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Clinical Simulation in Nursing (2011) 7, S3-S7

www.elsevier.com/locate/ecsn

Standards of Best Practice: Simulation

Standard I: Terminology
The INASCL Board of Directors*

Cite this article:


The INASCL Board of Directors (2011, August). Standard I: Terminology. Clinical Simulation in Nursing, 7(4S), s3-s7. doi:10.1016/
j.ecns.2011.05.005
Ó 2011 International Nursing Association for Clinical Simulation and Learning. Published by Elsevier Inc. All rights reserved.

Statement consistency in the development, implementation, evalua-


tion, and publication of or about simulated clinical
Consistent terminology provides guidance and clear com- experiences or research studies for use in education and
munication and reflects shared values in simulation expe- practice.
riences, research, and publications.
Outcome
Rationale
Terminology is descriptive and consistent in a variety of
Standardized terminology enhances understanding and settings, written documents, and publications. Use of
communication among planners, participants, and others standard terminology facilitates consistent experiences for
involved in simulation experiences. It also promotes participants, regardless of the simulation environment.

*The Board of Directors is comprised of Colleen Meakim, MSN, RN Criteria


(Lead); Teri Boese, MSN, RN; Jimmie Borum, MSN, RN; Sharon Decker,
PhD, ACNS-BC, RN, ANEF; Jana Faragher, ND, CNS, RN; Cheryl Feken, The criterion for this Standard is to include definitions for
MSN, RN; Teresa Gore, DNP, APRN; Kim Leighton, PhD, CNE, RN; Meg
Meccariello, MS, RN; Patty Ravert, PhD, CNE, RN; Leland (Rocky)
all terms used in the Standards of Best Practice in Patient
Rockstraw, PhD, RN; Carol Sando, PhD, CNE, RN; Marianne Schubert, Simulation.
MSN-Ed, CEN, MICP, RN; Renee Schnieder, MSN, RN, Janis Childs,
RN, PhD; Valerie Howard, EdD, RN; Beverly Hewett, PhD, RN; Nicole
Harder, RN, MPA, PhD. Terms
Disclosure/Conflict of Interest Statement. K. Leighton is an indepen-
dent contractor for Medical Education Technologies, Inc., and Assessment Andragogy: Expands on pedagogy and refers to active,
Technologies, Inc., and is on the advisory committee of McGraw-Hill
Publishing. T. Gore, C. Feken and C. Sando are independent contractors
learner-focused education for people of all ages. It is
for Pearson Publishing. C. Meakim is an independent contractor for As- based on learning principles that involve problem solv-
sessment Technologies, Inc., and McGraw-Hill Publishing and a consultant ing that is relevant to the learner’s everyday experiences.
for the York College of PA and Neumann College, PA. R. Schnieder is an Clinical Judgment: The art of making a series of decisions
independent contractor for Elsevier Publishing and McGraw-Hill Publish- in situations, based on various types of knowledge, in
ing. P. Ravert and N. Harder are independent contractors and adjunct fac-
ulty at Medical Education Technologies, Inc. The following board
a way that allows the individual to recognize salient as-
members have no disclosures: M. Meccariello, L. Rockstraw, J. Faragher, pects of or changes in a clinical situation, interpret their
J. Borum, M. Schubert, T. Boese, B. Hewitt, S. Decker, and J. Childs. meaning, respond appropriately, and reflect on the

1876-1399/$ - see front matter Ó 2011 International Nursing Association for Clinical Simulation and Learning. Published by Elsevier Inc. All rights reserved.
doi:10.1016/j.ecns.2011.05.005
Standard I: Terminology S4

effectiveness of the intervention. Clinical judgment is


influenced by the individual’s overall experiences that
have helped to develop problem-solving, critical-think-
ing, and clinical-reasoning abilities (del Bueno, 1994;
Dillard, Sideras, Carlton, Lasater, & Siktberg, 2009;
Jackson, Ignatavicius, & Case, 2004; Lasater, 2007;
Tanner, 2006). See Figure 1.
Clinical Reasoning: The ability to gather and comprehend
data while recalling knowledge, skills (technical and
nontechnical), and attitudes about a situation as it un-
folds. After analysis, information is put together into
a meaningful whole when applying the information to
new situations (Alfaro-LeFever, 1995; Benner,
Sutphen, Leonard, & Day, 2010).
Clinical Scenario: The plan of an expected and potential
course of events for a simulated clinical experience.
The clinical scenario provides the context for the simu-
lation and can vary in length and complexity, depending
on the objectives.
Designing the clinical scenario should include the
following:
 Participant preparation. Figure 1 Nursing Skill Development and Clinical Judgment
ModelÓ. This model, developed by the INACSL, reflects the com-
 Prebriefing: objectives, questions, and/or material.
plexity of skill development necessary to progress from more ba-
 Patient information describing the situation to be sic skills to the higher-level clinical judgment and reasoning
managed. ability used in decision making for safe, effective nursing practice.
 Student learning objectives. All levels of development are inter-related, affect each other, and
 Environmental conditions, including manikin or stan- are interactive with each other.
dardized patient preparation.
 Related equipment, props, and tools and/or resources
for assessing and managing the simulated experience Confederate: A term sometimes used to describe an em-
to increase the realism. bedded actor (see Embedded Actor).
 Roles, expectations, and/or limitations of each role to Confidence: Belief in oneself and one’s abilities.
be played by participants. Confidence Interval: Margin of error.
 A progression outline including a beginning and an Confidence Level: A percentage that represents how
ending. certain one can be that a test measures what it intends
 Debriefing process. to.
 Evaluation criteria (Jeffries, 2007). Critical Thinking: A disciplined process that requires val-
Coaching: A method of directing or instructing a person or idation of data, including any assumptions that may
group of people in order to achieve a goal or goals, de- influence thoughts and actions; and then careful reflec-
velop a specific skill or skills, or develop a competency tion on the entire process while evaluating the effective-
or competencies. ness of what has been determined as the necessary
Competence: Standardized requirement for an individual action(s) to take. This process entails purposeful, goal-
to properly perform a specific role. It encompasses directed thinking and is based on scientific principles
a combination of discrete and measureable knowledge, and methods (evidence) rather than assumptions and/or
skills, and attitudes that are essential for patient safety conjecture (Alfaro-LeFever, 1995; Benner, 2004;
and quality patient care (National League for Nursing, Jackson et al., 2004).
2010). Cuing: Information provided that helps the participant
Computer-Assisted Instruction: A teaching process that progress through the clinical scenario to achieve stated
uses a computer in the presentation of instructional ma- objectives (NLN-SIRC, 2010).
terials. The participant may be asked a question or pre- Debriefing: An activity that follows a simulation experi-
sented with a problem. The participant inputs ence and that is led by a facilitator. Participant reflective
a response and receives feedback (sometimes immedi- thinking is encouraged, and feedback is provided regard-
ate) about the answer. This process is used to teach, ing the participants’ performance while various aspects
provide feedback, and evaluate clinical judgment and of the completed simulation are discussed. Participants
critical thinking. are encouraged to explore emotions, question, reflect,

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Standard I: Terminology S5

and provide feedback to each other. The purpose of de- be provided if needed to assist in redirecting the sce-
briefing is to move toward assimilation and accommoda- nario. At the completion of the scenario, the facilitator
tion in order to transfer learning to future situations engages the participants in the debriefing session
(Johnson-Russell & Bailey, 2010; NLN-SIRC, 2010). (Nehring & Lashley, 2010).
Decision-Making Abilities: An outcome of mental pro- Facilitator: An individual who guides and supports partic-
cesses (cognitive process) leading to the selection of ipants toward understanding and achieving objectives.
a course of action from among several alternatives. Feedback: One-way communication given to a participant
Embedded Actor (also known as Scenario Guide, from a facilitator, simulator, or other participants in an
Scenario Role Player, or Confederate): A person effort to improve performance.
assigned a role in a simulation encounter to help guide Fidelity: Believability, or the degree to which a simulated
the scenario. The guidance may be influential as positive, experience approaches reality; as fidelity increases, real-
negative, or neutral or as a distracter, depending on the ob- ism increases. The level of fidelity is determined by the
jective(s), the level of the participants and of the scenario. environment, the tools and resources used, and many
Although the embedded actor’s role is part of the situation, factors associated with the participants. Fidelity can in-
the underlying purpose of the embedded actor is not iden- volve a variety of dimensions, including (a) physical fac-
tified to the participants in the scenario or simulation. tors such as environment, equipment, and related tools;
Evaluation or Assessment: (b) psychological factors such as emotions, beliefs,
Formative Assessment: Assessment wherein the facilita- and self-awareness of participants; (c) social factors
tor’s focus is on the participant’s progress toward goal such as participant and instructor motivation and goals;
attainment; a process for an individual or group engaged (d) culture of the group; and (e) degree of openness
in a simulation activity for the purpose of providing con- and trust, as well as participants’ modes of thinking
structive feedback for that individual or group to im- (Dieckmann, Gaba, & Rall, 2007; NLN-SIRC, 2010).
prove (Billings & Halstead, 2009; NLN-SIRC, 2010). Guided Reflection: Process used by the facilitator during
Summative Evaluation: Evaluation at the end of a learn- debriefing that reinforces the critical aspects of the expe-
ing period, in which participants are provided with feed- rience and encourages insightful learning, allowing the
back about their achievement of outcome criteria; participant to assimilate theory, practice, and research
a process for determining the competence of a participant in order to influence future actions (NLN-SIRC, 2010).
engaged in health care activity. The assessment of Guidelines: Procedures or principles that are not manda-
achievement of outcome criteria may be associated tory but are used to assist in meeting standards. Guide-
with an assigned grade (Billings & Halstead, 2009; lines are not necessarily comprehensive; they provide
NLN-SIRC, 2010). a framework for developing policies and procedures.
Facilitation Methods: High-Stakes Evaluation: An evaluation process associated
Facilitator Prompting Simulation: Simulation can be led with a simulation activity and that has a major conse-
with prompting and guidance by the facilitator, keeping quence or is the basis for a major grading decision, in-
the participant(s) focused by means of guidance and in- cluding passefail implications. High stakes refers to
struction throughout the decision-making process. the outcome or consequences of the process.
Prompting is provided in an effort to assist the partici- Knowledge: The awareness, understanding, and expertise
pant(s) in prioritization of assessment, data collection, an individual acquires through experience or education.
implementation, and evaluation. This guidance allows Outcome: Results of the participants’ progress toward
the participant(s) to progress toward completion of ob- meeting learning objectives.
jectives (Nehring & Lashley, 2010). Participant Objectives: Statement of cognitive (knowl-
Partial Facilitator Prompting Simulation: During the edge), affective (attitude), and/or psychomotor (skills)
simulation experience, participants carry out activities goal(s).
without interruption. At the beginning, they enter the Pedagogy: The art or science of instructional methods. The
room with a plan and execute the plan without interrup- study of teaching methods, including goals of education
tion. This approach gives the participants time to carry and the ways those goals can be achieved.
out the intended plan and offers them the opportunity Prebriefing: An information session held prior to the start
for self-correction. Group decisions and discussions are of a simulation activity and in which instructions or pre-
employed. If participants venture off track, the simulated paratory information is given to participants. The
experience is taken in a new direction. Redirection can be purpose of the prebriefing is to set the stage for a sce-
introduced in the form of verbal cues by the ‘‘patient,’’ nario and assist participants in achieving scenario objec-
incoming lab results, health care provider phone calls, tives. Suggested activities in a prebriefing include an
or input from the facilitator (Nehring & Lashley, 2010). orientation to the equipment, environment, manikin,
No Facilitator Prompting Simulation: Participants pro- roles, time allotment, objectives, and patient situation.
vide care without any interruptions and continue the Problem Solving: The skill used in managing the work
simulation until the scenario is completed. Cuing may role, working in a team, and managing a health care

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Standard I: Terminology S6

setting. Problem solving refers to the process of selec- debriefing. It is the engagement part of a clinical
tively attending to information in the patient care set- scenario.
ting, using existing knowledge and collecting Simulation: A pedagogy using one or more typologies to
pertinent data to formulate a solution. This complex promote, improve and/or validate a participant’s pro-
process requires different cognitive processes, including gression from novice to expert (Benner, 1984; Decker,
methods of reasoning and strategizing, in order to man- 2007).
age a situation (Uys, Van Rhyn, Gwele, McInerney, & Simulation Experience: Term often used synonymously
Tanga, 2004). with simulated clinical experience or scenario.
Prompt: A cue given to a participant in a scenario. Simulation Learning and Testing Environments:
Psychomotor Skill: The ability to carry out physical move- Simulation Learning Environment: An atmosphere that
ments efficiently and effectively, with speed and accu- is created by the facilitator to allow for sharing and dis-
racy. Psychomotor skill is more than the ability to cussion of participant experiences without fear of humil-
perform; it includes the ability to perform proficiently, iation or punitive action. The goals of the simulation
smoothly, and consistently under varying conditions learning environment are to promote trust and foster
and within appropriate time limits. learning.
Questioning: The strategic process of seeking information Simulation Testing Environment: An atmosphere that
or knowledge, thoughts, feelings, and judgments of the is created by the facilitator to allow for formative or
participant(s) before, during, and after a scenario. summative evaluation to occur. The goals of the sim-
Reflective Thinking: The engagement of self-monitoring ulation testing environment are to create an equiva-
that occurs during or after a simulation experience. Con- lent activity for all participants in order to test
sidered an essential component of experiential learning, it their knowledge, skills, and abilities in a simulated
promotes the discovery of new knowledge with the intent setting.
of applying this knowledge to future situations. Reflective Skill Acquisition (Skill Attainment): After instruction, the
thinking is necessary for metacognitive skill acquisition ability to integrate the knowledge, skills (technical and
and clinical judgment and has the potential to decrease nontechnical), and attitudes necessary to provide safe
the gap between theory and practice. Reflection requires patient care. The individual progresses through five
the creativity and conscious self-evaluation to deal with stages of proficiency: novice, advanced beginner, com-
unique patient situations (Decker, 2007a, 2007b; petent, proficient, and expert (Benner, 1984; Benner,
Dewey, 1933; Kolb, 1984; Kuiper & Pesut, 2004; Tanner & Chesla, 1996).
Ruth-Sahd, 2003; Sch€ on, 1983, 1987). Skill Development: The progress along a continuum of
Reliability: The consistency of a measurement, or the de- growth in knowledge, skills, and attitudes as a result
gree to which an instrument measures in the same way of educational or other experiences.
each time it is used under the same conditions with Standardized Patient: A person trained to consistently
the same participants. It is the repeatability of a measure- portray a patient or other individual in a scripted sce-
ment. A measurement is considered reliable if a person’s nario for the purposes of instruction, practice, or
scores on the same test given twice are similar. Reliabil- evaluation (Robinson-Smith, Bradley, & Meakim,
ity can be determined by a testeretest method or by test- 2009).
ing for internal consistency. Typology: Classification of types. In simulation it refers to
Role: A character assumed in a scenario or simulation. the classification of different educational methods and/or
Safe Learning Environment: The emotional climate that equipment used to provide a simulated experience. For
facilitators create by the interaction between facilitators example, simulation methodologies may include written
and participants. In this positive emotional climate, par- simulation cases, 3-dimensional models, computer soft-
ticipants feel at ease taking risks, making mistakes, or ware, standardized patients, partial task trainers, or high-
extending themselves beyond their comfort zone. Facil- fidelity patient simulators.
itators are thoroughly aware of the psychological aspects Validity: The degree to which a test measures what it is
of learning, aware of the effects of unintentional bias, supposed to measure.
aware of cultural differences, and attentive to their
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