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NIKOS A. SALINGAROS
Division of Mathematics, University of Texas at San Antonio, San Antonio, Texas 78249, USA.
Email: salingar@sphere.math.utsa.edu
Journal of Urban Design, Volume 4 (1999) pages 29-49. © Taylor & Francis Ltd (posted by
permission).
ABSTRACT This paper proposes an essentially new theory of urban space based on
information theory and the laws of optics. The use of urban space is linked to the
information field generated by surrounding surfaces, and on how easily the information can
be received by pedestrians. Historical building exteriors usually present a piecewise concave,
fractal aspect, which optimizes visual and acoustical signals that transmit information
content. Successful urban spaces also offer tactile information from local structures meant
for standing and sitting. The total information field in turn determines the optimal
positioning of pedestrian paths and nodes. This complex interaction between human beings
and the built environment, incredibly neglected in our times, explains why so many historical
urban spaces provide an emotionally nourishing environment.
Introduction
What makes us use (or avoid) urban spaces? Instead of properties of empty space defined by
some plan, it is actually the information field originating in the surrounding surfaces, which
permeates the space and connects it to the human consciousness. The experience of space is
defined by its interaction with people, yet in the late 20th century people tend to conceive of
space as an empty volume. In that view, the receptor has no role to play. Defined by the
large-scale geometry, empty volumes exist only in an abstract, mathematical sense. They are
independent of surrounding structures and of any observers. The point is that abstract space
has little to do with experienced space. Being open to the sky, urban space is most easily
defined by a plan, and the attention of urban designers has been focussed on the formal
design of this plan.
Here, urban space is related in an essential manner to its information field, whose existence
is enhanced by the human receptors of this field. Information is generated by surrounding
surfaces: building façades, the pavement, and local nodes such as trees and street furniture.
The plan has only minor relevance, the focus being on the informational content of
surrounding surfaces. Architecture is an extension of the human mind to the environment.
We build structures so that we may connect to them; this extends our consciousness to our
immediate surroundings. If, on the other hand, we cannot connect to surrounding surfaces,
then we find ourselves in an alien environment, and our most basic instincts drive us to leave
it.
We define our living space by connecting to solid boundaries, visually and acoustically as
well as through physical contact. Indoor space is almost totally enclosed by built structures.
Strictly speaking, outdoor space doesn't need buildings at all; only surrounding surfaces,
nodes for sitting and standing, and paths. As a large portion of urban space is open to the
sky, those small parts that one is able to connect with are crucial since they represent but a
fraction of the total subtended solid angle of our perceptual field. Urban space depends on
the fine structure of its boundaries, requiring much greater care than the architectural
treatment of interior space. It is shown later why the ideal boundary for urban space is
fractally generated.
Urban space is far more sophisticated mathematically than we are used to thinking. At the
other extreme from a collection of static, non-interacting simple forms and voids, in reality
we have a complex system tied together by both static and dynamic interactions
(Madanipour, 1996). Most important, this system is linked in a non-linear manner to its users.
The presence of observers alters the state of the system by increasing the information
content, thus making the urban space more useful (and increasing the frequency of its use).
Advances in understanding complex systems during the past few years allow us to tackle
problems of great complexity - such as urban space - without being forced to make drastic
simplifying assumptions.
Laws for generating urban space
Urban space follows a social logic that influences its growth; this component is analyzed by
Bill Hillier and his collaborators (Hillier, 1996; Hillier and Hanson, 1984). We are trying to find
laws for urban design: what is clear so far is that paths, spaces, and the design of buildings
all depend on some type of connectivity. These essential connections are very difficult to
describe. The urban fabric is composed of many different components, whose underlying
mechanisms cannot be grasped all at once (Madanipour, 1996). Different aspects have to be
understood by means of distinct models, then combined to give an overall picture. Non-
linear emergent properties - which create the most memorable features - arise from the
interaction of individual components.
Urban space should have certain qualities if it is to be responsive to human feelings and
sensibilities. Historical spaces were the result of intuition, traditional rules of thumb, social
conditions, and the limitations of available materials (Madanipour, 1996; Moughtin, 1992).
They were probably neither the result of conscious thought, nor the application of a set of
rules. Nowadays, the complexity of human interaction with space is more confusing; it helps
if we can provide a set of rules for urban space. Nature offers us the example of fractal
structures, and historical urban spaces do have fractal qualities. Both Lachlan Robertson
(Robertson, 1995) and Christopher Alexander (Alexander, 1998) believe that the texture of
space is governed by the same rules at all scales; from the scale of the planet, down to the
scale of a pebble.
The processes that generate successful urban space (i.e., space that is used, and which feels
emotionally nourishing) may be summarized in the following three axioms:
1. Urban space is bounded by surfaces that present unambiguous information.
2. The spatial information field determines the connective web of paths and nodes.
3. The core of urban space is pedestrian space protected from non-pedestrian traffic.
The three urban space axioms influence the layout of public space and buildings. They also
provide general rules governing the shape (but not the design) of building façades, structural
details, and materials. All of these become interdependent in helping to define urban space.
The axioms operate at a more basic level than large-scale design decisions. Plans; patterns;
symmetry; axes; while important, are only of secondary importance relative to the
fundamental processes that generate urban space. This lends support for the irregularity of
successful urban spaces as documented by Camillo Sitte (Collins and Collins, 1986) and by
Rob Krier (Krier, 1979). Urban planners in our times, who tend to focus on the formal
geometry of the plan, have not created urban spaces that are used.
Surprisingly, the main result has as much to do with architecture as with urban planning.
Surface differentiations, color, and texture on pavements and building façades are the
essential elements used to define urban spaces. These include structural subdivisions, as well
as articulations on the small scale that are traditionally classed as "ornament". The function
of ornament on pavements and building façades is to guarantee that every architectural
region interacts with the user at any distance. The success of urban space depends on this
interaction (Moughtin, Oc et al., 1995), and one of the aims of this paper is to show why this
is true.
The relation between cars and pedestrians is a major topic on its own. Pedestrians both need
to be protected from, and connected to cars. Although the core of urban space is the web of
pedestrian paths, in most cases the space can also contain roads (but not highways), which
must be peripheral and not intrude on the core. It is essential to connect car paths to
pedestrian paths, even in a narrow street, to guarantee the appropriate density of
movement. Very often, however, vehicular traffic encroaches upon and destroys urban space.
The best examples come from a time when cars did not yet dominate. Roads limit urban
space, yet a road or car park is not a vertical edge that defines a spatial boundary. Urban
space is bounded by buildings, trees, and walls; but neither by curbs, nor by cars.
Characteristics of successful urban spaces can be deduced from historical examples (Krier,
1979; Moughtin, 1992; Moughtin, Oc et al., 1995; Paumier, 1988; Wiedenhoeft, 1981). New
cities and suburbs have to follow urban templates for the motorized city, whose demands
dictate much of the large-scale structure. These tend to destroy urban space. There exists an
overwhelming body of literature criticizing suburban forms and modernist planning
(Greenberg, 1995; Madanipour, 1996; Paumier, 1988; Wiedenhoeft, 1981). It is not the
purpose of this paper to engage in another attack; instead, the author believes that urban
space can indeed exist in today's cities and suburbs, and provides a template for creating it.
PART A. THE SPATIAL INFORMATION FIELD
The geometry influences the information field
A rough surface will in general scatter light and sound in all directions, with a peak in the
orthogonal direction (90° to the surface). One always holds a page orthogonal to the sight
line when reading. Optimizing the presentation of information contained in surfaces will
influence the geometry to a considerable extent. By orienting structural pieces surrounding
an open space so that they present maximal information, a piecewise concave boundary is
generated. In this way, optics and acoustics determine in part the local (i.e., small scale)
geometry of urban spatial boundaries. This process leads to what Alexander calls "positive
space", which he proposes as a fundamental property shared by all coherent structures
(Alexander, 1998).
Maximizing the information field through geometry and surface texture opens the possibility
of information overload. That could lead to chaos, but is avoided by harmonizing the
ensemble through mathematical symmetries and connections. The harmonization process
lies outside the scope of the present paper. Alexander describes in detail how "wholeness"
results from a painstaking balance and cooperation among different design segments
(Alexander, 1998). This state is extremely difficult to achieve. Note that the harmonization
process is the opposite from removing information from the environment so that the lack of
harmony is no longer evident, even though the latter approach does reduce visual disorder
(Salingaros, 1997).
Information use and the success of urban space
We need to distinguish two general information measures: (i) content, and (ii) accessibility.
The content of information is what is described (i.e., the message of text on a page), whereas
its accessibility is the inverse effort needed to receive that information (i.e., how easy it is to
read). The frequency or intensity of use of information is, to first order, the product
of content with accessibility. This simple relation attempts to balance these two independent
factors. For a particular task or situation, information can be ranked according to its direct
relevance in content. Readily available information that has little relevant content is going to
be used less, or not at all. On the other hand, pertinent information that is less readily
accessible will also not be used as much.
Human beings are information-processing machines whose existence depends on the ability
to interpret the information present in their surroundings. We must be able to instantly
judge and respond to environmental information, and our evolution has equipped us with
the sensory and perceptive tools to do so: it is precisely this ability that makes us human.
Moreover, since spatial information plays such a fundamental role in our functionality as
complex living systems, we require it just as much as we require air and nutrients in order to
sustain us. The complexity and organization of architectural information is crucial to our state
of mind (Salingaros, 1997). An equivalence is proposed here between the physical use of
space and the use of the information field it generates.
In communications engineering, it is assumed that information is available, and that its
access depends on the ability to retrieve and transmit it without losses. Human perception is
instantaneous, however, so access to architectural information involves presentation rather
than transmission. The perception of architectural forms can be divided into two aspects, as
above: (i) The information content depends on the design, geometry of forms, and their
subdivisions, insofar as design organizes elements in particular ways. (ii) Information access
is governed by the orientation of surfaces, their differentiations on the smallest scale, and the
microstructure in the materials. These independent factors generate the information field,
which in turn determines the use of urban space.
The information content of surfaces surrounding urban space is low for empty or plain
surfaces, and high for interesting patterns; it becomes too high in distressingly chaotic
environments. One may use here the L-measure of complexity defined in (Salingaros, 1997),
which distinguishes between empty forms, on the other hand, and two opposites: organized
or disorganized complexity, on the other. The accessibility factor is a separate issue,
depending both on the physical surfaces, and on the pedestrian receiver. There exists a non-
linear interaction between built surfaces and the density of protected paths that they
enclose. This contribution is harder to assess, yet one can easily form a qualitative idea of the
factors that either increase or decrease the accessibility of information.
Reading the older literature on urban design, late nineteenth century authors understood the
need for an information field to guarantee the use of urban space, although nothing like the
present formulation was ever presented (Madanipour, 1996; Moughtin, 1992; Moughtin, Oc
et al., 1995). Sitte brings this issue forward in observing that every great façade has a
corresponding urban space from which it can be experienced (Collins and Collins, 1986).
Conversely, every successful urban space tends to have a interesting building façade as one
bounding surface, to add life to the space, as well as to provide a reason for a person to be
there (Collins and Collins, 1986).
The automobile replaces urban space
The author sees the automobile as the protector of human feelings in an age of urban
hostility. The automobile supplanted urban space after the second world war. Car interiors
have always been marvels of design; they epitomize a comfortable, tactile bubble. Such an
environment outside was rarely available to people in the past. With mass production,
everyone could surround themselves with a concave shell during travel. One has a mobile,
protected spot in which to receive spatial information. This puts the car into direct
competition with the pedestrian experience of urban space. The only advantage of the latter
is the possibility of face-to-face interaction with other human beings (now partially erased
with the advent of car telephones), and contact with nature.
Deciding between the concavity inside one's own car, and pedestrian urban space, the
former usually wins out. Part of the reason for this is the systematic elimination of urban
space in post-war cities (as detailed in a later section). The need to introduce efficient
automobile transport necessarily subordinated pedestrian streets containing urban space
(Krier, 1979; Paumier, 1988; Wiedenhoeft, 1981). The solutions applied, however, are crude
and effectively destroy the pedestrian environment. Successful planning requires a balanced
attention to car connections while not eliminating pedestrian connections. If we are not
careful, then we create a hostile pedestrian environment that forces one's retreat to the
safety - physical as well as psychological - of the car interior.
Built examples, looking parallel to the ground
The next few sections discuss the creation of the urban information field. Examples listed
below illustrate structures that maximize surface information. Architectural features shared
by building exteriors throughout the world arise from the human need for spatial
information. These effects work only on the full-scale structure; a miniature construction
often fails to indicate their impact. A right-handed Cartesian coordinate system is used for
the figures, with x-y as the horizontal plan, and z as the vertical axis. The pedestrian observer
is placed along the x-axis looking in towards the origin. A figure represents either a plan (x-
y), or side view (x-z), according to the coordinate axes. Dotted lines show no visual or
acoustical contact; solid lines show information transmitted towards the viewer.
1. Vertical facets and flutes close to the ground. To obtain visual and acoustic information
looking horizontally, a surface must reflect in a variety of horizontal angles. A structure is
subdivided into vertical facets - thin vertical strips, or flutes - that offer many different angles
of reflection (Figure 1). Non-reflective surfaces give a maximal signal when they are
orthogonal to the viewer. Flat walls and protruding elements of rectangular cross-section
provide only one normal contact point. Note that this mechanism is effective at or near
ground level; extending the vertical facets or flutes above eye level does nothing to enhance
the desired signal.
Figure 1. Decomposition of building surface at ground level into vertical facets and flutes.
2. Amphitheaters. The ancient Greek theatre is the archetypal open-air concave structure,
where the curvature gives a very precise acoustic and visual focus. Medieval plazas use
concavity to great effect. Contemporary plazas are invariably rectangular, either too enclosed
or too open (Whyte, 1980); they fail to focus information.
3. Courtyards. Vernacular domestic architecture throughout the Mediterranean employs the
open courtyard as the largest living space. Its boundaries carefully direct information
inwards. The same pattern applies to Medieval Islamic Madrassas, Caravanserais, Christian
Cloisters, and provides the prototype for the university building surrounding a green or
paved yard.
4. Colonnades. Colonnades gave definition to urban space in the ancient world, and continue
to do so today in the few remaining street arcades. Regularly spaced columns create a partial
enclosure (Figure 2). Note that a colonnade has many more normal contact points than a
continuous flat wall, and is thus a far more effective boundary for urban space.
Figure 2. Each column provides one point of contact.
5. Columns and pilasters. The reflectivity of a plane or convex exterior wall is increased by a
line of columns in front of it. These could be either whole columns in front, or half-columns
in relief on the wall (Figure 3). The former solution is used in ancient Greek façades; the latter
in European Medieval and Renaissance architectures.
Figure 3. Embedded columns provide contact points along a flat wall where there would
otherwise be none.
6. Fluting on columns. An isolated unfluted column drum presents a convex surface having a
single normal line of reflection. Fluting the column turns an originally convex surface into a
piecewise concave surface, thus multiplying the contact points (Figure 4). On a larger scale,
faceted or flanged minarets utilize the same effect.
Figure 4. Fluting a column multiplies the points of contact.
7. Column clusters. In the engaged pillars of Medieval European cathedrals, a principal
column is surrounded with four smaller half-columns. The concavity is improved, which
increases the reflectance properties (Figure 5). This solution appears also on the scale of a
cylindrical building to break the convexity of an outside wall.