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Don't listen to ishiedo.

The game works perfectly fine with mods, this is legendary


edition 1.9.32.08 which has full SKSE support (SSE doesn't as of yet). Now SKSE
(which is absolutely vital to the best mods) does have the ability to tell that
this version is pirated and as such, it won't work (iirc it's shenson's mem patch
that is integrated into SKSE which doesn't work on pirated copies, the rest is
fine). But do not fret because there is a neat little trick for working around
that.

If you don't already know, when you use SKSE you launch the game from the SKSE
shortcut and when you create the SKSE shortcut all you have to do is rightclick
shortcut icon > properties > target > and add "-forcesteamloader" (without quotes)
to the end.

It should look something like this --> Target: "C:\Games\Skyrim - Legendary


Edition\skse_loader.exe" -forcesteamloader
And now SKSE works, if that doesn't work for you for some reason then just use SKSE
1.07 which doesn't even check for pirate version.

getskseversion

Daedric Armor 0001396B


Daedric Boots 0001396A
Daedric Gauntlets 0001396C
Daedric Helmet 0001396D
Daedric Shield 0001396E

There are two main console commands for quick teleport:

coc (Center-on-Cell) expects one argument (the cell name) and teleports you there.
Obviously, "Whiterun" is a cell, while "Dawnstar" isn't. This is for named (mostly
interior) cells, and expects the name as defined in the Creation Kit. The UESP
lists those - where known - as "Console Location Code(s)" in their location
descriptions (see: overview of the Skyrim locations).

cow (Center-on-World) expects three arguments: The world name (as defined in the
Creation Kit) and the X- and Y-coordinate of the cell in question. Tip for
orientation: the highest point in Skyrim is in the worldspace "Tamriel", along with
most of Skyrim, at the coordinates 13, -13, so you can get there using cow Tamriel
13 -13. The UESP lists those as the exterior location coordinates, where known and
applicable.

shadowmere: RefID 0009CCD8 BaseID 0009CCD7

arvak: xx00BDD0

Serana: XX002B74
Base ID
XX002B6C

player.placeatme <BaseID> <#>

When the mod is installed, you should be able to marry Serana. First, you need to
go through standard marriage procedures. That is, talk to Maramal at the Temple of
Mara in Riften, inquire about marriage, and then purchase the Amulet of Mara from
him.

After Harkon is killed through Dawnguard's main storyline, tell Serana's mother,
Valerica, that it's safe to return to Castle Volkihar.

Talk to Serana. You should see additional dialogue that lets you ask if Serana has
something on her mind. This should open up the standard marriage options you
receive for other in-game marriable NPCs.

Note that you can't already be married if you want Serana as a wife. So good luck
on divorcing your current spouse by any means should you have to resort to this.

aela"

0001A697
Base ID

moveto player

resurrect xx
Where xx is the reference id of the npc. Don't use the base id.

In order to move an NPC, you need to reference the NPC before typing the command.
For example: Using Sydney from FO3, you would first type "Prid 00003a77", press
enter, then type "moveto player" and press enter.

0001A696

serana ref id: ?xx002B74 : 04002B6C

prid XX002b74

moveto player

To teleport her to you, the XX being the load order of your Dawnguard if you don't
know it use the command -

help serana

That will show you her other id code with the XX included.

spell id arvak: xx00c600

player.additem 000139C0 1;
player.additem 000139B5

player.additem 000139B5
player.additem 000139C0 1; DaedricArrow
player.additem 000139BF
--
XX01171D
XX01171E
XX01171F

balcony pond nightshades

09084117597

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