
(Custom Effect 9) INACTIVE
(Custom Effect 10) INACTIVE
Conditions (see Combat Effect Quick Toggles): AC Nat Fort Ref Will Str Dex Con Int Wis Cha Attack Dmg OHD 2HD 1stA Attack Dmg 1stA CL TWF MeleeRange Size Base Fly SwimBurrow
Entangled Untyped (stacks) INACTIVE ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
Blinded Untyped (stacks) INACTIVE ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
Dazzled Untyped (stacks) INACTIVE ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
Negative Levels Untyped (stacks) INACTIVE ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
Unchained Wound System Untyped (stacks) INACTIVE ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
This cell is not
included in the
Total Level
below - this lets
you denote your
Mythic Tiers
Will Level while keeping
+1 4 any relevant HD
+0 1 calculations
+0 accurate.
To change this,
+1 5 just edit the
Will Level
SUM() formula in
Size &
Temp. Armor the cell below.
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
### #NAME?
###
### RESOURCES MAGICAL ITEMS
### Uses / Max Resource, Item, or Ability Slot Item
3/3 HERO POINTS head
### throat
### hands
### If you need more room here, you'll need to extend this waist
### region upwards by reducing (or removing) the artwork feet Boots of Striding and Springing
### ring
### ring
tely, right-click the Row Number and select "Hide Row(Tertiary casters can highlight and right-click to "Hide Rows 60-69" to remove 5th-9th level)
DC 15 SPELL-LIKE ABILITIES Spellcasting Notes
1/day Spell-Like Abilities Arcane Spell Failure Chance: ###
<-- Highlight range AY51:BO51 and drag the bottom-right corner down to wipe a region like this clean.-->
2 Initiative +2
30
For some
reason, having
the Unchained
Wound System
apply a penalty
to Skills causes
a massive
Climb All circular
Specified Skills, Initiative
### ###
dependency
Err:511
error. Fuck if I
### ### know why...
Err:511
### ### something to do
Err:511
with the
### ### Err:511
temporary
### ### modifier to
Err:511
Constitution.
If anyone figures
out how to fix
this problem, let
me know. I'm
stumped.
Paizo Base Classes (Core, APG, UM, UC, UI, UW, Unchained)
[Region 1 Start] HD BAB Fort Ref Will Skills
Base Alchemist 8 0.75 Good Good Poor 4
Base Antipaladin 10 1 Good Poor Good 2
Base Barbarian 12 1 Good Poor Poor 4
Base Bard 8 0.75 Poor Good Good 6
Base Cavalier 10 1 Good Poor Poor 4
Base Cleric 8 0.75 Good Poor Good 2
Base Druid 8 0.75 Good Poor Good 4
Base Fighter 10 1 Good Poor Poor 2
Base Gunslinger 10 1 Good Good Poor 4
Base Inquisitor 8 0.75 Good Poor Good 6
Base Magus 8 0.75 Good Poor Good 2
Base Monk 8 0.75 Good Good Good 4
Base Ninja 8 0.75 Poor Good Poor 8
Base Oracle 8 0.75 Poor Poor Good 4
Base Paladin 10 1 Good Poor Good 2
Base Ranger 10 1 Good Good Poor 6
Base Rogue 8 0.75 Poor Good Poor 8
Base Samurai 10 1 Good Poor Poor 4
Base Shifter 10 1 Good Good Poor 4
Base Sorcerer 6 0.5 Poor Poor Good 2
Base Summoner 8 0.75 Poor Poor Good 2
Base Vigilante 8 0.75 Poor Good Good 6
Base Witch 6 0.5 Poor Poor Good 2
Base Wizard 6 0.5 Poor Poor Good 2
Base Barbarian (Un 12 1 Good Poor Poor 4
Base Monk (Unchai 10 1 Good Good Poor 4
Base Rogue (Uncha 8 0.75 Poor Good Poor 8
Base Summoner (Un 8 0.75 Poor Poor Good 2
[Region 1 End]
Occult Adventures
[Region 3 Start] HD BAB Fort Ref Will Skills
Occult Kineticist 8 0.75 Good Good Poor 2
Occult Medium 8 0.75 Poor Poor Good 4
Occult Medium (Arch 8 0.75 Poor Poor Good 4
Occult Mesmerist 8 0.75 Poor Good Good 6
Occult Occultist 8 0.75 Good Poor Good 4
Occult Psychic 6 0.5 Poor Poor Good 2
Occult Spiritualist 8 0.75 Poor Poor Good 4
[Region 3 End]
Monstrous HD (Bestiary)
[Region 4 Start] HD BAB Multiplier Fort Ref Will Skills
Monstrous Aberration 8 0.75 Poor Poor Good 4
Monstrous Animal 8 0.75 Good Good Poor 2
Monstrous Construct 10 1 Poor Poor Poor 2
Monstrous Dragon 12 1 Good Good Good 6
Monstrous Fey 6 0.5 Poor Good Good 6
Monstrous Humanoid 8 0.75 Poor Good Poor 2
Monstrous Magical beast 10 1 Good Good Poor 2
Monstrous Monstrous H 10 1 Poor Good Good 4
Monstrous Ooze 8 0.75 Poor Poor Poor 0
Monstrous ow Fortitude) 10 1 Poor Good Good 6
Monstrous (Low Reflex) 10 1 Good Poor Good 6
Monstrous on (Low Will) 10 1 Good Good Poor 6
Monstrous Plant 8 0.75 Good Poor Poor 2
Monstrous Undead 8 0.75 Poor Poor Good 4
Monstrous Vermin 8 0.75 Good Poor Poor 0
[Region 4 End]
128 Warrior,
PP / Day Tactician, Dread, Marksman, Powers Psion Cryptic,
Vitalist, Psychic Aegis Known Dread,
1 2 1 1 1 3 1
2 6 2 2 2 5 2
3 11 4 3 3 7 3
4 17 6 5 4 9 4
5 25 8 7 5 11 5
6 35 12 9 6 13 6
7 46 16 11 7 15 7
8 58 20 14 8 17 8
9 72 24 17 9 19 9
10 88 28 20 10 21 10
11 106 36 24 11 22 11
12 126 44 28 12 24 12
13 147 52 32 13 25 13
14 170 60 37 14 27 14
15 195 68 42 15 28 15
16 221 80 47 16 30 16
17 250 92 52 17 31 17
18 280 104 58 18 33 18
19 311 116 64 19 34 19
20 343 128 70 20 36 20
UW, Unchained) Notes:
Spellcasting spells/day spells known Do not add or move any column
INT $A$314 Spellbook
CHA $A$337 Divine
DO feel free to add rows, though
any rows near the top of the she
— — — necessary. If you edit anything h
CHA $A$314 $O$314 an existing row (to alter a class)
— — —
WIS $A$291 Divine HD Filters
WIS $A$291 Divine Base
— — — Hybrid
— — — Occult
WIS $A$314 $O$314 Monstrous
INT $A$314 Spellbook Paizo Prestige
— — — Eberron Prestige
— — — NPC
CHA $A$268 $O$268 3PP-Psionics
CHA $A$337 Divine 3PP-Martial
WIS $A$337 Divine
— — —
— — —
— — —
CHA $A$268 $O$268
CHA $A$314 $O$314
— — —
INT $A$291 Familiar Other
INT $A$291 Spellbook
— — —
— — —
— — —
CHA $A$314 $O$314
Note: ACG classes are distinctly more powerful than other Base Classes. Use with caution!
Spellcasting spells/day spells known
INT $A$383 Spellbook
— — —
CHA $A$406 $N$406
WIS $A$314 Divine
INT $A$314 Spellbook
WIS $A$291 Divine
CHA $A$314 $O$314
— — —
— — —
WIS $A$314 Divine
Spellcastingspellcasting/level
spells known PrC Levels Caster Levels
— 0.9 — 5 4/5
— 0.75 — 10 7 / 10
— 0.9 — 7 6/7
— 1 — 10 10 / 10
— 0 — 10 None
— 0 — 10 None
— 1 — 10 10 / 10
— 0 — 5 None
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 0 — 3 None
— 0 — 10 None
— 1 — 10 10 / 10
CHA $A$454 $O$454 10 None
— 1 — 10 10 / 10
— 0.9 — 10 9 / 10
— 0 — 10 None
— 0.75 — 10 7 / 10
— 0 — 10 None
— 0.9 — 10 9 / 10
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 0.9 — 6 5/6
— 1 — 10 10 / 10
— 0.75 — 10 7 / 10
— 0 — 10 None
— 0.9 — 10 9 / 10
— 1 — 10 10 / 10
— 0 — 10 None
— 1 — 10 10 / 10
— 0.75 — 10 7 / 10
— 0 — 10 None
— 0 — 10 None
— 1 — 5 5/5
— 0 — 10 None
— 0 — 10 None
— 0.75 — 10 7 / 10
— 1 — 10 10 / 10
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 0 — 5 None
— 1 — 10 10 / 10
— 0 — 10 None
— 1 — 10 10 / 10
— 0.75 — 10 7 / 10
— 0 — 10 None
— 1 — 3 3/3
— 0 — 3 None
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 1 — 10 10 / 10
— 0 — 10 None
5/7
— 1 — 10 10 / 10
— 0 — 10 None
— 0.71428571 — 10 7 / 10
— 0.75 — 10 7 / 10
— 0 — 10 None
— 0.9 — 10 9 / 10
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 0.75 — 10 7 / 10
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 0.75 — 10 7 / 10
— 0 — 10 None
— 2,3,4,6,7,9,10 — 10 7 / 10
CHA $A$454 $O$454 10 None
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 1 — 10 10 / 10
— 0.8 — 10 8 / 10
— 1 — 5 5/5
5/7
— 0 — 10 None
— 0 — 5 None
— 0 — 10 None
— 0.75 — 10 7 / 10
— 0 — 10 None
— 0.75 — 10 7 / 10
— 0.9 — 10 9 / 10
— 0.75 — 10 7 / 10
— 1 — 10 10 / 10
— 0.9 — 10 9 / 10
Spellcastingspellcasting/level
spells known PrC Levels 0
— 0 — 10 None
— 0 — 10 None
— 10 0
— 0 — 10 None
— 0.9 — 10 9 / 10
— 0 — 5 None
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 0.5 — 5 2/5
— 0 — 10 None
— 0 — 10 None
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 0 — 5 None
— 0 — 10 None
— 0 — 10 None
— 1 — 5 5/5
— 1 — 10 10 / 10
— 0.9 — 3 2/3
— 1 — 10 10 / 10
— 0 — 5 None
— 1 — 5 5/5
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 1 — 5 5/5
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 0 — 5 None
— 0 — 10 None
— 0 — 10 None
— 1 — 5 5/5
— 1 — 10 10 / 10
— 1 — 10 10 / 10
— 0 — 5 None
— 0 — 10 None
— 0 — 10 None
— 0 — 10 None
— 1 — 10 10 / 10
— 1,2,3,4,5,7,8,9,10 — 10 0
— 0 — 5 None
— 0 — 5 None
— 1,3,5 — 5 0
— 1 — 5 5/5
7 8 9
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
7 8 9
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
2 - -
3 - -
4 2 -
4 3 -
4 4 2
4 4 3
4 4 4
7 8 9
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
Spells per Day
7 8 9 Class Level 0
— — — 1st —
— — — 2nd —
— — — 3rd —
— — — 4th —
— — — 5th —
— — — 6th —
— — — 7th —
— — — 8th —
— — — 9th —
— — — 10th —
Psionic Psion,
Marksman Vitalist Wilder Aegis Vitalist, Wilder
Power Tactician
0 2 1 0 1 1st 1st
1 2 2 0 2 1st 1st
2 3 2 0 3 2nd 1st
2 3 3 0 4 2nd 2nd
3 4 3 0 5 3rd 2nd
4 4 4 0 6 3rd 3rd
5 5 4 0 7 4th 3rd
5 5 5 0 8 4th 4th
6 6 5 0 9 5th 4th
7 6 6 0 10 5th 5th
8 7 6 0 11 6th 5th
8 7 7 0 12 6th 6th
9 8 7 0 13 7th 6th
9 8 8 0 14 7th 7th
10 9 8 0 15 8th 7th
10 9 9 0 16 8th 8th
11 10 9 0 17 9th 8th
11 10 10 0 18 9th 9th
12 11 10 0 19 9th 9th
12 11 11 0 20 9th 9th
Notes:
Do not add or move any columns to/on this sheet; it will probably break everything.
DO feel free to add rows, though! So long as you stick to the format examples given and don't add
any rows near the top of the sheet (leave 2-30 alone), it should work fine. Alphabetical Order is not
necessary. If you edit anything here, you'll also need to enter a new row (for a new class) / change
an existing row (to alter a class) on the Class Skills tab.
Main Sheet
1st Class 2nd Class 3rd Class
Alchemist Arcanist Aberration
Antipaladin Brawler Animal
Barbarian Bloodrager Construct
Paizo Prestige Bard Hunter Dragon
Eberron Prestige Cavalier Investigator Fey
Cleric Shaman Humanoid
Druid Skald Magical beast
Fighter Slayer Monstrous Humanoid
Gunslinger SwashbuckleOoze
Inquisitor Warpriest Outsider / Eidolon (Low Fortitude)
Magus Outsider / Eidolon (Low Reflex)
Monk Outsider / Eidolon (Low Will)
Ninja Plant
Oracle Undead
Paladin Vermin
Ranger
Rogue
Samurai
Shifter
Sorcerer
Summoner
Vigilante
Witch
Wizard
Barbarian (Unchained)
Monk (Unchained)
Rogue (Unchained)
Summoner (Unchained)
2 3 4 5 6 7 8 9
— — — — — — — —
— — — — — — — —
— — — — — — — —
1 — — — — — — —
2 — — — — — — —
2 1 — — — — — —
3 2 — — — — — —
3 2 1 — — — — —
4 3 2 — — — — —
4 3 2 1 — — — —
5 4 3 2 — — — —
5 4 3 2 1 — — —
5 4 4 3 2 — — —
5 4 4 3 2 1 — —
5 4 4 4 3 2 — —
5 4 4 4 3 2 1 —
5 4 4 4 3 3 2 —
5 4 4 4 3 3 2 1
5 4 4 4 3 3 3 2
5 4 4 4 3 3 3 3
er Spells Known
2 3 4 5 6 7 8 9
— — — — — — — —
— — — — — — — —
— — — — — — — —
2 — — — — — — —
3 — — — — — — —
4 — — — — — — —
4 2 — — — — — —
4 3 — — — — — —
4 4 — — — — — —
5 4 2 — — — — —
5 4 3 — — — — —
5 4 4 — — — — —
5 5 4 2 — — — —
6 5 4 3 — — — —
6 5 4 4 — — — —
6 5 5 4 2 — — —
6 6 5 4 3 — — —
6 6 5 4 4 — — —
6 6 5 5 4 — — —
6 6 6 5 5 — — —
2 3 4 5 6 7 8 9
— — — — — — — —
— — — — — — — —
— — — — — — — —
— — — — — — — —
— — — — — — — —
— — — — — — — —
2 — — — — — — —
3 — — — — — — —
4 — — — — — — —
4 2 — — — — — —
4 3 — — — — — —
5 4 — — — — — —
5 4 2 — — — — —
5 4 3 — — — — —
6 5 4 — — — — —
6 5 4 — — — — —
6 5 4 — — — — —
6 6 5 — — — — —
6 6 5 — — — — —
6 6 5 — — — — —
3 4 5 6 7 8 9
— — — — — — —
— — — — — — —
— — — — — — —
— — — — — — —
— — — — — — —
— — — — — — —
— — — — — — —
— — — — — — —
— — — — — — —
2 — — — — — —
3 — — — — — —
4 — — — — — —
4 2 — — — — —
4 3 — — — — —
5 4 — — — — —
5 4 — — — — —
5 4 — — — — —
6 5 — — — — —
6 5 — — — — —
6 5 — — — — —
Spells per Day
1 2 3 4 5 6 7 8
1 — — — — — — —
2 — — — — — — —
3 — — — — — — —
3 1 — — — — — —
4 2 — — — — — —
4 3 — — — — — —
4 3 1 — — — — —
4 4 2 — — — — —
5 4 3 — — — — —
5 4 3 1 — — — —
Dread,
Marksman
Psychic
1st 1st
1st 1st
1st 1st
2nd 1st
2nd 2nd
2nd 2nd
3rd 2nd
3rd 2nd
3rd 3rd
4th 3rd
4th 3rd
4th 3rd
5th 4th
5th 4th
5th 4th
6th 4th
6th 4th
6th 4th
6th 4th
6th 4th
Spells per day Spells Known
Caster Type Address Caster Type Address
Prepared (Primary) $A$291 Divine Prepared
Spontaneous (Primary) $A$268 Spellbook (Primary) $O$291
Prepared (Secondary) $A$314 Familiar (Primary) $O$291
Spontaneous (Secondary) $A$314 Spontaneous (Primary) $O$268
Prepared (Tertiary) $A$337 Spellbook (Secondary) $N$360
Arcanist $A$429 Familiar (Secondary) $N$360
Bloodrager $A$406 Spontaneous (Secondary) $O$314
Arcanist $O$291
Bloodrager $O$406
9
—
—
—
—
—
—
—
—
—
—
7th 8th 9th
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
— — —
AcrobatiAppraiseBluff Climb Craft: Craft: DiplomaDisable Disguise
Trained Only
Dex Int Cha Str Int Int Cha Dex Cha
BASE CLASSES Armor Penalty Armor Penalty Armor Penalty Armor Penalty
Alchemist X X X X
Antipaladin X X X X
Barbarian X X X X
Bard X X X X X X X X
Cavalier X X X X X
Cleric X X X X
Druid X X X
Fighter X X X
Gunslinger X X X X X
Inquisitor X X X X X X
Magus X X X
Monk X X X X
Ninja X X X X X X X X X
Oracle X X X
Paladin X X X
Ranger X X X
Rogue X X X X X X X X X
Samurai X X X X X
Sorcerer X X X X
Summoner X X
Witch X X
Wizard X X X
Vigilante X X X X X X X X X
Shifter X X X X
Barbarian (Unchained) X X X X
Monk (Unchained) X X X X
Rogue (Unchained) X X X X X X X X X
Summoner (Unchained) X X
HYBRID CLASSES
Arcanist X X X
Bloodrager X X X X
Brawler X X X
Hunter X X
Investigator X X X X X X X X X
Shaman X X X
Skald X X X X X X X
Slayer X X X X X X
Swashbuckler X X X X X X
Warpriest X X X X
Kineticist
Seer
(Clairsentience):
Add Diplomacy
and Perception
Shaper
(Metacreativity):
Thief of Life XAdd Bluff, X X X X X
Disguise, and
Thunder Guide X X X X
Use Magic
Unbound Scroll Device.X X X
Vadalis Beastkeeper X
Kineticist
Warforged Juggernaut (Psychokinesis): X
Weretouched Master XAdd Disable X
Device and
Windwright Captain XIntimidate. X X X X X
X X X X X X X X X X
X X X X X X X X X X
X
X X
X X X X X X X X X
X X X
X X X X X
X X X X X X
X X X X X X X X X X X
X X X X
X X X X X X X X X X X
X X X X X
X X X X
X X X X
Escape AFly Handle AHeal IntimidaKn. ArcaKn. DungKn. Engi Kn. GeogKn. Hist Kn. LocaKn. NatuKn. Nobil
X X
X X X X
X X X X
X X X X X X X
X X X X
X X X X X X X X X X
X X X X X X X X X X X
Escape AFly Handle AHeal IntimidaKn. ArcaKn. DungKn. Engi Kn. GeogKn. Hist Kn. LocaKn. NatuKn. Nobil
X X X
X X X
X X X X X X X X X X X
X X X X X
X X
X
X X
X
X
X
X X X
Escape AFly Handle AHeal IntimidaKn. ArcaKn. DungKn. Engi Kn. GeogKn. Hist Kn. LocaKn. NatuKn. Nobil
X X X X
X X X X X X X X
X X X X X X X X X
X X
X X X X X X X
X X X X X X X X X X
X X X
X X
X X
X X X X X X X X X X
X
X X
X X X X X X X X X X
X X X X X X
X X X X X X X X X
X
X X X X X X X X X
X X
X X
X
X X
X X
X X X
X
X X X X X X X X X X
X
X X
X X X X X X X X
X
X X
X
X X X X X X X X X X
X
X X X
X
X X X
X X
X X X X X
X X X X X
X X
X X
X
X X
X X
X X X X X X X X X
X X
X X X
X X X
X
X X X
X X X X
X
X X X
X X X X X X X X X X
X X X X
X X
X X X
X X X
X
X
X X
X X X X
X
X X X
X X X X X X X X X X
X X
X X
X X X
X X X
X X X
X
X X X
X X
X X
X X X X
X
X X X X
X
X X X
X X
X X
X X
X X
X
X X X
Escape AFly Handle AHeal IntimidaKn. ArcaKn. DungKn. Engi Kn. GeogKn. Hist Kn. LocaKn. NatuKn. Nobil
X X
X
X X X
X X
X X X
X X
X X
X X
X X X X
X X
X X
X X X
X X X X
X X
X
X X X
X X X
X
X X
X X X
X X
X X X
X X
X
X X
X X X X X
X X X
X X X
X X X
X X X
X X X
X
X X X
X X X
X X X
X X X X X
X
X X X
X X
Escape AFly Handle AHeal IntimidaKn. ArcaKn. DungKn. Engi Kn. GeogKn. Hist Kn. LocaKn. NatuKn. Nobil
X X X X X X X X X
X X
X X
X X X X X X X X
X
X X X
X X X X
X X
Escape AFly Handle AHeal IntimidaKn. ArcaKn. DungKn. Engi Kn. GeogKn. Hist Kn. LocaKn. NatuKn. Nobil
X X X X X
X X X X
X X X X
Escape AFly Handle AHeal IntimidaKn. ArcaKn. DungKn. Engi Kn. GeogKn. Hist Kn. LocaKn. NatuKn. Nobil
Kn. Plan Kn. ReligLinguistiPerceptiPerform:Perform:Prof: Prof: Ride Sense MoSleight SpellcrafStealth
TrainedTrained
Only Trained
Only Only TrainedTrained
Only Only TrainedTrained
Only Only
Int Int Int Wis Cha Cha Wis Wis Dex Wis Dex Int Dex
Armor Penalty Armor Penalty Armor Penalty
X X X X X
X X X X X X X
X X
X X X X X X X X X X X X
X X X X
X X X X X X X
X X X X X
X X X
X X X
X X X X X X X X X
X X X X X
X X X X X X X X
X X X X X X X X X
X X X X X X
X X X X X X
X X X X X X
X X X X X X X X X
X X X X
X X X
X X X X X X X
X X X X
X X X X X X
X X X X X X X X X
X X X X X
X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X
X X X X X
X X X X X X X X X X
X X X X
X X X
X X X X X X
X X X
X X X X X
X X X X X X
X X X X X X X X X X X X
X X X X
X X X X X X X X X X X X
X X X X X X
X X X X X X X X
X X X X X X
X X X X X X X
X X X X X X X
X X X
X X
X X X
X X X X
X X X X
X X X X
X X
X X X X X
X X X X
X X
X X
X X X X X X X
X X X X X X X
X X X
X X X X X X X
X X X X X
X X X X
X
X X
X X X
X X
X X
X X X
X X X X X X
X X X X X
X X
X
X X
X
X X X X X
X X
X
X X X
X X X
X
X X X X X X X X X
X X X
X X X
X X
X X
X X X X X
X
X X
X X X
X X
X X
X X X X
X X X
X X
X
X X
X X X
X X X
X X
Kn. Plan Kn. ReligLinguistiPerceptiPerform:Perform:Prof: Prof: Ride Sense MoSleight SpellcrafStealth
X X X X X X
X
X X X X X X
X X
X X
X X X
X X X
X X X
X X
X X X X
X X X
X
X
X X X X
X X
X
X X X X X
X X X X
X X X
X
X X
X X X X
X X X
X X X X
X X X
X X X X
X X X
X X
X X X
X X
X X
X X X
X X X X X X
X X
X X X
X
X
X X X X
X X X
X X
X X X
X X
X X X X
X X X
X X X X
X X X
0 X
X X X
0
X X X
X X X X X
X X X X X
X X X X X X
X X X X X X
X X X X
X X X X X
X X X X X X
X X X X X X
X X X X X
X 0 X
X X 0 X
0 X
X X
X X 0 X
X 0 X
0 X
X X 0 X
X 0 X
X 0 X
0 X
X X X
X X X
0 X
0 X
X 0 X
X X 0 X
0 X
X 0 X
X 0 X
X 0 X
0 X
0 X
X X X
X 0 X
0 X
X 0 X
X 0 X
X X 0 X
X 0 X
0 X
X X 0 X
X X 0 X
0 X
X 0 X
X X X X
0 X
0 X
X 0 X
X 0 X
X 0 X
X X
0 X
X 0 X
0 X
X X 0 X
0 X
X X 0 X
X X 0 X
X X 0 X
0 X
0 X
0 X
0 X
0 X
X X 0 X
Survival Swim Use MagiKn. Marti(CustomArtistry:Lore: C. AcrobaC. AthletC. FinessC. Influe C. Natur
X 0 X
X X X 0 X
X X X 0 X
X X X X
X X X
X
X
X X X X
X
X
X X X
X
X X
X X X
X X X
X
X X
X X
X X X
X X X X X
X X X
X
X X X
X X
X X X
X
X
X X
X X X
X X
X X X
X X
X
X X
Types of Bonuses
Alchemical
Armor
Circumstance (stacks)
Competence
Deflect/Enhance/Resist
Dodge (stacks)
Insight
Luck
Morale
Precision Damage
Sacred / Profane
Size
Untyped (stacks)
Experience Chart
XP Chart Slow Medium Fast
1— — —
2 3000 2000 1300
3 7500 5000 3300
4 14000 9000 6000
5 23000 15000 10000
6 35000 23000 15000
7 53000 35000 23000
8 77000 51000 34000
9 115000 75000 50000
10 160000 105000 71000
11 235000 155000 105000
12 330000 220000 145000
13 475000 315000 210000
14 665000 445000 295000
15 955000 635000 425000
16 1350000 890000 600000
17 1900000 1300000 850000
18 2700000 1800000 1200000
19 3850000 2550000 1700000
20 5350000 3600000 2400000
Size Modifiers
Key Number Size Attack / AC CMB / CMD Fly Skill Stealth Skill
F Fine 8 -8 8 16
D Diminutive 4 -4 6 12
T Tiny 2 -2 4 8
S Small 1 -1 2 4
M Medium 0 0 0 0
L Large -1 1 -2 -4
H Huge -2 2 -4 -8
G Gargantuan -4 4 -6 -12
C Colossal -8 8 -8 -16
Steel Plate/Chain
Wood -
Confused
Cowering -6
Dazed
Dazzled
Deafened
Entangled -4
Exhausted -6 -6
Fascinated
Fatigued -2 -2
Frightened
Grappled -4
Invisible
Nauseated
Panicked
Paralyzed -999 -999
Pinned -8
Prone
Shaken
Sickened
Staggered
Stunned -2
Light Encumbrance
Medium Encumbrance
Heavy Encumbrance
Overencumbered
Unchained Woun 0
Negative Levels
Acrobatics, Appraise, Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, H
Hit Points (Main Sheet) Average Average round up
Average (1st level Max) Average round up (1st level max) Maximum
Sum 32 37 35 39 55
Class 1 26 30.5 28 32 44
Class 2 6.5 6.5 7 7 11
Class 3 0 0 0 0 0
Custom Class 0 0 0 0 0
Quadruped/Hexapo
Quadruped (hooveQuadruped (squat Saurian Serpentine Verminous
2,3,4,5,6,8,9.1,10 1,2,3,4,5,6,8,9.1,102,3,4,5,8,10 2,3,5,6,8,9.1 2,3,9 3,9
# of # of
Iterative Attacks: 0 Ranged Attack Iterative Attacks: 1 Off-Hand Ranged
4 2 DEX to hit (Cros 7 4 DEX to hit (Cros
4 3 DEX to hit, STR 7 5 DEX to hit, STR
~~~~~~~ DEX to hit, DEX 7 8 DEX to hit, STR
7 2 ~~~~~~~~~~ DEX to hit, DEX
7 3 STR to hit, STR t 4 5 ~~~~~~~~~~
7 4 ~~~~~~~~~~~ STR to hit, STR *
7 6 WIS to hit (Guid 6 4 ~~~~~~~~~~~
~~~~~~~~ WIS to hit, STR 6 5 WIS to hit (Guid
6 2 WIS to hit, WIS 6 7 WIS to hit, STR
6 3 WIS to hit, STR
6 4 WIS to hit, WIS
6 6 WIS to hit, WIS
Shield
Shield Plate/Chain Armor / Shield Special Material
Shield Plate/Chain Adamantine Darkwood
Shield Plate/Chain Armored Kilt Dragonhide
Shield Plate/Chain Bone Greenwood
Shield Plate/Chain Bronze Living steel
Shield Plate/Chain Dragonhide Mithral
Shield Plate/Chain Elysian Bronze Steel
Fire-forged steelWood
Special Notes Frost-forged steel
DR 2/- Horacalcum
Masks Evil alignment Living steel
1 Mithral
Mithral + Armored Kilt
Fragile Steel
Fragile
Non-metallic Shield
Impervious to Ele Shield
Impervious to Element
Electricity Resist 2
DR 2/- vs. Beasts/Humanoids
Fire Resist 2
Cold Resist 2
Self-Repairs in SunShield
+2 Fly
+2 Initiative
Self-Repairs in SunShield
Counts as Silver Shield -1
Counts as Silver 0
Shield
Shield
WIS CHA Fort Save Ref Save Will Save Melee Attack
-1
-2
-2 -2 -2 -2
-2 -2 -2
-4
-2 -2 -2 -2
-2 -2 -2 -2
0 0 0 0
0 0 0 0
Background Skills
cape Artist, Fly, Handle Animal, Heal, Intimidate, Kn. Arcana, Kn. Dungeoneering, Kn. Engineering, Kn. Geography, Kn. History, Kn. Local,
Custom Rolled
70
33
6
31
0
# of
Iterative Attacks: 0 Combat Maneuver 1 Magic
7 4 STR to hit (Stand 4 #DIV/0! Caster Level Che
7 4 DEX to hit (Weap 7 #DIV/0! Concentration Ch
7 5 WIS to hit (Guid 6 #DIV/0!
7 8 ~~~~~~~~~~
~~~~~~~ STR + Maneuver T 4 #DIV/0!
4 4 DEX + Maneuver T 7 #DIV/0!
~~~~~~~~ WIS + Maneuver T 6 #DIV/0!
6 4 ~~~~~~~~~~~
6 4 Spell-Based (CL + Err:511 #DIV/0!
6 5
6 5
6 7
Equipment URL:
PC or CompanionPC
-1
-2 x0.5
x0.5
-2 -2
-2
-2 -2
-2 -2 -2 -2
0 0
0 0 0
ography, Kn. History, Kn. Local, Kn. Nature, Kn. Nobility, Kn. Planes, Kn. Religion, Linguistics, Perception, Ride, Sense Motive, Sleight of H
1 Monk Flurry Err:511 Single Attack
Err:511 #DIV/0! STR/STR Monk Mel Err:511 5 Melee: STR to hi
Err:511 #DIV/0! STR/STR*1.5 Monk Err:511 7 Melee: STR to hi
~~~~~~~~~~
DEX/STR Monk Mel Err:511 5 Melee: DEX to hi
DEX/DEX Monk Mel Err:511 8 Melee: DEX to hi
~~~~~~~~~~~ Melee: DEX to hi
WIS/STR Monk Mel Err:511 5
WIS/STR*1.5 Monk Err:511 7 Melee: WIS to hi
WIS/WIS Monk Mel Err:511 7 Melee: WIS to hi
----------- ~~~~~~~~~~
DEX/--- Monk Ran Err:511 4 Ranged: DEX to h
DEX/STR Monk Ran Err:511 5 Ranged: DEX to
DEX/DEX Monk Ran Err:511 8 Ranged: DEX to h
STR/STR Monk Ran Err:511 5 Ranged: STR to hi
WIS/STR Monk Ran Err:511 5 Ranged: WIS to h
WIS/WIS Monk Ran Err:511 7 Ranged: WIS to h
Ranged: WIS to h
n Sheet Attack #6
ategory Selected
Charge Speed MultiRun Speed MultiplSkills
Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Stealth, Swim, Sleight of Han
Perception -1
Initiative, Perception -4
0 0
0 0
0 0
0 0
0 0
0.5 0
0 0
Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim, Use Magic Device, Artistry:, Craft:, Lore:, Perform:, Prof:,
1 Natural Attacks (Searches attack name for # of attaOther
4 5 STR/STR*1.5 Sing 4 7 Alchemist Bomb (DE
4 7 STR/STR Primary 4 5 Alchemist Bomb (D
STR/STR Primary 4 5 ~~~~~~~~~~
7 5 STR/STR*0.5 Seco 4 4 Witch Prehensile
7 8 ~~~~~~~~~~ White Witch Hair
7 12 DEX/STR*1.5 Sing 7 7 White Witch Hair
DEX/STR Primary 7 5 White Witch Hai
6 5 DEX/STR Primary 7 5 ~~~~~~~~~~~
6 7 DEX/STR*0.5 Seco 7 4 Kineticist Range
~~~~~~~ ~~~~~~~~~~~ Kineticist Range
7 4 DEX/DEX*1.5 Sin 7 12 Kineticist Melee
7 5 DEX/DEX Primary 7 8 Kineticist Melee
7 8 DEX/DEX Primary 7 8 Kineticist Melee
4 5 DEX/DEX*0.5 Seco 7 6 Kineticist Melee
6 4
6 5
6 7
de, Stealth, Swim, Sleight of Hand -4
:, Lore:, Perform:, Prof:,
1
7 5
7 5
~~~~~~~
4 5
4 5
7 5
4 #DIV/0!
~~~~~~~~
7 5
7 4
7 5
7 4
4 5
4 4
Changelog
Aug 10th-ish
PF2 v1 Expect a link here for the PF2 Autosheet when Paizo releases the second edition
2018