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Ta b a t t a

( H t t p s : / / Ta b a t t a . E u / )
Elder Scro s Online
28 March 2018

“TABATTA HEAL ME!” – HEALPLAR PVE GUIDE


(DRAGONHOLD UPDATED)

Introduction

Welcome to my PvE healing guide :)! This build aims to be as general as possible, whether you are
new to healing in ESO or you want to improve your healing game play, or just read different
thoughts. While this is not going to be crazy different compared to the other guides out, I will try to
give as much new insights as possible!:) I want to thank people who have been inspirations for me, in
particular, Lauren (aka. Stileanima), as we have a very similar view on healing in ESO. Her inputs are
always useful and helpful to me.

The Scalebreaker update changed quite a lot our gameplay, in particular, our choice of food, mundus
and jewel glyphs. It also gave us new sets to work with.
This build is designed to heal trials, but can be also used to heal 4-man content. It will be organized
as follow (click on the links for quick travel):

1. Race
2. Attributes
3. Food and Potions
4. Mundus
5. Gear/Sets
6. Champion Points
7. Passives
8. Skills
9. Healing Best Practices

Make sure to hover your mouse pointer over the underlined sets and skills to see the tooltips :)!

1. Race

While I will write down a fully detailed analysis of the race changes happening in Wrathstone, here is
the short version:

α. Breton has a really much better sustain than any of the other “standard” healing races,
making it the better choice in any situation in my opinion as they can easily spec more
into damage if needed and still have an amazing sustain. The +2k spell resistance is also a
huge boost to your survivability, which is a key point for a healer! This is the race I always
pick.
β. High elves do not have any sustain passives anymore, but a nice spell damage one which
enables them to spec a lot into magicka regen while keeping nice pools of offensive stats.
Given that sustain is not as important as it used to be, high elves are a really good choice
this patch.
γ. Argonians make good healers as they have a max magicka bonus, a healing
done/received bonus and magicka recovery through the potion passive. The (effective)
stamina recovery they get is also really nice for survivability. However, they are in my
opinion a bit behind the other two as there is little to no content which requires, pure,
raw healing, and Argonians don’t have any offensive passives.

2. Attributes

I aim at getting at least 18k in health with food and gear on, unbuffed. Depending on your food and
gear, you may want to adjust those, but with my setup I run 64 points in magicka as a breton.
3. Food And Potions

This patch, I always use Max Magicka Max Health purple food (Arteum Pickled Fish Bowl). For some
reason, it gives more resources than it’s blue food counterpart (Solitude Salmon-Millet Soup).

If you really want to boost your magicka recovery, you might want to use Clockwork Citrus Filet
(Max Health, Max Magicka, Magicka recovery or Health recovery) or Witchmother’s Potent Brew if
you can’t afford the filet.

As for potions, we are using Spell Power potions (Lady’s smock, Corn Flower, Water Hyacinth), to
get major prophecy on both bars and major sorcery. Make sure to have three points in the alchemist
passive “Medicinal use” to get 100% on those two buffs :)!

4. Mundus
With the changes brought with the Scalebreaker patch, we no longer have to spam orbs as a healer.
Therefore, we can invest much more in “offensive” stats. My favorite mundus to use now is the Thief,
as it buffs your healing done by a lot as well as your damage done. While the Ritual gives you more
raw healing, I find it very unnecessary. The Apprentice and the Mage both gives less
healing/damaging power than the Thief.

5. Gear/Sets

Our Must-Have Set: Ol ime (Https://Www.Elderscro sbote.De/Set=341)

Whatever content you are running, one healer needs to run this set – either the perfected or non-
perfected version. The condition on which it applies is the following :

Casting ground effect abilities in combat will create a circle of might on the ground for 10 seconds. You and your

allies in the circle gain Major Courage for 30 seconds, increasing your Weapon and Spell Damage by 258 for 30

seconds. This effect can occur once every 10 seconds.

The buffing AoE is about the size of a templar’s rune – about 4m in radius. It appears when you cast
any ground-targeted abilities, whether they are healing abilities or not!

For circular AoEs (springs, shards, ritual, rune, blood altar), the buffing AoE will be centered in
the middle of the circle. That is, for springs or shards, it will be wherever you targeted these
abilities. For ritual, rune and altar, the AoE will be centered on you.
Lightning blockade can also proc the set, right in front of you.
Combat prayer does not to proc it.

Note that, contrary to what some healers still claim, Spell Power Cure is completely outdated and
strictly inferior to Olorime.

Olorime can be either double barred, or used only on our back bar – provided of course that we have
an ability to proc it on our back bar!

Adjust Your Setup Wi Your Partner

Since staves now count as two pieces, it is now possible to have run 2 pieces from a monster set + 5
body pieces from set 1 + 3 jewels pieces and 2 staff pieces from set 2, and that on your restoration
bar too. However, the Master’s restoration (https://www.elderscrollsbote.de/set=23) enables us to
restore both magicka and stamina to our allies just by casting Illustrious Healing: we want to have it
slotted as much as possible.
Therefore, try to arrange your sets with your partner so you can both have a set that can be only
back barred ideally, and a Master’s restoration staff on your front bar.

I will organize this section as follow : first, we review the monster sets that are viable for a healer,
then our main sets to use in addition with Olorime, then how to put them together. Finally I will
discuss traits and enchantments.

Monster Sets

Here is the list of the most promising ones aswell as the situations in which they will be useful.

Must-Haves:

Sentinel Of Rkugamz (Https://Www.Elderscro sbote.De/Set=166)

This set has a chance to proc a cute lil dwemer spider whenever you heal someone, creating an AoE
with a five-meter radius. Allies in this AoE will get a quite strong heal and as well as a stamina
recovery. This set will be quite strong in instances where people can be stacked enough so everyone 
can enjoy the AoE. With the Scalebreaker update, the spider is no longer retardo which makes it
even better.

Nightflame (Https://Www.Elderscro sbote.De/Set=37)

Whenever you heal someone, you get a small chance to proc a totem that will create a five-meter-
radius healing AoE. The healing it does is really strong, and this AoE can be up 100% of the time.
While this will definitely not be useful in every situation, it can help in fights where you take an
insane amount of damage. In particular, it is quite good during the execute of vCR, when Z’maja
applies a healing debuff to your group. Note that the totem spawns on the person that “procced” the
set.

Symphony Of Blades (Https://Www.Elderscro sbote.De/Set=395)

When you heal an ally whose primary resource is under 50%, you grant them Meridia’s Favor,
restoring a lot of resources to them for 6 seconds, with a 18 seconds cooldown. This newly
introduced monster set seems to be really promising in fights where people can’t really be stacked
to profit from Sentinel.

Useful:

L d Warden (Https://Www.Elderscro sbote.De/Set=34)


This set has a chance to spawn an eight-meter-radius AoE centered on your position that will give
almost 4k spell and physical resistance to you and allies within it, whenever you take damage. While
it is usually used by tanks, it could be useful in cases where the tanks can’t “cover” the entire group
with its AoE, so maybe in some trash pulls.

Ear g e (Https://Www.Elderscro sbote.De/Set=299)

Earthgore has been nerfed with Elseweyr and now heal only one target. It can still be useful in 4-man
content, but is definitely “meh” in trials.

Blood Spawn (Https://Www.Elderscro sbote.De/Set=33)

When none of the sets above are useful, Blood Spawn seems like an interesting option. It gives you a
chance to regen ultimate (and gain some resistances) whenever you take damage. Of course, this
should not be used in combat where healers take very little damage instances … :).

I like to use 1 heavy piece and 1 medium (with 5 light pieces from another set), but using 1 heavy and
1 light piece is definitely possible.

Having said all this, let us now review our healing “arsenal”. For each set, I will indicate if it can be
worn only back bar or if it should be up on both bars :). I’ll start with the must-have sets, then talk
about sets which are still essential, and mention later the one that are less useful.

The Must-Haves

Z’en’s Redress (Https://Www.Elderscro sbote.De/Set=400)

Drops in the Lair of Maarselok.


Light attacking a target puts a 20s-debuff on it (note that it can be applied to multiple targets
at the same time!). While the debuff is active, every single target dot you apply increases the
damage taken by the target by 1%, up to 5%.
Can be used only on our back bar (as long as you use the “debuffing” light attack on this bar, the
target stays debuffed regarding the bar you are on).
This set provides your group with a really strong debuff, and I recommend watching this video
from Stileanima (https://youtu.be/nRmOPApAj4Y) to learn how to use the set on a healer. This
set doesn’t stack, so only one of it is needed in our group. It is one of the strongest damage
boost you can get, so I recommend having it in your group as much as possible and practicing
to get uptimes as high as possible.

Way Of Martial Knowledge (Https://Www.Elderscro sbote.De/Set=178)


Drops in overland in Craglorn.
Light attacking a target while your stamina is under 50% applies a 8% damage taken debuff to
the target for 5s, with a 8s cooldown.
While it can be used only on one bar, I recommend having it double barred for maximum
uptimes.
Martial Knowledge provides an average debuff just as strong as Z’en’s. However, the proccing
condition requires you to pay attention to your stamina pool, and “waste” stamina if needed.

The Essentials

 J vuld’s Guidance (Https://Www.Elderscro sbote.De/Set=320)

Drops in Scalecaller Peak.


Increases the duration of all your minor and major buffs, as well as the damage shields you
apply, by 40%.
You want to use this set mostly to increase the duration of the Major Force bonus from
Aggressive Horn. It’s also a pretty nice completement to Olorime.
Can be used only on your back bar as your horn should be on your back bar.

T ug’s Pact (Https://Www.Elderscro sbote.De/Set=12)

Craftable.
Decreases weapon enchantment cooldown and increases potency by 30%.
While this used to be mostly a tank set, this set is now very useful to have on a healer, as it
allows your tank to run another set such as Claw of Yolnahkriin.
You want to have it active on a bar on which you have an infused crusher enchantment, and
keep that up.
Note that back-barring Torug’s and proccing crusher with blockade does not work! This set
needs to be double-barred.

Useful Sets

Ebon (Https://Www.Elderscro sbote.De/Set=234)

Drops in Crypt of Hearts I&II.


Increases you and your teammates max health.
Again, Ebon used to be a tank set. However, wearing it on a healer enables to free up a set on
the tank.
Wear it using the Ghastly eye bowl drink (max magicka, magicka recovery) to compensate for
the loss of magicka recovery and the gain of max health. You need to wear it on two body
pieces + three jewels, as Ebon on weapons is currently still bugged.
Hircine (Https://Www.Elderscro sbote.De/Set=228)

Drops in Selene’s Web.


Provides your group with a constant 4% stamina cost reduction.
Must be used on both bars.
This set is very useful if you have a group full of stamina DDs.

W m Cult (Https://Www.Elderscro sbote.De/Set=259)

Drops in Vault of Madness.


Provides your group with a constant 4% magicka cost reduction.
Must be used on both bars.
Using (or not using) this set will depend on the number of magicka dds you have in your group
and if they need or not the additional sustain. You need only one of this, so if your healing
partner is wearing it, you should not.

Ho owfang Thirst (Https://Www.Elderscro sbote.De/Set=397)

Drops in Moongrave Fane.


Whenever you critically heal an ally or damage a target, you spawn an hemoglobine ball at that
location, restoring a lot of magicka to allies in a 6-meter radius as well as providing minor
vitality to those allies.
Can be used on one bar.
This is very strong in magicka groups, and can be used on multiple healers.

(Perfected) Eye Of Nahviintaas (Https://Www.Elderscro sbote.De/Set=393)

Drops in Sunspire.
Whenever an ally activates one of your synergies, they get 12% cost reduction on all their
(non-ultimate) abilities for 3s, with a 6s cooldown.
Must be used on both bars.
While this set is inferior to Hircine (or Worm Cult) if your team is full stamina (or magicka), it
can be stacked with those sets to help the sustain of your group.

Mending (Healing Mage) (Https://Www.Elderscro sbote.De/Set=268)

Drops in Aetherian Archive.


Provides a substantial damage mitigation when you use AoE heals (springs, ritual, prayer, etc)
close to enemies (<10m). While the tooltip says “reduce weapon damage”, it actually reduces
ALL the damage from the target. The reduction is equivalent to 10-15% damage mitigation on
bosses, and 20-30% damage mitigation on trash pulls.
Something that needs to be reminded imo is that the range of this debuff, 10m, is quite small! I
recommend tracking the debuff (Healing Bane) – using, for example, Srendarr – to make sure
you are applying it.
Must be used on both bars.
This set will be used if and when you need damage mitigation, and if you are able to apply the
debuff (that is, in some boss fights, you will rarely or never be at a 10m range). Again, only one
is needed, so if your healing partner is using it, you should not. You should however aim at
using it only when necessary.

Sanctuary (Https://Www.Elderscro sbote.De/Set=214)

Drops in The Banished Cells I&II.


Increases your healing received by 12% for you and up to 11 group members within 10 meters
of you.
Must be used on both bars.
While this additional healing is generally an overkill, it is actually helpful in the new Cloudrest
trial, in particular in the execute, as your group receives a really strong healing debuff.

Traits, Enchantments And Weapons

Arm Traits And Enchants

Using bistat food with the Thief mundus, we use infused on big pieces (head, chest, legs),  and
divines on small pieces (shoulders, gloves, boots, belt), with a magicka enchantment on
everything.

Rest ation Staff Trait And Enchant

You should have multiple staves depending on your group and the situation.
Infused with a crusher/weakening glyph or a damaging glyph: if your tanks struggle with
keeping one of those up and you’re not comfortable using those enchant only back bar,
you can run them front.
Powered with a weapon damage or absorb magicka or weakening glyph: the extra 9%
healing is a really strong choice if you need raw healing. I like it a lot in CR in particular as
there is a lot of incoming damage, or in SO on trash. However, it is overkill in a lot of
situation.
Charged (with any enchant listed above): if you wanna have a really high uptime on
concussed, charged front bar with an infused shock enchant back bar (procced by
lightning blockade) is the way to go. This is in particular really good on trash. It is also
very good if you are using Z’en’s redress, as status effect such as burning or poison count
as single target dots.
Precise (with any enchant listed above):  this buffs both your healing done and damage
done. I really like it when powered seems overkill but I still want a bit of extra healing.
Decisive (with any enchant listed above): decisive brings you extra ult regen, but as the
amount is kinda negligible, I prefer usually to run the traits listed above.

Lightning Staff Trait And Enchant

You should have multiple staves that you will use depending on the situation.
Infused with a weakening/crusher glyph: if your tanks can’t give good enough uptimes
on those debuffs, you have to help them and wear it. Your staff MUST be infused,
otherwise you risk overwriting the tanks’ enchantments.
Infused with a shock glyph: if your group doesn’t have enough concussed, this will really
help. This patch, I prefer infused to charged on the back bar for concussed, because this
glyph will be procced on your front bar via blockade, and infused is actually carried to
your front bar (meaning that it will keep on proccing the enchant every 2s when your
blockade is up), while charged is not. Therefore, while charged would give a slightly
better uptime if you were to spend all your time on your back bar, infused gives you
twice as much chance of proccing concussed whenever you swap to your front bar.
Decisive with a shock glyph: decisive brings you extra ult regen and the shock
enchantment enables you to give some extra concussed. I use that staff if I don’t need the
two other options under :).

Jewels Traits And Enchants

We use Arcane jewels with as many spell damage enchants as possible, the rest being magicka
recovery. There are no definite rule on how many magicka recovery enchants you should use,
it depends on the content you are running, how comfortable you are with it, and on the sets
you are using (do they give you magicka recovery or not).
As a general rule of thumb, I start with a lot of magicka recovery, and add more and more spell
damage if I feel comfortable enough with my sustain to do so.
Infused magicka recovery jewels can be used in very sustain-intensive fights – for example,
HoF 1st boss.

6. Champion Points

Keep in mind that green cps will also depend on your playstyle and on the content you are doing.
Gr n Tr

Arcanist 75
Tenacity 75

Warlord 40

Shadow Ward 46
Tumbling 34

Red Tr

  vHRC/vSO/vHOF vAA/vMoL vAS vCR vSunspire

Ironclad 66 81 72 72 66

Spell Shield 32 75 75 57 55

Thick Skinned 56 20 23 66 66

Elemental Defender 56 64 64 64 64

Hardy 49 19 23 0 0

Quick Recovery 11 11 0 11 19

Bastion 0 0 13 0 0

Blue Tr

Blessed 76
Elfborn 73
Spell erosion 23
Elemental expert 32

Staff expert 9
Master-at-arms 13

Thaumaturge 44

Note that depending on the content you are running, you can actually remove more points from
Blessed to buff your damage done.

7. Passives
For this build, the following passives are essential :

All Aedric spear, dawn’s wrath and restoring light passives.


All Destruction Staff, Restoration Staff passives.
Light Armor passives.
Fighter’s guild : Intimidating Presence, Banish the wicked III.
Mage’s guild : Magicka Controller II, Might of the guild II.
Undaunted : Undaunted Command II, Undaunted Mettle II.
Support (Alliance war) : Magicka Aid II. (Go Go PvP :D!!!)
All your racial passives.
Alchemy : Medicinal Use III.

Vampire ? Being a vampire stage two gives you 10% increase in magicka regen, which is always a
nice bonus. The extra damage mitigation on stage 3 is also really nice. As on magsorc, I recommend
being a vampire and using Scalecaller peak skin for beauty (who wants to be healed by a fugly
character?).

8. Ski s

IMPORTANT : on all the setups, I will note the flex spots in teal and I will show towards the end of
this section the several skill you can use on flex spots : as you will see, there are a lot of them !
Healers should always adapt their bars to the content, so you don’t really have ONE setup that fits
everything :). Keep in mind that some skills that I listed as “flex spots” are really important, they
are just not used on every fight.

First Setup : Elemental Drain

Templar
Open in build planner » (https://www.elderscrollsbote.de/planer/#1-

5d0000000000:141:12:13:122:13:11:168:1324:15:133:14:13:112:13:13:121:19:196-

548:71:502:557:506:527:464:469:46:72:68:521)
(https://www.elderscrollsbote.de/skill=548)
1 (https://www.elderscrollsbote.de/skill=71)
2 (https://www.elderscrollsbote.de/skill=502)
3 (https://www.elderscrollsbote.de/skill=557)
4 (https://www.elderscrollsbote.de/skill=506)
5 (https://www.elderscrollsbote.de/skill=527)
R

(https://www.elderscrollsbote.de/skill=464)
1 (https://www.elderscrollsbote.de/skill=469)
2 (https://www.elderscrollsbote.de/skill=46)
3 (https://www.elderscrollsbote.de/skill=72)
4 (https://www.elderscrollsbote.de/skill=68)
5 (https://www.elderscrollsbote.de/skil
R

Front Bar: Rest ation Staff


Inner light: +5% max magicka (and +2% from Magicka Controller II) to increase your healing
done ! (kinda flex spot, but try to keep it)
Breath of Life: an instant, very strong heal in a cone in front of you. This is one of the reason
why templar is a really strong healing class. This morph gives a second, smaller heal. Make sure
not to overuse it tho, it is expensive and only heals two people. This should only be your “oh
shit!” life saving key. (this can also be a flex spot as long as you get used to use combat prayer
as your burst heal)
Illustrious healing: this should be your most important healing source. It’s a strong AoE heal:
make sure your dds are inside of it, and make sure to yell on them if they aren’t :D.
Energy Orbs: these will give back resources to your dds and your tank, and produce insane
healing. Try to always have one flying around, especially when there is incoming damage.
Combat Prayer: one of your most important skills, buffs up to six allies with Minor Berserk
(+8% damage) and also some resistances. Make sure to keep it up 100% 🙂 (see Healing Best
Practices section).
ULTIMATE: Replenishing Barrier. It can be a panic ulti if you really need it, but you want it
mostly because of the 10% extra magicka recovery from your Magicka Aid passive. I chose this
morph because, most of the time, you want it to stop a burst of incoming damage, so you don’t
need the extra HoT of the other morph, while this morph will give you back some precious
ultimates so you can use your next horn asap :). The other morph of this skill can be useful in
some fights such as Lokkestiiz in Sunspire.

Back Bar: Lightning Staff

Lightning Blockade: as of this patch, it is preferable for all dds to wear fire blockade, so you
should keep Lightning Blockade up for off balance. It’s also a great tool to proc your back bar
enchantment(note that it doesn’t proc weapon damage enchantments, so make sure to weave
on front bar!). As long as it is up on a target that is being drained, it will also proc minor
magickasteal for you. If one dd is using it or if your tanks can keep up blockade for 100%, and
if you really need the spot, can be unslotted. Note that the other morph – unstable wall of
element (https://www.elderscrollsbote.de/skill=465), is really interesting if you want to
have extra damage.
Elemental Drain: applies major breach to the target (that should already be applied by
puncture) and also minor magickasteal, which is a really important debuff for your magicka
dds (and for your tanks, and for yourself!). You should be able to keep that up 100% alone, so
use only one in the group: if your partner is already using it, you speak with him/her and
unslot it. If your group doesn’t have any magicka dds, and your sustain is fine, you can also
unslot it.
Power of the Light: applies minor breach and fracture to the target for 9s, and gives minor
sorcery to you and your group for 20s through the “Illuminate” passive – that buff should be up
100%. If you have a stamplar in your group, do NOT use this skill as it is still buggy (in a sense
that the damage “explosions” do not stack, so you’d ruin the damage of your stamplar).
Having a dawn’s wrath skill slotted for ult regen is nice (“Prism” passive), but if you need the
slot or if someone else is using this skill you can remove it.
Ritual of Retributions/ Extended Ritual: a nice heal over time that procs your “Sacred
Ground” passive (minor mending if you are standing in your ritual) and is a good way to keep
spc up. Also provides for the “purify” synergy. Keep it up 100%! I prefer the Extended Ritual
morph as it saves me some casts to use other skills.
Channeled Focus: a really amazing skill that gives you major resistances and a nice magicka
recovery boost. It also procs your “Sacred Ground” passive. If you need the slot, have enough
recovery – which should be the case this patch, and can go without the major resistances,
you can unslot it.
ULTIMATE: Aggressive Horn. Gives +10% max resources to your group for 30s as well as
Major Force for 10s. Note that these buffs durations are all increased by 40% using Jorvuld’s
Guidance. You must keep it up in a rotation with your healing partner and the tanks.

Second Setup : Altar

Templar
Open in build planner » (https://www.elderscrollsbote.de/planer/#1-

5d0000000000:141:12:13:122:13:11:168:1324:15:133:14:13:112:13:13:121:15:14:196-

548:71:502:557:506:527:464:46:72:553:68:521)
(https://www.elderscrollsbote.de/skill=548)
1 (https://www.elderscrollsbote.de/skill=71)
2 (https://www.elderscrollsbote.de/skill=502)
3 (https://www.elderscrollsbote.de/skill=557)
4 (https://www.elderscrollsbote.de/skill=506)
5 (https://www.elderscrollsbote.de/skill=527)
R

(https://www.elderscrollsbote.de/skill=464)
1 (https://www.elderscrollsbote.de/skill=46)
2 (https://www.elderscrollsbote.de/skill=72)
3 (https://www.elderscrollsbote.de/skill=553)
4 (https://www.elderscrollsbote.de/skill=68)
5 (https://www.elderscrollsbote.de/skil
R

If your healing partner is already using elemental drain, here is what you can slot !

Front Bar : Rest ation Staff

Inner light (kinda flex spot, but try to keep it).


Breath of Life.
Illustrious healing.
Energy Orbs.
Combat Prayer.
ULTIMATE : Replenishing Barrier.

Back Bar : Lightning Staff

Lightning Blockade.
Power of the Light.
Ritual of Retributions/ Extended Ritual.
Sanguine Altar/ Overflowing Altar : applies minor lifesteal to every target in a 28m radius,
and provides with a Blood Funnel synergy that enables your allies to get back a significant
amount of their health. It’s really nice for tanks as it can improve their alkosh uptime. In 90% of
the cases, I prefer the Sanguine Altar morph as it lasts longer and is cheaper, but the
Overflowing Altar morph is useful in instances where healing debuffs are applied to your
allies.
Channeled Focus.
ULTIMATE: Aggressive Horn.

The Famous Flex Spots

With so many flex spots in the bars above, you may wonder what you would have to use ! I will list
these flex spots in a random order. Note however that this is by no means an exhaustive list!

Efficient Purge (https://www.elderscrollsbote.de/skill=524): Purge is absolutely unavoidable


in some fights (vMoL 2nd boss, vHoF 1st and 4th bosses). On vHoF 1st boss, I try to slot it
front bar and to purge every other skill. On the other instances, having it back bar is enough.
You want this morph because it reduces tremendously the cost of the skill.
Luminous Shards (https://www.elderscrollsbote.de/skill=140): In some cases, you want to use
shards in addition of energy orbs because they can be targeted directly at players. They are
also cheaper than orbs, gives back a bit of the other resource and do a bit of damage. Slot them
on your back bar if you need them.
Circle of Protection (https://www.elderscrollsbote.de/skill=345): this skill provides your allies
inside its AoE with minor endurance and minor protection. It is very nice to use whenever you
want extra damage mitigation and/or extra sustain. I recommend not morphing this skill, as
Ring of Protection only lasts 8s, and Turn Undead can screw up stacks by fearing enemies.
Radiative Regeneration (https://www.elderscrollsbote.de/skill=505): in some instances, this
skill provides with a really strong and useful HoT.
Bone Surge (https://www.elderscrollsbote.de/skill=562) provides your group with an extra
synergy, and is useful in some content such as Cloudrest for its major vitality.
Shadow Silk (https://www.elderscrollsbote.de/skill=554) is useful in some instances to
provide your group with an extra synergy. The damage dealt by this skill is also relatively
strong.
Reflective Light (https://www.elderscrollsbote.de/skill=41) or Vampire’s Bane
(https://www.elderscrollsbote.de/skill=40): if you have a free spot, these skills increase your
ultimate regeneration (3 ultimate if you use a Dawn’s wrath ability every 6s with “Prism”
passive), and provide your group with  Minor Sorcery uptimes through the “Illuminate” passive.
They are also quite good damaging skills, and count as single-target dots for Z’en’s redress.
Soul Splitting Trap (https://www.elderscrollsbote.de/skill=532) or Consuming Trap
(https://www.elderscrollsbote.de/skill=531): these DoTs are useful to have if we are using
Z’en’s redress. While the single target of consuming trap is a bit higher, soul splitting trap gives
you more AoE damage.
Degeneration (https://www.elderscrollsbote.de/skill=545): this DoT is useful to have if we are
using Z’en’s redress. I choose this morph for the extra sustain.
Scalding rune (https://www.elderscrollsbote.de/skill=546): this ability applies a DoT, which is
again useful if we are using Z’en’s redress.
Destructive reach (https://www.elderscrollsbote.de/skill=458): this ability applies a DoT,
which is again useful if we are using Z’en’s redress.
Stalwart Guard (https://www.elderscrollsbote.de/skill=653): there are many situations where
you can afford to guard a group member, giving you and said member Minor Force. You want
to use that on a ranged dd, as stamina dds already have their own minor force. It also gives you
10% additional magicka recovery with the Magicka Aid passive, as it is a Support skill.  It
requires you and your bonded to stay close though: if you know the damage taken is very high,
or if you know you may have to move a lot through a fight, don’t use guard. Note that in some
fights, in particular in Sunspire, it can also be used on your tanks.
Harness Magicka (https://www.elderscrollsbote.de/skill=476)or Dampen Magic
(https://www.elderscrollsbote.de/skill=477): having a shield can sometimes be useful, even for
a healer. However, there are very rare cases where I recommend using one.
Ward Ally (https://www.elderscrollsbote.de/skill=511)or Healing Ward
(https://www.elderscrollsbote.de/skill=510): provides a damage shield for an ally (and for
yourself if you use Ward Ally). This can be vaguely useful in some cases, for example vHoF 2nd
boss if your tank is not that experienced and get steamed often. It is also very nice to have in
Sunspire to heal up the ice prisons when fighting Lokkestiiz.
Symbiosis (https://www.elderscrollsbote.de/skill=759): this skill is useful pretty much only in
Sunspire, when healing up ice prisons when fighting Lokkestiiz.

ULTIMATE FLEX SPOT: Solar Prison (https://www.elderscrollsbote.de/skill=43)(Nova). This skill is


useful for mitigating strong incoming damage, at it applies Major Maim to the enemies inside
(reducing their damage done by 30%), and it also gives a sweet synergy. It is mainly useful in vHoF
hm, or in vAA hm if you group doesn’t have enough dps. Can be also used in some trash pulls.

ULTIMATE FLEX SPOT: Shooting Star (https://www.elderscrollsbote.de/skill=551). This ability can


be nice to have for the Mage’s Guild passive, when sustain is fine without barrier and we also want to
have extra max magicka.

9. Healing Best Practices


Your Job

As a healer, you have several responsibilities :

Keeping yourself alive: a dead healer cannot heal and can be a pain to res.
Keeping your teammates alive: that’s kind of obvious :D. Keep in mind that when a dd fucks
up, he or she loses dps, when you fuck up, you lose a group member (no pressure). Still, do not
overheal too much or you will most likely miss out on your other missions :).
Buffing your group: one of the particularities of eso is that as a healer, you have access to more
healing than needed (provided your group members are also trying to make your life easier).
You will also have to provide buffs for them.
Debuffing enemies will also be partly your role (along with tanks) with elemental drain,
lightning blockade, minor vulnerability, power of the light, etc. The more difficult the fight is,
the harder it will be to keep these debuffs up but try your best :)!
Providing resources to your group through synergies such as orbs or shards.
Making sure everyone is in the right place: this is related to point 2, 3 and 5. An efficient
healer do just enough healing to keep his group alive while buffing and providing as much
synergies as possible. But for that to be possible, you need people to help you by standing in a
way that makes it easier to heal and buff them. So imo, it is also your job to tell people that they
are not in their correct position.

Here are some tips to perform these duties as well as possible :).

Buff And Debuff Tracking

First and foremost, make sure to use a buff and debuff tracker to get better uptimes. Check out my
Questions&Answers (https://tabatta.eu/questions-and-answers/) page to see what add-ons I am
using for that purpose.

Make sure to download Combat Metrics (http://www.esoui.com/downloads/info1360-


CombatMetrics.html#info) to check your uptimes afterwards and see where you can improve, or
check esologs!

NB : You can see yourself in Combat Metrics the Minor Berserk uptimes your dds got. Go to the
“healing received” section (yes, it’s weird), select a player’s name and check out their “Debuffs (out)”.

Positioning

As a healer, knowing a fight is really important: casting preemptively AoE heals will ensure that your
group members stay alive even through large incoming damage phases.

Your own positioning is equally important to make sure you get as much buffs as possible. Ideally,
you want to be in a position where you can cast two prayers every 8s on two groups of ~6 people,
to make sure everyone gets the Minor Berserk buff. Why casting two prayers even when you are
two healers? Because prayer targeting is really stupid – it doesn’t go necessarily on people that don’t
have the buff -, and if you both cast two prayers you reduce the chances to get one dd ignored by the
buff :). Minor Berserk is a big deal for a damage dealer, so you should aim at 90%+ prayer. If you are
using mending, your positioning must be changed so that you are always applying the debuff to the
enemies.

Communicating

Communication is key: do tell that ranged dd that he is constantly staying out of your springs. Make
people form two groups if they are too stacked. If you have to constantly use Breath of Life on a dd
standing far away or taking damage that could be easily avoided, you will inevitably lose uptimes on
your buffs and debuffs. With experience, you will learn when you can give buffs and synergies and
when you have to focus on healing.

K p Your Pri ities

There is no “healing rotation”, just general rules. As I said above, I try to recast prayer twice in 8s to
keep minor berserk up. Keep your ritual down at all time and make sure to stay in it – if possible – to
proc minor mending. Illustrious Healing are one of your best heal when people are properly
positioned.

Remember that your orbs provide a huge heal as well as a synergy: always have to have it flying
through your group for healing and for resources.

If you are using a master’s restoration staff, make sure to spam Illustrious Healing once your other
buffs/debuffs are applied, so you can provide your stamina dds with even more resources.

Sustaining

In eso, there are no fights where the damage incoming is constant: there will always be some short
(or not) periods of time where you can heavy attack if necessary. With experience, as you learn to
know the fight, you will learn when you can heavy attack safely. Make sure to heavy attack on your
restoration staff for the +30% magicka restored with the Cycle of Life passive (and that 3s Major
Mending with Essence Drain :D).

A healer without any magicka cannot heal, so make sure to monitor your resources regularly and
act preemptively! You don’t want to be out of magicka when there actually is incoming damage. If
you are using channeled focus, you don’t necessary need to have it down 100%: again, monitor your
magicka and use it when you see it dropping – or when you want the major resistances buffs, of
course.

Finally, a short note on stamina. Having or not having stamina on a healer can be the difference
between life and death. You need to block certain mechanics to avoid one hits, and you need to
break free from others to keep on healing you and your teammates.
Avoid mechanics that can stun you if you can ; if you can’t avoid them, blocking is much cheaper than
getting stunned and having to break free ; finally, do not block cast all the time as this will empty
your stamina pool very fast. On a healer, weaving light attack is just as important as on a DD, you
want to do it as much as possible to proc your enchantments and some potential debuffs. Learn to
block only when it’s really needed, so that the rest of the time, you can get some stamina regen.

Outro

I hope this was helpful, as always please shoot me if you have questions ! 🙂  Check out my YouTube
(https://www.youtube.com/channel/UCEfsykUOegxMHQQ4IJhVvew) channel and my Twitch
(https://www.twitch.tv/tabatta_eso) if you want to see some live application of this guide. I would
also like to recommend a youtube channel from a healer that I really appreciate: make sure to check
it out to see beautiful healing in action.

Stileanima (NA) (https://www.youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg/videos)

Author: Tabatta (https://tabatta.eu/author/admin2395/)


Filed Under: Guides (https://tabatta.eu/category/guides/)
Tags: healer (https://tabatta.eu/tag/healer/), healplar (https://tabatta.eu/tag/healplar/), PvE
(https://tabatta.eu/tag/pve/), templar (https://tabatta.eu/tag/templar/)

FRONT KITING IN VAS – HEALPLAR GUIDE (SCALEBREAKER UPDATED) 

46 Thoughts On ““Tabatta Heal Me!” – Healplar PvE Guide (Dragonhold Updated)”

Pingback: Concussed in PvE – a healer point of view – Tabatta (https://tabatta.eu/concussed-blockade-


healer/)

MAGNUS I looked for a lot of healing guides in the last time from very good healers, because i want to write a german
7 June 2018 at 14 02 43
06436
guide for my guild, but i must say your guide is BY FAR the best! 🙂 Very detailed but not totaly
(https://tabatta.eu/tabatta- overwhelming with informations. The Visuals of the Guide/Website is very appealing too ^^ So please
heal-me-healplar-pve-
guide/#comment-20)
keep it updated for next patches 🙂
 Reply

TABATTA
7 June 2018 at 15 03
Hello 🙂 Thank you a lot for your kind words, really glad that you appreciate the
guide ! I hope your german version will help some people too :D.
45 06456
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-  Reply
guide/#comment-21)
MAWOB Tiny mistake:
7 July 2018 at 20 08 08
“Using 1 heavy piece and 1 light (with 5 light pieces from another set) seems to give the best compromise
07087
(https://tabatta.eu/tabatta- between high stats and sustain.” Olorime)
heal-me-healplar-pve-
Afaik changes only happened to light attacks, which are not healing and the dps is not really important
guide/#comment-31)
from healer?

Can’t you still get the most out of witchmothers (its purple food so in the end you should get more out of it)
+ juggling around infused armor + spell dmg enchants to still hit your limit on attribute + recovery?
Maybe going to Mage / Ritual depending. (With 3 infused / 4div atronach gives 327 so switching from
Bistat to Witchmother’s could be equalized with swapping to Mage?
Might be stronger on argonian, since you can live with 1 tristat there.

 Reply

TABATTA Hello !
8 July 2018 at 11 11
11 07117 For your first point, getting extra stats from using 6 light/ a heavy also increases our
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-
healing done ! So it is interesting, even for healers.
guide/#comment-32)
For your second point, I tried {bistat food+ setup described here+ atronach} vs.
{citrus filet + 3 infused tristats + a few attribute points in health (to get the same hp
pool) + mage mundus} and the stats were best in the 1st setup (even tho the
difference was really small). My friend Nick tried on his argonian and agreed.
Strictly speaking using the second setup with the ritual would be more healing
done, but you would lose some sustain because your magicka pool would be
smaller. Also I find that I like more my setup because I can swap food around even
during a raid without much problems – if for example I want more sustain, while
switching mundus would be not as convenient :D. But in the end it comes down to
personal preference.

 Reply

UTOPIANWARRIOR Very thorough guide, bound to help me loads!


14 March 2019 at 10 10
I see you use a 5-set armor for Olorime – what are your thoughts on using Olorime on your backbar to
31 03313
(https://tabatta.eu/tabatta- have the placement of the proc more manageable, and instead use the secondary sets with 100% uptime?
heal-me-healplar-pve-
guide/#comment-272)  Reply

TABATTA Hi, and thanks a lot! Yes it’s also possible to only backbar Olorime, personally I
16 March 2019 at 17
prefer to have it double barred as much as possible tho because I find it easy
05 47 03473
(https://tabatta.eu/tabatta- enough to control with illustrious healing, so I only back bar it if the set I’m running
heal-me-healplar-pve-
guide/#comment-
🙂
it with cannot be back barred at all.
282)
 Reply

UTOPIANWARRIORI guess you’re using the olorime addon to control the timing
18 March 2019
right?
at 10 10 55
03553 Currently I’m around 340cp and handle the easier trials easily,
(https://tabatta.eu/tabatta-
and yesterday did vHRC first time. I noticed running out of
heal-me-
healplar-pve- magicka quite often (also due to the group not blocking
guide/#comment- correctly). While I don’t mind using pots, I think a lot has to do
287)
with my frequency of heavy attacks. Next to buff food and
mundus stone choice, do you ha often in general to keep
magicka up?
I’m a bit hesitant to do it often as I might miss crucial heals, but
obviously you can’t heal when out of magicka.

 Reply

TABATTA Yes exactly, once you get the hang of it, that
18 March
add-on makes it pretty easy to control the proc!
2019 at 14
02 07 “While I don’t mind using pots” -> I always run
03073
with spell power potions and keep them up all
(https://tabatta.eu/tabatta-
heal-me- the time, cause the extra regen it gives is high
healplar-pve- (and it also provides major intellect, which gives
guide/#comment-
288) 20% extra regen), so make sure you do that too!
In general, I don’t have to heavy attack that
much, probably around once a minute or less. If
you’re struggling a bit, I would suggest you to
try running more regen (on your jewel glyphs,
or maybe switching food, or mundus if you’re
not running the Atronach already, as you
pointed out), and find a “comfortable” spot :).

 Reply

AILURUS Hey! Thanks for the in-depth healer guide!


7 April 2019 at 8 08 33
In that Superstar screenshot, are those stats after being buffed with food and potions or without them?
04334
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guide/#comment-321)

TABATTA Hi, thank you for your message, I hope this helped! In the screenshot, I didn’t have
7 April 2019 at 22 10
24 04244
any potion active, only food. 🙂
(https://tabatta.eu/tabatta-
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guide/#comment-
322)

MAWOB On your discussion article about jewel traits you come to the conclusion that:
10 April 2019 at 14 02 42
“As healers, we don’t have as many magicka modifiers as a magicka damage dealer, which makes Infused
04424
(https://tabatta.eu/tabatta- better than Arcane in a group.”
heal-me-healplar-pve-
Racial changes roughly changed % mag to spell dmg, or fixxd magicka values, so it should not have shifted
guide/#comment-336)
the result.
But you still run full arcane or only infused mag recovery on your healer? Why is that?
Do you find your magicka pool too small to sustain otherwise?

 Reply
TABATTA Hi, this is correct, infused is, in practice, better than arcane for healers, with spell
10 April 2019 at 17
damage glyphs. However, I did not swap because the difference is very small,
05 13 04134
(https://tabatta.eu/tabatta- probably not even of the order of a percent overall (the percentage showed in my
heal-me-healplar-pve-
table is the relative difference in the pool provided by ONE jewel, not the relative
guide/#comment-
338) difference in hps/dps). Hence:
– Keeping arcane enables me to have a bigger magicka pool so slightly better
sustain,
– Keeping arcane enables me to save my transmutes which are a pain to farm :D.

 Reply

MAGPLAR Is it worth to have at least 1 medium piece for https://www.elderscrollsbote.de/skill=632


12 May 2019 at 12 12 42
(https://www.elderscrollsbote.de/skill=632) ?
05425
(https://tabatta.eu/tabatta-
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guide/#comment-383)

TABATTA Hi! So, running 6 light/1 heavy gives you a tad more sustain, while 5/1/1 gives you a
16 May 2019 at 20
tad more resources. I personally prefer the sustain option, but both are viable!
08 09 05095
(https://tabatta.eu/tabatta-
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guide/#comment-
395)

ALEK Hello!
31 May 2019 at 13 01 01
Is it possible to use the bloody altar and the elemental drain at the same time? Or they will not work and
05015
(https://tabatta.eu/tabatta- replace each other?
heal-me-healplar-pve-
guide/#comment-422)  Reply

TABATTA Hi! It is possible to use both at the same time. It’s just that in a trial group, they are
31 May 2019 at 20
08 29 05295
usually on different people. 🙂
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-  Reply
guide/#comment-
423)

DEGIMO New to healing and just tweaking my UI, any chance you could share a screenshot of yours for some
13 June 2019 at 17 05 53
06536
inspiration please 😁
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-  Reply
guide/#comment-454)

TABATTA
14 June 2019 at 11
Hi! Here is a pic of my UI 🙂 https://prnt.sc/o1r22v (https://prnt.sc/o1r22v) (I’ll
post a guide later today/in the weekend on how to set srendarr so I took a
11 35 06356
(https://tabatta.eu/tabatta- screenshot for that). If you want to see my groupframes and all, check out my
heal-me-healplar-pve-
guide/#comment-
457)
twitch (https://www.twitch.tv/tabatta_eso (https://www.twitch.tv/tabatta_eso))
and youtube (https://www.youtube.com/channel/UCEfsykUOegxMHQQ4IJhVvew
(https://www.youtube.com/channel/UCEfsykUOegxMHQQ4IJhVvew)) channel!

 Reply

MEL Hey, can you show your cp for vDSA and vBRP please?
23 June 2019 at 7 07 57
06576
(https://tabatta.eu/tabatta-
 Reply
heal-me-healplar-pve-
guide/#comment-485)

TABATTA Hi! For vDSA and vBRP, I’d use the same CP as HoF/HRC/SO, and spec a bit more
24 June 2019 at 12
blue CPs into thaumaturge I think :).
12 37 06376
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guide/#comment-
490)

ERIC T I thank you for an outstanding guide! Stay Strong


31 July 2019 at 9 09 31
07317
(https://tabatta.eu/tabatta-
 Reply
heal-me-healplar-pve-
guide/#comment-585)

DEGIMO How are you finding it after the patch? Im debating whether to level a warden healer or carry on with
13 August 2019 at 19 07
templar?
09 08098
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guide/#comment-608)

TABATTA Hi, I’m very sorry for the late answer, I have had quite heavy changes in real life in
9 October 2019 at 10
the past months. I updated the guides yesterday, healing is very different from
10 57 105710
(https://tabatta.eu/tabatta- what it was before as you need to spam stuff like prayer through heavy damage
heal-me-healplar-pve-
phases, but in the end I like the changes. Both templars and wardens are very
guide/#comment-
766) strong. From the patch notes of next patch, warden will be even stronger (because
of its access to minor vulnerability), so it’s really up to your preferences :).

 Reply

MARCEL Excellent information as I recently began playing a Templar healer after being a DD for some time.
15 October 2019 at 23 11
I read that you have to put Infallable Aether on your resto bar for Minor Vulnerability, but I see it active
45 104510
(https://tabatta.eu/tabatta- when I have 3 pieces of jewelry and 2 pieces of armor on.
heal-me-healplar-pve-
3 Olorime armor items, Backbar Olorime lightning staff and frontbar Asylum resto staff. Only doing group
guide/#comment-786)
dungeons to get a feel for it and I really enjoy it.
btw: will Infallable Aether be redundant when the Warden class gets access to Minor Vulnerability?

 Reply
TABATTA Hello, thank you for your kind message! For IA, when you read that “it has be to on
16 October 2019 at
your resto bar”, it means that it should be active when you are on your resto staff
17 05 18 101810
(https://tabatta.eu/tabatta- bar. So what you are doing is correct :).
heal-me-healplar-pve-
For trials, warden access to minor vulnerability will make IA redundant indeed next
guide/#comment-
789) patch! For dungeons, it will ofc depend on what classes you are bringing.

 Reply

ALEK Hello! What do you think of nirnhoned trait for staves?


16 October 2019 at 12 12
09 100910
 Reply
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-
guide/#comment-787)

TABATTA Hello! Nirnhoned is not bad, but inferior to precise (which gives a bigger boost to
16 October 2019 at
both your healing and your damage output) :).
17 05 14 101410
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-  Reply
guide/#comment-
788)

ALEK Perhaps it is better for pvp-healer, where players have


29 November
resistance to critical damage?
2019 at 11 11
38 113811
(https://tabatta.eu/tabatta- Reply

heal-me-
healplar-pve-
guide/#comment-
915)

TABATTA Hey, yes exactly :)!


13
December
 Reply
2019 at 11
11 26
122612
(https://tabatta.eu/tabatta-
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962)

MAXTER Updated for scalebreaker, but w/o Hollowfang set?


22 October 2019 at 11 11
01 100110
(https://tabatta.eu/tabatta-
 Reply
heal-me-healplar-pve-
guide/#comment-807)

TABATTA Hi, thanks for your message, I actually forgot about it as I barely ever run with
23 October 2019 at
10 10 24 102410
magicka dds lately. 🙂 Added.
(https://tabatta.eu/tabatta-
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guide/#comment-
815)

MAXTER Hello again, 1 more thing about Hollowfang – You dont need have it in both bars, cuz it’s not chances to
29 October 2019 at 11 11
proc, just cooldown, and it’s instantly procs (if your HoT’s is staying), when You swap to backbar, especially
21 102110
(https://tabatta.eu/tabatta- if You use Thief mundus.
heal-me-healplar-pve-
And 1 more useful set for progressing groups to mutigate damage is Mighty Glacier. If You don’t have
guide/#comment-830)
warden support in group, You can run with MG, and for templar it’s very easy to proc, just use ritual or
rune. Of course, dont need have it’s on both bars, just swap to backbar, and if your ritual/rune it still exist,
MG proc instantly (and You dont need stay in rune/ritual to proc). Closed HM HoF and HM MoL with MG
on my healplar and I and my group is really enjoyed for this set. In some situations it’s more useful than
Mending, cuz positioning is no matters.

 Reply

TABATTA Hi, sorry for the late reply! Indeed, Hollowfang can be one barred you’re right.
13 December 2019
For MG, I am not going to add it to the guide as it seems kind of niche. This patch,
at 11 11 34 123412
(https://tabatta.eu/tabatta- any progressing group should have a warden support even if it’s only for minor
heal-me-healplar-pve-
toughness, as it’s a great boost to the survivability, so they should also get access to
guide/#comment-
964) major resistances this way 🙂
 Reply

MIRDAN Hello, I have a question about Yorvuld only being on back bar. Could you explain why? I am hearing from
19 November 2019 at 15
other healers that it doesn’t need to be. I am having very poor luck picking up the staff, so I can back bar it.
03 24 112411
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-
Your website is very nicely done and a great source of info. Thanks for the hard work
guide/#comment-878)
 Reply

TABATTA Hi! Sorry for the late reply. What I meant is that Jorvuld can be worn only on one
13 December 2019
bar if you need another set to be double barred (say, worm or ebon or hircine).
at 11 11 25 122512
(https://tabatta.eu/tabatta- However, you can still get benefits from double barring it, it’s not “bad” by any
heal-me-healplar-pve-
means :). Hope you get some luck in the future with the staff!
guide/#comment-
961)
 Reply

ALEK Hello! Is there any effect on the power of healing from Piercing Spear? I heard that this ability only affects
11 February 2020 at 10 10
damage.
24 02242
(https://tabatta.eu/tabatta-
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guide/#comment-1229)

TABATTA Hey! You’re correct, it only affects damage.


11 February 2020 at
13 01 58 02582
(https://tabatta.eu/tabatta-
 Reply
heal-me-healplar-pve-
guide/#comment-
1231)
ALEK Do I need to use a lightning blockade. If the second healer constantly uses IA? After all, IA gives the same
11 February 2020 at 10 10
effect, as I understand it? When I wear IA – I do not use lightning blockade. Am I right or not?
37 02372
(https://tabatta.eu/tabatta-
heal-me-healplar-pve-  Reply
guide/#comment-1230)

TABATTA Hello! You do need to use it. While IA procs minor vulnerability, it does not proc
11 February 2020 at
concussed (the status effect associated with lightning damage) and does not set
16 04 43 02432
(https://tabatta.eu/tabatta- targets off-balance. So you do need lightning blockade to set enemies off balance. If
heal-me-healplar-pve-
you need more detail on that, check out my discussion on concussed for healers :).
guide/#comment-
1232)
 Reply

ALEK Yes, i read and reread now again. You have written:
12 February
“Concussed is a status effect that has a chance to proc from
2020 at 11 11
22 02222 lightning damage. A concussed target will have some kind of
(https://tabatta.eu/tabatta-
sparkles around its head. It also applies the minor vulnerability
heal-me-
healplar-pve- debuff to the target, increasing its damage taken by 8%! ”
guide/#comment- The description of IA also says that he also gives a minor
1238)
vulnerability.
That is, the effect is the same.
during testing, I also could not see two debuffs simultaneously
on the mannequin from both lightning and IA

 Reply

ALEK I realized – it’s important not only the minor of


12 February
vulnerability. thanks you!
2020 at 11
11 32
02322  Reply
(https://tabatta.eu/tabatta-
heal-me-
healplar-pve-
guide/#comment-
1239)

ALEK I thought earlier that off-balance


12
is needed only for minor
February
2020 at vulnerabilities.
11 11 42
And that it does not give other
02422
advantages
(https://tabatta.eu/tabatta-
heal-me-
healplar-
pve-
guide/#comment-
1240)

UTOPIANWARRIOR88
You can use an addon like
12
raidbuffs or srendar to check
February
2020 at whether the effect is on. I prefer
17 05 01
raidbuffs as it is a nice frame and if
02012
(https://tabatta.eu/tabatta-
you add alkosh to the active
heal-me-
healplar- effects you can see when it’s down
pve- so you should aim to add a synergy
guide/#comment-
1241) for the tank.

JOE Hey tabatta, i have a question more aimed at 4 player dungeons rather than trials. At the moment in 4
20 February 2020 at 15 03
player i am using spc and powerful assault with symphony of blades monster set, so my question is do you
03 02032
(https://tabatta.eu/tabatta- think it is worth running powerful assault or should i replace it?
heal-me-healplar-pve-
guide/#comment-1279)  Reply

TABATTA Hey! For 4-man dungeons, I still recommend you to use Olorime rather than SPC,
21 February 2020 at
cause it really gives better uptimes. Symphony of blades is really strong indeed. As
10 10 06 02062
(https://tabatta.eu/tabatta- for powerful assault, it’s nice in 4-man but you probably have a better option.
heal-me-healplar-pve-
Depending on what your tank is running, you could use martial knowledge (which
guide/#comment-
1282) would be the best choice I think!), or worm/hircine, or ebon. Z’en’s could also be an
option if you guys are really comfortable with the content and you want to
contribute a bit more to the dps.

 Reply

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