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Jacob A. Edelen contact@jacobedelen.

com
(937)-726-7085
Technical Designer www.jacobedelen.com

Skills Career Experience


Career Experience
Universal Creative, Universal Parks and Resorts, Orlando, FL Aug 2017 – present
Languages Designer 1 -> Associate Interactive Designer
• C# • Undisclosed Project (VR Unity Game)
• C o Designed multiplayer VR experience with gameplay and scripted levels to
• C++ create user centered interactions that would progress story to players.
• Blueprints & Visual Scripting o Structured events and flow of real-time rendered immersive experience.
o Level design for seamless level structure to endlessly move player about
constrained space.
Engines • Undisclosed Project (Vendor Management and Prototyping)
• Unity o Designed gameplay of interactive experiences and managed 2 vendors
• Unreal Engine 4 and their contracts to deliver on creative vision under tight deadlines.
o Created task lists, estimates, ran stand-ups, and created schedules with set
Platforms demos to showcase milestones.
• Kinect One o Led playtests, gathered data, and represented analyzed data visually in excel to
• Mobile incorporate findings into gameplay and design iteration of the interactives.
• HTC VIVE/Oculus • Super Nintendo World (Universal Studios Japan)
• Hololens o Supported the Quality Assurance team for the hardware and gameplay of the
E-Ticket attraction creating over 125 reports to enhance the player experience.
• Undisclosed Projects (Unity and Unreal Games)
Tools o Prototyped and designed 10 simulations for research and development to
• JIRA represent new gameplay mechanics and mimic future guest facing attractions.
• Confluence o Collaborated on the creation of and adhered to design pillars that
communicated creative vision for each project.
Management Environment University of Central Florida, Orlando, FL Aug 2016 – Aug 2017
• SCRUM
Student Gameplay Programmer
• Grudge of the Mandalorian (Game for HTC VIVE in Unreal 4)
Design Tools o Led a multi-disciplinary team to create assets and animations to mimic the Star
• Photoshop Wars Universe while designing and programming the immersive experience.
• Illustrator
• Premier Pro/After Effects EA Sports Tiburon, Orlando, FL April 2016 - Aug 2016
QA Tester II
• Madden 17 (Madden Ultimate Team)
Design Experience o Reported or resolved 10 bugs a day for the QA team before game release.
• Combat
• Level Multivarious Games, Columbus, OH Jan 2015 - Aug 2015
• Gameplay Software Engineer Intern
• Hatch-It! (Available on iOS)
o Repaired UI and player movement systems in game for mobile store release.
Sound Software
• WWise Education
• Audition University of Central Florida, Orlando, Florida Received December 2017
Florida Interactive Entertainment Academy
M.S. -Interactive Entertainment- Technical Production
3D Software
• Maya The Ohio State University, Columbus, Ohio Received December 2015
B.S. -Computer Information Science
Networking Leadership Experience
• Unreal - Blueprints and Eagle Scout, Boy Scouts of America Received July 2010
experience with HTC VIVE Named Rural Scout of the year in the Miami Valley Council
• Unity- C#

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