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BANG! player aid (v1.0) BANG! player aid (v1.

0)
 On your turn you (1) draw two cards (2) play as many cards as you like (3)  On your turn you (1) draw two cards (2) play as many cards as you like (3)
discard until you hold no more cards than remaining life points (Sheriff gets discard until you hold no more cards than remaining life points (Sheriff gets
one extra “bullet”) one extra “bullet”)
 Pay attention to your characters special ability!  Pay attention to your characters special ability!
 The game ends when  The game ends when
o Sheriff is killed (if renegade is the only remaining player, renegade o Sheriff is killed (if renegade is the only remaining player, renegade
wins, otherwise outlaws win) wins, otherwise outlaws win)
o All Outlaws and Renegade are killed (Sheriff/Deputies win) o All Outlaws and Renegade are killed (Sheriff/Deputies win)
 Only one BANG! card may be played per turn (make sure target is within  Only one BANG! card may be played per turn (make sure target is within
distance) distance)
 “Duel”, “Indian”, and “Gatling” cards may be used to attack someone outside  “Duel”, “Indian”, and “Gatling” cards may be used to attack someone outside
your weapons range (they do not count as a BANG! card for your turn). your weapons range (they do not count as a BANG! card for your turn).
 Beer cards may only be played on your turn, except to heal a fatal hit(s)  Beer cards may only be played on your turn, except to heal a fatal hit(s)
 If the sheriff kills a deputy, the sheriff must discards all cards in hand and in  If the sheriff kills a deputy, the sheriff must discards all cards in hand and in
play play
 Any player eliminating an Outlaw must draw a reward of 3 cards from the  Any player eliminating an Outlaw must draw a reward of 3 cards from the
draw stack draw stack
 Eliminated players must show their role card and eliminate all cards in hand  Eliminated players must show their role card and eliminate all cards in hand
and in play. They no longer count in formulating “distance” between and in play. They no longer count in formulating “distance” between
remaining players remaining players
 You may only have one weapon in play  You may only have one weapon in play

BANG! player aid (v1.0) BANG! player aid (v1.0)


 On your turn you (1) draw two cards (2) play as many cards as you like (3)  On your turn you (1) draw two cards (2) play as many cards as you like (3)
discard until you hold no more cards than remaining life points (Sheriff gets discard until you hold no more cards than remaining life points (Sheriff gets
one extra “bullet”) one extra “bullet”)
 Pay attention to your characters special ability!  Pay attention to your characters special ability!
 The game ends when  The game ends when
o Sheriff is killed (if renegade is the only remaining player, renegade o Sheriff is killed (if renegade is the only remaining player, renegade
wins, otherwise outlaws win) wins, otherwise outlaws win)
o All Outlaws and Renegade are killed (Sheriff/Deputies win) o All Outlaws and Renegade are killed (Sheriff/Deputies win)
 Only one BANG! card may be played per turn (make sure target is within  Only one BANG! card may be played per turn (make sure target is within
distance) distance)
 “Duel”, “Indian”, and “Gatling” cards may be used to attack someone outside  “Duel”, “Indian”, and “Gatling” cards may be used to attack someone outside
your weapons range (they do not count as a BANG! card for your turn). your weapons range (they do not count as a BANG! card for your turn).
 Beer cards may only be played on your turn, except to heal a fatal hit(s)  Beer cards may only be played on your turn, except to heal a fatal hit(s)
 If the sheriff kills a deputy, the sheriff must discards all cards in hand and in  If the sheriff kills a deputy, the sheriff must discards all cards in hand and in
play play
 Any player eliminating an Outlaw must draw a reward of 3 cards from the  Any player eliminating an Outlaw must draw a reward of 3 cards from the
draw stack draw stack
 Eliminated players must show their role card and eliminate all cards in hand  Eliminated players must show their role card and eliminate all cards in hand
and in play. They no longer count in formulating “distance” between and in play. They no longer count in formulating “distance” between
remaining players remaining players
 You may only have one weapon in play  You may only have one weapon in play
Bang! 25 Shoot at someone (lose life point) Missed! 12 Bang! shot misses
Beer 6 Regain 1 life point
Cat Balou 4 Discard one card (in hand or play) of any player
Panic 4 Steal a card (in hand or play) from a player at distance 1
Duel 3 Challenged player accepts duel by playing Bang!, challenger
reciprocates, first to not play a Bang! card loses one point
General Store 2 Flip over one card for each player, choose your cards
Indians 2 All other players discard a Bang! or lose a life point
Stagecoach 2 Draw 2 cards
Wells Fargo 1 Draw 3 cards
Saloon 1 Everyone gets a beer (one life point)
Gatling 1 Shoot one shot at everyone else
Jail 3 Player must “draw” a heart or lose first two steps of turn
Barrel 2 When shot at, player may “draw” a heart to dodge shot
Dynamite 1 On next turn, if player “draws” a 2S-9S, dynamite explodes; if
not, it is passed to next player who must “draw”; explosion costs
3 life points
Mustang 2 Other players see you at distance increased by 1
Appaloosa 1 You see other players at distance decreased by 1
Schofield 3 Range of 2
Volcanic 2 Range of 1, multiple Bang!s per turn
Remington 1 Range of 3
Rev.Carabine 1 Range of 4
Winchester 1 Range of 5

Bang! 25 Shoot at someone (lose life point)


Missed! 12 Bang! shot misses
Beer 6 Regain 1 life point
Cat Balou 4 Discard one card (in hand or play) of any player
Panic 4 Steal a card (in hand or play) from a player at distance 1
Duel 3 Challenged player accepts duel by playing Bang!, challenger
reciprocates, first to not play a Bang! card loses one point
General Store 2 Flip over one card for each player, choose your cards
Indians 2 All other players discard a Bang! or lose a life point
Stagecoach 2 Draw 2 cards
Wells Fargo 1 Draw 3 cards
Saloon 1 Everyone gets a beer (one life point)
Gatling 1 Shoot one shot at everyone else
Jail 3 Player must “draw” a heart or lose first two steps of turn
Barrel 2 When shot at, player may “draw” a heart to dodge shot
Dynamite 1 On next turn, if player “draws” a 2S-9S, dynamite explodes; if
not, it is passed to next player who must “draw”; explosion costs
3 life points
Mustang 2 Other players see you at distance increased by 1
Appaloosa 1 You see other players at distance decreased by 1
Schofield 3 Range of 2
Volcanic 2 Range of 1, multiple Bang!s per turn
Remington 1 Range of 3
Rev.Carabine 1 Range of 4
Winchester 1 Range of 5
Bang! 25 Shoot at someone (lose life point)
Missed! 12 Bang! shot misses
Beer 6 Regain 1 life point
Cat Balou 4 Discard one card (in hand or play) of any player
Panic 4 Steal a card (in hand or play) from a player at distance 1
Duel 3 Challenged player accepts duel by playing Bang!, challenger
reciprocates, first to not play a Bang! card loses one point
General Store 2 Flip over one card for each player, choose your cards
Indians 2 All other players discard a Bang! or lose a life point
Stagecoach 2 Draw 2 cards
Wells Fargo 1 Draw 3 cards
Saloon 1 Everyone gets a beer (one life point)
Gatling 1 Shoot one shot at everyone else
Jail 3 Player must “draw” a heart or lose first two steps of turn
Barrel 2 When shot at, player may “draw” a heart to dodge shot
Dynamite 1 On next turn, if player “draws” a 2S-9S, dynamite explodes; if
not, it is passed to next player who must “draw”; explosion costs
3 life points
Mustang 2 Other players see you at distance increased by 1
Appaloosa 1 You see other players at distance decreased by 1
Schofield 3 Range of 2
Volcanic 2 Range of 1, multiple Bang!s per turn
Remington 1 Range of 3
Rev.Carabine 1 Range of 4
Winchester 1 Range of 5

Bang! 25 Shoot at someone (lose life point)


Missed! 12 Bang! shot misses
Beer 6 Regain 1 life point
Cat Balou 4 Discard one card (in hand or play) of any player
Panic 4 Steal a card (in hand or play) from a player at distance 1
Duel 3 Challenged player accepts duel by playing Bang!, challenger
reciprocates, first to not play a Bang! card loses one point
General Store 2 Flip over one card for each player, choose your cards
Indians 2 All other players discard a Bang! or lose a life point
Stagecoach 2 Draw 2 cards
Wells Fargo 1 Draw 3 cards
Saloon 1 Everyone gets a beer (one life point)
Gatling 1 Shoot one shot at everyone else
Jail 3 Player must “draw” a heart or lose first two steps of turn
Barrel 2 When shot at, player may “draw” a heart to dodge shot
Dynamite 1 On next turn, if player “draws” a 2S-9S, dynamite explodes; if
not, it is passed to next player who must “draw”; explosion costs
3 life points
Mustang 2 Other players see you at distance increased by 1
Appaloosa 1 You see other players at distance decreased by 1
Schofield 3 Range of 2
Volcanic 2 Range of 1, multiple Bang!s per turn
Remington 1 Range of 3
Rev.Carabine 1 Range of 4
Winchester 1 Range of 5

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