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STRENGTH...

along with your weapon, determines your physical Attack Power

DEXTERITY...
increases the Magic Attack of your DEX-based spells (including from items)
increases the damage of your projectile items
decreases the speed of the Trap Roulette when you open chests

CONSTITUTION...
along with your armor, determines your physical Defense Power
gives you a negligible bonus to your max HP

INTELLIGENCE...
increases the Magic Attack of your INT-based spells (including from items)
along with your armor, determines your Magic Defense against INT-based spells
if equal to or higher than your PIE, gives you a bonus to your max MP

PIETY...
increases the effectiveness of your Heal Light spell (including from items)
increases the Magic Attack of your PIE-based spells (including from items)
along with your armor, determines your Magic Defense against PIE-based spells
if higher than your INT, gives you a bonus to your max MP

LUCK...
increases the number of "OK" spots on the Trap Roulette when you open chests
increases the drop rate of Surprise Seeds (??? Seeds) when you open chests

For targeting, "Self", "One", and "All" are self-explanatory; "Multi" means you
can toggle between "One" and "All".

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>> DURAN, a Mercenary of Forthena, the Country of Grasslands <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

STARTING STATS:

Strength - 6 Dexterity - 4 Constitution - 5


Intelligence - 2 Piety - 2 Luck - 2

CLASS TREE:

Paladin
/
Knight -- Lord
/
Fighter
\
Gladiator -- Sword Master
\
Duelist
STAT CAPS:

[Fighter] Str 12 Dex 10 Con 11 Int 8 Pie 8 Luc 8

[Knight] Str 17 Dex 15 Con 17 Int 13 Pie 14 Luc 14

[Lord] Str 21 Dex 18 Con 21 Int 16 Pie 16 Luc 17

[Paladin] Str 21 Dex 17 Con 21 Int 15 Pie 17 Luc 16

[Gladiator] Str 18 Dex 16 Con 17 Int 14 Pie 13 Luc 13

[Sword Master] Str 21 Dex 18 Con 21 Int 16 Pie 16 Luc 16

[Duelist] Str 22 Dex 19 Con 21 Int 17 Pie 15 Luc 15

SPECIAL ATTACKS:

[Fighter] Cross Slash LV1

[Knight] Triple Slash LV2/One

[Lord] Magic Circle Slash LV3/One

[Paladin] Shining Blade LV3/All

[Gladiator] Cyclone Sword LV2/All

[Sword Master] Vacuum Blade LV3/All

[Duelist] Earth Eruption Blade LV3/All

MAGIC SPELLS:

(Only new spells and targeting upgrades are listed for each class.)

[Knight] Heal Light 3MP/One Restore HP

[Lord] Heal Light 3MP/Multi Restore HP


Twinkle Rain 2MP/One Cure status ailments

[Paladin] Saint Saber 4MP/One Enchant weapon with Light element

[Gladiator] Diamond Saber 4MP/One Enchant weapon with Earth element


Thunder Saber 4MP/One Enchant weapon with Air element
Ice Saber 4MP/One Enchant weapon with Water element
Flame Saber 4MP/One Enchant weapon with Fire element

[Sword Master] Diamond Saber 4MP/Multi Enchant weapon with Earth element
Thunder Saber 4MP/Multi Enchant weapon with Air element
Ice Saber 4MP/Multi Enchant weapon with Water element
Flame Saber 4MP/Multi Enchant weapon with Fire element
Moon Saber 4MP/One Enchant weapon with HP absorption
Leaf Saber 4MP/One Enchant weapon with MP absorption

[Duelist] Dark Saber 4MP/One Enchant weapon with Dark element

LEARNING STATS:

(Additional points beyond a class's starting values required to learn spells.)

[Fighter] Dex -- Int -- Pie --

[Knight] Dex -- Int -- Pie --

[Lord] Dex -- Int -- Pie --

[Paladin] Dex -- Int -- Pie --

[Gladiator] Dex -- Int -- Pie +1

[Sword Master] Dex -- Int -- Pie --

[Duelist] Dex -- Int -- Pie --

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>> KEVIN, the King of Beasts' Only Child <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

STARTING STATS:

Strength - 4 Dexterity - 3 Constitution - 6


Intelligence - 2 Piety - 2 Luck - 2

CLASS TREE:

God Hand
/
Monk -- Warrior Monk
/
Grappler
\
Bashkar -- Death Hand
\
Dervish
STAT CAPS:

[Grappler] Str 10 Dex 9 Con 12 Int 8 Pie 8 Luc 8

[Monk] Str 15 Dex 14 Con 18 Int 13 Pie 14 Luc 14

[Warrior Monk] Str 17 Dex 16 Con 22 Int 16 Pie 16 Luc 17

[God Hand] Str 18 Dex 17 Con 22 Int 15 Pie 17 Luc 16

[Bashkar] Str 16 Dex 15 Con 18 Int 14 Pie 13 Luc 13

[Death Hand] Str 19 Dex 18 Con 22 Int 16 Pie 15 Luc 15

[Dervish] Str 18 Dex 17 Con 22 Int 17 Pie 16 Luc 16

SPECIAL ATTACKS:

[Grappler] Musou Ashura Ken LV1

[Monk] Senpuu Kyaku LV2/All


Tornado Throw LV2/One

[Warrior Monk] Genbu Hyaku Retsukyaku LV3/One


Blow Impact LV3/One

[God Hand] Byakko Shougekiha LV3/All


Stardust Bomb LV3/One

[Bashkar] Shinkuu Suigetsu Zan LV2/One


Bastard Slam LV2/One

[Death Hand] Seiryuu Satsujin Ken LV3/All


Dead Crash LV3/One

[Dervish] Suzaku Hiten no Mai LV3/All


Belly to Back LV3/One

MAGIC SPELLS:

(Only new spells and targeting upgrades are listed for each class.)

[Monk] Pressure Point 1MP/Self Raise ATK


Heal Light 3MP/One Restore HP

[Warrior Monk] Heal Light 3MP/Multi Restore HP


Leaf Saber 4MP/One Enchant weapon with MP absorption

[God Hand] Aura Wave 3MP/One Maximize the gauge count

[Death Hand] Energy Ball 6MP/One (Pointless due to glitches)


[Dervish] Moon Saber 4MP/One Enchant weapon with HP absorption

LEARNING STATS:

(Additional points beyond a class's starting values required to learn spells.)

[Grappler] Dex -- Int -- Pie --

[Monk] Dex -- Int -- Pie --

[Warrior Monk] Dex -- Int -- Pie --

[God Hand] Dex -- Int -- Pie --

[Bashkar] Dex -- Int -- Pie --

[Death Hand] Dex -- Int -- Pie --

[Dervish] Dex -- Int -- Pie --

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>> HAWKEYE, a Member of the Navarre Thieves Guild <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

STARTING STATS:

Strength - 3 Dexterity - 6 Constitution - 3


Intelligence - 3 Piety - 3 Luck - 6

CLASS TREE:

Wanderer
/
Ranger -- Rogue
/
Thief
\
Ninja -- Ninja Master
\
Nightblade

STAT CAPS:

[Thief] Str 9 Dex 12 Con 9 Int 9 Pie 9 Luc 12

[Ranger] Str 14 Dex 17 Con 15 Int 14 Pie 15 Luc 18


[Rogue] Str 17 Dex 21 Con 19 Int 17 Pie 17 Luc 22

[Wanderer] Str 16 Dex 20 Con 19 Int 16 Pie 18 Luc 21

[Ninja] Str 15 Dex 18 Con 15 Int 15 Pie 14 Luc 17

[Ninja Master] Str 17 Dex 22 Con 19 Int 18 Pie 16 Luc 21

[Nightblade] Str 18 Dex 21 Con 19 Int 17 Pie 17 Luc 20

SPECIAL ATTACKS:

[Thief] Backslash LV1

[Ranger] Flying Swallow Throw LV2/All

[Rogue] Thousand Slashes LV3/One

[Wanderer] Rose Dance LV3/One

[Ninja] Zan'ei Zan LV2/One

[Ninja Master] Kage Moguri LV3/One

[Nightblade] Bunshin Giri LV3/All

MAGIC SPELLS:

(Only new spells and targeting upgrades are listed for each class.)

[Ranger] Bow & Arrows 1MP/One Damage


Spike 2MP/One Damage
Sleep Flower 3MP/One Sleep
Body Change 3MP/One Shorty

[Rogue] Sleep Flower 3MP/Multi Sleep


Body Change 3MP/Multi Shorty
Rock Fall 3MP/One Damage
Land Mine 4MP/One Damage
Silver Dart 2MP/One Light damage
Cutter Missile 3MP/One Damage
Chakram 4MP/One Dark damage
Rocket Launcher 5MP/One Fire damage
Axe Bomber 6MP/One Damage
Grenade Bomb 7MP/One Wood damage, drain MP

[Wanderer] Sleep Flower 3MP/Multi Sleep


Body Change 3MP/Multi Shorty
Poison Bubble 5MP/One Wood damage, poison, drain MP
Lunatic 5MP/One Lower max HP
Transshape 2MP/One Turn invisible
Life Booster 4MP/One Raise max HP
Aura Wave 3MP/One Maximize the gauge count
Half Vanish 3MP/One Halve current HP
Counter Magic 6MP/One Reflect some magic
Energy Ball 6MP/One (Pointless due to glitches)

[Ninja] Shuriken 1MP/One Damage


Suiton no Jutsu 3MP/One Water damage, lower ATK
Katon no Jutsu 3MP/One Fire damage, lower MGC and MDEF
Doton no Jutsu 3MP/One Earth damage
Raijin no Jutsu 3MP/One Air damage, lower DEF

[Ninja Master] Shuriken 1MP/Multi Damage


Suiton no Jutsu 3MP/Multi Water damage, lower ATK
Katon no Jutsu 3MP/Multi Fire damage, lower MGC and MDEF
Doton no Jutsu 3MP/Multi Earth damage
Raijin no Jutsu 3MP/Multi Air damage, lower DEF

[Nightblade] Dokugiri Breath 3MP/One Damage, poison


Flame Breath 3MP/One Damage
Fukumibari 3MP/One Damage, silence
Dangerous Weapon 4MP/One Damage, lower max HP
Black Rain 6MP/All Dark damage

LEARNING STATS:

(Additional points beyond a class's starting values required to learn spells.)

[Thief] Dex -- Int -- Pie --

[Ranger] Dex +2 Int +2 Pie --

[Rogue] Dex -- Int -- Pie --

[Wanderer] Dex -- Int +1 Pie +1

[Ninja] Dex +5 Int -- Pie --

[Ninja Master] Dex -- Int -- Pie --

[Nightblade] Dex +1 Int -- Pie --

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>> ANGELA, the Princess of Althena, the Magic Kingdom <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

STARTING STATS:

Strength - 2 Dexterity - 2 Constitution - 2


Intelligence - 6 Piety - 5 Luck - 4
CLASS TREE:

Gran Divina
/
Sorceress -- Archmage
/
Magician
\
Delver -- Rune Master
\
Magus

STAT CAPS:

[Magician] Str 8 Dex 8 Con 8 Int 12 Pie 11 Luc 10

[Sorceress] Str 14 Dex 14 Con 14 Int 17 Pie 17 Luc 14

[Archmage] Str 16 Dex 16 Con 18 Int 20 Pie 20 Luc 17

[Gran Divina] Str 17 Dex 17 Con 18 Int 21 Pie 19 Luc 16

[Delver] Str 13 Dex 13 Con 14 Int 18 Pie 16 Luc 13

[Rune Master] Str 15 Dex 15 Con 18 Int 21 Pie 19 Luc 16

[Magus] Str 16 Dex 16 Con 18 Int 22 Pie 18 Luc 15

SPECIAL ATTACKS:

[Magician] Double Attack LV1

[Sorceress] Pink Typhoon LV2/One

[Archmage] Dancing Rod LV3/One

[Gran Divina] Spiral Rod LV3/One

[Delver] Star Attack LV2/One

[Rune Master] 10 Tons LV3/One

[Magus] Hotshot LV3/One

MAGIC SPELLS:

(Only new spells and targeting upgrades are listed for each class.)

[Magician] Holy Ball 2MP/Multi Light damage


Diamond Missile 2MP/Multi Earth damage
Air Blast 2MP/Multi Air damage
Evil Gate 2MP/Multi Dark damage
Ice Smash 2MP/Multi Water damage
Fireball 2MP/Multi Fire damage

[Sorceress] Saint Beam 5MP/One Light damage


Earthquake 4MP/One Earth damage
Thunderstorm 4MP/One Air damage
Mega Splash 4MP/One Water damage
Explode 4MP/One Fire damage

[Archmage] Saint Beam 5MP/Multi Light damage


Earthquake 4MP/Multi Earth damage
Thunderstorm 4MP/Multi Air damage
Mega Splash 4MP/Multi Water damage
Explode 4MP/Multi Fire damage
Rainbow Dust 10MP/All Damage

[Gran Divina] Saint Beam 5MP/Multi Light damage


Earthquake 4MP/Multi Earth damage
Thunderstorm 4MP/Multi Air damage
Mega Splash 4MP/Multi Water damage
Explode 4MP/Multi Fire damage
Double Spell 9MP/All Damage

[Delver] Dark Force 5MP/One Dark damage

[Rune Master] Dark Force 5MP/Multi Dark damage


Stone Cloud 7MP/One Earth damage, petrify
Stun Wind 7MP/One Air damage, silence
Cold Blaze 7MP/One Water damage, snowman
Blaze Wall 7MP/One Fire damage
Death Spell 8MP/One Destroy enemy with lower level

[Magus] Earthquake 4MP/One Earth damage


Thunderstorm 4MP/One Air damage
Mega Splash 4MP/One Water damage
Explode 4MP/One Fire damage
Ancient 12MP/All Damage

LEARNING STATS:

(Additional points beyond a class's starting values required to learn spells.)

[Magician] Dex -- Int +4 Pie --

[Sorceress] Dex -- Int -- Pie --

[Archmage] Dex -- Int -- Pie --

[Gran Divina] Dex -- Int -- Pie --

[Delver] Dex -- Int -- Pie --


[Rune Master] Dex -- Int -- Pie --

[Magus] Dex -- Int -- Pie --

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>> CHARLOTTE, the Priest of Light's Granddaughter <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

STARTING STATS:

Strength - 2 Dexterity - 2 Constitution - 2


Intelligence - 5 Piety - 6 Luck - 5

CLASS TREE:

Bishop
/
Priestess -- Sage
/
Cleric
\
Enchantress -- Necromancer
\
Evil Shaman

STAT CAPS:

[Cleric] Str 8 Dex 8 Con 8 Int 11 Pie 12 Luc 11

{Priestess] Str 13 Dex 14 Con 14 Int 16 Pie 18 Luc 16

[Sage] Str 15 Dex 17 Con 18 Int 19 Pie 21 Luc 19

[Bishop] Str 16 Dex 16 Con 18 Int 18 Pie 22 Luc 18

[Enchantress] Str 14 Dex 13 Con 14 Int 17 Pie 17 Luc 17

[Necromancer] Str 16 Dex 15 Con 18 Int 19 Pie 21 Luc 20

[Evil Shaman] Str 17 Dex 16 Con 18 Int 20 Pie 20 Luc 19

SPECIAL ATTACKS:

[Cleric] Whammo! LV1

[Priestess] Jump! LV2/One


[Sage] Boooom! LV3/One

[Bishop] Fan Chop! LV3/One

[Enchantress] Dash! LV2/One

[Necromancer] Cuh-razy! LV3/One

[Evil Shaman] Huuuge! LV3/One

MAGIC SPELLS:

(Only new spells and targeting upgrades are listed for each class.)

[Cleric] Heal Light 3MP/One Restore HP


Twinkle Rain 2MP/One Cure status ailments

{Priestess] Heal Light 3MP/Multi Restore HP


Holy Ball 2MP/One Light damage
Diamond Saber 4MP/One Enchant weapon with Earth element
Thunder Saber 4MP/One Enchant weapon with Air element
Ice Saber 4MP/One Enchant weapon with Water element
Flame Saber 4MP/One Enchant weapon with Fire element

[Sage] Twinkle Rain 2MP/Multi Cure status ailments


Holy Ball 2MP/Multi Light damage
Diamond Saber 4MP/Multi Enchant weapon with Earth element
Thunder Saber 4MP/Multi Enchant weapon with Air element
Ice Saber 4MP/Multi Enchant weapon with Water element
Flame Saber 4MP/Multi Enchant weapon with Fire element
Saint Beam 5MP/One Light damage

[Bishop] Twinkle Rain 2MP/Multi Cure status ailments


Saint Saber 4MP/One Enchant weapon with Light element
Magic Shield 4MP/One Raise MDEF
Turn Undead 1MP/All Destroy undead with lower levels

[Enchantress] Heal Light 3MP/Multi Restore HP


Unicorn Head 1MP/One Damage
Machine Golem 2MP/One Damage

[Necromancer] Twinkle Rain 2MP/Multi Cure status ailments


Ghoul 3MP/One Damage
Ghost 5MP/One Damage
Black Curse 6MP/One Lower ATK, DEF, MGC, and MDEF
Dark Saber 4MP/One Enchant weapon with Dark element

[Evil Shaman] Gremlin 3MP/One Damage


Great Demon 5MP/One Damage
Demon Breath 6MP/All Fire damage, lower MGC and MDEF
Antimagic 4MP/One Dispel magical effects, empty gauge
LEARNING STATS:

(Additional points beyond a class's starting values required to learn spells.)

[Cleric] Dex -- Int -- Pie +1

{Priestess] Dex -- Int -- Pie --

[Sage] Dex -- Int -- Pie +1

[Bishop] Dex -- Int -- Pie +1

[Enchantress] Dex -- Int -- Pie --

[Necromancer] Dex -- Int -- Pie +1

[Evil Shaman] Dex -- Int -- Pie +1

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>> RIESZ, the Princess of Laurent, the Kingdom of Wind <<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

STARTING STATS:

Strength - 5 Dexterity - 5 Constitution - 4


Intelligence - 4 Piety - 4 Luck - 3

CLASS TREE:

Vanadis
/
Walkuere -- Star Lancer
/
Amazones
\
Rune Maiden -- Dragon Master
\
Fenrir Knight

STAT CAPS:

[Amazones] Str 11 Dex 11 Con 10 Int 10 Pie 10 Luc 9

[Walkuere] Str 17 Dex 16 Con 16 Int 15 Pie 16 Luc 14

[Star Lancer] Str 19 Dex 18 Con 20 Int 18 Pie 18 Luc 17

[Vanadis] Str 20 Dex 19 Con 20 Int 17 Pie 19 Luc 16


[Rune Maiden] Str 16 Dex 17 Con 16 Int 16 Pie 15 Luc 15

[Dragon Master] Str 18 Dex 19 Con 20 Int 18 Pie 18 Luc 18

[Fenrir Knight] Str 19 Dex 20 Con 20 Int 19 Pie 17 Luc 17

SPECIAL ATTACKS:

[Amazones] Whirlwind Spear LV1

[Walkuere] Vacuum Surge Spear LV2/All

[Star Lancer] Meteor Thrust LV3/One

[Vanadis] Light Shot Spears LV3/All

[Rune Maiden] Flying Heavens Spear LV2/All

[Dragon Master] Dragon Fang Spear LV3/One

[Fenrir Knight] Flowering War Dance LV3/One

MAGIC SPELLS:

(Only new spells and targeting upgrades are listed for each class.)

[Walkuere] Protect Up 2MP/One Raise DEF


Speed Up 2MP/One (Pointless due to glitches)
Mind Up 2MP/One Raise MGC and MDEF
Power Up 2MP/One Raise ATK

[Star Lancer] Protect Up 2MP/Multi Raise DEF


Speed Up 2MP/Multi (Pointless due to glitches)
Mind Up 2MP/Multi Raise MGC and MDEF
Power Up 2MP/Multi Raise ATK
Marduk 6MP/All Damage, silence

[Vanadis] Freya 7MP/All Damage, shorty

[Rune Maiden] Speed Down 2MP/One (Pointless due to glitches)


Protect Down 2MP/One Lower DEF
Power Down 2MP/One Lower ATK
Mind Down 2MP/One Lower MGC and MDEF

[Dragon Master] Jormungand 7MP/All Damage, poison

[Fenrir Knight] Speed Down 2MP/Multi (Pointless due to glitches)


Protect Down 2MP/Multi Lower DEF
Power Down 2MP/Multi Lower ATK
Mind Down 2MP/Multi Lower MGC and MDEF
Lamian Naga 6MP/All Damage
LEARNING STATS:

(Additional points beyond a class's starting values required to learn spells.)

[Amazones] Dex -- Int -- Pie --

[Walkuere] Dex -- Int -- Pie --

[Star Lancer] Dex -- Int +1 Pie --

[Vanadis] Dex -- Int -- Pie --

[Rune Maiden] Dex -- Int -- Pie --

[Dragon Master] Dex -- Int -- Pie --

[Fenrir Knight] Dex -- Int -- Pie --

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