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Appendix A: User Feedback Survey

WXES 3182: Foundation for Academic Project Skill Law of Physics Simulator: Gravity

Student Name

: Ng Bai Hui

Matric No.

: WET060020

The aim of this project is to provide an alternative choice in conducting the simulation of Physics experiments. This survey will reflect the users’ understanding of this topic. Therefore, it is advisable for the users to first use the system before attempting the following questions.

System usability

Please answer the following questions in a scale of 1(Least favourable) to 5(most favourable).

1. Is this system easy to use?

1

2

3

4

5

2. Is the topic proposed (gravity) easy to understand?

 

1

2

3

4

5

3. In general, rate your satisfactory level for system.

 

1

2

3

4

5

Functional usability

1. Is the simulation realistic?

 

1

2

3

4

5

2. Is the selection of height sufficient?

 

1

2

3

4

5

3. Are the provided types of ball sufficient?

 

1

2

3

4

5

4. Is the provided gravity field selection sufficient?

 

1

2

3

4

5

5. Is the tutorial helpful?

 

1

2

3

4

5

6. Is the help function useful?

 

1

2

3

4

5

7. Is the data saving in archives useful?

1

2

Understanding

3

4

5

In the question below, please choose True or False.

1. All objects dropping from the same height will land at the same time in space (no air).

TRUE

FALSE

2. The standard gravitational acceleration is 9.81ms -2 .

TRUE

FALSE

3. Gravitational acceleration is dependent of the mass of the falling object.

TRUE

FALSE

4. The difference in the bounciness of balls is due to the weight of the ball.

TRUE

FALSE

of balls is due to the weight of the ball. TRUE FALSE 5. ut +(gt2)/2 is

5. ut +(gt2)/2 is a formula used to find time.

TRUE

FALSE

6. Basketball will bounce higher than metal ball.

TRUE

FALSE

7. Gravitational pull on Earth is greater than on Jupiter.

TRUE

FALSE

Comments & Suggestions

1. What do you like most from this application?

2. In your opinion, is there any other thing which should be included but it’s not?

3. Other comment.

Reference

[

1] MALAYSIA, M. O. E. "Physics Syllabus." Retrieved on March 9, 2009, from http://www.moe.gov.my/bpk/sp_hsp/sains/kbsm/sp_physics.pdf

[

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net/index.php/F4_Physics

[

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[

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[

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[

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[

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[

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[ 9] “SUorbitnew - Gravity Simulation” Retrieved on March 12, 2009 from http://www.phy.syr.edu/research/education/java/SUorbitnew/SUorbitnew.html [10] Eric De Sturler, Jay Hoeflinger, et al. (2000). A new approach to software integration frameworks for multi-physics simulation codes. Proceedings of the International Federation for Information Processing Working Conference on Software Architectures for Scientific Computing. Retrieved February 22, 2009 from CiteSeerX Website:

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[11] “Gravitation” Retrieved on March 10, 2009, from http://en.wikipedia.org/wiki/Gravity [12] “Falling Objects, Same Time” Retrieved on March 13, 2009 from

http://www.newton.dep.anl.gov/askasci/phy00/phy00945.htm

[13] “Gravitational acceleration” Retrieved on March 10, 2009 from http://en.wikipedia.org/wiki/Gravitational_acceleration [14] “Earth’s gravity” Retrieved on October 5, 2009 from

http://en.wikipedia.org/wiki/Earth%27s_gravity

[15] “The International System of Units (SI).” NIST Special Publication 330 2001. Retrieved on March 10, 2009, from http://physics.nist.gov/Document/sp330.pdf [16] "Revealing the Magic in Everyday Life (PHYS0607)" Retrieved on Oct 1, 2009 from

http://www.physics.hku.hk/~phys0607/lectures/chap05.html

[17] “Conservation of energy” Retrieved on October 1, 2009 from http://en.wikipedia.org/wiki/Conservation_of_energy [18] “Coefficient of restitution” Retrieved on March 11, 2009 from http://en.wikipedia.org/wiki/Coefficient_of_restitution [19] “Gravity Equations for Falling Objects” Retrieved on March 11, 2009 from http://www.school-for-champions.com/science/gravity_equations_falling.htm

[20] “Equations for a falling body” Retrieved on March 12, 2009 from http://en.wikipedia.org/wiki/Equations_for_a_falling_body

[21] “Rik Min – Advantages and disadvantages of simulation” Retrieved on October 5, 2009 from http://projects.edte.utwente.nl/pi/papers/simAdv.html [22] R.C. Bjork. (2000) “An Example of Object-Oriented Design: An ATM Simulation”

Retrieved

cs.gordon.edu/courses/cs211/ATMExample/

from

September

18,

2009

from

http://www.math-

[23] H. Shimora, I. Noda, Y. Kuwata et. al. Design of Application Programming Interface for

Distributed

http://www.dis.uniroma1.it/~rescue/events/padova03/papers/shimora-

rescuews03.pdf

Simulation

Systems.

Retrieved

from

September

18,

2009

from

[24] Christian, W. and F.Esquembre. (November 2007). Modelling Physics with Easy Java Simulations. Retrieved on February 1, 2009 from http://www.opensourcephysics.org/modeling/tpt_modeling.pdf [25] Avradinis, N., S. Vosinakis, et al. (2000). Using Virtual Reality Techniques for the Simulation of Physics Experiments 4th World Multiconference on Systemics, Cybernetics and Informatics (SCI), Florida. Retrieved on February 1, 2009 from

http://www.syros.aegean.gr/users/spyrosv/papers/Using%20Virtual%20Reality%

20Techniques%20for%20the%20Simulation%20of%20Physi.PDF

[26] M.R. Stytz, S.B. Banks. A Component-Based, Object-Oriented Architecture and Design for Distributed Simulation Applications. Retrieved on September 18, 2009 from

http://www.google.com.my/url?sa=t&source=web&ct=res&cd=1&ved=0CAcQFjAA&url

=http%3A%2F%2Fwww.siaa.asn.au%2Fget%2F2395364891.pdf&rct=j&q=A+Component

-Based%2C+Object-

Oriented+Architecture+and+Design+for+Distributed+Simulation+Applications&ei=W87

oSoOaE9WjkAWUq8y-Bg&usg=AFQjCNF0Tfe3BBv-VIlKHqmRs2KNY6ug7g

[27] Barbeta, V.B. (August 1998). “Use of simulation software for Physics teaching”. Retrieved on February 1, 2009 from

http://www.ineer.org/Events/ICEE1998/ICEE/papers/314.pdf

[28] Avradinis, N., S. Vosinakis, et al. (2000). Using Virtual Reality Techniques for the Simulation of Physics Experiments 4th World Multiconference on Systemics, Cybernetics and Informatics (SCI), Florida. Retrieved on February 1, 2009 from

http://www.syros.aegean.gr/users/spyrosv/papers/Using%20Virtual%20Reality%

20Techniques%20for%20the%20Simulation%20of%20Physi.PDF

[29] “Minimum Computer Requirements” Retrieved on October 5, 2009 from

http://www.hrsdc.gc.ca/eng/isp/common/mincompreq.shtml