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WARHAMMER ARMIES:

OGRE KINGDOMS
Official Update Version 1.2
Although we strive to ensure that our army books are perfect, carries a magic banner cannot have any other magic items.
sometimes mistakes do creep in. In addition, we occasionally
print new versions of our rules, that require amendments to be AMENDMENTS
made in older versions of our army books. When such issues Troop Type
arise we feel that it is important to deal with them as promptly Note that older versions of our army books do not list the
as we can, and we therefore produce regular updates for all of Troop Type for each model. If this is the case with your army
our army books. When changes are made, the version number book, then you can find the model's Troop Type in the
will be updated, and any changes from the previous version will reference section at the back of the Warhammer rulebook.
be highlighted in Magenta. Where a version number has a
letter, E.g. 1.1a, this means it has had a local update, only in Page 66-67 – Army List entry
that language, to clarify a translation issue or other minor Ignore this page and use the rules for 'Choosing Your Army' in
correction. the Warhammer rulebook.

Each update is split into three sections: Errata, Amendments, Unit Strength
and ‘Frequently Asked Questions’. The Errata corrects any Ignore all references to unit strength.
mistakes in the book, while the Amendments bring the book up
to date with the latest version of the rules. The Frequently Dogs of War
Asked Questions (or ‘FAQ’) section answers commonly asked Ignore all references to Dogs of War.
questions about the rules. Although you can mark corrections
directly in your army book, this is by no means necessary – just Page 16 – Notes
keep a copy of the update with your army book. Ignore the last paragraph.

ERRATA Page 29 – Ogre Ironfist


Page 23 – Bruisers Ignore the second sentence.
Change the BS of the Bruiser “3”.
Page 35 – Yhetees “Scale Terrain”
Page 25 – Tooth-Gnoblars, second paragraph. Change the last three sentences to “Yhetees treat all terrain as
Change both references to “casting value” to “casting result”. open terrain for the purposes of movement. They may not
finish their movement inside impassable terrain - though they
Page 41 – Slavegiants, Throttle With Chain can pass through obstructions of this kind, they cannot linger.”
Add “The Giant must nominate one enemy model for this
attack.” at start. Page 39 – Maneaters, Brace of Handguns profile
Add “Extra Attack, Quick To Fire”. Ignore “Pistol” and the
Page 62 – Thundermace last sentence in the paragraph after the profile.
Add “Tyrant only.” at start.
Page 43 – Gnoblar Trappers, Entourage
Page 64 – Skullmantle Ignore “[...], as if he were the army General.” in the first
Change the end of the final sentence to “[...] suffers a -1 sentence.
penalty to their Leadership test.”
Page 60 – Gut Magic, Casting Gut Magic
Page 69 – Heroes, *Army Battle Standard Change the third paragraph to “Butchers and Slaughtermasters
Ignore the second and third sentences in the first paragraph. channel and cast spells in the normal manner. A Butcher counts
Change the second paragraph to “ The Battle Standard Bearer as a Level 2 Wizard, and a Slaughtermaster as a Level 4
can have any magic banner (no points limit). A model who Wizard.” Ignore the fifth paragraph.

1 WARHAMMER ARMIES: OGRE KINGDOMS


Page 62 – Common Magic Items. Q. May Sabretusks be released by a Hunter during the Remaining
Note that if a magic item is listed in both an army book and the Moves phase? Or must they accompany the Hunter until he releases
Warhammer rulebook, use the points value given in the army them for a charge? (p27)
book, with the rule printed in the Warhammer rulebook. A. They must accompany him until he releases them for a
charge or when they are released to pursue a fleeing unit.
Page 63 – Greatskull
Change the second sentence to ‘“Any spellcaster that targets the Q. Can a Hunter move and fire with a Harpoon Launcher ? (p27)
character with the Greatskull, or the unit he is with, will have to A. No.
roll on the miscast table on any roll of a double 1 or double 2,
as well as double 6. Note that only double 6s cause irresistible Q. Do all of the rules that apply to firing a bolt thrower apply to the
force.” Harpoon Launcher ? (p27)
A. Yes.
Page 63 – Hellheart
Change the second sentence to “For the remainder of the Q. When a unit of Ogre Bulls is equipped with hand weapons and
phase, any Casting roll that includes a double will result in a Ironfists, do they retain their Ogre Clubs? (p29)
miscast. Note that only double 6s cause irresistible force.’ A. Yes.

Page 64 – Greyback Pelt Q. Can Ironfists be used as a shield against ranged attacks? (p29)
Change the first sentence to “A character with the Greyback A. No.
Pelt (and any Sabretusks that accompany that character) have
the Strider special rule.” Q. Does the Aura of Frost affect friendly models that the Yhetee may
be in base to base contact with? (p35)
Page 68 – Lords A. Yes, but not other Yhetees.
Ignore the second paragraph in the sidebar.
Q. As Yhetees carry an Ice Weapon in each hand, do they receive +1
Page 69 – Heroes attack for being equipped with an additional hand weapon? (p35)
Ignore the second paragraph in the sidebar. Add “In games of A. No.
500 points or less you are allowed to take a single Hero (with
any options he is allowed to take), even though his points value Q. If a Maneater unit includes models with a mix of weapons, is
will exceed the 25% point allowance for characters. However, each Maneater allowed to utilize a different weapon? (p39)
your army may not include any other characters.” A. Yes.

Page 70 – Core Units Q. If yes, are all Maneaters treated as champions in the respect that
Ignore the second and third paragraphs in the sidebar. attacks must be specifically allocated at them and wounds do not carry
over onto other models in the unit? (p39)
Page 72 – Special Units A. No.
Ignore the second paragraph in the sidebar.
Q. If a Slavegiant ‘Hurls’ a non-character model and it survives,
Page 74 – Rare Units what happens? (p41)
Ignore the second and third paragraphs in the sidebar. A. Put the model back into his original unit.

Page 78 – Greasus Goldtooth, fifth paragraph Q. What happens if two opposing Giants both roll Yell and Bawl?
Ignore “[...] he takes up an additional Lord choice – [...] (p41)
A. The combat is a draw.
FAQs Q. Do the wounds inflicted on a unit struck by a ‘hurled’ model count
Q. The Brutish Hordes special rules state that wounds are not towards the Slavegiant’s combat resolution? (p41)
carried over. Does this also apply to excess wounds that would A. Yes, even though these wounds may be caused to another
normally be applied to the unit champion? (p16) unit the damage caused by the Slavegiant won’t have gone
A. No. unnoticed by its enemies! Note that if the unit struck by the
hurled model is in a seperate combat then any wounds caused
Q. May units of Ogres in other army books utilize the Bull Charge won’t count towards that combat’s result.
rule? (p16)
A. No.

WARHAMMER ARMIES: OGRE KINGDOMS 2


Q. If a Slavegiant ‘Squashes’ or ‘Eats’ a model, how many wounds Q. Can a Tyrant, Bruiser, or Hunter equipped with heavy or light
have been inflicted for working out the combat result? (p41) armour also wear the Bullgut or Gut Maw? (p63)
A. As many wounds as the model had on its profile. A. Yes.

Q. Should the Gnoblar Scraplauncher have the Largely Insignificant Q. Why does the Hunter have “Bull Charge” listed as a special rule
rule? (p45) in his profile? (p69)
A. No. A. Simply for completeness.

Q. Is a Gnoblar Scraplauncher counted as “Greenskinned” for Q. The rules for Skrag the Slaughterer state that Skrag must be
purposes of hatred, etc.? (p45) accompanied by at least 2 Gorgers. Does Skrag form a unit with
A. Yes it is. these Gorgers? (p76)
A. No, they do not form a unit. The Gorgers deploy separately
Q. Special rules apply if a Gut Magic spell has been successfully cast. using their own rules.
What exactly does “successfully cast” mean in this context? (p60)
A. It means the casting value was met and the spell was not Last updated 15thSeptember 2010
dispelled.

Q. When a Butcher attempts to cast the Bonecruncher,


Toothcracker or Trollguts spell, does he still suffer the negative
effects if the spell is dispelled by the enemy? (p60)
A. No.

Q. An opponent may dispel a Gut Magic spell in his own magic


phase as though it was a Remains in Play spell cast with a Power
level of 7. Can an opponent use excess dispel dice to attempt to dispel
Gut Magic spells in play at the end of the Ogre Kingdoms player's
subsequent magic phases? If yes, are the Gut Magic spells treatd as
Remains in Play spells cast with a Power level of 7? (p60)
A. Yes to all questions.

Q. Do magic items (or abilities) that destroy spells affect Gut Magic
spells? (p60)
A. Yes, they affect Gut Magic spells - though they would only
affect the Butcher targeted by that effect.

Q. If a Butcher is killed, are all the Gut Magic spells he has in play
removed? (p60)
A. Yes.

Q. Does the Greedy Fist eat the magical properties of magic close
combat weapons on a successful ward save? (p63)
A. Yes.

Q. If an enemy Wizard suffers a miscast from the Hellheart and


subsequently rolls a “1” on the Gut Magic Miscast Table, what
happens? (p63)
A. The enemy Wizard is destroyed, and all Butchers take D3
wounds.

Q. Can Wizards that are not required to roll on Miscast tables ignore
the effects of the Hellheart? If they are allowed to re-roll the result
can they? (p63)
A. Yes to both questions.

3 WARHAMMER ARMIES: OGRE KINGDOMS

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