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xxWelcome to Marriland's Pokemon Black and White

Walkthrough!
This Walkthrough is for the Japanese version of Pokemon Black and White,
written to help you get through the game, even without much knowledge
of the Japanese language. Since information is still pouring in gradually, I
will do my best to make sure it is as accurate and informative as possible,
but understand that I may be missing certain things from the
Walkthrough.

This guide was last updated on 1/6/2011.

If you would like to point out anything missing from this guide, go ahead
and E-mail me about it! Also, if you would like to contribute anything well
written, like strategies or complete coverage on a section that you wrote
yourself, contact me as well and I might decide to use it on this
Walkthrough!

Opening
As soon as you fire up the game, you'll notice a really cool intro scene.
Very well done, but also very mysterious indeed!

Now, after you've gotten through the menu, you'll have four options
presented to you by default. The first one is the one you want to select,
which will start a new game.

Almost immediately after doing so, it will ask if you want to play the game
using Kana or Kanji. I highly recommend playing thex game with the
first option (Kana), as it makes the game much easier to understand for
non-native Japanese readers. But if you're well-versed in Kanji, hey, go
ahead, be my guest.

After selecting that, you'll be greeted by Professor Juniper and her


Minccino that she sends out. You know, the usual stuff.

She'll talk for awhile and give you the background on Pokemon, then will
ask you if you're a boy or a girl Trainer. This should be really obvious to
select, but just use your control pad to choose and press A.

You'll then get to choose your name. Unless you want to go through with
a Japanese name, I recommend selecting that little ABC icon in the
bottom of the buttons and then inputting a 5-character English name.
That should make it easier to see when people are yelling your name for
whatever reason.

Afterwards, she'll introduce you to your two friends, who are also sort of
your rivals. One of them is Cheren and the other is Bel.

Then it will go into a little opening scene inside of your house in Kanoko
Town!
Kanoko Town
Then it will go into a little opening scene, starting with you inside your
house. Cheren will be up in your room and then Bel will show up and
they'll start talking about Juniper. Apparently she left the three of you a
xpresent! Sweet!

Before you pick your Pokemon...


If you're looking for a point to save your game before you pick your
starting Pokemon, you need to do it right now, before you check out the
present. This will give you the option to reset your game if you're looking
for a specific gender or if you're resetting for a shiny starter.

You can save by pressing X and then selecting the icon that looks like a
book.

You'll open the box automatically and then get to pick your choice of Snivy
(the Grass-type snake Pokemon), Tepig (the Fire-type pig Pokemon), or
Oshawott (the Water-type sea otter Pokemon).

Right off the bat, you will battle against Bel and her new starter Pokemon,
which will be of the type yours is strong against.

Boss Fight
Bel (if you picked Snivy) $500

Oshawott Lv. 5

(if you picked Tepig)

Snivy Lv. 5
(if you picked Oshawott)

Tepig Lv. 5
The battles play out mostly the same as in Diamond, Pearl, and the other
Gen IV games, but you'll notice that the entire battle scene is much more
lively and animated! Very well done.

This battle isn't particularly hard, no matter which starter you chose. All of
the starters have Tackle and then either Tail Whip or Leer. You can usually
win by just using Tackle.

After winning, you'll be round around level 6 and pocket a bit more cash;
if you don't win, it's no big deal, so don't worry about it. You just miss out
on the EXP (of course, if you saved your game beforehand, you can just
reset and try again).

Once the battle has concluded, you and Bel will have made an absolute
mess of the room. Little smoke clouds will fill the air as your once tidy
room now is in shambles. Ah well, it's no worry for a Trainer like you
who's about to leave, anyway!

Cheren will heal both your and Bel's Pokemon with some Potions, then will
challenge you to a battle to try out his new Pokemon, which is the one
yours is weak to type-wise.

Boss Fight
Cheren (if you picked Snivy) $500

Tepig Lv. 5

(if you picked Tepig)

Oshawott Lv. 5
(if you picked Oshawott)

Snivy Lv. 5
Again, he's mostly going to be the same as Bel. Just use Tackle over and
over until you either win or lose. Your Defense-lowering attack may seem
helpful, but since it takes 4 hits on average to win anyway, it's only smart
to use at the very beginning of the battle, and even then, the difference is
marginal.

If you win against him, you'll get more money and also a good chunk of
EXP. If you don't, he'll brag about it for all eternity.

Anyway, go downstairs afterwards and the three of you will talk to your
mom for awhile. Your two friends will then leave and then your mom will
heal up your Pokemon. She'll also give you the Livecaster. You can come
back to her to heal your Pokemon if ever they get injured, which may be
handy coming up soon on Route 1.

Now you can leave the house and do a bit of exploring of Kanoko Town.
There's this one girl on the west side of town that will ask you if you can
understand Kanji. If you say yes, she'll switch your language from Kana to
Kanji, so try to avoid her or just answer no to keep your language
complexity the way it is.

Bel is in the southwestern house, and when you go inside, she'll be in an


argument with her father and will then storm off. After she's done that, go
to Prof. Juniper's lab in the northwestern part of town. You won't be able
to do much else anyway other than check out Cheren's house in the
southeast corner of town, but he's sort of waiting at the lab anyway.

Professor Juniper will say a bunch of stuff, but will ultimately ask if you'd
like to give your Pokemon a nickname. Feel free to give it one if you'd
like, but just remember you're restricted to just five characters since it is
a Japanese game.
After some more dialogue, Prof. Juniper will give you the Pokedex.
Woohoo! That's what you've been waiting for! You didn't have to deliver
parcel or anything to get it, either!

As you leave the Lab, your mom will show up and be all proud of you and
stuff, then she'll give all three of you a Town Map, which lets you take a
look at the Unova region in depth. Go ahead and use it from your Key
Items if you'd like.

xxxxxThings you should know...

Since the game is in Japanese, navigating the menus may be a little daunting at first.
If you're familiar with any of the Gen IV games, you should be able to figure it out
anyway, but just in case, I'll give you a quick refresher to help you get through before
you set off on your adventure!

To get to the menu, just press X. That will open up a window on the bottom screen,
where you can then use either your stylus or control pad to navigate.

The top-left most button will open up your Pokemon menu. Just like in the other
games, you just select which Pokemon you want to do something with, and then
choose the option.

• The top option lets you view the Pokemon's stats. You can press left or right to
switch pages and view attacks/stats as opposed to generic info.
• The second option lets you move the Pokemon around, just like in the old
games.
• The third option lets you give the Pokemon a held item from your bag, like in
the old games.
• The last option is cancel, duh!
• Obviously, as you get HM moves, these will appear as well.

The top-right most button is the Pokedex. When you open it up, it won't do anything
until you either press A or tap it to open it. Then it just shows you all of your Pokedex
stuff sort of like the other games, including how many you've seen and caught.

The middle-left button is for your Bag (items). You can use left and right to scroll
through your different pockets, and it will show the items on the right-hand side of
the screen in a list. There are apparently ways you can sort the items, too, which is
convenient.

The middle-right button that has your name on it is your Trainer Card. It shows how
many badges you have and some other information. It looks pretty sweet, plus you
can flip it around and sign the back of your Trainer Card if you'd like.

The bottom-left button is Save (Report in Japanese), and it lets you save your game.
This is something you should do on a regular basis, so make sure you know how to do
that! Yeah, you heard me; go save right now!

And lastly there are the settings in the bottom-right button. Let me break down what
they all are, or at least the ones I know...

• Text Speed: Slow, [Medium], Fast


• Battle Animation: [Animated], No Animation (for attacks)x
• Battle Rules: [Shift], Set (If changed to "Set", you cannot switch Pokemon in
Trainer battles after you KO a Pokemon.)
• Sound: [Stereo], Mono
• Language Mode: [Hiragana], Kanji
• IR Mode: [Write] / Don't Write (apparently determines whether or not to save
before starting an IR connection)

After changing the settings, you'll need to hit Confirm in the bottom-right, although
not the button with the arrow on it.

And there you have it, basic controls in a nutshell. See, that's not so hard, is it?
Thankfully there are pictures and icons everywhere, so it makes it pretty easy for you
to figure out what's going on.

Whenever you're ready, go ahead to the northeast corner of town and


you'll enter Route 1

Route 1
As soon as you enter the route for the first time, you'll walk along with
13/01
Cheren and Bel until you see Prof. Juniper. She's gonna school all of you
17:42
and show you how to catch a Pokemon! Pay attention to her, because
she'll point out the commands, just in case you weren't familiar with
them. She uses a Minccino L7 to catch a Minezumi L2.

After her demonstration, she'll give you 5 Poke Balls. Now you can catch
your own Pokemon if you so desire! Bel and Cheren decide that they're
too good for you and want to go ahead with their Pokemon, maybe
catching a few of their own, so they'll leave you free to wander Route 1 by
yourself. That's great, because you're probably itching to catch
somxxxxxxxxe new Pokemon, huh?

Let's take a peek at some of the Pokemon you can encounter here...

Route 1
Wild Pokemon Types Level(s) Rarity

Minezumi Lv. 2 ~ 4 50%

Yoterrie Lv. 2 ~ 4 50%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 2 ~ 4 100%


Talk to the lady in the middle of the second patch of grass and she'll give
you a free Potion. Hey, can't go wrong with that, huh? You might need it
in an upcoming fight, too, so hold onto it and don't use it carelessly
against wild Pokemon battles!

Did that grass just shake?!

One new feature introduced to Pokemon Black and White is the mysterious "shaking
grass patches." If you hear a rustling, like you're walking through grass when you're
not, stop moving! Then, look around at all of the nearby patches of grass. Are any of
them shaking suspiciously? If so, you're going to want to head directly to that shaking
patch, because there's a rare Pokemon in there!
Early on, this is usually the healing Pokemon, Tabunne, which is fortunate because
you gain a lot of EXP if you knock it out (and you can catch it if you want, too), but
later on, you can find some pretty cool stuff in those shaking patches.

It is always good to have a couple of Repels on hand just in case you see a shaking
patch, because if you get into a battle between here and there, you'll lose the shaking
patch!

Oh yeah, and in different terrains, like caves and water, it'll be different, so just be on
the lookout for them!

When you get to the northern end of this very simple route, you'll see Bel
13/01 and Cheren waiting there for you. They wonder if you caught any
Pokemon and sort of have a contest as to who caught the most Pokemon.
21:17
Just say yes or whatever, and then the three of you will get a call on your
Livecaster that you got from your mom. It's basically like a four-way
video conference... on your watch!x

Actually it's a kind of neat concept, showing you a cutscene with portraits
of the four of you all talking with lips moving and stuff. Apparently you
can use this Livecaster thing to do that with other actual people nearby,
but you'll use it throughout the game for certain dialogue scenes, which is
cool.

Juniper is on the line and tells you and the gang that you should go to the
Pokemon Center in the next town, Karakusa Town, and she'll teach you
how to be a responsible Pokemon Trainer. You know, because healing
your Pokemon is super important.

Head north and you'll enter your next destination: Karakusa Town!

Karakusa Town
Marriland's Team at this point

Oshawott Lv. 7 Yoterrie Lv. 4

Minezumi Lv. 4
Head right over to Prof. Juniper at the Pokemon Center and she'll lead you
inside. Bel is already in there, and the two will oversee you healing your
Pokemon. Make sure you heal them, otherwise they'll scold you until you
do. You should know how to do this already if you've played any Pokemon
game, though.

She'll then show you the PC, which is another extremely essential piece of
any Pokemon Trainer's success. It is now to the left of the desk rather
than off on the other side, making it arguably a little more within reach.
You start off with only 8 boxes, but don't worry, you'll get more way later
in the game after you've gotten the National Dex, so the 8 boxes will hold
plenty in the meanwhile.

Lastly she'll take you over to the Poke Mart, which is now included inside
of the Pokemon Center. After more dialogue, Prof. Juniper leaves, but Bel
sticks around and recommends you buy some Potions and Poke Balls.
Actually, that's some smart thinking, Bel; I recommend the same thing.
You should have between $3000 and $4000, depending on how badly you
won against your friends. Buy about 5 - 7 Poke Balls and maybe 2
Potions, totalling up to $2000. That still gives you plenty of cash leftover.

The other shop just sells stupid stuff like mail, so don't worry about it.

As you leave the Pokemon Center, some guys outside will be all like,
"Something's going on!" They go and check it out. Over there, you'll find
Cheren watching as well. This creepy dude with some creepy music shows
up, calling himself Geechisu (That's pronounced sort of like "Gate" and
"Chisel", minus the "el" part ... not to be confused with "Gee" "Cheese!").
He spares no time in introducing himself as the leader of Team Plasma.
Then he blabs on and on about his diabolical scheme to restore the
balance with humans and Pokemon. Or something like that.

His speech eventually ends and he heads off with the rest of his goons.
Then everyone disperses like nothing ever happened. Well, everyone
except for this one dude in a black cap! Whoa! He introduces himself as
"N", and after some dialogue, he challenges you to a fight.

Boss Fight
PKMN Trainer N $700

Choroneko Lv. 7

N's Choroneko can use Growl and Scratch. Growl is particularly annoying if
your Pokemon uses Physical-based attacks, and Scratch is fairly potent
early on. The thing is also pretty fast at that. However, it's not too tough,
and you should have Potions just in case. After beating it, you'll earn a
nice chunk of EXP and $700. He'll leave and then Cheren will tell you
about the Gym Leader in Sanyou City, so that's where you should go. Just
be sure to heal up your Pokemon after battling N!

Now, one fun thing you can do in town is climb the stairs up by the
Pokemon Center leading to a house up there. Talk to the people inside
and one of them will ask if you want them to play the piano while the
other asks if you want them to play the drums. If you have them play the
instrument, it changes the music slightly in town, even if you leave the
building.

In one of the houses on the west side of town, if you go upstairs and talk
to one of the guys up there (there should also be a Minezumi running
around), he'll give you a free Poke Ball. Awesome! You can also play a
variant of Rock-Paper-Scissors with the little girl up there, except with
Fire-Grass-Water instead.
That's about all of the excitement left in town, so make your way
westbound over to Route 2, crossing through the slick new gate leading
you there!

Route 2
Shortly after entering the route, you'll receive a call on your Livecaster
from your mom. After some dialogue, it turns out she was actually right
behind you and heard that you were going to Sanyou City! To make your
journey easier, she gives you the Running Shoes, which now let you run
by holding in B. Handy! No, it doesn't look like there's a feature to auto-
run, though. Oh well.

Now head through the grass and pick up the Potion in the middle of it. Get
ready, because you're goxnna fight some Trainers pretty soon! But also be
sure to catch some Pokemon in the grass, since there are plenty of new
ones available for you and Trainer battles are a great way for them to
earn experience.

Route 2
Wild Pokemon Types Level(s) Rarity

Minezumi Lv. 4 ~ 7 40%

Yoterrie Lv. 4 ~ 7 40%

Choroneko Lv. 4 ~ 5 20%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 4 ~ 7 100%


The Trainers use Pokemon that are about level 7 or so, so you'll want to
keep your new Pokemon under careful watch of your starter in case things
get rough. Remember, switch-training can be your best friend here, so be
sure to utilize that. What's switch-training, you ask? Well it's just starting
with the Pokemon you're looking to train, then switch it for a stronger
Pokemon like your starter Pokemon to finish the fight, splitting the EXP.

The first three Trainers use level 7 Minezumi, Choroneko, and Yoterrie in
that order. Just one Pokemon on each Trainer's team, of course. It's just
enough to give you a good run for your money, but a lot more of a
challenge than in some of the more recent games.

Past the three Trainers, you'll find the city up to the north, but you can
also climb some steps and head south to pick up a Potion and a Poke Ball
in a little secluded area. Hey, why not? You might have seen these earlier
if you dealt with the people playing instruments.

Anyway, as you head north towarxzds Sanyou City, you'll be challenged


by Bel, who wants a battle right away to test out her newly caught
Pokemon!
Boss Fight
PKMN Trainer Bel $700

Yoterrie Lv. 6

(if you picked Snivy)

Oshawott Lv. 7
(if you picked Tepig)

Snivy Lv. 7
(if you picked Oshawott)

Tepig Lv. 7
She shouldn't be very hard at all, especially since her main Pokemon is
weak to the type your starter is. Hopefully yours learned one of its
elemental attacks by now, because that will be your best bet against hers.

After beating her, she'll leave, allowing you to visit Sanyou City.

Sanyou City
Marriland's Pokemon Team at this point

Oshawott Lv. 12 Minezumi Lv. 4

Yoterrie Lv. 4 Choroneko Lv. 4


The first thing you should do when you get to Sanyou City is heal your
Pokemon and save your game. After that, right near the entrance, you
can actually break through the west part to get yourself an X Speed,
which may come in handy (or may not).

Go inside of the first building, entering from the side (yes, you can do that
now!). Talk to the man inside and he'll give you a Great Ball, which is
just great at catching Pokemon. It's much more effective than a normal
Poke Ball, so save it for something special (although don't wait too long,
since you'll be able to buy 'em later in the game).

If you go behind those buildings, you'll find a shady character who will
give you a Dusk Ball if you talk to him. That's actually great, because it is
an extremely effective ball, but only if used at night or in other dark
places.

There's another Great Ball hiding in the eastern side of town, by the
streams and gardens. It's hiding behind some trees in the south. It can be
a little tricky to spot, but it's there, don't worry.

Anyway, before you take on the Gym, you should really go over the
xPokemon School. Cheren's waiting there, after all! If you talk to one of
the little boys there, he'll want to quiz you. Just answer the top answer
(Antidote) and then the bottom answer (Awakening) and he'll give you a
free Full Heal, so you can cure any of those status conditions.

Now, go ahead and talk to Cheren and he'll ask if you'd like to battle him,
since he's using the type that the Gym Leader will use against you. You
should definitely take him up on it, even though it might be a tad tricky.

Boss Fight
Cheren (if you picked Snivy) $800

Tepig Lv. 8

(if you picked Tepig)

Oshawott Lv. 8
(if you picked Oshawott)

Snivy Lv. 8
(regardless)

Choroneko Lv. 8
Cheren is much more difficult to take down due to his type advantage
over your starter Pokemon, so hopefully you have another Pokemon
trained that can help take it out. Nothing you have at this point will be
overly effective against it, so don't worry too much about it, and your
starter can likely do pretty well if it is fairly high level. Beware, though,
because his starter has an Oran Berry attached, which will heal it up when
it gets weak.

After beating him, he'll give you an Oran Berry to help you out. That very
well may come in handy against your Gym Leader battle, but for now, you
should leave it unequipped, because it'd be a shame to use it up too soon!

Now that you've beaten Cheren, you can head to the Gym to the right of
the Pokemon Center. The guy who was blocking it earlier is gone and
replaced with someone else instead: the Gym Leader you are about to
face! Talk to him and he'll go inside right away to get ready for you.

Before you do, though, there's a new Pokemon you'll definitely want to
pick up to make your battle against the Gym Leader much easier, since
the Gym Leader is going to use the type that you're most weak to. Head
on to the east of town, over to the Dream Ruins! Just make sure you have
at least one empty slot in your party before you leave (and healing would
be great, too!).

Dream Ruins
There's a Lass right up front that has two Choroneko L8 while the
Youngster after her has two Minezumi L7 and a Yoterrie L7.
Now if you go and talk to the person past the two Trainers, he'll take a
look at your starter Pokemon's type and will offer to give you a Pokemon
that will complement its type and help against the Gym Leader. In my
case, he offered me Pansear. Just answer yes with a spot in your party
and he'll give you one at level 10.

That will make a great addition to your team, particularly for the
upcoming Gym Leader battle, so consider training it up a few levels.
There's also an X Defend right by him. Unfortunately that's all you can do
here for now, though, so go back, heal up your Pokemon, maybe fit in a
little bit of training, and then get ready to take on the Gym!z

Sanyou Gym
As soon as you enter the Gym, the dude that was blocking it earlier will
come over to you and introduce himself as the coach. You know, he's that
usual "Yo, champ in the making" guy. Anyway, to prep you for the fight,
he gives you some Fresh Water, which heals 50 HP when you use it. That
very well may come in handy in your fight, because the Gym Leader is
pretty tough.

This gym's puzzle is really easy to solve. There's a curtain with a color and
a symbol on it that clearly represents an elemental type. Beneath the
curtain are three buttons you can step on: one for Fire, one for Water,
and one for Grass. It shouldn't take a genius to figure out which is which.
In order to drop the curtain, you need to step on the button that beats the
type on the curtain.

That's the easy part. The tough part is dealing with the rather strong
Waiter and Waitress inside; the Waiter uses a fierce Yoterrie L11 which
hits pretty hard, while the Waitress uses a Minezumi L10 and a Choroneko
L10. Beware the Minezumi, because it has Bide, which will cause it to wait
two turns before attacking you for double the damage you did to it during
that time! The best thing to do if it looks like it's getting angry or
whatever is to just use moves like Growl, Tail Whip, and Leer, then attack
when it is not saving strength. You can also switch to a not-as-often-used
Pokemon to take the hit if you accidentally hit it.

After beating them and getting through the easy puzzle (which, granted,
is technically harder than any of the other generations first gyms...), you'll
be ready to take on the Gym Leader. Before you do, go back to the
Pokemon Center to heal up your Pokemon, then save your game when
you get near the Gym Leader.

Surprisingly enough, though, this Gym doesn't have just one Gym
Leader... it has three! Only one of them will battle you, though, and it's
based off of your starting Pokemon. If your starting Pokemon was Snivy,
you'll have to fight against the fiery Poddo; if your starter was Tepig,
you're going up against the cool Kohn; and if your starting Pokemon was
Oshawott like mine was, you're gonna have to take on the green Dento.

Marriland's Pokemon Team at this point


Oshawott Lv. 13 Yoterrie Lv. 11

Pansear Lv. 11 Choroneko Lv. 7

Minezumi Lv. 4

Boss Fight
Leader Dento $1680
Yoterrie Lv. 12

Pansage Lv. 14

Boss Fight
Leader Poddo $1680

Yoterrie Lv. 12

Pansear Lv. 14

Boss Fight
Leader Kohn $1680

Yoterrie Lv. 12

Panpour Lv. 14
Each one of the trio's Pokemon have the move Cheer Up, which raises
that Pokemon's Attack and Sp. Atk by one stage, increasing their potential
to do damage by a lot. You do not want them to use that move too many
times. If you have it available, you should counter with Growl right away,
especially against Yoterrie and Pansage (Dento's green monkey), as they
only have Physical-based attacks.

Dento's Pansage is quite a bit tougher. It's really cool how the music
changes when you take on the Gym Leader's last Pokemon, though!
Really makes it pretty epic. Thankfully, Pansage doesn't have a lot of
defenses, so as long as you hit hard and hit often, you should be good.
Using the Pansear you picked up in the Dream Ruins can help, although
you probably haven't had much time to train it.

As for the other two Gym Leaders (if you didn't start with Oshawott like I
did), their strategy is mostly the same, but they don't have a variety of
moves, so you only have to worry about the type they're using, making
the elemental monkey Pokemon you picked up earlier a great counter to
them.

After beating Dento (or whichever Gym Leader you had to go up against),
the trio of Gym Leaders will relinquish the Tri Badge as a symbol of your
victory against them, which will enable traded Pokemon up to Level 20
obey you. They'll also give you TM83 (Cheer Up), which — as you
probably saw — raises the user's Attack and Sp. Atk by one stage!
TMs are now unlimited use!

In the older generations, once you used a TM to teach your Pokemon a move, it used
up that TM like an item. That caused players to think carefully about which TMs they
taught to which Pokemon. However, in Pokemon Black and White, you can reuse TM
moves as many times as you'd like, so feel free to teach any of your Pokemon Cheer
without fear of making the "wrong decision"!

Just keep in mind that, if you teach a Pokemon a TM move, it will have only as much
remaining PP as the move it was replacing had. You can't just use TMs to freely
restore PP, sorry!

Congratulations! You just showed these Gym Leaders how to win at their
own game! Now head out of the Gym and back to Sanyou City.

Sanyou City
As soon as you exit the Gym, you'll be approached by a rather odd
character named Makomo. She has something that Prof. Juniper wanted
15/01 xto give you or something like that, so she takes you back to her house
17:28 and then takes you upstairs... There's some weird contraption hooked up
to a bed there. Yes, this sounds rather peculiar, but all becomes well when
she gives you HM01, which teaches your Pokemon Cut. Now that you have
the Tri Badge, you can use it outside of battle, too. Woohoo!

Anyway, she tells you some stuff about needing to catch or get a Munna
or something before you can do something, and then you can do
something else called a Game Sync. Hmm, odd. Anyway, she'll then just
sort of leave you up there. Talk to the other girl in the room and she'll
introduce herself as Shouro. She's a lot like the Bill, Lanette, and Bebe of
the older generations. She puts her name on the box menu now, so it'll be
"Shouro's PC" now rather than just someone's. She also tells you about
the new Battle Box feature, which can be used to store your team of
Pokemon in for quick and easy access to battle, for battles from the menu
screen (before hitting Continue) and probably some other battles.

If you get a Munna anytime soon, you should bring it back to Makomo. If
it has this one ability, then you'll be able to activate this special place
called the Dream World, I think.

So now that we have the HM for Cut and the badge it goes with, where
should we go with our newfound powers? Well, on the northern part of
Route 2, there's a shrub you can cut that leads you to a Super Potion and
a Great Ball. That's kinda cool. But where you really want to check out is
the Dream Ruins. Yeah, you know you totally saw that shrub blocking
your path earlier, so go heal your Pokemon and check it out, Trainer!

Oh, also, while you're healing your Pokemon, you might want to take a
peek at the Poke Mart items available. They're now selling Great Balls,
Super Potions, Escape Ropes, status healing items, and Repels.

Dream Ruins
Go ahead and cut down that shrub now that you're able to. As soon as
you do, Bel will come over and be amazed at the ruined place, but also
have a suspicious feeling. After walking a little further, you'll hear
something, and then walking even further will reveal one of those Munna
things that Makomo was talking about earlier.

Things seem alright, but then two Team Plasma Grunts show up and want
to take the Munna. They even kick it and stuff! Now it's time for you to
kick some Team Plasma behind for your first time! One of them will start
off by taking you on, showing a really cool Team Plasma intro scene.
Gotta love that, as well as the epic music!

The first Plasma grunt has a Minezumi L10 while the second one has a
Choroneko L10. Neither are too tough, but the Minezumi can hit for a
good chunk of damage.

Once you've beaten them, they'll continue to harass the Munna. All of a
sudden, though, Geechisu shows up! And then... well, then another
Geechisu shows up...? Then he does some teleport thing and appears as
one in front of the Munna, saying they should never harm Pokemon.
That's enough to scare the socks off of those lowly Plasma goons, because
they go running! Oddly enough, Geechisu just disappears afterwards.

Now the Munna's parent or something — a Musharna — appears and goes


near the Munna. Makomo appears a few seconds later, saying what the
Pokemon is. The two Pokemon leave, but leave behind an item of some
sort that Makomo checks out. The little punk runs off with it, too! Oh well,
you can deal with her later... There's a patch of grass that could use your
attention, as well as some other stuff to explore.

Dream Ruins
Wild Pokemon Types Level(s) Rarity

Minezumi Lv. 8 ~ 11 40%

Choroneko Lv. 8 ~ 11 40%

Munna Lv. 8, 10 20%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 8 ~ 11 95%

Musharna Lv. 11 5%
There's a Poke Ball to the left of where the Team Plasma fight was, inside
one of the patches of grass. A Parlyz Heal can be found over by the
window on the right side of the building's remains. Climb the stairs and
walk over to the southwest to pick up a Potion. And if you go to the
eastern side upstairs, you can get yourself a Repel.

Well, that's about all there is to see here. Move along, folks, move along.
Actually, after doing all of this, you'll want to go back to Makomo's house
in Sanyou City. Talk to her and she'll be all excited, then will give you the
awesomely cool C Gear item, which can be used to do various things. At
first it will look like there's some big warning or something, but that's just
for warning you about online stuff I think.

Basically, this C Gear kinda shows you some stuff for battling players and
lets you hook up to places right away. Shouro also gives you the Pal Pad
afterwards, allowing you to exchange Friend Codes with other plxayers
and deal with them over the internet. Yeah, you can battle and trade with
your friends online now!

The C Gear does have its uses, though, don't get me wrong. But if you're
not looking to quickly interact with other players through all of its uses
and you're just a casual player for now, you should press that little Power
Off button in the bottom-right corner of the DS touch screen. It will help
conserve your DS's battery life much more than if you had it on.

When you Continue your game from now on, a screen will pop up asking
you Yes or No. It'll just be asking if you want to start the game with the
DS wireless functions on, allowing the C Gear to interact with other nearby
players and also receive updates if you're connected to Wi-Fi. It warns you
that you shouldn't enable this on airplanes, hospitals, or other places
where wireless transmissions are restricted. Hit Yes when continuing your
game to proceed with it on or hit No and then Yes again (just confirming
it) and you'll start with the C Gear turned off. Again, this can help save
battery life leaving it off if you have no interest in connecting with friends.

I'll cover all this stuff later. For now, you're probably itching to do more
exploring, so off to the west of Sanyou City you go! Once in the gardens,
head north onto Route 3!

Route 3
Right near the start of the route, you'll find some Twins that you can
battle in your first Double Battle. They each have a Choroneko L10 anssd
aren't too hard, but it's a good introduction to Double Battles.

There's another Trainer up by the buildings that has a Munna on her


team, which will be your first exposure to the odd Psychic-type Pokemon.
The three Kindergarteners she's watching over all have the elemental
monkeys on their team, each at level 10.

Are your Pokemon getting weak from the fighting? Well you can just take
a nap in the kiddie day care, which is actually right next to the Pokemon
Day Care. That'll restore your Pokemon's health right away. Speaking of
the Pokemon Day Care, it's right next door, although you can only drop off
one Pokemon there for the time being, so don't be thinking you'll walk
home with a horde of eggs.

Anyway, as you head west, you'll be stopped by Cheren, who wants to


battle you right this instant!
Boss Fight
Cheren (if you picked Snivy) $1200

Tepig Lv. 14

(if you picked Tepig)

Oshawott Lv. 14
(if you picked Oshawott)

Snivy Lv. 14
(regardless of what you picked)

Choroneko Lv. 12
Cheren has definitely gotten stronger from last time, but he shouldn't be
any tougher than the recent Gym Leader you fought, so that's good at
least. Take him down, although remember that his starter has an Oran
Berry held.

After beating Cheren, two Plasma Grunts will run by in a hurry. Bel and
some little girl will come from the same direction and wonder what's going
on. So then Cheren decides to do the heroic thing and go hunt them
down! Alright, great, that leaves you time to explore the rest of the route.

Route 3
Wild Pokemon Types Level(s) Rarity

Minezumi Lv. 8 20%

Pidove / Lv. 8 ~ 11 40%

Blitzle Lv. 8 ~ 11 20%

Yoterrie Lv. 9 10%

Choroneko Lv. 9 10%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 8 ~ 11 100%


There's a Super Potion in the patch of grass to the immediate northwest of
where Bel and the girl are. You won't be able to go south until you've
tracked down Team Plasma, so you're gonna need to head west. Back
there, you'll find Cheren standing in front of a cave, but also a lot of grass
and a Pokemon Breeder waiting for you. She has a Minezumi L9, a
Yoterrie L9, and a Pidove L9. After beating her, she'll give you an Oran
Berry, and also give you access to that Repel.
Now go and talk to Cheren and then the two of you will go in after the
Plasma goons together!

Underground Water Hole


Underground Water Hole
Wild Pokemon Types Level(s) Rarity

Dangoro Lv. 10 ~ 13 50%

Koromori / Lv. 10 ~ 13 50%


Shaking Grass / Swirling Dust Level(s) Rarity

Mogurew Lv. 10 ~ 13 100%


Get ready for some battling! You're going to each take on one of the
Plasma Grunts. The one you take on has a Minezumi L12, which you
should be pretty used to battling by now. Take him down, and then you'll
team up with Cheren to take on the next two Plasma Grunts that
challenge you to a fight! They both have a Minezumi L12. Cheren also
uses his starter that he just used against you in your recent fight. Be
careful, because Cheren may or may not have the smarts to avoid hitting
them when they're using Bide.

After you've beaten the lot of them, they'll run off, leaving you and
Cheren to talk about just how evil they are and stuff. He'll leave
afterwards, giving you free reins to explore the rest of the cave. There's
not really much in here (for now), but you should definitely go pick up
TM46 (Thief). It's not quite as good as Bite, but it's at least some sort of
Dark-type move available now.

Ok, that's all there is in the cave now, so get on out of here. ...well,
maybe after catching some of the local denizens, which will be entirely
new to you. Both Koromori and Dangoro are pretty decent Pokemon from
the looks of it, with Dangoro hitting hard at this point in the game with its
Headbutt.

Route 3
Go back to where Bel and the girl were and then the girl will thank you for
something and give you a free Heal Ball. Woohoo. That's a pretty bad ball,
but it's at least equivalent to a Poke Ball, so use it in place of one. Then
Bel will take the little girl back from whence she came, leaving you free to
head south.

There are a few more Trainers on the route for you to fight. One of them
uses a Blitzle L13, which is probably a new sight for you. There's an
Antidote in the patch of grass right near him.

As you head further south, Cheren will stop you and warn you about those
thicker patches of grass. They tend to have stronger Pokemon in them,
but, not only that, there's also a chance you can enter a Double Battle
against wild Pokemon in them!
Route 3
Thick Grass Types Level(s) Rarity

Minezumi Lv. 10 20%

Pidove / Lv. 10 ~ 13 40%

Blitzle Lv. 10 ~ 13 20%

Yoterrie Lv. 11 10%

Choroneko Lv. 11 10%


Further south, you'll find another Trainer for you to fight on the route, and
she uses a Koromori L13. Past her, you'll find a bridge, but to the south of
the bridge you can score another Great Ball past some grass. Take on the
Trainer on the bridge and her Minezumi L12 and Choroneko L12.

Across the bridge and on the southern side by the flowers is an Awakening
for you to take. There's also another School Boy nearby that has a Pidove
L12 and a Dangoro L12. Beat him and then continue west until you reach
Shippou City.

Shippou City
As soon as you enter Shippou City, Cheren will direct you right on over to
the Pokemon Center. What, does he think you're gonna get lost in here or
something? Well, possibly. Regardless, he tells you that the Gym Leader
uses Normal-type Pokemon and he also gives you 3 Chesto Berries to
wake up your sleeping Pokemon. You know, just in case.

Well that's just peachy. Now go heal up your Pokemon and get exploring
town! There's plenty for you to do here!

Trade for a flower of a different sort!

From the entrance of Shippou City, head west down the tracks until you see the first
house with stairs leading up. Enter the building from the side (you can actually enter
it from the front, too, if you'd like) and talk to the girl up there to trade your Monmen
for a Churine in Pokemon Black, or a Churine for a Monmen in Pokemon White. You're
trading one version exclusive for the other one that you can't normally get, so it's a
pretty good deal!

You can buy any of the X items, such as X Attack, X Defend, X Special,
etc. from a guy inside of the bottom floor of the house to the west of the
Pokemon Center. These come in handy during any Boss Battle that you're
struggling with and I highly recommend having plenty on hand at all
times, although since money might be a little tight this early in the game,
don't buy too much right away. A few of each, particularly the defensive
ones and the attacking ones, can make a world of difference and can help
turn fights around for you. You definitely don't want to be without those!
To the west of that building, the lady in the blue hair will give you a
special held item that powers up a Pokemon's moves of a certain type
depending on what answer you give her. She'll ask you to choose between
the following answers...

• Snivy (gives you a Miracle Seed)


• Oshawott (gives you a Mystic Water)
• Tepig (gives you a Charcoal)
• Cancel (ask her later instead)

You don't have to pick the same one as your starter, but it will certainly
soup up their attacks if you give it to them. The elemental monkeys also
benefit from the item, so if you have the Grass-type monkey, Pansage,
and want it to do more damage, you can pick Snivy from the answers to
get a Miracle Seed. Whatever the case, it adds +20% damage to the
corresponding type's moves.

When you approach the Gym, you'll be stopped by N, who already showed
up there and is now itching for a battle against you. He'll ask you a
question, but I don't think it's overly important. Just go ahead and stomp
his face in!

Boss Fight
PKMN Trainer N $1300

Pidove / Lv. 13

Otamaro Lv. 13

Dokkora Lv. 13
He's not too challenging, but he uses a few Pokemon you probably haven't
seen before, such as Otamaro and Dokkora. Be wary around them,
particularly Dokkora, who can hit hard if you're not prepared. After
beating him, he'll run off, but will say something about wanting Zekrom
(or Reshiram if you're playing White), hinting to the presence of the
version legendaries. Hmmmm...

Now, before taking on the Gym, there's something that may help your
fight... Not only that, but you can have a chance to catch the Pokemon
that N had, too. Head off to the west, over to Yaguruma Forest.

— Proceed to Yaguruma Forest >>

Yaguruma Forest
Right near the start of the route, talk to the lady standing at the edge of
the path and she'll give you TM94 (Rock Smash). That will definitely
come in handy in your fight against the upcoming Normal-type Gym,
that's for sure! Since it is no longer an HM move, you can replace it
whenever you want, meaning it doesn't hurt at all if you teach it to your
Pokemon for right now. Pokemon like Yoterrie or Dangoro, or even your
starter will definitely benefit from having it.

Keep going down the path if you'd like. There's a Nurse you can battle
who has a Munna L15, which may prove rather challenging for you due to
its level. However, after beating her, she'll heal up your Pokemon. You can
also talk to her at any point to have her heal your Pokemon, which saves
you a few steps heading back to the Pokemon Center.

Yaguruma Forest (Outer)


Wild Pokemon Types Level(s) Rarity

Otamaro Lv. 12 ~ 15 40%

Pidove / Lv. 12 ~ 13 30%

Dokkora Lv. 13 ~ 14 20%

10%
B:
Dageki Lv. 12, 15
W: 0%

B: 0%
Nageki Lv. 12, 15
W: 10%
Thick Grass Types Level(s) Rarity

Otamaro Lv. 14 ~ 17 40%

Pidove / Lv. 14 ~ 15 30%

Dokkora Lv. 15 ~ 16 20%

10%
B:
Dageki Lv. 14, 17
W: 0%

B: 0%
Nageki Lv. 14, 17
W: 10%
Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 12 ~ 15 95%

B:5%
Nageki Lv. 15
W: 0%

B: 0%
Dageki Lv. 15
W: 5%
Past her, there are a few Kindergarteners that you can fight. There's also
an Ether that can be reached by going inside of the gate near the Nurse.
Anyway, back to the Kindergarteners. One of them has a Monmen L13 and
a Churine L13 while the other has a Dangoro L14. Then, past the
Kindergarteners you'll find another Great Ball. Great.
Keep going south and you'll find even more tall grass, as well as a
Youngster down there with some interesting Pokemon ready to battle. He
has three Otamaro at L13. Otamaro is an odd little Water-type Pokemon,
so be wary. Past him you can find an Antidote, then another Youngster to
the east while some thick grass is over to the west. There's a Super Potion
in the southeast corner of the thick grass, but that's about it, other than
the Pokemon there. The second Youngster nearby has a Fushide L14,
which is a big Bug-type Pokemon similar to Weedle back in the day, and
he also has a Yoterrie L14.

Head to the east and climb up those steps and you'll find a Black Belt and
Battle Girl waiting up there. They each have a Dokkora L16, which is a
rather powerful Fighting-type Pokemon. Head down the steps by the Black
Belt and you'll reach the Net Ball that was waiting up on that ledge. Yeah,
really exciting. Ah well, hop off the ledge and then head west to the
previous area, where you can either head back or go fight around in the
thick grass in search of some rare Pokemon. There's a certain Fighting-
type that may be very helpful for your upcoming fight, too...

Apparently, if you have a Fighting-type Pokemon in your team, you can


examine that rock to get a Star Piece from it.

Since the path into Yaguruma Forest is blocked off by Team Plasma for
now, it's a good time for you to return to the Gym and get your 2nd
Badge, now that you have all of this extra training under your belt!

— Proceed to Shippou Gym >>


Shippou Gym
When you first enter the Gym, you'll wonder if you stepped into the right
place, because it appears to be a museum. There's a giant fossil of some
massive Dragon-type Pokemon, as well as a few other Pokemon here. But
the scientist dude will lead you to a door taking you to the actual Gym, so
don't worry.

Upon entering the Gym portion of the building, the coach will give you
another Fresh Water and will tell you a bit about the Gym and stuff. Ah,
but that's what you have me for, right?

Anyway, the first Trainer you run into has a Minezumi L17.

In order to get the rest of the Trainers to fight you, you're going to need
to solve some puzzles. These puzzles probably make a bit more sense in
English, but anyway, here's how to get through the problem the quick and
easy way (hopefully):

• Talk to the School Girl on the middle row.


• Go to the bottom-left bookshelf and press A when looking at the
blue bookshelf down there. There's a question in there, but don't
worry about it, you've got this guide.
• Go to the middle row, then on the left side, search the green
bookshelf. There's another clue in there.
• I talked to the School Girl at this point and answered yes to her
question, but it didn't seem to have any effect.
• Then, go talk to the Researcher up in the northern part of the room
and answer yes to her question. She'll battle you right away, using
a Harderrier L17 (evolution of Yoterrie). Watch out! She may use an
X Defend right away!
• After beating her, she'll move out of the way.
• Search that bookshelf and you'll find another secret memo with a
question.
• Now go search the green bottom-right bookshelf and you'll find yet
another memo with a question.
• Go and battle the School Girl just to the north of you now. She has
three Yoterrie at level 15 and is not too difficult to defeat.
• After beating her, search the bookshelf she was guarding and
answer yes to reveal a secret set of stairs leading down to the Gym
Leader!

You might want to take this moment to go back and heal. Stock up on
items if you need, then go back, save your game, and get ready to take
on the Gym Leader herself, Aloe!

Marriland's Pokemon Team at this point

Futachimaru Lv. 18 Harderrier Lv. 17

Dangoro Lv. 17 Blitzle Lv. 17

Dokkora Lv. 16

Boss Fight
Leader Aloe $2400
Harderrier Lv. 18

Miruhog Lv. 20
She starts off with her Harderrier, which has Intimidate, mind you. It can
use Bite, Take Down, and Leer. Take Down will hit for a LOT of damage,
unless you're absorbing the hit with a solid Rock-type like Dangoro. Be
wary of that! Miruhog likes to start by using Leer a lot, then hitting you for
massive damage with its big attack.

After beating Aloe, she'll give you the Basic Badge, which makes traded
Pokemon up to level 30 obey you without question. She also gives you
TM67 (Retribution).

Before you have much time to celebrate, one of the scientists barges in,
saying that Team Plasma is here and after some of the bones from the
museum! Head back upstairs and you'll see a bunch of Team Plasma
dudes there. They run off with a big chunk of the big dragon fossil you
saw earlier! Yikes!

Outside of the Gym, a mysterious person comes over and knows Aloe
pretty well. Aloe introduces him as Arty, the Gym Leader from Huin City.
They're sort of talking about Team Plasma and some stuff, then Bel and
Cheren show up. Aloe leaves to go find Team Plasma while Arty heads
towards the Yaguruma Forest. Then, Bel gives you the Item Finder, giving
it to you from Makomo. Those two run off into the museum now, leaving
you free to explore.

You can use the Item Finder to search for hidden items! That's pretty
useful, that's for sure. Unlike the Gen IV games, where it was more radar-
like, this one is a lot more like a Dowsing Machine (its Japanese name,
after all). It'll have two sticks held apart, but basically it will guide you in
the direction you need to go. Just remember that when you're on top of
the item, you have to actually face it in order to pick it up, so take a step
back and then press A in order to pick up your prize.

There's actually an Ultra Ball hidden on the patio of the Cafe in the
northwest part of town, so you might as well pick it up on your way to the
Yaguruma Forest (after healing, of course).

— Proceed to Yaguruma Forest >>


Yaguruma Forest
On your way to Yaguruma Forest, you'll run into Arty again, but then he'll
go into the forest. Inside the main part of the forest, it's playing the Team
Plasma theme, so now you're sure something's going down. Arty heads
north, but he says things about the two different directions, so you're
gonna need to pick one.

Yaguruma Forest
Wild Pokemon Types Level(s) Rarity
35%
B:
Monmen Lv. 14 ~ 17
W: 0%

B: 0%
Churine Lv. 14 ~ 17
W: 35%

Kurumiru / Lv. 14 ~ 17 35%

Pidove / Lv. 15 ~ 16 15%

Fushide / Lv. 15 ~ 16 15%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 14, 15, 17 65%

Pansage Lv. 15 10%


Pansear Lv. 15 10%

Panpour Lv. 15 10%

B:5%
Elfoon Lv. 17
W: 0%

B: 0%
Dredia Lv. 17
W: 5%
Start by heading to the west, where you'll have to fight some Twins. They
each use a Kurumiru at L16, which is one of those new Bug/Grass-type
Pokemon. After her, you'll have to fight a Plasma Grunt who uses the new
Dark/Ground sand crocodile Pokemon, Sandile. It has Intimidate, too, and
it's at level 16. Further west, you'll have to fight another Plasma Grunt
who uses a Choroneko L16. Right north of her is a Pokemon Ranger that
has a Harderrier as a pet — I mean, Pokemon. It's at level 18. After
beating him, he'll give you a Chesto Berry at least, so that's pretty cool.

To the south of the female Plasma Grunt and the Pokemon Ranger, behind
the fence (and after crossing through some grass), you can find a Big
Root. That item will come in handy for any Pokemon that can leech HP
with Mega or Giga Drain, and there are probably a few of them in the
forest that could benefit from it. There's also a Super Potion just to the
west of them, which is where you're still headed.

Keep going west and you'll find a Youngster that has a Fushide L16 and a
Dokkora L16 on his team. Past him, you can pick up an Antidote inside of
a tree stump, but as you're about to go through a hollow log, you'll be
ambushed by a Pokemon Ranger! She has a Pansage L18 on her team.
She'll give you some more Chesto Berries after beating her, too.

Further on, there's another Pokemon Ranger that will ambush you. She
has a Panpour L18 and will give you a Pecha Berry after you beat her. Up
the log, you'll have to face yet another Plasma Grunt with a Minezumi L16.
Then keep heading east until you reach some more tree stumps. Pick up
the Parlyz Heal from the stump. There's a Pokemon Ranger hiding by the
hollowed out log, and he uses a Pansear L18. He'll give you a Pecha Berry
for beating him.

Now, before you head inside of the hollow log, head south and make your
way around the area until you get to the item up the steps. It's TM86
(Grass Knot), which is a Special-based Grass-type move that does more
damage if you're using it against a heavier foe.

Ok, so go back to that log and then go through it to face off against
another Plasma Grunt. They're all over the place! This one uses two
Minezumi L14 and one Sandile L14 with Intimidate. After you beat this
one, though, you'll receive the Dragon Bone, which is the head of that
big old beast they stole. However, after relinquishing it, a mysterious dude
that has Geechisu's theme comes in. His name is apparently Asura, and it
seems like he means business. Well, thankfully Arty steps in, followed by
Aloe. That's enough to make him get away.
Since that whole drama is over, Arty decides to go back to Castelia City,
and then you give the Dragon Bone back to Mama Aloe. For being such a
good sport about it, she gives you a Moon Stone, which can be used to
evolve certain Pokemon. Head on over to the east and pick up the
Miracle Seed before you jump off that ledge.

Now that you're finally on the other side where you could have gone
earlier, there's a bunch more Trainers for you to fight. Yep, even more. At
the bottom of the pile is a School Boy using a Munna L17. Just ahead of
her is a Lass with three Koromori L15. There's a School Girl with a Pidove
L16 and a Choroneko L16 just past the bridges.

Well, that's about all there is as far as Trainers go. There really were a ton
of them in this forest, huh? Before you head north, if you caught either a
Monmen or a Churine in the forest, you can go back and trade it for the
other one. It'd be a good time to go do that now. Otherwise, just go
ahead and head north, perhaps healing at the edge of the forest courtesy
of that Nurse you beat earlier.

Sky Arrow Bridge


Whoa, take a look at that bridge view! Man, that looks pretty sweet! All
that time we've spent out in the country totally seems normal, but seeing
those big bridges and skyscrapers really is a different spin for Pokemon.
Anyway, inside of the gate, talk to the Hiker inside and he'll give you the
Quick Claw, a great held item that has a chance of causing the bearer to
go first regardless of their Speed. That's very handy for those slower
Pokemon of yours!

Just revel in the glory of walking across a GIGANTIC BRIDGE with a bunch
of cool camera angles and everything. All you really need to do is hold Up
and you'll run to the other side, but it's really a sight to take in, trust me.
On the other side of the bridge, you'll reach your next destination:
Castelia City!

— Proceed to Castelia City >>


Castelia City
Whoa, what a big city!

Immediately as you enter, one of the first things you should do is head
south onto this little pier thing. Talk to the scientist dude there and he'll
ask you which of the elemental monkeys you prefer or something like
that. Same sort of thing as earlier; the choice you make determines the
item you get, but this time evolutionary stones are at stake!

• Pansage (gives you a Leaf Stone)


• Pansear (gives you a Fire Stone)
• Panpour (gives you a Water Stone)
• Cancel (ask him later instead)
Now, unlike before, it's not like these stones are really useful for anyone
else. They only evolve the elemental monkeys, so you should probably
just get whatever one suits your monkey. You're free to do whatever,
though, but this is definitely where you get one of these three elemental
stones, so remember that. Just keep in mind that, if you evolve your
monkey, it isn't going to learn any new moves. It's a trade-off for higher
stats. You can still teach it TM and HM moves, though, so it's not the end
of the world by any means!

Ok, so now that you've got your stone, go back to where you were and
just head west. You'll spy a Pokemon Center at the base of a pretty big
building. Might as well take this moment to go inside and heal your
Pokemon, or even just to check out the shop. Inside, there'll be someone
in line at the Pokemon Center, and she'll ask you if you want to sign up
for the Geonet thing. She basically just wants you to check out that
spinning globe you've seen and put your position on it.

V for Victini

If you've received the Liberty Ticket via Mystery Gift or from the C Gear (I think you
can get it from here?), which is available until October 18th, you'll want to go to the
western-most pier and take the boat there to the Liberty Garden. There's a bunch of
stuff you need to do there, including some Plasma Grunts for you to fight, and at the
very end there's a very difficult-to-catch Victini L15 waiting for you.

Yeah, so this city looks pretty big, but there's not really anything you need
to worry about on the external outer shell, so to speak, right now.
However, there are some buildings around the perimeter of the city that
you can enter, so let's go through them one by one, starting from the
Pokemon Center and heading perpetually left.

Battle Company
The first building has some Trainers for you to battle in it if you want!
There's a dude who goes up the elevator when you first get there, and
when you get to the elevator, you can go to either 47F or 55F.

Battle Company 47F


On the 47th Floor, there's a Businessman with a Dokkora L19 ready to
play ball. There's an OL (Office Lady?) with a Harderrier L19. Talk to the
guy near her and he'll give you 3 Quick Balls, which works extremely
well if you toss it during the first 5 turns of the battle. He also gives you 3
Timer Balls, which is quite the opposite — the more turns that elapsed in
the battle, the better it is (it caps at like 40 turns or something, and even
then it is only as effective as a Dusk Ball).

The Scientist on the floor has a Dangoro L19, although he likes to use an
X Sp. Def to raise his Dangoro's Sp. Def right away. The OL to the left of
the Scientist has a Churine L18 and a Monmen L18. Right by her, you can
pick up a Revive, which may be incredibly helpful. Now, over on the right
side of the room, there's another Businessman and he has three Basurao
L17, which are strange Water-types you probably haven't seen yet. They
give a ton of EXP, though, so it's well worth it.
After all of that, talk to the Scientist at the end and he'll give you the
Scope Lens held item, which raises a Pokemon's critical hit rate when its
held. If you've got a Pokemon that isn't holding anything, you might as
well give it that for now.

Battle Company 55F


Right south of the elevator door is a Hyper Potion, which is actually way
too powerful of a Potion for you to get right now, so don't worry about
using it yet. To your left, there's a Businessman with a Koromori L20.
Then there's a Researcher right beneath him with a Munna L20. She'll
probably start the fight by using an X Special to boost her Munna's Sp.
Atk. At the very bottom of the room, there's a Scientist that has a
Kurumiru L20, plus he boosts its critical hit rate right away by using a Dire
Hit.

Now there's another Businessman guarding the boss guy, but he has a
different sprite and everything and means a lot more... business. Yeah,
had to. Anyway, he uses a Pansear L19, a Pansage L19, and a Panpour
L19. Last but not least, you'll have to take on the boss guy himself, who is
hiding back there for whatever reason. He uses a Yabukron L20, the
trashbag looking thing. He also has a Minccino L20. After beating him,
you'll win the EXP. Share item, which is invaluable for training up new
Pokemon as it splits the EXP you earn with the combatant Pokemon and
the bearer of that, even if the bearer didn't fight.

Well, that's great. That Battle Company sure rocked! Make your way down
the elevator and let's explore the rest of Castelia City.

Survey Building Thing


Not entirely sure what's here, but I'm thinking it's some sort of survey
stuff, because they ask a lot of questions. For your average Joe, I'd
recommend avoiding this place, although if you spend like 10 minutes
here answering questions you will get a Soda Pop for your trouble.

Inner Castelia (left side)


Since we're already down on this end, let's check out that alleyway. After
all, that is where the Gym is.

So yeah, the Gym is to your right. When you try enter it, Cheren will push
you out of the way. Oh, hi, Cheren! And then Arty will pop out afterwards
and recognize you, but then run off after Cheren. Oh, lovely. Now you
need to go find him. He's over at Prime Pier, so you can go track that
down later, because you know you want to explore the rest of the big city.

Castelia City (by the fountain)


Further in, you'll find a little fountain area and a dancer dude. He'll fight
you if you want, so you might as well say yes and show him who's boss.
Watch out, though, because he has a Pansage L21! Beat him and he'll say
something about there being a trio of dancers, I think, so be on the
lookout.
While you're here, you can buy Fresh Water, Soda Pop, and Lemonade in
the vending machines on the northern part of the fountain area. I HIGHLY
recommend buying about 10+ Lemonades if you can, because they're
extremely cheap yet way more potent than Super Potions are! They are
the ones that are $350.

Anyway, there's plenty of other places to explore, so let's head down the
narrow alley just to the east of the one we entered from.

Narrow Alley, Left Side


Hmmm, looks shady back here, that's for sure. Go in a little bit and you'll
find another Dancer, though, who uses a Panpour L21. He'll run off after
you beat him, but it's good that you found him.

Keep going south and you'll find a Cafe, but go past the dumpsters and
you'll find a dude in a black suit that appears out of nowhere...! Yikes!
Actually, he just gives you TM70 (Flash), which lowers the accuracy of
the target by one stage. Hey, it's sort of helpful, maybe.

Go inside of the Cafe and talk to the person behind the counter and he'll
give you some Lemonade. Yum!

After that, you'll be back on the outside of Castelia City again, over by the
Battle Company, so just head right and then go in through that next alley.

Narrow Alley, Right Side


Wow, this street sure is bustling a lot more! Look at those people walk!

The first building on your right seems to be some sort of Art Gallery. The
clown inside will ask to see a certain type of Pokemon each day and will
reward you with one of five berries of your choosing of you show him a
Pokemon that is at least partially that type. Unless you have the Japanese
for the types memorized, though, it may be a little tricky to know what
he's looking for, but it doesn't hurt for you to at least show him any of the
Pokemon in your team that are of different types just in case one of them
is the correct type.

There's a little ice cream stand where you can buy some Castelia Ice for
$100 if you wait in line for it.

Guess that's it on that side, so now you'll be back in the fountain area.
Well, head over to the right and then you'll be in the big street with tons
of busy people!

Wide Street, Right Side


From the top of the area, the first building on the left has someone inside
that will give your Pokemon a free massage to increase their happiness.
Yeah, just talk to the lady with purple in the lobby of the building and
she'll do that once per day.
Take the elevator in the building up to 11F and then talk to the Hiker guy
and he'll give you TM44 (Rest), a move which causes the user to sleep
for the next two turns, but restores its HP to full. It has its uses,
particularly if you juggle TM moves (since that is now an option).

Ok, now if you go in the building to the right, you'll see some people
talking and stuff, and one of them will show you a picture of a little Zorua.
They don't know how to get it, of course, but at least it will count as being
seen in your Pokedex.

On the 22nd Floor of that building, you'll find all of the Game Freak guys,
just chilling like they always do in any Pokemon game. Yep, that's where
they are this time around.

Following the path south will take you right back to where you started in
Castelia City, so now I guess go back to the fountain area and then head
north.

North Castelia City


The first building near the right has a Scientist guy in it that will see how
many Pokemon you have seen in your Pokedex. I've seen 28 Pokemon, so
he gave me the Evolution Locus, which I guess raises your Defense and
Sp. Def if it's held by a Pokemon that hasn't evolved yet. At least from the
sounds of it.

The building on the left has the Name Rater in it. He's the bald old man,
of course, and he'll let you change the nicknames of your Pokemon if you
so desire.

Going up to the 11th Floor in that building leads you to a Scientist that
sort of wants a password to something. It's to enable the Transfer
Machine, similar to Mystery Gift, that allows you to transfer the shiny
Raikou, Entei, and Suicune from one of your versions or Celebi to activate
the in-game Zorua and Zoroark events.

I don't have much information on exactly how this is done, unfortunately,


but you need to tell him the following to unlock it: みんな ハッピー (for the
first password) and then かんたん つうしん (for the second password).
This enables the Transfer Machine on the opening menu, although you
need to use a Japanese version of one of the 4th Gen games to transfer
anything.

The second building on the right is having some sort of international


party. Dudes with shades and black suits are blocking the elevator, but if
you just answer yes to the guy's question, he'll let you in. So take the
elevator upstairs and you'll get a chance to talk to some different people,
some of which are speaking perfect English! Wow, sweet! Stuff I can
understand, haha!

Talk with one of the girls in the bottom-right corner of the room and you'll
receive TM45 (Attract), which, when used, infatuates a target Pokemon
of the opposite gender, causing them to fail to attack 50% of the time. It
can be useful sometimes, especially when you know you're facing against
Pokemon of a certain gender (like Gym Leaders in a lot of cases).

Let's explore some piers!


The left-most pier doesn't have anything really on it for the moment, so
don't worry about it.

The middle pier has the last Dancer you need. He uses — surprise — a
Pansear L21 when you fight him. After beating him, and after you've
beaten the other two Dancers, go back to the fountain and talk to the
middle dancer to receive an Amulet Coin, a really useful hold item that
doubles the amount of money you receive after battle as long as the
bearer was in the fight at one point. Awesome!

Finally, the pier after that is the one that you're looking for. After you've
met Arty at the Gym in the western side of town (you need to have done
this, so go back and do it now if you're looking to progress), he'll be here
at the pier meeting his friend, Iris, along with Bel. After some discussion,
a Team Plasma goon shows up and then runs off. Iris stays with Bel while
Arty runs off after the Plasma dude.

Plasma on the West Side


Head back to the west side of town. You'll see Arty looking around and
then noticing that Team Plasma is stationed down by his Gym! Of all the
nerve! So you'll go ahead and help him vanquish some Team Plasma
goons. The one you have to fight uses two Sandile L17. He's not too
tough, don't worry, but watch out for them gators nonetheless.

After beating the trio of Grunts (Arty takes care of the other two), they'll
retreat into the building. Bel and Iris show up afterwards, and then the
three enter the building to see what's going on.

Inside, you'll see Geechisu, two important-looking henchmen, and some


more Plasma Grunts. Yikes! After a whole bunch of dialogue, they
eventually pull a Munna out from nowhere and hand it back to Bel. Then,
just like that, the whole lot of Plasma dudes vanish, leaving only an item
behind in their stead. After even more dialogue, Iris gives you a Yache
Berry, which is useful if your Pokemon has a weakness to Ice — like a lot
of Dragon-types do, for instance. It reduces the first Super Effective Ice-
type hit to only half the damage (making it normal damage unless they're
4x weak), but it's consumed after use, so you don't want to just use it
right away.

Anyway, then Iris and Bel, the two new best friends, will leave, leaving
Arty to do the manly thing and go take care of his Gym. Oh, but before
you leave, be sure to pick up the Smoke Ball, which, when held by a
Pokemon, allows it to run from any wild Pokemon fight, regardless of its
Speed stat. That can be very handy on a lot of things, trust me.
Ok! You're finally ready to take on the Gym! Heal up your Pokemon if you
need to, then head back to this area of town with your team ready to go.
Remember, the Gym's theme is Bug-type Pokemon!

— Proceed to Castelia Gym >>


Castelia Gym
The coach doesn't seem quite as inclined to tell you what's going on
unless you talk to him, but if you talk to him, he'll still give you some free
Fresh Water. Doesn't go quite as far as it used to, but hey, it's still nice.

Getting through the Gym isn't terribly difficult, don't worry. Just follow
these instructions...

• Walk forward into the middle of the honey wall as hard as you can
until you pass through it, then hit the switch right there.
• Head into the room and fight the Clown with his Kurumiru L20 and
Fushide L20.
• Press the switch to lower the gate around the honey.
• Walk through the honey, but don't press the switch in front of you
unless you want to fight a Clown with a Kurumiru L20 and an
Ishizumai L20 (which is a new hermit crab sort of Pokemon).
Despite Ishizumai's looks, it is a Bug/Rock-type Pokemon, so
Water-type attacks are effective against it.
• Hit the switch to the northeast of the gate you just went through.
• Now hit the switch to the northwest of that gate you just went
through. That will lower the gate on the honey by the Clown.
• Also, go over and hit the other switch farther west to lower the gate
around some other honey for later on.
• Walk through the honey directly above where the Clown was (or
would be if you didn't hit that switch), which was north of where
you entered this section.
• Go to the western part again and walk through the honey.
• Don't hit that switch unless you want to fight another Clown. This
one has a Kurumiru L21.
• Now walk through the honey and hit the switch past it. That will
open up the gate to its northeast, so walk back over there and go
through that honey.
• You'll need to fight another Clown. This one has a Fushide L20 and
Kurumiru L20.
• Hit that last switch, and the gate around the last honey will open,
allowing you access to the Gym Leader, Arty.

Marriland's Pokemon Team at this point

Futachimaru Lv. 22 Harderrier Lv. 20

Dangoro Lv. 22 Blitzle Lv. 21

Dokkora Lv. 20 Sandile Lv. 16

Boss Fight
Leader Arty $2880

Hoyga / Lv. 21

Ishizumai / Lv. 21

Hahakomori / Lv. 23
Arty's Bug-type Pokemon are fairly diverse in their types. He's also the
first Gym Leader to have 3 Pokemon in his team so far, so that alone will
prove to be somewhat challenging. Thankfully, his levels aren't too
drastically high compared to what you've been fighting, although his
attacks are pretty solid.

His Hoyga is quite a defensive Pokemon. It will soften your Pokemon up


with stat lowering moves before striking hard. The Ishizumai is a little
difficult with its typing, but it is weak to Water-type attacks, so try to
utilize those if you have them in your arsenal. If you don't, just slug it
with neutral attacks and hope for the best.

Hahakomori is the main attacker on Arty's team. It is quick, nimble, and


hits pretty hard. It is very weak to Fire- or Flying-type attacks, though, so
if you have any, you'll be in business. Bug- or Rock-type attacks will also
do a good amount of damage. Just beware, because Arty is capable of
healing if his Pokemon get into the red zone HP wise.

After beating Arty, you'll be rewarded with the Beetle Badge, which
enables all traded Pokemon up to level 40 to obey you. He also gives you
TM76 (Bug Repellant), which hits for a small amount of damage, but it
always lowers the target's Sp. Atk.

As you leave the Gym, Bel will call you on the Livecaster and say she's
gonna meet you in the gate leading to Route 4, so that should be your
first destination... after you've healed up your Pokemon, of course! (I
mean it, because you're gonna have to battle her.)

— Proceed to Route 4 >>

Route 4
Just as promised, as you pass through the gate north of Castelia City onto
Route 4, Bel shows up and wants to battle you!

Boss Fight
PKMN Trainer Bel $2000

Harderrier Lv. 18

Munna Lv. 18
(if you picked Snivy)
Pansear Lv. 18

Futachimaru Lv. 20
(if you picked Tepig)

Panpour Lv. 18

Janovy Lv. 20
(if you picked Oshawott)

Pansage Lv. 18

Chaoboo / Lv. 20
Her Pokemon aren't too terribly strong, so don't worry. She'll start with
the Harderrier, which lowers your lead Pokemon's Attack thanks to
Intimidate. She now has the Munna that she got back as well as one of
the elemental monkey Pokemon (the one of the type you're weak to), plus
she has two Super Potions that she may use in her fight, so be wary when
getting her down to the red zone health-wise.

You should be able to take her out no problem, though. If your Pokemon
are weak after the fight, go back and heal right now, because you're
gonna have another fight ahead on Route 4!

Just run straight up the road and you'll fight against your other rival,
Cheren. He is definitely a bit tougher than Bel was.

Boss Fight
PKMN Trainer Cheren $2200

Pidove / Lv. 20

Lepardas Lv. 20
(if you picked Snivy)

Pansage Lv. 20

Chaoboo / Lv. 22
(if you picked Tepig)

Pansear Lv. 20

Futachimaru Lv. 22
(if you picked Oshawott)

Panpour Lv. 20

Janovy Lv. 22
His starter Pokemon is pretty tough, plus it's holding a Sitrus Berry to
restore its health when it gets under 50%. The raging sandstorm will
damage any Pokemon sent out that isn't Rock-, Ground-, or Steel-type, so
keep that in mind when considering how much damage attacks will do.

After beating him, the two of you will receive a Livecaster transmission
from Prof. Juniper. She's saying something about Bel and the gate at
Raimon City to the north of Route 4. After the transmission, Cheren heads
off to find her or something.

Now you can really explore this place!

Right near the entrance, there's a Hiker staring over at a Guard Spec. in
the middle of some deep sand. Since there's clearly no grass in a desert
like that, you'll encounter wild Pokemon here in the deep sand. Remember
that it is always sandstorming out while you're in the desert, so your
Pokemon's health will be whittled away during battles!

Route 4
Wild Pokemon Types Level(s) Rarity

Sandile / Lv. 15 ~ 18 40%

Darumakka Lv. 15 ~ 18 40%

Zuruggu / Lv. 16 ~ 17 20%


We'll check the rest of the western area out later. For now, just head
north, following the road. If your Pokemon need some healing, you can go
on the west side of the fence and enter the house to the north. Talk to the
guy inside and he'll heal your Pokemon up, which is great in a place like
this!

Right after the road breaks, you can find a Burn Heal sitting there. Just in
case you need it. There's also a Backpacker with a Darumakka L19, which
is one of those weird Pokemon you can find in the desert. Off to the west
of her is another Backpacker, except she has a Monmen L19 in her party.
Further north, another Backpacker has the matching Churine L18. Right
next to her is a Super Potion and another Backpacker just past her with a
Blitzle L19 on his team.

Keep heading north and you'll pass under a freeway. You know, with cars
and trucks and stuff passing by. Yeah, it's pretty awesome. Just beyond it,
there's another Backpacker, this time with a Pidove L19. That's that, the
last Trainer before you reach the gate.

But what about the rest of the desert? Oh, never fear! If you're up for
exploring, there are a few places you can go. For starters, if you go just
south of the freeway and then head west, you'll find a Worker with a
Dangoro L18 and a Dokkora L18 for you to fight. There's another Worker
past him with a Dokkora L19. Now keep going west and go inside of the
house. Talk to one of the Workers in there and he'll give you TM28 (Dig),
a fairly powerful Physical-based Ground-type attack that burrows the user
underground during the first turn, avoiding damage and effects, and
strikes on the second turn. This is a pretty useful move for your Pokemon
to learn, especially because they may not have access to Ground-type
moves of any sort at this point! Plus 80 base power is nothing to sneeze
at.

Further north is this other area, the Resort Desert, but you can check that
out later.

When you're finished in the northern part, head back towards the
entrance and this time let's go west, into the depths of the desert where
more Trainers and goodies are lurking!

Climb down the stairs and you'll find a little lake where two Fisherman are
fishing. The first has two Basurao L18 and the second has four Basurao
L16. Thankfully these all give a lot of EXP, so it's definitely worth your
while fighting them.

Back up the stairs, head north and you'll see a Parasol Lady and an item.
Go grab the Great Ball, then fight the Parasol Lady and her team of two
Otamaro L18. Now inside of the fenced area, to the right, there's a Hyper
Potion waiting for you. There's also another Worker waiting up above with
two Dangoro L17 and a Dokkora L17. Head into the sand pit and then
north to fight against one more Worker, this one with a Dokkora L19.

Keep walking just a little bit further and you'll reach the prize you've been
looking for: TM41 (Torment). Yeah, I know, it's not really spectacular,
but it can have its handy moments. In a nutshell, after its been used, it
prevents the opponent from using the same attack twice in a row. This
can sometimes come in handy, particularly if you combo it with Protect
later on, but as a general rule it's one you only need for specialty cases.

Well, that about covers it in the desert, so why not go check out that
Resort Desert? It's optional, so don't worry about it, but I'm gonna cover
it anyway. Remember, this can be found by heading back to the entrance,
then heading north along the road until around the freeway, where you
head west instead. Otherwise you can just keep going north if you want to
move along with the game.

— Proceed to Resort Desert >>


Resort Desert
Resort Desert (Outer)
Wild Pokemon Types Level(s) Rarity

Sandile / Lv. 19 ~ 22 40%

Darumakka Lv. 19 ~ 20 30%

Marakatchi Lv. 20 10%


Zuruggu / Lv. 20 10%

Ishizumai / Lv. 20, 22 10%


Not really all that much to see or do here in the entrance, although the
Pokemon around are a lot stronger than they are over on Route 4. Head
to the west and then pass through the gate to enter the real Resort
Desert.

Resort Desert
Wild Pokemon Types Level(s) Rarity

Sandile / Lv. 19 ~ 22 40%

Darumakka Lv. 19 ~ 20 30%

Marakatchi Lv. 20 10%

Shinbora / Lv. 20 10%

Ishizumai / Lv. 20, 22 10%


You'll find a Doctor and a Black Belt in the gate, although only the Doctor
will fight you. He uses a Yuniran L23, which is probably a Pokemon you
haven't encountered yet before. After beating him, he'll gladly heal your
Pokemon, and will heal them any time you talk to him in the future. That
saves you a lot of steps walking back to that one house!

Now this appears to be a pretty big place, so let's cover it one step at a
time. Start by heading north and fighting the Backpacker with a Hatoubo
L23, which is the evolution of Pidove. To his north is a Stardust, which can
be sold for money. Keep heading north and you'll find another
Backpacker who uses a Miruhog L23. In the pit to the west of her, you can
pick yourself up a pair of BlackGlasses, which boosts the power of your
Dark-type attacks. This may be nice for anything that uses Bite or Crunch,
too.

Head just to the north of that pit and talk to the guy in the black suit with
shades and he'll give you Soft Sand, which is similar to the BlackGlasses,
except it is for Ground-type attacks instead. It does help boost Dig's
power, though, so remember that.

There's a bunch of ruins up to the north, so we'll explore these after we've
done a perimeter check around the area. There's a Psychic off to the west
of everyone you were dealing with and to the south of the ruins. She has
a Gothimu L24, which is, you guessed it, a Psychic-type. Just north of her
is some Fresh Water, which may help quench your thirst... or something.
South of her, though, you'll find another Backpacker with an Ishizumai
L23.

Hugging the south wall of the Resort Desert and heading west, you can
find a Psychic with a Yuniran L23 and a Koromori L23. Just to the west of
him is a Fire Stone, which may be useful to you if you didn't get one
earlier.

To the northwest of where that Fire Stone was, there's a Pokemon Ranger
who uses another Pokemon that is probably a new sight for you to see: a
Koaruhie L24. It's a Water/Flying-type, so be on guard, especially if you
don't know what to expect from it. Thankfully it's not too tough or
anything. After beating her, she'll give you a Rawst Berry, which heals
burn when held as a hold item (but is consumed afterwards).

You can slip through that little passage to the west and fight another
Pokemon Ranger. He has a Darumakka L23 and a Blitzle L23. Like his
friend, he'll give you a Rawst Berry after beating him.

In the very southwest corner of this little crevice, you can find TM39
(Rock Tomb), a Physical-based Rock-type attack that doesn't hit very
hard, but it always lowers the opponent's Speed. It can sometimes be
useful for your Rock-type Pokemon, but generally not. Oh well, at least it's
there for you if ever you decide you want to do damage but also need to
slow something fast down. Now, there's also another Psychic in the area,
just to the north (sorta north-northeast, really) of the two Rangers. He
has a Desmas L22, which is your first exposure to Ghost-type Pokemon.
Remember that Dark-type moves are your friend, as are Normal-type
Pokemon (although he may switch if you pull any funny business). He also
has a Munna L22.

By the ruins, there's a Backpacker that has a Marakatchi L23. There's also
a Super Potion nearby.

Lastly, in the northwest corner of the desert, by this one tower, there's a
Heart Scale for you to pick up, which can be given to someone later on
to reteach forgotten moves.

Anyway, now that you've explored some of this massive desert, you've
probably taken notice of the tower off to the west and the ruins in the
northeastern side of the desert. Well, this leads you to the Ancient Castle.
Either of one them, really, although we'll start by checking out the one by
all of the strange statues.

— Proceed to Ancient Castle >>


Ancient Castle
Ancient Castle B1F, B2F
Wild Pokemon Types Level(s) Rarity

Sandile / Lv. 19 ~ 22 50%

Desumasu Lv. 19 ~ 22 50%


There's a bit of stuff to do in here, although for starters, there are some
Psychics waiting in the first room. The first one has a Shinbora L24, which
is a powerful Psychic/Flying-type Pokemon that has a lot of defense as
well. The one on the other side of the sinkhole, Koromori L23 and a Munna
L23.

If you enter the sinkhole, you'll fall down to a basement level with a
Revive sitting right there for you.

Guess there's really not all that much you can do here for the time being,
but at least you can catch Desumasu here if you're looking for some sort
of cool Ghost-type Pokemon.

In order to cross the sinkholes, you need to walk around their border.
When I say walk, I mean walk; running will cause you to sink into the
sinkhole!

Cross the second sinkhole, then talk to the Backpacker by the sinkhole.
She'll say she found a fossil, so you'll have your choice of either the the
Shell Fossil (top option) or the Wing Fossil (bottom option). You can
bring that Fossil back to the Museum in Shippou City to have them turn it
into a Pokemon for you.

You'll get the Water/Rock-type Turtle Pokemon Protouga if you pick the
Shell Fossil, and you'll get the Rock/Flying-type Bird Pokemon Arken if
you pick the Wing Fossil. It'll be at level 25 when you revive it. Keep in
mind that whichever Pokemon you don't wind up with will need to be
obtained through a trade if you want it!

You're not going to be able to proceed any further into the Ancient Castle
at the moment, but at least you've got your fossil.

So yeah, make your way back to the entrance of the Resort Desert, heal
your Pokemon up with the Doctor, then make your way back to Route 4
and get to the Raimon Gate, which connects to Raimon City.

— Proceed to Raimon City >>


Raimon City
On your way through the Raimon Gate, you'll run into Cheren and Prof.
Juniper. Juniper gives you 10 Ultra Balls (wow!) to help make catching
Pokemon easier, and then they both decide they need to go find Bel,
because she's apparently still lost in the desert or something. So yeah,
just make your way north into Raimon City itself.

As soon as you enter, you'll find that Team Plasma is still up to their usual
tricks, bullying an old man even. It's time for you to step in and stop
them! The first Plasma goon uses a Miruhog L18 and a Yabukron L18. The
second one doesn't even both with you, so the two of them run off. As
gratitude, the old man gives you his Bicycle, which lets you ride much,
much faster than you can run.
Afterwards, Bel shows up and says some stuff about wanting to try the
Pokemon Musical contest thingy. It's basically a replacement for the
Pokemon Contests.

You can find the Pokemon Center in the west side of town. One important
thing that I absolutely must point out to you though is that the bottom
shop person sells you TMs! Yes, that's right, you can buy all of the
following TMs from him:

• TM21 (Frustration) for $10000


• TM27 (Return) for $10000
• TM73 (Thunder Wave) for $10000
• TM74 (Gyro Ball) for $10000
• TM16 (Light Screen) for $30000
• TM20 (Safeguard) for $30000
• TM33 (Reflect) for $30000

Even though they look rather pricey, when you factor in you can use them
as many times as you'd like, it's not really so bad. If you've got the cash,
picking up Return is a good option if you're looking for a way to pump up
your Normal-type Pokemon's attacks, particularly earlier ones like Yoterrie
(and evolutions) or Minezumi (and its evolution), because it will probably
be very friendly towards you anyway.

Thunder Wave is a great TM to have on the ready for whenever you need
it, because although it's not quite as effective as putting a Pokemon to
sleep when it comes down to increasing your catch rate, it's at least
something that helps give you an edge in catching Pokemon that maybe
you don't want to have on all the time.

Even though Light Screen and Reflect are rather expensive, they are very
worth it to have, because they essentially half the Physical (Reflect) or
Special (Light Screen) damage done to any of your Pokemon by 50% in a
Single Battle or 33% in a Double Battle, effectively counting as two X
Defends or X Sp. Defs. They're great to have handy if you find you need
just a little bit more defense or something, and having them as TMs
means you can leave those moves off of your Pokemon while you're
running through caves and stuff. That's why I recommend getting these
two when you have a bit more money.

So Bel is waiting for you in the northeast part of town, over by the
Pokemon Musical stage thing. Inside, the owner of the place will give you
each an Item Case, which can store different items for the musical thing.
You'll then have to pick one of your Pokemon to try dress up. Don't think
too hard about it or anything, because it's mostly for practice anyway.

You see, there will be a few default items in a ring, and you can use your
stylus to place them on your Pokemon. They snap to a certain position,
which is very convenient. After you've selected a snazzy look, you can hit
OK and then go to the next part, where you can tilt any piece of clothing
by sort of tugging on it. It can help fine-tune your Pokemon's look.
If you talk to the girl in the corner sort of by the PC in the Musical Hall,
she'll give you TM49 (Echo Voice), a Special-based Normal-type attack
that doesn't do much damage, but if you use it multiple times in a row, it
makes it stronger. It also counts if any Pokemon on your team use it on
the next turn, like for Double Battles or Triple Battles.

Just Dance!

The Pokemon Musical is one of the newest additions to Black and White. It doesn't
directly earn you anything you need, at least to my knowledge, but it can be a lot of
fun watching your Pokemon totally cheese it up while dressed up really goofy. It's one
of the funnest things they've done with the new sprites by a long shot!

Now anyway, if you actually want to do one of these Pokemon Musical things, you just
need to talk to the lady in the middle. Agree to enter, then choose one of your
Pokemon, and finally you'll choose a song to dance to.

Once you've selected that, you'll be able to dress up your Pokemon like you were able
to earlier. Some Pokemon dress up better than others, so play around and see what
looks good on your Pokemon (you can do this by talking to the lady on the eastern
desk, by the way). Then, after you've chosen your Pokemon's look and tilted any of
its accessories, you'll watch the Pokemon you chose as well as three other Pokemon
all cooperate up on stage in a really adorable dance sequence.

If your Pokemon had on any special accessories, you can tap the button for it in the
bottom screen to use it and hopefully woo the audience. If you use it at the right
moment, like when the spotlight is on your Pokemon, it could have great effect. You'll
hear clapping to indicate how well everything went.

After the dance is over, be sure to talk with random people that you see out in the
hall! The better you did, the more there'll be, but if you did well, people will give you
items that you can use in future performances!

You can keep doing this to get a whole bunch of different items to dress your
Pokemon up with! Plus you can even play it with other friends, too.

When you leave the Music Hall, you'll see Bel outside talking with her dad.
I guess her dad just doesn't approve of her or something, so they get all
emotional and sad music plays, but then this wierd lady in yellow shows
up, eventually introducing herself as the city's Gym Leader, Kamitsure,
and tries giving Bel a little pep talk. Things get settled, everyone leaves,
woohoo.

Anyway, right to the west of the Music Hall is the Big Stadium. There's not
really much upstairs, so take that blue teleporter to go right onto the field.
Depending on what day it is, they play different sports here. When they're
playing soccer, there's a Soccer Player you can battle with a Koaruhie L25.
If they're playing baseball, you can fight a Baseball Player with a Pansear
L23, Pansage L23, and Panpour L23.

Just to the west of the Big Stadium is the Little Stadium. It's the same
basic thing as the Big Stadium; take the teleporter, and get on the field so
you can take on one of the team members. If they're shooting hoops, you
can fight a Basketball Player. He has a Hoyga L25 on his team.
There's a building in the middle of town that, when you approach it, a lady
with blue hair walks out and looks a little confused about it. She says
something about the Gear Station and the Battle Subway, but right away
she gives you the Vs. Recorder, which lets you record fights against other
players and in the Battle Subway. Inside of that building are a whole
bunch of subway trains that can take you to various places, I guess. A lot
of them have to do with battling online from the looks of it, or are meant
to replace the Battle Tower, but you can take one of the subway trains to
a little town called Kanawa Town to get... well, a Rare Candy. That's it for
now. But you can go if you want.

Now, in the apartment building just to the west of the Battle Subway, go
up to the second floor and talk to the guy up there. He'll give you the
valuable Sun Stone, which can be used to evolve Monmen or Churine to
their evolved form — very handy if you happened to have been using
either on your team!

One other very important item you need to pick up is in the apartment
building right next door, farther to the west of the Battle Subway. Talk to
the blue haired dude inside and he'll give you HM04 (Strength), which is
a Physical-based Normal-type 80-power move that isn't a terrible HM, but
since you can't get rid of it right away, I would avoid teaching it to any of
your Pokemon just yet. Still, though, you'll need this in order to move
boulders.

Actually, in that same house, go upstairs and talk to the old lady upstairs
and she'll give you the Soothe Bell, a valuable item that helps boost the
bearer's happiness a lot quicker while it's held.

You can actually go to the northeast gate leading over to Route 16 if you
want to pick up a special item. Talk to the Black Belt inside of the gate
and he'll give you the Macho Brace, an item that halves the users Speed
while its held, but (in a nutshell) it causes that Pokemon's stats to raise
quicker.

Well, now that the main part of the city is out of the way, you can go to
the flashy part of the city off to the east and you'll run into N again. It's
been awhile since you've seen that oddball, huh? He'll lead you over to the
ferris wheel and will then take you up in one of the carts, talking about
Geechisu and his story, apparently. It's kinda weird, but whatever, it's a
pretty cool ferris wheel to see. However, after your little ferris wheel ride,
some Team Plasma Grunts show up and notice N! It looks like he has
some pretty significant ties to Team Plasma after all, because now you're
going to have to battle him!

Boss Fight
Team Plasma N $2200

Sandile / Lv. 22

Darumakka Lv. 22
Zuruggu / Lv. 22

Shinbora / Lv. 22
You've seen a lot of these Pokemon before if you stopped by the desert at
all, but N uses their abilities pretty well. Watch out for Shinbora, because
it hits way harder than you'd think. Not only that, but it likes to increase
its Speed (and the rest of the team's Speed) with an aptly timed Tailwind.

After beating him, he'll get right up close to you, going into a pretty neat
Livecaster-esque anime shot of N. He'll tell you that he wants to become
the Champion or something like that and maybe he'll start collecting the
Gym Badges. Ah, I don't know, he's such an oddball, but I love his music!

While you're over by the ferris wheel, there's an X Attack hiding by a tree
and bench just to the south of you. Go ahead and pick it up.

The Gym is also just off to the west. Yeah, it's that flashy building that
looks like it probably also doubles as a tilt-a-whirl or something.
Whenever you're ready, now that you've got everything taken care of,
head on in there and get ready for your fourth Gym Badge!

Sneak ahead for some new Pokemon!

Routes 5 to the northwest and 16 to the northeast are both technically open for you
to fight a few Trainers on and catch wild Pokemon in the area. Though you won't be
able to proceed in either area right yet, you can at least earn some valuable EXP as
well as get an opportunity to catch Pokemon like Yuniran, Gochiru, and Minccino.
These sections will be covered, though, but you may want to check them out before
your Gym Leader fight.

— Proceed to Raimon Gym >>


Raimon Gym
As always, you can talk to the coach to receive some advice and, more
useful to you, a Fresh Water. Great.

Ok, to get through the puzzle, you need to take those hover car things
and ride around on them. They'll only travel through the circuit of dotted
lines.

• Take the right hover car over to the eastern platform.


• Fight the Lady. She has two Emonga L24.
• Press the switch to reroute the blue track.
• Ride the hover car to the next point.
• Head north and fight the Rich Boy and his Blitzle L25.
• Press the green switch.
• Try to board the northern hover car, but get forced into a battle
with another Rich Boy. He has two Blitzle L24.
• Take the hover car down to the purple area, press the switch, and
then fight the Lady inside the car. She has an Emonga L25.
• Take the hover car through the loop-de-loop, use the boost to get
through (kidding), and then you'll be right where the Gym Leader
herself is.

Marriland's Pokemon Team at this point

Futachimaru Lv. 26 Harderrier Lv. 27

Gantle Lv. 27 Blitzle Lv. 26

Dotekkotsu Lv. 26 Kurumiru Lv. 14

Boss Fight
Leader Kamitsure $3240
Emonga / Lv. 25

Emonga / Lv. 25

Zebraika Lv. 27
Both of her Emonga like to use the move Volt Change, which is a lot like
an Electric-type U-Turn, hitting the target and then forcing the user to
switch. She'll often switch between her two Emonga; one of them is male
and the other is female, making them slightly easier to distinguish which
is which.

Her Zebraika is a lot less of a nuisance and a lot more of a powerhouse,


hitting fast and hard, but thankfully it is weak to Ground-type attacks like
Dig. Be wary, though, because that's a prime moment for it to use Volt
Change to switch to an Emonga!

After beating her, she'll give you the Volt Badge. That makes it so
Pokemon up to level 50 will obey you if they're traded Pokemon.
Additionally, she gives you TM72 (Volt Change), which is a 70-power,
Special-based Electric-type attack that forces the user to switch after the
attack is used.

She advises that you go to Route 5 to continue your journey. You can get
out of her Gym quickly by pressing the switch off to the left of her and
taking that hover car back to the entrance.

However, after healing your Pokemon, you may want to check out Route
16 in the northeast corner instead. It'll be closed off either way, but it
never hurts since you're right here, and there are some new Trainers and
Pokemon for you to encounter there. It's up to you, though.

— Let's go explore Route 16! >>


Route 16
Route 16
Wild Pokemon Types Level(s) Rarity
B:30%
Gothimu Lv. 19 ~ 22
W: 0%

B: 0%
Yuniran Lv. 19 ~ 22
W: 30%

Minccino Lv. 19 ~ 22 30%

Yabukron Lv. 19, 21 20%

Lepardas Lv. 20, 22 20%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 19 ~ 22 85%

Emonga / Lv. 20 10%

Chillaccino Lv. 22 5%
There's a Policeman near the start of the route that will fight you at night.
He has a Harderrier L24. There's also a Cycler near him that has a
Koaruhie L22 and a Lepardas L22 on her team. To the north, there's some
patches of grass as well as a Backpacker with a Mogurew L23. Further
east, there's another Backpacker that has a Zuruggu L23, and then near
the closed exit, there's another Cycler with a Hoyga L22.

Head up north into the grass, and then, if you have your Pokemon with
Cut handy, whip it out and you'll gain access to a Rare Candy.

There's a boulder you can heave out of the way if you have a Pokemon
that knows Strength in your party. Behind there is a lot of thick grass and
even a valuable TM for you to pick up!

Route 16
Thick Grass Types Level(s) Rarity
30%
B:
Gothimu Lv. 22 ~ 25
W: 0%

B: 0%
Yuniran Lv. 22 ~ 25
W: 30%

Minccino Lv. 22 ~ 25 30%

Yabukron Lv. 22, 24 20%

Lepardas Lv. 23, 25 20%


The Backpacker up there has a Kurumayu L23 for you to fight. She's
guarding the valuable TM66 (Payback), which inflicts double the damage
if the user is damaged before attacking. There's also a Charcoal hiding
behind the fence to the east, so go pick that up while you're at it!

Forest of Doubt
Forest of Doubt
Wild Pokemon Types Level(s) Rarity
B:35%
Monmen Lv. 19 ~ 22
W: 0%

B: 0%
Churine Lv. 19 ~ 22
W: 35%

Kurumayu / Lv. 20 ~ 22 35%

Hatoubo / Lv. 21 ~ 22 15%

Fushide / Lv. 20 ~ 21 15%


Thick Grass Types Level(s) Rarity
B:35%
Monmen Lv. 22 ~ 25
W: 0%

B: 0%
Churine Lv. 22 ~ 25
W: 35%

Kurumayu / Lv. 23 ~ 25 35%

Hatoubo / Lv. 24 ~ 25 15%

Fushide / Lv. 23 ~ 24 15%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 19 ~ 21 45%

Emonga / Lv. 20 10%

Pansage Lv. 20 10%

Pansear Lv. 20 10%

Panpour Lv. 20 10%

Kenhorou / Lv. 22 5%

Hahakomori / Lv. 22 5%

B: 5%
Elfoon Lv. 22
W: 0%
0%
B:
Dredia Lv. 22
5%
W:
Not really much here, other than some interesting Pokemon for you to
catch. There's a Big Mushroom inside of the stump near the entrance and
the big field of grass.

If you head north, you'll find a Backpacker. I guess his wife or girlfriend
must be camping with him in his RV, but she's completely silent. Oh well,
you don't need to deal with this now, but that's about all that's in this
forest.

Go ahead and catch whatever you want, then got on out of there and get
moving to where you're supposed to be headed: Route 5!

— Proceed to Route 5 >>


You can do all of this stuff after you're able to use Fly, but now that you
have your Bicycle, you should be able to zip through to these past
locations pretty quickly.

Yaguruma Forest
This one in particular is one of the biggest changes, because there was
originally a guy blocking your way to the thick grass in the northern half
of the route. Well, he's gone now, leaving way to some stuff. You can find
this in a break in the fence just north of the two bridges.

Yaguruma Forest
Thick Grass Types Level(s) Rarity
35%
B:
Monmen Lv. 22 ~ 25
W: 0%

B: 0%
Churine Lv. 22 ~ 25
W: 35%

Kurumayu / Lv. 22 ~ 25 35%

Hatoubo / Lv. 23 ~ 24 15%

Hoyga / Lv. 23 ~ 24 15%


Walk through the patches of grass until you get to stairs leading up and
stairs leading down. Start by taking the batch leading up. Follow that
through the log until you get to the Hyper Potion in the tree stump.

Further back, you can find a bunch of boulders blocking the path to go
further. Nothing you can do about it now, though, although you'll be able
to return here to find a legendary Pokemon later in the game (as early as
you receive the HM for Surf, after your sixth badge), so remember this
spot!

Go back to where you chose which set of stairs to take, now go south. The
road will eventually fork; heading left leads to a dead end until you get
Surf (actually, hint: use your Item Finder to find a Rare Candy), but
heading right down several sets of stairs leading east brings you to TM22
(SolarBeam), a powerful Grass-type move that requires one turn to
charge, then unleashes the power on the next turn. When the weather is
sunny, though (as in through the move Sunny Day), it can be fired off
instantly, so keep that in mind.

Route 2
Remember that old gigantic boulder you saw near the beginning of the
game back on Route 2? Well now you have the Strength to move it, so
shove it out of the way and get yourself the Rare Candy that was hiding
over there all along.

Kanoko Town
I'm not sure what the exact number you need for this is, but if you go
back and talk to Prof. Juniper in her lab in Kanoko Town after seeing a
certain number of Pokemon for your Pokedex, she'll give you the ever-
useful TM54 (False Swipe), which is a move that will not knock out the
Pokemon and leave it with 1 HP left instead if it would have knocked it
out.

I had seen 52 Pokemon in my Pokedex when I received it, but I'm


guessing it could be 10 - 20. Point is, I'm sure you have enough by now,
so if you're feeling adventurous and longing for home, swing on by
Kanoko Town!

Alright, well that's about every location between here and there, so
there's really nothing holding you back from going to Route 5. Ride that
back and get going, partner! You've got a badge to get to!

— Proceed to Route 5 >>


Route 5
Right as soon as you enter the route after earning your Volt Badge,
Cheren will show up and challenge you to a battle right away!

Boss Fight
PKMN Trainer Cheren $2600

Lepardas Lv. 24

Hatoubo / Lv. 24
(if you picked Snivy)

Pansage Lv. 24

Chaoboo / Lv. 26
(if you picked Tepig)

Pansear Lv. 24

Futachimaru Lv. 26
(if you picked Oshawott)

Panpour Lv. 24

Janovy Lv. 26
His Pokemon have improved a little bit from the last fight, but their
strategy is still mostly the same. Not really sure what more to say in
regards to him other than remember those type advantages!

After beating him, Kamitsure shows up and then introduces you to Adeku,
whos is holding some sort of festival and is a really big deal. In fact, he's
so much of a big deal, that he's the League Champion of Unova! Yeah,
you know, the dude after the Elite Four, yeah, that guy. That is some wild
hair, though, phew!

After some dialogue, Adeku heals your Pokemon and then has you and
Cheren battle against these two little kids. They each have a Harderrier
L26, and Cheren uses his Lepardas L24. Remember to avoid Physical-
based attacks if possible, due to Intimidate!

Anyway, because Adeku is here, there are a ton of Trainers in the area
itching for a battle! The Cook has a Pansear L21, Pansage L21, and a
Panpour L21. The Clown has two Hoyga L22. The Musician playing the
guitar has two Blitzle L22, and he'll give you the Electric Guitar after
beating him (for the Musical Hall). There's a Dancer that has two
Darumakka L22. And lastly, in the area, there's a Painter with a Shinbora
L23 on his team.

Route 5
Wild Pokemon Types Level(s) Rarity
B: 30%
Gothimu Lv. 19 ~ 22
W: 0%
B:0%
Yuniran Lv. 19 ~ 22
W: 30%

Minccino Lv. 19 ~ 22 30%

Yabukron Lv. 19, 21 20%

Lepardas Lv. 20, 22 20%


Shaking Grass / Swirling Dust Level(s) Rarity

Tabunne Lv. 19 ~ 22 85%

Emonga / Lv. 20 10%

Chillaccino Lv. 22 5%
Now that that hustle and bustle is over, you can check out a bit more of
the area before heading west. Go back to the entrance by the fence and
then sneak behind the fence on the southern side to reach a Hyper Potion.

There's some tall grass to the north, along with a few Trainers. The first
Backpacker has a Munna L23 on her team. There's a Great Ball right
beside her. The second Backpacker in the north has a Gamagaru L23,
which is the evolved form of the little tadpole guy. He happens to be right
by a Revive and some thick grass.

Route 5
Thick Grass Types Level(s) Rarity
30%
B:
Gothimu Lv. 22 ~ 25
W: 0%

B: 0%
Yuniran Lv. 22 ~ 25
W: 30%

Minccino Lv. 22 ~ 25 30%

Yabukron Lv. 22, 24 20%

Lepardas Lv. 23, 25 20%


At the end of the thick grass is a Zinc waiting for you, which never hurts
to have or use.

Now just hop off the ledge and head towards the drawbridge, where
Cheren and Kamitsure is and she'll convince the person to lower the
drawbridge for you in a pretty sweet scene.

Well, what are you waiting for? Get on that drawbridge!

— Proceed to Hodomoe Drawbridge >>


Hodomoe Drawbridge
As you go through the bridge, feathers may fall from the sky and appear
as weird little shadows. You can pick these up by running right into them.
There's a feather that corresponds to every stat, which, when used, act
like a weaker variant of vitamins to raise a Pokemon's stat. There's also
some other sort of plain feather, which I don't quite know what it does
just yet.

You might also encounter a Pokemon while picking up feathers! Every now
and then you'll get into a fight with a Koaruhie, the Water/Flying-type
duck Pokemon, which evolves into Swanna.

Hodomoe Drawbridge
Shaking Grass / Swirling Dust Level(s) Rarity

Koaruhie / Lv. 22 ~ 25 100%


Yep, just ride your bike along — or walk if you're a Slowpoke — and you'll
eventually reach Hodomoe City.

— Proceed to Hodomoe City >>

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