Sunteți pe pagina 1din 1

Russian Army

1805-1815
Troop Period Type Attacks Hits Save Command Unit Min/ Points Special
Size Max

Musketeers 1805-1815 INF 3 3 6 - 3 6/- 80 1


Grenadiers 1805-1811 INF 3 3 6 - 3 -/2 110 1, 3
1812-1815 INF 3 4 6 - 3 -/2 120 1, 3
Converged Grenadiers 1805-1815 INF 4 3 6 - 3 -/2 90 1
Russo-German Infantry 1813-1814 INF 3 3 0 - 3 -/4 70 1
Militia 1805-1815 INF 3 2 0 - 3 -/4 50 1
Guard Grenadiers 1805-1815 INF 4 3 6 - 3 -/2 90 1,3
Jagers 1805-1815 INF 2 3 6 - 3 -/4 90 2
Cossacks 1805-1815 CAV 2 2 6 - 3 -/4 60 4,6
Guard Cossacks 1805-1815 CAV 2 3 6 - 3 -/2 70 5
Hussars 1805-1814 CAV 2 3 6 - 3 -/4 70 4
Chasseurs 1812-1815 CAV 2 3 6 - 3 -/4 70 4
Guard Hussars 1805-1814 CAV 3 3 6 - 3 -/2 80 4
Ulhans 1805-1815 CAV 2 3 6 - 3 -/2 80 5
Guard Ulhans 1809-1815 CAV 3 3 6 - 3 -/1 90 5
Dragoons 1805-1815 CAV 3 3 6 - 3 -/4 70
Guard Dragoons 1809-1815 CAV 4 3 6 - 3 -/2 80
Cuirassiers 1805-1815 CAV 3 3 5 - 3 -/4 110 3
Guard Cuirassiers 1805-1815 CAV 4 3 5 - 3 -/1 120 3

Foot Artillery, Light 1805-1815 ART 1 3 0 - 3 -/4 80 7


Foot Artillery, Heavy 1805-1815 ART 1 3 0 - 3 -/2 120 7, 8
Horse Artillery, Light 1805-1815 ART 1 3 0 - 3 -/4 90

Corps Commander 1812-1815 OFF +2 - - 9 1 1 per Corps 125 -


Division Commander 1805-1815 OFF +1 - - 8 1 1 per Div 80 -
Brigade Commander 1805-1815 OFF +1 - - 7 1 1 per Bde 50 -

Infantry Range – 15cm (20cm with skirmishers, see below)


Light Artillery Range – 40cm (Shoots as Light Artillery in WAB rulebook)
Heavy Artillery Range – 80cm (Shoots as Heavy Artillery in WAB rulebook)

1. Attack Column - Unit does not have to maximize frontage when charging. Unit may charge in column
formation.
2. Open Order - Unit follows rules 1, 6 and 7 for skirmishers on page 127 of WMA rulebook.
3. Shock - Unit follows rules for Shock Units on page 127 of WMA rulebook.
4. Pursuit Cavalry - Unit follows rules for Warbands on page 128 of WMA rulebook.
5. Lancers - Unit counts as shock the first time it charges into contact with enemy during the battle. From then on
and for the remainder of the battle Unit is regarded as Light Cavalry and follows rule 2 above.
6. Skirmish Cavalry - Follow rules for skirmishers in WMA rulebook.
7. Unit counts as ‘Defended’ against shooting attacks.
8. Slow - See WMA rulebook.

Infantry – Infantry Units use Skirmishers. Skirmishers give the unit a shooting range of 20cm until it loses it’s first stand as a
casualty, at which time the skirmishing companies will be recalled for their own protection and to re-enforce the line. When this
happens shooting range drops to 15cm for the rest of the game.
Infantry may form square on Initiative if enemy cavalry is visible within 20cm. Infantry in square counts as fortified against
attacking cavalry. Units in square formation may not move.

Cavalry – Guard Cossacks are not treated as Warband. No Cavalry Units may shoot. Total Cavalry Units may not exceed the
total number of Musketeer Infantry Units. Ulhans should be mounted on a 40mm x 20mm base as non-shock cavalry.

Artillery – Total number of Artillery Units may not exceed half the total number of Musketeer Infantry Units. Heavy artillery
treats targets in Fortified cover as ‘Defended’ and targets in Defended cover as ‘in the open’. Guard Artillery can be represented
by giving a regular Artillery Unit +1 Hits at +10pts.

S-ar putea să vă placă și