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Character Last Updated: March 31, 2010

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Character Sheet
Suitable for Characters of any Race or Class (Including Multiclass Characters)

Character Name Player Name Dungeon Master Name Campaign Name Power Type

Primary Class LVL Secondary Class LVL ECL HD Race Cross-Race Size Gender Age

Alignment Deity/Patron/Religion Height Weight Eye Color Hair Color Skin Color Walk Run Flight

ATTRIBUTES DEFENSES

Misc. Misc.
Attribute Total = Base + Racial + Enhance. + Bonus - Penalty Modifier

STR Total + 10 = Armor + Shield + Dexterity + Size + Natural + Misc.


Bonus Bonus Modifier Modifier Armor Modifier

DEX Flat-Footed AC Touch AC

CON Spell Resistance DAMAGE REDUCTION

INT INITIATIVE MODIFIER


Attack #1 Attack #2 Attack #3
WIS Dexterity Misc.
Total = Modifier + Modifier Active Against / Conditional

CHA

BASE ATTACK and GRAPPLE HIT POINTS

st nd rd th th
1 Attack 2 Attack 3 Attack 4 Attack 5 Attack Base Lethal Damage Non-Lethal Damage

Base Attack Bonus


Base Strength Size Misc.
Total = Attack + Modifier + Modifier + Modifier Current

Grapple Modifier

MAIN WEAPON SAVE THROWS

Ability Magic Misc. Condition


Weapon Name 1st Attack 2nd Attack 3rd Attack 4th Attack 5th Attack Attribute Total = Base + Modifier + Modifier + Modifier + Modifier

Reflex

Fortitude
Range Type Weight Damage Critical

Will

SECONDARY / RANGED WEAPON ARMOR

Maximum
Weapon Name 1st Attack 2nd Attack 3rd Attack 4th Attack 5th Attack Armor Name AC Bonus Type Dexterity

Check Spell
Range Type Weight Damage Critical Penalty Failure Speed Weight

Ammo Name Type Weight Damage Shots Remaining


SHIELD

Check Spell
Ammo Name Type Weight Damage Shots Remaining Shield Name AC Bonus Penalty Failure Weight

Page | 1 Created by: Devin Stevens for the Electronic Character Sheet v3.5 Program Last Updated: 03/31/2010
PROTECTIVE ITEM 1 PROTECTIVE ITEM 2

Check Spell Check Spell


Name AC Bonus Penalty Failure Weight Name AC Bonus Penalty Failure Weight

Max Ranks
SKILLS (Class/Cross-Class)
/ SKILL SYNERGIES

Ability Misc.
CS?

Name Modifier = Ranks + Modifier + Modifier 5+ RANKS IN… GIVES A +2 BONUS ON…

 † Appraise Autohypnosis Knowledge (Psionics) checks


 Autohypnosis Bluff Diplomacy, Intimidate, Sleight of Hand checks; Disguise to act in character
 †¤ Balance Concentration Autohypnosis checks
 † Bluff Craft Related Appraise checks
 †¤ Climb Decipher Script Use Magic Device checks involving scrolls
 † Concentration Escape Artist Use Rope checks involving bindings
 † Craft () Handle Animal Ride, Wild Empathy checks
 † Craft () Jump Tumble checks
 Decipher Script Knowledge (Arcana) Spellcraft checks
 † Diplomacy Knowledge (Arch/Eng) Search checks involving secret doors and similar compartments
 Disable Device Knowledge (Dungeoneering) Survival checks when underground
 † Disguise Knowledge (Geography) Survival checks to avoid getting lost and avoid hazards
 †¤ Escape Artist Knowledge (History) Bardic Knowledge checks (class feature)
 † Forgery Knowledge (Local) Gather Information checks
 † Gather Information Knowledge (Nature) Survival checks in aboveground natural environments
 Handle Animal Knowledge (Nobility/Royalty) Diplomacy checks
 † Heal Knowledge (The Planes) Survival checks when on other planes
 †¤ Hide Knowledge (Psionics) Psicraft checks
 † Intimidate Knowledge (Religion) Turn/Rebuke undead checks
 †¤ Jump Psicraft Use Psionic Device checks involving scrolls
 Knowledge () Search Survival checks when following tracks
 Knowledge () Sense Motive Diplomacy checks
 Knowledge () Spellcraft Use Magic Device checks involving scrolls
 Knowledge () Survival Knowledge Nature checks
 Knowledge () Tumble Balance, Jump checks
 † Listen Use Magic Device Spellcraft checks to decipher scrolls
 †¤ Move Silently Use Psionic Device Psionic checks to address power stones
 Open Lock Use Rope Climb, Escape Artist checks involving ropes
 † Perform ()
 † Perform ()
 † Perform () FEATS / SPECIAL ABILITIES
 † Perform ()
 † Perform ()
 Profession ()
Name Description
 Profession ()
 Psicraft
 † Ride
 † Search
 † Sense Motive
 ¤ Sleight of Hand
 Spellcraft
 † Spot
 † Survival
 †¤ Swim
 ¤ Tumble
 Use Magic Device
 Use Psionic Device
 † Use Rope

 Is a class skill ¤ Armor check penalty, if any, applies (x2 for Swim)
† Skill can be used untrained text Psionics related

RACIAL TRAITS / CLASS FEATURES

Name Description

MISC. INFORMATION / BACKSTORY LANGUAGES (Initial Languages = Common + Automatic Languages + Intelligence Bonus)

Name Able to converse with…

Common Gnomes, Humans, Halflings, Half-Elves, Half-Orcs Alphabet

Page | 2 Created by: Devin Stevens for the Electronic Character Sheet v3.5 Program Last Updated: 03/31/2010
SPELLS DOMAINS (CLERIC ONLY)

Spell Save DC Modifier Condition Modifiers


Domain Name Granted Power
Spells Spell Save Spells per Bonus
LEVEL
Known DC Day Spells

Domain Name Granted Power


1

2
SPECIALTY SCHOOL (WIZARD ONLY)
3

4
Arcane Spell Failure %

5
Specialty School (+2 bonus on Spellcraft Checks to
learn spells from this chosen school)
6

Prohibited School Prohibited School


8

9
TURN/REBUKE UNDEAD
LVL Name Description

TIMES PER DAY TURNING CHECK TURNING DAMAGE

0
3+ 1d20 + 2d6 + Cleric/Paladin Level +

RAGE
1

Rages per Rages Rage Duration STR/CON Will Save AC


Day Used Bonus Bonus Penalty
2
Rounds Elapsed

PSIONICS
3

Primary Discipline Powers Known Max.


Level
4
Power Points per Day Power Points Used

POSSESSIONS
5

Item Name Description Weight

MONEY EXPERIENCE POINTS


Total Weight Carried
Copper Pieces Current Status
EXP
Silver Pieces
CARRYING CAPACITY
Gold Pieces
Required
Platinum Pieces EXP Light Load Medium Load Heavy Load

Total (in Gold) Lift Over Head Lift Off Ground Push or Drag

Page | 2 Created by: Devin Stevens for the Electronic Character Sheet v3.5 Program Last Updated: 03/31/2010
MAGIC ITEMS WORN

HEAD (Headband, Hat, Helmet, Phylactery) SHOULDERS (Cloak, Cape, Mantle) HANDS (Gloves, Gauntlets) TORSO (Vest, Vestment, Shirt)

EYES (Lenses, Goggles) RING 1 ARMS/WRISTS (Bracers, Bracelets) WAIST (Belt, Girdle)

NECK (Amulet, Brooch, Medallion, Periapt, Scarab) RING 2 BODY (Robe, Suite of Armor) FEET (Boots, Shoes, Slippers)

ANIMAL COMPANION / FAMILIAR / PSICRYSTAL

Name Creature Type LVL Size Gender Speed Flight

Attributes Defenses
Misc. Misc.
Attribute Total = Base + Racial + Enhance + Bonus - Penalty Modifier

STR Total + 10 = Armor + Dexterity + Size + Natural + Misc.


Bonus Modifier Modifier Armor Modifier

DEX Flat-Footed AC Touch AC

CON Initiative

INT
Hit Points
WIS
Base Lethal Damage Non-Lethal Damage

CHA

Current
Base Attack and Grapple

1st Attack 2nd Attack 3rd Attack

Base Attack Bonus Save Throws


Base Strength Size Misc. Ability Misc. Condition
Total = Attack + Modifier + Modifier + Modifier Attribute Total = Base + Modifier + Modifier + Modifier

Grapple Modifier Reflex

Fortitude
Attacks
Will
Weapon 1st Attack 2nd Attack 3rd Attack Damage Critical

Feats
Weapon st
1 Attack nd
2 Attack rd
3 Attack Damage Critical Name Description

Skills Tricks
Name Modifier Ranks Name

Special Abilities
Name Description

Page | 2 Created by: Devin Stevens for the Electronic Character Sheet v3.5 Program Last Updated: 03/31/2010

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